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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-04 14:47:31 +0000
commita8fd250848e951afa277f6d46b7ea2e94f170bbd (patch)
tree7b667dd4c6e9861fc8ad582e7a6ea79b3fb940ec
parent858a15d658ad2bd2920670d6aa01fff302448dc1 (diff)
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Updated docs for release, fixed Dev-Cpp project file, added more items and npcs, fixed the new map and added it to the makefile.
-rw-r--r--graphics/sprites/items.pngbin23120 -> 29791 bytes
-rw-r--r--graphics/sprites/npcs.pngbin40302 -> 44383 bytes
-rw-r--r--help/header.txt2
-rw-r--r--help/skills.txt16
-rw-r--r--items.xml14
-rw-r--r--maps/Makefile.am3
-rw-r--r--maps/new_8-1.tmx.gzbin3277 -> 3255 bytes
7 files changed, 32 insertions, 3 deletions
diff --git a/graphics/sprites/items.png b/graphics/sprites/items.png
index d7bfbb0e..ffbd335f 100644
--- a/graphics/sprites/items.png
+++ b/graphics/sprites/items.png
Binary files differ
diff --git a/graphics/sprites/npcs.png b/graphics/sprites/npcs.png
index f6a29ce8..72714e5c 100644
--- a/graphics/sprites/npcs.png
+++ b/graphics/sprites/npcs.png
Binary files differ
diff --git a/help/header.txt b/help/header.txt
index 9a680ff8..79117212 100644
--- a/help/header.txt
+++ b/help/header.txt
@@ -2,7 +2,7 @@
##1 T H E M A N A W O R L D
##1 ==========================================
- ##2Version:##6 0.0.15 ##2Date:##6 27 July 2005
+ ##2Version:##6 0.0.16 ##2Date:##6 4 September 2005
##2 Website: http://themanaworld.org
diff --git a/help/skills.txt b/help/skills.txt
index fedfa3ad..8eea6665 100644
--- a/help/skills.txt
+++ b/help/skills.txt
@@ -6,8 +6,22 @@
You can improve your skills by increasing job level. Each job level
gives you 1 point to spend on basic skills.
+ ##4 Basic skills:
+
##2Level 1:##P enables the ability to trade with others
##2Level 2:##P enables the ability to express emotions
##2Level 3:##P enables character to sit
+ Other levels are still not implemented.
- Other levels are still not implemented.
+ ##4 Soul-less skills:
+
+ ##2Sword:##P increase sword damage add skill
+ ##2HP Recovery:##P increases HP regeneration
+ ##2SP Recovery:##P increases SP regeneration (requires HP recovery level 10)
+ ##2Max weight:##P increase max weight you can carry
+ ##2Discount:##P get cheaper prices from NPCs
+ ##2Overcharge:##P sell stuff for better price to NPCs
+ ##2Double:##P a chance for double hits (requires Sword level 5)
+ ##2Miss:##P increased chance of dodging (requires Sword level 10)
+
+ \ No newline at end of file
diff --git a/items.xml b/items.xml
index 15c305a7..3f50d6f9 100644
--- a/items.xml
+++ b/items.xml
@@ -46,6 +46,20 @@
<item id="544" image="71" art="0" name="Silk headband" description="A cool headband made of silk" effect="Defense: +3" type="0" weight="10" slot="0"/>
<item id="545" image="72" art="0" name="Forest bow" description="A bow usually used to hunt" effect="Damage: +65 / Range: 5" type="0" weight="10" slot="0"/>
<item id="546" image="73" art="0" name="Desert shirt" description="A shirt suitable for desert trips" effect="Defense: +6" type="0" weight="10" slot="0"/>
+ <item id="547" image="74" art="0" name="Spear" description="A spear" effect="Damage +100" type="0" weight="10" slot="0"/>
+ <item id="548" image="75" art="0" name="Pickaxe" description="A pickaxe" effect="Damage +100" type="0" weight="10" slot="0"/>
+ <item id="549" image="76" art="0" name="Axe" description="An axe" effect="Damage +100" type="0" weight="10" slot="0"/>
+ <item id="550" image="77" art="0" name="Blacksmith's axe" description="An axe usually used by blacksmiths" effect="Damage +100" type="0" weight="10" slot="0"/>
+ <item id="551" image="78" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="552" image="79" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="553" image="80" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="554" image="81" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="555" image="82" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="556" image="83" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="557" image="84" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="558" image="85" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="559" image="86" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
+ <item id="560" image="87" art="0" name="Hint" description="An hint" effect="" type="0" weight="10" slot="0"/>
<item id="1199" image="33" art="0" name="Arrow" description="A standard arrow" effect="Damage: +25" type="0" weight="10" slot="0"/>
<item id="1200" image="34" art="0" name="Bow" description="A distance weapon" effect="Damage: +15 / Range: 5" type="0" weight="10" slot="0"/>
<item id="1201" image="35" art="0" name="Knife" description="A small knife, the perfect weapon for a beginner" effect="Damage: 5 / Range: 1" type="0" weight="10" slot="0"/>
diff --git a/maps/Makefile.am b/maps/Makefile.am
index 355f34a2..bb1811fb 100644
--- a/maps/Makefile.am
+++ b/maps/Makefile.am
@@ -8,7 +8,8 @@ map_DATA = \
new_4-1.tmx.gz \
new_5-1.tmx.gz \
new_6-1.tmx.gz \
- new_7-1.tmx.gz
+ new_7-1.tmx.gz \
+ new_8-1.tmx.gz
EXTRA_DIST = \
$(map_DATA)
diff --git a/maps/new_8-1.tmx.gz b/maps/new_8-1.tmx.gz
index 7561b5e6..45fc740b 100644
--- a/maps/new_8-1.tmx.gz
+++ b/maps/new_8-1.tmx.gz
Binary files differ