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authorJesusaves <cpntb1@ymail.com>2020-01-01 20:46:43 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-01 20:46:43 -0300
commit1b20e2026bfbb7c72a6ce530bf0ca15005e2c3a0 (patch)
tree5b1264a924ba3fc124f1d51311144eda4b3656fd
parent5407e674a17f91c2bdfdcee7ad1efa4ebb6c3046 (diff)
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Mercenary banalization prototype
-rw-r--r--npc/020-1/_import.txt1
-rw-r--r--npc/020-1/trainer.txt147
-rw-r--r--npc/items/mercenary.txt46
3 files changed, 194 insertions, 0 deletions
diff --git a/npc/020-1/_import.txt b/npc/020-1/_import.txt
index ca7a3e6a9..2eb1208d0 100644
--- a/npc/020-1/_import.txt
+++ b/npc/020-1/_import.txt
@@ -8,5 +8,6 @@
"npc/020-1/serge.txt",
"npc/020-1/siege.txt",
"npc/020-1/town.txt",
+"npc/020-1/trainer.txt",
"npc/020-1/wateranimation.txt",
"npc/020-1/well.txt",
diff --git a/npc/020-1/trainer.txt b/npc/020-1/trainer.txt
new file mode 100644
index 000000000..79f589ea7
--- /dev/null
+++ b/npc/020-1/trainer.txt
@@ -0,0 +1,147 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Mercenary Trainer
+
+020-1,39,89,0 script Mercenary Trainer NPC_REDY_MALE_SWORD,{
+ mesn;
+ mesq l("Hello, I am a sword to hire, a Mercenary Trainer and Chief.");
+ next;
+ mesn;
+ mesq l("Do you want to hire a mercenary? Or perhaps get a card so you can invoke them later? I can even make them stronger if you wish.");
+ next;
+ goto L_Main;
+
+L_Main:
+ select
+ l("Hire a mercenary"),
+ l("Buy a mercenary card"),
+ l("Evolve mercenaries"),
+ l("Bye.");
+ mes "";
+ switch (@menu) {
+ // Hire Card
+ case 1:
+ if (!is_staff()) {
+ mesc l("ERROR: Unknown error"), 1;
+ break;
+ }
+ menuint
+ l("[%d GP] [Lv 1~25] Hire for one hour", 2500), 1,
+ l("[%d GP] [Lv 26~40] Hire for one hour", 7500), 2,
+ l("[%d GP] [Lv 41~60] Hire for one hour", 15000), 3,
+ l("[%d GP] [Lv 61~79] Hire for one hour", 30000), 4,
+ l("[%d GP] [Lv 80~100] Hire for one hour", 50000), 5,
+ l("I've changed my mind"), 0;
+ switch (@menuret) {
+ case 1:
+ .@gp=max(2000, POL_AdjustPrice(2500));
+ if (Zeny < .@gp) {
+ mesc l("You cannot pay."), 1;
+ next;
+ } else {
+ .@mid=merc_randid(0, 0, 0, 0, 1000);
+ mercenary_create .@mid, 3600000;
+ POL_PlayerMoney(.@gp);
+ }
+ break;
+ case 2:
+ .@gp=max(7000, POL_AdjustPrice(7500));
+ if (Zeny < .@gp) {
+ mesc l("You cannot pay."), 1;
+ next;
+ } else {
+ .@mid=merc_randid(0, 0, 0, 1000, 0);
+ mercenary_create .@mid, 3600000;
+ POL_PlayerMoney(.@gp);
+ }
+ break;
+ case 3:
+ .@gp=max(14000, POL_AdjustPrice(15000));
+ if (Zeny < .@gp) {
+ mesc l("You cannot pay."), 1;
+ next;
+ } else {
+ mercenary_create merc_randid(0, 0, 1000, 0, 0), 3600000;
+ POL_PlayerMoney(.@gp);
+ }
+ break;
+ case 4:
+ .@gp=max(27000, POL_AdjustPrice(30000));
+ if (Zeny < .@gp) {
+ mesc l("You cannot pay."), 1;
+ next;
+ } else {
+ mercenary_create merc_randid(0, 1000, 0, 0, 0), 3600000;
+ POL_PlayerMoney(.@gp);
+ }
+ break;
+ case 5:
+ .@gp=max(45000, POL_AdjustPrice(50000));
+ if (Zeny < .@gp) {
+ mesc l("You cannot pay."), 1;
+ next;
+ } else {
+ mercenary_create merc_randid(1000, 0, 0, 0, 0), 3600000;
+ POL_PlayerMoney(.@gp);
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ // Buy Card
+ case 2:
+ npcshopattach(.name$);
+ openshop;
+ closedialog;
+ close;
+ break;
+ // Evolve Card
+ case 3:
+ mesc l("ERROR: Unknown error"), 1;
+ break;
+ // Leave
+ default:
+ closeclientdialog;
+ goodbye;
+ close;
+ break;
+ }
+ goto L_Main;
+
+OnInit:
+ tradertype(NST_MARKET);
+ sellitem MercBoxEE, 25000, 1;
+ sellitem MercBoxDD, 15000, 2;
+ sellitem MercBoxCC, 7500, 3;
+ sellitem MercBoxBB, 3750, 4;
+ sellitem MercBoxAA, 1250, 5;
+
+ .distance=5;
+ .sex=G_MALE;
+ end;
+
+OnClock0001:
+OnClock1201:
+ restoreshopitem MercBoxEE, 25000, 1;
+ restoreshopitem MercBoxDD, 15000, 2;
+ restoreshopitem MercBoxCC, 7500, 3;
+ restoreshopitem MercBoxBB, 3750, 4;
+ restoreshopitem MercBoxAA, 1250, 5;
+ end;
+
+// Pay your taxes!
+OnBuyItem:
+ debugmes("Purchase confirmed");
+ PurchaseTaxes("Nival");
+ end;
+
+OnSellItem:
+ debugmes("Sale confirmed");
+ PurchaseTaxes("Nival");
+ end;
+
+}
+
diff --git a/npc/items/mercenary.txt b/npc/items/mercenary.txt
index 15060795d..65ffededd 100644
--- a/npc/items/mercenary.txt
+++ b/npc/items/mercenary.txt
@@ -57,4 +57,50 @@ function script cond_mercboxset {
}
*/
+// Get mercenary ID
+// merc_randid(5★, 4★, 3★, 2★, 1★)
+function script merc_randid {
+ .@s5=getarg(0,0);
+ .@s4=getarg(1,0);
+ .@s3=getarg(2,0);
+ .@s2=getarg(3,0);
+ .@s1=getarg(4,0);
+
+ .@sumup=.@s5+.@s4+.@s3+.@s2+.@s1;
+ /* I wonder if this is needed...?
+ .@s4+=.@s5;
+ .@s3+=.@s4;
+ .@s2+=.@s3;
+ .@s1+=.@s2;
+ */
+
+ // Make the seed. More level and luck increases odds of higher rarity
+ .@seed=max(0, rand(0, .@sumup)-BaseLevel-readparam(bLuk));
+
+ // 5 ★
+ if (.@seed < .@s5) {
+ setarray .@r, 1192, 1191, 1193, 1210;
+ .@n=any_of(.@r);
+ // 4 ★
+ } else if (.@seed < .@s4) {
+ setarray .@r, 1194, 1195, 1209, 1205;
+ .@n=any_of(.@r);
+ // 3 ★
+ } else if (.@seed < .@s3) {
+ setarray .@r, 1196, 1197, 1198, 1208;
+ .@n=any_of(.@r);
+ // 2 ★
+ } else if (.@seed < .@s2) {
+ if (.@mode)
+ setarray .@r, 1200, 1201, 1199, 1207;
+ .@n=any_of(.@r);
+ // 1 ★
+ } else {
+ setarray .@r, 1203, 1204, 1202, 1206;
+ .@n=any_of(.@r);
+ }
+
+ debugmes "Return: %d ([%d, %d, %d])", .@n, .@r[0], .@r[1], .@r[2];
+ return .@n;
+}