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authorJesusaves <cpntb1@ymail.com>2019-01-11 17:45:42 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-11 17:45:42 -0200
commitc0a48bbba20641f1161742d507807e704d823405 (patch)
tree4d1a688a4cba2ac436448d202eb9e62d26f2ce51
parent63110ff1cfc3dde7ab5c5229591be1840520674a (diff)
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Update the Monster King Random Warping Code
-rw-r--r--npc/002-1/arpan.txt16
-rw-r--r--npc/functions/gmbot.txt45
2 files changed, 21 insertions, 40 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index 4f33ded0d..f62184ba9 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -118,13 +118,25 @@ OnTalk:
l("Yes, I want to find out who I am."),
l("No, but what option do I have? I'm railroaded!");
+ if (@menu == 2) {
+ mesn;
+ mesq l("Yeye is not paying for your food and is not a sailor like us! You should start standing on your own feet.");
+ next;
+ mesn strcharinfo(0);
+ mesq l("Thanks for the honestity, I guess.");
+ next;
+ }
+
mes "";
- mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
+ mesn;
+ mesq l("Anyway, our shipkeeper, Juliet, helped to heal your injuries way back.");
next;
+ mesn;
if (.@q_julia == 0)
setq ShipQuests_Julia, 1;
- mesq lg("Yaya, you should go see her! She'll be happy to see you.");
+ mesq lg("Yaya, you should go see her! She'll be happy to help you again.");
next;
+ mesn;
mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
setcamnpc "Chest";
goto L_Menu;
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index 39bf5b3d6..a3daad99b 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -61,44 +61,13 @@ OnTimer62000:
if (.mp$ == "011-1")
enablenpc "Mana Stone";
- // Select a random map. Never shows up at Candor and cities, nor indoors. Not all caves either.
- .@m=rand(1,30);
- switch (.@m) {
- // MPE
- case 1: .mp$="001-1"; break;
- case 2: .mp$="001-3"; break;
- case 3: .mp$="001-4"; break;
- case 4: .mp$="001-5"; break;
- case 5: .mp$="001-6"; break;
- case 6: .mp$="001-7"; break;
- // Desert
- case 7: .mp$="003-1"; break;
- case 8: .mp$="003-1-3"; break;
- case 9: .mp$="004-1"; break;
- case 10: .mp$="004-2"; break;
- case 11: .mp$="007-1"; break;
- case 12: .mp$="010-1"; break;
- case 13: .mp$="010-1-1"; break;
- case 14: .mp$="010-2"; break;
- case 15: .mp$="011-1"; break; // Special case
-
- // Woodlands
- case 16: .mp$="014-1"; break;
- case 17: .mp$="014-2"; break;
- case 18: .mp$="014-3"; break;
- case 19: .mp$="014-4"; break;
- case 20: .mp$="014-5"; break;
- case 21: .mp$="015-1"; break;
- case 22: .mp$="015-2"; break;
- case 23: .mp$="015-3"; break;
- case 24: .mp$="018-1-1"; break;
- case 25: .mp$="018-2"; break;
- case 26: .mp$="018-3"; break;
- case 27: .mp$="018-4"; break;
- case 28: .mp$="018-4-1"; break;
- default: .mp$="boss"; break;
-
- }
+ // Select a random map. Never shows up at Candor and cities, nor indoors. Not all maps either.
+ setarray .@m$, "boss", "boss", "001-1", "001-3", "001-4", "001-5", "001-6", "001-7", "001-10",
+ "003-1", "003-1-3", "004-1", "004-2", "007-1", "010-1", "010-1-1", "010-2", "011-1",
+ "014-1", "014-2", "014-3", "014-4", "014-5", "015-1", "015-2", "015-3", "015-5",
+ "018-1-1", "018-2", "018-3", "018-4", "018-4-1",
+ "019-1", "019-2", "019-4", "021-1", "022-1", "023-1";
+ .mp$=any_of(.@m$);
// Try to warp randomly, up to 30 attempts
.@e=0; .@x=0; .@y=0;