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authorJesusaves <cpntb1@ymail.com>2020-06-25 05:19:34 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-25 05:19:34 -0300
commit8ddde32298d4eac4277c8620e73afb1506ff9f74 (patch)
tree4f23ae8cc633c45a1b93537f0c0f0a9fdda9435a
parent239a789572cc8165ae65b477a1d549a4097a2b6a (diff)
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Extend areasc
-rw-r--r--npc/functions/hub.txt11
-rw-r--r--npc/items/grenade.txt9
2 files changed, 11 insertions, 9 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 976ef310d..601f6d284 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -368,16 +368,15 @@ function script HUB_SkillInvoke {
case TMW2_FROSTDIVER:
.@PW=80+(10*@skillLv);
- // 8% chance, 10s
- sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget;
+ // 22% chance, 2.5s
+ sc_start SC_FREEZE, 2500, 1, 2200, SCFLAG_NONE, @skillTarget;
harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
break;
case TMW2_FROSTNOVA:
.@PW=80+(10*@skillLv);
- // TODO: All this in area
- // 8% chance, 10s
- sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget;
- areaharm(@skillTarget, 6, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
+ // 18% chance, 3s, 3x3 radius
+ areasc(3, 3000, SC_FREEZE, BL_MOB|BL_PC|BL_HOM|BL_MER, "filter_hostile", @skillTarget, 1800);
+ areaharm(@skillTarget, 3, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water);
break;
case TMW2_NILFHEIM:
// Already Implemented, Needs Cooldown/etc
diff --git a/npc/items/grenade.txt b/npc/items/grenade.txt
index 0275606b4..96d952ca7 100644
--- a/npc/items/grenade.txt
+++ b/npc/items/grenade.txt
@@ -27,8 +27,9 @@ function script grenade {
return;
}
-// areasc(range, time, sc, bl, value, filter)
+// areasc(range, time, sc, bl, value, filter, target, chances)
// Defaults to 3x3 square, sleep mob for 500ms. Ignores you.
+// Centered on player attached, 100% success chance
// Need a player caster. Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER
function script areasc {
.@r=getarg(0, 3);
@@ -37,14 +38,16 @@ function script areasc {
.@b=getarg(3, BL_MOB);
.@val=getarg(4, 1);
.@f$=getarg(5, "filter_notme");
+ .@t=getarg(6, playerattached());
+ .@sr=getarg(7, 10000);
- getmapxy(.@m$, .@x, .@y, 0);
+ getmapxy(.@m$, .@x, .@y, getunittype(.@t), .@t);
.@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
for (.@i = 0; .@i < .@c; .@i++) {
// Filtering
if (!callfunc(.@f$, .@mbs[.@i]))
continue;
- sc_start .@s, .@d, .@val, 10000, SCFLAG_NONE, .@mbs[.@i];
+ sc_start .@s, .@d, .@val, .@sr, SCFLAG_NONE, .@mbs[.@i];
specialeffect(FX_BUFF, AREA, .@mbs[.@i]);
}
return;