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authorJesusaves <cpntb1@ymail.com>2018-06-02 12:34:03 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-02 12:34:03 -0300
commit65bac138dcb0de4ffb73e8c0899b785e56284921 (patch)
tree6505a3bbeeb810138cbd7e8662bbf190703a5f77
parenta277c3bd45e226754fedebe8d22a2bf01bcad3fb (diff)
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Let's see if this makes pets TOTALLY AWESOME or simply breaks game balance.
-rw-r--r--conf/map/battle/pet.conf10
1 files changed, 5 insertions, 5 deletions
diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf
index a07963b98..9b497d846 100644
--- a/conf/map/battle/pet.conf
+++ b/conf/map/battle/pet.conf
@@ -49,13 +49,13 @@ pet_hungry_delay_rate: 100
pet_hungry_friendly_decrease: 5
// Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: true
+pet_equip_required: false
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
-pet_attack_support: false
+pet_attack_support: true
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
-pet_damage_support: false
+pet_damage_support: true
// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
@@ -75,10 +75,10 @@ pet_status_support: false
pet_support_rate: 100
// Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: false
+pet_attack_exp_to_master: true
// The rate exp. is gained from the pet attacking monsters
-pet_attack_exp_rate: 100
+pet_attack_exp_rate: 50
// Pet leveling system. Use 0 to disable (default).
// When enabled, a pet's level is a fixed % of the master's. (Note 2)