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authorJesusaves <cpntb1@ymail.com>2018-07-02 17:45:04 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-02 17:45:04 -0300
commit457bc69832b052167080b54a63c93e475bd3eed9 (patch)
tree4ab82bcdf67aa34c2170db6657fed51dd528f3e1
parent5ac3d58d05798d55f2db1de4bbc46a472eff2545 (diff)
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Candor Fight is less likely to finish with 2 players (previous 50%, now 25%)
(each 5 seconds cycle)
-rw-r--r--npc/006-1/crazyfefe.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 7e812fc6e..24beb3e63 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -138,7 +138,7 @@ L_CaveLogic:
// Victory conditions: Too few players are alive OR twenty minutes went on.
// WARNING, if dead players still in cave are counted, we might never finish the fight.
// And a GM might be called to ban everyone inside.
- if ($@FEFE_CAVE_PLAYER_COUNT <= rand(1,2) && !$@GM_OVERRIDE || gettimetick(2) >= $@FEFE_DELAY - (60*40)) {
+ if ($@FEFE_CAVE_PLAYER_COUNT <= any(1,1,1,2) && !$@GM_OVERRIDE || gettimetick(2) >= $@FEFE_DELAY - (60*40)) {
goto L_CleanUp;
}