summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-18 19:25:16 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-18 19:25:16 -0300
commita62a3c7ae0b26aa39094a03559b764c4e46f68e0 (patch)
tree93ec3c4b3451bdf90f11f4015935ec871743774d
parentb98cc3a3d2540c5ebb925fdf6738814618084fb7 (diff)
downloadclientdata-a62a3c7ae0b26aa39094a03559b764c4e46f68e0.tar.gz
clientdata-a62a3c7ae0b26aa39094a03559b764c4e46f68e0.tar.bz2
clientdata-a62a3c7ae0b26aa39094a03559b764c4e46f68e0.tar.xz
clientdata-a62a3c7ae0b26aa39094a03559b764c4e46f68e0.zip
Experiment MIMIC graphics, from another art repo
-rw-r--r--graphics/sprites/monsters/mimic.pngbin0 -> 3041 bytes
-rw-r--r--graphics/sprites/monsters/mimic.xml46
-rw-r--r--monsters.xml8
3 files changed, 50 insertions, 4 deletions
diff --git a/graphics/sprites/monsters/mimic.png b/graphics/sprites/monsters/mimic.png
new file mode 100644
index 00000000..4f8ee548
--- /dev/null
+++ b/graphics/sprites/monsters/mimic.png
Binary files differ
diff --git a/graphics/sprites/monsters/mimic.xml b/graphics/sprites/monsters/mimic.xml
new file mode 100644
index 00000000..97e078a7
--- /dev/null
+++ b/graphics/sprites/monsters/mimic.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mimic.png|Y" width="48" height="48"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="0" />
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="10" delay="200" />
+ </animation>
+ <animation direction="up">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="11" />
+ </animation>
+ <animation direction="left">
+ <frame index="11" />
+ </animation>
+ <animation direction="up">
+ <frame index="11" />
+ </animation>
+ <animation direction="right">
+ <frame index="11" />
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 63946f95..3c505e36 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -688,15 +688,15 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</monster>
<monster id="1140" name="Bronze Chest" targetCursor="medium">
- <sprite>monsters/mouboo.xml</sprite>
+ <sprite>monsters/mimic.xml|#ccaa00</sprite>
</monster>
<monster id="1141" name="Silver Chest" targetCursor="medium">
- <sprite>monsters/mouboo.xml</sprite>
+ <sprite>monsters/mimic.xml|#aaaaaa</sprite>
</monster>
<monster id="1142" name="Golden Chest" targetCursor="medium">
- <sprite>monsters/mouboo.xml</sprite>
+ <sprite>monsters/mimic.xml|#ffff00</sprite>
</monster>
<monster id="1143" name="Prism Chest" targetCursor="medium">
- <sprite>monsters/mouboo.xml</sprite>
+ <sprite>monsters/mimic.xml|#11ff22</sprite>
</monster>
</monsters>