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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
commit | 2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch) | |
tree | aedfda6c6ec63144c6fde8ea7502c51c19607cb7 | |
parent | a35857589f03005851af4a96bfb6747f325b7057 (diff) | |
download | clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.gz clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.bz2 clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.xz clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.zip |
Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
-rw-r--r-- | LICENSE | 3 | ||||
-rw-r--r-- | items.xml | 17 | ||||
-rw-r--r-- | monsters.xml | 1 | ||||
-rw-r--r-- | sfx/monsters/bee/hit1.ogg | bin | 0 -> 3492 bytes | |||
-rw-r--r-- | sfx/weapons/piouslayer/hit2.ogg | bin | 0 -> 6153 bytes |
5 files changed, 18 insertions, 3 deletions
@@ -2107,6 +2107,8 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors ### Bat sfx/monsters/bat/batdie.ogg (Cosmostrator) (CC BY-SA 3.0) (-) sfx/monsters/bat/bathit.ogg (Cosmostrator) (CC BY-SA 3.0) (-) +### Bee + sfx/monsters/bee/hit1.ogg (TMW-BR Team) (GPLv2) (-) ### Blub sfx/monsters/blub/die1.ogg (Cosmostrator) (CC BY-SA 3.0) (Alige, Socapex) sfx/monsters/blub/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Alige, Socapex) @@ -2258,6 +2260,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors sfx/weapons/knife/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) ### Piouslayer sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) + sfx/weapons/piouslayer/hit2.ogg (TMW-BR Team) (GPLv2) (-) sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) ### Gunstaff sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva) @@ -5754,6 +5754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="550"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3503" @@ -5767,7 +5768,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="450"> <sprite>equipment/weapons/woodensword.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3504" @@ -5899,6 +5900,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="610"> <sprite>equipment/weapons/piouslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- NOTE: That was a Sandcutter on TMW-BR --> @@ -5958,6 +5960,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="6"> <sprite>equipment/weapons/piouslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- Note: Could use critical-hit-effect-id --> @@ -6041,7 +6044,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="600"> <sprite>equipment/weapons/scythe.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3522" @@ -6061,6 +6064,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1200"> <sprite>equipment/weapons/kanabo.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3523" @@ -6079,6 +6083,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="900"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3524" @@ -6097,6 +6102,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1100"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3525" @@ -6112,6 +6118,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1500"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3526" @@ -6144,6 +6151,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="958"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3528" @@ -6159,6 +6167,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="840"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3529" @@ -6190,7 +6199,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="1800"> <sprite>equipment/weapons/scythe.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- Fill new weapons HERE --> @@ -6209,6 +6218,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2000"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3601" @@ -6224,6 +6234,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="3000"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3602" diff --git a/monsters.xml b/monsters.xml index 311716a7..17d1d61e 100644 --- a/monsters.xml +++ b/monsters.xml @@ -374,6 +374,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1065" name="Bee" targetCursor="small"> <sprite>monsters/bee.xml</sprite> + <sound event="hit">monsters/bee/hit1.ogg</sound> </monster> <monster id="1066" name="Log Head" targetCursor="medium"> <sprite>monsters/loghead.xml</sprite> diff --git a/sfx/monsters/bee/hit1.ogg b/sfx/monsters/bee/hit1.ogg Binary files differnew file mode 100644 index 00000000..ee955b49 --- /dev/null +++ b/sfx/monsters/bee/hit1.ogg diff --git a/sfx/weapons/piouslayer/hit2.ogg b/sfx/weapons/piouslayer/hit2.ogg Binary files differnew file mode 100644 index 00000000..2fc7a17b --- /dev/null +++ b/sfx/weapons/piouslayer/hit2.ogg |