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authorFate <fate-tmw@googlemail.com>2009-08-29 04:14:17 +0000
committerFate <fate-tmw@googlemail.com>2009-08-29 04:14:17 +0000
commit3e35855d56e8a20959520e921b19832b2b5eaf8f (patch)
tree209c37f27251e45fa1e20331337506240510ae94
parent6ff9a550e3f22eaa906722143f94b75666ebbd30 (diff)
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If a spell is continued via the NPC handler callback, double-check that it is really waiting for a script. This fixes #755 and #733.
-rw-r--r--src/map/magic-stmt.c18
-rw-r--r--src/map/magic.h6
-rw-r--r--src/map/map.c2
3 files changed, 24 insertions, 2 deletions
diff --git a/src/map/magic-stmt.c b/src/map/magic-stmt.c
index 4c866ca..cba0659 100644
--- a/src/map/magic-stmt.c
+++ b/src/map/magic-stmt.c
@@ -1402,10 +1402,15 @@ spell_execute_d(invocation_t *invocation, int allow_deletion)
spell_update_location(invocation);
delta = spell_run(invocation, allow_deletion);
- if (delta > 0)
+ if (delta > 0) {
+ if (invocation->timer) {
+ fprintf(stderr, "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n", invocation->timer);
+ /* *((int *)0x0) = 0; */
+ }
invocation->timer = add_timer(gettick() + delta,
&invocation_timer_callback,
invocation->bl.id, 0);
+ }
/* If 0, the script cleaned itself. If -1 (wait-for-script), we must wait for the user. */
}
@@ -1416,6 +1421,17 @@ spell_execute(invocation_t *invocation)
spell_execute_d(invocation, 1);
}
+void
+spell_execute_script(invocation_t *invocation)
+{
+ if (invocation->script_pos)
+ spell_execute_d(invocation, 1);
+ /* Otherwise the script-within-the-spell has been terminated by some other means.
+ * In practice this happens when the script doesn't wait for user input: the client
+ * may still notify the server that it's done. Without the above check, we'd be
+ * running the same spell twice! */
+}
+
int
spell_attack(int caster_id, int target_id)
{
diff --git a/src/map/magic.h b/src/map/magic.h
index 49f2883..e15ca76 100644
--- a/src/map/magic.h
+++ b/src/map/magic.h
@@ -78,6 +78,12 @@ void
spell_execute(struct invocation *invocation);
/**
+ * Continue an NPC script embedded in a spell
+ */
+void
+spell_execute_script(struct invocation *invocation);
+
+/**
* Stops all magic bound to the specified character
*
*/
diff --git a/src/map/map.c b/src/map/map.c
index 86acb62..b1ac9e3 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1906,7 +1906,7 @@ map_scriptcont(struct map_session_data *sd, int id)
switch (bl->type) {
case BL_NPC: return npc_scriptcont(sd, id);
case BL_SPELL:
- spell_execute((struct invocation *) bl);
+ spell_execute_script((struct invocation *) bl);
break;
}