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authorFedja Beader <fedja@protonmail.ch>2024-12-17 19:00:22 +0000
committerLed Mitz <smoothshifter@tuta.io>2024-12-17 19:00:22 +0000
commit171525c34bb6a1977a580ca080335cb6886f45e5 (patch)
tree18278f5c7716ea472d4f900e03bb0d65994a4f01
parent03b7259d8757560b0c27b1fe2fb509765e51f9ae (diff)
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Stop preventing fast character switching. So annoying, especially when it's default on test servers!
This might conflict with whatever config on live servers, depending on how it's applied.
-rw-r--r--world/map/conf/battle_athena.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf
index 5c2f0f4d..6f0e6aed 100644
--- a/world/map/conf/battle_athena.conf
+++ b/world/map/conf/battle_athena.conf
@@ -207,7 +207,7 @@ player_attack_direction_change: yes
monster_attack_direction_change: yes
// Stop logout for 10 seconds after a hit? (Note 1)
-prevent_logout: yes
+prevent_logout: no
// If skill fails by delay, should it display or not. (Note 1)
display_delay_skill_fail: yes