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author | Fedja Beader <fedja@protonmail.ch> | 2024-12-17 19:00:22 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-12-17 19:00:22 +0000 |
commit | 171525c34bb6a1977a580ca080335cb6886f45e5 (patch) | |
tree | 18278f5c7716ea472d4f900e03bb0d65994a4f01 | |
parent | 03b7259d8757560b0c27b1fe2fb509765e51f9ae (diff) | |
download | serverdata-171525c34bb6a1977a580ca080335cb6886f45e5.tar.gz serverdata-171525c34bb6a1977a580ca080335cb6886f45e5.tar.bz2 serverdata-171525c34bb6a1977a580ca080335cb6886f45e5.tar.xz serverdata-171525c34bb6a1977a580ca080335cb6886f45e5.zip |
Stop preventing fast character switching. So annoying, especially when it's default on test servers!
This might conflict with whatever config on live servers, depending on how it's applied.
-rw-r--r-- | world/map/conf/battle_athena.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf index 5c2f0f4d..6f0e6aed 100644 --- a/world/map/conf/battle_athena.conf +++ b/world/map/conf/battle_athena.conf @@ -207,7 +207,7 @@ player_attack_direction_change: yes monster_attack_direction_change: yes // Stop logout for 10 seconds after a hit? (Note 1) -prevent_logout: yes +prevent_logout: no // If skill fails by delay, should it display or not. (Note 1) display_delay_skill_fail: yes |