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authorAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
commitc9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (patch)
tree147357b76a80705cf0af7bc1ec69cf417ef94812
parent1e5a50f6c67cd20967e139320a6c00f54e15dfe2 (diff)
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Add into player attributes prefix PLAYER_.
-rw-r--r--src/actions/actions.cpp4
-rw-r--r--src/actormanager.cpp20
-rw-r--r--src/being/being.cpp4
-rw-r--r--src/being/localplayer.cpp16
-rw-r--r--src/being/playerinfo.cpp18
-rw-r--r--src/enums/being/attributes.h60
-rw-r--r--src/gui/widgets/characterdisplay.cpp2
-rw-r--r--src/gui/windows/charselectdialog.cpp12
-rw-r--r--src/gui/windows/chatwindow.cpp6
-rw-r--r--src/gui/windows/killstats.cpp39
-rw-r--r--src/gui/windows/ministatuswindow.cpp32
-rw-r--r--src/gui/windows/skilldialog.cpp2
-rw-r--r--src/gui/windows/statuswindow.cpp59
-rw-r--r--src/net/ea/inventoryrecv.cpp4
-rw-r--r--src/net/ea/playerhandler.cpp2
-rw-r--r--src/net/ea/playerrecv.cpp6
-rw-r--r--src/net/eathena/charserverrecv.cpp32
-rw-r--r--src/net/eathena/playerhandler.cpp100
-rw-r--r--src/net/eathena/playerrecv.cpp60
-rw-r--r--src/net/tmwa/charserverrecv.cpp26
-rw-r--r--src/net/tmwa/playerhandler.cpp100
-rw-r--r--src/net/tmwa/playerrecv.cpp53
-rw-r--r--src/resources/db/statdb.cpp12
-rw-r--r--src/spellmanager.cpp2
24 files changed, 340 insertions, 331 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index 1bb65fbed..615c081b3 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -566,7 +566,7 @@ impHandler0(healmd)
#endif
if (actorManager)
{
- const int matk = PlayerInfo::getStatEffective(Attributes::MATK);
+ const int matk = PlayerInfo::getStatEffective(Attributes::PLAYER_MATK);
int maxHealingRadius;
// magic levels < 2
@@ -601,7 +601,7 @@ impHandler0(itenplz)
{
if (playerHandler &&
playerHandler->canUseMagic() &&
- PlayerInfo::getAttribute(Attributes::MP) >= 3)
+ PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 3)
{
actorManager->itenplz();
}
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index bee73cd05..4edd23476 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -1407,9 +1407,9 @@ void ActorManager::heal(const Being *const target) const
// self
if (target && localPlayer->getName() == target->getName())
{
- if (PlayerInfo::getAttribute(Attributes::MP) >= 6
- && PlayerInfo::getAttribute(Attributes::HP)
- != PlayerInfo::getAttribute(Attributes::MAX_HP))
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6
+ && PlayerInfo::getAttribute(Attributes::PLAYER_HP)
+ != PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP))
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
return;
@@ -1420,7 +1420,7 @@ void ActorManager::heal(const Being *const target) const
else if (PlayerInfo::getSkillLevel(340) < 2
|| PlayerInfo::getSkillLevel(341) < 2)
{
- if (PlayerInfo::getAttribute(Attributes::MP) >= 6)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6)
{
if (target && target->getType() != ActorType::Monster)
{
@@ -1429,8 +1429,8 @@ void ActorManager::heal(const Being *const target) const
chatWindow->localChatInput(mSpellHeal1 + " "
+ target->getName());
}
- else if (PlayerInfo::getAttribute(Attributes::HP)
- != PlayerInfo::getAttribute(Attributes::MAX_HP))
+ else if (PlayerInfo::getAttribute(Attributes::PLAYER_HP)
+ != PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP))
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
return;
@@ -1442,7 +1442,7 @@ void ActorManager::heal(const Being *const target) const
else
{
// mp > 10 and target not monster
- if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 10 && target
&& target->getType() != ActorType::Monster)
{
// target not enemy
@@ -1464,9 +1464,9 @@ void ActorManager::heal(const Being *const target) const
}
// heal self if selected monster or selection empty
else if ((!target || target->getType() == ActorType::Monster)
- && PlayerInfo::getAttribute(Attributes::MP) >= 6
- && PlayerInfo::getAttribute(Attributes::HP)
- != PlayerInfo::getAttribute(Attributes::MAX_HP))
+ && PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= 6
+ && PlayerInfo::getAttribute(Attributes::PLAYER_HP)
+ != PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP))
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
return;
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 935c2112c..b91b40844 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -3725,8 +3725,8 @@ void Being::drawPlayerSpriteAt(Graphics *restrict const graphics,
mAction != BeingAction::DEAD)
{
drawHpBar(graphics,
- PlayerInfo::getAttribute(Attributes::MAX_HP),
- PlayerInfo::getAttribute(Attributes::HP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_HP),
0,
UserColorId::PLAYER_HP,
UserColorId::PLAYER_HP2,
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index e065fafe4..3ae1cd90b 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -194,9 +194,9 @@ LocalPlayer::LocalPlayer(const BeingId id,
else
mNameColor = nullptr;
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
getWalkSpeed());
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
loadHomes();
@@ -1167,7 +1167,7 @@ void LocalPlayer::statChanged(const AttributesT id,
const int oldVal2)
{
if (!mShowJobExp ||
- id != Attributes::JOB ||
+ id != Attributes::PLAYER_JOB ||
serverFeatures->haveExpPacket())
{
return;
@@ -1189,7 +1189,7 @@ void LocalPlayer::attributeChanged(const AttributesT id,
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
- case Attributes::EXP:
+ case Attributes::PLAYER_EXP:
{
if (serverFeatures->haveExpPacket())
break;
@@ -1200,10 +1200,10 @@ void LocalPlayer::attributeChanged(const AttributesT id,
addXpMessage(change);
break;
}
- case Attributes::LEVEL:
+ case Attributes::PLAYER_LEVEL:
mLevel = newVal;
break;
- case Attributes::HP:
+ case Attributes::PLAYER_HP:
if (oldVal != 0 && newVal == 0)
PlayerDeathListener::distributeEvent();
break;
@@ -1677,7 +1677,7 @@ void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
if (PlayerInfo::getSkillLevel(340) >= baseMagic
&& PlayerInfo::getSkillLevel(342) >= schoolMagic)
{
- if (PlayerInfo::getAttribute(Attributes::MP) >= mana)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_MP) >= mana)
{
if (!PacketLimiter::limitPackets(PacketType::PACKET_CHAT))
return;
@@ -2562,7 +2562,7 @@ void LocalPlayer::respawn()
int LocalPlayer::getLevel() const
{
- return PlayerInfo::getAttribute(Attributes::LEVEL);
+ return PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL);
}
void LocalPlayer::updateNavigateList()
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 68b3ee8e1..6ed4fceba 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -398,18 +398,22 @@ void setTrading(const Trading trading)
void updateAttrs()
{
- const int attackDelay = getStatBase(Attributes::ATTACK_DELAY);
+ const int attackDelay = getStatBase(Attributes::PLAYER_ATTACK_DELAY);
if (attackDelay)
{
- setStatBase(Attributes::ATTACK_SPEED,
- getStatBase(Attributes::ATK) * 1000 / attackDelay, Notify_false);
- setStatMod(Attributes::ATTACK_SPEED,
- getStatMod(Attributes::ATK) * 1000 / attackDelay, Notify_true);
+ setStatBase(Attributes::PLAYER_ATTACK_SPEED,
+ getStatBase(Attributes::PLAYER_ATK) * 1000 / attackDelay,
+ Notify_false);
+ setStatMod(Attributes::PLAYER_ATTACK_SPEED,
+ getStatMod(Attributes::PLAYER_ATK) * 1000 / attackDelay,
+ Notify_true);
}
else
{
- setStatBase(Attributes::ATTACK_SPEED, 0, Notify_false);
- setStatMod(Attributes::ATTACK_SPEED, 0, Notify_true);
+ setStatBase(Attributes::PLAYER_ATTACK_SPEED, 0,
+ Notify_false);
+ setStatMod(Attributes::PLAYER_ATTACK_SPEED, 0,
+ Notify_true);
}
}
diff --git a/src/enums/being/attributes.h b/src/enums/being/attributes.h
index d5198be79..ca4f0289b 100644
--- a/src/enums/being/attributes.h
+++ b/src/enums/being/attributes.h
@@ -26,39 +26,39 @@
enumStart(Attributes)
{
- LEVEL = 0,
- HP,
- MAX_HP,
- MP,
- MAX_MP,
- EXP,
- EXP_NEEDED,
+ PLAYER_LEVEL = 0,
+ PLAYER_HP,
+ PLAYER_MAX_HP,
+ PLAYER_MP,
+ PLAYER_MAX_MP,
+ PLAYER_EXP,
+ PLAYER_EXP_NEEDED,
MONEY,
TOTAL_WEIGHT,
MAX_WEIGHT,
- JOB = 10,
- STR = 13,
- AGI = 14,
- VIT = 15,
- INT = 16,
- DEX = 17,
- LUK = 18,
- SKILL_POINTS,
- CHAR_POINTS,
- CORR_POINTS,
- ATTACK_DELAY = 100,
- ATTACK_RANGE = 101,
- WALK_SPEED = 102,
- ATTACK_SPEED = 103,
- KARMA,
- MANNER,
- CRIT,
- FLEE,
- HIT,
- MDEF,
- MATK,
- DEF,
- ATK,
+ PLAYER_JOB = 10,
+ PLAYER_STR = 13,
+ PLAYER_AGI = 14,
+ PLAYER_VIT = 15,
+ PLAYER_INT = 16,
+ PLAYER_DEX = 17,
+ PLAYER_LUK = 18,
+ PLAYER_SKILL_POINTS,
+ PLAYER_CHAR_POINTS,
+ PLAYER_CORR_POINTS,
+ PLAYER_ATTACK_DELAY = 100,
+ PLAYER_ATTACK_RANGE = 101,
+ PLAYER_WALK_SPEED = 102,
+ PLAYER_ATTACK_SPEED = 103,
+ PLAYER_KARMA,
+ PLAYER_MANNER,
+ PLAYER_CRIT,
+ PLAYER_FLEE,
+ PLAYER_HIT,
+ PLAYER_MDEF,
+ PLAYER_MATK,
+ PLAYER_DEF,
+ PLAYER_ATK,
CART_TOTAL_WEIGHT = 1000,
CART_MAX_WEIGHT,
MAX_ATTRIBUTE
diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp
index 560e1cb54..7aa9fe795 100644
--- a/src/gui/widgets/characterdisplay.cpp
+++ b/src/gui/widgets/characterdisplay.cpp
@@ -135,7 +135,7 @@ void CharacterDisplay::mouseMoved(MouseEvent &event A_UNUSED)
// TRANSLATORS: character level
strprintf(_("Level: %u"),
CAST_U32(
- mCharacter->data.mAttributes[Attributes::LEVEL])),
+ mCharacter->data.mAttributes[Attributes::PLAYER_LEVEL])),
// TRANSLATORS: character money
strprintf(_("Money: %s"), Units::formatCurrency(
mCharacter->data.mAttributes[Attributes::MONEY]).c_str()));
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index c71d0eb52..4f62ac9ba 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -244,17 +244,17 @@ void CharSelectDialog::action(const ActionEvent &event)
_("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n"
"Experience: %u\nMoney: %s"),
CAST_U32(
- character->data.mAttributes[Attributes::HP]),
+ character->data.mAttributes[Attributes::PLAYER_HP]),
CAST_U32(
- character->data.mAttributes[Attributes::MAX_HP]),
+ character->data.mAttributes[Attributes::PLAYER_MAX_HP]),
CAST_U32(
- character->data.mAttributes[Attributes::MP]),
+ character->data.mAttributes[Attributes::PLAYER_MP]),
CAST_U32(
- character->data.mAttributes[Attributes::MAX_MP]),
+ character->data.mAttributes[Attributes::PLAYER_MAX_MP]),
CAST_U32(
- character->data.mAttributes[Attributes::LEVEL]),
+ character->data.mAttributes[Attributes::PLAYER_LEVEL]),
CAST_U32(
- character->data.mAttributes[Attributes::EXP]),
+ character->data.mAttributes[Attributes::PLAYER_EXP]),
Units::formatCurrency(
character->data.mAttributes[Attributes::MONEY]).c_str());
CREATEWIDGET(OkDialog, data->getName(), msg,
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index d6081f5c6..c9107b151 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -974,7 +974,7 @@ void ChatWindow::statChanged(const AttributesT id,
if (!mShowBattleEvents || !config.getBoolValue("showJobExp"))
return;
- if (id != Attributes::JOB)
+ if (id != Attributes::PLAYER_JOB)
return;
const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
@@ -1000,7 +1000,7 @@ void ChatWindow::attributeChanged(const AttributesT id,
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
- case Attributes::EXP:
+ case Attributes::PLAYER_EXP:
{
if (oldVal > newVal)
break;
@@ -1013,7 +1013,7 @@ void ChatWindow::attributeChanged(const AttributesT id,
}
break;
}
- case Attributes::LEVEL:
+ case Attributes::PLAYER_LEVEL:
battleChatLog(std::string("Level: ").append(toString(newVal)),
ChatMsgType::BY_SERVER);
break;
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index 0be2044ae..c745bc151 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -111,8 +111,8 @@ KillStats::KillStats() :
if (setupWindow)
setupWindow->registerWindowForReset(this);
- const int xp(PlayerInfo::getAttribute(Attributes::EXP));
- int xpNextLevel(PlayerInfo::getAttribute(Attributes::EXP_NEEDED));
+ const int xp(PlayerInfo::getAttribute(Attributes::PLAYER_EXP));
+ int xpNextLevel(PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED));
if (!xpNextLevel)
xpNextLevel = 1;
@@ -161,7 +161,7 @@ void KillStats::action(const ActionEvent &event)
mKillCounter = 0;
mExpCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
- PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
+ PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED) / 100, "?"));
// TRANSLATORS: kill stats window label
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?"));
// TRANSLATORS: kill stats window label
@@ -200,7 +200,7 @@ void KillStats::resetTimes()
void KillStats::gainXp(int xp)
{
- const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
+ const int expNeed = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
if (xp == expNeed)
xp = 0;
else if (!xp)
@@ -229,7 +229,7 @@ void KillStats::gainXp(int xp)
if (timeDiff <= 0.001)
timeDiff = 1;
- const int exp = PlayerInfo::getAttribute(Attributes::EXP);
+ const int exp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP);
// TRANSLATORS: kill stats window label
mLine1->setCaption(strprintf(_("Level: %d at %f%%"),
localPlayer->getLevel(), static_cast<double>(exp)
@@ -292,7 +292,7 @@ void KillStats::recalcStats()
// Need Update Exp Counter
if (curTime - m1minExpTime > 60)
{
- const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
else
@@ -303,7 +303,7 @@ void KillStats::recalcStats()
if (curTime != 0 && mLastHost == 0xFF6B66 && cur_time > 1)
{
- const int newExp = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
+ const int newExp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
mStatsReUpdated = true;
@@ -312,7 +312,7 @@ void KillStats::recalcStats()
if (curTime - m5minExpTime > 60*5)
{
- const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP);
if (m5minExpTime != 0)
m5minSpeed = newExp - m5minExpNum;
else
@@ -323,7 +323,7 @@ void KillStats::recalcStats()
if (curTime - m15minExpTime > 60*15)
{
- const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP);
if (m15minExpTime != 0)
m15minSpeed = newExp - m15minExpNum;
else
@@ -346,8 +346,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
- Attributes::EXP)) / static_cast<float>(m1minSpeed))).c_str()));
+ Attributes::PLAYER_EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::PLAYER_EXP)) / static_cast<float>(m1minSpeed))).c_str()));
}
else
{
@@ -366,8 +366,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
- Attributes::EXP)) / m5minSpeed * 5)).c_str()));
+ Attributes::PLAYER_EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::PLAYER_EXP)) / m5minSpeed * 5)).c_str()));
}
else
{
@@ -388,8 +388,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
- Attributes::EXP)) / m15minSpeed * 15)).c_str()));
+ Attributes::PLAYER_EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::PLAYER_EXP)) / m15minSpeed * 15)).c_str()));
}
else
{
@@ -409,17 +409,18 @@ void KillStats::attributeChanged(const AttributesT id,
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
- case Attributes::EXP:
- case Attributes::EXP_NEEDED:
+ case Attributes::PLAYER_EXP:
+ case Attributes::PLAYER_EXP_NEEDED:
gainXp(newVal - oldVal);
break;
- case Attributes::LEVEL:
+ case Attributes::PLAYER_LEVEL:
mKillCounter = 0;
mKillTCounter = 0;
mExpCounter = 0;
mExpTCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
- PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
+ PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED) / 100,
+ "?"));
mLine4->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("Kills: %s, total exp: %s"), "?", "?"));
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index 6bf43d216..b2d89adef 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -274,16 +274,16 @@ void MiniStatusWindow::attributeChanged(const AttributesT id,
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
- case Attributes::HP:
- case Attributes::MAX_HP:
+ case Attributes::PLAYER_HP:
+ case Attributes::PLAYER_MAX_HP:
StatusWindow::updateHPBar(mHpBar);
break;
- case Attributes::MP:
- case Attributes::MAX_MP:
+ case Attributes::PLAYER_MP:
+ case Attributes::PLAYER_MAX_MP:
statusWindow->updateMPBar(mMpBar);
break;
- case Attributes::EXP:
- case Attributes::EXP_NEEDED:
+ case Attributes::PLAYER_EXP:
+ case Attributes::PLAYER_EXP_NEEDED:
StatusWindow::updateXPBar(mXpBar);
break;
case Attributes::TOTAL_WEIGHT:
@@ -354,18 +354,18 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d (GM %d)"),
- PlayerInfo::getAttribute(Attributes::LEVEL),
+ PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL),
localPlayer->getGMLevel());
}
else
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(Attributes::LEVEL));
+ PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL));
}
- const int exp = PlayerInfo::getAttribute(Attributes::EXP);
- const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
+ const int exp = PlayerInfo::getAttribute(Attributes::PLAYER_EXP);
+ const int expNeed = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
if (exp > expNeed)
{
textPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
@@ -383,25 +383,25 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
else if (event.getSource() == mHpBar)
{
textPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
- strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::HP),
- PlayerInfo::getAttribute(Attributes::MAX_HP)));
+ strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::PLAYER_HP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP)));
mStatusPopup->hide();
}
else if (event.getSource() == mMpBar)
{
textPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
- strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::MP),
- PlayerInfo::getAttribute(Attributes::MAX_MP)));
+ strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::PLAYER_MP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP)));
mStatusPopup->hide();
}
else if (event.getSource() == mJobBar)
{
const std::pair<int, int> exp = PlayerInfo::getStatExperience(
- Attributes::JOB);
+ Attributes::PLAYER_JOB);
// TRANSLATORS: job bar label
const std::string level = strprintf(_("Job level: %d"),
- PlayerInfo::getStatBase(Attributes::JOB));
+ PlayerInfo::getStatBase(Attributes::PLAYER_JOB));
if (exp.first > exp.second)
{
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 562b8471d..eed99542c 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -206,7 +206,7 @@ void SkillDialog::update()
{
// TRANSLATORS: skills dialog label
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
- PlayerInfo::getAttribute(Attributes::SKILL_POINTS)));
+ PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS)));
mPointsLabel->adjustSize();
FOR_EACH (SkillMap::const_iterator, it, mSkills)
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 60aab8ca3..b37896476 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -106,12 +106,12 @@ StatusWindow::StatusWindow() :
localPlayer->getRaceName().c_str()));
}
- int max = PlayerInfo::getAttribute(Attributes::MAX_HP);
+ int max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
if (!max)
max = 1;
mHpBar = new ProgressBar(this,
- static_cast<float>(PlayerInfo::getAttribute(Attributes::HP))
+ static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_HP))
/ static_cast<float>(max),
80,
0,
@@ -120,9 +120,9 @@ StatusWindow::StatusWindow() :
mHpBar->setColor(getThemeColor(ThemeColorId::HP_BAR),
getThemeColor(ThemeColorId::HP_BAR_OUTLINE));
- max = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
+ max = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
mXpBar = new ProgressBar(this,
- max ? static_cast<float>(PlayerInfo::getAttribute(Attributes::EXP))
+ max ? static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_EXP))
/ static_cast<float>(max) : static_cast<float>(0),
80,
0,
@@ -133,13 +133,13 @@ StatusWindow::StatusWindow() :
const bool job = serverConfig.getValueBool("showJob", true);
- max = PlayerInfo::getAttribute(Attributes::MAX_MP);
+ max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
// TRANSLATORS: status window label
mMpLabel = new Label(this, _("MP:"));
const bool useMagic = playerHandler->canUseMagic();
mMpBar = new ProgressBar(this,
max ? static_cast<float>(PlayerInfo::getAttribute(
- Attributes::MAX_MP)) / static_cast<float>(max)
+ Attributes::PLAYER_MAX_MP)) / static_cast<float>(max)
: static_cast<float>(0),
80,
0,
@@ -224,7 +224,7 @@ StatusWindow::StatusWindow() :
mMoneyLabel->adjustSize();
// TRANSLATORS: status window label
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
- PlayerInfo::getAttribute(Attributes::CHAR_POINTS)));
+ PlayerInfo::getAttribute(Attributes::PLAYER_CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
updateLevelLabel();
@@ -259,14 +259,14 @@ void StatusWindow::updateLevelLabel()
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
- PlayerInfo::getAttribute(Attributes::LEVEL),
+ PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL),
localPlayer->getGMLevel()));
}
else
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(Attributes::LEVEL)));
+ PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL)));
}
mLvlLabel->adjustSize();
}
@@ -279,7 +279,7 @@ void StatusWindow::statChanged(const AttributesT id,
if (blocked)
return;
- if (id == Attributes::JOB)
+ if (id == Attributes::PLAYER_JOB)
{
if (mJobLvlLabel)
{
@@ -339,18 +339,18 @@ void StatusWindow::attributeChanged(const AttributesT id,
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
- case Attributes::HP:
- case Attributes::MAX_HP:
+ case Attributes::PLAYER_HP:
+ case Attributes::PLAYER_MAX_HP:
updateHPBar(mHpBar, true);
break;
- case Attributes::MP:
- case Attributes::MAX_MP:
+ case Attributes::PLAYER_MP:
+ case Attributes::PLAYER_MAX_MP:
updateMPBar(mMpBar, true);
break;
- case Attributes::EXP:
- case Attributes::EXP_NEEDED:
+ case Attributes::PLAYER_EXP:
+ case Attributes::PLAYER_EXP_NEEDED:
updateXPBar(mXpBar, false);
break;
@@ -361,7 +361,7 @@ void StatusWindow::attributeChanged(const AttributesT id,
mMoneyLabel->adjustSize();
break;
- case Attributes::CHAR_POINTS:
+ case Attributes::PLAYER_CHAR_POINTS:
mCharacterPointsLabel->setCaption(strprintf(
// TRANSLATORS: status window label
_("Character points: %d"), newVal));
@@ -377,7 +377,7 @@ void StatusWindow::attributeChanged(const AttributesT id,
break;
// ??
- case Attributes::CORR_POINTS:
+ case Attributes::PLAYER_CORR_POINTS:
// Update all attributes
for (Attrs::const_iterator it = mAttrs.begin();
it != mAttrs.end(); ++it)
@@ -387,7 +387,7 @@ void StatusWindow::attributeChanged(const AttributesT id,
}
break;
- case Attributes::LEVEL:
+ case Attributes::PLAYER_LEVEL:
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal));
mLvlLabel->adjustSize();
@@ -448,8 +448,8 @@ void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
if (!bar)
return;
- const int hp = PlayerInfo::getAttribute(Attributes::HP);
- const int maxHp = PlayerInfo::getAttribute(Attributes::MAX_HP);
+ const int hp = PlayerInfo::getAttribute(Attributes::PLAYER_HP);
+ const int maxHp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
if (showMax)
bar->setText(toString(hp).append("/").append(toString(maxHp)));
else
@@ -467,8 +467,8 @@ void StatusWindow::updateMPBar(ProgressBar *const bar,
if (!bar)
return;
- const int mp = PlayerInfo::getAttribute(Attributes::MP);
- const int maxMp = PlayerInfo::getAttribute(Attributes::MAX_MP);
+ const int mp = PlayerInfo::getAttribute(Attributes::PLAYER_MP);
+ const int maxMp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
if (showMax)
bar->setText(toString(mp).append("/").append(toString(maxMp)));
else
@@ -531,8 +531,8 @@ void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
if (!bar)
return;
- updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::EXP),
- PlayerInfo::getAttribute(Attributes::EXP_NEEDED), percent);
+ updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::PLAYER_EXP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED), percent);
}
void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
@@ -541,7 +541,7 @@ void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
return;
const std::pair<int, int> exp = PlayerInfo::getStatExperience(
- Attributes::JOB);
+ Attributes::PLAYER_JOB);
updateProgressBar(bar, exp.first, exp.second, percent);
}
@@ -791,7 +791,7 @@ std::string ChangeDisplay::update()
mPoints->setCaption(_("Max"));
}
- mInc->setEnabled(PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
+ mInc->setEnabled(PlayerInfo::getAttribute(Attributes::PLAYER_CHAR_POINTS)
>= mNeeded && mNeeded > 0);
return AttrDisplay::update();
@@ -816,8 +816,9 @@ void ChangeDisplay::action(const ActionEvent &event)
}
const int newpoints = PlayerInfo::getAttribute(
- Attributes::CHAR_POINTS) - cnt;
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints);
+ Attributes::PLAYER_CHAR_POINTS) - cnt;
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
+ newpoints);
const int newbase = PlayerInfo::getStatBase(mId) + cnt;
PlayerInfo::setStatBase(mId, newbase);
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
index 3910011d4..dbbe38c75 100644
--- a/src/net/ea/inventoryrecv.cpp
+++ b/src/net/ea/inventoryrecv.cpp
@@ -171,8 +171,8 @@ void InventoryRecv::processPlayerAttackRange(Net::MessageIn &msg)
const int range = msg.readInt16("range");
if (localPlayer)
localPlayer->setAttackRange(range);
- PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range);
- PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_RANGE, range);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_RANGE, 0);
BLOCK_END("InventoryRecv::processPlayerAttackRange")
}
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 0c57ab0ef..5a231c25c 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -49,7 +49,7 @@ int PlayerHandler::getDefaultWalkSpeed() const
bool PlayerHandler::canUseMagic() const
{
- return PlayerInfo::getStatEffective(Attributes::MATK) > 0;
+ return PlayerInfo::getStatEffective(Attributes::PLAYER_MATK) > 0;
}
} // namespace Ea
diff --git a/src/net/ea/playerrecv.cpp b/src/net/ea/playerrecv.cpp
index 8035b9612..7a3b448f7 100644
--- a/src/net/ea/playerrecv.cpp
+++ b/src/net/ea/playerrecv.cpp
@@ -181,9 +181,9 @@ void PlayerRecv::processPlayerStatUpdate4(Net::MessageIn &msg)
{
const int oldValue = PlayerInfo::getStatBase(
static_cast<AttributesT>(type));
- const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
- + oldValue - value;
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points);
+ const int points = PlayerInfo::getAttribute(
+ Attributes::PLAYER_CHAR_POINTS) + oldValue - value;
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, points);
NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR);
}
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 38cca2208..5341e16da 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -88,9 +88,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
+ Stat &jobStat = data.mStats[Attributes::PLAYER_JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
@@ -109,16 +109,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
if (packetVersion >= 20081217)
{
- data.mAttributes[Attributes::HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp");
}
else
{
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
}
- data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
+ data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
@@ -133,7 +133,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon);
tempPlayer->setWeaponId(weapon);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+ data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level");
msg.readInt16("skill points");
const int bottomClothes = msg.readInt16("head bottom");
@@ -161,12 +161,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+ character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
character->slot = msg.readInt16("character slot id");
if (packetVersion >= 20061023)
@@ -282,7 +282,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
// Prevent the selected local player from being deleted
localPlayer = charServerHandler->mSelectedCharacter->dummy;
PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
playerHandler->getDefaultWalkSpeed());
charServerHandler->mSelectedCharacter->dummy = nullptr;
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index b21e9d64d..5b7b8baf5 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -81,7 +81,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const AttributesT attr,
const int amount) const
{
- if (attr >= Attributes::STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(CAST_S16(attr), "attribute id");
@@ -91,7 +91,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr,
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
@@ -520,26 +520,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
case Sp::SPEED:
localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
break;
case Sp::JOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -547,12 +547,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP));
}
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -560,22 +560,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
m->setMaxHp(base);
}
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
@@ -583,27 +583,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case Sp::STR:
- setStatComplex(Attributes::STR);
+ setStatComplex(Attributes::PLAYER_STR);
break;
case Sp::AGI:
- setStatComplex(Attributes::AGI);
+ setStatComplex(Attributes::PLAYER_AGI);
break;
case Sp::VIT:
- setStatComplex(Attributes::VIT);
+ setStatComplex(Attributes::PLAYER_VIT);
break;
case Sp::INT:
- setStatComplex(Attributes::INT);
+ setStatComplex(Attributes::PLAYER_INT);
break;
case Sp::DEX:
- setStatComplex(Attributes::DEX);
+ setStatComplex(Attributes::PLAYER_DEX);
break;
case Sp::LUK:
- setStatComplex(Attributes::LUK);
+ setStatComplex(Attributes::PLAYER_LUK);
break;
case Sp::ZENY:
{
@@ -624,12 +624,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
break;
// ++ here used in wrong way. Need like Sp::NEXTBASEEXP?
case Sp::NEXTJOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base);
break;
case Sp::WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
@@ -638,70 +638,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::STR, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
break;
case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
break;
case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
break;
case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::INT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
break;
case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
break;
case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::ATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::ATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::MATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
break;
case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::MATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
break;
case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::DEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
break;
case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::DEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
break;
case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
break;
case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
break;
case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
break;
case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
break;
case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
break;
case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
break;
case Sp::ASPD:
localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setStatBase(Attributes::JOB, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base);
break;
default:
diff --git a/src/net/eathena/playerrecv.cpp b/src/net/eathena/playerrecv.cpp
index 6f9f5a43c..3c32be745 100644
--- a/src/net/eathena/playerrecv.cpp
+++ b/src/net/eathena/playerrecv.cpp
@@ -74,14 +74,14 @@ void PlayerRecv::processPlayerShowEquip(Net::MessageIn &msg)
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(Attributes::STR, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_STR, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::STR,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
@@ -90,10 +90,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(Attributes::AGI, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::AGI,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
@@ -102,10 +102,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(Attributes::VIT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::VIT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
@@ -114,10 +114,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("int");
- PlayerInfo::setStatBase(Attributes::INT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_INT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::INT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
@@ -126,10 +126,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(Attributes::DEX, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::DEX,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
@@ -138,10 +138,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("luk");
- PlayerInfo::setStatBase(Attributes::LUK, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::LUK,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
@@ -149,34 +149,34 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK,
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("left atk"), Notify_false);
- PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, msg.readInt16("right atk"));
PlayerInfo::updateAttrs();
val = msg.readInt16("right matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("left matk");
- PlayerInfo::setStatMod(Attributes::MATK, val);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("left def"), Notify_false);
- PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, msg.readInt16("right def"));
- PlayerInfo::setStatBase(Attributes::MDEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("left mdef"), Notify_false);
- PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, msg.readInt16("right mdef"));
- PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE,
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"), Notify_false);
- PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, msg.readInt16("flee2/10"));
- PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, msg.readInt16("crit/10"));
- PlayerInfo::setAttribute(Attributes::ATTACK_DELAY,
+ PlayerInfo::setAttribute(Attributes::PLAYER_ATTACK_DELAY,
msg.readInt16("attack speed"));
msg.readInt16("plus speed = 0");
@@ -248,8 +248,9 @@ void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
const int amount = msg.readInt16("value");
if (type == Sp::HP)
{
- const int base = PlayerInfo::getAttribute(Attributes::HP) + amount;
- PlayerInfo::setAttribute(Attributes::HP, base);
+ const int base = PlayerInfo::getAttribute(Attributes::PLAYER_HP) +
+ amount;
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -257,7 +258,8 @@ void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(
+ Attributes::PLAYER_MAX_HP));
}
}
localPlayer->addHpMessage(amount);
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 9728303ff..31a5afe64 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -74,9 +74,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
msg.readBeingId("account id"), BeingTypeId_zero);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
+ Stat &jobStat = data.mStats[Attributes::PLAYER_JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
@@ -93,10 +93,10 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setManner(msg.readInt32("manner"));
msg.readInt16("character points left");
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp");
+ data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
@@ -108,7 +108,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon);
tempPlayer->setWeaponId(weapon);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+ data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level");
msg.readInt16("skill point");
const int bottomClothes = msg.readInt16("bottom clothes");
@@ -137,12 +137,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+ character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
tempPlayer->setSpriteId(SPRITE_HAIR,
shoes);
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index eb9665af9..5058e1d39 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -79,7 +79,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const AttributesT attr,
const int amount A_UNUSED) const
{
- if (attr >= Attributes::STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(CAST_S16(attr), "attribute id");
@@ -89,7 +89,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr,
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
@@ -224,26 +224,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
case Sp::SPEED:
localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
break;
case Sp::JOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -251,12 +251,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP));
}
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -264,22 +264,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
m->setMaxHp(base);
}
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
@@ -287,27 +287,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case Sp::STR:
- setStatComplex(Attributes::STR);
+ setStatComplex(Attributes::PLAYER_STR);
break;
case Sp::AGI:
- setStatComplex(Attributes::AGI);
+ setStatComplex(Attributes::PLAYER_AGI);
break;
case Sp::VIT:
- setStatComplex(Attributes::VIT);
+ setStatComplex(Attributes::PLAYER_VIT);
break;
case Sp::INT:
- setStatComplex(Attributes::INT);
+ setStatComplex(Attributes::PLAYER_INT);
break;
case Sp::DEX:
- setStatComplex(Attributes::DEX);
+ setStatComplex(Attributes::PLAYER_DEX);
break;
case Sp::LUK:
- setStatComplex(Attributes::LUK);
+ setStatComplex(Attributes::PLAYER_LUK);
break;
case Sp::ZENY:
{
@@ -328,11 +328,11 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
break;
case Sp::JOB_MOD:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base);
break;
case Sp::WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
@@ -341,70 +341,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::STR, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
break;
case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
break;
case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
break;
case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::INT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
break;
case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
break;
case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::ATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::ATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::MATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
break;
case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::MATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
break;
case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::DEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
break;
case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::DEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
break;
case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
break;
case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
break;
case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
break;
case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
break;
case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
break;
case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
break;
case Sp::ASPD:
localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setStatBase(Attributes::JOB, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base);
break;
case Sp::GM_LEVEL:
localPlayer->setGMLevel(base);
diff --git a/src/net/tmwa/playerrecv.cpp b/src/net/tmwa/playerrecv.cpp
index 6d2eefb86..0c15fff57 100644
--- a/src/net/tmwa/playerrecv.cpp
+++ b/src/net/tmwa/playerrecv.cpp
@@ -37,14 +37,14 @@ namespace TmwAthena
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS,
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(Attributes::STR, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_STR, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::STR,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR,
msg.readUInt8("str cost"));
}
else
@@ -53,10 +53,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(Attributes::AGI, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_AGI, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::AGI,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI,
msg.readUInt8("agi cost"));
}
else
@@ -65,10 +65,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(Attributes::VIT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_VIT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::VIT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT,
msg.readUInt8("vit cost"));
}
else
@@ -77,10 +77,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("int");
- PlayerInfo::setStatBase(Attributes::INT, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_INT, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::INT,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT,
msg.readUInt8("int cost"));
}
else
@@ -89,10 +89,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(Attributes::DEX, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEX, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::DEX,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX,
msg.readUInt8("dex cost"));
}
else
@@ -101,10 +101,10 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
}
val = msg.readUInt8("luk");
- PlayerInfo::setStatBase(Attributes::LUK, val);
+ PlayerInfo::setStatBase(Attributes::PLAYER_LUK, val);
if (statusWindow)
{
- statusWindow->setPointsNeeded(Attributes::LUK,
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK,
msg.readUInt8("luk cost"));
}
else
@@ -112,34 +112,35 @@ void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK,
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK,
msg.readInt16("atk"), Notify_false);
- PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("atk+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, msg.readInt16("atk+"));
PlayerInfo::updateAttrs();
val = msg.readInt16("matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, val, Notify_false);
val = msg.readInt16("matk+");
- PlayerInfo::setStatMod(Attributes::MATK, val);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF,
msg.readInt16("def"), Notify_false);
- PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("def+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, msg.readInt16("def+"));
- PlayerInfo::setStatBase(Attributes::MDEF,
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF,
msg.readInt16("mdef"), Notify_false);
- PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("mdef+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, msg.readInt16("mdef+"));
- PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE,
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE,
msg.readInt16("flee"), Notify_false);
- PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee+"));
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, msg.readInt16("flee+"));
- PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, msg.readInt16("crit"));
- PlayerInfo::setStatBase(Attributes::MANNER, msg.readInt16("manner"));
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER,
+ msg.readInt16("manner"));
msg.readInt16("unused?");
BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
}
diff --git a/src/resources/db/statdb.cpp b/src/resources/db/statdb.cpp
index 0c1cd7e93..5c7f5a288 100644
--- a/src/resources/db/statdb.cpp
+++ b/src/resources/db/statdb.cpp
@@ -39,27 +39,27 @@ namespace
void StatDb::addDefaultStats()
{
- mBasicStats.push_back(BasicStat(Attributes::STR,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_STR,
"str",
// TRANSLATORS: player stat
_("Strength")));
- mBasicStats.push_back(BasicStat(Attributes::AGI,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_AGI,
"agi",
// TRANSLATORS: player stat
_("Agility")));
- mBasicStats.push_back(BasicStat(Attributes::VIT,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_VIT,
"vit",
// TRANSLATORS: player stat
_("Vitality")));
- mBasicStats.push_back(BasicStat(Attributes::INT,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_INT,
"int",
// TRANSLATORS: player stat
_("Intelligence")));
- mBasicStats.push_back(BasicStat(Attributes::DEX,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_DEX,
"dex",
// TRANSLATORS: player stat
_("Dexterity")));
- mBasicStats.push_back(BasicStat(Attributes::LUK,
+ mBasicStats.push_back(BasicStat(Attributes::PLAYER_LUK,
"luk",
// TRANSLATORS: player stat
_("Luck")));
diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp
index e894ff6df..8a87fe521 100644
--- a/src/spellmanager.cpp
+++ b/src/spellmanager.cpp
@@ -143,7 +143,7 @@ void SpellManager::invoke(const int spellId) const
>= CAST_S32(spell->getBaseLvl()) &&
PlayerInfo::getSkillLevel(CAST_S32(
spell->getSchool())) >= CAST_S32(spell->getSchoolLvl())
- && PlayerInfo::getAttribute(Attributes::MP)
+ && PlayerInfo::getAttribute(Attributes::PLAYER_MP)
>= CAST_S32(spell->getMana()))
)
#endif