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authorAndrei Karas <akaras@inbox.ru>2011-07-31 16:08:01 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-31 16:08:01 +0300
commit4c6378b94a264dfa540b27b96d45fe2fcb3fbcd4 (patch)
treed46e066dda1338402e8ca3a1adc602ec3cb2c28a
parent935d70ec604feaac02deb7cc23352706ad6a2f03 (diff)
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Extract shared logic from specialhandler netcode to ea namespace.
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/net/ea/specialhandler.cpp238
-rw-r--r--src/net/ea/specialhandler.h57
-rw-r--r--src/net/tmwa/specialhandler.cpp200
-rw-r--r--src/net/tmwa/specialhandler.h6
6 files changed, 306 insertions, 199 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6ed15974e..36127c5f3 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -707,6 +707,8 @@ SET(SRCS_EVOL
net/ea/partyhandler.h
net/ea/playerhandler.cpp
net/ea/playerhandler.h
+ net/ea/specialhandler.cpp
+ net/ea/specialhandler.h
net/ea/token.h
)
diff --git a/src/Makefile.am b/src/Makefile.am
index de2024a0d..b4c42472b 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -691,6 +691,8 @@ manaplus_SOURCES += \
net/ea/partyhandler.h \
net/ea/playerhandler.cpp \
net/ea/playerhandler.h \
+ net/ea/specialhandler.cpp \
+ net/ewa/specialhandler.h \
net/ea/token.h \
net/tmwa/gui/guildtab.cpp \
net/tmwa/gui/guildtab.h \
diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp
new file mode 100644
index 000000000..33fea3b27
--- /dev/null
+++ b/src/net/ea/specialhandler.cpp
@@ -0,0 +1,238 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/specialhandler.h"
+
+#include "log.h"
+#include "localplayer.h"
+#include "playerinfo.h"
+
+#include "gui/skilldialog.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFSP 0x01
+#define RFAIL_INSUFHP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+namespace Ea
+{
+
+SpecialHandler::SpecialHandler()
+{
+}
+
+void SpecialHandler::use(int id A_UNUSED)
+{
+ // TODO
+}
+
+void SpecialHandler::processPlayerSkills(Net::MessageIn &msg)
+{
+ msg.readInt16(); // length
+ const int skillCount = (msg.getLength() - 4) / 37;
+
+ for (int k = 0; k < skillCount; k++)
+ {
+ int skillId = msg.readInt16();
+ msg.readInt16(); // target type
+ msg.skip(2); // unused
+ int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ msg.skip(24); // unused
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->setModifiable(skillId, up))
+ skillDialog->addSkill(skillId, level, up);
+ }
+ }
+}
+
+void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg)
+{
+ const int skillId = msg.readInt16();
+ const int level = msg.readInt16();
+ msg.readInt16(); // sp
+ msg.readInt16(); // range
+ int up = msg.readInt8();
+
+ PlayerInfo::setStatBase(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->setModifiable(skillId, up))
+ skillDialog->addSkill(skillId, level, up);
+ }
+}
+
+void SpecialHandler::processSkillFailed(Net::MessageIn &msg)
+{
+ // Action failed (ex. sit because you have not reached the
+ // right level)
+ const int skillId = msg.readInt16();
+ const short bskill = msg.readInt16();
+ msg.readInt16(); // btype
+ char success = msg.readInt8();
+ char reason = msg.readInt8();
+ if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
+ logger->log("Action: %d/%d", bskill, success);
+
+ std::string txt;
+ if (success == SKILL_FAILED && skillId == SKILL_BASIC)
+ {
+ if (player_node && bskill == BSKILL_EMOTE
+ && reason == RFAIL_SKILLDEP)
+ {
+ player_node->stopAdvert();
+ }
+
+ switch (bskill)
+ {
+ case BSKILL_TRADE:
+ txt = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ txt = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ txt = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ txt = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ txt = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ txt = _("Cannot shout!");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: bskill "
+ + toString(bskill));
+ break;
+ }
+
+ txt += " ";
+
+ switch (reason)
+ {
+ case RFAIL_SKILLDEP:
+ txt += _("You have not yet reached a high enough "
+ "lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ txt += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ txt += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ txt += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ txt += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ txt += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ txt += _("You cannot use this skill with that "
+ "kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ txt += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ txt += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ txt += _("You're carrying to much to do this!");
+ break;
+ default:
+ txt += _("Huh? What's that?");
+ logger->log("QQQ SMSG_SKILL_FAILED: reason "
+ + toString(reason));
+ break;
+ }
+ }
+ else
+ {
+ switch (skillId)
+ {
+ case SKILL_WARP :
+ txt = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ txt = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ txt = _("Poison had no effect...");
+ break;
+ default:
+ logger->log("QQQ SMSG_SKILL_FAILED: skillId "
+ + toString(skillId));
+ break;
+ }
+ }
+
+ if (localChatTab)
+ localChatTab->chatLog(txt);
+}
+} // namespace Ea
diff --git a/src/net/ea/specialhandler.h b/src/net/ea/specialhandler.h
new file mode 100644
index 000000000..06e8f8893
--- /dev/null
+++ b/src/net/ea/specialhandler.h
@@ -0,0 +1,57 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_SKILLHANDLER_H
+#define NET_EA_SKILLHANDLER_H
+
+#include "net/messagein.h"
+#include "net/net.h"
+#include "net/specialhandler.h"
+
+#ifdef __GNUC__
+#define A_UNUSED __attribute__ ((unused))
+#else
+#define A_UNUSED
+#endif
+
+namespace Ea
+{
+
+class SpecialHandler : public Net::SpecialHandler
+{
+ public:
+ SpecialHandler();
+
+ void handleMessage(Net::MessageIn &msg);
+
+ void use(int id);
+
+ void processPlayerSkills(Net::MessageIn &msg);
+
+ void processPlayerSkillUp(Net::MessageIn &msg);
+
+ void processSkillFailed(Net::MessageIn &msg);
+};
+
+} // namespace Ea
+
+#endif // NET_EA_SKILLHANDLER_H
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index a2a2f3fb2..b175368bd 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -23,54 +23,13 @@
#include "net/tmwa/specialhandler.h"
#include "log.h"
-#include "localplayer.h"
-#include "playerinfo.h"
-
-#include "gui/skilldialog.h"
-
-#include "gui/widgets/chattab.h"
#include "net/messagein.h"
-#include "net/messageout.h"
#include "net/tmwa/protocol.h"
-#include "utils/gettext.h"
-
#include "debug.h"
-/** job dependend identifiers (?) */
-#define SKILL_BASIC 0x0001
-#define SKILL_WARP 0x001b
-#define SKILL_STEAL 0x0032
-#define SKILL_ENVENOM 0x0034
-
-/** basic skills identifiers */
-#define BSKILL_TRADE 0x0000
-#define BSKILL_EMOTE 0x0001
-#define BSKILL_SIT 0x0002
-#define BSKILL_CREATECHAT 0x0003
-#define BSKILL_JOINPARTY 0x0004
-#define BSKILL_SHOUT 0x0005
-#define BSKILL_PK 0x0006 // ??
-#define BSKILL_SETALLIGN 0x0007 // ??
-
-/** reasons why action failed */
-#define RFAIL_SKILLDEP 0x00
-#define RFAIL_INSUFSP 0x01
-#define RFAIL_INSUFHP 0x02
-#define RFAIL_NOMEMO 0x03
-#define RFAIL_SKILLDELAY 0x04
-#define RFAIL_ZENY 0x05
-#define RFAIL_WEAPON 0x06
-#define RFAIL_REDGEM 0x07
-#define RFAIL_BLUEGEM 0x08
-#define RFAIL_OVERWEIGHT 0x09
-#define RFAIL_GENERIC 0x0a
-
-/** should always be zero if failed */
-#define SKILL_FAILED 0x00
-
extern Net::SpecialHandler *specialHandler;
namespace TmwAthena
@@ -91,177 +50,26 @@ SpecialHandler::SpecialHandler()
void SpecialHandler::handleMessage(Net::MessageIn &msg)
{
- int skillCount;
- int skillId;
-
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
{
- msg.readInt16(); // length
- skillCount = (msg.getLength() - 4) / 37;
-
- for (int k = 0; k < skillCount; k++)
- {
- skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // unused
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- msg.skip(24); // unused
- int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->setModifiable(skillId, up))
- skillDialog->addSkill(skillId, level, up);
- }
- }
+ processPlayerSkills(msg);
break;
}
case SMSG_PLAYER_SKILL_UP:
- {
- skillId = msg.readInt16();
- int level = msg.readInt16();
- msg.readInt16(); // sp
- msg.readInt16(); // range
- int up = msg.readInt8();
-
- PlayerInfo::setStatBase(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->setModifiable(skillId, up))
- skillDialog->addSkill(skillId, level, up);
- }
- }
+ processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
- {
- // Action failed (ex. sit because you have not reached the
- // right level)
- skillId = msg.readInt16();
- short bskill = msg.readInt16();
- msg.readInt16(); // btype
- char success = msg.readInt8();
- char reason = msg.readInt8();
- if (success != SKILL_FAILED && bskill == BSKILL_EMOTE)
- logger->log("Action: %d/%d", bskill, success);
-
- std::string msg;
- if (success == SKILL_FAILED && skillId == SKILL_BASIC)
- {
- if (player_node && bskill == BSKILL_EMOTE
- && reason == RFAIL_SKILLDEP)
- {
- player_node->stopAdvert();
- }
-
- switch (bskill)
- {
- case BSKILL_TRADE:
- msg = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- msg = _("Emote failed!");
- break;
- case BSKILL_SIT:
- msg = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- msg = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- msg = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- msg = _("Cannot shout!");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: bskill "
- + toString(bskill));
- break;
- }
-
- msg += " ";
-
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- msg += _("You have not yet reached a high enough "
- "lvl!");
- break;
- case RFAIL_INSUFHP:
- msg += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- msg += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- msg += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- msg += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- msg += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- msg += _("You cannot use this skill with that "
- "kind of weapon!");
- break;
- case RFAIL_REDGEM:
- msg += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- msg += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- msg += _("You're carrying to much to do this!");
- break;
- default:
- msg += _("Huh? What's that?");
- logger->log("QQQ SMSG_SKILL_FAILED: reason "
- + toString(reason));
- break;
- }
- }
- else
- {
- switch (skillId)
- {
- case SKILL_WARP :
- msg = _("Warp failed...");
- break;
- case SKILL_STEAL :
- msg = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- msg = _("Poison had no effect...");
- break;
- default:
- logger->log("QQQ SMSG_SKILL_FAILED: skillId "
- + toString(skillId));
- break;
- }
- }
-
- if (localChatTab)
- localChatTab->chatLog(msg);
- }
+ processSkillFailed(msg);
break;
+
default:
break;
}
}
-void SpecialHandler::use(int id A_UNUSED)
-{
- // TODO
-}
-
void SpecialHandler::use(int id, int level, int beingId)
{
MessageOut outMsg(CMSG_SKILL_USE_BEING);
diff --git a/src/net/tmwa/specialhandler.h b/src/net/tmwa/specialhandler.h
index 6f1e53aa0..21c1b9026 100644
--- a/src/net/tmwa/specialhandler.h
+++ b/src/net/tmwa/specialhandler.h
@@ -26,6 +26,8 @@
#include "net/net.h"
#include "net/specialhandler.h"
+#include "net/ea/specialhandler.h"
+
#include "net/tmwa/messagehandler.h"
#ifdef __GNUC__
@@ -37,15 +39,13 @@
namespace TmwAthena
{
-class SpecialHandler : public MessageHandler, public Net::SpecialHandler
+class SpecialHandler : public MessageHandler, public Ea::SpecialHandler
{
public:
SpecialHandler();
void handleMessage(Net::MessageIn &msg);
- void use(int id);
-
void use(int id, int level, int beingId);
void use(int id, int level, int x, int y);