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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-09 11:58:11 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-09 11:58:16 +0200 |
commit | 6f102137fc36447b7ce29fd065581a1f6f996fc6 (patch) | |
tree | 907bccd9cb67f9b7e05baaf73b52637e86984bc8 | |
parent | 20ec47a6504f5ebed9a4986e3d004f3445e3f987 (diff) | |
download | mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.gz mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.bz2 mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.tar.xz mana-6f102137fc36447b7ce29fd065581a1f6f996fc6.zip |
Removed unused duplicate parsing of effects.xml
The loading of effects.xml has ended up being duplicated, with an
implementation in getEffectDescription in actorsprite.cpp as well as in
EffectManager. But the one in actorsprite.cpp was actually never used.
-rw-r--r-- | src/actorsprite.cpp | 88 | ||||
-rw-r--r-- | src/actorsprite.h | 20 |
2 files changed, 0 insertions, 108 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 90176dcd..e279ba5f 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -27,7 +27,6 @@ #include "localplayer.h" #include "log.h" #include "simpleanimation.h" -#include "sound.h" #include "statuseffect.h" #include "resources/animation.h" @@ -151,68 +150,6 @@ void ActorSprite::setTargetType(TargetCursorType type) mUsedTargetCursor = targetCursor[type][getTargetCursorSize()]; } -struct EffectDescription { - std::string mGFXEffect; - std::string mSFXEffect; -}; - -static EffectDescription *default_effect = nullptr; -static std::map<int, EffectDescription *> effects; -static bool effects_initialized = false; - -static EffectDescription *getEffectDescription(xmlNodePtr node, int *id) -{ - auto *ed = new EffectDescription; - - *id = atoi(XML::getProperty(node, "id", "-1").c_str()); - ed->mSFXEffect = XML::getProperty(node, "audio", ""); - ed->mGFXEffect = XML::getProperty(node, "particle", ""); - - return ed; -} - -static EffectDescription *getEffectDescription(int effectId) -{ - if (!effects_initialized) - { - XML::Document doc(EFFECTS_FILE); - xmlNodePtr root = doc.rootNode(); - - if (!root || !xmlStrEqual(root->name, BAD_CAST "effects")) - { - logger->log("Error loading being effects file: " - EFFECTS_FILE); - return nullptr; - } - - for_each_xml_child_node(node, root) - { - int id; - - if (xmlStrEqual(node->name, BAD_CAST "effect")) - { - EffectDescription *EffectDescription = - getEffectDescription(node, &id); - effects[id] = EffectDescription; - } - else if (xmlStrEqual(node->name, BAD_CAST "default")) - { - EffectDescription *effectDescription = - getEffectDescription(node, &id); - - delete default_effect; - default_effect = effectDescription; - } - } - - effects_initialized = true; - } // done initializing - - EffectDescription *ed = effects[effectId]; - - return ed ? ed : default_effect; -} - void ActorSprite::setStatusEffect(int index, bool active) { const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end(); @@ -238,31 +175,6 @@ void ActorSprite::setStatusEffectBlock(int offset, uint16_t newEffects) } } -void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) -{ - logger->log("Special effect #%d on %s", effectId, - getId() == local_player->getId() ? "self" : "other"); - - EffectDescription *ed = getEffectDescription(effectId); - - if (!ed) - { - logger->log("Unknown special effect and no default recorded"); - return; - } - - if (gfx && !ed->mGFXEffect.empty()) - { - Particle *selfFX; - - selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0); - controlParticle(selfFX); - } - - if (sfx && !ed->mSFXEffect.empty()) - sound.playSfx(ed->mSFXEffect); -} - void ActorSprite::updateStunMode(int oldMode, int newMode) { if (this == local_player) diff --git a/src/actorsprite.h b/src/actorsprite.h index b3e14830..883934aa 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -114,17 +114,6 @@ public: void untarget() { mUsedTargetCursor = nullptr; } /** - * Triggers a visual effect, such as `level up'. Only draws the visual - * effect, does not play sound effects. - * - * \param effectId ID of the effect to trigger - */ - virtual void triggerEffect(int effectId) - { - internalTriggerEffect(effectId, false, true); - } - - /** * Sets the actor's stun mode. If zero, the being is `normal', otherwise it * is `stunned' in some fashion. */ @@ -163,15 +152,6 @@ public: protected: /** - * Trigger visual effect, with components - * - * \param effectId ID of the effect to trigger - * \param sfx Whether to trigger sound effects - * \param gfx Whether to trigger graphical effects - */ - void internalTriggerEffect(int effectId, bool sfx, bool gfx); - - /** * Notify self that the stun mode has been updated. Invoked by * setStunMode if something changed. */ |