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authorBertram <bertram@cegetel.net>2009-10-23 01:26:20 +0200
committerBertram <bertram@cegetel.net>2009-10-23 01:26:20 +0200
commitcb2bb046a1d506644733f500ec949278c119f8aa (patch)
treed09a10843860734000f3fa1c68f397949604ee91
parent0de16ffb1b4a63e4a89c8bfbe90f43a95dd247c5 (diff)
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Added the Forest Armor (Set by Goku/Dallas, Icon by Skipy). Mantis #911.
-rw-r--r--graphics/items/equipment/chest/forest-armor.pngbin0 -> 1508 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-female.pngbin0 -> 60172 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-female.xml104
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-male.pngbin0 -> 61718 bytes
-rw-r--r--graphics/sprites/equipment/chest/forest-armor-male.xml104
-rw-r--r--items.xml12
6 files changed, 220 insertions, 0 deletions
diff --git a/graphics/items/equipment/chest/forest-armor.png b/graphics/items/equipment/chest/forest-armor.png
new file mode 100644
index 00000000..bba711ac
--- /dev/null
+++ b/graphics/items/equipment/chest/forest-armor.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-female.png b/graphics/sprites/equipment/chest/forest-armor-female.png
new file mode 100644
index 00000000..82888c9b
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-female.xml b/graphics/sprites/equipment/chest/forest-armor-female.xml
new file mode 100644
index 00000000..4d7d6a04
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-female.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/equipment/chest/forest-armor-male.png b/graphics/sprites/equipment/chest/forest-armor-male.png
new file mode 100644
index 00000000..4337b630
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/forest-armor-male.xml b/graphics/sprites/equipment/chest/forest-armor-male.xml
new file mode 100644
index 00000000..263675e2
--- /dev/null
+++ b/graphics/sprites/equipment/chest/forest-armor-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/items.xml b/items.xml
index 9a2af260..84ccd3f0 100644
--- a/items.xml
+++ b/items.xml
@@ -2597,6 +2597,18 @@
max-per-slot="1">
<sprite>equipment/head/witch-doctor-mask.xml</sprite>
</item>
+ <item id="774"
+ image="equipment/chest/forest-armor.png"
+ name="Forest Armor"
+ description="A clean and comfortable mantle with dags made for the finest stalkers."
+ effect="+6% Defense"
+ type="equip-torso"
+ weight="30"
+ defense="6"
+ max-per-slot="1">
+ <sprite gender="male">equipment/chest/forest-armor-male.xml</sprite>
+ <sprite gender="female">equipment/chest/forest-armor-female.xml</sprite>
+ </item>
<!-- HERE ARE SOME UNUSED ITEM IDS -->