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author | Hello=) <hello@themanaworld.org> | 2025-03-14 20:49:35 +0300 |
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committer | Hello=) <hello@themanaworld.org> | 2025-03-14 20:49:35 +0300 |
commit | 92f29c04e41cfb4ef312b7d9ca131d2d29189ce0 (patch) | |
tree | 8c3dfc7178cc6f4e64f1662649bac3049701678a | |
parent | f24336c09f9a82f4a0e6fd3c638a1cc88bf26ac4 (diff) | |
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Small bugfix: rain interactions vs dendroids never been meant to also spawn sea slimes
-rw-r--r-- | world/map/npc/magic/level2-rain.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-rain.txt b/world/map/npc/magic/level2-rain.txt index 291af009..b06fd9df 100644 --- a/world/map/npc/magic/level2-rain.txt +++ b/world/map/npc/magic/level2-rain.txt @@ -110,7 +110,7 @@ OnHit: if(get(Class, @target_id) == EntAbomination) // Rain hit Ent? This scores little perk! monster getmap(), getnpcx(), getnpcy(), "", LogHead, 1+rand(1+(.max/150)), "rain::OnRainSpawnDeath"; if((get(Class, @target_id) == LogHead) && (rand(5) == 3)) // Rain hit LogHead? Little perk as well (plants) - monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(5), 1, "rain::OnRainSpawnDeath"; + monster getmap(), getnpcx(), getnpcy(), "", MauvePlant+rand(4), 1, "rain::OnRainSpawnDeath"; end; OnRainSpawnDeath: |