######################################################################################## # This file is part of Spheres. # Copyright (C) 2019 Jesusalva # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ######################################################################################## # Editor labels for developers screen quest_editor(): modal True frame: background Frame("gui/frame.png", 0, 0) xalign 0.5 yalign 0.5 ymargin 15 ypadding 10 xmargin 10 hbox: spacing 30 xmaximum 0.85 ymaximum 0.85 # Navigation viewport: #child_size (350, 1000) mousewheel True draggable True pagekeys True xfill False xmaximum 350 scrollbars "vertical" vbox: spacing 2 label _("Quest list") $i=0 for entry in allquests: textbutton "{size=18}"+_("%02d (D %d) (C %d)" % (entry["quest_id"], entry["difficulty"], entry["cost"]))+"{/size}" action SetVariable("current", i) $i+=1 $del i # News screen viewport: #child_size (0.4, 0.8) mousewheel True #draggable True #arrowkeys True xfill False scrollbars "vertical" vbox: xalign 0.5 spacing 20 $ qedit=allquests[current] $ qreq=qedit["requeriment"] label _("Quest %d" % (qedit["quest_id"])) hbox: spacing 10 textbutton _("-") action Function(qeditor, "quest_id", -1) label ("%d" % qedit["quest_id"]) textbutton _("+") action Function(qeditor, "quest_id", 1) null height 25 ########################################### label _("Requeriment") hbox: spacing 10 textbutton _("-") action Function(qeditor, "requeriment", -1) label ("%d" % qedit["requeriment"]) textbutton _("+") action Function(qeditor, "requeriment", 1) null height 15 ########################################### label _("Difficulty") hbox: spacing 10 textbutton _("-10") action Function(qeditor, "difficulty", -10) textbutton _("-5") action Function(qeditor, "difficulty", -5) textbutton _("-1") action Function(qeditor, "difficulty", -1) label _("%d" % qedit["difficulty"]) textbutton _("+1") action Function(qeditor, "difficulty", 1) textbutton _("+5") action Function(qeditor, "difficulty", 5) textbutton _("+10") action Function(qeditor, "difficulty", 10) null height 15 ########################################### label _("Cost") hbox: spacing 10 textbutton _("-") action Function(qeditor, "cost", -1) label _("%d" % qedit["cost"]) textbutton _("+") action Function(qeditor, "cost", 1) null height 15 ########################################### label _("Flags") hbox: spacing 10 textbutton _("-") action Function(qeditor, "flags", -1) label _("%d" % qedit["flags"]) textbutton _("+") action Function(qeditor, "flags", 1) text "None: 0\nClear Gems: 1\nTutorial Gems: 2\nSpecial: 4\nFirst Loot: 8\nDouble XP: 16\nDouble GP: 32" size 12 null height 15 ########################################### label _("Loot") vbox: spacing 0 $i=0 for lt, ch in qedit["loot"]: hbox: spacing 1 $ input=Input( value=QEditorInputValue(lt, "loot", i, "str", key3=0), copypaste=True, allow="0123456789", length=9) button: #key_events True action input.enable add input label ": " $ input=Input( value=QEditorInputValue(ch, "loot", i, "int", key3=1), copypaste=True, allow="0123456789", length=5) button: #key_events True action input.enable add input null width 40 textbutton _("X Delete") action None $i+=1 textbutton _("Add Loot") action Function(qeditor_addloot) null height 15 ########################################### label _("Waves") vbox: spacing 0 $ wc=0 null height 10 for wave in qedit["waves"]: $wc+=1 label _("{size=22}Wave %d{/size}" % wc) $ mc=0 for mob in wave: $mc+=1 label _("{size=20}%s{/size}" % mob["name"]) textbutton "{size=20}%d{/size}" % mob["sprite"] action None hbox: spacing 7 textbutton "{size=20}Ele: %d{/size}" % mob["attribute"] action None textbutton "{size=20}Boss: %s{/size}" % str(mob["boss"]) action Function(qeditor_input, "waves", wc-1, "bool", key3=mc-1, key4="boss") null width 20 textbutton _("X Delete") action Function(qeditor_delete, "waves", wc-1, mc-1) null height 20 textbutton "{size=22}"+_("Add Monster")+"{/size}" action Function(qeditor_addmonster, wc) textbutton "{size=22}"+_("Delete Wave")+"{/size}" action Function(qeditor_delete, "waves", wc-1) null height 20 null height 20 text "Fire: 1 Water: 2\nNature: 3 Light: 4\nDark: 5" size 12 textbutton _("Add Wave") action Function(qeditor_addwave) # TODO: Loot, waves ########################################### null height 40 hbox: spacing 25 textbutton _("Save") action Function(qeditor_save) textbutton _("Close") action Return() textbutton _("New Quest") action Function(qeditor_new) textbutton _("New S.") action Function(qeditor_new, 1) ## Right-click and escape refresh screen key "game_menu" action Function(RestartInteraction)#Return() key "K_RETURN" action Function(RestartInteraction)#Return() init python: import json, copy def RestartInteraction(): renpy.restart_interaction() return def qeditor(key, operation, override=False): global qedit qedit=allquests[current] print str(qedit["quest_id"]) if override: qedit[key]=operation else: qedit[key]+=operation return def qeditor_save(): global allquests f=open(get_path("quests.editor.json"), "w") json.dump(allquests, f, indent=4, separators=(',', ': ')) f.close() renpy.notify("File saved as quests.editor.json") return def qeditor_new(special=False): global allquests if not special: qeid=len(allquests) qefl=1 qec=1 else: qeid=90000 qefl=4 qec=20 allquests.append({ "quest_id": qeid, "difficulty": 0, "requeriment": 0, "cost": qec, "flags": qefl, "loot": [ ["1010", 1000], ["1020", 100], ["1030", 10] ], "waves": []}) renpy.notify("New quest added: %d" % qeid) return def qeditor_addloot(): global qedit qedit=allquests[current] qedit["loot"].append(["1000", 0]) renpy.notify("Added new loot field id 1000 (an invalid ID)") return def qeditor_addmonster(wave): global qedit qedit=allquests[current] pointer=qedit["waves"][wave-1] if len(pointer) < 3: pointer.append({ "name": "New Monster", "sprite": 950000, "attribute": 1, "boss": False }) else: renpy.notify("Max monsters per wave reached!") return def qeditor_addwave(): global qedit qedit=allquests[current] qedit["waves"].append([]) renpy.notify("Blank wave created\nThis is buggy, remember to add monsters") return def qeditor_delete(key1, key2=None, key3=None, key4=None): global qedit qedit=allquests[current] if key2 is None: del qedit[key1] #del allquests[current][key1] elif key3 is None: del qedit[key1][key2] #del allquests[current][key1][key2] elif key4 is None: del qedit[key1][key2][key3] #del allquests[current][key1][key2][key3] else: del qedit[key1][key2][key3][key4] #del allquests[current][key1][key2][key3][key4] return def qeditor_input(key1, key2=None, tp="int", temp="", key3=None, key4=None): #temp=renpy.input("Please insert new value for this variable.\nCurrent value: [variable]") global qedit qedit=allquests[current] variable="" # Key looping if key2 is None: target=qedit[key1] elif key3 is None: target=qedit[key1][key2] elif key4 is None: target=qedit[key1][key2][key3] else: target=qedit[key1][key2][key3][key4] # Convert input if needed # tp int → convert to int # tp key → Replace the key # tp bool → Toogles the value if tp == "int": try: variable=int(temp) except: renpy.notify("Invalid numeric input") variable=0 # Sorry, but gets bad otherwise elif tp == "key": try: qedit[key1][temp]=copy.copy(target) renpy.notify("Key replaced") del qedit[key1][key2] # Not sure "del target" would work return except: renpy.notify("ERROR, doing nothing") variable=target elif tp == "bool": try: variable=(not target) print "New boolean: %s" % str(variable) except: print "Illegal boolean" renpy.notify("Illegal boolean") variable=target else: try: variable=str(temp) except: renpy.notify("Invalid string input") # Save input # Key looping if key2 is None: target=qedit[key1]=variable elif key3 is None: target=qedit[key1][key2]=variable elif key4 is None: target=qedit[key1][key2][key3]=variable else: target=qedit[key1][key2][key3][key4]=variable return class QEditorInputValue(InputValue): def __init__(self, variable, key1, key2, inpu="int", key3=None, key4=None): try: self.variable = variable except: self.variable = "" self.inpu = inpu self.default=True self.editable=True self.key1=key1 self.key2=key2 self.key3=key3 self.key4=key4 def get_text(self): try: return str(self.variable) except: return "" #return globals()[self.variable] def set_text(self, s): #globals()[self.variable] = s qeditor_input(self.key1, self.key2, self.inpu, s, key3=self.key3, key4=self.key4) def enter(self): renpy.restart_interaction() #renpy.run(self.Disable()) #raise renpy.IgnoreEvent() label quest_editors: $ qedit=allquests[0] $ current=0 $print("") $print(".:: THE BUILT-IN QUEST EDITOR ::.") $print("Use ESC to redraw screen, saving input") $print("") call screen quest_editor $print("Quest Editor closed") menu: "Save Changes": $ qeditor_save() "Discard Changes": pass jump restore