For DMCA complaints please email dmca@tmw2.org and we will try to correct it within 30 (thirty) days. This special license file covers assets only, for code, you must refer to their headers and to the COPYING file. Notes: Works submitted by Jesusalva and under CC0, may also be used as if they were under the Apache license without the need of prior consent. ---- GPLv2: Licensed under GNU General Public License version2 or later. http://www.gnu.org/licenses/gpl-2.0.html See also the GPL file. GPLv3: Licensed under GNU General Public License version3 or later. http://www.gnu.org/licenses/gpl-3.0.html See also the COPYING CC BY-SA 4.0: Licensed under Creative Commons Attribution-ShareAlike 4.0 Unported. http://creativecommons.org/licenses/by-sa/4.0/ See also the CC BY-SA 4.0 file. CC0 : Licensed under Creative Commons Zero http://creativecommons.org/licenses/cc0 Also known as “Public Domain Dedication” MIT : Licensed under the MIT License. https://opensource.org/licenses/MIT See also MIT file. This copyright notice must be kept intact for use, according to CC BY-SA compatibility terms. Where relevant, you must also include a link to https://tmw2.org in your credit. --------------------------------------------------------------------------------- # Folder path/to/the/licensed/work.something (Author) (License) (Notes/Contributors/Authors/Co-Authors/Sources/etc.) # Fonts f/ShadowedBlack.ttf (Paul Lloyd) (GPLv2) (From Freecol) # GFX gfx/action.png (?) gfx/actionarea.png (-) (-) (-) gfx/evol.png (Ren'Py Team) (MIT) (Modified by Jesusalva) gfx/logo.png (TMW2 Group) (-) (*License not appliable*) gfx/nourishedflower.webp (Santiago Iborra) (CC BY-SA 4.0) (From Arcmage) gfx/off.png (Jesusalva) (CC0) gfx/spinner.png ## BG gfx/bg/academy.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) gfx/bg/battle.png (Écrivain) (CC0) (OpenGameArt) gfx/bg/battle2.jpg (Écrivain) (CC0) (OpenGameArt) gfx/bg/castle2.png (Basotahuikan) (CC BY SA) (Wesnoth/UMC) gfx/bg/darklands.png (Écrivain) (CC0) (OpenGameArt) gfx/bg/forest_sunset_fg.png (Faewild) (CC BY 3.0) (LemmaSoftForums) gfx/bg/forest_sunset.png (Faewild) (CC BY 3.0) (LemmaSoftForums) gfx/bg/tavern.webp (?) (CC0) (Bridge to Hrad Valdštejn/Edited. cc0.photo) gfx/bg/town.webp (Uncle Mugen) (CC BY) (LemmaSoftForums) ## CARDS gfx/cards/1.png (JS-JP) gfx/cards/2.png (JS-JP) gfx/cards/3.png (JS-JP) gfx/cards/4.png (JS-JP) gfx/cards/5.png (JS-JP) gfx/cards/6.png (JS-JP) gfx/cards/bg.png (?) ### ELE gfx/cards/ele/0.png (Chrisdesign) (CC0) (From OpenGameArt/Modified) gfx/cards/ele/1.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/cards/ele/2.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/cards/ele/3.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/cards/ele/4.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/cards/ele/5.png (Chrisdesign) (CC0) (From OpenGameArt) ## DIALOG gfx/dialog/0.png (-) (-) (-) gfx/dialog/archmage.webp (Emilien Rotival) (CC BY SA) (Wesnoth/HttT) gfx/dialog/darkmana.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) gfx/dialog/deadlyshock.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) gfx/dialog/detective.webp (Sapiboong) (Sapiboong*) (LemmaSoftForums) gfx/dialog/giulio.png (David Revoy) (CC BY 3.0) (From OpenGameArt) gfx/dialog/goodess.webp (Luciana Nascimento) (CC BY SA) (Argentum Age) gfx/dialog/grandmaster.webp (?) (GPLv3) (Wesnoth/?) gfx/dialog/grandmaster2.webp (?) (GPLv3) (Wesnoth/?) gfx/dialog/mentor.webp (Santiago Iborra) (CC BY SA) (Arcmage) gfx/dialog/rebel.png (Doofus-01) (CC BY SA) (Wesnoth/Archaic Resources) gfx/dialog/spearman.webp (Santiago Iborra) (CC BY SA) (Arcmage) ## GUI gfx/gui/cog_hover.png (JellyCat) (CC0) (OpenGameArt/Modified) gfx/gui/cog_idle.png (JellyCat) (CC0) (OpenGameArt/Modified) gfx/gui/crystal.png (Phobi) (CC0) (OpenGameArt/Modified) gfx/gui/ele_0.png (Chrisdesign) (CC0) (From OpenGameArt/Modified) gfx/gui/ele_1.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/ele_2.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/ele_3.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/ele_4.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/ele_5.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/summon_none.png (Jesusalva) (CC BY SA 4) (Unrealsmoker/Arcmage) gfx/gui/summon_idle.png (?) (GPL) (Wesnoth/UMC) gfx/gui/summon_hover.png (?) (GPL) (Wesnoth/UMC) ## MOBS gfx/mobs/0.png (-) (-) (-) gfx/mobs/960000.png (Santiago Iborra) (CC BY SA) (Arcmage) ## SPHERE gfx/sphere/0.png (-) (-) (-) gfx/sphere/1.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/2.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/3.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/4.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/5.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/6.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) gfx/sphere/7.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt) ### SPHERE/S gfx/sphere/s/0.png (-) (-) (-) gfx/sphere/s/1.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/2.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/3.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/4.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/5.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/6.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) gfx/sphere/s/7.png (Jesusalva) (CC0) (Chrisdesign/sophokles/wayfarer) ## SQUARE gfx/square/0.png (Kindland) (CC0) (Modified) gfx/square/1.png (JS-JP) gfx/square/2.png (JS-JP) gfx/square/3.png (JS-JP) gfx/square/4.png (JS-JP) gfx/square/5.png (JS-JP) gfx/square/6.png (JS-JP) gfx/square/7.png (JS-JP) gfx/square/ele_0.png (Chrisdesign) (CC0) (From OpenGameArt/Modified) gfx/square/ele_1.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/square/ele_2.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/square/ele_3.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/square/ele_4.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/square/ele_5.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/square/back_hover.png (-) (CC0) (-) gfx/square/back_idle.png (-) (CC0) (-) gfx/square/bg.png (Kindland) (CC0) (Modified) gfx/square/mask.png (-) (-) (-) ### UNITS ***Please refer to the unit card, has modifications*** ## SUMMONS gfx/summons/0.webp (Stéphane Richard) (PD) (Wootha/Edit) gfx/summons/1.webp (Stéphane Richard) (PD) (Wootha/Edit) gfx/summons/15.webp (Stéphane Richard) (PD) (Wootha/Edit) ## UNITS gfx/units/0.png (-) (-) (-) gfx/units/10000000.png (David Revoy) (CC BY 3.0) (From OpenGameArt) # GUI gui/elegant.png (?) (CC0) (Open Game Art) gui/green_btn.png (Melle) (CC0) (Open Game Art) gui/green_btn_hover.png (Melle) (CC0) (Open Game Art) gui/HUD.png (Melle) (CC0) (Open Game Art) gui/up_off.png (wayfarer boy) (CC0) (Open Game Art) gui/up_on.png (wayfarer boy) (CC0) (Open Game Art) gui/purple_btn.png (Melle) (CC0) (Open Game Art) gui/purple_btn_hover.png (Melle) (CC0) (Open Game Art) gui/tv_frame.webp (Melle) (CC0) (Open Game Art) gui/WideBB_insensitive.png (Rawdanitsu) (CC0) (Open Game Art/Edited) ***All other assets are default Ren'Py assets (MIT)*** # SFX sfx/bgm01.mp3 (Alexandr Zhelanov) (CC BY 4.0) (Dead Soldiers Theme/OGA) sfx/bgm02.mp3 (Alexander Nakarada) (CC BY 4.0) (Medieval Loop One/OGA) sfx/bgm03.mp3 (Alexandr Zhelanov) (CC BY 4.0) (Battle Theme 1/OGA) sfx/bgm04.mp3 (Peritune Material) (CC BY 4.0) (Battlefield 4 Loop/OGA) sfx/bgm05.mp3 (Matthew Pablo) (CC BY 3.0) (Woodland Fantasy/OGA) sfx/bgm06.mp3 (Alexander Nakarada) (CC BY 4.0) (Fanfarre X/Edited) sfx/bgm07.mp3 (Alexander Nakarada) (CC BY 4.0) (Ancient Temple/OGA) sfx/prologue.mp3 (Arnaud Condé) (CC BY-SA 3.0) ("Love Theme"/Jamendo) sfx/regnum.mp3 (Arnaud Condé) (CC BY-SA 3.0) ("Posthumus Regnum"/Jamendo) sfx/shining.mp3 (Soft and Furious) (CC0) (You Are Shining/FMA) ## SFX/W sfx/w/1-1.ogg (Swoosh - Heavy) (CC0) (bolkmar/FSFX/Edited) sfx/w/2-1.ogg (Hilt clang!) (CC0) (ethanchase7744/FSFX/Edited) sfx/w/2-2.ogg (Samurai Sword) (CC0) (ethanchase7744/FSFX/Edited) sfx/w/3-1.ogg (Short Explosion) (CC0) (animationIsaac/FSFX/Edited) sfx/w/4-1.ogg (Arrow strike) (CC0) (plantmonkey/FSFX/Edited) sfx/w/4-2.ogg (ARROW SHOOT SINGLE 2) (CC0) (JoeDinesSound/FSFX/Edited) sfx/w/5-1.ogg (Gun shot) (CC0) (schots/FSFX/Edited) ---- *: Special licenses transcription :* *::Roughly equivalents to CC0::* .:: Sapiboong ::. Can be used for both commercial (though I doubt there'd be people who use these for commercial) or noncommercial. Can be used for hentai games, and you can of course edit the files as you see fit. Basically, do whatever you want with it. Credit unnecessary but appreciated. .:: JS-JP ::. These art assets belong to Brilliant Service Co., Ltd. from Jewel Savior. Due to usage restrictions and the revocable nature, these assets should be removed from the game before release. See also: http://www.jewel-s.jp/ .:: Other Notes ::. FMA = Free Music Archive OGA = Open Game Art FSFX = Free Sound SFX Effects were normalized at -6.0dB. All images, sfx and music should be assumed to have been resized/cropped, even if not mentioned.