From 2e454f315637759666b93e711c29fd7437d78900 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 19 Dec 2020 14:08:42 -0300 Subject: Initial prototype redraw of the HUD Still missing EXP bar. Needs more width. Needs less height. --- game/ATTRIBUTION | 2 ++ game/gfx/gui/crystal.png | Bin 0 -> 3103 bytes game/gui/HUD.png | Bin 0 -> 128359 bytes game/screens.rpy | 26 ++++++++++++++++++++------ 4 files changed, 22 insertions(+), 6 deletions(-) create mode 100644 game/gfx/gui/crystal.png create mode 100644 game/gui/HUD.png diff --git a/game/ATTRIBUTION b/game/ATTRIBUTION index 7b0eb5c..7120c67 100644 --- a/game/ATTRIBUTION +++ b/game/ATTRIBUTION @@ -81,6 +81,7 @@ Where relevant, you must also include a link to https://tmw2.org in your credit. ## GUI gfx/gui/cog_hover.png (JellyCat) (CC0) (OpenGameArt/Modified) gfx/gui/cog_idle.png (JellyCat) (CC0) (OpenGameArt/Modified) + gfx/gui/crystal.png (Phobi) (CC0) (OpenGameArt/Modified) gfx/gui/ele_0.png gfx/gui/ele_1.png (Chrisdesign) (CC0) (From OpenGameArt) gfx/gui/ele_2.png (Chrisdesign) (CC0) (From OpenGameArt) @@ -123,6 +124,7 @@ Where relevant, you must also include a link to https://tmw2.org in your credit. # GUI gui/elegant.png (?) (CC0) (Open Game Art) + gui/HUD.png (Melle) (CC0) (Open Game Art) gui/WideBB_insensitive.png (Jesusalva) (CC0) ***All other assets are default Ren'Py assets (MIT)*** diff --git a/game/gfx/gui/crystal.png b/game/gfx/gui/crystal.png new file mode 100644 index 0000000..9915b41 Binary files /dev/null and b/game/gfx/gui/crystal.png differ diff --git a/game/gui/HUD.png b/game/gui/HUD.png new file mode 100644 index 0000000..73d0acc Binary files /dev/null and b/game/gui/HUD.png differ diff --git a/game/screens.rpy b/game/screens.rpy index fd943be..870d37d 100644 --- a/game/screens.rpy +++ b/game/screens.rpy @@ -255,16 +255,30 @@ screen quick_menu(): ## Main HUD Control if hud_interface: frame: - background "#0009" + #background "#0009" + background "gui/HUD.png" xalign 0.5 yalign 0.0 - hbox: + frame: style_prefix "quick" - xalign 0.5 - yalign 0.0 - - label _("%s, Rank %d, %d/%d AP\nGP %d, Crystals %d" % ((persistent.nickname or "Guest"), Player["level"], Player["ap"], Player["max_ap"], Player["gp"], Player["crystals"])) + background "gfx/actionarea.png" + xmargin 50 + ymargin 50 + vbox: + spacing 24 + label _("%s (Lv. %d)" % (persistent.nickname or "Guest", Player["level"])): + xalign 0.5 + hbox: + spacing 24 + label _("AP") + bar: + value StaticValue(Player["ap"], Player["max_ap"]) + xsize 200 + label _("%d/%d" % (Player["ap"], Player["max_ap"])) + vbox: + text _("{size=40}$ %d{/size}" % Player["gp"]) + text _("{image=gfx/gui/crystal.png}{size=40}%d{/size}" % Player["crystals"]) ## DownLoader Screen -- cgit v1.2.3-70-g09d2