diff options
-rw-r--r-- | game/story.rpy | 49 |
1 files changed, 41 insertions, 8 deletions
diff --git a/game/story.rpy b/game/story.rpy index bea31a2..1b0173a 100644 --- a/game/story.rpy +++ b/game/story.rpy @@ -1,4 +1,4 @@ -######################################################################################## +################################################################################# # This file is part of Spheres. # Copyright (C) 2019 Jesusalva @@ -15,7 +15,7 @@ # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -######################################################################################## +################################################################################# # Game Story labels define e = Character("Player") define you = Character("[persistent.nickname]") @@ -255,11 +255,6 @@ label SQ00007_post: #################################################### label SQ00010_post: - ## TODO FIXME old scripts - scene black with dissolve - centered "{color=#f00}The content past this point is old and might not work. You have been warned.{/color}" - ## TODO FIXME old scripts - window show scene bg castle2 show dialog_goodess at tcustom(-0.8) @@ -267,11 +262,49 @@ label SQ00010_post: show dialog_grandmaster at tcustom(1.4) show dialog_giulio at tcustom(1.5) with Dissolve(1.0) - e_gm "...And that's our current situation. Any questions? No? Good, because we don't have time to explain." + e_gm "Hmpf. We survived. For now. But the empire is sure to strike back." + e_gm "[persistent.nickname] wasn't bad either. For a newbie. Either way, if we stay here idle it is a matter of time until we fall." + e_gm "Which is why you will be asking for the help of the elves. They do not like trespassers, so expect to be attacked by them. Dismissed!" + hide dialog_grandmaster with dissolve + show dialog_mentor at tcustom(-1.5) + show dialog_goodess at tcustom(-0.6) + with move + e_gd "This is an important task, and the journey is long. Please stay safe." + e_mn "You also gained access to this stronghold tavern. {color=#0f0}Recruit more allies{/color} from this new tavern if you have the chance." + e_gd "We will build barricades and send more emissaries to other fronts on the meanwhile, so do not worry with us." + show dialog_goodess at tcustom(3.0) + show dialog_mentor at tcustom(3.0) + with move + hide dialog_goodess with None + hide dialog_mentor with None + e_gg "A waste of my skills, but could be worse. Fighting with the Empire was getting boring." + e_gg "By the way, did you noticed the {color=#0f0}colored orbs{/color} near the enemies? That is their element." + e_gg "We are going to face a lot of nature (green) enemies; So a party with fire (red) allies will be helpful." + e_gg "Just be careful, the boss usually is a nasty surprise with a totally different element." + show dialog_giulio at tcustom(-2.0) + with move + hide dialog_giulio with None + you "{color=#0f0}*sigh*{/color} I just wanted to graduate peacefully, and now I am an emissary. Still, I hope for a safe travel." + scene black with dissolve + centered "However, [persistent.nickname] did not knew that this was only the begin of their journey.\n{p}Meanwhile, lurking in the shadows, something much bigger was at play..." + scene black + show expression Text(_("{font=f/Datalegreya.otf}{color=#fff}Act II:\n\n{/color}{/font}"), size=54) at truecenter + show expression Text(_("{font=f/Datalegreya.otf}{color=#fff}\n\nAmbushes and Travelers{/color}{/font}"), size=54) at truecenter + show expression Text(_("{font=f/Datalegreya.otf}Mana Spheres{/font}"), size=27) + with Dissolve(1.5) + window hide + pause 2.5 + scene black with Dissolve(1.5) + pause 0.3 return #################################################### label SQ00011_pre: + ## TODO FIXME old scripts + scene black with dissolve + centered "{color=#f00}The content past this point is old and might not work. You have been warned.{/color}" + ## TODO FIXME old scripts + #$ show_img("bg wilderness", False) #scene bg wilderness with Dissolve(1.0) $ show_img("dialog_milleue") |