#include #include "../common/cxxstdio.hpp" #include "magic-interpreter.hpp" #include "pc.hpp" #include "../poison.hpp" #undef DEBUG static char *magic_preprocess_message(dumb_ptr character, char *start, char *end) { if (character->state.shroud_active && character->state.shroud_disappears_on_talk) magic_unshroud(character); if (character->state.shroud_active && character->state.shroud_hides_name_talking) { int len = strlen(end); strcpy(start, "? "); memmove(start + 2, end, len + 1); return start + 4; } else return end + 2; /* step past blank */ } /* Returns a dynamically allocated copy of `src'. * `*parameter' may point within that copy or be NULL. */ static char *magic_tokenise(char *src, char **parameter) { char *retval = strdup(src); char *seeker = retval; while (*seeker && *seeker != ' ') ++seeker; if (!*seeker) *parameter = NULL; else { *seeker = 0; /* Terminate invocation */ ++seeker; while (*seeker == ' ') ++seeker; *parameter = seeker; } return retval; } int magic_message(dumb_ptr caster, char *spell_, size_t) { if (pc_isdead(caster)) return 0; int power = caster->matk1; char *invocation_base = spell_ + 8; char *source_invocation = 1 + invocation_base + strlen(caster->status.name); spell_t *spell; char *parameter; char *spell_invocation; if (!source_invocation) return 0; /* Pre-message filter in case some spell alters output */ source_invocation = magic_preprocess_message(caster, invocation_base, source_invocation); spell_invocation = magic_tokenise(source_invocation, ¶meter); parameter = parameter ? strdup(parameter) : strdup(""); spell = magic_find_spell(spell_invocation); free(spell_invocation); if (spell) { int near_miss; env_t *env = spell_create_env(&magic_conf, spell, caster, power, parameter); effect_set_t *effects; if (bool(spell->flags & SPELL_FLAG::NONMAGIC) || (power >= 1)) effects = spell_trigger(spell, caster, env, &near_miss); else effects = NULL; #ifdef DEBUG FPRINTF(stderr, "Found spell `%s', triggered = %d\n", spell_, effects != NULL); #endif if (bool(caster->status.option & Option::HIDE)) return 0; // No spellcasting while hidden MAP_LOG_PC(caster, "CAST %s %s", spell->name, effects ? "SUCCESS" : "FAILURE"); if (effects) { dumb_ptr invocation = spell_instantiate(effects, env); spell_bind(caster, invocation); spell_execute(invocation); return bool(spell->flags & SPELL_FLAG::SILENT) ? -1 : 1; } else magic_free_env(env); return 1; } else free(parameter); return 0; /* Not a spell */ } void do_init_magic(void) { magic_init(MAGIC_CONFIG_FILE); }