#ifndef MAGIC_EXPR_EVAL_HPP #define MAGIC_EXPR_EVAL_HPP #include "../common/utils2.hpp" #include "magic-interpreter.hpp" /* Helper definitions for dealing with functions and operations */ int magic_signature_check(ZString opname, ZString funname, ZString signature, int args_nr, val_t *args, int line, int column); void magic_area_rect(map_local **m, int *x, int *y, int *width, int *height, area_t& area); #define ARGINT(x) args[x].v.v_int #define ARGDIR(x) args[x].v.v_dir #define ARGSTR(x) ZString(args[x].v.v_string) #define ARGENTITY(x) args[x].v.v_entity #define ARGLOCATION(x) args[x].v.v_location #define ARGAREA(x) args[x].v.v_area #define ARGSPELL(x) args[x].v.v_spell #define ARGINVOCATION(x) args[x].v.v_invocation #define RESULTINT result->v.v_int #define RESULTDIR result->v.v_dir #define RESULTSTR result->v.v_string #define RESULTENTITY result->v.v_entity #define RESULTLOCATION result->v.v_location #define RESULTAREA result->v.v_area #define RESULTSPELL result->v.v_spell #define RESULTINVOCATION result->v.v_invocation #define ARG_TYPE(x) args[x].ty #define ENTITY_TYPE(x) ARGENTITY(x)->bl_type #define ARGPC(x) (ARGENTITY(x)->as_player()) #define ARGNPC(x) (ARGENTITY(x)->as_npc()) #define ARGMOB(x) (ARGENTITY(x)->as_mob()) #define ARG_MAY_BE_AREA(x) (ARG_TYPE(x) == TYPE::AREA || ARG_TYPE(x) == TYPE::LOCATION) #endif // MAGIC_EXPR_EVAL_HPP