#include "clif.hpp" #include #include #include #include #include #include #include #include #include #include #include "../common/md5calc.hpp" #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" #include "../common/timer.hpp" #include "../common/version.hpp" #include "atcommand.hpp" #include "battle.hpp" #include "chat.hpp" #include "chrif.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "magic.hpp" #include "map.hpp" #include "mob.hpp" #include "npc.hpp" #include "party.hpp" #include "pc.hpp" #include "script.hpp" #include "skill.hpp" #include "storage.hpp" #include "tmw.hpp" #include "trade.hpp" #define DUMP_UNKNOWN_PACKET 1 #define EMOTE_IGNORED 0x0e static const int packet_len_table[0x220] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //#0x0040 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3, 108, 3, 2, 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, //#0x0080 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, // 0x8b unknown... size 2 or 23? 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, //#0x00C0 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, //#0x0100 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, //#0x0140 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14, 186, 182, 14, 30, 10, 3, -1, 6, 106, -1, 4, 5, 4, -1, 6, 7, -1, -1, //#0x0180 6, 3, 106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, 90, 86, 24, 6, 30, 102, 9, 4, 8, 4, 14, 10, -1, 6, 2, 6, 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, 11, 7, -1, 67, 12, 18, 114, 6, 3, 6, 26, 26, 26, 26, 2, 3, //#0x01C0, Set 0x1d5=-1 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 30, 6, 28, 8, 14, 10, 35, 6, -1, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, //#0x200 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 19, 10, -1, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; // local define enum { ALL_CLIENT, ALL_SAMEMAP, AREA, AREA_WOS, AREA_WOC, AREA_WOSC, AREA_CHAT_WOC, CHAT, CHAT_WOS, PARTY, PARTY_WOS, PARTY_SAMEMAP, PARTY_SAMEMAP_WOS, PARTY_AREA, PARTY_AREA_WOS, SELF, }; #define WBUFPOS(p,pos,x,y) { unsigned char *__p = (p); __p+= (pos); __p[0] = (x)>>2; __p[1] = ((x)<<6) | (((y)>>4)&0x3f); __p[2] = (y)<<4; } #define WBUFPOS2(p,pos,x0,y0,x1,y1) { unsigned char *__p = (p); __p+= (pos); __p[0] = (x0)>>2; __p[1] = ((x0)<<6) | (((y0)>>4)&0x3f); __p[2] = ((y0)<<4) | (((x1)>>6)&0x0f); __p[3]= ((x1)<<2) | (((y1)>>8)&0x03); __p[4]= (y1); } #define WFIFOPOS(fd,pos,x,y) { WBUFPOS(WFIFOP(fd,pos),0,x,y); } #define WFIFOPOS2(fd,pos,x0,y0,x1,y1) { WBUFPOS2(WFIFOP(fd,pos),0,x0,y0,x1,y1); } static char map_ip_str[16]; static struct in_addr map_ip; static int map_port = 5121; int map_fd; char talkie_mes[80]; static int clif_changelook_towards(struct block_list *bl, int type, int val, struct map_session_data *dstsd); /*========================================== * map鯖のip設定 *------------------------------------------ */ void clif_setip(const char *ip) { memcpy(map_ip_str, ip, 16); map_ip.s_addr = inet_addr(map_ip_str); } /*========================================== * map鯖のport設定 *------------------------------------------ */ void clif_setport(int port) { map_port = port; } /*========================================== * map鯖のip読み出し *------------------------------------------ */ struct in_addr clif_getip(void) { return map_ip; } /*========================================== * map鯖のport読み出し *------------------------------------------ */ int clif_getport(void) { return map_port; } /*========================================== * *------------------------------------------ */ int clif_countusers(void) { int users = 0, i; struct map_session_data *sd; for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd && sd->state.auth && !(battle_config.hide_GM_session && pc_isGM(sd))) users++; } return users; } /*========================================== * 全てのclientに対してfunc()実行 *------------------------------------------ */ int clif_foreachclient(std::function func) { int i; struct map_session_data *sd; for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd && sd->state.auth) func(sd); } return 0; } static int is_deaf(struct block_list *bl) { struct map_session_data *sd = (struct map_session_data *) bl; if (!bl || bl->type != BL_PC) return 0; return sd->special_state.deaf; } static void clif_emotion_towards(struct block_list *bl, struct block_list *target, int type); static char *clif_validate_chat(struct map_session_data *sd, int type, char **message, size_t *message_len); /*========================================== * clif_sendでAREA*指定時用 *------------------------------------------ */ static void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, struct block_list *src_bl, int type) { nullpo_retv(bl); struct map_session_data *sd = (struct map_session_data *) bl; switch (type) { case AREA_WOS: if (bl && bl == src_bl) return; break; case AREA_CHAT_WOC: if (is_deaf(bl) && !(bl->type == BL_PC && pc_isGM((struct map_session_data *) src_bl))) { clif_emotion_towards(src_bl, bl, EMOTE_IGNORED); return; } /* fall through... */ case AREA_WOC: if ((sd && sd->chatID) || (bl && bl == src_bl)) return; break; case AREA_WOSC: if ((sd) && sd->chatID && sd->chatID == ((struct map_session_data *) src_bl)->chatID) return; break; } if (session[sd->fd] != NULL) { if (WFIFOP(sd->fd, 0) == buf) { printf("WARNING: Invalid use of clif_send function\n"); printf(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf, 0)); printf(" Please correct your code.\n"); // don't send to not move the pointer of the packet for next sessions in the loop } else { if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } } } } /*========================================== * *------------------------------------------ */ static int clif_send(const uint8_t *buf, int len, struct block_list *bl, int type) { int i; struct map_session_data *sd; struct chat_data *cd; struct party *p = NULL; int x0 = 0, x1 = 0, y0 = 0, y1 = 0; if (type != ALL_CLIENT) { nullpo_ret(bl); if (bl->type == BL_PC) { struct map_session_data *sd2 = (struct map_session_data *) bl; if (bool(sd2->status.option & Option::INVISIBILITY)) { // Obscure hidden GMs switch (type) { case AREA: case AREA_WOC: type = SELF; break; case AREA_WOS: case AREA_WOSC: return 1; default: break; } } } } switch (type) { case ALL_CLIENT: // 全クライアントに送信 for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) { if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(i, 0), buf, len); WFIFOSET(i, len); } } } break; case ALL_SAMEMAP: // 同じマップの全クライアントに送信 for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) { if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(i, 0), buf, len); WFIFOSET(i, len); } } } break; case AREA: case AREA_WOS: case AREA_WOC: case AREA_WOSC: map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, type), bl->m, bl->x - AREA_SIZE, bl->y - AREA_SIZE, bl->x + AREA_SIZE, bl->y + AREA_SIZE, BL_PC); break; case AREA_CHAT_WOC: map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, AREA_CHAT_WOC), bl->m, bl->x - (AREA_SIZE), bl->y - (AREA_SIZE), bl->x + (AREA_SIZE), bl->y + (AREA_SIZE), BL_PC); break; case CHAT: case CHAT_WOS: cd = (struct chat_data *) bl; if (bl->type == BL_PC) { sd = (struct map_session_data *) bl; cd = (struct chat_data *) map_id2bl(sd->chatID); } else if (bl->type != BL_CHAT) break; if (cd == NULL) break; for (i = 0; i < cd->users; i++) { if (type == CHAT_WOS && cd->usersd[i] == (struct map_session_data *) bl) continue; if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(cd->usersd[i]->fd, 0), buf, len); WFIFOSET(cd->usersd[i]->fd, len); } } break; case PARTY_AREA: // 同じ画面内の全パーティーメンバに送信 case PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信 x0 = bl->x - AREA_SIZE; y0 = bl->y - AREA_SIZE; x1 = bl->x + AREA_SIZE; y1 = bl->y + AREA_SIZE; case PARTY: // 全パーティーメンバに送信 case PARTY_WOS: // 自分以外の全パーティーメンバに送信 case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 if (bl->type == BL_PC) { sd = (struct map_session_data *) bl; if (sd->partyspy > 0) { p = party_search(sd->partyspy); } else { if (sd->status.party_id > 0) p = party_search(sd->status.party_id); } } if (p) { for (i = 0; i < MAX_PARTY; i++) { if ((sd = p->member[i].sd) != NULL) { if (sd->bl.id == bl->id && (type == PARTY_WOS || type == PARTY_SAMEMAP_WOS || type == PARTY_AREA_WOS)) continue; if (type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m) // マップチェック continue; if ((type == PARTY_AREA || type == PARTY_AREA_WOS) && (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) continue; if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } } } for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) { if (sd->partyspy == p->party_id) { if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } } } } } break; case SELF: sd = (struct map_session_data *) bl; if (packet_len_table[RBUFW(buf, 0)]) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } break; default: if (battle_config.error_log) printf("clif_send まだ作ってないよー\n"); return -1; } return 0; } // // パケット作って送信 // /*========================================== * *------------------------------------------ */ int clif_authok(struct map_session_data *sd) { int fd; nullpo_ret(sd); if (!sd) return 0; if (!sd->fd) return 0; fd = sd->fd; WFIFOW(fd, 0) = 0x73; WFIFOL(fd, 2) = gettick(); WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y); WFIFOB(fd, 9) = 5; WFIFOB(fd, 10) = 5; WFIFOSET(fd, packet_len_table[0x73]); return 0; } /*========================================== * *------------------------------------------ */ int clif_authfail_fd(int fd, int type) { if (!fd || !session[fd]) return 0; WFIFOW(fd, 0) = 0x81; WFIFOL(fd, 2) = type; WFIFOSET(fd, packet_len_table[0x81]); clif_setwaitclose(fd); return 0; } /*========================================== * *------------------------------------------ */ int clif_charselectok(int id) { struct map_session_data *sd; int fd; if ((sd = map_id2sd(id)) == NULL) return 1; if (!sd->fd) return 1; fd = sd->fd; WFIFOW(fd, 0) = 0xb3; WFIFOB(fd, 2) = 1; WFIFOSET(fd, packet_len_table[0xb3]); return 0; } /*========================================== * *------------------------------------------ */ static int clif_set009e(struct flooritem_data *fitem, uint8_t *buf) { int view; nullpo_ret(fitem); //009e .l .w .B .w .w .B .B .w WBUFW(buf, 0) = 0x9e; WBUFL(buf, 2) = fitem->bl.id; if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) WBUFW(buf, 6) = view; else WBUFW(buf, 6) = fitem->item_data.nameid; WBUFB(buf, 8) = fitem->item_data.identify; WBUFW(buf, 9) = fitem->bl.x; WBUFW(buf, 11) = fitem->bl.y; WBUFB(buf, 13) = fitem->subx; WBUFB(buf, 14) = fitem->suby; WBUFW(buf, 15) = fitem->item_data.amount; return packet_len_table[0x9e]; } /*========================================== * *------------------------------------------ */ int clif_dropflooritem(struct flooritem_data *fitem) { uint8_t buf[64]; nullpo_ret(fitem); if (fitem->item_data.nameid <= 0) return 0; clif_set009e(fitem, buf); clif_send(buf, packet_len_table[0x9e], &fitem->bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ int clif_clearflooritem(struct flooritem_data *fitem, int fd) { unsigned char buf[16]; nullpo_ret(fitem); WBUFW(buf, 0) = 0xa1; WBUFL(buf, 2) = fitem->bl.id; if (fd == 0) { clif_send(buf, packet_len_table[0xa1], &fitem->bl, AREA); } else { memcpy(WFIFOP(fd, 0), buf, 6); WFIFOSET(fd, packet_len_table[0xa1]); } return 0; } /*========================================== * *------------------------------------------ */ int clif_clearchar(struct block_list *bl, int type) { unsigned char buf[16]; nullpo_ret(bl); WBUFW(buf, 0) = 0x80; WBUFL(buf, 2) = bl->id; if (type == 9) { WBUFB(buf, 6) = 0; clif_send(buf, packet_len_table[0x80], bl, AREA); } else { WBUFB(buf, 6) = type; clif_send(buf, packet_len_table[0x80], bl, type == 1 ? AREA : AREA_WOS); } return 0; } static void clif_clearchar_delay_sub(timer_id, tick_t, custom_id_t id, custom_data_t data) { struct block_list *bl = (struct block_list *) id; clif_clearchar(bl, data); map_freeblock(bl); } int clif_clearchar_delay(unsigned int tick, struct block_list *bl, int type) { struct block_list *tmpbl; CREATE(tmpbl, struct block_list, 1); memcpy(tmpbl, bl, sizeof(struct block_list)); add_timer(tick, clif_clearchar_delay_sub, (custom_id_t) tmpbl, type); return 0; } /*========================================== * *------------------------------------------ */ int clif_clearchar_id(int id, int type, int fd) { unsigned char buf[16]; WBUFW(buf, 0) = 0x80; WBUFL(buf, 2) = id; WBUFB(buf, 6) = type; memcpy(WFIFOP(fd, 0), buf, 7); WFIFOSET(fd, packet_len_table[0x80]); return 0; } /* static int current_weapon(struct map_session_data *sd) { if (sd->attack_spell_override) return sd->attack_spell_look_override; else { return sd->status.weapon; } } */ /*========================================== * *------------------------------------------ */ static int clif_set0078(struct map_session_data *sd, unsigned char *buf) { int level = 0; nullpo_ret(sd); if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = battle_get_speed(&sd->bl); WBUFW(buf, 8) = uint16_t(sd->opt1); WBUFW(buf, 10) = uint16_t(sd->opt2); WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->disguise; WBUFW(buf, 42) = 0; WBUFB(buf, 44) = 0; WBUFPOS(buf, 46, sd->bl.x, sd->bl.y); WBUFB(buf, 48) |= sd->dir & 0x0f; WBUFB(buf, 49) = 5; WBUFB(buf, 50) = 5; WBUFB(buf, 51) = 0; WBUFW(buf, 52) = ((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x78]; } WBUFW(buf, 0) = 0x1d8; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; WBUFW(buf, 8) = uint16_t(sd->opt1); WBUFW(buf, 10) = uint16_t(sd->opt2); WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->view_class; WBUFW(buf, 16) = sd->status.hair; if (sd->attack_spell_override) WBUFB(buf, 18) = sd->attack_spell_look_override; else { if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) WBUFW(buf, 18) = sd->inventory_data[sd->equip_index[9]]->view_id; else WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[9]].nameid; } else WBUFW(buf, 18) = 0; } if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[8]]->view_id; else WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[8]].nameid; } else WBUFW(buf, 20) = 0; WBUFW(buf, 22) = sd->status.head_bottom; WBUFW(buf, 24) = sd->status.head_top; WBUFW(buf, 26) = sd->status.head_mid; WBUFW(buf, 28) = sd->status.hair_color; WBUFW(buf, 30) = sd->status.clothes_color; WBUFW(buf, 32) = sd->head_dir; WBUFL(buf, 34) = 0 /*guild_id*/; WBUFW(buf, 38) = 0 /*guild_emblem_id*/; WBUFW(buf, 40) = sd->status.manner; WBUFW(buf, 42) = uint16_t(sd->opt3); WBUFB(buf, 44) = sd->status.karma; WBUFB(buf, 45) = sd->sex; WBUFPOS(buf, 46, sd->bl.x, sd->bl.y); WBUFB(buf, 48) |= sd->dir & 0x0f; WBUFW(buf, 49) = (pc_isGM(sd) == 60 || pc_isGM(sd) == 99) ? 0x80 : 0; WBUFB(buf, 51) = sd->state.dead_sit; WBUFW(buf, 52) = 0; return packet_len_table[0x1d8]; } /*========================================== * *------------------------------------------ */ static int clif_set007b(struct map_session_data *sd, unsigned char *buf) { int level = 0; nullpo_ret(sd); if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] WBUFW(buf, 0) = 0x7b; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = battle_get_speed(&sd->bl); WBUFW(buf, 8) = uint16_t(sd->opt1); WBUFW(buf, 10) = uint16_t(sd->opt2); WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->disguise; WBUFL(buf, 22) = gettick(); WBUFW(buf, 46) = 0; WBUFB(buf, 48) = 0; WBUFPOS2(buf, 50, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y); WBUFB(buf, 55) = 0; WBUFB(buf, 56) = 5; WBUFB(buf, 57) = 5; WBUFW(buf, 58) = ((level = battle_get_lv(&sd->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x7b]; } WBUFW(buf, 0) = 0x1da; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; WBUFW(buf, 8) = uint16_t(sd->opt1); WBUFW(buf, 10) = uint16_t(sd->opt2); WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->view_class; WBUFW(buf, 16) = sd->status.hair; if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) WBUFW(buf, 18) = sd->inventory_data[sd->equip_index[9]]->view_id; else WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[9]].nameid; } else WBUFW(buf, 18) = 0; if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[8]]->view_id; else WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[8]].nameid; } else WBUFW(buf, 20) = 0; WBUFW(buf, 22) = sd->status.head_bottom; WBUFL(buf, 24) = gettick(); WBUFW(buf, 28) = sd->status.head_top; WBUFW(buf, 30) = sd->status.head_mid; WBUFW(buf, 32) = sd->status.hair_color; WBUFW(buf, 34) = sd->status.clothes_color; WBUFW(buf, 36) = sd->head_dir; WBUFL(buf, 38) = 0/*guild_id*/; WBUFW(buf, 42) = 0/*guild_emblem_id*/; WBUFW(buf, 44) = sd->status.manner; WBUFW(buf, 46) = uint16_t(sd->opt3); WBUFB(buf, 48) = sd->status.karma; WBUFB(buf, 49) = sd->sex; WBUFPOS2(buf, 50, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y); WBUFW(buf, 55) = pc_isGM(sd) == 60 ? 0x80 : 0; WBUFB(buf, 57) = 5; WBUFW(buf, 58) = 0; return packet_len_table[0x1da]; } /*========================================== * クラスチェンジ typeはMobの場合は1で他は0? *------------------------------------------ */ int clif_npc_class_change(struct block_list *bl, int npc_class, int type) { uint8_t buf[16]; nullpo_ret(bl); if (npc_class >= MAX_PC_CLASS) { WBUFW(buf, 0) = 0x1b0; WBUFL(buf, 2) = bl->id; WBUFB(buf, 6) = type; WBUFL(buf, 7) = npc_class; clif_send(buf, packet_len_table[0x1b0], bl, AREA); } return 0; } /*========================================== * *------------------------------------------ */ int clif_mob_class_change(struct mob_data *md, int class_) { uint8_t buf[16]; int view = mob_get_viewclass(class_); nullpo_ret(md); if (view >= MAX_PC_CLASS) { WBUFW(buf, 0) = 0x1b0; WBUFL(buf, 2) = md->bl.id; WBUFB(buf, 6) = 1; WBUFL(buf, 7) = view; clif_send(buf, packet_len_table[0x1b0], &md->bl, AREA); } return 0; } // mob equipment [Valaris] int clif_mob_equip(struct mob_data *md, int nameid) { unsigned char buf[16]; nullpo_ret(md); memset(buf, 0, packet_len_table[0x1a4]); WBUFW(buf, 0) = 0x1a4; WBUFB(buf, 2) = 3; WBUFL(buf, 3) = md->bl.id; WBUFL(buf, 7) = nameid; clif_send(buf, packet_len_table[0x1a4], &md->bl, AREA); return 0; } /*========================================== * MOB表示1 *------------------------------------------ */ static int clif_mob0078(struct mob_data *md, unsigned char *buf) { int level; memset(buf, 0, packet_len_table[0x78]); nullpo_ret(md); WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = battle_get_speed(&md->bl); WBUFW(buf, 8) = uint16_t(md->opt1); WBUFW(buf, 10) = uint16_t(md->opt2); WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 14) = mob_get_viewclass(md->mob_class); if ((mob_get_viewclass(md->mob_class) <= 23) || (mob_get_viewclass(md->mob_class) == 812) || (mob_get_viewclass(md->mob_class) >= 4001)) { WBUFW(buf, 12) |= mob_db[md->mob_class].option; WBUFW(buf, 16) = mob_get_hair(md->mob_class); WBUFW(buf, 18) = mob_get_weapon(md->mob_class); WBUFW(buf, 20) = mob_get_head_buttom(md->mob_class); WBUFW(buf, 22) = mob_get_shield(md->mob_class); WBUFW(buf, 24) = mob_get_head_top(md->mob_class); WBUFW(buf, 26) = mob_get_head_mid(md->mob_class); WBUFW(buf, 28) = mob_get_hair_color(md->mob_class); WBUFW(buf, 30) = mob_get_clothes_color(md->mob_class); //Add for player monster dye - Valaris WBUFB(buf, 45) = mob_get_sex(md->mob_class); } WBUFPOS(buf, 46, md->bl.x, md->bl.y); WBUFB(buf, 48) |= md->dir & 0x0f; WBUFB(buf, 49) = 5; WBUFB(buf, 50) = 5; WBUFW(buf, 52) = ((level = battle_get_lv(&md->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x78]; } /*========================================== * MOB表示2 *------------------------------------------ */ static int clif_mob007b(struct mob_data *md, unsigned char *buf) { int level; memset(buf, 0, packet_len_table[0x7b]); nullpo_ret(md); WBUFW(buf, 0) = 0x7b; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = battle_get_speed(&md->bl); WBUFW(buf, 8) = uint16_t(md->opt1); WBUFW(buf, 10) = uint16_t(md->opt2); WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 14) = mob_get_viewclass(md->mob_class); if ((mob_get_viewclass(md->mob_class) < 24) || (mob_get_viewclass(md->mob_class) > 4000)) { WBUFW(buf, 12) |= mob_db[md->mob_class].option; WBUFW(buf, 16) = mob_get_hair(md->mob_class); WBUFW(buf, 18) = mob_get_weapon(md->mob_class); WBUFW(buf, 20) = mob_get_head_buttom(md->mob_class); WBUFL(buf, 22) = gettick(); WBUFW(buf, 26) = mob_get_shield(md->mob_class); WBUFW(buf, 28) = mob_get_head_top(md->mob_class); WBUFW(buf, 30) = mob_get_head_mid(md->mob_class); WBUFW(buf, 32) = mob_get_hair_color(md->mob_class); WBUFW(buf, 34) = mob_get_clothes_color(md->mob_class); //Add for player monster dye - Valaris WBUFB(buf, 49) = mob_get_sex(md->mob_class); } else WBUFL(buf, 22) = gettick(); WBUFPOS2(buf, 50, md->bl.x, md->bl.y, md->to_x, md->to_y); WBUFB(buf, 56) = 5; WBUFB(buf, 57) = 5; WBUFW(buf, 58) = ((level = battle_get_lv(&md->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; return packet_len_table[0x7b]; } /*========================================== * *------------------------------------------ */ static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { nullpo_ret(nd); memset(buf, 0, packet_len_table[0x78]); WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = nd->bl.id; WBUFW(buf, 6) = nd->speed; WBUFW(buf, 14) = nd->npc_class; WBUFPOS(buf, 46, nd->bl.x, nd->bl.y); WBUFB(buf, 48) |= nd->dir & 0x0f; WBUFB(buf, 49) = 5; WBUFB(buf, 50) = 5; return packet_len_table[0x78]; } /*========================================== * *------------------------------------------ */ static int clif_set01e1(struct map_session_data *sd, unsigned char *buf) { nullpo_ret(sd); WBUFW(buf, 0) = 0x1e1; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->spiritball; return packet_len_table[0x1e1]; } /*========================================== * *------------------------------------------ */ static int clif_set0192(int fd, int m, int x, int y, int type) { WFIFOW(fd, 0) = 0x192; WFIFOW(fd, 2) = x; WFIFOW(fd, 4) = y; WFIFOW(fd, 6) = type; memcpy(WFIFOP(fd, 8), map[m].name, 16); WFIFOSET(fd, packet_len_table[0x192]); return 0; } /* These indices are derived from equip_pos in pc.c and some guesswork */ static int equip_points[LOOK_LAST + 1] = { -1, /* 0: base */ -1, /* 1: hair */ 9, /* 2: weapon */ 4, /* 3: head botom -- leg armour */ 6, /* 4: head top -- hat */ 5, /* 5: head mid -- torso armour */ -1, /* 6: hair colour */ -1, /* 6: clothes colour */ 8, /* 6: shield */ 2, /* 9: shoes */ 3, /* gloves */ 1, /* cape */ 7, /* misc1 */ 0, /* misc2 */ }; /*========================================== * *------------------------------------------ */ int clif_spawnpc(struct map_session_data *sd) { unsigned char buf[128]; nullpo_ret(sd); if (sd->disguise > 23 && sd->disguise < 4001) { // mob disguises [Valaris] clif_clearchar(&sd->bl, 9); memset(buf, 0, packet_len_table[0x119]); WBUFW(buf, 0) = 0x119; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = 0; WBUFW(buf, 8) = 0; WBUFW(buf, 10) = 0x40; WBUFB(buf, 12) = 0; clif_send(buf, packet_len_table[0x119], &sd->bl, SELF); memset(buf, 0, packet_len_table[0x7c]); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; WBUFW(buf, 8) = uint16_t(sd->opt1); WBUFW(buf, 10) = uint16_t(sd->opt2); WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 20) = sd->disguise; WBUFPOS(buf, 36, sd->bl.x, sd->bl.y); clif_send(buf, packet_len_table[0x7c], &sd->bl, AREA); } clif_set0078(sd, buf); WBUFW(buf, 0) = 0x1d9; WBUFW(buf, 51) = 0; clif_send(buf, packet_len_table[0x1d9], &sd->bl, AREA_WOS); if (sd->spiritball > 0) clif_spiritball(sd); if (sd->status.pc_class == 13 || sd->status.pc_class == 21 || sd->status.pc_class == 4014 || sd->status.pc_class == 4022) pc_setoption(sd, sd->status.option | Option::RIDING); // [Valaris] if ((pc_isriding(sd) && pc_checkskill(sd, KN_RIDING) > 0) && (sd->status.pc_class == 7 || sd->status.pc_class == 14 || sd->status.pc_class == 4008 || sd->status.pc_class == 4015)) pc_setriding(sd); // update peco riders for people upgrading athena [Valaris] if (map[sd->bl.m].flag.snow) clif_specialeffect(&sd->bl, 162, 1); if (map[sd->bl.m].flag.fog) clif_specialeffect(&sd->bl, 233, 1); if (map[sd->bl.m].flag.sakura) clif_specialeffect(&sd->bl, 163, 1); if (map[sd->bl.m].flag.leaves) clif_specialeffect(&sd->bl, 333, 1); if (map[sd->bl.m].flag.rain) clif_specialeffect(&sd->bl, 161, 1); // clif_changelook_accessories(&sd->bl, NULL); return 0; } /*========================================== * *------------------------------------------ */ int clif_spawnnpc(struct npc_data *nd) { unsigned char buf[64]; int len; nullpo_ret(nd); if (nd->npc_class < 0 || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS) return 0; memset(buf, 0, packet_len_table[0x7c]); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = nd->bl.id; WBUFW(buf, 6) = nd->speed; WBUFW(buf, 20) = nd->npc_class; WBUFPOS(buf, 36, nd->bl.x, nd->bl.y); clif_send(buf, packet_len_table[0x7c], &nd->bl, AREA); len = clif_npc0078(nd, buf); clif_send(buf, len, &nd->bl, AREA); return 0; } int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id) { int fd; nullpo_ret(sd); fd = sd->fd; if (!fd) return 0; WFIFOW(fd, 0) = 0x7c; WFIFOL(fd, 2) = fake_npc_id; WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = 0; WFIFOW(fd, 10) = 0; WFIFOW(fd, 12) = 0; WFIFOW(fd, 20) = 127; WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y); WFIFOSET(fd, packet_len_table[0x7c]); WFIFOW(fd, 0) = 0x78; WFIFOL(fd, 2) = fake_npc_id; WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = 0; WFIFOW(fd, 10) = 0; WFIFOW(fd, 12) = 0; WFIFOW(fd, 14) = 127; // identifies as NPC WFIFOW(fd, 20) = 127; WFIFOPOS(fd, 46, sd->bl.x, sd->bl.y); WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y); WFIFOB(fd, 49) = 5; WFIFOB(fd, 50) = 5; WFIFOSET(fd, packet_len_table[0x78]); return 0; } /*========================================== * *------------------------------------------ */ int clif_spawnmob(struct mob_data *md) { unsigned char buf[64]; int len; nullpo_ret(md); if (mob_get_viewclass(md->mob_class) > 23) { memset(buf, 0, packet_len_table[0x7c]); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = md->stats[MOB_SPEED]; WBUFW(buf, 8) = uint16_t(md->opt1); WBUFW(buf, 10) = uint16_t(md->opt2); WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 20) = mob_get_viewclass(md->mob_class); WBUFPOS(buf, 36, md->bl.x, md->bl.y); clif_send(buf, packet_len_table[0x7c], &md->bl, AREA); } len = clif_mob0078(md, buf); clif_send(buf, len, &md->bl, AREA); if (mob_get_equip(md->mob_class) > 0) // mob equipment [Valaris] clif_mob_equip(md, mob_get_equip(md->mob_class)); return 0; } /*========================================== * *------------------------------------------ */ static int clif_servertick(struct map_session_data *sd) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x7f; WFIFOL(fd, 2) = sd->server_tick; WFIFOSET(fd, packet_len_table[0x7f]); return 0; } /*========================================== * *------------------------------------------ */ int clif_walkok(struct map_session_data *sd) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x87; WFIFOL(fd, 2) = gettick();; WFIFOPOS2(fd, 6, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y); WFIFOB(fd, 11) = 0; WFIFOSET(fd, packet_len_table[0x87]); return 0; } /*========================================== * *------------------------------------------ */ int clif_movechar(struct map_session_data *sd) { int len; unsigned char buf[256]; nullpo_ret(sd); len = clif_set007b(sd, buf); if (sd->disguise > 23 && sd->disguise < 4001) { clif_send(buf, len, &sd->bl, AREA); return 0; } else clif_send(buf, len, &sd->bl, AREA_WOS); if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0) clif_changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->status.clothes_color); return 0; } /*========================================== * *------------------------------------------ */ static void clif_quitsave(int, struct map_session_data *sd) { map_quit(sd); } /*========================================== * *------------------------------------------ */ static void clif_waitclose(timer_id, tick_t, custom_id_t id, custom_data_t) { if (session[id]) session[id]->eof = 1; } /*========================================== * *------------------------------------------ */ void clif_setwaitclose(int fd) { add_timer(gettick() + 5000, clif_waitclose, fd, 0); } /*========================================== * *------------------------------------------ */ int clif_changemap(struct map_session_data *sd, const char *mapname, int x, int y) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x91; memcpy(WFIFOP(fd, 2), mapname, 16); WFIFOW(fd, 18) = x; WFIFOW(fd, 20) = y; WFIFOSET(fd, packet_len_table[0x91]); if (sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] clif_spawnpc(sd); return 0; } /*========================================== * *------------------------------------------ */ int clif_changemapserver(struct map_session_data *sd, const char *mapname, int x, int y, struct in_addr ip, int port) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x92; memcpy(WFIFOP(fd, 2), mapname, 16); WFIFOW(fd, 18) = x; WFIFOW(fd, 20) = y; WFIFOL(fd, 22) = ip.s_addr; WFIFOW(fd, 26) = port; WFIFOSET(fd, packet_len_table[0x92]); return 0; } /*========================================== * *------------------------------------------ */ int clif_fixpos(struct block_list *bl) { uint8_t buf[16]; nullpo_ret(bl); WBUFW(buf, 0) = 0x88; WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = bl->x; WBUFW(buf, 8) = bl->y; clif_send(buf, packet_len_table[0x88], bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ int clif_npcbuysell(struct map_session_data *sd, int id) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xc4; WFIFOL(fd, 2) = id; WFIFOSET(fd, packet_len_table[0xc4]); return 0; } /*========================================== * *------------------------------------------ */ int clif_buylist(struct map_session_data *sd, struct npc_data *nd) { struct item_data *id; int fd, i, val; nullpo_ret(sd); nullpo_ret(nd); fd = sd->fd; WFIFOW(fd, 0) = 0xc6; for (i = 0; nd->u.shop_item[i].nameid > 0; i++) { id = itemdb_search(nd->u.shop_item[i].nameid); val = nd->u.shop_item[i].value; WFIFOL(fd, 4 + i * 11) = val; if (!id->flag.value_notdc) val = pc_modifybuyvalue(sd, val); WFIFOL(fd, 8 + i * 11) = val; WFIFOB(fd, 12 + i * 11) = id->type; if (id->view_id > 0) WFIFOW(fd, 13 + i * 11) = id->view_id; else WFIFOW(fd, 13 + i * 11) = nd->u.shop_item[i].nameid; } WFIFOW(fd, 2) = i * 11 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); return 0; } /*========================================== * *------------------------------------------ */ int clif_selllist(struct map_session_data *sd) { int fd, i, c = 0, val; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xc7; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i]) { val = sd->inventory_data[i]->value_sell; if (val < 0) continue; WFIFOW(fd, 4 + c * 10) = i + 2; WFIFOL(fd, 6 + c * 10) = val; if (!sd->inventory_data[i]->flag.value_notoc) val = pc_modifysellvalue(sd, val); WFIFOL(fd, 10 + c * 10) = val; c++; } } WFIFOW(fd, 2) = c * 10 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xb4; WFIFOW(fd, 2) = strlen(mes) + 9; WFIFOL(fd, 4) = npcid; strcpy((char *)WFIFOP(fd, 8), mes); WFIFOSET(fd, WFIFOW(fd, 2)); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptnext(struct map_session_data *sd, int npcid) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xb5; WFIFOL(fd, 2) = npcid; WFIFOSET(fd, packet_len_table[0xb5]); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptclose(struct map_session_data *sd, int npcid) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xb6; WFIFOL(fd, 2) = npcid; WFIFOSET(fd, packet_len_table[0xb6]); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptmenu(struct map_session_data *sd, int npcid, const char *mes) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xb7; WFIFOW(fd, 2) = strlen(mes) + 8; WFIFOL(fd, 4) = npcid; strcpy((char *)WFIFOP(fd, 8), mes); WFIFOSET(fd, WFIFOW(fd, 2)); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptinput(struct map_session_data *sd, int npcid) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x142; WFIFOL(fd, 2) = npcid; WFIFOSET(fd, packet_len_table[0x142]); return 0; } /*========================================== * *------------------------------------------ */ int clif_scriptinputstr(struct map_session_data *sd, int npcid) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x1d4; WFIFOL(fd, 2) = npcid; WFIFOSET(fd, packet_len_table[0x1d4]); return 0; } /*========================================== * *------------------------------------------ */ int clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x144; WFIFOL(fd, 2) = npc_id; WFIFOL(fd, 6) = type; WFIFOL(fd, 10) = x; WFIFOL(fd, 14) = y; WFIFOB(fd, 18) = id; WFIFOL(fd, 19) = color; WFIFOSET(fd, packet_len_table[0x144]); return 0; } /*========================================== * *------------------------------------------ */ int clif_cutin(struct map_session_data *sd, const char *image, int type) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x1b3; memcpy(WFIFOP(fd, 2), image, 64); WFIFOB(fd, 66) = type; WFIFOSET(fd, packet_len_table[0x1b3]); return 0; } /*========================================== * *------------------------------------------ */ int clif_additem(struct map_session_data *sd, int n, int amount, int fail) { int fd, j; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); if (fail) { WBUFW(buf, 0) = 0xa0; WBUFW(buf, 2) = n + 2; WBUFW(buf, 4) = amount; WBUFW(buf, 6) = 0; WBUFB(buf, 8) = 0; WBUFB(buf, 9) = 0; WBUFB(buf, 10) = 0; WBUFW(buf, 11) = 0; WBUFW(buf, 13) = 0; WBUFW(buf, 15) = 0; WBUFW(buf, 17) = 0; WBUFW(buf, 19) = 0; WBUFB(buf, 21) = 0; WBUFB(buf, 22) = fail; } else { if (n < 0 || n >= MAX_INVENTORY || sd->status.inventory[n].nameid <= 0 || sd->inventory_data[n] == NULL) return 1; WBUFW(buf, 0) = 0xa0; WBUFW(buf, 2) = n + 2; WBUFW(buf, 4) = amount; if (sd->inventory_data[n]->view_id > 0) WBUFW(buf, 6) = sd->inventory_data[n]->view_id; else WBUFW(buf, 6) = sd->status.inventory[n].nameid; WBUFB(buf, 8) = sd->status.inventory[n].identify; if (sd->status.inventory[n].broken == 1) WBUFB(buf, 9) = 1; // is weapon broken [Valaris] else WBUFB(buf, 9) = sd->status.inventory[n].attribute; WBUFB(buf, 10) = sd->status.inventory[n].refine; if (sd->status.inventory[n].card[0] == 0x00ff || sd->status.inventory[n].card[0] == 0x00fe || sd->status.inventory[n].card[0] == (short) 0xff00) { WBUFW(buf, 11) = sd->status.inventory[n].card[0]; WBUFW(buf, 13) = sd->status.inventory[n].card[1]; WBUFW(buf, 15) = sd->status.inventory[n].card[2]; WBUFW(buf, 17) = sd->status.inventory[n].card[3]; } else { if (sd->status.inventory[n].card[0] > 0 && (j = itemdb_viewid(sd->status.inventory[n].card[0])) > 0) WBUFW(buf, 11) = j; else WBUFW(buf, 11) = sd->status.inventory[n].card[0]; if (sd->status.inventory[n].card[1] > 0 && (j = itemdb_viewid(sd->status.inventory[n].card[1])) > 0) WBUFW(buf, 13) = j; else WBUFW(buf, 13) = sd->status.inventory[n].card[1]; if (sd->status.inventory[n].card[2] > 0 && (j = itemdb_viewid(sd->status.inventory[n].card[2])) > 0) WBUFW(buf, 15) = j; else WBUFW(buf, 15) = sd->status.inventory[n].card[2]; if (sd->status.inventory[n].card[3] > 0 && (j = itemdb_viewid(sd->status.inventory[n].card[3])) > 0) WBUFW(buf, 17) = j; else WBUFW(buf, 17) = sd->status.inventory[n].card[3]; } WBUFW(buf, 19) = pc_equippoint(sd, n); WBUFB(buf, 21) = (sd->inventory_data[n]->type == 7) ? 4 : sd->inventory_data[n]->type; WBUFB(buf, 22) = fail; } WFIFOSET(fd, packet_len_table[0xa0]); return 0; } /*========================================== * *------------------------------------------ */ int clif_delitem(struct map_session_data *sd, int n, int amount) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xaf; WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = amount; WFIFOSET(fd, packet_len_table[0xaf]); return 0; } /*========================================== * *------------------------------------------ */ int clif_itemlist(struct map_session_data *sd) { int i, n, fd, arrow = -1; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0x1ee; for (i = 0, n = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid <= 0 || sd->inventory_data[i] == NULL || itemdb_isequip2(sd->inventory_data[i])) continue; WBUFW(buf, n * 18 + 4) = i + 2; if (sd->inventory_data[i]->view_id > 0) WBUFW(buf, n * 18 + 6) = sd->inventory_data[i]->view_id; else WBUFW(buf, n * 18 + 6) = sd->status.inventory[i].nameid; WBUFB(buf, n * 18 + 8) = sd->inventory_data[i]->type; WBUFB(buf, n * 18 + 9) = sd->status.inventory[i].identify; WBUFW(buf, n * 18 + 10) = sd->status.inventory[i].amount; if (sd->inventory_data[i]->equip == 0x8000) { WBUFW(buf, n * 18 + 12) = 0x8000; if (sd->status.inventory[i].equip) arrow = i; // ついでに矢装備チェック } else WBUFW(buf, n * 18 + 12) = 0; WBUFW(buf, n * 18 + 14) = sd->status.inventory[i].card[0]; WBUFW(buf, n * 18 + 16) = sd->status.inventory[i].card[1]; WBUFW(buf, n * 18 + 18) = sd->status.inventory[i].card[2]; WBUFW(buf, n * 18 + 20) = sd->status.inventory[i].card[3]; n++; } if (n) { WBUFW(buf, 2) = 4 + n * 18; WFIFOSET(fd, WFIFOW(fd, 2)); } if (arrow >= 0) clif_arrowequip(sd, arrow); return 0; } /*========================================== * *------------------------------------------ */ int clif_equiplist(struct map_session_data *sd) { int i, j, n, fd; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0xa4; for (i = 0, n = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid <= 0 || sd->inventory_data[i] == NULL || !itemdb_isequip2(sd->inventory_data[i])) continue; WBUFW(buf, n * 20 + 4) = i + 2; if (sd->inventory_data[i]->view_id > 0) WBUFW(buf, n * 20 + 6) = sd->inventory_data[i]->view_id; else WBUFW(buf, n * 20 + 6) = sd->status.inventory[i].nameid; WBUFB(buf, n * 20 + 8) = (sd->inventory_data[i]->type == 7) ? 4 : sd->inventory_data[i]->type; WBUFB(buf, n * 20 + 9) = sd->status.inventory[i].identify; WBUFW(buf, n * 20 + 10) = pc_equippoint(sd, i); WBUFW(buf, n * 20 + 12) = sd->status.inventory[i].equip; if (sd->status.inventory[i].broken == 1) WBUFB(buf, n * 20 + 14) = 1; // is weapon broken [Valaris] else WBUFB(buf, n * 20 + 14) = sd->status.inventory[i].attribute; WBUFB(buf, n * 20 + 15) = sd->status.inventory[i].refine; if (sd->status.inventory[i].card[0] == 0x00ff || sd->status.inventory[i].card[0] == 0x00fe || sd->status.inventory[i].card[0] == (short) 0xff00) { WBUFW(buf, n * 20 + 16) = sd->status.inventory[i].card[0]; WBUFW(buf, n * 20 + 18) = sd->status.inventory[i].card[1]; WBUFW(buf, n * 20 + 20) = sd->status.inventory[i].card[2]; WBUFW(buf, n * 20 + 22) = sd->status.inventory[i].card[3]; } else { if (sd->status.inventory[i].card[0] > 0 && (j = itemdb_viewid(sd->status.inventory[i].card[0])) > 0) WBUFW(buf, n * 20 + 16) = j; else WBUFW(buf, n * 20 + 16) = sd->status.inventory[i].card[0]; if (sd->status.inventory[i].card[1] > 0 && (j = itemdb_viewid(sd->status.inventory[i].card[1])) > 0) WBUFW(buf, n * 20 + 18) = j; else WBUFW(buf, n * 20 + 18) = sd->status.inventory[i].card[1]; if (sd->status.inventory[i].card[2] > 0 && (j = itemdb_viewid(sd->status.inventory[i].card[2])) > 0) WBUFW(buf, n * 20 + 20) = j; else WBUFW(buf, n * 20 + 20) = sd->status.inventory[i].card[2]; if (sd->status.inventory[i].card[3] > 0 && (j = itemdb_viewid(sd->status.inventory[i].card[3])) > 0) WBUFW(buf, n * 20 + 22) = j; else WBUFW(buf, n * 20 + 22) = sd->status.inventory[i].card[3]; } n++; } if (n) { WBUFW(buf, 2) = 4 + n * 20; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * カプラさんに預けてある消耗品&収集品リスト *------------------------------------------ */ int clif_storageitemlist(struct map_session_data *sd, struct storage *stor) { struct item_data *id; int i, n, fd; unsigned char *buf; nullpo_ret(sd); nullpo_ret(stor); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0x1f0; for (i = 0, n = 0; i < MAX_STORAGE; i++) { if (stor->storage_[i].nameid <= 0) continue; nullpo_ret(id = itemdb_search(stor->storage_[i].nameid)); if (itemdb_isequip2(id)) continue; WBUFW(buf, n * 18 + 4) = i + 1; if (id->view_id > 0) WBUFW(buf, n * 18 + 6) = id->view_id; else WBUFW(buf, n * 18 + 6) = stor->storage_[i].nameid; WBUFB(buf, n * 18 + 8) = id->type;; WBUFB(buf, n * 18 + 9) = stor->storage_[i].identify; WBUFW(buf, n * 18 + 10) = stor->storage_[i].amount; WBUFW(buf, n * 18 + 12) = 0; WBUFW(buf, n * 18 + 14) = stor->storage_[i].card[0]; WBUFW(buf, n * 18 + 16) = stor->storage_[i].card[1]; WBUFW(buf, n * 18 + 18) = stor->storage_[i].card[2]; WBUFW(buf, n * 18 + 20) = stor->storage_[i].card[3]; n++; } if (n) { WBUFW(buf, 2) = 4 + n * 18; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * カプラさんに預けてある装備リスト *------------------------------------------ */ int clif_storageequiplist(struct map_session_data *sd, struct storage *stor) { struct item_data *id; int i, j, n, fd; unsigned char *buf; nullpo_ret(sd); nullpo_ret(stor); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0xa6; for (i = 0, n = 0; i < MAX_STORAGE; i++) { if (stor->storage_[i].nameid <= 0) continue; nullpo_ret(id = itemdb_search(stor->storage_[i].nameid)); if (!itemdb_isequip2(id)) continue; WBUFW(buf, n * 20 + 4) = i + 1; if (id->view_id > 0) WBUFW(buf, n * 20 + 6) = id->view_id; else WBUFW(buf, n * 20 + 6) = stor->storage_[i].nameid; WBUFB(buf, n * 20 + 8) = id->type; WBUFB(buf, n * 20 + 9) = stor->storage_[i].identify; WBUFW(buf, n * 20 + 10) = id->equip; WBUFW(buf, n * 20 + 12) = stor->storage_[i].equip; if (stor->storage_[i].broken == 1) WBUFB(buf, n * 20 + 14) = 1; //is weapon broken [Valaris] else WBUFB(buf, n * 20 + 14) = stor->storage_[i].attribute; WBUFB(buf, n * 20 + 15) = stor->storage_[i].refine; if (stor->storage_[i].card[0] == 0x00ff || stor->storage_[i].card[0] == 0x00fe || stor->storage_[i].card[0] == (short) 0xff00) { WBUFW(buf, n * 20 + 16) = stor->storage_[i].card[0]; WBUFW(buf, n * 20 + 18) = stor->storage_[i].card[1]; WBUFW(buf, n * 20 + 20) = stor->storage_[i].card[2]; WBUFW(buf, n * 20 + 22) = stor->storage_[i].card[3]; } else { if (stor->storage_[i].card[0] > 0 && (j = itemdb_viewid(stor->storage_[i].card[0])) > 0) WBUFW(buf, n * 20 + 16) = j; else WBUFW(buf, n * 20 + 16) = stor->storage_[i].card[0]; if (stor->storage_[i].card[1] > 0 && (j = itemdb_viewid(stor->storage_[i].card[1])) > 0) WBUFW(buf, n * 20 + 18) = j; else WBUFW(buf, n * 20 + 18) = stor->storage_[i].card[1]; if (stor->storage_[i].card[2] > 0 && (j = itemdb_viewid(stor->storage_[i].card[2])) > 0) WBUFW(buf, n * 20 + 20) = j; else WBUFW(buf, n * 20 + 20) = stor->storage_[i].card[2]; if (stor->storage_[i].card[3] > 0 && (j = itemdb_viewid(stor->storage_[i].card[3])) > 0) WBUFW(buf, n * 20 + 22) = j; else WBUFW(buf, n * 20 + 22) = stor->storage_[i].card[3]; } n++; } if (n) { WBUFW(buf, 2) = 4 + n * 20; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * ステータスを送りつける * 表示専用数字はこの中で計算して送る *------------------------------------------ */ int clif_updatestatus(struct map_session_data *sd, int type) { int fd, len = 8; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xb0; WFIFOW(fd, 2) = type; switch (type) { // 00b0 case SP_WEIGHT: pc_checkweighticon(sd); WFIFOW(fd, 0) = 0xb0; WFIFOW(fd, 2) = type; WFIFOL(fd, 4) = sd->weight; break; case SP_MAXWEIGHT: WFIFOL(fd, 4) = sd->max_weight; break; case SP_SPEED: WFIFOL(fd, 4) = sd->speed; break; case SP_BASELEVEL: WFIFOL(fd, 4) = sd->status.base_level; break; case SP_JOBLEVEL: WFIFOL(fd, 4) = 0; break; case SP_MANNER: WFIFOL(fd, 4) = sd->status.manner; clif_changestatus(&sd->bl, SP_MANNER, sd->status.manner); break; case SP_STATUSPOINT: WFIFOL(fd, 4) = sd->status.status_point; break; case SP_SKILLPOINT: WFIFOL(fd, 4) = sd->status.skill_point; break; case SP_HIT: WFIFOL(fd, 4) = sd->hit; break; case SP_FLEE1: WFIFOL(fd, 4) = sd->flee; break; case SP_FLEE2: WFIFOL(fd, 4) = sd->flee2 / 10; break; case SP_MAXHP: WFIFOL(fd, 4) = sd->status.max_hp; break; case SP_MAXSP: WFIFOL(fd, 4) = sd->status.max_sp; break; case SP_HP: WFIFOL(fd, 4) = sd->status.hp; break; case SP_SP: WFIFOL(fd, 4) = sd->status.sp; break; case SP_ASPD: WFIFOL(fd, 4) = sd->aspd; break; case SP_ATK1: WFIFOL(fd, 4) = sd->base_atk + sd->watk; break; case SP_DEF1: WFIFOL(fd, 4) = sd->def; break; case SP_MDEF1: WFIFOL(fd, 4) = sd->mdef; break; case SP_ATK2: WFIFOL(fd, 4) = sd->watk2; break; case SP_DEF2: WFIFOL(fd, 4) = sd->def2; break; case SP_MDEF2: WFIFOL(fd, 4) = sd->mdef2; break; case SP_CRITICAL: WFIFOL(fd, 4) = sd->critical / 10; break; case SP_MATK1: WFIFOL(fd, 4) = sd->matk1; break; case SP_MATK2: WFIFOL(fd, 4) = sd->matk2; break; case SP_ZENY: trade_verifyzeny(sd); WFIFOW(fd, 0) = 0xb1; if (sd->status.zeny < 0) sd->status.zeny = 0; WFIFOL(fd, 4) = sd->status.zeny; break; case SP_BASEEXP: WFIFOW(fd, 0) = 0xb1; WFIFOL(fd, 4) = sd->status.base_exp; break; case SP_JOBEXP: WFIFOW(fd, 0) = 0xb1; WFIFOL(fd, 4) = sd->status.job_exp; break; case SP_NEXTBASEEXP: WFIFOW(fd, 0) = 0xb1; WFIFOL(fd, 4) = pc_nextbaseexp(sd); break; case SP_NEXTJOBEXP: WFIFOW(fd, 0) = 0xb1; WFIFOL(fd, 4) = pc_nextjobexp(sd); break; // 00be 終了 case SP_USTR: case SP_UAGI: case SP_UVIT: case SP_UINT: case SP_UDEX: case SP_ULUK: WFIFOW(fd, 0) = 0xbe; WFIFOB(fd, 4) = pc_need_status_point(sd, type - SP_USTR + SP_STR); len = 5; break; // 013a 終了 case SP_ATTACKRANGE: WFIFOW(fd, 0) = 0x13a; WFIFOW(fd, 2) = (sd->attack_spell_override) ? sd->attack_spell_range : sd->attackrange; len = 4; break; // 0141 終了 case SP_STR: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.str; WFIFOL(fd, 10) = sd->paramb[0] + sd->parame[0]; len = 14; break; case SP_AGI: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.agi; WFIFOL(fd, 10) = sd->paramb[1] + sd->parame[1]; len = 14; break; case SP_VIT: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.vit; WFIFOL(fd, 10) = sd->paramb[2] + sd->parame[2]; len = 14; break; case SP_INT: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.int_; WFIFOL(fd, 10) = sd->paramb[3] + sd->parame[3]; len = 14; break; case SP_DEX: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.dex; WFIFOL(fd, 10) = sd->paramb[4] + sd->parame[4]; len = 14; break; case SP_LUK: WFIFOW(fd, 0) = 0x141; WFIFOL(fd, 2) = type; WFIFOL(fd, 6) = sd->status.luk; WFIFOL(fd, 10) = sd->paramb[5] + sd->parame[5]; len = 14; break; case SP_CARTINFO: WFIFOW(fd, 0) = 0x121; WFIFOW(fd, 2) = sd->cart_num; WFIFOW(fd, 4) = sd->cart_max_num; WFIFOL(fd, 6) = sd->cart_weight; WFIFOL(fd, 10) = sd->cart_max_weight; len = 14; break; case SP_GM: WFIFOL(fd, 4) = pc_isGM(sd); break; default: if (battle_config.error_log) printf("clif_updatestatus : make %d routine\n", type); return 1; } WFIFOSET(fd, len); return 0; } int clif_changestatus(struct block_list *bl, int type, int val) { unsigned char buf[12]; struct map_session_data *sd = NULL; nullpo_ret(bl); if (bl->type == BL_PC) sd = (struct map_session_data *) bl; //printf("clif_changestatus id:%d type:%d val:%d\n",bl->id,type,val); if (sd) { WBUFW(buf, 0) = 0x1ab; WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = type; switch (type) { case SP_MANNER: WBUFL(buf, 8) = val; break; default: if (battle_config.error_log) printf("clif_changestatus : make %d routine\n", type); return 1; } clif_send(buf, packet_len_table[0x1ab], bl, AREA_WOS); } return 0; } /*========================================== * *------------------------------------------ */ int clif_changelook(struct block_list *bl, int type, int val) { return clif_changelook_towards(bl, type, val, NULL); } int clif_changelook_towards(struct block_list *bl, int type, int val, struct map_session_data *dstsd) { unsigned char rbuf[32]; unsigned char *buf = dstsd ? WFIFOP(dstsd->fd, 0) : rbuf; // pick target buffer or general-purpose one struct map_session_data *sd = NULL; nullpo_ret(bl); if (bl->type == BL_PC) sd = (struct map_session_data *) bl; if (sd && sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] return 0; if (sd && bool(sd->status.option & Option::INVISIBILITY)) return 0; if (sd && (type == LOOK_WEAPON || type == LOOK_SHIELD || type >= LOOK_SHOES)) { WBUFW(buf, 0) = 0x1d7; WBUFL(buf, 2) = bl->id; if (type >= LOOK_SHOES) { int equip_point = equip_points[type]; WBUFB(buf, 6) = type; if (sd->equip_index[equip_point] >= 0 && sd->inventory_data[sd->equip_index[equip_point]]) { if (sd-> inventory_data[sd->equip_index[equip_point]]->view_id > 0) WBUFW(buf, 7) = sd->inventory_data[sd-> equip_index[equip_point]]->view_id; else WBUFW(buf, 7) = sd->status.inventory[sd-> equip_index[equip_point]].nameid; } else WBUFW(buf, 7) = 0; WBUFW(buf, 9) = 0; } else { WBUFB(buf, 6) = 2; if (sd->attack_spell_override) WBUFW(buf, 7) = sd->attack_spell_look_override; else { if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) WBUFW(buf, 7) = sd->inventory_data[sd->equip_index[9]]->view_id; else WBUFW(buf, 7) = sd->status.inventory[sd->equip_index[9]].nameid; } else WBUFW(buf, 7) = 0; } if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) { if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) WBUFW(buf, 9) = sd->inventory_data[sd->equip_index[8]]->view_id; else WBUFW(buf, 9) = sd->status.inventory[sd->equip_index[8]].nameid; } else WBUFW(buf, 9) = 0; } if (dstsd) WFIFOSET(dstsd->fd, packet_len_table[0x1d7]); else clif_send(buf, packet_len_table[0x1d7], bl, AREA); } else { WBUFW(buf, 0) = 0x1d7; WBUFL(buf, 2) = bl->id; WBUFB(buf, 6) = type; WBUFW(buf, 7) = val; WBUFW(buf, 9) = 0; if (dstsd) WFIFOSET(dstsd->fd, packet_len_table[0x1d7]); else clif_send(buf, packet_len_table[0x1d7], bl, AREA); } return 0; } /*========================================== * *------------------------------------------ */ static int clif_initialstatus(struct map_session_data *sd) { int fd; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0xbd; WBUFW(buf, 2) = sd->status.status_point; WBUFB(buf, 4) = (sd->status.str > 255) ? 255 : sd->status.str; WBUFB(buf, 5) = pc_need_status_point(sd, SP_STR); WBUFB(buf, 6) = (sd->status.agi > 255) ? 255 : sd->status.agi; WBUFB(buf, 7) = pc_need_status_point(sd, SP_AGI); WBUFB(buf, 8) = (sd->status.vit > 255) ? 255 : sd->status.vit; WBUFB(buf, 9) = pc_need_status_point(sd, SP_VIT); WBUFB(buf, 10) = (sd->status.int_ > 255) ? 255 : sd->status.int_; WBUFB(buf, 11) = pc_need_status_point(sd, SP_INT); WBUFB(buf, 12) = (sd->status.dex > 255) ? 255 : sd->status.dex; WBUFB(buf, 13) = pc_need_status_point(sd, SP_DEX); WBUFB(buf, 14) = (sd->status.luk > 255) ? 255 : sd->status.luk; WBUFB(buf, 15) = pc_need_status_point(sd, SP_LUK); WBUFW(buf, 16) = sd->base_atk + sd->watk; WBUFW(buf, 18) = sd->watk2; //atk bonus WBUFW(buf, 20) = sd->matk1; WBUFW(buf, 22) = sd->matk2; WBUFW(buf, 24) = sd->def; // def WBUFW(buf, 26) = sd->def2; WBUFW(buf, 28) = sd->mdef; // mdef WBUFW(buf, 30) = sd->mdef2; WBUFW(buf, 32) = sd->hit; WBUFW(buf, 34) = sd->flee; WBUFW(buf, 36) = sd->flee2 / 10; WBUFW(buf, 38) = sd->critical / 10; WBUFW(buf, 40) = sd->status.karma; WBUFW(buf, 42) = sd->status.manner; WFIFOSET(fd, packet_len_table[0xbd]); clif_updatestatus(sd, SP_STR); clif_updatestatus(sd, SP_AGI); clif_updatestatus(sd, SP_VIT); clif_updatestatus(sd, SP_INT); clif_updatestatus(sd, SP_DEX); clif_updatestatus(sd, SP_LUK); clif_updatestatus(sd, SP_ATTACKRANGE); clif_updatestatus(sd, SP_ASPD); return 0; } /*========================================== *矢装備 *------------------------------------------ */ int clif_arrowequip(struct map_session_data *sd, int val) { int fd; nullpo_ret(sd); if (sd->attacktarget && sd->attacktarget > 0) // [Valaris] sd->attacktarget = 0; fd = sd->fd; WFIFOW(fd, 0) = 0x013c; WFIFOW(fd, 2) = val + 2; //矢のアイテムID WFIFOSET(fd, packet_len_table[0x013c]); return 0; } /*========================================== * *------------------------------------------ */ int clif_arrow_fail(struct map_session_data *sd, int type) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x013b; WFIFOW(fd, 2) = type; WFIFOSET(fd, packet_len_table[0x013b]); return 0; } /*========================================== * *------------------------------------------ */ int clif_statusupack(struct map_session_data *sd, int type, int ok, int val) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xbc; WFIFOW(fd, 2) = type; WFIFOB(fd, 4) = ok; WFIFOB(fd, 5) = val; WFIFOSET(fd, packet_len_table[0xbc]); return 0; } /*========================================== * *------------------------------------------ */ int clif_equipitemack(struct map_session_data *sd, int n, int pos, int ok) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xaa; WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = pos; WFIFOB(fd, 6) = ok; WFIFOSET(fd, packet_len_table[0xaa]); return 0; } /*========================================== * *------------------------------------------ */ int clif_unequipitemack(struct map_session_data *sd, int n, int pos, int ok) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xac; WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = pos; WFIFOB(fd, 6) = ok; WFIFOSET(fd, packet_len_table[0xac]); return 0; } /*========================================== * *------------------------------------------ */ int clif_misceffect(struct block_list *bl, int type) { uint8_t buf[32]; nullpo_ret(bl); WBUFW(buf, 0) = 0x19b; WBUFL(buf, 2) = bl->id; WBUFL(buf, 6) = type; clif_send(buf, packet_len_table[0x19b], bl, AREA); return 0; } /*========================================== * 表示オプション変更 *------------------------------------------ */ int clif_changeoption(struct block_list *bl) { uint8_t buf[32]; eptr sc_data; static const Option omask[] = { Option::FALCON, Option::RIDING }; static const StatusChange scnum[] = { SC_FALCON, SC_RIDING }; int i; nullpo_ret(bl); Option option = *battle_get_option(bl); sc_data = battle_get_sc_data(bl); WBUFW(buf, 0) = 0x119; WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = uint16_t(*battle_get_opt1(bl)); WBUFW(buf, 8) = uint16_t(*battle_get_opt2(bl)); WBUFW(buf, 10) = uint16_t(option); WBUFB(buf, 12) = 0; // ?? if (bl->type == BL_PC) { // disguises [Valaris] struct map_session_data *sd = ((struct map_session_data *) bl); if (sd && sd->disguise > 23 && sd->disguise < 4001) { clif_send(buf, packet_len_table[0x119], bl, AREA_WOS); clif_spawnpc(sd); } else clif_send(buf, packet_len_table[0x119], bl, AREA); } else clif_send(buf, packet_len_table[0x119], bl, AREA); // アイコンの表示 for (i = 0; i < sizeof(omask) / sizeof(omask[0]); i++) { if (bool(option & omask[i])) { if (sc_data[scnum[i]].timer == -1) skill_status_change_start(bl, scnum[i], 0, 0, 0, 0, 0, 0); } else { skill_status_change_end(bl, scnum[i], -1); } } return 0; } /*========================================== * *------------------------------------------ */ int clif_useitemack(struct map_session_data *sd, int index, int amount, int ok) { nullpo_ret(sd); if (!ok) { int fd = sd->fd; WFIFOW(fd, 0) = 0xa8; WFIFOW(fd, 2) = index + 2; WFIFOW(fd, 4) = amount; WFIFOB(fd, 6) = ok; WFIFOSET(fd, packet_len_table[0xa8]); } else { uint8_t buf[32]; WBUFW(buf, 0) = 0x1c8; WBUFW(buf, 2) = index + 2; if (sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) WBUFW(buf, 4) = sd->inventory_data[index]->view_id; else WBUFW(buf, 4) = sd->status.inventory[index].nameid; WBUFL(buf, 6) = sd->bl.id; WBUFW(buf, 10) = amount; WBUFB(buf, 12) = ok; clif_send(buf, packet_len_table[0x1c8], &sd->bl, SELF); } return 0; } /*========================================== * *------------------------------------------ */ int clif_dispchat(struct chat_data *cd, int fd) { uint8_t buf[128]; // 最大title(60バイト)+17 if (cd == NULL || *cd->owner == NULL) return 1; WBUFW(buf, 0) = 0xd7; WBUFW(buf, 2) = strlen(cd->title) + 17; WBUFL(buf, 4) = (*cd->owner)->id; WBUFL(buf, 8) = cd->bl.id; WBUFW(buf, 12) = cd->limit; WBUFW(buf, 14) = cd->users; WBUFB(buf, 16) = cd->pub; strcpy((char *)WBUFP(buf, 17), cd->title); if (fd) { memcpy(WFIFOP(fd, 0), buf, WBUFW(buf, 2)); WFIFOSET(fd, WBUFW(buf, 2)); } else { clif_send(buf, WBUFW(buf, 2), *cd->owner, AREA_WOSC); } return 0; } /*========================================== * *------------------------------------------ */ int clif_clearchat(struct chat_data *cd, int fd) { uint8_t buf[32]; nullpo_ret(cd); WBUFW(buf, 0) = 0xd8; WBUFL(buf, 2) = cd->bl.id; if (fd) { memcpy(WFIFOP(fd, 0), buf, packet_len_table[0xd8]); WFIFOSET(fd, packet_len_table[0xd8]); } else { clif_send(buf, packet_len_table[0xd8], *cd->owner, AREA_WOSC); } return 0; } /*========================================== * *------------------------------------------ */ int clif_changechatowner(struct chat_data *cd, struct map_session_data *sd) { uint8_t buf[64]; nullpo_ret(sd); nullpo_ret(cd); WBUFW(buf, 0) = 0xe1; WBUFL(buf, 2) = 1; memcpy(WBUFP(buf, 6), cd->usersd[0]->status.name, 24); WBUFW(buf, 30) = 0xe1; WBUFL(buf, 32) = 0; memcpy(WBUFP(buf, 36), sd->status.name, 24); clif_send(buf, packet_len_table[0xe1] * 2, &sd->bl, CHAT); return 0; } /*========================================== * *------------------------------------------ */ int clif_leavechat(struct chat_data *cd, struct map_session_data *sd) { uint8_t buf[32]; nullpo_ret(sd); nullpo_ret(cd); WBUFW(buf, 0) = 0xdd; WBUFW(buf, 2) = cd->users - 1; memcpy(WBUFP(buf, 4), sd->status.name, 24); WBUFB(buf, 28) = 0; clif_send(buf, packet_len_table[0xdd], &sd->bl, CHAT); return 0; } /*========================================== * 取り引き要請受け *------------------------------------------ */ int clif_traderequest(struct map_session_data *sd, const char *name) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xe5; strcpy((char *)WFIFOP(fd, 2), name); WFIFOSET(fd, packet_len_table[0xe5]); return 0; } /*========================================== * 取り引き要求応答 *------------------------------------------ */ int clif_tradestart(struct map_session_data *sd, int type) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xe7; WFIFOB(fd, 2) = type; WFIFOSET(fd, packet_len_table[0xe7]); return 0; } /*========================================== * 相手方からのアイテム追加 *------------------------------------------ */ int clif_tradeadditem(struct map_session_data *sd, struct map_session_data *tsd, int index, int amount) { int fd, j; nullpo_ret(sd); nullpo_ret(tsd); fd = tsd->fd; WFIFOW(fd, 0) = 0xe9; WFIFOL(fd, 2) = amount; if (index == 0) { WFIFOW(fd, 6) = 0; // type id WFIFOB(fd, 8) = 0; //identify flag WFIFOB(fd, 9) = 0; // attribute WFIFOB(fd, 10) = 0; //refine WFIFOW(fd, 11) = 0; //card (4w) WFIFOW(fd, 13) = 0; //card (4w) WFIFOW(fd, 15) = 0; //card (4w) WFIFOW(fd, 17) = 0; //card (4w) } else { index -= 2; if (sd->inventory_data[index] && sd->inventory_data[index]->view_id > 0) WFIFOW(fd, 6) = sd->inventory_data[index]->view_id; else WFIFOW(fd, 6) = sd->status.inventory[index].nameid; // type id WFIFOB(fd, 8) = sd->status.inventory[index].identify; //identify flag if (sd->status.inventory[index].broken == 1) WFIFOB(fd, 9) = 1; // is broke weapon [Valaris] else WFIFOB(fd, 9) = sd->status.inventory[index].attribute; // attribute WFIFOB(fd, 10) = sd->status.inventory[index].refine; //refine if (sd->status.inventory[index].card[0] == 0x00ff || sd->status.inventory[index].card[0] == 0x00fe || sd->status.inventory[index].card[0] == (short) 0xff00) { WFIFOW(fd, 11) = sd->status.inventory[index].card[0]; //card (4w) WFIFOW(fd, 13) = sd->status.inventory[index].card[1]; //card (4w) WFIFOW(fd, 15) = sd->status.inventory[index].card[2]; //card (4w) WFIFOW(fd, 17) = sd->status.inventory[index].card[3]; //card (4w) } else { if (sd->status.inventory[index].card[0] > 0 && (j = itemdb_viewid(sd->status.inventory[index].card[0])) > 0) WFIFOW(fd, 11) = j; else WFIFOW(fd, 11) = sd->status.inventory[index].card[0]; if (sd->status.inventory[index].card[1] > 0 && (j = itemdb_viewid(sd->status.inventory[index].card[1])) > 0) WFIFOW(fd, 13) = j; else WFIFOW(fd, 13) = sd->status.inventory[index].card[1]; if (sd->status.inventory[index].card[2] > 0 && (j = itemdb_viewid(sd->status.inventory[index].card[2])) > 0) WFIFOW(fd, 15) = j; else WFIFOW(fd, 15) = sd->status.inventory[index].card[2]; if (sd->status.inventory[index].card[3] > 0 && (j = itemdb_viewid(sd->status.inventory[index].card[3])) > 0) WFIFOW(fd, 17) = j; else WFIFOW(fd, 17) = sd->status.inventory[index].card[3]; } } WFIFOSET(fd, packet_len_table[0xe9]); return 0; } /*========================================== * アイテム追加成功/失敗 *------------------------------------------ */ int clif_tradeitemok(struct map_session_data *sd, int index, int amount, int fail) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x1b1; //WFIFOW(fd,0)=0xea; WFIFOW(fd, 2) = index; WFIFOW(fd, 4) = amount; WFIFOB(fd, 6) = fail; WFIFOSET(fd, packet_len_table[0x1b1]); return 0; } /*========================================== * 取り引きok押し *------------------------------------------ */ int clif_tradedeal_lock(struct map_session_data *sd, int fail) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xec; WFIFOB(fd, 2) = fail; // 0=you 1=the other person WFIFOSET(fd, packet_len_table[0xec]); return 0; } /*========================================== * 取り引きがキャンセルされました *------------------------------------------ */ int clif_tradecancelled(struct map_session_data *sd) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xee; WFIFOSET(fd, packet_len_table[0xee]); return 0; } /*========================================== * 取り引き完了 *------------------------------------------ */ int clif_tradecompleted(struct map_session_data *sd, int fail) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xf0; WFIFOB(fd, 2) = fail; WFIFOSET(fd, packet_len_table[0xf0]); return 0; } /*========================================== * カプラ倉庫のアイテム数を更新 *------------------------------------------ */ int clif_updatestorageamount(struct map_session_data *sd, struct storage *stor) { int fd; nullpo_ret(sd); nullpo_ret(stor); fd = sd->fd; WFIFOW(fd, 0) = 0xf2; // update storage amount WFIFOW(fd, 2) = stor->storage_amount; //items WFIFOW(fd, 4) = MAX_STORAGE; //items max WFIFOSET(fd, packet_len_table[0xf2]); return 0; } /*========================================== * カプラ倉庫にアイテムを追加する *------------------------------------------ */ int clif_storageitemadded(struct map_session_data *sd, struct storage *stor, int index, int amount) { int fd, j; nullpo_ret(sd); nullpo_ret(stor); fd = sd->fd; WFIFOW(fd, 0) = 0xf4; // Storage item added WFIFOW(fd, 2) = index + 1; // index WFIFOL(fd, 4) = amount; // amount /* if ((view = itemdb_viewid(stor->storage_[index].nameid)) > 0) WFIFOW(fd,8) =view; else*/ WFIFOW(fd, 8) = stor->storage_[index].nameid; WFIFOB(fd, 10) = stor->storage_[index].identify; //identify flag if (stor->storage_[index].broken == 1) WFIFOB(fd, 11) = 1; // is weapon broken [Valaris] else WFIFOB(fd, 11) = stor->storage_[index].attribute; // attribute WFIFOB(fd, 12) = stor->storage_[index].refine; //refine if (stor->storage_[index].card[0] == 0x00ff || stor->storage_[index].card[0] == 0x00fe || stor->storage_[index].card[0] == (short) 0xff00) { WFIFOW(fd, 13) = stor->storage_[index].card[0]; //card (4w) WFIFOW(fd, 15) = stor->storage_[index].card[1]; //card (4w) WFIFOW(fd, 17) = stor->storage_[index].card[2]; //card (4w) WFIFOW(fd, 19) = stor->storage_[index].card[3]; //card (4w) } else { if (stor->storage_[index].card[0] > 0 && (j = itemdb_viewid(stor->storage_[index].card[0])) > 0) WFIFOW(fd, 13) = j; else WFIFOW(fd, 13) = stor->storage_[index].card[0]; if (stor->storage_[index].card[1] > 0 && (j = itemdb_viewid(stor->storage_[index].card[1])) > 0) WFIFOW(fd, 15) = j; else WFIFOW(fd, 15) = stor->storage_[index].card[1]; if (stor->storage_[index].card[2] > 0 && (j = itemdb_viewid(stor->storage_[index].card[2])) > 0) WFIFOW(fd, 17) = j; else WFIFOW(fd, 17) = stor->storage_[index].card[2]; if (stor->storage_[index].card[3] > 0 && (j = itemdb_viewid(stor->storage_[index].card[3])) > 0) WFIFOW(fd, 19) = j; else WFIFOW(fd, 19) = stor->storage_[index].card[3]; } WFIFOSET(fd, packet_len_table[0xf4]); return 0; } /*========================================== * カプラ倉庫からアイテムを取り去る *------------------------------------------ */ int clif_storageitemremoved(struct map_session_data *sd, int index, int amount) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xf6; // Storage item removed WFIFOW(fd, 2) = index + 1; WFIFOL(fd, 4) = amount; WFIFOSET(fd, packet_len_table[0xf6]); return 0; } /*========================================== * カプラ倉庫を閉じる *------------------------------------------ */ int clif_storageclose(struct map_session_data *sd) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xf8; // Storage Closed WFIFOSET(fd, packet_len_table[0xf8]); return 0; } void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dest) { int i; for (i = LOOK_SHOES; i <= LOOK_LAST; i++) clif_changelook_towards(bl, i, 0, dest); } // // callback系 ? // /*========================================== * PC表示 *------------------------------------------ */ static void clif_getareachar_pc(struct map_session_data *sd, struct map_session_data *dstsd) { int len; if (bool(dstsd->status.option & Option::INVISIBILITY)) return; nullpo_retv(sd); nullpo_retv(dstsd); if (dstsd->walktimer != -1) { len = clif_set007b(dstsd, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, len); } else { len = clif_set0078(dstsd, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, len); } if (dstsd->chatID) { struct chat_data *cd; cd = (struct chat_data *) map_id2bl(dstsd->chatID); if (cd->usersd[0] == dstsd) clif_dispchat(cd, sd->fd); } if (dstsd->spiritball > 0) { clif_set01e1(dstsd, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, packet_len_table[0x1e1]); } if (battle_config.save_clothcolor == 1 && dstsd->status.clothes_color > 0) clif_changelook(&dstsd->bl, LOOK_CLOTHES_COLOR, dstsd->status.clothes_color); if (sd->status.manner < 0) clif_changestatus(&sd->bl, SP_MANNER, sd->status.manner); clif_changelook_accessories(&sd->bl, dstsd); clif_changelook_accessories(&dstsd->bl, sd); } /*========================================== * NPC表示 *------------------------------------------ */ static void clif_getareachar_npc(struct map_session_data *sd, struct npc_data *nd) { int len; nullpo_retv(sd); nullpo_retv(nd); if (nd->npc_class < 0 || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS) return; len = clif_npc0078(nd, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, len); if (nd->chat_id) { clif_dispchat((struct chat_data *) map_id2bl(nd->chat_id), sd->fd); } } /*========================================== * 移動停止 *------------------------------------------ */ int clif_movemob(struct mob_data *md) { unsigned char buf[256]; int len; nullpo_ret(md); len = clif_mob007b(md, buf); clif_send(buf, len, &md->bl, AREA); if (mob_get_equip(md->mob_class) > 0) // mob equipment [Valaris] clif_mob_equip(md, mob_get_equip(md->mob_class)); return 0; } /*========================================== * モンスターの位置修正 *------------------------------------------ */ int clif_fixmobpos(struct mob_data *md) { unsigned char buf[256]; int len; nullpo_ret(md); if (md->state.state == MS_WALK) { len = clif_mob007b(md, buf); clif_send(buf, len, &md->bl, AREA); } else { len = clif_mob0078(md, buf); clif_send(buf, len, &md->bl, AREA); } return 0; } /*========================================== * PCの位置修正 *------------------------------------------ */ int clif_fixpcpos(struct map_session_data *sd) { unsigned char buf[256]; int len; nullpo_ret(sd); if (sd->walktimer != -1) { len = clif_set007b(sd, buf); clif_send(buf, len, &sd->bl, AREA); } else { len = clif_set0078(sd, buf); clif_send(buf, len, &sd->bl, AREA); } clif_changelook_accessories(&sd->bl, NULL); return 0; } /*========================================== * 通常攻撃エフェクト&ダメージ *------------------------------------------ */ int clif_damage(struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2) { unsigned char buf[256]; eptr sc_data; nullpo_ret(src); nullpo_ret(dst); sc_data = battle_get_sc_data(dst); if (type != 4 && dst->type == BL_PC && ((struct map_session_data *) dst)->special_state.infinite_endure) type = 9; if (sc_data) { if (type != 4 && sc_data[SC_ENDURE].timer != -1) type = 9; if (sc_data[SC_HALLUCINATION].timer != -1) { if (damage > 0) damage = damage * (5 + sc_data[SC_HALLUCINATION].val1) + MRAND(100); if (damage2 > 0) damage2 = damage2 * (5 + sc_data[SC_HALLUCINATION].val1) + MRAND(100); } } WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = src->id; WBUFL(buf, 6) = dst->id; WBUFL(buf, 10) = tick; WBUFL(buf, 14) = sdelay; WBUFL(buf, 18) = ddelay; WBUFW(buf, 22) = (damage > 0x7fff) ? 0x7fff : damage; WBUFW(buf, 24) = div; WBUFB(buf, 26) = type; WBUFW(buf, 27) = damage2; clif_send(buf, packet_len_table[0x8a], src, AREA); return 0; } /*========================================== * *------------------------------------------ */ static void clif_getareachar_mob(struct map_session_data *sd, struct mob_data *md) { int len; nullpo_retv(sd); nullpo_retv(md); if (md->state.state == MS_WALK) { len = clif_mob007b(md, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, len); } else { len = clif_mob0078(md, WFIFOP(sd->fd, 0)); WFIFOSET(sd->fd, len); } if (mob_get_equip(md->mob_class) > 0) // mob equipment [Valaris] clif_mob_equip(md, mob_get_equip(md->mob_class)); } /*========================================== * *------------------------------------------ */ static void clif_getareachar_item(struct map_session_data *sd, struct flooritem_data *fitem) { int view, fd; nullpo_retv(sd); nullpo_retv(fitem); fd = sd->fd; //009d .l .w .B .w .w .w .B .B WFIFOW(fd, 0) = 0x9d; WFIFOL(fd, 2) = fitem->bl.id; if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0) WFIFOW(fd, 6) = view; else WFIFOW(fd, 6) = fitem->item_data.nameid; WFIFOB(fd, 8) = fitem->item_data.identify; WFIFOW(fd, 9) = fitem->bl.x; WFIFOW(fd, 11) = fitem->bl.y; WFIFOW(fd, 13) = fitem->item_data.amount; WFIFOB(fd, 15) = fitem->subx; WFIFOB(fd, 16) = fitem->suby; WFIFOSET(fd, packet_len_table[0x9d]); } /*========================================== * 場所スキルエフェクトが視界に入る *------------------------------------------ */ static int clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *unit) { int fd; struct block_list *bl; nullpo_ret(unit); fd = sd->fd; bl = map_id2bl(unit->group->src_id); memset(WFIFOP(fd, 0), 0, packet_len_table[0x1c9]); WFIFOW(fd, 0) = 0x1c9; WFIFOL(fd, 2) = unit->bl.id; WFIFOL(fd, 6) = unit->group->src_id; WFIFOW(fd, 10) = unit->bl.x; WFIFOW(fd, 12) = unit->bl.y; WFIFOB(fd, 14) = unit->group->unit_id; WFIFOB(fd, 15) = 1; WFIFOL(fd, 15 + 1) = 0; //1-4調べた限り固定 WFIFOL(fd, 15 + 5) = 0; //5-8調べた限り固定 //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 WFIFOL(fd, 15 + 13) = unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) WFIFOL(fd, 15 + 17) = 0x004f37dd; //17-20調べた限り固定 WFIFOL(fd, 15 + 21) = 0x0012f674; //21-24調べた限り固定 WFIFOL(fd, 15 + 25) = 0x0012f664; //25-28調べた限り固定 WFIFOL(fd, 15 + 29) = 0x0012f654; //29-32調べた限り固定 WFIFOL(fd, 15 + 33) = 0x77527bbc; //33-36調べた限り固定 //37-39 WFIFOB(fd, 15 + 40) = 0x2d; //40調べた限り固定 WFIFOL(fd, 15 + 41) = 0; //41-44調べた限り0固定 WFIFOL(fd, 15 + 45) = 0; //45-48調べた限り0固定 WFIFOL(fd, 15 + 49) = 0; //49-52調べた限り0固定 WFIFOL(fd, 15 + 53) = 0x0048d919; //53-56調べた限り固定 WFIFOL(fd, 15 + 57) = 0x0000003e; //57-60調べた限り固定 WFIFOL(fd, 15 + 61) = 0x0012f66c; //61-64調べた限り固定 //65-68 //69-72 if (bl) WFIFOL(fd, 15 + 73) = bl->y; //73-76術者のY座標 WFIFOL(fd, 15 + 77) = unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 WFIFOB(fd, 15 + 81) = 0xaa; //81終端文字0xaa /* Graffiti [Valaris] */ if (unit->group->unit_id == 0xb0) { WFIFOL(fd, 15) = 1; WFIFOL(fd, 16) = 1; memcpy(WFIFOP(fd, 17), unit->group->valstr, 80); } WFIFOSET(fd, packet_len_table[0x1c9]); if (unit->group->skill_id == WZ_ICEWALL) clif_set0192(fd, unit->bl.m, unit->bl.x, unit->bl.y, 5); return 0; } /*========================================== * 場所スキルエフェクトが視界から消える *------------------------------------------ */ static int clif_clearchar_skillunit(struct skill_unit *unit, int fd) { nullpo_ret(unit); WFIFOW(fd, 0) = 0x120; WFIFOL(fd, 2) = unit->bl.id; WFIFOSET(fd, packet_len_table[0x120]); if (unit->group->skill_id == WZ_ICEWALL) clif_set0192(fd, unit->bl.m, unit->bl.x, unit->bl.y, unit->val2); return 0; } /*========================================== * *------------------------------------------ */ int clif_01ac(struct block_list *bl) { uint8_t buf[32]; nullpo_ret(bl); WBUFW(buf, 0) = 0x1ac; WBUFL(buf, 2) = bl->id; clif_send(buf, packet_len_table[0x1ac], bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ static void clif_getareachar(struct block_list *bl, struct map_session_data *sd) { nullpo_retv(bl); switch (bl->type) { case BL_PC: if (sd == (struct map_session_data *) bl) break; clif_getareachar_pc(sd, (struct map_session_data *) bl); break; case BL_NPC: clif_getareachar_npc(sd, (struct npc_data *) bl); break; case BL_MOB: clif_getareachar_mob(sd, (struct mob_data *) bl); break; case BL_ITEM: clif_getareachar_item(sd, (struct flooritem_data *) bl); break; case BL_SKILL: clif_getareachar_skillunit(sd, (struct skill_unit *) bl); break; default: if (battle_config.error_log) printf("get area char ??? %d\n", bl->type); break; } } /*========================================== * *------------------------------------------ */ void clif_pcoutsight(struct block_list *bl, struct map_session_data *sd) { struct map_session_data *dstsd; nullpo_retv(bl); nullpo_retv(sd); switch (bl->type) { case BL_PC: dstsd = (struct map_session_data *) bl; if (sd != dstsd) { clif_clearchar_id(dstsd->bl.id, 0, sd->fd); clif_clearchar_id(sd->bl.id, 0, dstsd->fd); if (dstsd->chatID) { struct chat_data *cd; cd = (struct chat_data *) map_id2bl(dstsd->chatID); if (cd->usersd[0] == dstsd) clif_dispchat(cd, sd->fd); } } break; case BL_NPC: if (((struct npc_data *) bl)->npc_class != INVISIBLE_CLASS) clif_clearchar_id(bl->id, 0, sd->fd); break; case BL_MOB: clif_clearchar_id(bl->id, 0, sd->fd); break; case BL_ITEM: clif_clearflooritem((struct flooritem_data *) bl, sd->fd); break; case BL_SKILL: clif_clearchar_skillunit((struct skill_unit *) bl, sd->fd); break; } } /*========================================== * *------------------------------------------ */ void clif_pcinsight(struct block_list *bl, struct map_session_data *sd) { struct map_session_data *dstsd; nullpo_retv(bl); nullpo_retv(sd); switch (bl->type) { case BL_PC: dstsd = (struct map_session_data *) bl; if (sd != dstsd) { clif_getareachar_pc(sd, dstsd); clif_getareachar_pc(dstsd, sd); } break; case BL_NPC: clif_getareachar_npc(sd, (struct npc_data *) bl); break; case BL_MOB: clif_getareachar_mob(sd, (struct mob_data *) bl); break; case BL_ITEM: clif_getareachar_item(sd, (struct flooritem_data *) bl); break; case BL_SKILL: clif_getareachar_skillunit(sd, (struct skill_unit *) bl); break; } } /*========================================== * *------------------------------------------ */ void clif_moboutsight(struct block_list *bl, struct mob_data *md) { struct map_session_data *sd; nullpo_retv(bl); nullpo_retv(md); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { clif_clearchar_id(md->bl.id, 0, sd->fd); } } /*========================================== * *------------------------------------------ */ void clif_mobinsight(struct block_list *bl, struct mob_data *md) { struct map_session_data *sd; nullpo_retv(bl); nullpo_retv(md); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { clif_getareachar_mob(sd, md); } } /*========================================== * *------------------------------------------ */ int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, int range) { int fd; nullpo_ret(sd); fd = sd->fd; SkillID id = sd->status.skill[skillid].id; if (id == SkillID::ZERO || id == SkillID::NEGATIVE) return 0; WFIFOW(fd, 0) = 0x147; WFIFOW(fd, 2) = uint16_t(id); if (type < 0) WFIFOW(fd, 4) = skill_get_inf(id); else WFIFOW(fd, 4) = type; WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = sd->status.skill[skillid].lv; WFIFOW(fd, 10) = skill_get_sp(id, sd->status.skill[skillid].lv); if (range < 0) { range = skill_get_range(id, sd->status.skill[skillid].lv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, 12) = range; } else WFIFOW(fd, 12) = range; memset(WFIFOP(fd, 14), 0, 24); WFIFOB(fd, 38) = (sd->status.skill[skillid].lv < skill_get_max_raise(id)) ? 1 : 0; WFIFOSET(fd, packet_len_table[0x147]); return 0; } /*========================================== * スキルリストを送信する *------------------------------------------ */ int clif_skillinfoblock(struct map_session_data *sd) { int fd; int len = 4, range; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x10f; for (SkillID i : erange(SkillID(), MAX_SKILL)) { SkillID id = sd->status.skill[i].id; if (id != SkillID::ZERO && sd->tmw_version >= 1) { // [Fate] Version 1 and later don't crash because of bad skill IDs anymore WFIFOW(fd, len) = uint16_t(id); WFIFOW(fd, len + 2) = skill_get_inf(id); WFIFOW(fd, len + 4) = skill_db[i].poolflags | (sd->status. skill[i].flags & (SKILL_POOL_ACTIVATED)); WFIFOW(fd, len + 6) = sd->status.skill[i].lv; WFIFOW(fd, len + 8) = skill_get_sp(id, sd->status.skill[i].lv); range = skill_get_range(id, sd->status.skill[i].lv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, len + 10) = range; memset(WFIFOP(fd, len + 12), 0, 24); WFIFOB(fd, len + 36) = (sd->status.skill[i].lv < skill_get_max_raise(id)) ? 1 : 0; len += 37; } } WFIFOW(fd, 2) = len; WFIFOSET(fd, len); return 0; } /*========================================== * スキル割り振り通知 *------------------------------------------ */ int clif_skillup(struct map_session_data *sd, SkillID skill_num) { int range, fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x10e; WFIFOW(fd, 2) = uint16_t(skill_num); WFIFOW(fd, 4) = sd->status.skill[skill_num].lv; WFIFOW(fd, 6) = skill_get_sp(skill_num, sd->status.skill[skill_num].lv); range = skill_get_range(skill_num, sd->status.skill[skill_num].lv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, 8) = range; WFIFOB(fd, 10) = (sd->status.skill[skill_num].lv < skill_get_max_raise(sd->status.skill[skill_num].id)) ? 1 : 0; WFIFOSET(fd, packet_len_table[0x10e]); return 0; } /*========================================== * スキル詠唱エフェクトを送信する *------------------------------------------ */ int clif_skillcasting(struct block_list *bl, int src_id, int dst_id, int dst_x, int dst_y, SkillID skill_num, int casttime) { unsigned char buf[32]; WBUFW(buf, 0) = 0x13e; WBUFL(buf, 2) = src_id; WBUFL(buf, 6) = dst_id; WBUFW(buf, 10) = dst_x; WBUFW(buf, 12) = dst_y; WBUFW(buf, 14) = uint16_t(skill_num); //魔法詠唱スキル WBUFL(buf, 16) = skill_get_pl(skill_num); //属性 WBUFL(buf, 20) = casttime; //skill詠唱時間 clif_send(buf, packet_len_table[0x13e], bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ int clif_skillcastcancel(struct block_list *bl) { unsigned char buf[16]; nullpo_ret(bl); WBUFW(buf, 0) = 0x1b9; WBUFL(buf, 2) = bl->id; clif_send(buf, packet_len_table[0x1b9], bl, AREA); return 0; } /*========================================== * スキル詠唱失敗 *------------------------------------------ */ int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, int btype) { int fd; nullpo_ret(sd); fd = sd->fd; if (type == 0x4 && battle_config.display_delay_skill_fail == 0) { return 0; } WFIFOW(fd, 0) = 0x110; WFIFOW(fd, 2) = uint16_t(skill_id); WFIFOW(fd, 4) = btype; WFIFOW(fd, 6) = 0; WFIFOB(fd, 8) = 0; WFIFOB(fd, 9) = type; WFIFOSET(fd, packet_len_table[0x110]); return 0; } /*========================================== * スキル攻撃エフェクト&ダメージ *------------------------------------------ */ int clif_skill_damage(struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, SkillID skill_id, int skill_lv, int type) { unsigned char buf[64]; eptr sc_data; nullpo_ret(src); nullpo_ret(dst); sc_data = battle_get_sc_data(dst); if (type != 5 && dst->type == BL_PC && ((struct map_session_data *) dst)->special_state.infinite_endure) type = 9; if (sc_data) { if (type != 5 && sc_data[SC_ENDURE].timer != -1) type = 9; if (sc_data[SC_HALLUCINATION].timer != -1 && damage > 0) damage = damage * (5 + sc_data[SC_HALLUCINATION].val1) + MRAND(100); } WBUFW(buf, 0) = 0x1de; WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFL(buf, 8) = dst->id; WBUFL(buf, 12) = tick; WBUFL(buf, 16) = sdelay; WBUFL(buf, 20) = ddelay; WBUFL(buf, 24) = damage; WBUFW(buf, 28) = skill_lv; WBUFW(buf, 30) = div; WBUFB(buf, 32) = (type > 0) ? type : skill_get_hit(skill_id); clif_send(buf, packet_len_table[0x1de], src, AREA); return 0; } /*========================================== * 支援/回復スキルエフェクト *------------------------------------------ */ int clif_skill_nodamage(struct block_list *src, struct block_list *dst, SkillID skill_id, int heal, int fail) { unsigned char buf[32]; nullpo_ret(src); nullpo_ret(dst); WBUFW(buf, 0) = 0x11a; WBUFW(buf, 2) = uint16_t(skill_id); WBUFW(buf, 4) = (heal > 0x7fff) ? 0x7fff : heal; WBUFL(buf, 6) = dst->id; WBUFL(buf, 10) = src->id; WBUFB(buf, 14) = fail; clif_send(buf, packet_len_table[0x11a], src, AREA); return 0; } /*========================================== * 場所スキルエフェクト *------------------------------------------ */ int clif_skill_poseffect(struct block_list *src, SkillID skill_id, int val, int x, int y, int tick) { unsigned char buf[32]; nullpo_ret(src); WBUFW(buf, 0) = 0x117; WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFW(buf, 8) = val; WBUFW(buf, 10) = x; WBUFW(buf, 12) = y; WBUFL(buf, 14) = tick; clif_send(buf, packet_len_table[0x117], src, AREA); return 0; } /*========================================== * 場所スキルエフェクト表示 *------------------------------------------ */ int clif_skill_setunit(struct skill_unit *unit) { unsigned char buf[128]; struct block_list *bl; nullpo_ret(unit); bl = map_id2bl(unit->group->src_id); memset(WBUFP(buf, 0), 0, packet_len_table[0x1c9]); WBUFW(buf, 0) = 0x1c9; WBUFL(buf, 2) = unit->bl.id; WBUFL(buf, 6) = unit->group->src_id; WBUFW(buf, 10) = unit->bl.x; WBUFW(buf, 12) = unit->bl.y; WBUFB(buf, 14) = unit->group->unit_id; WBUFB(buf, 15) = 1; WBUFL(buf, 15 + 1) = 0; //1-4調べた限り固定 WBUFL(buf, 15 + 5) = 0; //5-8調べた限り固定 //9-12マップごとで一定の77-80とはまた違う4バイトのかなり大きな数字 WBUFL(buf, 15 + 13) = unit->bl.y - 0x12; //13-16ユニットのY座標-18っぽい(Y:17でFF FF FF FF) WBUFL(buf, 15 + 17) = 0x004f37dd; //17-20調べた限り固定(0x1b2で0x004fdbddだった) WBUFL(buf, 15 + 21) = 0x0012f674; //21-24調べた限り固定 WBUFL(buf, 15 + 25) = 0x0012f664; //25-28調べた限り固定 WBUFL(buf, 15 + 29) = 0x0012f654; //29-32調べた限り固定 WBUFL(buf, 15 + 33) = 0x77527bbc; //33-36調べた限り固定 //37-39 WBUFB(buf, 15 + 40) = 0x2d; //40調べた限り固定 WBUFL(buf, 15 + 41) = 0; //41-44調べた限り0固定 WBUFL(buf, 15 + 45) = 0; //45-48調べた限り0固定 WBUFL(buf, 15 + 49) = 0; //49-52調べた限り0固定 WBUFL(buf, 15 + 53) = 0x0048d919; //53-56調べた限り固定(0x01b2で0x00495119だった) WBUFL(buf, 15 + 57) = 0x0000003e; //57-60調べた限り固定 WBUFL(buf, 15 + 61) = 0x0012f66c; //61-64調べた限り固定 //65-68 //69-72 if (bl) WBUFL(buf, 15 + 73) = bl->y; //73-76術者のY座標 WBUFL(buf, 15 + 77) = unit->bl.m; //77-80マップIDかなぁ?かなり2バイトで足りそうな数字 WBUFB(buf, 15 + 81) = 0xaa; //81終端文字0xaa /* Graffiti [Valaris] */ if (unit->group->unit_id == 0xb0) { WBUFL(buf, 15) = 1; WBUFL(buf, 16) = 1; memcpy(WBUFP(buf, 17), unit->group->valstr, 80); } clif_send(buf, packet_len_table[0x1c9], &unit->bl, AREA); return 0; } /*========================================== * 場所スキルエフェクト削除 *------------------------------------------ */ int clif_skill_delunit(struct skill_unit *unit) { unsigned char buf[16]; nullpo_ret(unit); WBUFW(buf, 0) = 0x120; WBUFL(buf, 2) = unit->bl.id; clif_send(buf, packet_len_table[0x120], &unit->bl, AREA); return 0; } /*========================================== * ワープ場所選択 *------------------------------------------ */ int clif_skill_warppoint(struct map_session_data *sd, SkillID skill_num, const char *map1, const char *map2, const char *map3, const char *map4) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x11c; WFIFOW(fd, 2) = uint16_t(skill_num); memcpy(WFIFOP(fd, 4), map1, 16); memcpy(WFIFOP(fd, 20), map2, 16); memcpy(WFIFOP(fd, 36), map3, 16); memcpy(WFIFOP(fd, 52), map4, 16); WFIFOSET(fd, packet_len_table[0x11c]); return 0; } /*========================================== * メモ応答 *------------------------------------------ */ int clif_skill_memo(struct map_session_data *sd, int flag) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x11e; WFIFOB(fd, 2) = flag; WFIFOSET(fd, packet_len_table[0x11e]); return 0; } int clif_skill_teleportmessage(struct map_session_data *sd, int flag) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x189; WFIFOW(fd, 2) = flag; WFIFOSET(fd, packet_len_table[0x189]); return 0; } /*========================================== * モンスター情報 *------------------------------------------ */ int clif_skill_estimation(struct map_session_data *sd, struct block_list *dst) { struct mob_data *md; unsigned char buf[64]; int i; nullpo_ret(sd); nullpo_ret(dst); if (dst->type != BL_MOB) return 0; if ((md = (struct mob_data *) dst) == NULL) return 0; WBUFW(buf, 0) = 0x18c; WBUFW(buf, 2) = mob_get_viewclass(md->mob_class); WBUFW(buf, 4) = mob_db[md->mob_class].lv; WBUFW(buf, 6) = mob_db[md->mob_class].size; WBUFL(buf, 8) = md->hp; WBUFW(buf, 12) = battle_get_def2(&md->bl); WBUFW(buf, 14) = mob_db[md->mob_class].race; WBUFW(buf, 16) = battle_get_mdef2(&md->bl) - (mob_db[md->mob_class].vit >> 1); WBUFW(buf, 18) = battle_get_elem_type(&md->bl); for (i = 0; i < 9; i++) WBUFB(buf, 20 + i) = battle_attr_fix(100, i + 1, md->def_ele); if (sd->status.party_id > 0) clif_send(buf, packet_len_table[0x18c], &sd->bl, PARTY_AREA); else { memcpy(WFIFOP(sd->fd, 0), buf, packet_len_table[0x18c]); WFIFOSET(sd->fd, packet_len_table[0x18c]); } return 0; } /*========================================== * 状態異常アイコン/メッセージ表示 *------------------------------------------ */ int clif_status_change(struct block_list *bl, StatusChange type, int flag) { unsigned char buf[16]; nullpo_ret(bl); WBUFW(buf, 0) = 0x0196; WBUFW(buf, 2) = uint16_t(type); WBUFL(buf, 4) = bl->id; WBUFB(buf, 8) = flag; clif_send(buf, packet_len_table[0x196], bl, AREA); return 0; } /*========================================== * Send message (modified by [Yor]) *------------------------------------------ */ int clif_displaymessage(int fd, const char *mes) { int len_mes = strlen(mes); if (len_mes > 0) { // don't send a void message (it's not displaying on the client chat). @help can send void line. WFIFOW(fd, 0) = 0x8e; WFIFOW(fd, 2) = 5 + len_mes; // 4 + len + NULL teminate memcpy(WFIFOP(fd, 4), mes, len_mes + 1); WFIFOSET(fd, 5 + len_mes); } return 0; } /*========================================== * 天の声を送信する *------------------------------------------ */ int clif_GMmessage(struct block_list *bl, const char *mes, int len, int flag) { unsigned char lbuf[255]; unsigned char *buf = ((len + 16) >= sizeof(lbuf)) ? (unsigned char*)malloc(len + 16) : lbuf; int lp = (flag & 0x10) ? 8 : 4; WBUFW(buf, 0) = 0x9a; WBUFW(buf, 2) = len + lp; WBUFL(buf, 4) = 0x65756c62; memcpy(WBUFP(buf, lp), mes, len); flag &= 0x07; clif_send(buf, WBUFW(buf, 2), bl, (flag == 1) ? ALL_SAMEMAP : (flag == 2) ? AREA : (flag == 3) ? SELF : ALL_CLIENT); if (buf != lbuf) free(buf); return 0; } /*========================================== * HPSP回復エフェクトを送信する *------------------------------------------ */ int clif_heal(int fd, int type, int val) { WFIFOW(fd, 0) = 0x13d; WFIFOW(fd, 2) = type; WFIFOW(fd, 4) = val; WFIFOSET(fd, packet_len_table[0x13d]); return 0; } /*========================================== * 復活する *------------------------------------------ */ int clif_resurrection(struct block_list *bl, int type) { unsigned char buf[16]; nullpo_ret(bl); if (bl->type == BL_PC) { // disguises [Valaris] struct map_session_data *sd = ((struct map_session_data *) bl); if (sd && sd->disguise > 23 && sd->disguise < 4001) clif_spawnpc(sd); } WBUFW(buf, 0) = 0x148; WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = type; clif_send(buf, packet_len_table[0x148], bl, type == 1 ? AREA : AREA_WOS); return 0; } /*========================================== * PVP実装?(仮) *------------------------------------------ */ int clif_set0199(int fd, int type) { WFIFOW(fd, 0) = 0x199; WFIFOW(fd, 2) = type; WFIFOSET(fd, packet_len_table[0x199]); return 0; } /*========================================== * PVP実装?(仮) *------------------------------------------ */ int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum, int type) { nullpo_ret(sd); if (map[sd->bl.m].flag.nopvp) return 0; if (type == 2) { WFIFOW(sd->fd, 0) = 0x19a; WFIFOL(sd->fd, 2) = sd->bl.id; if (pvprank <= 0) pc_calc_pvprank(sd); WFIFOL(sd->fd, 6) = pvprank; WFIFOL(sd->fd, 10) = pvpnum; WFIFOSET(sd->fd, packet_len_table[0x19a]); } else { uint8_t buf[32]; WBUFW(buf, 0) = 0x19a; WBUFL(buf, 2) = sd->bl.id; if (bool(sd->status.option & Option::REAL_ANY_HIDE)) WBUFL(buf, 6) = -1; else if (pvprank <= 0) pc_calc_pvprank(sd); WBUFL(buf, 6) = pvprank; WBUFL(buf, 10) = pvpnum; if (!type) clif_send(buf, packet_len_table[0x19a], &sd->bl, AREA); else clif_send(buf, packet_len_table[0x19a], &sd->bl, ALL_SAMEMAP); } return 0; } /*========================================== * *------------------------------------------ */ int clif_send0199(int m, int type) { struct block_list bl; uint8_t buf[16]; bl.m = m; WBUFW(buf, 0) = 0x199; WBUFW(buf, 2) = type; clif_send(buf, packet_len_table[0x199], &bl, ALL_SAMEMAP); return 0; } /*========================================== * 精錬エフェクトを送信する *------------------------------------------ */ int clif_refine(int fd, struct map_session_data *, int fail, int index, int val) { WFIFOW(fd, 0) = 0x188; WFIFOW(fd, 2) = fail; WFIFOW(fd, 4) = index + 2; WFIFOW(fd, 6) = val; WFIFOSET(fd, packet_len_table[0x188]); return 0; } /*========================================== * Wisp/page is transmitted to the destination player *------------------------------------------ */ int clif_wis_message(int fd, const char *nick, const char *mes, int mes_len) // R 0097 .w .24B .?B { WFIFOW(fd, 0) = 0x97; WFIFOW(fd, 2) = mes_len + 24 + 4; memcpy(WFIFOP(fd, 4), nick, 24); memcpy(WFIFOP(fd, 28), mes, mes_len); WFIFOSET(fd, WFIFOW(fd, 2)); return 0; } /*========================================== * The transmission result of Wisp/page is transmitted to the source player *------------------------------------------ */ int clif_wis_end(int fd, int flag) // R 0098 .B: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target { WFIFOW(fd, 0) = 0x98; WFIFOW(fd, 2) = flag; WFIFOSET(fd, packet_len_table[0x98]); return 0; } /*========================================== * キャラID名前引き結果を送信する *------------------------------------------ */ int clif_solved_charname(struct map_session_data *sd, int char_id) { char *p = map_charid2nick(char_id); int fd; nullpo_ret(sd); fd = sd->fd; if (p != NULL) { WFIFOW(fd, 0) = 0x194; WFIFOL(fd, 2) = char_id; memcpy(WFIFOP(fd, 6), p, 24); WFIFOSET(fd, packet_len_table[0x194]); } else { map_reqchariddb(sd, char_id); chrif_searchcharid(char_id); } return 0; } /*========================================== * 鑑定可能アイテムリスト送信 *------------------------------------------ */ int clif_item_identify_list(struct map_session_data *sd) { int i, c; int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x177; for (i = c = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify != 1) { WFIFOW(fd, c * 2 + 4) = i + 2; c++; } } if (c > 0) { WFIFOW(fd, 2) = c * 2 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * 修理可能アイテムリスト送信 * ※実際のパケットがわからないので動作しません *------------------------------------------ */ int clif_item_repair_list(struct map_session_data *sd) { int i, c; int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x0; for (i = c = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].broken != 0) { WFIFOW(fd, c * 2 + 4) = i + 2; c++; } } if (c > 0) { WFIFOW(fd, 2) = c * 2 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * アイテムによる一時的なスキル効果 *------------------------------------------ */ int clif_item_skill(struct map_session_data *sd, SkillID skillid, int skilllv, const char *name) { int range, fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x147; WFIFOW(fd, 2) = uint16_t(skillid); WFIFOW(fd, 4) = skill_get_inf(skillid); WFIFOW(fd, 6) = 0; WFIFOW(fd, 8) = skilllv; WFIFOW(fd, 10) = skill_get_sp(skillid, skilllv); range = skill_get_range(skillid, skilllv); if (range < 0) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd, 12) = range; memcpy(WFIFOP(fd, 14), name, 24); WFIFOB(fd, 38) = 0; WFIFOSET(fd, packet_len_table[0x147]); return 0; } /*========================================== * カートにアイテム追加 *------------------------------------------ */ int clif_cart_additem(struct map_session_data *sd, int n, int amount, int) { int view, j, fd; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); if (n < 0 || n >= MAX_CART || sd->status.cart[n].nameid <= 0) return 1; WBUFW(buf, 0) = 0x124; WBUFW(buf, 2) = n + 2; WBUFL(buf, 4) = amount; if ((view = itemdb_viewid(sd->status.cart[n].nameid)) > 0) WBUFW(buf, 8) = view; else WBUFW(buf, 8) = sd->status.cart[n].nameid; WBUFB(buf, 10) = sd->status.cart[n].identify; if (sd->status.cart[n].broken == 1) //is weapon broken [Valaris] WBUFB(buf, 11) = 1; else WBUFB(buf, 11) = sd->status.cart[n].attribute; WBUFB(buf, 12) = sd->status.cart[n].refine; if (sd->status.cart[n].card[0] == 0x00ff || sd->status.cart[n].card[0] == 0x00fe || sd->status.cart[n].card[0] == (short) 0xff00) { WBUFW(buf, 13) = sd->status.cart[n].card[0]; WBUFW(buf, 15) = sd->status.cart[n].card[1]; WBUFW(buf, 17) = sd->status.cart[n].card[2]; WBUFW(buf, 19) = sd->status.cart[n].card[3]; } else { if (sd->status.cart[n].card[0] > 0 && (j = itemdb_viewid(sd->status.cart[n].card[0])) > 0) WBUFW(buf, 13) = j; else WBUFW(buf, 13) = sd->status.cart[n].card[0]; if (sd->status.cart[n].card[1] > 0 && (j = itemdb_viewid(sd->status.cart[n].card[1])) > 0) WBUFW(buf, 15) = j; else WBUFW(buf, 15) = sd->status.cart[n].card[1]; if (sd->status.cart[n].card[2] > 0 && (j = itemdb_viewid(sd->status.cart[n].card[2])) > 0) WBUFW(buf, 17) = j; else WBUFW(buf, 17) = sd->status.cart[n].card[2]; if (sd->status.cart[n].card[3] > 0 && (j = itemdb_viewid(sd->status.cart[n].card[3])) > 0) WBUFW(buf, 19) = j; else WBUFW(buf, 19) = sd->status.cart[n].card[3]; } WFIFOSET(fd, packet_len_table[0x124]); return 0; } /*========================================== * カートからアイテム削除 *------------------------------------------ */ int clif_cart_delitem(struct map_session_data *sd, int n, int amount) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x125; WFIFOW(fd, 2) = n + 2; WFIFOL(fd, 4) = amount; WFIFOSET(fd, packet_len_table[0x125]); return 0; } /*========================================== * カートのアイテムリスト *------------------------------------------ */ int clif_cart_itemlist(struct map_session_data *sd) { struct item_data *id; int i, n, fd; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0x1ef; for (i = 0, n = 0; i < MAX_CART; i++) { if (sd->status.cart[i].nameid <= 0) continue; id = itemdb_search(sd->status.cart[i].nameid); if (itemdb_isequip2(id)) continue; WBUFW(buf, n * 18 + 4) = i + 2; if (id->view_id > 0) WBUFW(buf, n * 18 + 6) = id->view_id; else WBUFW(buf, n * 18 + 6) = sd->status.cart[i].nameid; WBUFB(buf, n * 18 + 8) = id->type; WBUFB(buf, n * 18 + 9) = sd->status.cart[i].identify; WBUFW(buf, n * 18 + 10) = sd->status.cart[i].amount; WBUFW(buf, n * 18 + 12) = 0; WBUFW(buf, n * 18 + 14) = sd->status.cart[i].card[0]; WBUFW(buf, n * 18 + 16) = sd->status.cart[i].card[1]; WBUFW(buf, n * 18 + 18) = sd->status.cart[i].card[2]; WBUFW(buf, n * 18 + 20) = sd->status.cart[i].card[3]; n++; } if (n) { WBUFW(buf, 2) = 4 + n * 18; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * カートの装備品リスト *------------------------------------------ */ int clif_cart_equiplist(struct map_session_data *sd) { struct item_data *id; int i, j, n, fd; unsigned char *buf; nullpo_ret(sd); fd = sd->fd; buf = WFIFOP(fd, 0); WBUFW(buf, 0) = 0x122; for (i = 0, n = 0; i < MAX_INVENTORY; i++) { if (sd->status.cart[i].nameid <= 0) continue; id = itemdb_search(sd->status.cart[i].nameid); if (!itemdb_isequip2(id)) continue; WBUFW(buf, n * 20 + 4) = i + 2; if (id->view_id > 0) WBUFW(buf, n * 20 + 6) = id->view_id; else WBUFW(buf, n * 20 + 6) = sd->status.cart[i].nameid; WBUFB(buf, n * 20 + 8) = id->type; WBUFB(buf, n * 20 + 9) = sd->status.cart[i].identify; WBUFW(buf, n * 20 + 10) = id->equip; WBUFW(buf, n * 20 + 12) = sd->status.cart[i].equip; if (sd->status.cart[i].broken == 1) WBUFB(buf, n * 20 + 14) = 1; //is weapon broken [Valaris] else WBUFB(buf, n * 20 + 14) = sd->status.cart[i].attribute; WBUFB(buf, n * 20 + 15) = sd->status.cart[i].refine; if (sd->status.cart[i].card[0] == 0x00ff || sd->status.cart[i].card[0] == 0x00fe || sd->status.cart[i].card[0] == (short) 0xff00) { WBUFW(buf, n * 20 + 16) = sd->status.cart[i].card[0]; WBUFW(buf, n * 20 + 18) = sd->status.cart[i].card[1]; WBUFW(buf, n * 20 + 20) = sd->status.cart[i].card[2]; WBUFW(buf, n * 20 + 22) = sd->status.cart[i].card[3]; } else { if (sd->status.cart[i].card[0] > 0 && (j = itemdb_viewid(sd->status.cart[i].card[0])) > 0) WBUFW(buf, n * 20 + 16) = j; else WBUFW(buf, n * 20 + 16) = sd->status.cart[i].card[0]; if (sd->status.cart[i].card[1] > 0 && (j = itemdb_viewid(sd->status.cart[i].card[1])) > 0) WBUFW(buf, n * 20 + 18) = j; else WBUFW(buf, n * 20 + 18) = sd->status.cart[i].card[1]; if (sd->status.cart[i].card[2] > 0 && (j = itemdb_viewid(sd->status.cart[i].card[2])) > 0) WBUFW(buf, n * 20 + 20) = j; else WBUFW(buf, n * 20 + 20) = sd->status.cart[i].card[2]; if (sd->status.cart[i].card[3] > 0 && (j = itemdb_viewid(sd->status.cart[i].card[3])) > 0) WBUFW(buf, n * 20 + 22) = j; else WBUFW(buf, n * 20 + 22) = sd->status.cart[i].card[3]; } n++; } if (n) { WBUFW(buf, 2) = 4 + n * 20; WFIFOSET(fd, WFIFOW(fd, 2)); } return 0; } /*========================================== * パーティ作成完了 * Relay the result of party creation. * * (R 00fa .B) * * flag: * 0 The party was created. * 1 The party name is invalid/taken. * 2 The character is already in a party. *------------------------------------------ */ int clif_party_created(struct map_session_data *sd, int flag) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xfa; WFIFOB(fd, 2) = flag; WFIFOSET(fd, packet_len_table[0xfa]); return 0; } /*========================================== * パーティ情報送信 *------------------------------------------ */ int clif_party_info(struct party *p, int fd) { unsigned char buf[1024]; int i, c; struct map_session_data *sd = NULL; nullpo_ret(p); WBUFW(buf, 0) = 0xfb; memcpy(WBUFP(buf, 4), p->name, 24); for (i = c = 0; i < MAX_PARTY; i++) { struct party_member *m = &p->member[i]; if (m->account_id > 0) { if (sd == NULL) sd = m->sd; WBUFL(buf, 28 + c * 46) = m->account_id; memcpy(WBUFP(buf, 28 + c * 46 + 4), m->name, 24); memcpy(WBUFP(buf, 28 + c * 46 + 28), m->map, 16); WBUFB(buf, 28 + c * 46 + 44) = (m->leader) ? 0 : 1; WBUFB(buf, 28 + c * 46 + 45) = (m->online) ? 0 : 1; c++; } } WBUFW(buf, 2) = 28 + c * 46; if (fd >= 0) { // fdが設定されてるならそれに送る memcpy(WFIFOP(fd, 0), buf, WBUFW(buf, 2)); WFIFOSET(fd, WFIFOW(fd, 2)); return 9; } if (sd != NULL) clif_send(buf, WBUFW(buf, 2), &sd->bl, PARTY); return 0; } /*========================================== * パーティ勧誘 * Relay a party invitation. * * (R 00fe .l .24B) *------------------------------------------ */ int clif_party_invite(struct map_session_data *sd, struct map_session_data *tsd) { int fd; struct party *p; nullpo_ret(sd); nullpo_ret(tsd); fd = tsd->fd; if (!(p = party_search(sd->status.party_id))) return 0; WFIFOW(fd, 0) = 0xfe; WFIFOL(fd, 2) = sd->status.account_id; memcpy(WFIFOP(fd, 6), p->name, 24); WFIFOSET(fd, packet_len_table[0xfe]); return 0; } /*========================================== * パーティ勧誘結果 * Relay the response to a party invitation. * * (R 00fd .24B .B) * * flag: * 0 The character is already in a party. * 1 The invitation was rejected. * 2 The invitation was accepted. * 3 The party is full. * 4 The character is in the same party. *------------------------------------------ */ int clif_party_inviteack(struct map_session_data *sd, const char *nick, int flag) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xfd; memcpy(WFIFOP(fd, 2), nick, 24); WFIFOB(fd, 26) = flag; WFIFOSET(fd, packet_len_table[0xfd]); return 0; } /*========================================== * パーティ設定送信 * flag & 0x001=exp変更ミス * 0x010=item変更ミス * 0x100=一人にのみ送信 *------------------------------------------ */ int clif_party_option(struct party *p, struct map_session_data *sd, int flag) { unsigned char buf[16]; nullpo_ret(p); // if(battle_config.etc_log) // printf("clif_party_option: %d %d %d\n",p->exp,p->item,flag); if (sd == NULL && flag == 0) { int i; for (i = 0; i < MAX_PARTY; i++) if ((sd = map_id2sd(p->member[i].account_id)) != NULL) break; } if (sd == NULL) return 0; WBUFW(buf, 0) = 0x101; WBUFW(buf, 2) = ((flag & 0x01) ? 2 : p->exp); WBUFW(buf, 4) = ((flag & 0x10) ? 2 : p->item); if (flag == 0) clif_send(buf, packet_len_table[0x101], &sd->bl, PARTY); else { memcpy(WFIFOP(sd->fd, 0), buf, packet_len_table[0x101]); WFIFOSET(sd->fd, packet_len_table[0x101]); } return 0; } /*========================================== * パーティ脱退(脱退前に呼ぶこと) *------------------------------------------ */ int clif_party_leaved(struct party *p, struct map_session_data *sd, int account_id, const char *name, int flag) { unsigned char buf[64]; int i; nullpo_ret(p); WBUFW(buf, 0) = 0x105; WBUFL(buf, 2) = account_id; memcpy(WBUFP(buf, 6), name, 24); WBUFB(buf, 30) = flag & 0x0f; if ((flag & 0xf0) == 0) { if (sd == NULL) for (i = 0; i < MAX_PARTY; i++) if ((sd = p->member[i].sd) != NULL) break; if (sd != NULL) clif_send(buf, packet_len_table[0x105], &sd->bl, PARTY); } else if (sd != NULL) { memcpy(WFIFOP(sd->fd, 0), buf, packet_len_table[0x105]); WFIFOSET(sd->fd, packet_len_table[0x105]); } return 0; } /*========================================== * パーティメッセージ送信 *------------------------------------------ */ int clif_party_message(struct party *p, int account_id, const char *mes, int len) { struct map_session_data *sd; int i; nullpo_ret(p); for (i = 0; i < MAX_PARTY; i++) { if ((sd = p->member[i].sd) != NULL) break; } if (sd != NULL) { unsigned char buf[1024]; WBUFW(buf, 0) = 0x109; WBUFW(buf, 2) = len + 8; WBUFL(buf, 4) = account_id; memcpy(WBUFP(buf, 8), mes, len); clif_send(buf, len + 8, &sd->bl, PARTY); } return 0; } /*========================================== * パーティ座標通知 *------------------------------------------ */ int clif_party_xy(struct party *, struct map_session_data *sd) { unsigned char buf[16]; nullpo_ret(sd); WBUFW(buf, 0) = 0x107; WBUFL(buf, 2) = sd->status.account_id; WBUFW(buf, 6) = sd->bl.x; WBUFW(buf, 8) = sd->bl.y; clif_send(buf, packet_len_table[0x107], &sd->bl, PARTY_SAMEMAP_WOS); // if(battle_config.etc_log) // printf("clif_party_xy %d\n",sd->status.account_id); return 0; } /*========================================== * パーティHP通知 *------------------------------------------ */ int clif_party_hp(struct party *, struct map_session_data *sd) { unsigned char buf[16]; nullpo_ret(sd); WBUFW(buf, 0) = 0x106; WBUFL(buf, 2) = sd->status.account_id; WBUFW(buf, 6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp; WBUFW(buf, 8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp; clif_send(buf, packet_len_table[0x106], &sd->bl, PARTY_AREA_WOS); // if(battle_config.etc_log) // printf("clif_party_hp %d\n",sd->status.account_id); return 0; } /*========================================== * 攻撃するために移動が必要 *------------------------------------------ */ int clif_movetoattack(struct map_session_data *sd, struct block_list *bl) { int fd; nullpo_ret(sd); nullpo_ret(bl); fd = sd->fd; WFIFOW(fd, 0) = 0x139; WFIFOL(fd, 2) = bl->id; WFIFOW(fd, 6) = bl->x; WFIFOW(fd, 8) = bl->y; WFIFOW(fd, 10) = sd->bl.x; WFIFOW(fd, 12) = sd->bl.y; WFIFOW(fd, 14) = sd->attackrange; WFIFOSET(fd, packet_len_table[0x139]); return 0; } /*========================================== * 製造エフェクト *------------------------------------------ */ int clif_produceeffect(struct map_session_data *sd, int flag, int nameid) { int view, fd; nullpo_ret(sd); fd = sd->fd; // 名前の登録と送信を先にしておく if (map_charid2nick(sd->status.char_id) == NULL) map_addchariddb(sd->status.char_id, sd->status.name); clif_solved_charname(sd, sd->status.char_id); WFIFOW(fd, 0) = 0x18f; WFIFOW(fd, 2) = flag; if ((view = itemdb_viewid(nameid)) > 0) WFIFOW(fd, 4) = view; else WFIFOW(fd, 4) = nameid; WFIFOSET(fd, packet_len_table[0x18f]); return 0; } /*========================================== * オートスペル リスト送信 *------------------------------------------ */ int clif_autospell(struct map_session_data *sd, int skilllv) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x1cd; if (skilllv > 0 && pc_checkskill(sd, MG_NAPALMBEAT) > 0) WFIFOL(fd, 2) = uint16_t(MG_NAPALMBEAT); else WFIFOL(fd, 2) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_COLDBOLT) > 0) WFIFOL(fd, 6) = uint16_t(MG_COLDBOLT); else WFIFOL(fd, 6) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_FIREBOLT) > 0) WFIFOL(fd, 10) = uint16_t(MG_FIREBOLT); else WFIFOL(fd, 10) = 0x00000000; if (skilllv > 1 && pc_checkskill(sd, MG_LIGHTNINGBOLT) > 0) WFIFOL(fd, 14) = uint16_t(MG_LIGHTNINGBOLT); else WFIFOL(fd, 14) = 0x00000000; if (skilllv > 4 && pc_checkskill(sd, MG_SOULSTRIKE) > 0) WFIFOL(fd, 18) = uint16_t(MG_SOULSTRIKE); else WFIFOL(fd, 18) = 0x00000000; if (skilllv > 7 && pc_checkskill(sd, MG_FIREBALL) > 0) WFIFOL(fd, 22) = uint16_t(MG_FIREBALL); else WFIFOL(fd, 22) = 0x00000000; if (skilllv > 9 && pc_checkskill(sd, MG_FROSTDIVER) > 0) WFIFOL(fd, 26) = uint16_t(MG_FROSTDIVER); else WFIFOL(fd, 26) = 0x00000000; WFIFOSET(fd, packet_len_table[0x1cd]); return 0; } /*========================================== * ディボーションの青い糸 *------------------------------------------ */ int clif_devotion(struct map_session_data *sd, int) { unsigned char buf[56]; int n; nullpo_ret(sd); WBUFW(buf, 0) = 0x1cf; WBUFL(buf, 2) = sd->bl.id; // WBUFL(buf,6)=target; for (n = 0; n < 5; n++) WBUFL(buf, 6 + 4 * n) = sd->dev.val2[n]; // WBUFL(buf,10+4*n)=0; WBUFB(buf, 26) = 8; WBUFB(buf, 27) = 0; clif_send(buf, packet_len_table[0x1cf], &sd->bl, AREA); return 0; } /*========================================== * 氣球 *------------------------------------------ */ int clif_spiritball(struct map_session_data *sd) { unsigned char buf[16]; nullpo_ret(sd); WBUFW(buf, 0) = 0x1d0; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->spiritball; clif_send(buf, packet_len_table[0x1d0], &sd->bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ int clif_combo_delay(struct block_list *bl, int wait) { unsigned char buf[32]; nullpo_ret(bl); WBUFW(buf, 0) = 0x1d2; WBUFL(buf, 2) = bl->id; WBUFL(buf, 6) = wait; clif_send(buf, packet_len_table[0x1d2], bl, AREA); return 0; } /*========================================== *白刃取り *------------------------------------------ */ int clif_bladestop(struct block_list *src, struct block_list *dst, int boolean) { unsigned char buf[32]; nullpo_ret(src); nullpo_ret(dst); WBUFW(buf, 0) = 0x1d1; WBUFL(buf, 2) = src->id; WBUFL(buf, 6) = dst->id; WBUFL(buf, 10) = boolean; clif_send(buf, packet_len_table[0x1d1], src, AREA); return 0; } /*========================================== * *------------------------------------------ */ int clif_changemapcell(int m, int x, int y, int cell_type, int type) { struct block_list bl; uint8_t buf[32]; bl.m = m; bl.x = x; bl.y = y; WBUFW(buf, 0) = 0x192; WBUFW(buf, 2) = x; WBUFW(buf, 4) = y; WBUFW(buf, 6) = cell_type; memcpy(WBUFP(buf, 8), map[m].name, 16); if (!type) clif_send(buf, packet_len_table[0x192], &bl, AREA); else clif_send(buf, packet_len_table[0x192], &bl, ALL_SAMEMAP); return 0; } /*========================================== * MVPエフェクト *------------------------------------------ */ int clif_mvp_effect(struct map_session_data *sd) { unsigned char buf[16]; nullpo_ret(sd); WBUFW(buf, 0) = 0x10c; WBUFL(buf, 2) = sd->bl.id; clif_send(buf, packet_len_table[0x10c], &sd->bl, AREA); return 0; } /*========================================== * MVPアイテム所得 *------------------------------------------ */ int clif_mvp_item(struct map_session_data *sd, int nameid) { int view, fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x10a; if ((view = itemdb_viewid(nameid)) > 0) WFIFOW(fd, 2) = view; else WFIFOW(fd, 2) = nameid; WFIFOSET(fd, packet_len_table[0x10a]); return 0; } /*========================================== * MVP経験値所得 *------------------------------------------ */ int clif_mvp_exp(struct map_session_data *sd, int exp) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0x10b; WFIFOL(fd, 2) = exp; WFIFOSET(fd, packet_len_table[0x10b]); return 0; } /*========================================== * エモーション *------------------------------------------ */ void clif_emotion(struct block_list *bl, int type) { unsigned char buf[8]; nullpo_retv(bl); WBUFW(buf, 0) = 0xc0; WBUFL(buf, 2) = bl->id; WBUFB(buf, 6) = type; clif_send(buf, packet_len_table[0xc0], bl, AREA); } static void clif_emotion_towards(struct block_list *bl, struct block_list *target, int type) { unsigned char buf[8]; int len = packet_len_table[0xc0]; struct map_session_data *sd = (struct map_session_data *) target; nullpo_retv(bl); nullpo_retv(target); if (target->type != BL_PC) return; WBUFW(buf, 0) = 0xc0; WBUFL(buf, 2) = bl->id; WBUFB(buf, 6) = type; memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } /*========================================== * トーキーボックス *------------------------------------------ */ void clif_talkiebox(struct block_list *bl, const char *talkie) { unsigned char buf[86]; nullpo_retv(bl); WBUFW(buf, 0) = 0x191; WBUFL(buf, 2) = bl->id; memcpy(WBUFP(buf, 6), talkie, 80); clif_send(buf, packet_len_table[0x191], bl, AREA); } /*========================================== * 結婚エフェクト *------------------------------------------ */ void clif_wedding_effect(struct block_list *bl) { unsigned char buf[6]; nullpo_retv(bl); WBUFW(buf, 0) = 0x1ea; WBUFL(buf, 2) = bl->id; clif_send(buf, packet_len_table[0x1ea], bl, AREA); } /*========================================== * 座る *------------------------------------------ */ void clif_sitting(int, struct map_session_data *sd) { unsigned char buf[64]; nullpo_retv(sd); WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 26) = 2; clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); } /*========================================== * *------------------------------------------ */ int clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len) { unsigned char lbuf[255]; unsigned char *buf = (len + 32 >= sizeof(lbuf)) ? (unsigned char *)malloc(len + 32) : lbuf; nullpo_ret(sd); WBUFW(buf, 0) = 0x17f; WBUFW(buf, 2) = len + 8; memcpy(WBUFP(buf, 4), mes, len + 4); clif_send(buf, WBUFW(buf, 2), &sd->bl, SELF); if (buf != lbuf) free(buf); return 0; } /*========================================== * *------------------------------------------ */ static int clif_GM_kickack(struct map_session_data *sd, int id) { int fd; nullpo_ret(sd); fd = sd->fd; WFIFOW(fd, 0) = 0xcd; WFIFOL(fd, 2) = id; WFIFOSET(fd, packet_len_table[0xcd]); return 0; } static void clif_parse_QuitGame(int fd, struct map_session_data *sd); int clif_GM_kick(struct map_session_data *sd, struct map_session_data *tsd, int type) { nullpo_ret(tsd); if (type) clif_GM_kickack(sd, tsd->status.account_id); tsd->opt1 = Opt1::ZERO; tsd->opt2 = Opt2::ZERO; clif_parse_QuitGame(tsd->fd, tsd); return 0; } /*========================================== * サウンドエフェクト *------------------------------------------ */ void clif_soundeffect(struct map_session_data *sd, struct block_list *bl, const char *name, int type) { int fd; nullpo_retv(sd); nullpo_retv(bl); fd = sd->fd; WFIFOW(fd, 0) = 0x1d3; memcpy(WFIFOP(fd, 2), name, 24); WFIFOB(fd, 26) = type; WFIFOL(fd, 27) = 0; WFIFOL(fd, 31) = bl->id; WFIFOSET(fd, packet_len_table[0x1d3]); return; } // displaying special effects (npcs, weather, etc) [Valaris] int clif_specialeffect(struct block_list *bl, int type, int flag) { unsigned char buf[24]; nullpo_ret(bl); memset(buf, 0, packet_len_table[0x19b]); WBUFW(buf, 0) = 0x19b; WBUFL(buf, 2) = bl->id; WBUFL(buf, 6) = type; if (flag == 2) { struct map_session_data *sd = NULL; int i; for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) clif_specialeffect(&sd->bl, type, 1); } } else if (flag == 1) clif_send(buf, packet_len_table[0x19b], bl, SELF); else if (!flag) clif_send(buf, packet_len_table[0x19b], bl, AREA); return 0; } // ------------ // clif_parse_* // ------------ // パケット読み取って色々操作 /*========================================== * *------------------------------------------ */ static void clif_parse_WantToConnection(int fd, struct map_session_data *sd) { struct map_session_data *old_sd; int account_id; // account_id in the packet if (sd) { if (battle_config.error_log) printf("clif_parse_WantToConnection : invalid request?\n"); return; } if (RFIFOW(fd, 0) == 0x72) { account_id = RFIFOL(fd, 2); } else return; // Not the auth packet WFIFOL(fd, 0) = account_id; WFIFOSET(fd, 4); // if same account already connected, we disconnect the 2 sessions if ((old_sd = map_id2sd(account_id)) != NULL) { clif_authfail_fd(fd, 2); // same id clif_authfail_fd(old_sd->fd, 2); // same id printf("clif_parse_WantToConnection: Double connection for account %d (sessions: #%d (new) and #%d (old)).\n", account_id, fd, old_sd->fd); } else { CREATE(sd, struct map_session_data, 1); session[fd]->session_data = sd; sd->fd = fd; pc_setnewpc(sd, account_id, RFIFOL(fd, 6), RFIFOL(fd, 10), RFIFOL(fd, 14), RFIFOB(fd, 18), fd); map_addiddb(&sd->bl); chrif_authreq(sd); } return; } /*========================================== * 007d クライアント側マップ読み込み完了 * map侵入時に必要なデータを全て送りつける *------------------------------------------ */ static void clif_parse_LoadEndAck(int, struct map_session_data *sd) { // struct item_data* item; int i; nullpo_retv(sd); if (sd->bl.prev != NULL) return; // 接続ok時 //clif_authok(); if (sd->npc_id) npc_event_dequeue(sd); clif_skillinfoblock(sd); pc_checkitem(sd); //guild_info(); // loadendack時 // next exp clif_updatestatus(sd, SP_NEXTBASEEXP); clif_updatestatus(sd, SP_NEXTJOBEXP); // skill point clif_updatestatus(sd, SP_SKILLPOINT); // item clif_itemlist(sd); clif_equiplist(sd); // cart if (pc_iscarton(sd)) { clif_cart_itemlist(sd); clif_cart_equiplist(sd); clif_updatestatus(sd, SP_CARTINFO); } // param all clif_initialstatus(sd); // party party_send_movemap(sd); // 119 // 78 if (battle_config.pc_invincible_time > 0) { pc_setinvincibletimer(sd, battle_config.pc_invincible_time); } map_addblock(&sd->bl); // ブロック登録 clif_spawnpc(sd); // spawn // weight max , now clif_updatestatus(sd, SP_MAXWEIGHT); clif_updatestatus(sd, SP_WEIGHT); // pvp if (sd->pvp_timer != -1 && !battle_config.pk_mode) delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); if (map[sd->bl.m].flag.pvp) { if (!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; } clif_set0199(sd->fd, 1); } else { sd->pvp_timer = -1; } if (sd->state.connect_new) { sd->state.connect_new = 0; if (sd->status.pc_class != sd->view_class) clif_changelook(&sd->bl, LOOK_BASE, sd->view_class); } // view equipment item clif_changelook(&sd->bl, LOOK_WEAPON, 0); if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0) clif_changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->status.clothes_color); if (sd->status.hp < sd->status.max_hp >> 2 && pc_checkskill(sd, SM_AUTOBERSERK) > 0 && (sd->sc_data[SC_PROVOKE].timer == -1 || sd->sc_data[SC_PROVOKE].val2 == 0)) // オートバーサーク発動 skill_status_change_start(&sd->bl, SC_PROVOKE, 10, 1, 0, 0, 0, 0); // if(time(&timer) < ((weddingtime=pc_readglobalreg(sd,"PC_WEDDING_TIME")) + 3600)) // skill_status_change_start(&sd->bl,SC_WEDDING,0,weddingtime,0,0,36000,0); if (battle_config.muting_players && sd->status.manner < 0) skill_status_change_start(&sd->bl, SC_NOCHAT, 0, 0, 0, 0, 0, 0); // option clif_changeoption(&sd->bl); if (sd->sc_data[SC_TRICKDEAD].timer != -1) skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7, sd->def_ele)) skill_status_change_end(&sd->bl, SC_SIGNUMCRUCIS, -1); if (sd->special_state.infinite_endure && sd->sc_data[SC_ENDURE].timer == -1) skill_status_change_start(&sd->bl, SC_ENDURE, 10, 1, 0, 0, 0, 0); for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && sd->status.inventory[i].broken == 1) skill_status_change_start(&sd->bl, SC_BROKNWEAPON, 0, 0, 0, 0, 0, 0); if (sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && sd->status.inventory[i].broken == 1) skill_status_change_start(&sd->bl, SC_BROKNARMOR, 0, 0, 0, 0, 0, 0); } // clif_changelook_accessories(sd, NULL); map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0); } /*========================================== * *------------------------------------------ */ static void clif_parse_TickSend(int fd, struct map_session_data *sd) { nullpo_retv(sd); sd->client_tick = RFIFOL(fd, 2); sd->server_tick = gettick(); clif_servertick(sd); } /*========================================== * *------------------------------------------ */ static void clif_parse_WalkToXY(int fd, struct map_session_data *sd) { int x, y; nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (sd->npc_id != 0 || sd->state.storage_open) return; if (sd->skilltimer != -1 && pc_checkskill(sd, SA_FREECAST) <= 0) // フリーキャスト return; if (sd->chatID) return; if (sd->canmove_tick > gettick()) return; // ステータス異常やハイディング中(トンネルドライブ無)で動けない if ((bool(sd->opt1) && sd->opt1 != (Opt1::_stone6)) || sd->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_SPIDERWEB].timer != -1 || //スパイダーウェッブ (sd->sc_data[SC_DANCING].timer != -1 && sd->sc_data[SC_DANCING].val4)) //合奏スキル演奏中は動けない return; if (bool(sd->status.option & Option::HIDE2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); pc_stopattack(sd); x = RFIFOB(fd, 2) * 4 + (RFIFOB(fd, 3) >> 6); y = ((RFIFOB(fd, 3) & 0x3f) << 4) + (RFIFOB(fd, 4) >> 4); pc_walktoxy(sd, x, y); } /*========================================== * *------------------------------------------ */ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { unsigned int tick = gettick(); struct skill_unit_group *sg; nullpo_retv(sd); WFIFOW(fd, 0) = 0x18b; if ((!pc_isdead(sd) && (sd->opt1 != Opt1::ZERO || (sd->opt2 != Opt2::ZERO && !(night_flag == 1 && sd->opt2 == Opt2::BLIND)))) || sd->skilltimer != -1 || (DIFF_TICK(tick, sd->canact_tick) < 0) || (sd->sc_data[SC_DANCING].timer != -1 && sd->sc_data[SC_DANCING].val4 && (sg = (struct skill_unit_group *) sd->sc_data[SC_DANCING].val2) && sg->src_id == sd->bl.id)) { WFIFOW(fd, 2) = 1; WFIFOSET(fd, packet_len_table[0x18b]); return; } /* Rovert's prevent logout option fixed [Valaris] */ if ((battle_config.prevent_logout && (gettick() - sd->canlog_tick) >= 10000) || (!battle_config.prevent_logout)) { clif_setwaitclose(fd); WFIFOW(fd, 2) = 0; } else { WFIFOW(fd, 2) = 1; } WFIFOSET(fd, packet_len_table[0x18b]); } /*========================================== * *------------------------------------------ */ static void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { struct block_list *bl; int account_id; account_id = RFIFOL(fd, 2); bl = map_id2bl(account_id); if (bl == NULL) return; WFIFOW(fd, 0) = 0x95; WFIFOL(fd, 2) = account_id; switch (bl->type) { case BL_PC: { struct map_session_data *ssd = (struct map_session_data *) bl; nullpo_retv(ssd); if (ssd->state.shroud_active) memset(WFIFOP(fd, 6), 0, 24); else memcpy(WFIFOP(fd, 6), ssd->status.name, 24); WFIFOSET(fd, packet_len_table[0x95]); struct party *p = NULL; const char *party_name = ""; int send = 0; if (ssd->status.party_id > 0 && (p = party_search(ssd->status.party_id)) != NULL) { party_name = p->name; send = 1; } if (send) { WFIFOW(fd, 0) = 0x195; WFIFOL(fd, 2) = account_id; memcpy(WFIFOP(fd, 6), party_name, 24); memcpy(WFIFOP(fd, 30), "", 24); memcpy(WFIFOP(fd, 54), "", 24); memcpy(WFIFOP(fd, 78), "", 24); // We send this value twice because the client expects it WFIFOSET(fd, packet_len_table[0x195]); } if (pc_isGM(sd) >= battle_config.hack_info_GM_level) { struct in_addr ip = ssd->ip; WFIFOW(fd, 0) = 0x20C; // Mask the IP using the char-server password if (battle_config.mask_ip_gms) ip = MD5_ip(chrif_getpasswd(), ssd->ip); WFIFOL(fd, 2) = account_id; WFIFOL(fd, 6) = ip.s_addr; WFIFOSET(fd, packet_len_table[0x20C]); } } break; case BL_NPC: memcpy(WFIFOP(fd, 6), ((struct npc_data *) bl)->name, 24); { char *start = (char *)WFIFOP(fd, 6); char *end = strchr(start, '#'); // [fate] elim hashed out/invisible names for the client if (end) while (*end) *end++ = 0; // [fate] Elim preceding underscores for (hackish) name position fine-tuning while (*start == '_') *start++ = ' '; } WFIFOSET(fd, packet_len_table[0x95]); break; case BL_MOB: { struct mob_data *md = (struct mob_data *) bl; nullpo_retv(md); memcpy(WFIFOP(fd, 6), md->name, 24); WFIFOSET(fd, packet_len_table[0x95]); } break; default: if (battle_config.error_log) printf("clif_parse_GetCharNameRequest : bad type %d (%d)\n", bl->type, account_id); break; } } /*========================================== * Validate and process transmission of a * global/public message. * * (S 008c .w .?B) *------------------------------------------ */ static void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { int msg_len = RFIFOW(fd, 2) - 4; /* Header(2) + length(2). */ size_t message_len = 0; // sometimes uint8_t char *buf = NULL; char *message = NULL; /* The message text only. */ nullpo_retv(sd); if (!(buf = clif_validate_chat(sd, 2, &message, &message_len))) { clif_displaymessage(fd, "Your message could not be sent."); return; } if (is_atcommand(fd, sd, message, 0) != AtCommand_None || ((sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 || sd->sc_data[SC_NOCHAT].timer != -1)))//チャット禁止 { free(buf); return; } if (!magic_message(sd, buf, msg_len)) { /* Don't send chat that results in an automatic ban. */ if (tmw_CheckChatSpam(sd, message)) { free(buf); clif_displaymessage(fd, "Your message could not be sent."); return; } /* It's not a spell/magic message, so send the message to others. */ WBUFW(buf, 0) = 0x8d; WBUFW(buf, 2) = msg_len + 8; /* Header(2) + length(2) + ID(4). */ WBUFL(buf, 4) = sd->bl.id; // evil multiuse buffer! clif_send((const uint8_t *)buf, msg_len + 8, &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); } /* Send the message back to the speaker. */ memcpy(WFIFOP(fd, 0), RFIFOP(fd, 0), RFIFOW(fd, 2)); WFIFOW(fd, 0) = 0x8e; WFIFOSET(fd, WFIFOW(fd, 2)); free(buf); return; } int clif_message(struct block_list *bl, const char *msg) { unsigned short msg_len = strlen(msg) + 1; unsigned char buf[512]; if (msg_len + 16 > 512) return 0; nullpo_ret(bl); WBUFW(buf, 0) = 0x8d; WBUFW(buf, 2) = msg_len + 8; WBUFL(buf, 4) = bl->id; memcpy(WBUFP(buf, 8), msg, msg_len); clif_send(buf, WBUFW(buf, 2), bl, AREA); return 0; } /*========================================== * *------------------------------------------ */ static void clif_parse_ChangeDir(int fd, struct map_session_data *sd) { unsigned char buf[64]; short dir; nullpo_retv(sd); // RFIFOW(fd,2); // Apparently does nothing? dir = RFIFOB(fd, 4); if (dir == sd->dir) return; pc_setdir(sd, dir); WBUFW(buf, 0) = 0x9c; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = 0; WBUFB(buf, 8) = dir; if (sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA); else clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA_WOS); } /*========================================== * *------------------------------------------ */ static void clif_parse_Emotion(int fd, struct map_session_data *sd) { unsigned char buf[64]; nullpo_retv(sd); if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_EMOTE) >= 1) { WBUFW(buf, 0) = 0xc0; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 6) = RFIFOB(fd, 2); clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); } else clif_skill_fail(sd, SkillID::ONE, 0, 1); } /*========================================== * *------------------------------------------ */ static void clif_parse_HowManyConnections(int fd, struct map_session_data *) { WFIFOW(fd, 0) = 0xc2; WFIFOL(fd, 2) = map_getusers(); WFIFOSET(fd, packet_len_table[0xc2]); } /*========================================== * *------------------------------------------ */ static void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { unsigned int tick; unsigned char buf[64]; int action_type, target_id; nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (sd->npc_id != 0 || bool(sd->opt1) || bool(sd->status.option & Option::HIDE2) || sd->state.storage_open || ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_DANCING].timer != -1))) return; tick = gettick(); pc_stop_walking(sd, 0); pc_stopattack(sd); target_id = RFIFOL(fd, 2); action_type = RFIFOB(fd, 6); switch (action_type) { case 0x00: // once attack case 0x07: // continuous attack if (sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22 || bool(sd->status.option & Option::HIDE)) return; if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->canact_tick) < 0) { clif_skill_fail(sd, SkillID::ONE, 4, 0); return; } } if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); if (sd->attacktarget > 0) // [Valaris] sd->attacktarget = 0; pc_attack(sd, target_id, action_type != 0); break; case 0x02: // sitdown pc_stop_walking(sd, 1); skill_gangsterparadise(sd, 1); // ギャングスターパラダイス設定 pc_setsit(sd); clif_sitting(fd, sd); break; case 0x03: // standup skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除 pc_setstand(sd); WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 26) = 3; clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); break; } } /*========================================== * *------------------------------------------ */ static void clif_parse_Restart(int fd, struct map_session_data *sd) { nullpo_retv(sd); switch (RFIFOB(fd, 2)) { case 0x00: if (pc_isdead(sd)) { pc_setstand(sd); pc_setrestartvalue(sd, 3); pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2); } break; case 0x01: /*if (!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == Opt2::BLIND)))) * return; */ /* Rovert's Prevent logout option - Fixed [Valaris] */ if ((battle_config.prevent_logout && (gettick() - sd->canlog_tick) >= 10000) || (!battle_config.prevent_logout)) { chrif_charselectreq(sd); } else { WFIFOW(fd, 0) = 0x18b; WFIFOW(fd, 2) = 1; WFIFOSET(fd, packet_len_table[0x018b]); } break; } } /*========================================== * Validate and process transmission of a * whisper/private message. * * (S 0096 .w .24B .?B) * * rewritten by [Yor], then partially by * [remoitnane] *------------------------------------------ */ static void clif_parse_Wis(int fd, struct map_session_data *sd) { size_t message_len = 0; char *buf = NULL; char *message = NULL; /* The message text only. */ struct map_session_data *dstsd = NULL; nullpo_retv(sd); if (!(buf = clif_validate_chat(sd, 1, &message, &message_len))) { clif_displaymessage(fd, "Your message could not be sent."); return; } if (is_atcommand(fd, sd, message, 0) != AtCommand_None || ((sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1))) { free(buf); return; } /* Don't send chat that results in an automatic ban. */ if (tmw_CheckChatSpam(sd, message)) { free(buf); clif_displaymessage(fd, "Your message could not be sent."); return; } /* * The player is not on this server. Only send the whisper if the name is * exactly the same, because if there are multiple map-servers and a name * conflict (for instance, "Test" versus "test"), the char-server must * settle the discrepancy. */ if (!(dstsd = map_nick2sd((const char *)RFIFOP(fd, 4))) || strcmp(dstsd->status.name, (const char *)RFIFOP(fd, 4)) != 0) intif_wis_message(sd, (const char *)RFIFOP(fd, 4), message, RFIFOW(fd, 2) - 28); else { /* Refuse messages addressed to self. */ if (dstsd->fd == fd) { const char *mes = "You cannot page yourself."; clif_wis_message(fd, wisp_server_name, mes, strlen(mes) + 1); } else { /* The target is ignoring all whispers. */ if (dstsd->ignoreAll == 1) /* Ignored by target. */ clif_wis_end(fd, 2); else { int i; size_t end = sizeof(dstsd->ignore) / sizeof(dstsd->ignore[0]); /* See if the source player is being ignored. */ for (i = 0; i < end; ++i) if (strcmp(dstsd->ignore[i].name, sd->status.name) == 0) { /* Ignored by target. */ clif_wis_end(fd, 2); break; } /* The player is not being ignored. */ if (i == end) { clif_wis_message(dstsd->fd, sd->status.name, message, RFIFOW(fd, 2) - 28); /* The whisper was sent successfully. */ clif_wis_end(fd, 0); } } } } free(buf); } /*========================================== * *------------------------------------------ */ static void clif_parse_GMmessage(int fd, struct map_session_data *sd) { char m[512]; char output[200]; nullpo_retv(sd); if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_Broadcast))) { strncpy(m, (const char *)RFIFOP(fd, 4), RFIFOW(fd, 2) - 4); m[RFIFOW(fd, 2) - 4] = 0; log_atcommand(sd, "/announce %s", m); memset(output, '\0', sizeof(output)); snprintf(output, 199, "%s : %s", sd->status.name, m); intif_GMmessage(output, strlen(output) + 1, 0); } } /*========================================== * *------------------------------------------ */ static void clif_parse_TakeItem(int fd, struct map_session_data *sd) { struct flooritem_data *fitem; int map_object_id; nullpo_retv(sd); map_object_id = RFIFOL(fd, 2); fitem = (struct flooritem_data *) map_id2bl(map_object_id); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク sd->sc_data[SC_NOCHAT].timer != -1))) //会話禁止 return; if (fitem == NULL || fitem->bl.m != sd->bl.m) return; if (abs(sd->bl.x - fitem->bl.x) >= 2 || abs(sd->bl.y - fitem->bl.y) >= 2) return; // too far away to pick up if (sd->state.shroud_active && sd->state.shroud_disappears_on_pickup) magic_unshroud(sd); pc_takeitem(sd, fitem); } /*========================================== * *------------------------------------------ */ static void clif_parse_DropItem(int fd, struct map_session_data *sd) { int item_index, item_amount; nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (map[sd->bl.m].flag.no_player_drops) { clif_displaymessage(sd->fd, "Can't drop items here."); return; } if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO || ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1))) //バーサーク { clif_displaymessage(sd->fd, "Can't drop items right now."); return; } item_index = RFIFOW(fd, 2) - 2; item_amount = RFIFOW(fd, 4); pc_dropitem(sd, item_index, item_amount); } /*========================================== * *------------------------------------------ */ static void clif_parse_UseItem(int fd, struct map_session_data *sd) { nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク sd->sc_data[SC_NOCHAT].timer != -1))) //会話禁止 return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); pc_useitem(sd, RFIFOW(fd, 2) - 2); } /*========================================== * *------------------------------------------ */ static void clif_parse_EquipItem(int fd, struct map_session_data *sd) { int index; nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } index = RFIFOW(fd, 2) - 2; if (sd->npc_id != 0) return; if ((sd->sc_data[SC_BLADESTOP].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1)) return; if (sd->status.inventory[index].identify != 1) { // 未鑑定 // Bjorn: Auto-identify items when equipping them as there // is no nice way to do this in the client yet. sd->status.inventory[index].identify = 1; //clif_equipitemack(sd,index,0,0); // fail //return; } //ペット用装備であるかないか if (sd->inventory_data[index]) { if (sd->inventory_data[index]->type == 10) RFIFOW(fd, 4) = 0x8000; // 矢を無理やり装備できるように(−−; pc_equipitem(sd, index, RFIFOW(fd, 4)); } } /*========================================== * *------------------------------------------ */ static void clif_parse_UnequipItem(int fd, struct map_session_data *sd) { int index; nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } index = RFIFOW(fd, 2) - 2; if (sd->status.inventory[index].broken == 1 && sd->sc_data[SC_BROKNWEAPON].timer != -1) skill_status_change_end(&sd->bl, SC_BROKNWEAPON, -1); if (sd->status.inventory[index].broken == 1 && sd->sc_data[SC_BROKNARMOR].timer != -1) skill_status_change_end(&sd->bl, SC_BROKNARMOR, -1); if ((sd->sc_data[SC_BLADESTOP].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1)) return; if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO) return; pc_unequipitem(sd, index, 0); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcClicked(int fd, struct map_session_data *sd) { nullpo_retv(sd); if (pc_isdead(sd)) { clif_clearchar_area(&sd->bl, 1); return; } if (sd->npc_id != 0) return; npc_click(sd, RFIFOL(fd, 2)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcBuySellSelected(int fd, struct map_session_data *sd) { npc_buysellsel(sd, RFIFOL(fd, 2), RFIFOB(fd, 6)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcBuyListSend(int fd, struct map_session_data *sd) { int fail = 0, n; unsigned short *item_list; n = (RFIFOW(fd, 2) - 4) / 4; item_list = (unsigned short *) RFIFOP(fd, 4); fail = npc_buylist(sd, n, item_list); WFIFOW(fd, 0) = 0xca; WFIFOB(fd, 2) = fail; WFIFOSET(fd, packet_len_table[0xca]); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcSellListSend(int fd, struct map_session_data *sd) { int fail = 0, n; unsigned short *item_list; n = (RFIFOW(fd, 2) - 4) / 4; item_list = (unsigned short *) RFIFOP(fd, 4); fail = npc_selllist(sd, n, item_list); WFIFOW(fd, 0) = 0xcb; WFIFOB(fd, 2) = fail; WFIFOSET(fd, packet_len_table[0xcb]); } /*========================================== * 取引要請を相手に送る *------------------------------------------ */ static void clif_parse_TradeRequest(int, struct map_session_data *sd) { nullpo_retv(sd); if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_TRADE) >= 1) { trade_traderequest(sd, RFIFOL(sd->fd, 2)); } else clif_skill_fail(sd, SkillID::ONE, 0, 0); } /*========================================== * 取引要請 *------------------------------------------ */ static void clif_parse_TradeAck(int, struct map_session_data *sd) { nullpo_retv(sd); trade_tradeack(sd, RFIFOB(sd->fd, 2)); } /*========================================== * アイテム追加 *------------------------------------------ */ static void clif_parse_TradeAddItem(int, struct map_session_data *sd) { nullpo_retv(sd); trade_tradeadditem(sd, RFIFOW(sd->fd, 2), RFIFOL(sd->fd, 4)); } /*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ static void clif_parse_TradeOk(int, struct map_session_data *sd) { trade_tradeok(sd); } /*========================================== * 取引キャンセル *------------------------------------------ */ static void clif_parse_TradeCansel(int, struct map_session_data *sd) { trade_tradecancel(sd); } /*========================================== * 取引許諾(trade押し) *------------------------------------------ */ static void clif_parse_TradeCommit(int, struct map_session_data *sd) { trade_tradecommit(sd); } /*========================================== * *------------------------------------------ */ static void clif_parse_StopAttack(int, struct map_session_data *sd) { pc_stopattack(sd); } /*========================================== * ステータスアップ *------------------------------------------ */ static void clif_parse_StatusUp(int fd, struct map_session_data *sd) { pc_statusup(sd, RFIFOW(fd, 2)); } /*========================================== * スキルレベルアップ *------------------------------------------ */ static void clif_parse_SkillUp(int fd, struct map_session_data *sd) { pc_skillup(sd, SkillID(RFIFOW(fd, 2))); } /*========================================== * スキル使用(ID指定) *------------------------------------------ */ static void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { int skilllv, lv, target_id; unsigned int tick = gettick(); nullpo_retv(sd); if (map[sd->bl.m].flag.noskill) return; if (sd->chatID || sd->npc_id != 0 || sd->state.storage_open) return; skilllv = RFIFOW(fd, 2); SkillID skillnum = SkillID(RFIFOW(fd, 4)); target_id = RFIFOL(fd, 6); if (sd->skilltimer != -1) { if (skillnum != SA_CASTCANCEL) return; } else if (DIFF_TICK(tick, sd->canact_tick) < 0) { clif_skill_fail(sd, skillnum, 4, 0); return; } if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; skill_use_id(sd, target_id, skillnum, skilllv); } else { sd->skillitem = SkillID::NEGATIVE; sd->skillitemlv = -1; if (skillnum == MO_EXTREMITYFIST) { if ((sd->sc_data[SC_COMBO].timer == -1 || (sd->sc_data[SC_COMBO].val1_sk() != MO_COMBOFINISH && sd->sc_data[SC_COMBO].val1_sk() != CH_CHAINCRUSH))) { if (!sd->state.skill_flag) { sd->state.skill_flag = 1; clif_skillinfo(sd, MO_EXTREMITYFIST, 1, -1); return; } else if (sd->bl.id == target_id) { clif_skillinfo(sd, MO_EXTREMITYFIST, 1, -1); return; } } } if ((lv = pc_checkskill(sd, skillnum)) > 0) { if (skilllv > lv) skilllv = lv; skill_use_id(sd, target_id, skillnum, skilllv); if (sd->state.skill_flag) sd->state.skill_flag = 0; } } } /*========================================== * スキル使用(場所指定) *------------------------------------------ */ static void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd) { int skilllv, lv, x, y; unsigned int tick = gettick(); int skillmoreinfo; nullpo_retv(sd); if (map[sd->bl.m].flag.noskill) return; if (sd->npc_id != 0 || sd->state.storage_open) return; if (sd->chatID) return; skillmoreinfo = -1; skilllv = RFIFOW(fd, 2); SkillID skillnum = SkillID(RFIFOW(fd, 4)); x = RFIFOW(fd, 6); y = RFIFOW(fd, 8); if (RFIFOW(fd, 0) == 0x190) skillmoreinfo = 10; if (skillmoreinfo != -1) { if (pc_issit(sd)) { clif_skill_fail(sd, skillnum, 0, 0); return; } memcpy(talkie_mes, RFIFOP(fd, skillmoreinfo), 80); } if (sd->skilltimer != -1) return; else if (DIFF_TICK(tick, sd->canact_tick) < 0) { clif_skill_fail(sd, skillnum, 4, 0); return; } if ((sd->sc_data[SC_TRICKDEAD].timer != -1 && skillnum != NV_TRICKDEAD) || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); if (sd->skillitem != SkillID::NEGATIVE && sd->skillitem == skillnum) { if (skilllv != sd->skillitemlv) skilllv = sd->skillitemlv; skill_use_pos(sd, x, y, skillnum, skilllv); } else { sd->skillitem = SkillID::NEGATIVE; sd->skillitemlv = -1; if ((lv = pc_checkskill(sd, skillnum)) > 0) { if (skilllv > lv) skilllv = lv; skill_use_pos(sd, x, y, skillnum, skilllv); } } } /*========================================== * スキル使用(map指定) *------------------------------------------ */ static void clif_parse_UseSkillMap(int fd, struct map_session_data *sd) { nullpo_retv(sd); if (map[sd->bl.m].flag.noskill) return; if (sd->chatID) return; if (sd->npc_id != 0 || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_NOCHAT].timer != -1 || sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22))) return; if (sd->invincible_timer != -1) pc_delinvincibletimer(sd); SkillID skill_id = SkillID(RFIFOW(fd, 2)); skill_castend_map(sd, skill_id, (const char *)RFIFOP(fd, 4)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcSelectMenu(int fd, struct map_session_data *sd) { nullpo_retv(sd); sd->npc_menu = RFIFOB(fd, 6); map_scriptcont(sd, RFIFOL(fd, 2)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcNextClicked(int fd, struct map_session_data *sd) { map_scriptcont(sd, RFIFOL(fd, 2)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcAmountInput(int fd, struct map_session_data *sd) { nullpo_retv(sd); sd->npc_amount = RFIFOL(fd, 6); map_scriptcont(sd, RFIFOL(fd, 2)); } /*========================================== * Process string-based input for an NPC. * * (S 01d5 .w .l .?B) *------------------------------------------ */ static void clif_parse_NpcStringInput(int fd, struct map_session_data *sd) { int len; nullpo_retv(sd); len = RFIFOW(fd, 2) - 8; /* * If we check for equal to 0, too, we'll freeze clients that send (or * claim to have sent) an "empty" message. */ if (len < 0) return; if (len >= sizeof(sd->npc_str) - 1) { printf("clif_parse_NpcStringInput(): Input string too long!\n"); len = sizeof(sd->npc_str) - 1; } if (len > 0) strncpy(sd->npc_str, (const char *)RFIFOP(fd, 8), len); sd->npc_str[len] = '\0'; map_scriptcont(sd, RFIFOL(fd, 4)); } /*========================================== * *------------------------------------------ */ static void clif_parse_NpcCloseClicked(int fd, struct map_session_data *sd) { map_scriptcont(sd, RFIFOL(fd, 2)); } /*========================================== * 019c /lb等 *------------------------------------------ */ static void clif_parse_LGMmessage(int fd, struct map_session_data *sd) { unsigned char buf[64]; nullpo_retv(sd); if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_LocalBroadcast))) { WBUFW(buf, 0) = 0x9a; WBUFW(buf, 2) = RFIFOW(fd, 2); memcpy(WBUFP(buf, 4), RFIFOP(fd, 4), RFIFOW(fd, 2) - 4); clif_send(buf, RFIFOW(fd, 2), &sd->bl, ALL_SAMEMAP); } } /*========================================== * カプラ倉庫へ入れる *------------------------------------------ */ static void clif_parse_MoveToKafra(int fd, struct map_session_data *sd) { int item_index, item_amount; nullpo_retv(sd); item_index = RFIFOW(fd, 2) - 2; item_amount = RFIFOL(fd, 4); if ((sd->npc_id != 0 && !sd->npc_flags.storage) || sd->trade_partner != 0 || !sd->state.storage_open) return; if (sd->state.storage_open) storage_storageadd(sd, item_index, item_amount); } /*========================================== * カプラ倉庫から出す *------------------------------------------ */ static void clif_parse_MoveFromKafra(int fd, struct map_session_data *sd) { int item_index, item_amount; nullpo_retv(sd); item_index = RFIFOW(fd, 2) - 1; item_amount = RFIFOL(fd, 4); if ((sd->npc_id != 0 && !sd->npc_flags.storage) || sd->trade_partner != 0 || !sd->state.storage_open) return; if (sd->state.storage_open) storage_storageget(sd, item_index, item_amount); } /*========================================== * カプラ倉庫を閉じる *------------------------------------------ */ static void clif_parse_CloseKafra(int, struct map_session_data *sd) { nullpo_retv(sd); if (sd->state.storage_open) storage_storageclose(sd); } /*========================================== * パーティを作る * Process request to create a party. * * (S 00f9 .24B) *------------------------------------------ */ static void clif_parse_CreateParty(int fd, struct map_session_data *sd) { if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_PARTY) >= 2) { party_create(sd, (const char *)RFIFOP(fd, 2)); } else clif_skill_fail(sd, SkillID::ONE, 0, 4); } /*========================================== * パーティに勧誘 * Process invitation to join a party. * * (S 00fc .l) *------------------------------------------ */ static void clif_parse_PartyInvite(int fd, struct map_session_data *sd) { party_invite(sd, RFIFOL(fd, 2)); } /*========================================== * パーティ勧誘返答 * Process reply to party invitation. * * (S 00ff .l .l) *------------------------------------------ */ static void clif_parse_ReplyPartyInvite(int fd, struct map_session_data *sd) { if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_PARTY) >= 1) { party_reply_invite(sd, RFIFOL(fd, 2), RFIFOL(fd, 6)); } else { party_reply_invite(sd, RFIFOL(fd, 2), 0); clif_skill_fail(sd, SkillID::ONE, 0, 4); } } /*========================================== * パーティ脱退要求 *------------------------------------------ */ static void clif_parse_LeaveParty(int, struct map_session_data *sd) { party_leave(sd); } /*========================================== * パーティ除名要求 *------------------------------------------ */ static void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) { party_removemember(sd, RFIFOL(fd, 2), (const char *)RFIFOP(fd, 6)); } /*========================================== * パーティ設定変更要求 *------------------------------------------ */ static void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) { party_changeoption(sd, RFIFOW(fd, 2), RFIFOW(fd, 4)); } /*========================================== * パーティメッセージ送信要求 * Validate and process transmission of a * party message. * * (S 0108 .w .?B) *------------------------------------------ */ static void clif_parse_PartyMessage(int fd, struct map_session_data *sd) { size_t message_len = 0; char *buf = NULL; char *message = NULL; /* The message text only. */ nullpo_retv(sd); if (!(buf = clif_validate_chat(sd, 0, &message, &message_len))) { clif_displaymessage(fd, "Your message could not be sent."); return; } if (is_atcommand(fd, sd, message, 0) != AtCommand_None || ((sd->sc_data[SC_BERSERK].timer != -1 //バーサーク時は会話も不可 || sd->sc_data[SC_NOCHAT].timer != -1))) //チャット禁止 { free(buf); return; } /* Don't send chat that results in an automatic ban. */ if (tmw_CheckChatSpam(sd, message)) { free(buf); clif_displaymessage(fd, "Your message could not be sent."); return; } party_send_message(sd, message, RFIFOW(fd, 2) - 4); free(buf); } // Kick (right click menu for GM "(name) force to quit") static void clif_parse_GMKick(int fd, struct map_session_data *sd) { struct block_list *target; int tid = RFIFOL(fd, 2); nullpo_retv(sd); if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_Kick))) { target = map_id2bl(tid); if (target) { if (target->type == BL_PC) { struct map_session_data *tsd = (struct map_session_data *) target; log_atcommand(sd, "@kick %s", tsd->status.name); if (pc_isGM(sd) > pc_isGM(tsd)) clif_GM_kick(sd, tsd, 1); else clif_GM_kickack(sd, 0); } else if (target->type == BL_MOB) { struct mob_data *md = (struct mob_data *) target; sd->state.attack_type = 0; mob_damage(&sd->bl, md, md->hp, 2); } else clif_GM_kickack(sd, 0); } else clif_GM_kickack(sd, 0); } } static void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor] nullpo_retv(sd); //printf("%2x %2x %2x\n", RFIFOW(fd,0), RFIFOW(fd,2), RFIFOW(fd,4)); // R 019d .2B .2B if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) { log_atcommand(sd, "@hide"); if (bool(sd->status.option & Option::HIDE)) { // Option::HIDE = 0x40 sd->status.option &= ~Option::HIDE; // Option::HIDE = 0x40 clif_displaymessage(fd, "Invisible: Off."); } else { sd->status.option |= Option::HIDE; // Option::HIDE = 0x40 clif_displaymessage(fd, "Invisible: On."); } clif_changeoption(&sd->bl); } } /*========================================== * GMによるチャット禁止時間付与 *------------------------------------------ */ static void clif_parse_GMReqNoChat(int fd, struct map_session_data *sd) { int tid = RFIFOL(fd, 2); int type = RFIFOB(fd, 6); int limit = RFIFOW(fd, 7); struct block_list *bl = map_id2bl(tid); struct map_session_data *dstsd; int dstfd; nullpo_retv(sd); if (!battle_config.muting_players) { clif_displaymessage(fd, "Muting is disabled."); return; } if (type == 0) limit = 0 - limit; if (bl->type == BL_PC && (dstsd = (struct map_session_data *) bl)) { if ((tid == bl->id && type == 2 && !pc_isGM(sd)) || (pc_isGM(sd) > pc_isGM(dstsd))) { dstfd = dstsd->fd; WFIFOW(dstfd, 0) = 0x14b; WFIFOB(dstfd, 2) = (type == 2) ? 1 : type; memcpy(WFIFOP(dstfd, 3), sd->status.name, 24); WFIFOSET(dstfd, packet_len_table[0x14b]); dstsd->status.manner -= limit; if (dstsd->status.manner < 0) skill_status_change_start(bl, SC_NOCHAT, 0, 0, 0, 0, 0, 0); else { dstsd->status.manner = 0; skill_status_change_end(bl, SC_NOCHAT, -1); } printf("name:%s type:%d limit:%d manner:%d\n", dstsd->status.name, type, limit, dstsd->status.manner); } } return; } // 4144 wants this, but I don't like it ... static void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { // Rewritten by [Yor] //printf("Ignore all: state: %d\n", RFIFOB(fd,2)); if (RFIFOB(fd, 2) == 0) { // S 00d0 len.B: 00 (/exall) deny all speech, 01 (/inall) allow all speech WFIFOW(fd, 0) = 0x0d2; // R 00d2 .B .B: type: 0: deny, 1: allow, fail: 0: success, 1: fail WFIFOB(fd, 2) = 0; if (sd->ignoreAll == 0) { sd->ignoreAll = 1; WFIFOB(fd, 3) = 0; // success WFIFOSET(fd, packet_len_table[0x0d2]); } else { WFIFOB(fd, 3) = 1; // fail WFIFOSET(fd, packet_len_table[0x0d2]); clif_wis_message(fd, wisp_server_name, "You already block everyone.", strlen("You already block everyone.") + 1); } } else { WFIFOW(fd, 0) = 0x0d2; // R 00d2 .B .B: type: 0: deny, 1: allow, fail: 0: success, 1: fail WFIFOB(fd, 2) = 1; if (sd->ignoreAll == 1) { sd->ignoreAll = 0; WFIFOB(fd, 3) = 0; // success WFIFOSET(fd, packet_len_table[0x0d2]); } else { WFIFOB(fd, 3) = 1; // fail WFIFOSET(fd, packet_len_table[0x0d2]); clif_wis_message(fd, wisp_server_name, "You already allow everyone.", strlen("You already allow everyone.") + 1); } } return; } // functions list. Rate is how many milliseconds are required between // calls. Packets exceeding this rate will be dropped. flood_rates in // map.h must be the same length as this table. rate 0 is default // rate -1 is unlimited // TODO: merge this with the packet length table, and put the pointer last typedef struct func_table { void(*func)(int fd, struct map_session_data *sd); int rate; } func_table; // *INDENT-OFF* func_table clif_parse_func_table[0x220] = { { NULL, 0 }, // 0 { NULL, 0 }, // 1 { NULL, 0 }, // 2 { NULL, 0 }, // 3 { NULL, 0 }, // 4 { NULL, 0 }, // 5 { NULL, 0 }, // 6 { NULL, 0 }, // 7 { NULL, 0 }, // 8 { NULL, 0 }, // 9 { NULL, 0 }, // a { NULL, 0 }, // b { NULL, 0 }, // c { NULL, 0 }, // d { NULL, 0 }, // e { NULL, 0 }, // f { NULL, 0 }, // 10 { NULL, 0 }, // 11 { NULL, 0 }, // 12 { NULL, 0 }, // 13 { NULL, 0 }, // 14 { NULL, 0 }, // 15 { NULL, 0 }, // 16 { NULL, 0 }, // 17 { NULL, 0 }, // 18 { NULL, 0 }, // 19 { NULL, 0 }, // 1a { NULL, 0 }, // 1b { NULL, 0 }, // 1c { NULL, 0 }, // 1d { NULL, 0 }, // 1e { NULL, 0 }, // 1f { NULL, 0 }, // 20 { NULL, 0 }, // 21 { NULL, 0 }, // 22 { NULL, 0 }, // 23 { NULL, 0 }, // 24 { NULL, 0 }, // 25 { NULL, 0 }, // 26 { NULL, 0 }, // 27 { NULL, 0 }, // 28 { NULL, 0 }, // 29 { NULL, 0 }, // 2a { NULL, 0 }, // 2b { NULL, 0 }, // 2c { NULL, 0 }, // 2d { NULL, 0 }, // 2e { NULL, 0 }, // 2f { NULL, 0 }, // 30 { NULL, 0 }, // 31 { NULL, 0 }, // 32 { NULL, 0 }, // 33 { NULL, 0 }, // 34 { NULL, 0 }, // 35 { NULL, 0 }, // 36 { NULL, 0 }, // 37 { NULL, 0 }, // 38 { NULL, 0 }, // 39 { NULL, 0 }, // 3a { NULL, 0 }, // 3b { NULL, 0 }, // 3c { NULL, 0 }, // 3d { NULL, 0 }, // 3e { NULL, 0 }, // 3f { NULL, 0 }, // 40 { NULL, 0 }, // 41 { NULL, 0 }, // 42 { NULL, 0 }, // 43 { NULL, 0 }, // 44 { NULL, 0 }, // 45 { NULL, 0 }, // 46 { NULL, 0 }, // 47 { NULL, 0 }, // 48 { NULL, 0 }, // 49 { NULL, 0 }, // 4a { NULL, 0 }, // 4b { NULL, 0 }, // 4c { NULL, 0 }, // 4d { NULL, 0 }, // 4e { NULL, 0 }, // 4f { NULL, 0 }, // 50 { NULL, 0 }, // 51 { NULL, 0 }, // 52 { NULL, 0 }, // 53 { NULL, 0 }, // 54 { NULL, 0 }, // 55 { NULL, 0 }, // 56 { NULL, 0 }, // 57 { NULL, 0 }, // 58 { NULL, 0 }, // 59 { NULL, 0 }, // 5a { NULL, 0 }, // 5b { NULL, 0 }, // 5c { NULL, 0 }, // 5d { NULL, 0 }, // 5e { NULL, 0 }, // 5f { NULL, 0 }, // 60 { NULL, 0 }, // 61 { NULL, 0 }, // 62 { NULL, 0 }, // 63 { NULL, 0 }, // 64 { NULL, 0 }, // 65 { NULL, 0 }, // 66 { NULL, 0 }, // 67 { NULL, 0 }, // 68 { NULL, 0 }, // 69 { NULL, 0 }, // 6a { NULL, 0 }, // 6b { NULL, 0 }, // 6c { NULL, 0 }, // 6d { NULL, 0 }, // 6e { NULL, 0 }, // 6f { NULL, 0 }, // 70 { NULL, 0 }, // 71 { clif_parse_WantToConnection, 0 }, // 72 { NULL, 0 }, // 73 { NULL, 0 }, // 74 { NULL, 0 }, // 75 { NULL, 0 }, // 76 { NULL, 0 }, // 77 { NULL, 0 }, // 78 { NULL, 0 }, // 79 { NULL, 0 }, // 7a { NULL, 0 }, // 7b { NULL, 0 }, // 7c { clif_parse_LoadEndAck, -1 }, // 7d { clif_parse_TickSend, 0 }, // 7e { NULL, 0 }, // 7f { NULL, 0 }, // 80 { NULL, 0 }, // 81 { NULL, 0 }, // 82 { NULL, 0 }, // 83 { NULL, 0 }, // 84 { clif_parse_WalkToXY, -1 }, // 85 Walk code limits this on it's own { NULL, 0 }, // 86 { NULL, 0 }, // 87 { NULL, 0 }, // 88 { clif_parse_ActionRequest, 1000 }, // 89 Special case - see below { NULL, 0 }, // 8a { NULL, 0 }, // 8b { clif_parse_GlobalMessage, 300 }, // 8c { NULL, 0 }, // 8d { NULL, 0 }, // 8e { NULL, 0 }, // 8f { clif_parse_NpcClicked, 500 }, // 90 { NULL, 0 }, // 91 { NULL, 0 }, // 92 { NULL, 0 }, // 93 { clif_parse_GetCharNameRequest, -1 }, // 94 { NULL, 0 }, // 95 { clif_parse_Wis, 300 }, // 96 { NULL, 0 }, // 97 { NULL, 0 }, // 98 { clif_parse_GMmessage, 300 }, // 99 { NULL, 0 }, // 9a { clif_parse_ChangeDir, -1 }, // 9b { NULL, 0 }, // 9c { NULL, 0 }, // 9d { NULL, 0 }, // 9e { clif_parse_TakeItem, 400 }, // 9f { NULL, 0 }, // a0 { NULL, 0 }, // a1 { clif_parse_DropItem, 50 }, // a2 { NULL, 0 }, // a3 { NULL, 0 }, // a4 { NULL, 0 }, // a5 { NULL, 0 }, // a6 { clif_parse_UseItem, 0 }, // a7 { NULL, 0 }, // a8 { clif_parse_EquipItem, -1 }, // a9 Special case - outfit window (not implemented yet - needs to allow bursts) { NULL, 0 }, // aa { clif_parse_UnequipItem, -1 }, // ab Special case - outfit window (not implemented yet - needs to allow bursts) { NULL, 0 }, // ac { NULL, 0 }, // ad { NULL, 0 }, // ae { NULL, 0 }, // af { NULL, 0 }, // b0 { NULL, 0 }, // b1 { clif_parse_Restart, 0 }, // b2 { NULL, 0 }, // b3 { NULL, 0 }, // b4 { NULL, 0 }, // b5 { NULL, 0 }, // b6 { NULL, 0 }, // b7 { clif_parse_NpcSelectMenu, 0 }, // b8 { clif_parse_NpcNextClicked, -1 }, // b9 { NULL, 0 }, // ba { clif_parse_StatusUp, -1 }, // bb People click this very quickly { NULL, 0 }, // bc { NULL, 0 }, // bd { NULL, 0 }, // be { clif_parse_Emotion, 1000 }, // bf { NULL, 0 }, // c0 { clif_parse_HowManyConnections, 0 }, // c1 { NULL, 0 }, // c2 { NULL, 0 }, // c3 { NULL, 0 }, // c4 { clif_parse_NpcBuySellSelected, 0 }, // c5 { NULL, 0 }, // c6 { NULL, 0 }, // c7 { clif_parse_NpcBuyListSend, -1 }, // c8 { clif_parse_NpcSellListSend, -1 }, // c9 Selling multiple 1-slot items { NULL, 0 }, // ca { NULL, 0 }, // cb { clif_parse_GMKick, 0 }, // cc { NULL, 0 }, // cd { NULL, 0 }, // ce { NULL, 0 }, // cf { clif_parse_PMIgnoreAll, 0 }, // d0 { NULL, 0 }, // d1 { NULL, 0 }, // d2 { NULL, 0 }, // d3 { NULL, 0 }, // d4 { NULL, 0 }, // d5 { NULL, 0 }, // d6 { NULL, 0 }, // d7 { NULL, 0 }, // d8 { NULL, 0 }, // d9 { NULL, 0 }, // da { NULL, 0 }, // db { NULL, 0 }, // dc { NULL, 0 }, // dd { NULL, 0 }, // de { NULL, 0 }, // df { NULL, 0 }, // e0 { NULL, 0 }, // e1 { NULL, 0 }, // e2 { NULL, 0 }, // e3 { clif_parse_TradeRequest, 2000 }, // e4 { NULL, 0 }, // e5 { clif_parse_TradeAck, 0 }, // e6 { NULL, 0 }, // e7 { clif_parse_TradeAddItem, 0 }, // e8 { NULL, 0 }, // e9 { NULL, 0 }, // ea { clif_parse_TradeOk, 0 }, // eb { NULL, 0 }, // ec { clif_parse_TradeCansel, 0 }, // ed { NULL, 0 }, // ee { clif_parse_TradeCommit, 0 }, // ef { NULL, 0 }, // f0 { NULL, 0 }, // f1 { NULL, 0 }, // f2 { clif_parse_MoveToKafra, -1 }, // f3 { NULL, 0 }, // f4 { clif_parse_MoveFromKafra, -1 }, // f5 { NULL, 0 }, // f6 { clif_parse_CloseKafra, 0 }, // f7 { NULL, 0 }, // f8 { clif_parse_CreateParty, 2000 }, // f9 { NULL, 0 }, // fa { NULL, 0 }, // fb { clif_parse_PartyInvite, 2000 }, // fc { NULL, 0 }, // fd { NULL, 0 }, // fe { clif_parse_ReplyPartyInvite, 0 }, // ff { clif_parse_LeaveParty, 0 }, // 100 { NULL, 0 }, // 101 { clif_parse_PartyChangeOption, 0 }, // 102 { clif_parse_RemovePartyMember, 0 }, // 103 { NULL, 0 }, // 104 { NULL, 0 }, // 105 { NULL, 0 }, // 106 { NULL, 0 }, // 107 { clif_parse_PartyMessage, 300 }, // 108 { NULL, 0 }, // 109 { NULL, 0 }, // 10a { NULL, 0 }, // 10b { NULL, 0 }, // 10c { NULL, 0 }, // 10d { NULL, 0 }, // 10e { NULL, 0 }, // 10f { NULL, 0 }, // 110 { NULL, 0 }, // 111 { clif_parse_SkillUp, -1 }, // 112 { clif_parse_UseSkillToId, 0 }, // 113 { NULL, 0 }, // 114 { NULL, 0 }, // 115 { clif_parse_UseSkillToPos, 0 }, // 116 { NULL, 0 }, // 117 { clif_parse_StopAttack, 0 }, // 118 { NULL, 0 }, // 119 { NULL, 0 }, // 11a { clif_parse_UseSkillMap, 0 }, // 11b { NULL, 0 }, // 11c { NULL, 0 }, // 11d { NULL, 0 }, // 11e { NULL, 0 }, // 11f { NULL, 0 }, // 120 { NULL, 0 }, // 121 { NULL, 0 }, // 122 { NULL, 0 }, // 123 { NULL, 0 }, // 124 { NULL, 0 }, // 125 { NULL, 0 }, // 126 { NULL, 0 }, // 127 { NULL, 0 }, // 128 { NULL, 0 }, // 129 { NULL, 0 }, // 12a { NULL, 0 }, // 12b { NULL, 0 }, // 12c { NULL, 0 }, // 12d { NULL, 0 }, // 12e { NULL, 0 }, // 12f { NULL, 0 }, // 130 { NULL, 0 }, // 131 { NULL, 0 }, // 132 { NULL, 0 }, // 133 { NULL, 0 }, // 134 { NULL, 0 }, // 135 { NULL, 0 }, // 136 { NULL, 0 }, // 137 { NULL, 0 }, // 138 { NULL, 0 }, // 139 { NULL, 0 }, // 13a { NULL, 0 }, // 13b { NULL, 0 }, // 13c { NULL, 0 }, // 13d { NULL, 0 }, // 13e { NULL, 0 }, // 13f { NULL, 0 }, // 140 { NULL, 0 }, // 141 { NULL, 0 }, // 142 { clif_parse_NpcAmountInput, 300 }, // 143 { NULL, 0 }, // 144 { NULL, 0 }, // 145 { clif_parse_NpcCloseClicked, 300 }, // 146 { NULL, 0 }, // 147 { NULL, 0 }, // 148 { clif_parse_GMReqNoChat, 0 }, // 149 { NULL, 0 }, // 14a { NULL, 0 }, // 14b { NULL, 0 }, // 14c { NULL, 0 }, // 14d { NULL, 0 }, // 14e { NULL, 0 }, // 14f { NULL, 0 }, // 150 { NULL, 0 }, // 151 { NULL, 0 }, // 152 { NULL, 0 }, // 153 { NULL, 0 }, // 154 { NULL, 0 }, // 155 { NULL, 0 }, // 156 { NULL, 0 }, // 157 { NULL, 0 }, // 158 { NULL, 0 }, // 159 { NULL, 0 }, // 15a { NULL, 0 }, // 15b { NULL, 0 }, // 15c { NULL, 0 }, // 15d { NULL, 0 }, // 15e { NULL, 0 }, // 15f { NULL, 0 }, // 160 { NULL, 0 }, // 161 { NULL, 0 }, // 162 { NULL, 0 }, // 163 { NULL, 0 }, // 164 { NULL, 0 }, // 165 { NULL, 0 }, // 166 { NULL, 0 }, // 167 { NULL, 0 }, // 168 { NULL, 0 }, // 169 { NULL, 0 }, // 16a { NULL, 0 }, // 16b { NULL, 0 }, // 16c { NULL, 0 }, // 16d { NULL, 0 }, // 16e { NULL, 0 }, // 16f { NULL, 0 }, // 170 { NULL, 0 }, // 171 { NULL, 0 }, // 172 { NULL, 0 }, // 173 { NULL, 0 }, // 174 { NULL, 0 }, // 175 { NULL, 0 }, // 176 { NULL, 0 }, // 177 { NULL, 0 }, // 178 { NULL, 0 }, // 179 { NULL, 0 }, // 17a { NULL, 0 }, // 17b { NULL, 0 }, // 17c { NULL, 0 }, // 17d { NULL, 0 }, // 17e { NULL, 0 }, // 17f { NULL, 0 }, // 180 { NULL, 0 }, // 181 { NULL, 0 }, // 182 { NULL, 0 }, // 183 { NULL, 0 }, // 184 { NULL, 0 }, // 185 { NULL, 0 }, // 186 { NULL, 0 }, // 187 { NULL, 0 }, // 188 { NULL, 0 }, // 189 { clif_parse_QuitGame, 0 }, // 18a { NULL, 0 }, // 18b { NULL, 0 }, // 18c { NULL, 0 }, // 18d { NULL, 0 }, // 18e { NULL, 0 }, // 18f { clif_parse_UseSkillToPos, 0 }, // 190 { NULL, 0 }, // 191 { NULL, 0 }, // 192 { NULL, 0 }, // 193 { NULL, 0 }, // 194 { NULL, 0 }, // 195 { NULL, 0 }, // 196 { NULL, 0 }, // 197 { NULL, 0 }, // 198 { NULL, 0 }, // 199 { NULL, 0 }, // 19a { NULL, 0 }, // 19b { clif_parse_LGMmessage, 0 }, // 19c { clif_parse_GMHide, 300 }, // 19d { NULL, 0 }, // 19e { NULL, 0 }, // 19f { NULL, 0 }, // 1a0 { NULL, 0 }, // 1a1 { NULL, 0 }, // 1a2 { NULL, 0 }, // 1a3 { NULL, 0 }, // 1a4 { NULL, 0 }, // 1a5 { NULL, 0 }, // 1a6 { NULL, 0 }, // 1a7 { NULL, 0 }, // 1a8 { NULL, 0 }, // 1a9 { NULL, 0 }, // 1aa { NULL, 0 }, // 1ab { NULL, 0 }, // 1ac { NULL, 0 }, // 1ad { NULL, 0 }, // 1ae { NULL, 0 }, // 1af { NULL, 0 }, // 1b0 { NULL, 0 }, // 1b1 { NULL, 0 }, // 1b2 { NULL, 0 }, // 1b3 { NULL, 0 }, // 1b4 { NULL, 0 }, // 1b5 { NULL, 0 }, // 1b6 { NULL, 0 }, // 1b7 { NULL, 0 }, // 1b8 { NULL, 0 }, // 1b9 { NULL, 0 }, // 1ba { NULL, 0 }, // 1bb { NULL, 0 }, // 1bc { NULL, 0 }, // 1bd { NULL, 0 }, // 1be { NULL, 0 }, // 1bf { NULL, 0 }, // 1c0 { NULL, 0 }, // 1c1 { NULL, 0 }, // 1c2 { NULL, 0 }, // 1c3 { NULL, 0 }, // 1c4 { NULL, 0 }, // 1c5 { NULL, 0 }, // 1c6 { NULL, 0 }, // 1c7 { NULL, 0 }, // 1c8 { NULL, 0 }, // 1c9 { NULL, 0 }, // 1ca { NULL, 0 }, // 1cb { NULL, 0 }, // 1cc { NULL, 0 }, // 1cd { NULL, 0 }, // 1ce { NULL, 0 }, // 1cf { NULL, 0 }, // 1d0 { NULL, 0 }, // 1d1 { NULL, 0 }, // 1d2 { NULL, 0 }, // 1d3 { NULL, 0 }, // 1d4 { clif_parse_NpcStringInput, 300 }, // 1d5 { NULL, 0 }, // 1d6 { NULL, 0 }, // 1d7 { NULL, 0 }, // 1d8 { NULL, 0 }, // 1d9 { NULL, 0 }, // 1da { NULL, 0 }, // 1db { NULL, 0 }, // 1dc { NULL, 0 }, // 1dd { NULL, 0 }, // 1de { NULL, 0 }, // 1df { NULL, 0 }, // 1e0 { NULL, 0 }, // 1e1 { NULL, 0 }, // 1e2 { NULL, 0 }, // 1e3 { NULL, 0 }, // 1e4 { NULL, 0 }, // 1e5 { NULL, 0 }, // 1e6 { NULL, 0 }, // 1e7 { NULL, 0 }, // 1e8 { NULL, 0 }, // 1e9 { NULL, 0 }, // 1ea { NULL, 0 }, // 1eb { NULL, 0 }, // 1ec { NULL, 0 }, // 1ed { NULL, 0 }, // 1ee { NULL, 0 }, // 1ef { NULL, 0 }, // 1f0 { NULL, 0 }, // 1f1 { NULL, 0 }, // 1f2 { NULL, 0 }, // 1f3 { NULL, 0 }, // 1f4 { NULL, 0 }, // 1f5 { NULL, 0 }, // 1f6 { NULL, 0 }, // 1f7 { NULL, 0 }, // 1f8 { NULL, 0 }, // 1f9 { NULL, 0 }, // 1fa { NULL, 0 }, // 1fb { NULL, 0 }, // 1fc { NULL, 0 }, // 1fd { NULL, 0 }, // 1fe { NULL, 0 }, // 1ff { NULL, 0 }, // 200 { NULL, 0 }, // 201 { NULL, 0 }, // 202 { NULL, 0 }, // 203 { NULL, 0 }, // 204 { NULL, 0 }, // 205 { NULL, 0 }, // 206 { NULL, 0 }, // 207 { NULL, 0 }, // 208 { NULL, 0 }, // 209 { NULL, 0 }, // 20a { NULL, 0 }, // 20b { NULL, 0 }, // 20c { NULL, 0 }, // 20d { NULL, 0 }, // 20e { NULL, 0 }, // 20f { NULL, 0 }, // 210 { NULL, 0 }, // 211 { NULL, 0 }, // 212 { NULL, 0 }, // 213 { NULL, 0 }, // 214 { NULL, 0 }, // 215 { NULL, 0 }, // 216 { NULL, 0 }, // 217 { NULL, 0 }, // 218 { NULL, 0 }, // 219 { NULL, 0 }, // 21a { NULL, 0 }, // 21b { NULL, 0 }, // 21c { NULL, 0 }, // 21d { NULL, 0 }, // 21e { NULL, 0 }, // 21f }; // *INDENT-ON* // Checks for packet flooding static int clif_check_packet_flood(int fd, int cmd) { struct map_session_data *sd = (struct map_session_data *)session[fd]->session_data; unsigned int rate, tick = gettick(); // sd will not be set if the client hasn't requested // WantToConnection yet. Do not apply flood logic to GMs // as approved bots (GMlvl1) should not have to work around // flood logic. if (!sd || pc_isGM(sd) || clif_parse_func_table[cmd].rate == -1) return 0; // Timer has wrapped if (tick < sd->flood_rates[cmd]) { sd->flood_rates[cmd] = tick; return 0; } // Default rate is 100ms if ((rate = clif_parse_func_table[cmd].rate) == 0) rate = 100; // ActionRequest - attacks are allowed a faster rate than sit/stand if (cmd == 0x89) { int action_type = RFIFOB(fd, 6); if (action_type == 0x00 || action_type == 0x07) rate = 20; else rate = 1000; } // Restore this code when mana1.0 is released #if 0 // ChangeDir - only apply limit if not walking if (cmd == 0x9b) { // .29 clients spam this packet when walking into a blocked tile if (RFIFOB(fd, 4) == sd->dir || sd->walktimer != -1) return 0; rate = 500; } #endif // They are flooding if (tick < sd->flood_rates[cmd] + rate) { time_t now = time(NULL); // If it's a nasty flood we log and possibly kick if (now > sd->packet_flood_reset_due) { sd->packet_flood_reset_due = now + battle_config.packet_spam_threshold; sd->packet_flood_in = 0; } sd->packet_flood_in++; if (sd->packet_flood_in >= battle_config.packet_spam_flood) { printf("packet flood detected from %s [0x%x]\n", sd->status.name, cmd); if (battle_config.packet_spam_kick) { session[fd]->eof = 1; // Kick return 1; } sd->packet_flood_in = 0; } return 1; } sd->flood_rates[cmd] = tick; return 0; } #define WARN_MALFORMED_MSG(sd, msg) \ printf("clif_validate_chat(): %s (ID %d) sent a malformed" \ " message: %s.\n", sd->status.name, sd->status.account_id, msg) /** * Validate message integrity (inspired by upstream source (eAthena)). * * @param sd active session data * @param type message type: * 0 for when the sender's name is not included (party chat) * 1 for when the target's name is included (whisper chat) * 2 for when the sender's name is given ("sender : text", public/guild chat) * @param[out] message the message text (pointing within return value, or NULL) * @param[out] message_len the length of the actual text, excluding NUL * @return a dynamically allocated copy of the message, or NULL upon failure */ static char *clif_validate_chat(struct map_session_data *sd, int type, char **message, size_t *message_len) { int fd; unsigned int buf_len; /* Actual message length. */ unsigned int msg_len; /* Reported message length. */ unsigned int min_len; /* Minimum message length. */ size_t name_len; /* Sender's name length. */ char *buf = NULL; /* Copy of actual message data. */ char *p = NULL; /* Temporary pointer to message. */ *message = NULL; *message_len = 0; nullpo_retr(NULL, sd); /* * Don't send chat in the period between the ban and the connection's * closure. */ if (type < 0 || type > 2 || sd->auto_ban_info.in_progress) return NULL; fd = sd->fd; msg_len = RFIFOW(fd, 2) - 4; name_len = strlen(sd->status.name); /* * At least one character is required in all instances. * Notes for length checks: * * For all types, header (2) + length (2) is considered empty. * For type 1, the message must be longer than the maximum name length (24) * to be valid. * For type 2, the message must be longer than the sender's name length * plus the length of the separator (" : "). */ min_len = (type == 1) ? 24 : (type == 2) ? name_len + 3 : 0; /* The player just sent the header (2) and length (2) words. */ if (!msg_len) { WARN_MALFORMED_MSG(sd, "no message sent"); return NULL; } /* The client sent (or claims to have sent) an empty message. */ if (msg_len == min_len) { WARN_MALFORMED_MSG(sd, "empty message"); return NULL; } /* The protocol specifies that the target must be 24 bytes long. */ if (type == 1 && msg_len < min_len) { /* Disallow malformed messages. */ clif_setwaitclose(fd); WARN_MALFORMED_MSG(sd, "illegal target name"); return NULL; } p = (char *)((type != 1) ? RFIFOP(fd, 4) : RFIFOP(fd, 28)); buf_len = (type == 1) ? msg_len - min_len: msg_len; /* * The client attempted to exceed the maximum message length. * * The conf suggests up to chat_maxline characters, after which the message * is truncated. But the previous behavior was to drop the message, so * we'll do that, too. */ if (buf_len >= battle_config.chat_maxline) { WARN_MALFORMED_MSG(sd, "exceeded maximum message length"); return NULL; } /* We're leaving an extra eight bytes for public/global chat, 1 for NUL. */ buf_len += (type == 2) ? 8 + 1 : 1; buf = (char *) malloc(buf_len); memcpy((type != 2) ? buf : buf + 8, p, (type != 2) ? buf_len - 1 : buf_len - 8 - 1); buf[buf_len - 1] = '\0'; p = (type != 2) ? buf : buf + 8; if (type != 2) { *message = buf; /* Don't count the NUL. */ *message_len = buf_len - 1; } else { char *pos = NULL; if (!(pos = strstr(p, " : ")) || strncmp(p, sd->status.name, name_len) || pos - p != name_len) { free(buf); /* Disallow malformed/spoofed messages. */ clif_setwaitclose(fd); WARN_MALFORMED_MSG(sd, "spoofed name/invalid format"); return NULL; } /* Step beyond the separator. */ *message = pos + 3; /* Don't count the sender's name, the extra eight bytes, or the NUL. */ *message_len = buf_len - min_len - 8 - 1; } return buf; } /*========================================== * クライアントからのパケット解析 * socket.cのdo_parsepacketから呼び出される *------------------------------------------ */ static void clif_parse(int fd) { int packet_len = 0, cmd = 0; struct map_session_data *sd = (struct map_session_data *)session[fd]->session_data; if (!sd || (sd && !sd->state.auth)) { if (RFIFOREST(fd) < 2) { // too small a packet disconnect session[fd]->eof = 1; } if (RFIFOW(fd, 0) != 0x72) { // first packet not auth, disconnect session[fd]->eof = 1; } } // 接続が切れてるので後始末 if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect()) if (sd && sd->state.auth) { pc_logout(sd); clif_quitsave(fd, sd); if (sd->status.name != NULL) printf("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris] else printf("Player with account [%d] has logged off your server.\n", sd->bl.id); // Player logout display [Yor] } else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified) printf("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.id); // Player logout display [Yor] map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer } if (fd) close(fd); if (fd) delete_session(fd); return; } if (RFIFOREST(fd) < 2) return; // Too small (no packet number) cmd = RFIFOW(fd, 0); // 管理用パケット処理 if (cmd >= 30000) { switch (cmd) { case 0x7530: // Athena情報所得 WFIFOW(fd, 0) = 0x7531; WFIFOB(fd, 2) = ATHENA_MAJOR_VERSION; WFIFOB(fd, 3) = ATHENA_MINOR_VERSION; WFIFOB(fd, 4) = ATHENA_REVISION; WFIFOB(fd, 5) = ATHENA_RELEASE_FLAG; WFIFOB(fd, 6) = ATHENA_OFFICIAL_FLAG; WFIFOB(fd, 7) = ATHENA_SERVER_MAP; WFIFOW(fd, 8) = ATHENA_MOD_VERSION; WFIFOSET(fd, 10); RFIFOSKIP(fd, 2); break; case 0x7532: // 接続の切断 session[fd]->eof = 1; break; } return; } else if (cmd >= 0x200) return; // パケット長を計算 packet_len = packet_len_table[cmd]; if (packet_len == -1) { if (RFIFOREST(fd) < 4) { return; // Runt packet (variable length without a length sent) } packet_len = RFIFOW(fd, 2); if (packet_len < 4 || packet_len > 32768) { session[fd]->eof = 1; return; // Runt packet (variable out of bounds) } } if (RFIFOREST(fd) < packet_len) { return; // Runt packet (sent legnth is too small) } if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない } else if (clif_parse_func_table[cmd].func) { if (clif_check_packet_flood(fd, cmd)) { // Flood triggered. Skip packet. RFIFOSKIP(sd->fd, packet_len); return; } clif_parse_func_table[cmd].func(fd, sd); } else { // 不明なパケット if (battle_config.error_log) { if (fd) printf("\nclif_parse: session #%d, packet 0x%x, lenght %d\n", fd, cmd, packet_len); #ifdef DUMP_UNKNOWN_PACKET { int i; FILE *fp; char packet_txt[256] = "save/packet.txt"; time_t now; printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); for (i = 0; i < packet_len; i++) { if ((i & 15) == 0) printf("\n%04X ", i); printf("%02X ", RFIFOB(fd, i)); } if (sd && sd->state.auth) { if (sd->status.name != NULL) printf("\nAccount ID %d, character ID %d, player name %s.\n", sd->status.account_id, sd->status.char_id, sd->status.name); else printf("\nAccount ID %d.\n", sd->bl.id); } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) printf("\nAccount ID %d.\n", sd->bl.id); if ((fp = fopen_(packet_txt, "a")) == NULL) { printf("clif.c: cant write [%s] !!! data is lost !!!\n", packet_txt); return; } else { time(&now); if (sd && sd->state.auth) { if (sd->status.name != NULL) fprintf(fp, "%sPlayer with account ID %d (character ID %d, player name %s) sent wrong packet:\n", asctime(gmtime(&now)), sd->status.account_id, sd->status.char_id, sd->status.name); else fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(gmtime(&now)), sd->bl.id); } else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified) fprintf(fp, "%sPlayer with account ID %d sent wrong packet:\n", asctime(gmtime(&now)), sd->bl.id); fprintf(fp, "\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); for (i = 0; i < packet_len; i++) { if ((i & 15) == 0) fprintf(fp, "\n\t%04X ", i); fprintf(fp, "%02X ", RFIFOB(fd, i)); } fprintf(fp, "\n\n"); fclose_(fp); } } #endif } } RFIFOSKIP(fd, packet_len); } /*========================================== * *------------------------------------------ */ int do_init_clif (void) { int i; set_defaultparse(clif_parse); for (i = 0; i < 10; i++) { if (make_listen_port(map_port)) break; #ifdef LCCWIN32 Sleep(20000); #else sleep(20); #endif } if (i == 10) { printf("cant bind game port\n"); exit(1); } return 0; }