#include "chat.hpp" #include #include #include "../common/nullpo.hpp" #include "map.hpp" #include "npc.hpp" #include "pc.hpp" #include "../poison.hpp" static int chat_triggerevent(struct chat_data *cd); static int chat_npckickall(struct chat_data *cd); /*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat(struct map_session_data *sd) { struct chat_data *cd; int i, leavechar; nullpo_retr(1, sd); cd = (struct chat_data *) map_id2bl(sd->chatID); if (cd == NULL) return 1; for (i = 0, leavechar = -1; i < cd->users; i++) { if (cd->usersd[i] == sd) { leavechar = i; break; } } if (leavechar < 0) // そのchatに所属していないらしい (バグ時のみ) return -1; cd->users--; pc_setchatid(sd, 0); if (cd->users == 0 && (*cd->owner)->type == BL::PC) { // 全員居なくなった&PCのチャットなので消す map_delobject(cd->bl.id, BL::CHAT); // freeまでしてくれる } else { for (i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i + 1]; if (leavechar == 0 && (*cd->owner)->type == BL::PC) { // PCのチャットなので所有者が抜けたので位置変更 cd->bl.x = cd->usersd[0]->bl.x; cd->bl.y = cd->usersd[0]->bl.y; } } return 0; } /*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createnpcchat(struct npc_data *nd, int limit, int pub, int trigger, const char *title, int titlelen, const char *ev) { struct chat_data *cd; nullpo_retr(1, nd); CREATE(cd, struct chat_data, 1); cd->limit = cd->trigger = limit; if (trigger > 0) cd->trigger = trigger; cd->pub = pub; cd->users = 0; memcpy(cd->pass, "", 8); if (titlelen >= sizeof(cd->title) - 1) titlelen = sizeof(cd->title) - 1; memcpy(cd->title, title, titlelen); cd->title[titlelen] = 0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->bl.type = BL::CHAT; cd->owner_ = (struct block_list *) nd; cd->owner = &cd->owner_; memcpy(cd->npc_event, ev, sizeof(cd->npc_event)); cd->bl.id = map_addobject(&cd->bl); if (cd->bl.id == 0) { free(cd); return 0; } nd->chat_id = cd->bl.id; return 0; } /*========================================== * npcチャットルーム削除 *------------------------------------------ */ int chat_deletenpcchat(struct npc_data *nd) { struct chat_data *cd; nullpo_ret(nd); cd = (struct chat_data *) map_id2bl(nd->chat_id); nullpo_ret(cd); chat_npckickall(cd); map_delobject(cd->bl.id, BL::CHAT); // freeまでしてくれる nd->chat_id = 0; return 0; } /*========================================== * 規定人数以上でイベントが定義されてるなら実行 *------------------------------------------ */ int chat_triggerevent(struct chat_data *cd) { nullpo_ret(cd); if (cd->users >= cd->trigger && cd->npc_event[0]) npc_event_do(cd->npc_event); return 0; } /*========================================== * イベントの有効化 *------------------------------------------ */ int chat_enableevent(struct chat_data *cd) { nullpo_ret(cd); cd->trigger &= 0x7f; chat_triggerevent(cd); return 0; } /*========================================== * イベントの無効化 *------------------------------------------ */ int chat_disableevent(struct chat_data *cd) { nullpo_ret(cd); cd->trigger |= 0x80; return 0; } /*========================================== * チャットルームから全員蹴り出す *------------------------------------------ */ int chat_npckickall(struct chat_data *cd) { nullpo_ret(cd); while (cd->users > 0) { chat_leavechat(cd->usersd[cd->users - 1]); } return 0; }