#ifndef CHAR_HPP #define CHAR_HPP #include "../common/const_array.hpp" #include "../common/mmo.hpp" constexpr int MAX_MAP_SERVERS = 30; #define CHAR_CONF_NAME "conf/char_athena.conf" #define LOGIN_LAN_CONF_NAME "conf/lan_support.conf" struct mmo_map_server { long ip; short port; int users; char map[MAX_MAP_PER_SERVER][16]; }; const mmo_charstatus *search_character(const char *character_name); int mapif_sendall(const uint8_t *buf, unsigned int len); int mapif_sendallwos(int fd, const uint8_t *buf, unsigned int len); int mapif_send(int fd, const uint8_t *buf, unsigned int len); void char_log(const_string line); #define CHAR_LOG(fmt, ...) \ char_log(static_cast(STRPRINTF(fmt, ## __VA_ARGS__))) #endif // CHAR_HPP