From e6e83bfc63dcf60cf036fff8e19e10fae40926db Mon Sep 17 00:00:00 2001 From: mekolat Date: Tue, 19 Apr 2016 11:36:12 -0400 Subject: reset attack override on death --- src/map/pc.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/map') diff --git a/src/map/pc.cpp b/src/map/pc.cpp index bf75852..d2cc12c 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -3263,10 +3263,15 @@ int pc_damage(dumb_ptr src, dumb_ptr sd, pc_setglobalreg(sd, stringish("PC_DIE_COUNTER"_s), ++sd->die_counter); //死にカウンター書き込み skill_status_change_clear(sd, 0); // ステータス異常を解除する clif_updatestatus(sd, SP::HP); - pc_calcstatus(sd, 0); // [Fate] Reset magic - //sd->cast_tick = gettick(); - //magic_stop_completely(sd); + // FIXME: make spells manage their own charge counter, and reset on death + if (sd->attack_spell_override) + { + sd->attack_spell_override = BlockId(); + pc_set_weapon_icon(sd, 0, StatusChange::ZERO, ItemNameId()); + pc_set_attack_info(sd, interval_t::zero(), 0); + } + pc_calcstatus(sd, 0); if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20) { -- cgit v1.2.3-70-g09d2