From caf3727fe15e92cb8d66b1f4e48e45f0a38d2508 Mon Sep 17 00:00:00 2001 From: Stefan Beller Date: Wed, 5 Jan 2011 23:55:39 +0100 Subject: adding the USE_ASTRAL_SOUL_SKILL define adding a define, so magic is done another way. I reviewed that stuff which is included by these changes, and it seems as if fate did a good job with that. trivial change. --- src/map/pc.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/map') diff --git a/src/map/pc.c b/src/map/pc.c index 11cd864..2c423e2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -36,6 +36,9 @@ #define PVP_CALCRANK_INTERVAL 1000 // PVP���ʌv�Z�̊Ԋu +//define it here, since the ifdef only occurs in this file +#define USE_ASTRAL_SOUL_SKILL + #define STATE_BLIND 0x10 #ifdef USE_ASTRAL_SOUL_SKILL @@ -4177,7 +4180,7 @@ int pc_setpos (struct map_session_data *sd, char *mapname_org, int x, int y, sd->to_x = x; sd->to_y = y; - // moved and changed dance effect stopping + // moved and changed dance effect stopping sd->bl.x = x; sd->bl.y = y; @@ -5751,7 +5754,7 @@ int pc_resetstate (struct map_session_data *sd) // New statpoint table used here - Dexity sd->status.status_point = atoi (statp[sd->status.base_level - 1]); -// End addition +// End addition // Removed by Dexity - old count // add += sumsp(sd->status.str); @@ -9042,7 +9045,7 @@ int pc_logout (struct map_session_data *sd) // [fate] Player logs out if (sd->sc_data[SC_POISON].timer != -1) sd->status.hp = 1; // Logging out while poisoned -> bad - /* + /* * Trying to rapidly sign out/in or switch characters to avoid a spell's * cast time is also bad. [remoitnane] */ -- cgit v1.2.3-70-g09d2