From 80e36aa669274637bcd5956fbf4020dba1d4739c Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Sat, 9 Feb 2013 01:51:36 -0800 Subject: Strictify timers --- src/map/atcommand.cpp | 222 +---- src/map/battle.cpp | 343 +++---- src/map/battle.hpp | 20 +- src/map/chrif.cpp | 14 +- src/map/clif.cpp | 1752 +++++++++++++++++------------------- src/map/clif.hpp | 11 +- src/map/magic-expr.cpp | 2 +- src/map/magic-interpreter-base.cpp | 25 +- src/map/magic-interpreter.hpp | 2 +- src/map/magic-stmt.cpp | 116 +-- src/map/map.cpp | 147 +-- src/map/map.hpp | 110 ++- src/map/map.t.hpp | 1 - src/map/mob.cpp | 443 +++++---- src/map/mob.hpp | 14 +- src/map/npc.cpp | 172 +--- src/map/npc.hpp | 7 +- src/map/party.cpp | 10 +- src/map/path.cpp | 3 +- src/map/pc.cpp | 748 +++++---------- src/map/pc.hpp | 17 +- src/map/script.cpp | 67 +- src/map/skill.cpp | 479 ++-------- src/map/skill.hpp | 22 +- src/map/skill.t.hpp | 67 -- 25 files changed, 1781 insertions(+), 3033 deletions(-) (limited to 'src/map') diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index dd3aae8..6c82e65 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -10,6 +10,7 @@ #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "../common/utils2.hpp" #include "battle.hpp" @@ -83,8 +84,6 @@ ATCOMMAND_FUNC(character_stats); ATCOMMAND_FUNC(character_stats_all); ATCOMMAND_FUNC(character_option); ATCOMMAND_FUNC(character_save); -ATCOMMAND_FUNC(night); -ATCOMMAND_FUNC(day); ATCOMMAND_FUNC(doom); ATCOMMAND_FUNC(doommap); ATCOMMAND_FUNC(raise); @@ -158,7 +157,6 @@ ATCOMMAND_FUNC(leaves); ATCOMMAND_FUNC(adjgmlvl); // by MouseJstr ATCOMMAND_FUNC(adjcmdlvl); // by MouseJstr ATCOMMAND_FUNC(trade); // by MouseJstr -ATCOMMAND_FUNC(unmute); // [Valaris] ATCOMMAND_FUNC(char_wipe); // [Fate] ATCOMMAND_FUNC(set_magic); // [Fate] ATCOMMAND_FUNC(magic_info); // [Fate] @@ -241,8 +239,6 @@ AtCommandInfo atcommand_info[] = { {AtCommand_CharacterOption, "@charoption", 60, atcommand_character_option}, {AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save}, - {AtCommand_Night, "@night", 80, atcommand_night}, - {AtCommand_Day, "@day", 80, atcommand_day}, {AtCommand_Doom, "@doom", 80, atcommand_doom}, {AtCommand_DoomMap, "@doommap", 80, atcommand_doommap}, {AtCommand_Raise, "@raise", 80, atcommand_raise}, @@ -328,7 +324,6 @@ AtCommandInfo atcommand_info[] = { {AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl}, {AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl}, {AtCommand_Trade, "@trade", 60, atcommand_trade}, - {AtCommand_UnMute, "@unmute", 60, atcommand_unmute}, // [Valaris] {AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe}, // [Fate] {AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate] {AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info}, // [Fate] @@ -1360,12 +1355,13 @@ int atcommand_speed(const int fd, struct map_session_data *sd, { std::string output = STRPRINTF( "Please, enter a speed value (usage: @speed <%d-%d>).", - MIN_WALK_SPEED, MAX_WALK_SPEED); + static_cast(MIN_WALK_SPEED.count()), + static_cast(MAX_WALK_SPEED.count())); clif_displaymessage(fd, output); return -1; } - int speed = atoi(message); + interval_t speed = static_cast(atoi(message)); if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) { sd->speed = speed; @@ -1378,7 +1374,8 @@ int atcommand_speed(const int fd, struct map_session_data *sd, { std::string output = STRPRINTF( "Please, enter a valid speed value (usage: @speed <%d-%d>).", - MIN_WALK_SPEED, MAX_WALK_SPEED); + static_cast(MIN_WALK_SPEED.count()), + static_cast(MAX_WALK_SPEED.count())); clif_displaymessage(fd, output); return -1; } @@ -1534,8 +1531,8 @@ int atcommand_alive(const int fd, struct map_session_data *sd, sd->status.hp = sd->status.max_hp; sd->status.sp = sd->status.max_sp; pc_setstand(sd); - if (battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + if (static_cast(battle_config.pc_invincible_time) > interval_t::zero()) + pc_setinvincibletimer(sd, static_cast(battle_config.pc_invincible_time)); clif_updatestatus(sd, SP::HP); clif_updatestatus(sd, SP::SP); clif_resurrection(&sd->bl, 1); @@ -1592,7 +1589,7 @@ int atcommand_heal(const int fd, struct map_session_data *sd, } if (hp < 0) // display like damage - clif_damage(&sd->bl, &sd->bl, gettick(), 0, 0, -hp, 0, DamageType::RETURNED, 0); + clif_damage(&sd->bl, &sd->bl, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED, 0); if (hp != 0 || sp != 0) { @@ -1934,11 +1931,10 @@ int atcommand_pvpoff(const int fd, struct map_session_data *sd, { if (sd->bl.m == pl_sd->bl.m) { - if (pl_sd->pvp_timer != -1) + if (pl_sd->pvp_timer) { - delete_timer(pl_sd->pvp_timer, - pc_calc_pvprank_timer); - pl_sd->pvp_timer = -1; + delete_timer(pl_sd->pvp_timer); + pl_sd->pvp_timer = nullptr; } } } @@ -1978,11 +1974,10 @@ int atcommand_pvpon(const int fd, struct map_session_data *sd, if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) + if (sd->bl.m == pl_sd->bl.m && !pl_sd->pvp_timer) { - pl_sd->pvp_timer = add_timer(gettick() + 200, - pc_calc_pvprank_timer, - pl_sd->bl.id, 0); + pl_sd->pvp_timer = add_timer(gettick() + std::chrono::milliseconds(200), + std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl.id)); pl_sd->pvp_rank = 0; pl_sd->pvp_lastusers = 0; pl_sd->pvp_point = 5; @@ -2659,8 +2654,8 @@ int atcommand_revive(const int fd, struct map_session_data *sd, { pl_sd->status.hp = pl_sd->status.max_hp; pc_setstand(pl_sd); - if (battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + if (static_cast(battle_config.pc_invincible_time) > interval_t::zero()) + pc_setinvincibletimer(sd, static_cast(battle_config.pc_invincible_time)); clif_updatestatus(pl_sd, SP::HP); clif_updatestatus(pl_sd, SP::SP); clif_resurrection(&pl_sd->bl, 1); @@ -3183,72 +3178,6 @@ int atcommand_character_save(const int fd, struct map_session_data *sd, return 0; } -/*========================================== - * - *------------------------------------------ - */ -int atcommand_night(const int fd, struct map_session_data *, - const char *, const char *) -{ - struct map_session_data *pl_sd; - int i; - - if (night_flag != 1) - { - night_flag = 1; // 0=day, 1=night [Yor] - for (i = 0; i < fd_max; i++) - { - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - pl_sd->opt2 |= Opt2::BLIND; - clif_changeoption(&pl_sd->bl); - clif_displaymessage(pl_sd->fd, "Night has fallen."); - } - } - } - else - { - clif_displaymessage(fd, "Sorry, it's already the night. Impossible to execute the command."); - return -1; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int atcommand_day(const int fd, struct map_session_data *, - const char *, const char *) -{ - struct map_session_data *pl_sd; - int i; - - if (night_flag != 0) - { - night_flag = 0; // 0=day, 1=night [Yor] - for (i = 0; i < fd_max; i++) - { - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - pl_sd->opt2 &= ~Opt2::BLIND; - clif_changeoption(&pl_sd->bl); - clif_displaymessage(pl_sd->fd, "Day has arrived."); - } - } - } - else - { - clif_displaymessage(fd, "Sorry, it's already the day. Impossible to execute the command."); - return -1; - } - - return 0; -} - /*========================================== * *------------------------------------------ @@ -4829,24 +4758,6 @@ int atcommand_disablenpc(const int fd, struct map_session_data *, return 0; } -/*========================================== - * time in txt for time command (by [Yor]) - *------------------------------------------ - */ -static -std::string txt_time(unsigned int duration) -{ - int days = duration / (60 * 60 * 24); - duration -= (60 * 60 * 24 * days); - int hours = duration / (60 * 60); - duration -= (60 * 60 * hours); - int minutes = duration / 60; - int seconds = duration - (60 * minutes); - - return STRPRINTF("%d day(s), %d hour(s), %d minute(s), %d second(s)", - days, hours, minutes, seconds); -} - /*========================================== * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor] * Calculation management of GM modification (@day/@night GM commands) is done @@ -4855,80 +4766,14 @@ std::string txt_time(unsigned int duration) int atcommand_servertime(const int fd, struct map_session_data *, const char *, const char *) { - struct TimerData *timer_data; - struct TimerData *timer_data2; - timestamp_seconds_buffer tsbuf; stamp_time(tsbuf); std::string temp = STRPRINTF("Server time: %s", tsbuf); clif_displaymessage(fd, temp); - if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { - if (night_flag == 0) - clif_displaymessage(fd, "Game time: The game is in permanent daylight."); - else - clif_displaymessage(fd, "Game time: The game is in permanent night."); - } - else if (battle_config.night_duration == 0) - if (night_flag == 1) - { // we start with night - timer_data = get_timer(day_timer_tid); - temp = STRPRINTF("Game time: The game is actualy in night for %s.", - txt_time((timer_data->tick - gettick()) / 1000)); - clif_displaymessage(fd, temp); - clif_displaymessage(fd, "Game time: After, the game will be in permanent daylight."); - } - else + if (0 == 0) clif_displaymessage(fd, "Game time: The game is in permanent daylight."); - else if (battle_config.day_duration == 0) - if (night_flag == 0) - { // we start with day - timer_data = get_timer(night_timer_tid); - temp = STRPRINTF("Game time: The game is actualy in daylight for %s.", - txt_time((timer_data->tick - gettick()) / 1000)); - clif_displaymessage(fd, temp); - clif_displaymessage(fd, "Game time: After, the game will be in permanent night."); - } - else - clif_displaymessage(fd, "Game time: The game is in permanent night."); - else - { - if (night_flag == 0) - { - timer_data = get_timer(night_timer_tid); - timer_data2 = get_timer(day_timer_tid); - temp = STRPRINTF("Game time: The game is actualy in daylight for %s.", - txt_time((timer_data->tick - gettick()) / 1000)); - clif_displaymessage(fd, temp); - if (timer_data->tick > timer_data2->tick) - temp = STRPRINTF("Game time: After, the game will be in night for %s.", - txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); - else - temp = STRPRINTF("Game time: After, the game will be in night for %s.", - txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); - clif_displaymessage(fd, temp); - temp = STRPRINTF("Game time: A day cycle has a normal duration of %s.", - txt_time(timer_data->interval / 1000)); - clif_displaymessage(fd, temp); - } - else - { - timer_data = get_timer(day_timer_tid); - timer_data2 = get_timer(night_timer_tid); - temp = STRPRINTF("Game time: The game is actualy in night for %s.", - txt_time((timer_data->tick - gettick()) / 1000)); - clif_displaymessage(fd, temp); - if (timer_data->tick > timer_data2->tick) - temp = STRPRINTF("Game time: After, the game will be in daylight for %s.", - txt_time((timer_data->interval - abs(timer_data->tick - timer_data2->tick)) / 1000)); - else - temp = STRPRINTF("Game time: After, the game will be in daylight for %s.", txt_time(abs(timer_data->tick - timer_data2->tick) / 1000)); - clif_displaymessage(fd, temp); - temp = STRPRINTF("Game time: A day cycle has a normal duration of %s.", - txt_time(timer_data->interval / 1000)); - clif_displaymessage(fd, temp); - } } return 0; @@ -6332,7 +6177,7 @@ int atcommand_summon(const int, struct map_session_data *sd, int y = 0; int id = 0; struct mob_data *md; - unsigned int tick = gettick(); + tick_t tick = gettick(); nullpo_retr(-1, sd); @@ -6355,7 +6200,9 @@ int atcommand_summon(const int, struct map_session_data *sd, md->master_id = sd->bl.id; md->state.special_mob_ai = 1; md->mode = mob_db[md->mob_class].mode | MobMode::AGGRESSIVE; - md->deletetimer = add_timer(tick + 60000, mob_timer_delete, id, 0); + md->deletetimer = add_timer(tick + std::chrono::minutes(1), + std::bind(mob_timer_delete, ph::_1, ph::_2, + id)); clif_misceffect(&md->bl, 344); } @@ -6450,31 +6297,6 @@ int atcommand_trade(const int, struct map_session_data *sd, return -1; } -/*=========================== - * @unmute [Valaris] - *=========================== -*/ -int atcommand_unmute(const int, struct map_session_data *sd, - const char *, const char *message) -{ - struct map_session_data *pl_sd = NULL; - if (!message || !*message) - return -1; - - if ((pl_sd = map_nick2sd(message)) != NULL) - { - if (pl_sd->sc_data[StatusChange::SC_NOCHAT].timer != -1) - { - skill_status_change_end(&pl_sd->bl, StatusChange::SC_NOCHAT, -1); - clif_displaymessage(sd->fd, "Player unmuted"); - } - else - clif_displaymessage(sd->fd, "Player is not muted"); - } - - return 0; -} - /* Magic atcommands by Fate */ static diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 605d637..fe8dfe4 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -61,9 +61,9 @@ int battle_get_class(struct block_list *bl) DIR battle_get_dir(struct block_list *bl) { nullpo_retr(DIR::S, bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return ((struct mob_data *) bl)->dir; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->dir; else return DIR::S; @@ -77,9 +77,9 @@ DIR battle_get_dir(struct block_list *bl) int battle_get_lv(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return ((struct mob_data *) bl)->stats[mob_stat::LV]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->status.base_level; else return 0; @@ -93,9 +93,9 @@ int battle_get_lv(struct block_list *bl) int battle_get_range(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return mob_db[((struct mob_data *) bl)->mob_class].range; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->attackrange; else return 0; @@ -109,9 +109,9 @@ int battle_get_range(struct block_list *bl) int battle_get_hp(struct block_list *bl) { nullpo_retr(1, bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return ((struct mob_data *) bl)->hp; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->status.hp; else return 1; @@ -185,9 +185,9 @@ int battle_get_agi(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) agi = ((struct mob_data *) bl)->stats[mob_stat::AGI]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) agi = ((struct map_session_data *) bl)->paramc[ATTR::AGI]; if (agi < 0) @@ -207,9 +207,9 @@ int battle_get_vit(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) vit = ((struct mob_data *) bl)->stats[mob_stat::VIT]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) vit = ((struct map_session_data *) bl)->paramc[ATTR::VIT]; if (vit < 0) @@ -229,9 +229,9 @@ int battle_get_int(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) int_ = ((struct mob_data *) bl)->stats[mob_stat::INT]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) int_ = ((struct map_session_data *) bl)->paramc[ATTR::INT]; if (int_ < 0) @@ -251,9 +251,9 @@ int battle_get_dex(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) dex = ((struct mob_data *) bl)->stats[mob_stat::DEX]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) dex = ((struct map_session_data *) bl)->paramc[ATTR::DEX]; if (dex < 0) @@ -273,16 +273,11 @@ int battle_get_luk(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) luk = ((struct mob_data *) bl)->stats[mob_stat::LUK]; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) luk = ((struct map_session_data *) bl)->paramc[ATTR::LUK]; - if (sc_data) - { - if (sc_data[StatusChange::SC_CURSE].timer != -1) // 呪い - luk = 0; - } if (luk < 0) luk = 0; return luk; @@ -301,16 +296,13 @@ int battle_get_flee(struct block_list *bl) nullpo_retr(1, bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) flee = ((struct map_session_data *) bl)->flee; else flee = battle_get_agi(bl) + battle_get_lv(bl); if (sc_data) { - if (sc_data[StatusChange::SC_BLIND].timer != -1 && bl->type != BL::PC) - flee -= flee * 25 / 100; - if (battle_is_unarmed(bl)) flee += (skill_power_bl(bl, SkillID::TMW_BRAWLING) >> 3); // +25 for 200 flee += skill_power_bl(bl, SkillID::TMW_SPEED) >> 3; @@ -333,16 +325,13 @@ int battle_get_hit(struct block_list *bl) nullpo_retr(1, bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) hit = ((struct map_session_data *) bl)->hit; else hit = battle_get_dex(bl) + battle_get_lv(bl); if (sc_data) { - if (sc_data[StatusChange::SC_BLIND].timer != -1 && bl->type != BL::PC) // 呪い - hit -= hit * 25 / 100; - if (battle_is_unarmed(bl)) hit += (skill_power_bl(bl, SkillID::TMW_BRAWLING) >> 4); // +12 for 200 } @@ -364,7 +353,7 @@ int battle_get_flee2(struct block_list *bl) nullpo_retr(1, bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) { flee2 = battle_get_luk(bl) + 10; flee2 += @@ -397,7 +386,7 @@ int battle_get_critical(struct block_list *bl) nullpo_retr(1, bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) { critical = battle_get_luk(bl) * 2 + 10; critical += @@ -425,7 +414,7 @@ int battle_get_baseatk(struct block_list *bl) nullpo_retr(1, bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) batk = ((struct map_session_data *) bl)->base_atk; //設定されているbase_atk else { //それ以外なら @@ -434,11 +423,6 @@ int battle_get_baseatk(struct block_list *bl) dstr = str / 10; batk = dstr * dstr + str; //base_atkを計算する } - if (sc_data) - { //状態異常あり - if (sc_data[StatusChange::SC_CURSE].timer != -1) //呪われていたら - batk -= batk * 25 / 100; //base_atkが25%減少 - } if (batk < 1) batk = 1; //base_atkは最低でも1 return batk; @@ -457,16 +441,11 @@ int battle_get_atk(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) atk = ((struct map_session_data *) bl)->watk; - else if (bl->type == BL::MOB && (struct mob_data *) bl) + else if (bl->type == BL::MOB) atk = ((struct mob_data *) bl)->stats[mob_stat::ATK1]; - if (sc_data) - { - if (sc_data[StatusChange::SC_CURSE].timer != -1) - atk -= atk * 25 / 100; - } if (atk < 0) atk = 0; return atk; @@ -481,14 +460,8 @@ static int battle_get_atk_(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) - { - int atk = ((struct map_session_data *) bl)->watk_; - - if (((struct map_session_data *) bl)->sc_data[StatusChange::SC_CURSE].timer != -1) - atk -= atk * 25 / 100; - return atk; - } + if (bl->type == BL::PC) + return ((struct map_session_data *) bl)->watk_; else return 0; } @@ -502,19 +475,13 @@ static int battle_get_atk2(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) return ((struct map_session_data *) bl)->watk2; else { - eptr sc_data = battle_get_sc_data(bl); int atk2 = 0; - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) atk2 = ((struct mob_data *) bl)->stats[mob_stat::ATK2]; - if (sc_data) - { - if (sc_data[StatusChange::SC_CURSE].timer != -1) - atk2 -= atk2 * 25 / 100; - } if (atk2 < 0) atk2 = 0; @@ -555,7 +522,7 @@ int battle_get_matk1(struct block_list *bl) return matk; } - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->matk1; else return 0; @@ -577,7 +544,7 @@ int battle_get_matk2(struct block_list *bl) return matk; } - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return ((struct map_session_data *) bl)->matk2; else return 0; @@ -595,11 +562,11 @@ int battle_get_def(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) { def = ((struct map_session_data *) bl)->def; } - else if (bl->type == BL::MOB && (struct mob_data *) bl) + else if (bl->type == BL::MOB) { def = ((struct mob_data *) bl)->stats[mob_stat::DEF]; } @@ -609,13 +576,9 @@ int battle_get_def(struct block_list *bl) if (sc_data) { //毒にかかっている時は減算 - if (sc_data[StatusChange::SC_POISON].timer != -1 && bl->type != BL::PC) + if (sc_data[StatusChange::SC_POISON].timer + && bl->type != BL::PC) def = def * 75 / 100; - //凍結、石化時は右シフト - if (sc_data[StatusChange::SC_FREEZE].timer != -1 - || (sc_data[StatusChange::SC_STONE].timer != -1 - && sc_data[StatusChange::SC_STONE].val2 == 0)) - def >>= 1; } } if (def < 0) @@ -635,9 +598,9 @@ int battle_get_mdef(struct block_list *bl) nullpo_ret(bl); sc_data = battle_get_sc_data(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) mdef = ((struct map_session_data *) bl)->mdef; - else if (bl->type == BL::MOB && (struct mob_data *) bl) + else if (bl->type == BL::MOB) mdef = ((struct mob_data *) bl)->stats[mob_stat::MDEF]; if (mdef < 1000000) @@ -645,17 +608,12 @@ int battle_get_mdef(struct block_list *bl) if (sc_data) { //バリアー状態時はMDEF100 - if (mdef < 90 && sc_data[StatusChange::SC_MBARRIER].timer != -1) + if (mdef < 90 && sc_data[StatusChange::SC_MBARRIER].timer) { mdef += sc_data[StatusChange::SC_MBARRIER].val1; if (mdef > 90) mdef = 90; } - //凍結、石化時は1.25倍 - if (sc_data[StatusChange::SC_FREEZE].timer != -1 - || (sc_data[StatusChange::SC_STONE].timer != -1 - && sc_data[StatusChange::SC_STONE].val2 == 0)) - mdef = mdef * 125 / 100; } } if (mdef < 0) @@ -682,7 +640,8 @@ int battle_get_def2(struct block_list *bl) if (sc_data) { - if (sc_data[StatusChange::SC_POISON].timer != -1 && bl->type != BL::PC) + if (sc_data[StatusChange::SC_POISON].timer + && bl->type != BL::PC) def2 = def2 * 75 / 100; } if (def2 < 1) @@ -720,26 +679,18 @@ int battle_get_mdef2(struct block_list *bl) * Speedは小さいほうが移動速度が速い *------------------------------------------ */ -int battle_get_speed(struct block_list *bl) +interval_t battle_get_speed(struct block_list *bl) { - nullpo_retr(1000, bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + nullpo_retr(std::chrono::seconds(1), bl); + if (bl->type == BL::PC) return ((struct map_session_data *) bl)->speed; else { - eptr sc_data = battle_get_sc_data(bl); - int speed = 1000; - if (bl->type == BL::MOB && (struct mob_data *) bl) - speed = ((struct mob_data *) bl)->stats[mob_stat::SPEED]; + interval_t speed = std::chrono::seconds(1); + if (bl->type == BL::MOB) + speed = static_cast(((struct mob_data *) bl)->stats[mob_stat::SPEED]); - if (sc_data) - { - if (sc_data[StatusChange::SC_CURSE].timer != -1) - speed = speed + 450; - } - if (speed < 1) - speed = 1; - return speed; + return std::max(speed, std::chrono::milliseconds(1)); } } @@ -748,115 +699,94 @@ int battle_get_speed(struct block_list *bl) * aDelayは小さいほうが攻撃速度が速い *------------------------------------------ */ -int battle_get_adelay(struct block_list *bl) +// TODO figure out what all the doubling is about +interval_t battle_get_adelay(struct block_list *bl) { - nullpo_retr(4000, bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) - return (((struct map_session_data *) bl)->aspd << 1); + nullpo_retr(std::chrono::seconds(4), bl); + if (bl->type == BL::PC) + return ((struct map_session_data *) bl)->aspd * 2; else { eptr sc_data = battle_get_sc_data(bl); - int adelay = 4000, aspd_rate = 100; - if (bl->type == BL::MOB && (struct mob_data *) bl) - adelay = ((struct mob_data *) bl)->stats[mob_stat::ADELAY]; + interval_t adelay = std::chrono::seconds(4); + int aspd_rate = 100; + if (bl->type == BL::MOB) + adelay = static_cast(((struct mob_data *) bl)->stats[mob_stat::ADELAY]); if (sc_data) { - if (sc_data[StatusChange::SC_SPEEDPOTION0].timer != -1) + if (sc_data[StatusChange::SC_SPEEDPOTION0].timer) aspd_rate -= sc_data[StatusChange::SC_SPEEDPOTION0].val1; // Fate's `haste' spell works the same as the above - if (sc_data[StatusChange::SC_HASTE].timer != -1) + if (sc_data[StatusChange::SC_HASTE].timer) aspd_rate -= sc_data[StatusChange::SC_HASTE].val1; } if (aspd_rate != 100) adelay = adelay * aspd_rate / 100; - if (adelay < battle_config.monster_max_aspd << 1) - adelay = battle_config.monster_max_aspd << 1; - return adelay; + return std::max(adelay, static_cast(battle_config.monster_max_aspd) * 2); } } -int battle_get_amotion(struct block_list *bl) +interval_t battle_get_amotion(struct block_list *bl) { - nullpo_retr(2000, bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + nullpo_retr(std::chrono::seconds(2), bl); + if (bl->type == BL::PC) return ((struct map_session_data *) bl)->amotion; else { eptr sc_data = battle_get_sc_data(bl); - int amotion = 2000, aspd_rate = 100; - if (bl->type == BL::MOB && (struct mob_data *) bl) - amotion = mob_db[((struct mob_data *) bl)->mob_class].amotion; + interval_t amotion = std::chrono::seconds(2); + int aspd_rate = 100; + if (bl->type == BL::MOB) + amotion = static_cast(mob_db[((struct mob_data *) bl)->mob_class].amotion); if (sc_data) { - if (sc_data[StatusChange::SC_SPEEDPOTION0].timer != -1) + if (sc_data[StatusChange::SC_SPEEDPOTION0].timer) aspd_rate -= sc_data[StatusChange::SC_SPEEDPOTION0].val1; - if (sc_data[StatusChange::SC_HASTE].timer != -1) + if (sc_data[StatusChange::SC_HASTE].timer) aspd_rate -= sc_data[StatusChange::SC_HASTE].val1; } if (aspd_rate != 100) amotion = amotion * aspd_rate / 100; - if (amotion < battle_config.monster_max_aspd) - amotion = battle_config.monster_max_aspd; - return amotion; + return std::max(amotion, static_cast(battle_config.monster_max_aspd)); } } -int battle_get_dmotion(struct block_list *bl) +interval_t battle_get_dmotion(struct block_list *bl) { - int ret; - eptr sc_data; - - nullpo_ret(bl); - sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + nullpo_retr(interval_t::zero(), bl); + if (bl->type == BL::MOB) { - ret = mob_db[((struct mob_data *) bl)->mob_class].dmotion; - if (battle_config.monster_damage_delay_rate != 100) - ret = ret * battle_config.monster_damage_delay_rate / 400; + return static_cast(mob_db[((struct mob_data *) bl)->mob_class].dmotion); } - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) { - ret = ((struct map_session_data *) bl)->dmotion; - if (battle_config.pc_damage_delay_rate != 100) - ret = ret * battle_config.pc_damage_delay_rate / 400; + return ((struct map_session_data *) bl)->dmotion; } else - return 2000; - - return ret; + return std::chrono::seconds(2); } LevelElement battle_get_element(struct block_list *bl) { LevelElement ret = {2, Element::neutral}; - eptr sc_data; nullpo_retr(ret, bl); - sc_data = battle_get_sc_data(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) // 10の位=Lv*2、1の位=属性 + if (bl->type == BL::MOB) // 10の位=Lv*2、1の位=属性 ret = ((struct mob_data *) bl)->def_ele; - if (sc_data) - { - if (sc_data[StatusChange::SC_FREEZE].timer != -1) // 凍結 - ret = LevelElement{2, Element::water}; - if (sc_data[StatusChange::SC_STONE].timer != -1 && sc_data[StatusChange::SC_STONE].val2 == 0) - ret = LevelElement{2, Element::earth}; - } - return ret; } int battle_get_party_id(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::PC && (struct map_session_data *) bl) + if (bl->type == BL::PC) return ((struct map_session_data *) bl)->status.party_id; - else if (bl->type == BL::MOB && (struct mob_data *) bl) + else if (bl->type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; if (md->master_id > 0) @@ -869,9 +799,9 @@ int battle_get_party_id(struct block_list *bl) Race battle_get_race(struct block_list *bl) { nullpo_retr(Race::formless, bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return mob_db[((struct mob_data *) bl)->mob_class].race; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return Race::demihuman; else return Race::formless; @@ -880,7 +810,7 @@ Race battle_get_race(struct block_list *bl) MobMode battle_get_mode(struct block_list *bl) { nullpo_retr(MobMode::CAN_MOVE, bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return mob_db[((struct mob_data *) bl)->mob_class].mode; // とりあえず動くということで1 return MobMode::CAN_MOVE; @@ -889,7 +819,7 @@ MobMode battle_get_mode(struct block_list *bl) int battle_get_mexp(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) { const struct mob_data *mob = (struct mob_data *) bl; const int retval = @@ -942,9 +872,9 @@ eptr battle_get_sc_data(struct block_list *b short *battle_get_sc_count(struct block_list *bl) { nullpo_retr(NULL, bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return &((struct mob_data *) bl)->sc_count; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return &((struct map_session_data *) bl)->sc_count; return NULL; } @@ -952,9 +882,9 @@ short *battle_get_sc_count(struct block_list *bl) Opt1 *battle_get_opt1(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return &((struct mob_data *) bl)->opt1; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return &((struct map_session_data *) bl)->opt1; else if (bl->type == BL::NPC && (struct npc_data *) bl) return &((struct npc_data *) bl)->opt1; @@ -964,9 +894,9 @@ Opt1 *battle_get_opt1(struct block_list *bl) Opt2 *battle_get_opt2(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return &((struct mob_data *) bl)->opt2; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return &((struct map_session_data *) bl)->opt2; else if (bl->type == BL::NPC && (struct npc_data *) bl) return &((struct npc_data *) bl)->opt2; @@ -976,9 +906,9 @@ Opt2 *battle_get_opt2(struct block_list *bl) Opt3 *battle_get_opt3(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return &((struct mob_data *) bl)->opt3; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return &((struct map_session_data *) bl)->opt3; else if (bl->type == BL::NPC && (struct npc_data *) bl) return &((struct npc_data *) bl)->opt3; @@ -988,9 +918,9 @@ Opt3 *battle_get_opt3(struct block_list *bl) Option *battle_get_option(struct block_list *bl) { nullpo_ret(bl); - if (bl->type == BL::MOB && (struct mob_data *) bl) + if (bl->type == BL::MOB) return &((struct mob_data *) bl)->option; - else if (bl->type == BL::PC && (struct map_session_data *) bl) + else if (bl->type == BL::PC) return &((struct map_session_data *) bl)->status.option; else if (bl->type == BL::NPC && (struct npc_data *) bl) return &((struct npc_data *) bl)->option; @@ -1011,9 +941,6 @@ struct battle_delay_damage_ int battle_damage(struct block_list *bl, struct block_list *target, int damage, int flag) { - eptr sc_data = battle_get_sc_data(target); - short *sc_count; - nullpo_ret(target); //blはNULLで呼ばれることがあるので他でチェック if (damage == 0) @@ -1031,22 +958,10 @@ int battle_damage(struct block_list *bl, struct block_list *target, if (damage < 0) return battle_heal(bl, target, -damage, 0, flag); - if (!flag && (sc_count = battle_get_sc_count(target)) != NULL - && *sc_count > 0) - { - // 凍結、石化、睡眠を消去 - if (sc_data[StatusChange::SC_FREEZE].timer != -1) - skill_status_change_end(target, StatusChange::SC_FREEZE, -1); - if (sc_data[StatusChange::SC_STONE].timer != -1 && sc_data[StatusChange::SC_STONE].val2 == 0) - skill_status_change_end(target, StatusChange::SC_STONE, -1); - if (sc_data[StatusChange::SC_SLEEP].timer != -1) - skill_status_change_end(target, StatusChange::SC_SLEEP, -1); - } - if (target->type == BL::MOB) { // MOB struct mob_data *md = (struct mob_data *) target; - if (md && md->skilltimer != -1 && md->state.skillcastcancel) // 詠唱妨害 + if (md && md->skilltimer && md->state.skillcastcancel) // 詠唱妨害 skill_castcancel(target, 0); return mob_damage(bl, md, damage, 0); } @@ -1230,8 +1145,6 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, if (cri < 1) cri = 1; } - if (t_sc_data && t_sc_data[StatusChange::SC_SLEEP].timer != -1) // 睡眠中はクリティカルが倍に - cri <<= 1; if (ac_flag) cri = 1000; @@ -1349,11 +1262,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, // 回避修正 if (hitrate < 1000000) hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate)); - if (hitrate < 1000000 && // 必中攻撃 - (t_sc_data && (t_sc_data[StatusChange::SC_SLEEP].timer != -1 || // 睡眠は必中 - t_sc_data[StatusChange::SC_STAN].timer != -1 || // スタンは必中 - t_sc_data[StatusChange::SC_FREEZE].timer != -1 || (t_sc_data[StatusChange::SC_STONE].timer != -1 && t_sc_data[StatusChange::SC_STONE].val2 == 0)))) // 凍結は必中 - hitrate = 1000000; + if (type == DamageType::NORMAL && MRAND(100) >= hitrate) { damage = damage2 = 0; @@ -1581,8 +1490,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, // カタールの場合、クリティカルを倍に cri <<= 1; cri -= battle_get_luk(target) * 3; - if (t_sc_data && t_sc_data[StatusChange::SC_SLEEP].timer != -1) // 睡眠中はクリティカルが倍に - cri <<= 1; if (ac_flag) cri = 1000; } @@ -1763,11 +1670,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, // 回避修正 hitrate = (hitrate < 5) ? 5 : hitrate; - if (hitrate < 1000000 && // 必中攻撃 - (t_sc_data && (t_sc_data[StatusChange::SC_SLEEP].timer != -1 || // 睡眠は必中 - t_sc_data[StatusChange::SC_STAN].timer != -1 || // スタンは必中 - t_sc_data[StatusChange::SC_FREEZE].timer != -1 || (t_sc_data[StatusChange::SC_STONE].timer != -1 && t_sc_data[StatusChange::SC_STONE].val2 == 0)))) // 凍結は必中 - hitrate = 1000000; if (type == DamageType::NORMAL && MRAND(100) >= hitrate) { damage = damage2 = 0; @@ -1786,8 +1688,6 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, // 星のかけら、気球の適用 damage += sd->star; damage2 += sd->star_; - damage += sd->spiritball * 3; - damage2 += sd->spiritball * 3; // >二刀流の左右ダメージ計算誰かやってくれぇぇぇぇえええ! // >map_session_data に左手ダメージ(atk,atk2)追加して @@ -2145,7 +2045,7 @@ struct Damage battle_calc_attack(BF attack_type, *------------------------------------------ */ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, - unsigned int tick, BCT) + tick_t tick) { struct map_session_data *sd = NULL; eptr t_sc_data = battle_get_sc_data(target); @@ -2192,13 +2092,14 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, wd = battle_calc_weapon_attack(src, target, SkillID::ZERO, 0, 0); // significantly increase injuries for hasted characters - if (wd.damage > 0 && (t_sc_data[StatusChange::SC_HASTE].timer != -1)) + if (wd.damage > 0 && t_sc_data[StatusChange::SC_HASTE].timer) { wd.damage = (wd.damage * (16 + t_sc_data[StatusChange::SC_HASTE].val1)) >> 4; } if (wd.damage > 0 - && t_sc_data[StatusChange::SC_PHYS_SHIELD].timer != -1 && target->type == BL::PC) + && t_sc_data[StatusChange::SC_PHYS_SHIELD].timer + && target->type == BL::PC) { int reduction = t_sc_data[StatusChange::SC_PHYS_SHIELD].val1; if (reduction > wd.damage) @@ -2214,8 +2115,8 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, wd.damage, wd.div_, wd.type, wd.damage2); //二刀流左手とカタール追撃のミス表示(無理やり〜) if (sd && sd->status.weapon >= 16 && wd.damage2 == 0) - clif_damage(src, target, tick + 10, wd.amotion, wd.dmotion, - 0, 1, DamageType::NORMAL, 0); + clif_damage(src, target, tick + std::chrono::milliseconds(10), + wd.amotion, wd.dmotion, 0, 1, DamageType::NORMAL, 0); } map_freeblock_lock(); @@ -2259,7 +2160,7 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, { if (wd.damage > 0 || wd.damage2 > 0) { - skill_additional_effect(src, target, SkillID::ZERO, 0, BF::WEAPON, tick); + skill_additional_effect(src, target, SkillID::ZERO, 0); } } if (sd) @@ -2350,7 +2251,7 @@ int battle_check_target(struct block_list *src, struct block_list *target, } if (target->type == BL::PC - && ((struct map_session_data *) target)->invincible_timer != -1) + && ((struct map_session_data *) target)->invincible_timer) return -1; // Mobでmaster_idがあってspecial_mob_aiなら、召喚主を求める @@ -2502,11 +2403,10 @@ int battle_config_read(const char *cfgName) battle_config.skill_out_range_consume = 1; battle_config.mob_skill_add_range = 0; battle_config.pc_damage_delay = 1; - battle_config.pc_damage_delay_rate = 100; battle_config.defnotenemy = 1; battle_config.random_monster_checklv = 1; battle_config.attr_recover = 1; - battle_config.flooritem_lifetime = LIFETIME_FLOORITEM * 1000; + battle_config.flooritem_lifetime = (int)std::chrono::duration_cast(LIFETIME_FLOORITEM).count(); battle_config.item_auto_get = 0; battle_config.drop_pickup_safety_zone = 20; battle_config.item_first_get_time = 3000; @@ -2541,7 +2441,6 @@ int battle_config_read(const char *cfgName) battle_config.wp_rate = 100; battle_config.pp_rate = 100; battle_config.monster_active_enable = 1; - battle_config.monster_damage_delay_rate = 100; battle_config.monster_loot_type = 0; battle_config.mob_skill_use = 1; battle_config.mob_count_rate = 100; @@ -2653,9 +2552,6 @@ int battle_config_read(const char *cfgName) battle_config.pk_mode = 0; // [Valaris] battle_config.multi_level_up = 0; // [Valaris] battle_config.backstab_bow_penalty = 0; // Akaru - battle_config.night_at_start = 0; // added by [Yor] - battle_config.day_duration = 2 * 60 * 60 * 1000; // added by [Yor] (2 hours) - battle_config.night_duration = 30 * 60 * 1000; // added by [Yor] (30 minutes) battle_config.show_mob_hp = 0; // [Valaris] battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level) battle_config.any_warp_GM_min_level = 20; // added by [Yor] @@ -2718,7 +2614,6 @@ int battle_config_read(const char *cfgName) {"skill_out_range_consume", &battle_config.skill_out_range_consume}, {"monster_skill_add_range", &battle_config.mob_skill_add_range}, {"player_damage_delay", &battle_config.pc_damage_delay}, - {"player_damage_delay_rate", &battle_config.pc_damage_delay_rate}, {"defunit_not_enemy", &battle_config.defnotenemy}, {"random_monster_checklv", &battle_config.random_monster_checklv}, {"attribute_recover", &battle_config.attr_recover}, @@ -2759,7 +2654,6 @@ int battle_config_read(const char *cfgName) {"weapon_produce_rate", &battle_config.wp_rate}, {"potion_produce_rate", &battle_config.pp_rate}, {"monster_active_enable", &battle_config.monster_active_enable}, - {"monster_damage_delay_rate", &battle_config.monster_damage_delay_rate}, {"monster_loot_type", &battle_config.monster_loot_type}, {"mob_skill_use", &battle_config.mob_skill_use}, {"mob_count_rate", &battle_config.mob_count_rate}, @@ -2869,9 +2763,6 @@ int battle_config_read(const char *cfgName) {"pk_mode", &battle_config.pk_mode}, // [Valaris] {"multi_level_up", &battle_config.multi_level_up}, // [Valaris] {"backstab_bow_penalty", &battle_config.backstab_bow_penalty}, - {"night_at_start", &battle_config.night_at_start}, // added by [Yor] - {"day_duration", &battle_config.day_duration}, // added by [Yor] - {"night_duration", &battle_config.night_duration}, // added by [Yor] {"show_mob_hp", &battle_config.show_mob_hp}, // [Valaris] {"hack_info_GM_level", &battle_config.hack_info_GM_level}, // added by [Yor] {"any_warp_GM_min_level", &battle_config.any_warp_GM_min_level}, // added by [Yor] @@ -2884,7 +2775,6 @@ int battle_config_read(const char *cfgName) {"max_cloth_color", &battle_config.max_cloth_color}, // added by [MouseJstr] {"castrate_dex_scale", &battle_config.castrate_dex_scale}, // added by [MouseJstr] {"area_size", &battle_config.area_size}, // added by [MouseJstr] - {"muting_players", &battle_config.muting_players}, // added by [Apple] {"chat_lame_penalty", &battle_config.chat_lame_penalty}, {"chat_spam_threshold", &battle_config.chat_spam_threshold}, {"chat_spam_flood", &battle_config.chat_spam_flood}, @@ -2923,8 +2813,8 @@ int battle_config_read(const char *cfgName) if (--count == 0) { - if (battle_config.flooritem_lifetime < 1000) - battle_config.flooritem_lifetime = LIFETIME_FLOORITEM * 1000; + if (static_cast(battle_config.flooritem_lifetime) < std::chrono::seconds(1)) + battle_config.flooritem_lifetime = (int)std::chrono::duration_cast(LIFETIME_FLOORITEM).count(); if (battle_config.restart_hp_rate < 0) battle_config.restart_hp_rate = 0; else if (battle_config.restart_hp_rate > 100) @@ -2933,12 +2823,12 @@ int battle_config_read(const char *cfgName) battle_config.restart_sp_rate = 0; else if (battle_config.restart_sp_rate > 100) battle_config.restart_sp_rate = 100; - if (battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healhp_interval = NATURAL_HEAL_INTERVAL; - if (battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_healsp_interval = NATURAL_HEAL_INTERVAL; - if (battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL) - battle_config.natural_heal_skill_interval = NATURAL_HEAL_INTERVAL; + if (battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL.count()) + battle_config.natural_healhp_interval = NATURAL_HEAL_INTERVAL.count(); + if (battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL.count()) + battle_config.natural_healsp_interval = NATURAL_HEAL_INTERVAL.count(); + if (battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL.count()) + battle_config.natural_heal_skill_interval = NATURAL_HEAL_INTERVAL.count(); if (battle_config.natural_heal_weight_rate < 50) battle_config.natural_heal_weight_rate = 50; if (battle_config.natural_heal_weight_rate > 101) @@ -2994,15 +2884,6 @@ int battle_config_read(const char *cfgName) if (battle_config.item_drop_mvp_max > 10000) battle_config.item_drop_mvp_max = 10000; // End Addition - if (battle_config.night_at_start < 0) // added by [Yor] - battle_config.night_at_start = 0; - else if (battle_config.night_at_start > 1) // added by [Yor] - battle_config.night_at_start = 1; - if (battle_config.day_duration < 0) // added by [Yor] - battle_config.day_duration = 0; - if (battle_config.night_duration < 0) // added by [Yor] - battle_config.night_duration = 0; - if (battle_config.hack_info_GM_level < 0) // added by [Yor] battle_config.hack_info_GM_level = 0; else if (battle_config.hack_info_GM_level > 100) diff --git a/src/map/battle.hpp b/src/map/battle.hpp index c4b4601..263e3f6 100644 --- a/src/map/battle.hpp +++ b/src/map/battle.hpp @@ -3,6 +3,8 @@ #include "battle.t.hpp" +#include "../common/timer.t.hpp" + #include "magic-interpreter.t.hpp" #include "map.t.hpp" #include "skill.t.hpp" @@ -13,7 +15,7 @@ struct Damage int damage, damage2; DamageType type; int div_; - int amotion, dmotion; + interval_t amotion, dmotion; BF flag; ATK dmg_lv; }; @@ -40,7 +42,7 @@ int battle_stopwalking(struct block_list *bl, int type); // 通常攻撃処理まとめ ATK battle_weapon_attack(struct block_list *bl, struct block_list *target, - unsigned int tick, BCT flag); + tick_t tick); int battle_is_unarmed(struct block_list *bl); int battle_get_class(struct block_list *bl); @@ -59,10 +61,10 @@ int battle_get_def(struct block_list *bl); int battle_get_mdef(struct block_list *bl); int battle_get_def2(struct block_list *bl); int battle_get_mdef2(struct block_list *bl); -int battle_get_speed(struct block_list *bl); -int battle_get_adelay(struct block_list *bl); -int battle_get_amotion(struct block_list *bl); -int battle_get_dmotion(struct block_list *bl); +interval_t battle_get_speed(struct block_list *bl); +interval_t battle_get_adelay(struct block_list *bl); +interval_t battle_get_amotion(struct block_list *bl); +interval_t battle_get_dmotion(struct block_list *bl); LevelElement battle_get_element(struct block_list *bl); inline Element battle_get_elem_type(struct block_list *bl) @@ -102,7 +104,6 @@ extern struct Battle_Config int skill_out_range_consume; int mob_skill_add_range; int pc_damage_delay; - int pc_damage_delay_rate; int defnotenemy; int random_monster_checklv; int attr_recover; @@ -138,7 +139,6 @@ extern struct Battle_Config int wp_rate; int pp_rate; int monster_active_enable; - int monster_damage_delay_rate; int monster_loot_type; int mob_skill_use; int mob_count_rate; @@ -248,13 +248,9 @@ extern struct Battle_Config int riding_weight; int backstab_bow_penalty; - int night_at_start; // added by [Yor] - int day_duration; // added by [Yor] - int night_duration; // added by [Yor] int hack_info_GM_level; // added by [Yor] int any_warp_GM_min_level; // added by [Yor] int packet_ver_flag; // added by [Yor] - int muting_players; // added by [Apple] int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index 360c054..9743072 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -7,6 +7,7 @@ #include "../common/cxxstdio.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "../common/utils.hpp" #include "battle.hpp" @@ -1160,7 +1161,7 @@ void chrif_parse(int fd) *------------------------------------------ */ static -void send_users_tochar(timer_id, tick_t, custom_id_t, custom_data_t) +void send_users_tochar(TimerData *, tick_t) { int users = 0, i; struct map_session_data *sd; @@ -1191,7 +1192,7 @@ void send_users_tochar(timer_id, tick_t, custom_id_t, custom_data_t) *------------------------------------------ */ static -void check_connect_char_server(timer_id, tick_t, custom_id_t, custom_data_t) +void check_connect_char_server(TimerData *, tick_t) { if (char_fd <= 0 || session[char_fd] == NULL) { @@ -1212,11 +1213,10 @@ void check_connect_char_server(timer_id, tick_t, custom_id_t, custom_data_t) */ int do_init_chrif (void) { -// add_timer_func_list (check_connect_char_server, "check_connect_char_server"); -// add_timer_func_list (send_users_tochar, "send_users_tochar"); - add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, - 10 * 1000); - add_timer_interval(gettick() + 1000, send_users_tochar, 0, 0, 5 * 1000); + add_timer_interval(gettick() + std::chrono::seconds(1), + check_connect_char_server, + std::chrono::seconds(10)); + add_timer_interval(gettick() + std::chrono::seconds(1), send_users_tochar, std::chrono::seconds(5)); return 0; } diff --git a/src/map/clif.cpp b/src/map/clif.cpp index 65b5246..b0fef3a 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -11,6 +11,7 @@ #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "../common/version.hpp" #include "atcommand.hpp" @@ -34,89 +35,49 @@ constexpr int EMOTE_IGNORED = 0x0e; -static -const int packet_len_table[0x220] = { - 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -//#0x0040 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3, 108, 3, 2, - 3, 28, 19, 11, 3, -1, 9, 5, 54, 53, 58, 60, 41, 2, 6, 6, -//#0x0080 - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, // 0x8b unknown... size 2 or 23? - 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, - 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, - 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, -//#0x00C0 - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, - 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, - 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, - 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, - -//#0x0100 - 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, - 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, - 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, - 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, -//#0x0140 - 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, - 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, - -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14, 186, 182, - 14, 30, 10, 3, -1, 6, 106, -1, 4, 5, 4, -1, 6, 7, -1, -1, -//#0x0180 - 6, 3, 106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, - 90, 86, 24, 6, 30, 102, 9, 4, 8, 4, 14, 10, -1, 6, 2, 6, - 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, - 11, 7, -1, 67, 12, 18, 114, 6, 3, 6, 26, 26, 26, 26, 2, 3, -//#0x01C0, Set 0x1d5=-1 - 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 30, 6, 28, - 8, 14, 10, 35, 6, -1, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, - 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, - -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, -//#0x200 - 26, -1, 26, 10, 18, 26, 11, 34, 14, 36, 10, 19, 10, -1, 24, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// functions list. Rate is how many milliseconds are required between +// calls. Packets exceeding this rate will be dropped. flood_rates in +// map.h must be the same length as this table. rate 0 is default +// rate -1 is unlimited + +typedef void (*clif_func)(int fd, struct map_session_data *sd); +struct func_table +{ + interval_t rate; + int len; + clif_func func; + + // ctor exists because interval_t must be explicit + func_table(int r, int l, clif_func f) + : rate(r), len(l), func(f) + {} }; +constexpr int VAR = -1; + +extern // not really - defined below +func_table clif_parse_func_table[0x0220]; + + // local define enum class SendWho { ALL_CLIENT, -#define ALL_CLIENT SendWho::ALL_CLIENT ALL_SAMEMAP, -#define ALL_SAMEMAP SendWho::ALL_SAMEMAP AREA, -#define AREA SendWho::AREA AREA_WOS, -#define AREA_WOS SendWho::AREA_WOS AREA_WOC, -#define AREA_WOC SendWho::AREA_WOC AREA_WOSC, -#define AREA_WOSC SendWho::AREA_WOSC AREA_CHAT_WOC, -#define AREA_CHAT_WOC SendWho::AREA_CHAT_WOC - // temporary rename to avoid collision with BL::CHAT_ - CHAT_, -#define CHAT_ SendWho::CHAT_ + CHAT, CHAT_WOS, -#define CHAT_WOS SendWho::CHAT_WOS PARTY, -#define PARTY SendWho::PARTY PARTY_WOS, -#define PARTY_WOS SendWho::PARTY_WOS PARTY_SAMEMAP, -#define PARTY_SAMEMAP SendWho::PARTY_SAMEMAP PARTY_SAMEMAP_WOS, -#define PARTY_SAMEMAP_WOS SendWho::PARTY_SAMEMAP_WOS PARTY_AREA, -#define PARTY_AREA SendWho::PARTY_AREA PARTY_AREA_WOS, -#define PARTY_AREA_WOS SendWho::PARTY_AREA_WOS SELF, -#define SELF SendWho::SELF }; inline @@ -252,7 +213,7 @@ char *clif_validate_chat(struct map_session_data *sd, int type, const char **message, size_t *message_len); /*========================================== - * clif_sendでAREA*指定時用 + * clif_sendでSendWho::AREA*指定時用 *------------------------------------------ */ static @@ -264,12 +225,12 @@ void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, switch (type) { - case AREA_WOS: + case SendWho::AREA_WOS: if (bl && bl == src_bl) return; break; - case AREA_CHAT_WOC: + case SendWho::AREA_CHAT_WOC: if (is_deaf(bl) && !(bl->type == BL::PC && pc_isGM((struct map_session_data *) src_bl))) @@ -278,12 +239,12 @@ void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, return; } FALLTHROUGH; - case AREA_WOC: + case SendWho::AREA_WOC: if ((sd && sd->chatID) || (bl && bl == src_bl)) return; break; - case AREA_WOSC: + case SendWho::AREA_WOSC: if ((sd) && sd->chatID && sd->chatID == ((struct map_session_data *) src_bl)->chatID) return; @@ -302,8 +263,9 @@ void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, } else { - if (packet_len_table[RBUFW(buf, 0)]) - { // packet must exist + if (clif_parse_func_table[RBUFW(buf, 0)].len) + { + // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); } @@ -324,7 +286,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) struct party *p = NULL; int x0 = 0, x1 = 0, y0 = 0, y1 = 0; - if (type != ALL_CLIENT) + if (type != SendWho::ALL_CLIENT) { nullpo_ret(bl); @@ -337,13 +299,13 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) switch (type) { - case AREA: - case AREA_WOC: - type = SELF; + case SendWho::AREA: + case SendWho::AREA_WOC: + type = SendWho::SELF; break; - case AREA_WOS: - case AREA_WOSC: + case SendWho::AREA_WOS: + case SendWho::AREA_WOSC: return 1; default: @@ -355,13 +317,13 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) switch (type) { - case ALL_CLIENT: // 全クライアントに送信 + case SendWho::ALL_CLIENT: // 全クライアントに送信 for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) { - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(i, 0), buf, len); WFIFOSET(i, len); @@ -369,13 +331,13 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) } } break; - case ALL_SAMEMAP: // 同じマップの全クライアントに送信 + case SendWho::ALL_SAMEMAP: // 同じマップの全クライアントに送信 for (i = 0; i < fd_max; i++) { if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth && sd->bl.m == bl->m) { - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(i, 0), buf, len); WFIFOSET(i, len); @@ -383,21 +345,21 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) } } break; - case AREA: - case AREA_WOS: - case AREA_WOC: - case AREA_WOSC: + case SendWho::AREA: + case SendWho::AREA_WOS: + case SendWho::AREA_WOC: + case SendWho::AREA_WOSC: map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, type), bl->m, bl->x - AREA_SIZE, bl->y - AREA_SIZE, bl->x + AREA_SIZE, bl->y + AREA_SIZE, BL::PC); break; - case AREA_CHAT_WOC: - map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, AREA_CHAT_WOC), + case SendWho::AREA_CHAT_WOC: + map_foreachinarea(std::bind(clif_send_sub, ph::_1, buf, len, bl, SendWho::AREA_CHAT_WOC), bl->m, bl->x - (AREA_SIZE), bl->y - (AREA_SIZE), bl->x + (AREA_SIZE), bl->y + (AREA_SIZE), BL::PC); break; - case CHAT_: - case CHAT_WOS: + case SendWho::CHAT: + case SendWho::CHAT_WOS: cd = (struct chat_data *) bl; if (bl->type == BL::PC) { @@ -410,10 +372,10 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) break; for (i = 0; i < cd->users; i++) { - if (type == CHAT_WOS + if (type == SendWho::CHAT_WOS && cd->usersd[i] == (struct map_session_data *) bl) continue; - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(cd->usersd[i]->fd, 0), buf, len); WFIFOSET(cd->usersd[i]->fd, len); @@ -421,17 +383,17 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) } break; - case PARTY_AREA: // 同じ画面内の全パーティーメンバに送信 - case PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信 + case SendWho::PARTY_AREA: // 同じ画面内の全パーティーメンバに送信 + case SendWho::PARTY_AREA_WOS: // 自分以外の同じ画面内の全パーティーメンバに送信 x0 = bl->x - AREA_SIZE; y0 = bl->y - AREA_SIZE; x1 = bl->x + AREA_SIZE; y1 = bl->y + AREA_SIZE; FALLTHROUGH; - case PARTY: // 全パーティーメンバに送信 - case PARTY_WOS: // 自分以外の全パーティーメンバに送信 - case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 - case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 + case SendWho::PARTY: // 全パーティーメンバに送信 + case SendWho::PARTY_WOS: // 自分以外の全パーティーメンバに送信 + case SendWho::PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信 + case SendWho::PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信 if (bl->type == BL::PC) { sd = (struct map_session_data *) bl; @@ -451,18 +413,18 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) { if ((sd = p->member[i].sd) != NULL) { - if (sd->bl.id == bl->id && (type == PARTY_WOS || - type == PARTY_SAMEMAP_WOS + if (sd->bl.id == bl->id && (type == SendWho::PARTY_WOS || + type == SendWho::PARTY_SAMEMAP_WOS || type == - PARTY_AREA_WOS)) + SendWho::PARTY_AREA_WOS)) continue; - if (type != PARTY && type != PARTY_WOS && bl->m != sd->bl.m) // マップチェック + if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->m != sd->bl.m) // マップチェック continue; - if ((type == PARTY_AREA || type == PARTY_AREA_WOS) && + if ((type == SendWho::PARTY_AREA || type == SendWho::PARTY_AREA_WOS) && (sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1)) continue; - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); @@ -476,7 +438,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) { if (sd->partyspy == p->party_id) { - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); @@ -486,9 +448,9 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) } } break; - case SELF: + case SendWho::SELF: sd = (struct map_session_data *) bl; - if (packet_len_table[RBUFW(buf, 0)]) + if (clif_parse_func_table[RBUFW(buf, 0)].len) { // packet must exist memcpy(WFIFOP(sd->fd, 0), buf, len); WFIFOSET(sd->fd, len); @@ -526,11 +488,11 @@ int clif_authok(struct map_session_data *sd) fd = sd->fd; WFIFOW(fd, 0) = 0x73; - WFIFOL(fd, 2) = gettick(); + WFIFOL(fd, 2) = gettick().time_since_epoch().count(); WFIFOPOS(fd, 6, sd->bl.x, sd->bl.y); WFIFOB(fd, 9) = 5; WFIFOB(fd, 10) = 5; - WFIFOSET(fd, packet_len_table[0x73]); + WFIFOSET(fd, clif_parse_func_table[0x73].len); return 0; } @@ -546,7 +508,7 @@ int clif_authfail_fd(int fd, int type) WFIFOW(fd, 0) = 0x81; WFIFOL(fd, 2) = type; - WFIFOSET(fd, packet_len_table[0x81]); + WFIFOSET(fd, clif_parse_func_table[0x81].len); clif_setwaitclose(fd); @@ -571,7 +533,7 @@ int clif_charselectok(int id) fd = sd->fd; WFIFOW(fd, 0) = 0xb3; WFIFOB(fd, 2) = 1; - WFIFOSET(fd, packet_len_table[0xb3]); + WFIFOSET(fd, clif_parse_func_table[0xb3].len); return 0; } @@ -601,7 +563,7 @@ int clif_set009e(struct flooritem_data *fitem, uint8_t *buf) WBUFB(buf, 14) = fitem->suby; WBUFW(buf, 15) = fitem->item_data.amount; - return packet_len_table[0x9e]; + return clif_parse_func_table[0x9e].len; } /*========================================== @@ -617,7 +579,7 @@ int clif_dropflooritem(struct flooritem_data *fitem) if (fitem->item_data.nameid <= 0) return 0; clif_set009e(fitem, buf); - clif_send(buf, packet_len_table[0x9e], &fitem->bl, AREA); + clif_send(buf, clif_parse_func_table[0x9e].len, &fitem->bl, SendWho::AREA); return 0; } @@ -637,12 +599,12 @@ int clif_clearflooritem(struct flooritem_data *fitem, int fd) if (fd == 0) { - clif_send(buf, packet_len_table[0xa1], &fitem->bl, AREA); + clif_send(buf, clif_parse_func_table[0xa1].len, &fitem->bl, SendWho::AREA); } else { memcpy(WFIFOP(fd, 0), buf, 6); - WFIFOSET(fd, packet_len_table[0xa1]); + WFIFOSET(fd, clif_parse_func_table[0xa1].len); } return 0; @@ -663,35 +625,36 @@ int clif_clearchar(struct block_list *bl, BeingRemoveWhy type) if (type == BeingRemoveWhy::DISGUISE) { WBUFB(buf, 6) = static_cast(BeingRemoveWhy::GONE); - clif_send(buf, packet_len_table[0x80], bl, AREA); + clif_send(buf, clif_parse_func_table[0x80].len, bl, SendWho::AREA); } else { WBUFB(buf, 6) = static_cast(type); - clif_send(buf, packet_len_table[0x80], bl, - type == BeingRemoveWhy::DEAD ? AREA : AREA_WOS); + clif_send(buf, clif_parse_func_table[0x80].len, bl, + type == BeingRemoveWhy::DEAD ? SendWho::AREA : SendWho::AREA_WOS); } return 0; } static -void clif_clearchar_delay_sub(timer_id, tick_t, custom_id_t id, - custom_data_t data) +void clif_clearchar_delay_sub(TimerData *, tick_t, + struct block_list *bl, BeingRemoveWhy type) { - struct block_list *bl = (struct block_list *) id; - - clif_clearchar(bl, static_cast(data)); + clif_clearchar(bl, type); map_freeblock(bl); } -int clif_clearchar_delay(unsigned int tick, struct block_list *bl, BeingRemoveWhy type) +int clif_clearchar_delay(tick_t tick, + struct block_list *bl, BeingRemoveWhy type) { struct block_list *tmpbl; CREATE(tmpbl, struct block_list, 1); memcpy(tmpbl, bl, sizeof(struct block_list)); - add_timer(tick, clif_clearchar_delay_sub, (custom_id_t) tmpbl, static_cast(type)); + add_timer(tick, + std::bind(clif_clearchar_delay_sub, ph::_1, ph::_2, + tmpbl, type)); return 0; } @@ -708,23 +671,11 @@ int clif_clearchar_id(int id, BeingRemoveWhy type, int fd) WBUFL(buf, 2) = id; WBUFB(buf, 6) = static_cast(type); memcpy(WFIFOP(fd, 0), buf, 7); - WFIFOSET(fd, packet_len_table[0x80]); + WFIFOSET(fd, clif_parse_func_table[0x80].len); return 0; } -/* -static -int current_weapon(struct map_session_data *sd) -{ - if (sd->attack_spell_override) - return sd->attack_spell_look_override; - else { - return sd->status.weapon; - } -} -*/ - /*========================================== * *------------------------------------------ @@ -736,10 +687,10 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x1d8; WBUFL(buf, 2) = sd->bl.id; - WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = uint16_t(sd->opt1); - WBUFW(buf, 10) = uint16_t(sd->opt2); - WBUFW(buf, 12) = uint16_t(sd->status.option); + WBUFW(buf, 6) = static_cast(sd->speed.count()); + WBUFW(buf, 8) = static_cast(sd->opt1); + WBUFW(buf, 10) = static_cast(sd->opt2); + WBUFW(buf, 12) = static_cast(sd->status.option); WBUFW(buf, 14) = sd->status.species; WBUFW(buf, 16) = sd->status.hair; if (sd->attack_spell_override) @@ -791,7 +742,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFB(buf, 51) = sd->state.dead_sit; WBUFW(buf, 52) = 0; - return packet_len_table[0x1d8]; + return clif_parse_func_table[0x1d8].len; } /*========================================== @@ -805,10 +756,10 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x1da; WBUFL(buf, 2) = sd->bl.id; - WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = uint16_t(sd->opt1); - WBUFW(buf, 10) = uint16_t(sd->opt2); - WBUFW(buf, 12) = uint16_t(sd->status.option); + WBUFW(buf, 6) = static_cast(sd->speed.count()); + WBUFW(buf, 8) = static_cast(sd->opt1); + WBUFW(buf, 10) = static_cast(sd->opt2); + WBUFW(buf, 12) = static_cast(sd->status.option); WBUFW(buf, 14) = sd->status.species; WBUFW(buf, 16) = sd->status.hair; if (sd->equip_index[EQUIP::WEAPON] >= 0 @@ -833,7 +784,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) else WBUFW(buf, 20) = 0; WBUFW(buf, 22) = sd->status.head_bottom; - WBUFL(buf, 24) = gettick(); + WBUFL(buf, 24) = gettick().time_since_epoch().count(); WBUFW(buf, 28) = sd->status.head_top; WBUFW(buf, 30) = sd->status.head_mid; WBUFW(buf, 32) = sd->status.hair_color; @@ -850,7 +801,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFB(buf, 57) = 5; WBUFW(buf, 58) = 0; - return packet_len_table[0x1da]; + return clif_parse_func_table[0x1da].len; } /*========================================== @@ -862,16 +813,16 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf) { int level; - memset(buf, 0, packet_len_table[0x78]); + memset(buf, 0, clif_parse_func_table[0x78].len); nullpo_ret(md); WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = md->bl.id; - WBUFW(buf, 6) = battle_get_speed(&md->bl); - WBUFW(buf, 8) = uint16_t(md->opt1); - WBUFW(buf, 10) = uint16_t(md->opt2); - WBUFW(buf, 12) = uint16_t(md->option); + WBUFW(buf, 6) = static_cast(battle_get_speed(&md->bl).count()); + WBUFW(buf, 8) = static_cast(md->opt1); + WBUFW(buf, 10) = static_cast(md->opt2); + WBUFW(buf, 12) = static_cast(md->option); WBUFW(buf, 14) = md->mob_class; // snip: stuff do do with disguise as a PC WBUFPOS(buf, 46, md->bl.x, md->bl.y); @@ -885,7 +836,7 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf) battle_get_lv(&md->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; - return packet_len_table[0x78]; + return clif_parse_func_table[0x78].len; } /*========================================== @@ -897,19 +848,19 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf) { int level; - memset(buf, 0, packet_len_table[0x7b]); + memset(buf, 0, clif_parse_func_table[0x7b].len); nullpo_ret(md); WBUFW(buf, 0) = 0x7b; WBUFL(buf, 2) = md->bl.id; - WBUFW(buf, 6) = battle_get_speed(&md->bl); - WBUFW(buf, 8) = uint16_t(md->opt1); - WBUFW(buf, 10) = uint16_t(md->opt2); - WBUFW(buf, 12) = uint16_t(md->option); + WBUFW(buf, 6) = static_cast(battle_get_speed(&md->bl).count()); + WBUFW(buf, 8) = static_cast(md->opt1); + WBUFW(buf, 10) = static_cast(md->opt2); + WBUFW(buf, 12) = static_cast(md->option); WBUFW(buf, 14) = md->mob_class; // snip: stuff for monsters disguised as PCs - WBUFL(buf, 22) = gettick(); + WBUFL(buf, 22) = gettick().time_since_epoch().count(); WBUFPOS2(buf, 50, md->bl.x, md->bl.y, md->to_x, md->to_y); WBUFB(buf, 56) = 5; @@ -919,7 +870,7 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf) battle_get_lv(&md->bl)) > battle_config.max_lv) ? battle_config.max_lv : level; - return packet_len_table[0x7b]; + return clif_parse_func_table[0x7b].len; } /*========================================== @@ -931,11 +882,11 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf) { nullpo_ret(nd); - memset(buf, 0, packet_len_table[0x78]); + memset(buf, 0, clif_parse_func_table[0x78].len); WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = nd->bl.id; - WBUFW(buf, 6) = nd->speed; + WBUFW(buf, 6) = static_cast(nd->speed.count()); WBUFW(buf, 14) = nd->npc_class; WBUFPOS(buf, 46, nd->bl.x, nd->bl.y); // work around ICE in gcc 4.6 @@ -944,7 +895,7 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf) WBUFB(buf, 49) = 5; WBUFB(buf, 50) = 5; - return packet_len_table[0x78]; + return clif_parse_func_table[0x78].len; } /* These indices are derived from equip_pos in pc.c and some guesswork */ @@ -981,7 +932,7 @@ int clif_spawnpc(struct map_session_data *sd) WBUFW(buf, 0) = 0x1d9; WBUFW(buf, 51) = 0; - clif_send(buf, packet_len_table[0x1d9], &sd->bl, AREA_WOS); + clif_send(buf, clif_parse_func_table[0x1d9].len, &sd->bl, SendWho::AREA_WOS); if (map[sd->bl.m].flag.snow) clif_specialeffect(&sd->bl, 162, 1); @@ -1013,18 +964,18 @@ int clif_spawnnpc(struct npc_data *nd) if (nd->npc_class < 0 || nd->flag & 1 || nd->npc_class == INVISIBLE_CLASS) return 0; - memset(buf, 0, packet_len_table[0x7c]); + memset(buf, 0, clif_parse_func_table[0x7c].len); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = nd->bl.id; - WBUFW(buf, 6) = nd->speed; + WBUFW(buf, 6) = static_cast(nd->speed.count()); WBUFW(buf, 20) = nd->npc_class; WBUFPOS(buf, 36, nd->bl.x, nd->bl.y); - clif_send(buf, packet_len_table[0x7c], &nd->bl, AREA); + clif_send(buf, clif_parse_func_table[0x7c].len, &nd->bl, SendWho::AREA); len = clif_npc0078(nd, buf); - clif_send(buf, len, &nd->bl, AREA); + clif_send(buf, len, &nd->bl, SendWho::AREA); return 0; } @@ -1047,7 +998,7 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id) WFIFOW(fd, 12) = 0; WFIFOW(fd, 20) = 127; WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y); - WFIFOSET(fd, packet_len_table[0x7c]); + WFIFOSET(fd, clif_parse_func_table[0x7c].len); WFIFOW(fd, 0) = 0x78; WFIFOL(fd, 2) = fake_npc_id; @@ -1061,7 +1012,7 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id) WFIFOPOS(fd, 36, sd->bl.x, sd->bl.y); WFIFOB(fd, 49) = 5; WFIFOB(fd, 50) = 5; - WFIFOSET(fd, packet_len_table[0x78]); + WFIFOSET(fd, clif_parse_func_table[0x78].len); return 0; } @@ -1078,7 +1029,7 @@ int clif_spawnmob(struct mob_data *md) nullpo_ret(md); { - memset(buf, 0, packet_len_table[0x7c]); + memset(buf, 0, clif_parse_func_table[0x7c].len); WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = md->bl.id; @@ -1088,11 +1039,11 @@ int clif_spawnmob(struct mob_data *md) WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 20) = md->mob_class; WBUFPOS(buf, 36, md->bl.x, md->bl.y); - clif_send(buf, packet_len_table[0x7c], &md->bl, AREA); + clif_send(buf, clif_parse_func_table[0x7c].len, &md->bl, SendWho::AREA); } len = clif_mob0078(md, buf); - clif_send(buf, len, &md->bl, AREA); + clif_send(buf, len, &md->bl, SendWho::AREA); return 0; } @@ -1110,8 +1061,8 @@ int clif_servertick(struct map_session_data *sd) fd = sd->fd; WFIFOW(fd, 0) = 0x7f; - WFIFOL(fd, 2) = sd->server_tick; - WFIFOSET(fd, packet_len_table[0x7f]); + WFIFOL(fd, 2) = sd->server_tick.time_since_epoch().count(); + WFIFOSET(fd, clif_parse_func_table[0x7f].len); return 0; } @@ -1128,10 +1079,10 @@ int clif_walkok(struct map_session_data *sd) fd = sd->fd; WFIFOW(fd, 0) = 0x87; - WFIFOL(fd, 2) = gettick();; + WFIFOL(fd, 2) = gettick().time_since_epoch().count(); WFIFOPOS2(fd, 6, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y); WFIFOB(fd, 11) = 0; - WFIFOSET(fd, packet_len_table[0x87]); + WFIFOSET(fd, clif_parse_func_table[0x87].len); return 0; } @@ -1149,7 +1100,7 @@ int clif_movechar(struct map_session_data *sd) len = clif_set007b(sd, buf); - clif_send(buf, len, &sd->bl, AREA_WOS); + clif_send(buf, len, &sd->bl, SendWho::AREA_WOS); if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0) clif_changelook(&sd->bl, LOOK::CLOTHES_COLOR, @@ -1173,8 +1124,10 @@ void clif_quitsave(int, struct map_session_data *sd) *------------------------------------------ */ static -void clif_waitclose(timer_id, tick_t, custom_id_t id, custom_data_t) +void clif_waitclose(TimerData *, tick_t, int id) { + // TODO: what happens if the player disconnects + // and someone else connects? if (session[id]) session[id]->eof = 1; } @@ -1185,7 +1138,9 @@ void clif_waitclose(timer_id, tick_t, custom_id_t id, custom_data_t) */ void clif_setwaitclose(int fd) { - add_timer(gettick() + 5000, clif_waitclose, fd, 0); + add_timer(gettick() + std::chrono::seconds(5), + std::bind(clif_waitclose, ph::_1, ph::_2, + fd)); } /*========================================== @@ -1204,7 +1159,7 @@ int clif_changemap(struct map_session_data *sd, const char *mapname, int x, int memcpy(WFIFOP(fd, 2), mapname, 16); WFIFOW(fd, 18) = x; WFIFOW(fd, 20) = y; - WFIFOSET(fd, packet_len_table[0x91]); + WFIFOSET(fd, clif_parse_func_table[0x91].len); return 0; } @@ -1227,7 +1182,7 @@ int clif_changemapserver(struct map_session_data *sd, const char *mapname, int x WFIFOW(fd, 20) = y; WFIFOL(fd, 22) = ip.s_addr; WFIFOW(fd, 26) = port; - WFIFOSET(fd, packet_len_table[0x92]); + WFIFOSET(fd, clif_parse_func_table[0x92].len); return 0; } @@ -1247,7 +1202,7 @@ int clif_fixpos(struct block_list *bl) WBUFW(buf, 6) = bl->x; WBUFW(buf, 8) = bl->y; - clif_send(buf, packet_len_table[0x88], bl, AREA); + clif_send(buf, clif_parse_func_table[0x88].len, bl, SendWho::AREA); return 0; } @@ -1265,7 +1220,7 @@ int clif_npcbuysell(struct map_session_data *sd, int id) fd = sd->fd; WFIFOW(fd, 0) = 0xc4; WFIFOL(fd, 2) = id; - WFIFOSET(fd, packet_len_table[0xc4]); + WFIFOSET(fd, clif_parse_func_table[0xc4].len); return 0; } @@ -1366,7 +1321,7 @@ int clif_scriptnext(struct map_session_data *sd, int npcid) fd = sd->fd; WFIFOW(fd, 0) = 0xb5; WFIFOL(fd, 2) = npcid; - WFIFOSET(fd, packet_len_table[0xb5]); + WFIFOSET(fd, clif_parse_func_table[0xb5].len); return 0; } @@ -1384,7 +1339,7 @@ int clif_scriptclose(struct map_session_data *sd, int npcid) fd = sd->fd; WFIFOW(fd, 0) = 0xb6; WFIFOL(fd, 2) = npcid; - WFIFOSET(fd, packet_len_table[0xb6]); + WFIFOSET(fd, clif_parse_func_table[0xb6].len); return 0; } @@ -1422,7 +1377,7 @@ int clif_scriptinput(struct map_session_data *sd, int npcid) fd = sd->fd; WFIFOW(fd, 0) = 0x142; WFIFOL(fd, 2) = npcid; - WFIFOSET(fd, packet_len_table[0x142]); + WFIFOSET(fd, clif_parse_func_table[0x142].len); return 0; } @@ -1440,7 +1395,7 @@ int clif_scriptinputstr(struct map_session_data *sd, int npcid) fd = sd->fd; WFIFOW(fd, 0) = 0x1d4; WFIFOL(fd, 2) = npcid; - WFIFOSET(fd, packet_len_table[0x1d4]); + WFIFOSET(fd, clif_parse_func_table[0x1d4].len); return 0; } @@ -1464,7 +1419,7 @@ int clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, WFIFOL(fd, 14) = y; WFIFOB(fd, 18) = id; WFIFOL(fd, 19) = color; - WFIFOSET(fd, packet_len_table[0x144]); + WFIFOSET(fd, clif_parse_func_table[0x144].len); return 0; } @@ -1483,7 +1438,7 @@ int clif_cutin(struct map_session_data *sd, const char *image, int type) WFIFOW(fd, 0) = 0x1b3; memcpy(WFIFOP(fd, 2), image, 64); WFIFOB(fd, 66) = type; - WFIFOSET(fd, packet_len_table[0x1b3]); + WFIFOSET(fd, clif_parse_func_table[0x1b3].len); return 0; } @@ -1573,7 +1528,7 @@ int clif_additem(struct map_session_data *sd, int n, int amount, PickupFail fail WFIFOB(fd, 22) = uint8_t(fail); } - WFIFOSET(fd, packet_len_table[0xa0]); + WFIFOSET(fd, clif_parse_func_table[0xa0].len); return 0; } @@ -1592,7 +1547,7 @@ int clif_delitem(struct map_session_data *sd, int n, int amount) WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = amount; - WFIFOSET(fd, packet_len_table[0xaf]); + WFIFOSET(fd, clif_parse_func_table[0xaf].len); return 0; } @@ -1863,7 +1818,7 @@ int clif_updatestatus(struct map_session_data *sd, SP type) fd = sd->fd; WFIFOW(fd, 0) = 0xb0; - WFIFOW(fd, 2) = uint16_t(type); + WFIFOW(fd, 2) = static_cast(type); switch (type) { // 00b0 @@ -1871,14 +1826,15 @@ int clif_updatestatus(struct map_session_data *sd, SP type) pc_checkweighticon(sd); // is this because pc_checkweighticon can send other packets? WFIFOW(fd, 0) = 0xb0; - WFIFOW(fd, 2) = uint16_t(type); + WFIFOW(fd, 2) = static_cast(type); WFIFOL(fd, 4) = sd->weight; break; case SP::MAXWEIGHT: WFIFOL(fd, 4) = sd->max_weight; break; case SP::SPEED: - WFIFOL(fd, 4) = sd->speed; + // ... + WFIFOL(fd, 4) = static_cast(sd->speed.count()); break; case SP::BASELEVEL: WFIFOL(fd, 4) = sd->status.base_level; @@ -1914,7 +1870,7 @@ int clif_updatestatus(struct map_session_data *sd, SP type) WFIFOL(fd, 4) = sd->status.sp; break; case SP::ASPD: - WFIFOL(fd, 4) = sd->aspd; + WFIFOL(fd, 4) = static_cast(sd->aspd.count()); break; case SP::ATK1: WFIFOL(fd, 4) = sd->base_atk + sd->watk; @@ -2105,9 +2061,9 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val, WBUFW(buf, 9) = 0; } if (dstsd) - clif_send(buf, packet_len_table[0x1d7], &dstsd->bl, SELF); + clif_send(buf, clif_parse_func_table[0x1d7].len, &dstsd->bl, SendWho::SELF); else - clif_send(buf, packet_len_table[0x1d7], bl, AREA); + clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA); } else { @@ -2117,9 +2073,9 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val, WBUFW(buf, 7) = val; WBUFW(buf, 9) = 0; if (dstsd) - clif_send(buf, packet_len_table[0x1d7], &dstsd->bl, SELF); + clif_send(buf, clif_parse_func_table[0x1d7].len, &dstsd->bl, SendWho::SELF); else - clif_send(buf, packet_len_table[0x1d7], bl, AREA); + clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA); } return 0; } @@ -2166,7 +2122,7 @@ int clif_initialstatus(struct map_session_data *sd) WFIFOW(fd, 40) = sd->status.karma; WFIFOW(fd, 42) = sd->status.manner; - WFIFOSET(fd, packet_len_table[0xbd]); + WFIFOSET(fd, clif_parse_func_table[0xbd].len); clif_updatestatus(sd, SP::STR); clif_updatestatus(sd, SP::AGI); @@ -2198,7 +2154,7 @@ int clif_arrowequip(struct map_session_data *sd, int val) WFIFOW(fd, 0) = 0x013c; WFIFOW(fd, 2) = val + 2; //矢のアイテムID - WFIFOSET(fd, packet_len_table[0x013c]); + WFIFOSET(fd, clif_parse_func_table[0x013c].len); return 0; } @@ -2217,7 +2173,7 @@ int clif_arrow_fail(struct map_session_data *sd, int type) WFIFOW(fd, 0) = 0x013b; WFIFOW(fd, 2) = type; - WFIFOSET(fd, packet_len_table[0x013b]); + WFIFOSET(fd, clif_parse_func_table[0x013b].len); return 0; } @@ -2237,7 +2193,7 @@ int clif_statusupack(struct map_session_data *sd, SP type, int ok, int val) WFIFOW(fd, 2) = uint16_t(type); WFIFOB(fd, 4) = ok; WFIFOB(fd, 5) = val; - WFIFOSET(fd, packet_len_table[0xbc]); + WFIFOSET(fd, clif_parse_func_table[0xbc].len); return 0; } @@ -2257,7 +2213,7 @@ int clif_equipitemack(struct map_session_data *sd, int n, EPOS pos, int ok) WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = uint16_t(pos); WFIFOB(fd, 6) = ok; - WFIFOSET(fd, packet_len_table[0xaa]); + WFIFOSET(fd, clif_parse_func_table[0xaa].len); return 0; } @@ -2277,7 +2233,7 @@ int clif_unequipitemack(struct map_session_data *sd, int n, EPOS pos, int ok) WFIFOW(fd, 2) = n + 2; WFIFOW(fd, 4) = uint16_t(pos); WFIFOB(fd, 6) = ok; - WFIFOSET(fd, packet_len_table[0xac]); + WFIFOSET(fd, clif_parse_func_table[0xac].len); return 0; } @@ -2296,7 +2252,7 @@ int clif_misceffect(struct block_list *bl, int type) WBUFL(buf, 2) = bl->id; WBUFL(buf, 6) = type; - clif_send(buf, packet_len_table[0x19b], bl, AREA); + clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::AREA); return 0; } @@ -2322,7 +2278,7 @@ int clif_changeoption(struct block_list *bl) WBUFW(buf, 10) = uint16_t(option); WBUFB(buf, 12) = 0; // ?? - clif_send(buf, packet_len_table[0x119], bl, AREA); + clif_send(buf, clif_parse_func_table[0x119].len, bl, SendWho::AREA); return 0; } @@ -2343,7 +2299,7 @@ int clif_useitemack(struct map_session_data *sd, int index, int amount, WFIFOW(fd, 2) = index + 2; WFIFOW(fd, 4) = amount; WFIFOB(fd, 6) = ok; - WFIFOSET(fd, packet_len_table[0xa8]); + WFIFOSET(fd, clif_parse_func_table[0xa8].len); } else { @@ -2359,7 +2315,7 @@ int clif_useitemack(struct map_session_data *sd, int index, int amount, WBUFL(buf, 6) = sd->bl.id; WBUFW(buf, 10) = amount; WBUFB(buf, 12) = ok; - clif_send(buf, packet_len_table[0x1c8], &sd->bl, SELF); + clif_send(buf, clif_parse_func_table[0x1c8].len, &sd->bl, SendWho::SELF); } return 0; @@ -2378,7 +2334,7 @@ int clif_traderequest(struct map_session_data *sd, const char *name) fd = sd->fd; WFIFOW(fd, 0) = 0xe5; strcpy((char *)WFIFOP(fd, 2), name); - WFIFOSET(fd, packet_len_table[0xe5]); + WFIFOSET(fd, clif_parse_func_table[0xe5].len); return 0; } @@ -2396,7 +2352,7 @@ int clif_tradestart(struct map_session_data *sd, int type) fd = sd->fd; WFIFOW(fd, 0) = 0xe7; WFIFOB(fd, 2) = type; - WFIFOSET(fd, packet_len_table[0xe7]); + WFIFOSET(fd, clif_parse_func_table[0xe7].len); return 0; } @@ -2478,7 +2434,7 @@ int clif_tradeadditem(struct map_session_data *sd, WFIFOW(fd, 17) = sd->status.inventory[index].card[3]; } } - WFIFOSET(fd, packet_len_table[0xe9]); + WFIFOSET(fd, clif_parse_func_table[0xe9].len); return 0; } @@ -2499,7 +2455,7 @@ int clif_tradeitemok(struct map_session_data *sd, int index, int amount, WFIFOW(fd, 2) = index; WFIFOW(fd, 4) = amount; WFIFOB(fd, 6) = fail; - WFIFOSET(fd, packet_len_table[0x1b1]); + WFIFOSET(fd, clif_parse_func_table[0x1b1].len); return 0; } @@ -2517,7 +2473,7 @@ int clif_tradedeal_lock(struct map_session_data *sd, int fail) fd = sd->fd; WFIFOW(fd, 0) = 0xec; WFIFOB(fd, 2) = fail; // 0=you 1=the other person - WFIFOSET(fd, packet_len_table[0xec]); + WFIFOSET(fd, clif_parse_func_table[0xec].len); return 0; } @@ -2534,7 +2490,7 @@ int clif_tradecancelled(struct map_session_data *sd) fd = sd->fd; WFIFOW(fd, 0) = 0xee; - WFIFOSET(fd, packet_len_table[0xee]); + WFIFOSET(fd, clif_parse_func_table[0xee].len); return 0; } @@ -2552,7 +2508,7 @@ int clif_tradecompleted(struct map_session_data *sd, int fail) fd = sd->fd; WFIFOW(fd, 0) = 0xf0; WFIFOB(fd, 2) = fail; - WFIFOSET(fd, packet_len_table[0xf0]); + WFIFOSET(fd, clif_parse_func_table[0xf0].len); return 0; } @@ -2573,7 +2529,7 @@ int clif_updatestorageamount(struct map_session_data *sd, WFIFOW(fd, 0) = 0xf2; // update storage amount WFIFOW(fd, 2) = stor->storage_amount; //items WFIFOW(fd, 4) = MAX_STORAGE; //items max - WFIFOSET(fd, packet_len_table[0xf2]); + WFIFOSET(fd, clif_parse_func_table[0xf2].len); return 0; } @@ -2636,7 +2592,7 @@ int clif_storageitemadded(struct map_session_data *sd, struct storage *stor, else WFIFOW(fd, 19) = stor->storage_[index].card[3]; } - WFIFOSET(fd, packet_len_table[0xf4]); + WFIFOSET(fd, clif_parse_func_table[0xf4].len); return 0; } @@ -2656,7 +2612,7 @@ int clif_storageitemremoved(struct map_session_data *sd, int index, WFIFOW(fd, 0) = 0xf6; // Storage item removed WFIFOW(fd, 2) = index + 1; WFIFOL(fd, 4) = amount; - WFIFOSET(fd, packet_len_table[0xf6]); + WFIFOSET(fd, clif_parse_func_table[0xf6].len); return 0; } @@ -2673,7 +2629,7 @@ int clif_storageclose(struct map_session_data *sd) fd = sd->fd; WFIFOW(fd, 0) = 0xf8; // Storage Closed - WFIFOSET(fd, packet_len_table[0xf8]); + WFIFOSET(fd, clif_parse_func_table[0xf8].len); return 0; } @@ -2704,7 +2660,7 @@ void clif_getareachar_pc(struct map_session_data *sd, nullpo_retv(sd); nullpo_retv(dstsd); - if (dstsd->walktimer != -1) + if (dstsd->walktimer) { len = clif_set007b(dstsd, static_cast(WFIFOP(sd->fd, 0))); WFIFOSET(sd->fd, len); @@ -2754,7 +2710,7 @@ int clif_movemob(struct mob_data *md) nullpo_ret(md); len = clif_mob007b(md, buf); - clif_send(buf, len, &md->bl, AREA); + clif_send(buf, len, &md->bl, SendWho::AREA); return 0; } @@ -2773,12 +2729,12 @@ int clif_fixmobpos(struct mob_data *md) if (md->state.state == MS::WALK) { len = clif_mob007b(md, buf); - clif_send(buf, len, &md->bl, AREA); + clif_send(buf, len, &md->bl, SendWho::AREA); } else { len = clif_mob0078(md, buf); - clif_send(buf, len, &md->bl, AREA); + clif_send(buf, len, &md->bl, SendWho::AREA); } return 0; @@ -2795,15 +2751,15 @@ int clif_fixpcpos(struct map_session_data *sd) nullpo_ret(sd); - if (sd->walktimer != -1) + if (sd->walktimer) { len = clif_set007b(sd, buf); - clif_send(buf, len, &sd->bl, AREA); + clif_send(buf, len, &sd->bl, SendWho::AREA); } else { len = clif_set0078(sd, buf); - clif_send(buf, len, &sd->bl, AREA); + clif_send(buf, len, &sd->bl, SendWho::AREA); } clif_changelook_accessories(&sd->bl, NULL); @@ -2815,8 +2771,8 @@ int clif_fixpcpos(struct map_session_data *sd) *------------------------------------------ */ int clif_damage(struct block_list *src, struct block_list *dst, - unsigned int tick, int sdelay, int ddelay, int damage, - int div, DamageType type, int damage2) + tick_t tick, interval_t sdelay, interval_t ddelay, int damage, + int div, DamageType type, int damage2) { unsigned char buf[256]; eptr sc_data; @@ -2829,14 +2785,14 @@ int clif_damage(struct block_list *src, struct block_list *dst, WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = src->id; WBUFL(buf, 6) = dst->id; - WBUFL(buf, 10) = tick; - WBUFL(buf, 14) = sdelay; - WBUFL(buf, 18) = ddelay; + WBUFL(buf, 10) = tick.time_since_epoch().count(); + WBUFL(buf, 14) = sdelay.count(); + WBUFL(buf, 18) = ddelay.count(); WBUFW(buf, 22) = (damage > 0x7fff) ? 0x7fff : damage; WBUFW(buf, 24) = div; WBUFB(buf, 26) = static_cast(type); WBUFW(buf, 27) = damage2; - clif_send(buf, packet_len_table[0x8a], src, AREA); + clif_send(buf, clif_parse_func_table[0x8a].len, src, SendWho::AREA); return 0; } @@ -2892,7 +2848,7 @@ void clif_getareachar_item(struct map_session_data *sd, WFIFOB(fd, 15) = fitem->subx; WFIFOB(fd, 16) = fitem->suby; - WFIFOSET(fd, packet_len_table[0x9d]); + WFIFOSET(fd, clif_parse_func_table[0x9d].len); } /*========================================== @@ -3065,7 +3021,7 @@ int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type, memset(WFIFOP(fd, 14), 0, 24); WFIFOB(fd, 38) = (sd->status.skill[skillid].lv < skill_get_max_raise(id)) ? 1 : 0; - WFIFOSET(fd, packet_len_table[0x147]); + WFIFOSET(fd, clif_parse_func_table[0x147].len); return 0; } @@ -3134,7 +3090,7 @@ int clif_skillup(struct map_session_data *sd, SkillID skill_num) WFIFOB(fd, 10) = (sd->status.skill[skill_num].lv < skill_get_max_raise(sd->status.skill[skill_num].id)) ? 1 : 0; - WFIFOSET(fd, packet_len_table[0x10e]); + WFIFOSET(fd, clif_parse_func_table[0x10e].len); return 0; } @@ -3151,7 +3107,7 @@ int clif_skillcastcancel(struct block_list *bl) WBUFW(buf, 0) = 0x1b9; WBUFL(buf, 2) = bl->id; - clif_send(buf, packet_len_table[0x1b9], bl, AREA); + clif_send(buf, clif_parse_func_table[0x1b9].len, bl, SendWho::AREA); return 0; } @@ -3180,7 +3136,7 @@ int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, WFIFOW(fd, 6) = 0; WFIFOB(fd, 8) = 0; WFIFOB(fd, 9) = type; - WFIFOSET(fd, packet_len_table[0x110]); + WFIFOSET(fd, clif_parse_func_table[0x110].len); return 0; } @@ -3190,8 +3146,8 @@ int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, *------------------------------------------ */ int clif_skill_damage(struct block_list *src, struct block_list *dst, - unsigned int tick, int sdelay, int ddelay, int damage, - int div, SkillID skill_id, int skill_lv, int type) + tick_t tick, interval_t sdelay, interval_t ddelay, int damage, + int div, SkillID skill_id, int skill_lv, int type) { unsigned char buf[64]; eptr sc_data; @@ -3205,14 +3161,14 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, WBUFW(buf, 2) = uint16_t(skill_id); WBUFL(buf, 4) = src->id; WBUFL(buf, 8) = dst->id; - WBUFL(buf, 12) = tick; - WBUFL(buf, 16) = sdelay; - WBUFL(buf, 20) = ddelay; + WBUFL(buf, 12) = static_cast(tick.time_since_epoch().count()); + WBUFL(buf, 16) = static_cast(sdelay.count()); + WBUFL(buf, 20) = static_cast(ddelay.count()); WBUFL(buf, 24) = damage; WBUFW(buf, 28) = skill_lv; WBUFW(buf, 30) = div; WBUFB(buf, 32) = (type > 0) ? type : skill_get_hit(skill_id); - clif_send(buf, packet_len_table[0x1de], src, AREA); + clif_send(buf, clif_parse_func_table[0x1de].len, src, SendWho::AREA); return 0; } @@ -3231,7 +3187,7 @@ int clif_status_change(struct block_list *bl, StatusChange type, int flag) WBUFW(buf, 2) = uint16_t(type); WBUFL(buf, 4) = bl->id; WBUFB(buf, 8) = flag; - clif_send(buf, packet_len_table[0x196], bl, AREA); + clif_send(buf, clif_parse_func_table[0x196].len, bl, SendWho::AREA); return 0; } @@ -3268,10 +3224,10 @@ void clif_GMmessage(struct block_list *bl, const_string mes, int flag) WBUFB(buf, lp + mes.size()) = '\0'; flag &= 0x07; clif_send(buf, WBUFW(buf, 2), bl, - (flag == 1) ? ALL_SAMEMAP : - (flag == 2) ? AREA : - (flag == 3) ? SELF : - ALL_CLIENT); + (flag == 1) ? SendWho::ALL_SAMEMAP : + (flag == 2) ? SendWho::AREA : + (flag == 3) ? SendWho::SELF : + SendWho::ALL_CLIENT); } /*========================================== @@ -3288,7 +3244,7 @@ int clif_resurrection(struct block_list *bl, int type) WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = type; - clif_send(buf, packet_len_table[0x148], bl, type == 1 ? AREA : AREA_WOS); + clif_send(buf, clif_parse_func_table[0x148].len, bl, type == 1 ? SendWho::AREA : SendWho::AREA_WOS); return 0; } @@ -3315,7 +3271,7 @@ int clif_wis_end(int fd, int flag) // R 0098 .B: 0: success to send wisper { WFIFOW(fd, 0) = 0x98; WFIFOW(fd, 2) = flag; - WFIFOSET(fd, packet_len_table[0x98]); + WFIFOSET(fd, clif_parse_func_table[0x98].len); return 0; } @@ -3340,7 +3296,7 @@ int clif_party_created(struct map_session_data *sd, int flag) fd = sd->fd; WFIFOW(fd, 0) = 0xfa; WFIFOB(fd, 2) = flag; - WFIFOSET(fd, packet_len_table[0xfa]); + WFIFOSET(fd, clif_parse_func_table[0xfa].len); return 0; } @@ -3381,7 +3337,7 @@ int clif_party_info(struct party *p, int fd) return 9; } if (sd != NULL) - clif_send(buf, WBUFW(buf, 2), &sd->bl, PARTY); + clif_send(buf, WBUFW(buf, 2), &sd->bl, SendWho::PARTY); return 0; } @@ -3409,7 +3365,7 @@ int clif_party_invite(struct map_session_data *sd, WFIFOW(fd, 0) = 0xfe; WFIFOL(fd, 2) = sd->status.account_id; memcpy(WFIFOP(fd, 6), p->name, 24); - WFIFOSET(fd, packet_len_table[0xfe]); + WFIFOSET(fd, clif_parse_func_table[0xfe].len); return 0; } @@ -3437,7 +3393,7 @@ int clif_party_inviteack(struct map_session_data *sd, const char *nick, int flag WFIFOW(fd, 0) = 0xfd; memcpy(WFIFOP(fd, 2), nick, 24); WFIFOB(fd, 26) = flag; - WFIFOSET(fd, packet_len_table[0xfd]); + WFIFOSET(fd, clif_parse_func_table[0xfd].len); return 0; } @@ -3469,11 +3425,11 @@ int clif_party_option(struct party *p, struct map_session_data *sd, int flag) WBUFW(buf, 2) = ((flag & 0x01) ? 2 : p->exp); WBUFW(buf, 4) = ((flag & 0x10) ? 2 : p->item); if (flag == 0) - clif_send(buf, packet_len_table[0x101], &sd->bl, PARTY); + clif_send(buf, clif_parse_func_table[0x101].len, &sd->bl, SendWho::PARTY); else { - memcpy(WFIFOP(sd->fd, 0), buf, packet_len_table[0x101]); - WFIFOSET(sd->fd, packet_len_table[0x101]); + memcpy(WFIFOP(sd->fd, 0), buf, clif_parse_func_table[0x101].len); + WFIFOSET(sd->fd, clif_parse_func_table[0x101].len); } return 0; } @@ -3502,12 +3458,12 @@ int clif_party_leaved(struct party *p, struct map_session_data *sd, if ((sd = p->member[i].sd) != NULL) break; if (sd != NULL) - clif_send(buf, packet_len_table[0x105], &sd->bl, PARTY); + clif_send(buf, clif_parse_func_table[0x105].len, &sd->bl, SendWho::PARTY); } else if (sd != NULL) { - memcpy(WFIFOP(sd->fd, 0), buf, packet_len_table[0x105]); - WFIFOSET(sd->fd, packet_len_table[0x105]); + memcpy(WFIFOP(sd->fd, 0), buf, clif_parse_func_table[0x105].len); + WFIFOSET(sd->fd, clif_parse_func_table[0x105].len); } return 0; } @@ -3536,7 +3492,7 @@ int clif_party_message(struct party *p, int account_id, const char *mes, int len WBUFW(buf, 2) = len + 8; WBUFL(buf, 4) = account_id; memcpy(WBUFP(buf, 8), mes, len); - clif_send(buf, len + 8, &sd->bl, PARTY); + clif_send(buf, len + 8, &sd->bl, SendWho::PARTY); } return 0; } @@ -3555,7 +3511,7 @@ int clif_party_xy(struct party *, struct map_session_data *sd) WBUFL(buf, 2) = sd->status.account_id; WBUFW(buf, 6) = sd->bl.x; WBUFW(buf, 8) = sd->bl.y; - clif_send(buf, packet_len_table[0x107], &sd->bl, PARTY_SAMEMAP_WOS); + clif_send(buf, clif_parse_func_table[0x107].len, &sd->bl, SendWho::PARTY_SAMEMAP_WOS); // if(battle_config.etc_log) // PRINTF("clif_party_xy %d\n",sd->status.account_id); return 0; @@ -3576,7 +3532,7 @@ int clif_party_hp(struct party *, struct map_session_data *sd) WBUFW(buf, 6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp; WBUFW(buf, 8) = (sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp; - clif_send(buf, packet_len_table[0x106], &sd->bl, PARTY_AREA_WOS); + clif_send(buf, clif_parse_func_table[0x106].len, &sd->bl, SendWho::PARTY_AREA_WOS); // if(battle_config.etc_log) // PRINTF("clif_party_hp %d\n",sd->status.account_id); return 0; @@ -3601,7 +3557,7 @@ int clif_movetoattack(struct map_session_data *sd, struct block_list *bl) WFIFOW(fd, 10) = sd->bl.x; WFIFOW(fd, 12) = sd->bl.y; WFIFOW(fd, 14) = sd->attackrange; - WFIFOSET(fd, packet_len_table[0x139]); + WFIFOSET(fd, clif_parse_func_table[0x139].len); return 0; } @@ -3617,7 +3573,7 @@ int clif_mvp_effect(struct map_session_data *sd) WBUFW(buf, 0) = 0x10c; WBUFL(buf, 2) = sd->bl.id; - clif_send(buf, packet_len_table[0x10c], &sd->bl, AREA); + clif_send(buf, clif_parse_func_table[0x10c].len, &sd->bl, SendWho::AREA); return 0; } @@ -3634,7 +3590,7 @@ void clif_emotion(struct block_list *bl, int type) WBUFW(buf, 0) = 0xc0; WBUFL(buf, 2) = bl->id; WBUFB(buf, 6) = type; - clif_send(buf, packet_len_table[0xc0], bl, AREA); + clif_send(buf, clif_parse_func_table[0xc0].len, bl, SendWho::AREA); } static @@ -3642,7 +3598,7 @@ void clif_emotion_towards(struct block_list *bl, struct block_list *target, int type) { unsigned char buf[8]; - int len = packet_len_table[0xc0]; + int len = clif_parse_func_table[0xc0].len; struct map_session_data *sd = (struct map_session_data *) target; nullpo_retv(bl); @@ -3672,7 +3628,7 @@ void clif_sitting(int, struct map_session_data *sd) WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 26) = 2; - clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA); } /*========================================== @@ -3689,7 +3645,7 @@ int clif_GM_kickack(struct map_session_data *sd, int id) fd = sd->fd; WFIFOW(fd, 0) = 0xcd; WFIFOL(fd, 2) = id; - WFIFOSET(fd, packet_len_table[0xcd]); + WFIFOSET(fd, clif_parse_func_table[0xcd].len); return 0; } @@ -3717,7 +3673,7 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) nullpo_ret(bl); - memset(buf, 0, packet_len_table[0x19b]); + memset(buf, 0, clif_parse_func_table[0x19b].len); WBUFW(buf, 0) = 0x19b; WBUFL(buf, 2) = bl->id; @@ -3736,9 +3692,9 @@ int clif_specialeffect(struct block_list *bl, int type, int flag) } else if (flag == 1) - clif_send(buf, packet_len_table[0x19b], bl, SELF); + clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::SELF); else if (!flag) - clif_send(buf, packet_len_table[0x19b], bl, AREA); + clif_send(buf, clif_parse_func_table[0x19b].len, bl, SendWho::AREA); return 0; @@ -3790,7 +3746,8 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd) sd->fd = fd; pc_setnewpc(sd, account_id, RFIFOL(fd, 6), RFIFOL(fd, 10), - RFIFOL(fd, 14), RFIFOB(fd, 18), fd); + tick_t(static_cast(RFIFOL(fd, 14))), + RFIFOB(fd, 18)); map_addiddb(&sd->bl); @@ -3841,7 +3798,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) if (battle_config.pc_invincible_time > 0) { - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + pc_setinvincibletimer(sd, static_cast(battle_config.pc_invincible_time)); } map_addblock(&sd->bl); // ブロック登録 @@ -3852,15 +3809,16 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) clif_updatestatus(sd, SP::WEIGHT); // pvp - if (sd->pvp_timer != -1 && !battle_config.pk_mode) - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + if (sd->pvp_timer && !battle_config.pk_mode) + delete_timer(sd->pvp_timer); if (map[sd->bl.m].flag.pvp) { if (!battle_config.pk_mode) - { // remove pvp stuff for pk_mode [Valaris] - sd->pvp_timer = - add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, - 0); + { + // remove pvp stuff for pk_mode [Valaris] + sd->pvp_timer = add_timer(gettick() + std::chrono::milliseconds(200), + std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, + sd->bl.id)); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -3868,7 +3826,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) } else { - sd->pvp_timer = -1; + sd->pvp_timer = nullptr; } sd->state.connect_new = 0; @@ -3879,9 +3837,6 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) clif_changelook(&sd->bl, LOOK::CLOTHES_COLOR, sd->status.clothes_color); - if (battle_config.muting_players && sd->status.manner < 0) - skill_status_change_start(&sd->bl, StatusChange::SC_NOCHAT, 0, 0, 0, 0, 0, 0); - // option clif_changeoption(&sd->bl); for (i = 0; i < MAX_INVENTORY; i++) @@ -3889,13 +3844,11 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) if (bool(sd->status.inventory[i].equip) && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && sd->status.inventory[i].broken == 1) - skill_status_change_start(&sd->bl, StatusChange::SC_BROKNWEAPON, 0, 0, 0, 0, 0, - 0); + skill_status_change_start(&sd->bl, StatusChange::SC_BROKNWEAPON, 0, interval_t::zero()); if (bool(sd->status.inventory[i].equip) && bool(sd->status.inventory[i].equip & EPOS::MISC1) && sd->status.inventory[i].broken == 1) - skill_status_change_start(&sd->bl, StatusChange::SC_BROKNARMOR, 0, 0, 0, 0, 0, - 0); + skill_status_change_start(&sd->bl, StatusChange::SC_BROKNARMOR, 0, interval_t::zero()); } // clif_changelook_accessories(sd, NULL); @@ -3914,7 +3867,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) { nullpo_retv(sd); - sd->client_tick = RFIFOL(fd, 2); + sd->client_tick = tick_t(static_cast(RFIFOL(fd, 2))); sd->server_tick = gettick(); clif_servertick(sd); } @@ -3949,7 +3902,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) if (bool(sd->opt1) && sd->opt1 != (Opt1::_stone6)) return; - if (sd->invincible_timer != -1) + if (sd->invincible_timer) pc_delinvincibletimer(sd); pc_stopattack(sd); @@ -3966,27 +3919,22 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) */ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { - unsigned int tick = gettick(); + tick_t tick = gettick(); nullpo_retv(sd); WFIFOW(fd, 0) = 0x18b; - if ((!pc_isdead(sd) - && (sd->opt1 != Opt1::ZERO - || (sd->opt2 != Opt2::ZERO - && !(night_flag == 1 && sd->opt2 == Opt2::BLIND)))) - || (DIFF_TICK(tick, sd->canact_tick) < 0) - ) + if ((!pc_isdead(sd) && (sd->opt1 != Opt1::ZERO || sd->opt2 != Opt2::ZERO)) + || (tick < sd->canact_tick)) { WFIFOW(fd, 2) = 1; - WFIFOSET(fd, packet_len_table[0x18b]); + WFIFOSET(fd, clif_parse_func_table[0x18b].len); return; } /* Rovert's prevent logout option fixed [Valaris] */ - if ((battle_config.prevent_logout - && (gettick() - sd->canlog_tick) >= 10000) - || (!battle_config.prevent_logout)) + if (!battle_config.prevent_logout + || tick >= sd->canlog_tick + std::chrono::seconds(10)) { clif_setwaitclose(fd); WFIFOW(fd, 2) = 0; @@ -3995,7 +3943,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { WFIFOW(fd, 2) = 1; } - WFIFOSET(fd, packet_len_table[0x18b]); + WFIFOSET(fd, clif_parse_func_table[0x18b].len); } @@ -4029,7 +3977,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) memset(WFIFOP(fd, 6), 0, 24); else memcpy(WFIFOP(fd, 6), ssd->status.name, 24); - WFIFOSET(fd, packet_len_table[0x95]); + WFIFOSET(fd, clif_parse_func_table[0x95].len); struct party *p = NULL; @@ -4051,7 +3999,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) memcpy(WFIFOP(fd, 30), "", 24); memcpy(WFIFOP(fd, 54), "", 24); memcpy(WFIFOP(fd, 78), "", 24); // We send this value twice because the client expects it - WFIFOSET(fd, packet_len_table[0x195]); + WFIFOSET(fd, clif_parse_func_table[0x195].len); } @@ -4066,7 +4014,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) WFIFOL(fd, 2) = account_id; WFIFOL(fd, 6) = ip.s_addr; - WFIFOSET(fd, packet_len_table[0x20C]); + WFIFOSET(fd, clif_parse_func_table[0x20C].len); } } @@ -4084,7 +4032,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) while (*start == '_') *start++ = ' '; } - WFIFOSET(fd, packet_len_table[0x95]); + WFIFOSET(fd, clif_parse_func_table[0x95].len); break; case BL::MOB: { @@ -4093,7 +4041,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) nullpo_retv(md); memcpy(WFIFOP(fd, 6), md->name, 24); - WFIFOSET(fd, packet_len_table[0x95]); + WFIFOSET(fd, clif_parse_func_table[0x95].len); } break; default: @@ -4128,8 +4076,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) return; } - if (is_atcommand(fd, sd, message, 0) - || (sd->sc_data[StatusChange::SC_NOCHAT].timer != -1)) //チャット禁止 + if (is_atcommand(fd, sd, message, 0)) //チャット禁止 { free(buf); return; @@ -4152,7 +4099,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) // evil multiuse buffer! clif_send((const uint8_t *)buf, msg_len + 8, &sd->bl, - sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); + sd->chatID ? SendWho::CHAT_WOS : SendWho::AREA_CHAT_WOC); } /* Send the message back to the speaker. */ @@ -4179,7 +4126,7 @@ int clif_message(struct block_list *bl, const char *msg) WBUFL(buf, 4) = bl->id; memcpy(WBUFP(buf, 8), msg, msg_len); - clif_send(buf, WBUFW(buf, 2), bl, AREA); + clif_send(buf, WBUFW(buf, 2), bl, SendWho::AREA); return 0; } @@ -4210,7 +4157,7 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd) WBUFW(buf, 6) = 0; WBUFB(buf, 8) = static_cast(dir); - clif_send(buf, packet_len_table[0x9c], &sd->bl, AREA_WOS); + clif_send(buf, clif_parse_func_table[0x9c].len, &sd->bl, SendWho::AREA_WOS); } @@ -4231,7 +4178,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) WBUFW(buf, 0) = 0xc0; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 6) = RFIFOB(fd, 2); - clif_send(buf, packet_len_table[0xc0], &sd->bl, AREA); + clif_send(buf, clif_parse_func_table[0xc0].len, &sd->bl, SendWho::AREA); } else clif_skill_fail(sd, SkillID::ONE, 0, 1); @@ -4246,7 +4193,7 @@ void clif_parse_HowManyConnections(int fd, struct map_session_data *) { WFIFOW(fd, 0) = 0xc2; WFIFOL(fd, 2) = map_getusers(); - WFIFOSET(fd, packet_len_table[0xc2]); + WFIFOSET(fd, clif_parse_func_table[0xc2].len); } /*========================================== @@ -4256,7 +4203,6 @@ void clif_parse_HowManyConnections(int fd, struct map_session_data *) static void clif_parse_ActionRequest(int fd, struct map_session_data *sd) { - unsigned int tick; unsigned char buf[64]; int action_type, target_id; @@ -4272,7 +4218,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) || sd->state.storage_open) return; - tick = gettick(); + tick_t tick = gettick(); pc_stop_walking(sd, 0); pc_stopattack(sd); @@ -4288,13 +4234,13 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) return; if (!battle_config.sdelay_attack_enable) { - if (DIFF_TICK(tick, sd->canact_tick) < 0) + if (tick < sd->canact_tick) { clif_skill_fail(sd, SkillID::ONE, 4, 0); return; } } - if (sd->invincible_timer != -1) + if (sd->invincible_timer) pc_delinvincibletimer(sd); if (sd->attacktarget > 0) // [Valaris] sd->attacktarget = 0; @@ -4312,7 +4258,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = sd->bl.id; WBUFB(buf, 26) = 3; - clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA); + clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA); break; } } @@ -4340,9 +4286,8 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ - if ((battle_config.prevent_logout - && (gettick() - sd->canlog_tick) >= 10000) - || (!battle_config.prevent_logout)) + if (!battle_config.prevent_logout + || gettick() >= sd->canlog_tick + std::chrono::seconds(10)) { chrif_charselectreq(sd); } @@ -4351,7 +4296,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) WFIFOW(fd, 0) = 0x18b; WFIFOW(fd, 2) = 1; - WFIFOSET(fd, packet_len_table[0x018b]); + WFIFOSET(fd, clif_parse_func_table[0x018b].len); } break; } @@ -4383,8 +4328,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) return; } - if (is_atcommand(fd, sd, message, 0) - || (sd->sc_data[StatusChange::SC_NOCHAT].timer != -1)) + if (is_atcommand(fd, sd, message, 0)) { free(buf); return; @@ -4472,8 +4416,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) } if (sd->npc_id != 0 - || sd->opt1 != Opt1::ZERO - || sd->sc_data[StatusChange::SC_NOCHAT].timer != -1) //会話禁止 + || sd->opt1 != Opt1::ZERO) //会話禁止 return; if (fitem == NULL || fitem->bl.m != sd->bl.m) @@ -4538,11 +4481,10 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) return; } if (sd->npc_id != 0 - || sd->opt1 != Opt1::ZERO - || sd->sc_data[StatusChange::SC_NOCHAT].timer != -1) //会話禁止 + || sd->opt1 != Opt1::ZERO) //会話禁止 return; - if (sd->invincible_timer != -1) + if (sd->invincible_timer) pc_delinvincibletimer(sd); pc_useitem(sd, RFIFOW(fd, 2) - 2); @@ -4606,10 +4548,10 @@ void clif_parse_UnequipItem(int fd, struct map_session_data *sd) return; } index = RFIFOW(fd, 2) - 2; - if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNWEAPON].timer != -1) - skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, -1); - if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNARMOR].timer != -1) - skill_status_change_end(&sd->bl, StatusChange::SC_BROKNARMOR, -1); + if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNWEAPON].timer) + skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr); + if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNARMOR].timer) + skill_status_change_end(&sd->bl, StatusChange::SC_BROKNARMOR, nullptr); if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO) @@ -4661,7 +4603,7 @@ void clif_parse_NpcBuyListSend(int fd, struct map_session_data *sd) WFIFOW(fd, 0) = 0xca; WFIFOB(fd, 2) = fail; - WFIFOSET(fd, packet_len_table[0xca]); + WFIFOSET(fd, clif_parse_func_table[0xca].len); } /*========================================== @@ -4679,7 +4621,7 @@ void clif_parse_NpcSellListSend(int fd, struct map_session_data *sd) WFIFOW(fd, 0) = 0xcb; WFIFOB(fd, 2) = fail; - WFIFOSET(fd, packet_len_table[0xcb]); + WFIFOSET(fd, clif_parse_func_table[0xcb].len); } /*========================================== @@ -5028,8 +4970,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data *sd) return; } - if (is_atcommand(fd, sd, message, 0) - || (sd->sc_data[StatusChange::SC_NOCHAT].timer != -1)) //チャット禁止 + if (is_atcommand(fd, sd, message, 0)) //チャット禁止 { free(buf); return; @@ -5060,12 +5001,12 @@ void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { sd->ignoreAll = 1; WFIFOB(fd, 3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d2]); + WFIFOSET(fd, clif_parse_func_table[0x0d2].len); } else { WFIFOB(fd, 3) = 1; // fail - WFIFOSET(fd, packet_len_table[0x0d2]); + WFIFOSET(fd, clif_parse_func_table[0x0d2].len); clif_wis_message(fd, wisp_server_name, "You already block everyone.", strlen("You already block everyone.") + 1); @@ -5079,12 +5020,12 @@ void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) { sd->ignoreAll = 0; WFIFOB(fd, 3) = 0; // success - WFIFOSET(fd, packet_len_table[0x0d2]); + WFIFOSET(fd, clif_parse_func_table[0x0d2].len); } else { WFIFOB(fd, 3) = 1; // fail - WFIFOSET(fd, packet_len_table[0x0d2]); + WFIFOSET(fd, clif_parse_func_table[0x0d2].len); clif_wis_message(fd, wisp_server_name, "You already allow everyone.", strlen("You already allow everyone.") + 1); @@ -5094,580 +5035,566 @@ void clif_parse_PMIgnoreAll(int fd, struct map_session_data *sd) return; } -// functions list. Rate is how many milliseconds are required between -// calls. Packets exceeding this rate will be dropped. flood_rates in -// map.h must be the same length as this table. rate 0 is default -// rate -1 is unlimited - -// TODO: merge this with the packet length table, and put the pointer last -typedef struct func_table -{ - void(*func)(int fd, struct map_session_data *sd); - int rate; -} func_table; -// *INDENT-OFF* -static -func_table clif_parse_func_table[0x220] = -{ - { NULL, 0 }, // 0 - { NULL, 0 }, // 1 - { NULL, 0 }, // 2 - { NULL, 0 }, // 3 - { NULL, 0 }, // 4 - { NULL, 0 }, // 5 - { NULL, 0 }, // 6 - { NULL, 0 }, // 7 - { NULL, 0 }, // 8 - { NULL, 0 }, // 9 - { NULL, 0 }, // a - { NULL, 0 }, // b - { NULL, 0 }, // c - { NULL, 0 }, // d - { NULL, 0 }, // e - { NULL, 0 }, // f - { NULL, 0 }, // 10 - { NULL, 0 }, // 11 - { NULL, 0 }, // 12 - { NULL, 0 }, // 13 - { NULL, 0 }, // 14 - { NULL, 0 }, // 15 - { NULL, 0 }, // 16 - { NULL, 0 }, // 17 - { NULL, 0 }, // 18 - { NULL, 0 }, // 19 - { NULL, 0 }, // 1a - { NULL, 0 }, // 1b - { NULL, 0 }, // 1c - { NULL, 0 }, // 1d - { NULL, 0 }, // 1e - { NULL, 0 }, // 1f - { NULL, 0 }, // 20 - { NULL, 0 }, // 21 - { NULL, 0 }, // 22 - { NULL, 0 }, // 23 - { NULL, 0 }, // 24 - { NULL, 0 }, // 25 - { NULL, 0 }, // 26 - { NULL, 0 }, // 27 - { NULL, 0 }, // 28 - { NULL, 0 }, // 29 - { NULL, 0 }, // 2a - { NULL, 0 }, // 2b - { NULL, 0 }, // 2c - { NULL, 0 }, // 2d - { NULL, 0 }, // 2e - { NULL, 0 }, // 2f - { NULL, 0 }, // 30 - { NULL, 0 }, // 31 - { NULL, 0 }, // 32 - { NULL, 0 }, // 33 - { NULL, 0 }, // 34 - { NULL, 0 }, // 35 - { NULL, 0 }, // 36 - { NULL, 0 }, // 37 - { NULL, 0 }, // 38 - { NULL, 0 }, // 39 - { NULL, 0 }, // 3a - { NULL, 0 }, // 3b - { NULL, 0 }, // 3c - { NULL, 0 }, // 3d - { NULL, 0 }, // 3e - { NULL, 0 }, // 3f - { NULL, 0 }, // 40 - { NULL, 0 }, // 41 - { NULL, 0 }, // 42 - { NULL, 0 }, // 43 - { NULL, 0 }, // 44 - { NULL, 0 }, // 45 - { NULL, 0 }, // 46 - { NULL, 0 }, // 47 - { NULL, 0 }, // 48 - { NULL, 0 }, // 49 - { NULL, 0 }, // 4a - { NULL, 0 }, // 4b - { NULL, 0 }, // 4c - { NULL, 0 }, // 4d - { NULL, 0 }, // 4e - { NULL, 0 }, // 4f - { NULL, 0 }, // 50 - { NULL, 0 }, // 51 - { NULL, 0 }, // 52 - { NULL, 0 }, // 53 - { NULL, 0 }, // 54 - { NULL, 0 }, // 55 - { NULL, 0 }, // 56 - { NULL, 0 }, // 57 - { NULL, 0 }, // 58 - { NULL, 0 }, // 59 - { NULL, 0 }, // 5a - { NULL, 0 }, // 5b - { NULL, 0 }, // 5c - { NULL, 0 }, // 5d - { NULL, 0 }, // 5e - { NULL, 0 }, // 5f - { NULL, 0 }, // 60 - { NULL, 0 }, // 61 - { NULL, 0 }, // 62 - { NULL, 0 }, // 63 - { NULL, 0 }, // 64 - { NULL, 0 }, // 65 - { NULL, 0 }, // 66 - { NULL, 0 }, // 67 - { NULL, 0 }, // 68 - { NULL, 0 }, // 69 - { NULL, 0 }, // 6a - { NULL, 0 }, // 6b - { NULL, 0 }, // 6c - { NULL, 0 }, // 6d - { NULL, 0 }, // 6e - { NULL, 0 }, // 6f - { NULL, 0 }, // 70 - { NULL, 0 }, // 71 - { clif_parse_WantToConnection, 0 }, // 72 - { NULL, 0 }, // 73 - { NULL, 0 }, // 74 - { NULL, 0 }, // 75 - { NULL, 0 }, // 76 - { NULL, 0 }, // 77 - { NULL, 0 }, // 78 - { NULL, 0 }, // 79 - { NULL, 0 }, // 7a - { NULL, 0 }, // 7b - { NULL, 0 }, // 7c - { clif_parse_LoadEndAck, -1 }, // 7d - { clif_parse_TickSend, 0 }, // 7e - { NULL, 0 }, // 7f - { NULL, 0 }, // 80 - { NULL, 0 }, // 81 - { NULL, 0 }, // 82 - { NULL, 0 }, // 83 - { NULL, 0 }, // 84 - { clif_parse_WalkToXY, -1 }, // 85 Walk code limits this on it's own - { NULL, 0 }, // 86 - { NULL, 0 }, // 87 - { NULL, 0 }, // 88 - { clif_parse_ActionRequest, 1000 }, // 89 Special case - see below - { NULL, 0 }, // 8a - { NULL, 0 }, // 8b - { clif_parse_GlobalMessage, 300 }, // 8c - { NULL, 0 }, // 8d - { NULL, 0 }, // 8e - { NULL, 0 }, // 8f - { clif_parse_NpcClicked, 500 }, // 90 - { NULL, 0 }, // 91 - { NULL, 0 }, // 92 - { NULL, 0 }, // 93 - { clif_parse_GetCharNameRequest, -1 }, // 94 - { NULL, 0 }, // 95 - { clif_parse_Wis, 300 }, // 96 - { NULL, 0 }, // 97 - { NULL, 0 }, // 98 - { NULL, 300 }, // 99 - { NULL, 0 }, // 9a - { clif_parse_ChangeDir, -1 }, // 9b - { NULL, 0 }, // 9c - { NULL, 0 }, // 9d - { NULL, 0 }, // 9e - { clif_parse_TakeItem, 400 }, // 9f - { NULL, 0 }, // a0 - { NULL, 0 }, // a1 - { clif_parse_DropItem, 50 }, // a2 - { NULL, 0 }, // a3 - { NULL, 0 }, // a4 - { NULL, 0 }, // a5 - { NULL, 0 }, // a6 - { clif_parse_UseItem, 0 }, // a7 - { NULL, 0 }, // a8 - { clif_parse_EquipItem, -1 }, // a9 Special case - outfit window (not implemented yet - needs to allow bursts) - { NULL, 0 }, // aa - { clif_parse_UnequipItem, -1 }, // ab Special case - outfit window (not implemented yet - needs to allow bursts) - { NULL, 0 }, // ac - { NULL, 0 }, // ad - { NULL, 0 }, // ae - { NULL, 0 }, // af - { NULL, 0 }, // b0 - { NULL, 0 }, // b1 - { clif_parse_Restart, 0 }, // b2 - { NULL, 0 }, // b3 - { NULL, 0 }, // b4 - { NULL, 0 }, // b5 - { NULL, 0 }, // b6 - { NULL, 0 }, // b7 - { clif_parse_NpcSelectMenu, 0 }, // b8 - { clif_parse_NpcNextClicked, -1 }, // b9 - { NULL, 0 }, // ba - { clif_parse_StatusUp, -1 }, // bb People click this very quickly - { NULL, 0 }, // bc - { NULL, 0 }, // bd - { NULL, 0 }, // be - { clif_parse_Emotion, 1000 }, // bf - { NULL, 0 }, // c0 - { clif_parse_HowManyConnections, 0 }, // c1 - { NULL, 0 }, // c2 - { NULL, 0 }, // c3 - { NULL, 0 }, // c4 - { clif_parse_NpcBuySellSelected, 0 }, // c5 - { NULL, 0 }, // c6 - { NULL, 0 }, // c7 - { clif_parse_NpcBuyListSend, -1 }, // c8 - { clif_parse_NpcSellListSend, -1 }, // c9 Selling multiple 1-slot items - { NULL, 0 }, // ca - { NULL, 0 }, // cb - { NULL, 0 }, // cc - { NULL, 0 }, // cd - { NULL, 0 }, // ce - { NULL, 0 }, // cf - { clif_parse_PMIgnoreAll, 0 }, // d0 - { NULL, 0 }, // d1 - { NULL, 0 }, // d2 - { NULL, 0 }, // d3 - { NULL, 0 }, // d4 - { NULL, 0 }, // d5 - { NULL, 0 }, // d6 - { NULL, 0 }, // d7 - { NULL, 0 }, // d8 - { NULL, 0 }, // d9 - { NULL, 0 }, // da - { NULL, 0 }, // db - { NULL, 0 }, // dc - { NULL, 0 }, // dd - { NULL, 0 }, // de - { NULL, 0 }, // df - { NULL, 0 }, // e0 - { NULL, 0 }, // e1 - { NULL, 0 }, // e2 - { NULL, 0 }, // e3 - { clif_parse_TradeRequest, 2000 }, // e4 - { NULL, 0 }, // e5 - { clif_parse_TradeAck, 0 }, // e6 - { NULL, 0 }, // e7 - { clif_parse_TradeAddItem, 0 }, // e8 - { NULL, 0 }, // e9 - { NULL, 0 }, // ea - { clif_parse_TradeOk, 0 }, // eb - { NULL, 0 }, // ec - { clif_parse_TradeCansel, 0 }, // ed - { NULL, 0 }, // ee - { clif_parse_TradeCommit, 0 }, // ef - { NULL, 0 }, // f0 - { NULL, 0 }, // f1 - { NULL, 0 }, // f2 - { clif_parse_MoveToKafra, -1 }, // f3 - { NULL, 0 }, // f4 - { clif_parse_MoveFromKafra, -1 }, // f5 - { NULL, 0 }, // f6 - { clif_parse_CloseKafra, 0 }, // f7 - { NULL, 0 }, // f8 - { clif_parse_CreateParty, 2000 }, // f9 - { NULL, 0 }, // fa - { NULL, 0 }, // fb - { clif_parse_PartyInvite, 2000 }, // fc - { NULL, 0 }, // fd - { NULL, 0 }, // fe - { clif_parse_ReplyPartyInvite, 0 }, // ff - { clif_parse_LeaveParty, 0 }, // 100 - { NULL, 0 }, // 101 - { clif_parse_PartyChangeOption, 0 }, // 102 - { clif_parse_RemovePartyMember, 0 }, // 103 - { NULL, 0 }, // 104 - { NULL, 0 }, // 105 - { NULL, 0 }, // 106 - { NULL, 0 }, // 107 - { clif_parse_PartyMessage, 300 }, // 108 - { NULL, 0 }, // 109 - { NULL, 0 }, // 10a - { NULL, 0 }, // 10b - { NULL, 0 }, // 10c - { NULL, 0 }, // 10d - { NULL, 0 }, // 10e - { NULL, 0 }, // 10f - { NULL, 0 }, // 110 - { NULL, 0 }, // 111 - { clif_parse_SkillUp, -1 }, // 112 - { NULL, 0 }, // 113 - { NULL, 0 }, // 114 - { NULL, 0 }, // 115 - { NULL, 0 }, // 116 - { NULL, 0 }, // 117 - { clif_parse_StopAttack, 0 }, // 118 - { NULL, 0 }, // 119 - { NULL, 0 }, // 11a - { NULL, 0 }, // 11b - { NULL, 0 }, // 11c - { NULL, 0 }, // 11d - { NULL, 0 }, // 11e - { NULL, 0 }, // 11f - { NULL, 0 }, // 120 - { NULL, 0 }, // 121 - { NULL, 0 }, // 122 - { NULL, 0 }, // 123 - { NULL, 0 }, // 124 - { NULL, 0 }, // 125 - { NULL, 0 }, // 126 - { NULL, 0 }, // 127 - { NULL, 0 }, // 128 - { NULL, 0 }, // 129 - { NULL, 0 }, // 12a - { NULL, 0 }, // 12b - { NULL, 0 }, // 12c - { NULL, 0 }, // 12d - { NULL, 0 }, // 12e - { NULL, 0 }, // 12f - { NULL, 0 }, // 130 - { NULL, 0 }, // 131 - { NULL, 0 }, // 132 - { NULL, 0 }, // 133 - { NULL, 0 }, // 134 - { NULL, 0 }, // 135 - { NULL, 0 }, // 136 - { NULL, 0 }, // 137 - { NULL, 0 }, // 138 - { NULL, 0 }, // 139 - { NULL, 0 }, // 13a - { NULL, 0 }, // 13b - { NULL, 0 }, // 13c - { NULL, 0 }, // 13d - { NULL, 0 }, // 13e - { NULL, 0 }, // 13f - { NULL, 0 }, // 140 - { NULL, 0 }, // 141 - { NULL, 0 }, // 142 - { clif_parse_NpcAmountInput, 300 }, // 143 - { NULL, 0 }, // 144 - { NULL, 0 }, // 145 - { clif_parse_NpcCloseClicked, 300 }, // 146 - { NULL, 0 }, // 147 - { NULL, 0 }, // 148 - { NULL, 0 }, // 149 - { NULL, 0 }, // 14a - { NULL, 0 }, // 14b - { NULL, 0 }, // 14c - { NULL, 0 }, // 14d - { NULL, 0 }, // 14e - { NULL, 0 }, // 14f - { NULL, 0 }, // 150 - { NULL, 0 }, // 151 - { NULL, 0 }, // 152 - { NULL, 0 }, // 153 - { NULL, 0 }, // 154 - { NULL, 0 }, // 155 - { NULL, 0 }, // 156 - { NULL, 0 }, // 157 - { NULL, 0 }, // 158 - { NULL, 0 }, // 159 - { NULL, 0 }, // 15a - { NULL, 0 }, // 15b - { NULL, 0 }, // 15c - { NULL, 0 }, // 15d - { NULL, 0 }, // 15e - { NULL, 0 }, // 15f - { NULL, 0 }, // 160 - { NULL, 0 }, // 161 - { NULL, 0 }, // 162 - { NULL, 0 }, // 163 - { NULL, 0 }, // 164 - { NULL, 0 }, // 165 - { NULL, 0 }, // 166 - { NULL, 0 }, // 167 - { NULL, 0 }, // 168 - { NULL, 0 }, // 169 - { NULL, 0 }, // 16a - { NULL, 0 }, // 16b - { NULL, 0 }, // 16c - { NULL, 0 }, // 16d - { NULL, 0 }, // 16e - { NULL, 0 }, // 16f - { NULL, 0 }, // 170 - { NULL, 0 }, // 171 - { NULL, 0 }, // 172 - { NULL, 0 }, // 173 - { NULL, 0 }, // 174 - { NULL, 0 }, // 175 - { NULL, 0 }, // 176 - { NULL, 0 }, // 177 - { NULL, 0 }, // 178 - { NULL, 0 }, // 179 - { NULL, 0 }, // 17a - { NULL, 0 }, // 17b - { NULL, 0 }, // 17c - { NULL, 0 }, // 17d - { NULL, 0 }, // 17e - { NULL, 0 }, // 17f - { NULL, 0 }, // 180 - { NULL, 0 }, // 181 - { NULL, 0 }, // 182 - { NULL, 0 }, // 183 - { NULL, 0 }, // 184 - { NULL, 0 }, // 185 - { NULL, 0 }, // 186 - { NULL, 0 }, // 187 - { NULL, 0 }, // 188 - { NULL, 0 }, // 189 - { clif_parse_QuitGame, 0 }, // 18a - { NULL, 0 }, // 18b - { NULL, 0 }, // 18c - { NULL, 0 }, // 18d - { NULL, 0 }, // 18e - { NULL, 0 }, // 18f - { NULL, 0 }, // 190 - { NULL, 0 }, // 191 - { NULL, 0 }, // 192 - { NULL, 0 }, // 193 - { NULL, 0 }, // 194 - { NULL, 0 }, // 195 - { NULL, 0 }, // 196 - { NULL, 0 }, // 197 - { NULL, 0 }, // 198 - { NULL, 0 }, // 199 - { NULL, 0 }, // 19a - { NULL, 0 }, // 19b - { NULL, 0 }, // 19c - { NULL, 300 }, // 19d - { NULL, 0 }, // 19e - { NULL, 0 }, // 19f - { NULL, 0 }, // 1a0 - { NULL, 0 }, // 1a1 - { NULL, 0 }, // 1a2 - { NULL, 0 }, // 1a3 - { NULL, 0 }, // 1a4 - { NULL, 0 }, // 1a5 - { NULL, 0 }, // 1a6 - { NULL, 0 }, // 1a7 - { NULL, 0 }, // 1a8 - { NULL, 0 }, // 1a9 - { NULL, 0 }, // 1aa - { NULL, 0 }, // 1ab - { NULL, 0 }, // 1ac - { NULL, 0 }, // 1ad - { NULL, 0 }, // 1ae - { NULL, 0 }, // 1af - { NULL, 0 }, // 1b0 - { NULL, 0 }, // 1b1 - { NULL, 0 }, // 1b2 - { NULL, 0 }, // 1b3 - { NULL, 0 }, // 1b4 - { NULL, 0 }, // 1b5 - { NULL, 0 }, // 1b6 - { NULL, 0 }, // 1b7 - { NULL, 0 }, // 1b8 - { NULL, 0 }, // 1b9 - { NULL, 0 }, // 1ba - { NULL, 0 }, // 1bb - { NULL, 0 }, // 1bc - { NULL, 0 }, // 1bd - { NULL, 0 }, // 1be - { NULL, 0 }, // 1bf - { NULL, 0 }, // 1c0 - { NULL, 0 }, // 1c1 - { NULL, 0 }, // 1c2 - { NULL, 0 }, // 1c3 - { NULL, 0 }, // 1c4 - { NULL, 0 }, // 1c5 - { NULL, 0 }, // 1c6 - { NULL, 0 }, // 1c7 - { NULL, 0 }, // 1c8 - { NULL, 0 }, // 1c9 - { NULL, 0 }, // 1ca - { NULL, 0 }, // 1cb - { NULL, 0 }, // 1cc - { NULL, 0 }, // 1cd - { NULL, 0 }, // 1ce - { NULL, 0 }, // 1cf - { NULL, 0 }, // 1d0 - { NULL, 0 }, // 1d1 - { NULL, 0 }, // 1d2 - { NULL, 0 }, // 1d3 - { NULL, 0 }, // 1d4 - { clif_parse_NpcStringInput, 300 }, // 1d5 - { NULL, 0 }, // 1d6 - { NULL, 0 }, // 1d7 - { NULL, 0 }, // 1d8 - { NULL, 0 }, // 1d9 - { NULL, 0 }, // 1da - { NULL, 0 }, // 1db - { NULL, 0 }, // 1dc - { NULL, 0 }, // 1dd - { NULL, 0 }, // 1de - { NULL, 0 }, // 1df - { NULL, 0 }, // 1e0 - { NULL, 0 }, // 1e1 - { NULL, 0 }, // 1e2 - { NULL, 0 }, // 1e3 - { NULL, 0 }, // 1e4 - { NULL, 0 }, // 1e5 - { NULL, 0 }, // 1e6 - { NULL, 0 }, // 1e7 - { NULL, 0 }, // 1e8 - { NULL, 0 }, // 1e9 - { NULL, 0 }, // 1ea - { NULL, 0 }, // 1eb - { NULL, 0 }, // 1ec - { NULL, 0 }, // 1ed - { NULL, 0 }, // 1ee - { NULL, 0 }, // 1ef - { NULL, 0 }, // 1f0 - { NULL, 0 }, // 1f1 - { NULL, 0 }, // 1f2 - { NULL, 0 }, // 1f3 - { NULL, 0 }, // 1f4 - { NULL, 0 }, // 1f5 - { NULL, 0 }, // 1f6 - { NULL, 0 }, // 1f7 - { NULL, 0 }, // 1f8 - { NULL, 0 }, // 1f9 - { NULL, 0 }, // 1fa - { NULL, 0 }, // 1fb - { NULL, 0 }, // 1fc - { NULL, 0 }, // 1fd - { NULL, 0 }, // 1fe - { NULL, 0 }, // 1ff - { NULL, 0 }, // 200 - { NULL, 0 }, // 201 - { NULL, 0 }, // 202 - { NULL, 0 }, // 203 - { NULL, 0 }, // 204 - { NULL, 0 }, // 205 - { NULL, 0 }, // 206 - { NULL, 0 }, // 207 - { NULL, 0 }, // 208 - { NULL, 0 }, // 209 - { NULL, 0 }, // 20a - { NULL, 0 }, // 20b - { NULL, 0 }, // 20c - { NULL, 0 }, // 20d - { NULL, 0 }, // 20e - { NULL, 0 }, // 20f - { NULL, 0 }, // 210 - { NULL, 0 }, // 211 - { NULL, 0 }, // 212 - { NULL, 0 }, // 213 - { NULL, 0 }, // 214 - { NULL, 0 }, // 215 - { NULL, 0 }, // 216 - { NULL, 0 }, // 217 - { NULL, 0 }, // 218 - { NULL, 0 }, // 219 - { NULL, 0 }, // 21a - { NULL, 0 }, // 21b - { NULL, 0 }, // 21c - { NULL, 0 }, // 21d - { NULL, 0 }, // 21e - { NULL, 0 }, // 21f +func_table clif_parse_func_table[0x0220] = +{ + {0, 10, NULL, }, // 0x0000 + {0, 0, NULL, }, // 0x0001 + {0, 0, NULL, }, // 0x0002 + {0, 0, NULL, }, // 0x0003 + {0, 0, NULL, }, // 0x0004 + {0, 0, NULL, }, // 0x0005 + {0, 0, NULL, }, // 0x0006 + {0, 0, NULL, }, // 0x0007 + {0, 0, NULL, }, // 0x0008 + {0, 0, NULL, }, // 0x0009 + {0, 0, NULL, }, // 0x000a + {0, 0, NULL, }, // 0x000b + {0, 0, NULL, }, // 0x000c + {0, 0, NULL, }, // 0x000d + {0, 0, NULL, }, // 0x000e + {0, 0, NULL, }, // 0x000f + {0, 0, NULL, }, // 0x0010 + {0, 0, NULL, }, // 0x0011 + {0, 0, NULL, }, // 0x0012 + {0, 0, NULL, }, // 0x0013 + {0, 0, NULL, }, // 0x0014 + {0, 0, NULL, }, // 0x0015 + {0, 0, NULL, }, // 0x0016 + {0, 0, NULL, }, // 0x0017 + {0, 0, NULL, }, // 0x0018 + {0, 0, NULL, }, // 0x0019 + {0, 0, NULL, }, // 0x001a + {0, 0, NULL, }, // 0x001b + {0, 0, NULL, }, // 0x001c + {0, 0, NULL, }, // 0x001d + {0, 0, NULL, }, // 0x001e + {0, 0, NULL, }, // 0x001f + {0, 0, NULL, }, // 0x0020 + {0, 0, NULL, }, // 0x0021 + {0, 0, NULL, }, // 0x0022 + {0, 0, NULL, }, // 0x0023 + {0, 0, NULL, }, // 0x0024 + {0, 0, NULL, }, // 0x0025 + {0, 0, NULL, }, // 0x0026 + {0, 0, NULL, }, // 0x0027 + {0, 0, NULL, }, // 0x0028 + {0, 0, NULL, }, // 0x0029 + {0, 0, NULL, }, // 0x002a + {0, 0, NULL, }, // 0x002b + {0, 0, NULL, }, // 0x002c + {0, 0, NULL, }, // 0x002d + {0, 0, NULL, }, // 0x002e + {0, 0, NULL, }, // 0x002f + {0, 0, NULL, }, // 0x0030 + {0, 0, NULL, }, // 0x0031 + {0, 0, NULL, }, // 0x0032 + {0, 0, NULL, }, // 0x0033 + {0, 0, NULL, }, // 0x0034 + {0, 0, NULL, }, // 0x0035 + {0, 0, NULL, }, // 0x0036 + {0, 0, NULL, }, // 0x0037 + {0, 0, NULL, }, // 0x0038 + {0, 0, NULL, }, // 0x0039 + {0, 0, NULL, }, // 0x003a + {0, 0, NULL, }, // 0x003b + {0, 0, NULL, }, // 0x003c + {0, 0, NULL, }, // 0x003d + {0, 0, NULL, }, // 0x003e + {0, 0, NULL, }, // 0x003f + {0, 0, NULL, }, // 0x0040 + {0, 0, NULL, }, // 0x0041 + {0, 0, NULL, }, // 0x0042 + {0, 0, NULL, }, // 0x0043 + {0, 0, NULL, }, // 0x0044 + {0, 0, NULL, }, // 0x0045 + {0, 0, NULL, }, // 0x0046 + {0, 0, NULL, }, // 0x0047 + {0, 0, NULL, }, // 0x0048 + {0, 0, NULL, }, // 0x0049 + {0, 0, NULL, }, // 0x004a + {0, 0, NULL, }, // 0x004b + {0, 0, NULL, }, // 0x004c + {0, 0, NULL, }, // 0x004d + {0, 0, NULL, }, // 0x004e + {0, 0, NULL, }, // 0x004f + {0, 0, NULL, }, // 0x0050 + {0, 0, NULL, }, // 0x0051 + {0, 0, NULL, }, // 0x0052 + {0, 0, NULL, }, // 0x0053 + {0, 0, NULL, }, // 0x0054 + {0, 0, NULL, }, // 0x0055 + {0, 0, NULL, }, // 0x0056 + {0, 0, NULL, }, // 0x0057 + {0, 0, NULL, }, // 0x0058 + {0, 0, NULL, }, // 0x0059 + {0, 0, NULL, }, // 0x005a + {0, 0, NULL, }, // 0x005b + {0, 0, NULL, }, // 0x005c + {0, 0, NULL, }, // 0x005d + {0, 0, NULL, }, // 0x005e + {0, 0, NULL, }, // 0x005f + {0, 0, NULL, }, // 0x0060 + {0, 0, NULL, }, // 0x0061 + {0, 0, NULL, }, // 0x0062 + {0, VAR,NULL, }, // 0x0063 + {0, 55, NULL, }, // 0x0064 + {0, 17, NULL, }, // 0x0065 + {0, 3, NULL, }, // 0x0066 + {0, 37, NULL, }, // 0x0067 + {0, 46, NULL, }, // 0x0068 + {0, VAR,NULL, }, // 0x0069 + {0, 23, NULL, }, // 0x006a + {0, VAR,NULL, }, // 0x006b + {0, 3, NULL, }, // 0x006c + {0, 108,NULL, }, // 0x006d + {0, 3, NULL, }, // 0x006e + {0, 2, NULL, }, // 0x006f + {0, 3, NULL, }, // 0x0070 + {0, 28, NULL, }, // 0x0071 + {0, 19, clif_parse_WantToConnection, }, // 0x0072 + {0, 11, NULL, }, // 0x0073 + {0, 3, NULL, }, // 0x0074 + {0, VAR,NULL, }, // 0x0075 + {0, 9, NULL, }, // 0x0076 + {0, 5, NULL, }, // 0x0077 + {0, 54, NULL, }, // 0x0078 + {0, 53, NULL, }, // 0x0079 + {0, 58, NULL, }, // 0x007a + {0, 60, NULL, }, // 0x007b + {0, 41, NULL, }, // 0x007c + {-1, 2, clif_parse_LoadEndAck, }, // 0x007d + {0, 6, clif_parse_TickSend, }, // 0x007e + {0, 6, NULL, }, // 0x007f + {0, 7, NULL, }, // 0x0080 + {0, 3, NULL, }, // 0x0081 + {0, 2, NULL, }, // 0x0082 + {0, 2, NULL, }, // 0x0083 + {0, 2, NULL, }, // 0x0084 + {-1, 5, clif_parse_WalkToXY, }, // 0x0085 Walk code limits this on it's own + {0, 16, NULL, }, // 0x0086 + {0, 12, NULL, }, // 0x0087 + {0, 10, NULL, }, // 0x0088 + {1000, 7, clif_parse_ActionRequest, }, // 0x0089 Special case - see below + {0, 29, NULL, }, // 0x008a + {0, 23, NULL, }, // 0x008b unknown... size 2 or 23? + {300, VAR,clif_parse_GlobalMessage, }, // 0x008c + {0, VAR,NULL, }, // 0x008d + {0, VAR,NULL, }, // 0x008e + {0, 0, NULL, }, // 0x008f + {500, 7, clif_parse_NpcClicked, }, // 0x0090 + {0, 22, NULL, }, // 0x0091 + {0, 28, NULL, }, // 0x0092 + {0, 2, NULL, }, // 0x0093 + {-1, 6, clif_parse_GetCharNameRequest, }, // 0x0094 + {0, 30, NULL, }, // 0x0095 + {300, VAR,clif_parse_Wis, }, // 0x0096 + {0, VAR,NULL, }, // 0x0097 + {0, 3, NULL, }, // 0x0098 + {300, VAR,NULL, }, // 0x0099 + {0, VAR,NULL, }, // 0x009a + {-1, 5, clif_parse_ChangeDir, }, // 0x009b + {0, 9, NULL, }, // 0x009c + {0, 17, NULL, }, // 0x009d + {0, 17, NULL, }, // 0x009e + {400, 6, clif_parse_TakeItem, }, // 0x009f + {0, 23, NULL, }, // 0x00a0 + {0, 6, NULL, }, // 0x00a1 + {50, 6, clif_parse_DropItem, }, // 0x00a2 + {0, VAR,NULL, }, // 0x00a3 + {0, VAR,NULL, }, // 0x00a4 + {0, VAR,NULL, }, // 0x00a5 + {0, VAR,NULL, }, // 0x00a6 + {0, 8, clif_parse_UseItem, }, // 0x00a7 + {0, 7, NULL, }, // 0x00a8 + {-1, 6, clif_parse_EquipItem, }, // 0x00a9 Special case - outfit window (not implemented yet - needs to allow bursts) + {0, 7, NULL, }, // 0x00aa + {-1, 4, clif_parse_UnequipItem, }, // 0x00ab Special case - outfit window (not implemented yet - needs to allow bursts) + {0, 7, NULL, }, // 0x00ac + {0, 0, NULL, }, // 0x00ad + {0, VAR,NULL, }, // 0x00ae + {0, 6, NULL, }, // 0x00af + {0, 8, NULL, }, // 0x00b0 + {0, 8, NULL, }, // 0x00b1 + {0, 3, clif_parse_Restart, }, // 0x00b2 + {0, 3, NULL, }, // 0x00b3 + {0, VAR,NULL, }, // 0x00b4 + {0, 6, NULL, }, // 0x00b5 + {0, 6, NULL, }, // 0x00b6 + {0, VAR,NULL, }, // 0x00b7 + {0, 7, clif_parse_NpcSelectMenu, }, // 0x00b8 + {-1, 6, clif_parse_NpcNextClicked, }, // 0x00b9 + {0, 2, NULL, }, // 0x00ba + {-1, 5, clif_parse_StatusUp, }, // 0x00bb People click this very quickly + {0, 6, NULL, }, // 0x00bc + {0, 44, NULL, }, // 0x00bd + {0, 5, NULL, }, // 0x00be + {1000, 3, clif_parse_Emotion, }, // 0x00bf + {0, 7, NULL, }, // 0x00c0 + {0, 2, clif_parse_HowManyConnections, }, // 0x00c1 + {0, 6, NULL, }, // 0x00c2 + {0, 8, NULL, }, // 0x00c3 + {0, 6, NULL, }, // 0x00c4 + {0, 7, clif_parse_NpcBuySellSelected, }, // 0x00c5 + {0, VAR,NULL, }, // 0x00c6 + {0, VAR,NULL, }, // 0x00c7 + {-1, VAR,clif_parse_NpcBuyListSend, }, // 0x00c8 + {-1, VAR,clif_parse_NpcSellListSend, }, // 0x00c9 Selling multiple 1-slot items + {0, 3, NULL, }, // 0x00ca + {0, 3, NULL, }, // 0x00cb + {0, 6, NULL, }, // 0x00cc + {0, 6, NULL, }, // 0x00cd + {0, 2, NULL, }, // 0x00ce + {0, 27, NULL, }, // 0x00cf + {0, 3, clif_parse_PMIgnoreAll, }, // 0x00d0 + {0, 4, NULL, }, // 0x00d1 + {0, 4, NULL, }, // 0x00d2 + {0, 2, NULL, }, // 0x00d3 + {0, VAR,NULL, }, // 0x00d4 + {0, VAR,NULL, }, // 0x00d5 + {0, 3, NULL, }, // 0x00d6 + {0, VAR,NULL, }, // 0x00d7 + {0, 6, NULL, }, // 0x00d8 + {0, 14, NULL, }, // 0x00d9 + {0, 3, NULL, }, // 0x00da + {0, VAR,NULL, }, // 0x00db + {0, 28, NULL, }, // 0x00dc + {0, 29, NULL, }, // 0x00dd + {0, VAR,NULL, }, // 0x00de + {0, VAR,NULL, }, // 0x00df + {0, 30, NULL, }, // 0x00e0 + {0, 30, NULL, }, // 0x00e1 + {0, 26, NULL, }, // 0x00e2 + {0, 2, NULL, }, // 0x00e3 + {2000, 6, clif_parse_TradeRequest, }, // 0x00e4 + {0, 26, NULL, }, // 0x00e5 + {0, 3, clif_parse_TradeAck, }, // 0x00e6 + {0, 3, NULL, }, // 0x00e7 + {0, 8, clif_parse_TradeAddItem, }, // 0x00e8 + {0, 19, NULL, }, // 0x00e9 + {0, 5, NULL, }, // 0x00ea + {0, 2, clif_parse_TradeOk, }, // 0x00eb + {0, 3, NULL, }, // 0x00ec + {0, 2, clif_parse_TradeCansel, }, // 0x00ed + {0, 2, NULL, }, // 0x00ee + {0, 2, clif_parse_TradeCommit, }, // 0x00ef + {0, 3, NULL, }, // 0x00f0 + {0, 2, NULL, }, // 0x00f1 + {0, 6, NULL, }, // 0x00f2 + {-1, 8, clif_parse_MoveToKafra, }, // 0x00f3 + {0, 21, NULL, }, // 0x00f4 + {-1, 8, clif_parse_MoveFromKafra, }, // 0x00f5 + {0, 8, NULL, }, // 0x00f6 + {0, 2, clif_parse_CloseKafra, }, // 0x00f7 + {0, 2, NULL, }, // 0x00f8 + {2000, 26, clif_parse_CreateParty, }, // 0x00f9 + {0, 3, NULL, }, // 0x00fa + {0, VAR,NULL, }, // 0x00fb + {2000, 6, clif_parse_PartyInvite, }, // 0x00fc + {0, 27, NULL, }, // 0x00fd + {0, 30, NULL, }, // 0x00fe + {0, 10, clif_parse_ReplyPartyInvite, }, // 0x00ff + {0, 2, clif_parse_LeaveParty, }, // 0x0100 + {0, 6, NULL, }, // 0x0101 + {0, 6, clif_parse_PartyChangeOption, }, // 0x0102 + {0, 30, clif_parse_RemovePartyMember, }, // 0x0103 + {0, 79, NULL, }, // 0x0104 + {0, 31, NULL, }, // 0x0105 + {0, 10, NULL, }, // 0x0106 + {0, 10, NULL, }, // 0x0107 + {300, VAR,clif_parse_PartyMessage, }, // 0x0108 + {0, VAR,NULL, }, // 0x0109 + {0, 4, NULL, }, // 0x010a + {0, 6, NULL, }, // 0x010b + {0, 6, NULL, }, // 0x010c + {0, 2, NULL, }, // 0x010d + {0, 11, NULL, }, // 0x010e + {0, VAR,NULL, }, // 0x010f + {0, 10, NULL, }, // 0x0110 + {0, 39, NULL, }, // 0x0111 + {-1, 4, clif_parse_SkillUp, }, // 0x0112 + {0, 10, NULL, }, // 0x0113 + {0, 31, NULL, }, // 0x0114 + {0, 35, NULL, }, // 0x0115 + {0, 10, NULL, }, // 0x0116 + {0, 18, NULL, }, // 0x0117 + {0, 2, clif_parse_StopAttack, }, // 0x0118 + {0, 13, NULL, }, // 0x0119 + {0, 15, NULL, }, // 0x011a + {0, 20, NULL, }, // 0x011b + {0, 68, NULL, }, // 0x011c + {0, 2, NULL, }, // 0x011d + {0, 3, NULL, }, // 0x011e + {0, 16, NULL, }, // 0x011f + {0, 6, NULL, }, // 0x0120 + {0, 14, NULL, }, // 0x0121 + {0, VAR,NULL, }, // 0x0122 + {0, VAR,NULL, }, // 0x0123 + {0, 21, NULL, }, // 0x0124 + {0, 8, NULL, }, // 0x0125 + {0, 8, NULL, }, // 0x0126 + {0, 8, NULL, }, // 0x0127 + {0, 8, NULL, }, // 0x0128 + {0, 8, NULL, }, // 0x0129 + {0, 2, NULL, }, // 0x012a + {0, 2, NULL, }, // 0x012b + {0, 3, NULL, }, // 0x012c + {0, 4, NULL, }, // 0x012d + {0, 2, NULL, }, // 0x012e + {0, VAR,NULL, }, // 0x012f + {0, 6, NULL, }, // 0x0130 + {0, 86, NULL, }, // 0x0131 + {0, 6, NULL, }, // 0x0132 + {0, VAR,NULL, }, // 0x0133 + {0, VAR,NULL, }, // 0x0134 + {0, 7, NULL, }, // 0x0135 + {0, VAR,NULL, }, // 0x0136 + {0, 6, NULL, }, // 0x0137 + {0, 3, NULL, }, // 0x0138 + {0, 16, NULL, }, // 0x0139 + {0, 4, NULL, }, // 0x013a + {0, 4, NULL, }, // 0x013b + {0, 4, NULL, }, // 0x013c + {0, 6, NULL, }, // 0x013d + {0, 24, NULL, }, // 0x013e + {0, 26, NULL, }, // 0x013f + {0, 22, NULL, }, // 0x0140 + {0, 14, NULL, }, // 0x0141 + {0, 6, NULL, }, // 0x0142 + {300, 10, clif_parse_NpcAmountInput, }, // 0x0143 + {0, 23, NULL, }, // 0x0144 + {0, 19, NULL, }, // 0x0145 + {300, 6, clif_parse_NpcCloseClicked, }, // 0x0146 + {0, 39, NULL, }, // 0x0147 + {0, 8, NULL, }, // 0x0148 + {0, 9, NULL, }, // 0x0149 + {0, 6, NULL, }, // 0x014a + {0, 27, NULL, }, // 0x014b + {0, VAR,NULL, }, // 0x014c + {0, 2, NULL, }, // 0x014d + {0, 6, NULL, }, // 0x014e + {0, 6, NULL, }, // 0x014f + {0, 110,NULL, }, // 0x0150 + {0, 6, NULL, }, // 0x0151 + {0, VAR,NULL, }, // 0x0152 + {0, VAR,NULL, }, // 0x0153 + {0, VAR,NULL, }, // 0x0154 + {0, VAR,NULL, }, // 0x0155 + {0, VAR,NULL, }, // 0x0156 + {0, 6, NULL, }, // 0x0157 + {0, VAR,NULL, }, // 0x0158 + {0, 54, NULL, }, // 0x0159 + {0, 66, NULL, }, // 0x015a + {0, 54, NULL, }, // 0x015b + {0, 90, NULL, }, // 0x015c + {0, 42, NULL, }, // 0x015d + {0, 6, NULL, }, // 0x015e + {0, 42, NULL, }, // 0x015f + {0, VAR,NULL, }, // 0x0160 + {0, VAR,NULL, }, // 0x0161 + {0, VAR,NULL, }, // 0x0162 + {0, VAR,NULL, }, // 0x0163 + {0, VAR,NULL, }, // 0x0164 + {0, 30, NULL, }, // 0x0165 + {0, VAR,NULL, }, // 0x0166 + {0, 3, NULL, }, // 0x0167 + {0, 14, NULL, }, // 0x0168 + {0, 3, NULL, }, // 0x0169 + {0, 30, NULL, }, // 0x016a + {0, 10, NULL, }, // 0x016b + {0, 43, NULL, }, // 0x016c + {0, 14, NULL, }, // 0x016d + {0, 186,NULL, }, // 0x016e + {0, 182,NULL, }, // 0x016f + {0, 14, NULL, }, // 0x0170 + {0, 30, NULL, }, // 0x0171 + {0, 10, NULL, }, // 0x0172 + {0, 3, NULL, }, // 0x0173 + {0, VAR,NULL, }, // 0x0174 + {0, 6, NULL, }, // 0x0175 + {0, 106,NULL, }, // 0x0176 + {0, VAR,NULL, }, // 0x0177 + {0, 4, NULL, }, // 0x0178 + {0, 5, NULL, }, // 0x0179 + {0, 4, NULL, }, // 0x017a + {0, VAR,NULL, }, // 0x017b + {0, 6, NULL, }, // 0x017c + {0, 7, NULL, }, // 0x017d + {0, VAR,NULL, }, // 0x017e + {0, VAR,NULL, }, // 0x017f + {0, 6, NULL, }, // 0x0180 + {0, 3, NULL, }, // 0x0181 + {0, 106,NULL, }, // 0x0182 + {0, 10, NULL, }, // 0x0183 + {0, 10, NULL, }, // 0x0184 + {0, 34, NULL, }, // 0x0185 + {0, 0, NULL, }, // 0x0186 + {0, 6, NULL, }, // 0x0187 + {0, 8, NULL, }, // 0x0188 + {0, 4, NULL, }, // 0x0189 + {0, 4, clif_parse_QuitGame, }, // 0x018a + {0, 4, NULL, }, // 0x018b + {0, 29, NULL, }, // 0x018c + {0, VAR,NULL, }, // 0x018d + {0, 10, NULL, }, // 0x018e + {0, 6, NULL, }, // 0x018f + {0, 90, NULL, }, // 0x0190 + {0, 86, NULL, }, // 0x0191 + {0, 24, NULL, }, // 0x0192 + {0, 6, NULL, }, // 0x0193 + {0, 30, NULL, }, // 0x0194 + {0, 102,NULL, }, // 0x0195 + {0, 9, NULL, }, // 0x0196 + {0, 4, NULL, }, // 0x0197 + {0, 8, NULL, }, // 0x0198 + {0, 4, NULL, }, // 0x0199 + {0, 14, NULL, }, // 0x019a + {0, 10, NULL, }, // 0x019b + {0, VAR,NULL, }, // 0x019c + {300, 6, NULL, }, // 0x019d + {0, 2, NULL, }, // 0x019e + {0, 6, NULL, }, // 0x019f + {0, 3, NULL, }, // 0x01a0 + {0, 3, NULL, }, // 0x01a1 + {0, 35, NULL, }, // 0x01a2 + {0, 5, NULL, }, // 0x01a3 + {0, 11, NULL, }, // 0x01a4 + {0, 26, NULL, }, // 0x01a5 + {0, VAR,NULL, }, // 0x01a6 + {0, 4, NULL, }, // 0x01a7 + {0, 4, NULL, }, // 0x01a8 + {0, 6, NULL, }, // 0x01a9 + {0, 10, NULL, }, // 0x01aa + {0, 12, NULL, }, // 0x01ab + {0, 6, NULL, }, // 0x01ac + {0, VAR,NULL, }, // 0x01ad + {0, 4, NULL, }, // 0x01ae + {0, 4, NULL, }, // 0x01af + {0, 11, NULL, }, // 0x01b0 + {0, 7, NULL, }, // 0x01b1 + {0, VAR,NULL, }, // 0x01b2 + {0, 67, NULL, }, // 0x01b3 + {0, 12, NULL, }, // 0x01b4 + {0, 18, NULL, }, // 0x01b5 + {0, 114,NULL, }, // 0x01b6 + {0, 6, NULL, }, // 0x01b7 + {0, 3, NULL, }, // 0x01b8 + {0, 6, NULL, }, // 0x01b9 + {0, 26, NULL, }, // 0x01ba + {0, 26, NULL, }, // 0x01bb + {0, 26, NULL, }, // 0x01bc + {0, 26, NULL, }, // 0x01bd + {0, 2, NULL, }, // 0x01be + {0, 3, NULL, }, // 0x01bf + {0, 2, NULL, }, // 0x01c0 + {0, 14, NULL, }, // 0x01c1 + {0, 10, NULL, }, // 0x01c2 + {0, VAR,NULL, }, // 0x01c3 + {0, 22, NULL, }, // 0x01c4 + {0, 22, NULL, }, // 0x01c5 + {0, 4, NULL, }, // 0x01c6 + {0, 2, NULL, }, // 0x01c7 + {0, 13, NULL, }, // 0x01c8 + {0, 97, NULL, }, // 0x01c9 + {0, 0, NULL, }, // 0x01ca + {0, 9, NULL, }, // 0x01cb + {0, 9, NULL, }, // 0x01cc + {0, 30, NULL, }, // 0x01cd + {0, 6, NULL, }, // 0x01ce + {0, 28, NULL, }, // 0x01cf + {0, 8, NULL, }, // 0x01d0 + {0, 14, NULL, }, // 0x01d1 + {0, 10, NULL, }, // 0x01d2 + {0, 35, NULL, }, // 0x01d3 + {0, 6, NULL, }, // 0x01d4 + {300, VAR,clif_parse_NpcStringInput, }, // 0x01d5 - set to -1 + {0, 4, NULL, }, // 0x01d6 + {0, 11, NULL, }, // 0x01d7 + {0, 54, NULL, }, // 0x01d8 + {0, 53, NULL, }, // 0x01d9 + {0, 60, NULL, }, // 0x01da + {0, 2, NULL, }, // 0x01db + {0, VAR,NULL, }, // 0x01dc + {0, 47, NULL, }, // 0x01dd + {0, 33, NULL, }, // 0x01de + {0, 6, NULL, }, // 0x01df + {0, 30, NULL, }, // 0x01e0 + {0, 8, NULL, }, // 0x01e1 + {0, 34, NULL, }, // 0x01e2 + {0, 14, NULL, }, // 0x01e3 + {0, 2, NULL, }, // 0x01e4 + {0, 6, NULL, }, // 0x01e5 + {0, 26, NULL, }, // 0x01e6 + {0, 2, NULL, }, // 0x01e7 + {0, 28, NULL, }, // 0x01e8 + {0, 81, NULL, }, // 0x01e9 + {0, 6, NULL, }, // 0x01ea + {0, 10, NULL, }, // 0x01eb + {0, 26, NULL, }, // 0x01ec + {0, 2, NULL, }, // 0x01ed + {0, VAR,NULL, }, // 0x01ee + {0, VAR,NULL, }, // 0x01ef + {0, VAR,NULL, }, // 0x01f0 + {0, VAR,NULL, }, // 0x01f1 + {0, 20, NULL, }, // 0x01f2 + {0, 10, NULL, }, // 0x01f3 + {0, 32, NULL, }, // 0x01f4 + {0, 9, NULL, }, // 0x01f5 + {0, 34, NULL, }, // 0x01f6 + {0, 14, NULL, }, // 0x01f7 + {0, 2, NULL, }, // 0x01f8 + {0, 6, NULL, }, // 0x01f9 + {0, 48, NULL, }, // 0x01fa + {0, 56, NULL, }, // 0x01fb + {0, VAR,NULL, }, // 0x01fc + {0, 4, NULL, }, // 0x01fd + {0, 5, NULL, }, // 0x01fe + {0, 10, NULL, }, // 0x01ff + {0, 26, NULL, }, // 0x0200 + {0, VAR,NULL, }, // 0x0201 + {0, 26, NULL, }, // 0x0202 + {0, 10, NULL, }, // 0x0203 + {0, 18, NULL, }, // 0x0204 + {0, 26, NULL, }, // 0x0205 + {0, 11, NULL, }, // 0x0206 + {0, 34, NULL, }, // 0x0207 + {0, 14, NULL, }, // 0x0208 + {0, 36, NULL, }, // 0x0209 + {0, 10, NULL, }, // 0x020a + {0, 19, NULL, }, // 0x020b + {0, 10, NULL, }, // 0x020c + {0, VAR,NULL, }, // 0x020d + {0, 24, NULL, }, // 0x020e + {0, 0, NULL, }, // 0x020f + {0, 0, NULL, }, // 0x0210 + {0, 0, NULL, }, // 0x0211 + {0, 0, NULL, }, // 0x0212 + {0, 0, NULL, }, // 0x0213 + {0, 0, NULL, }, // 0x0214 + {0, 0, NULL, }, // 0x0215 + {0, 0, NULL, }, // 0x0216 + {0, 0, NULL, }, // 0x0217 + {0, 0, NULL, }, // 0x0218 + {0, 0, NULL, }, // 0x0219 + {0, 0, NULL, }, // 0x021a + {0, 0, NULL, }, // 0x021b + {0, 0, NULL, }, // 0x021c + {0, 0, NULL, }, // 0x021d + {0, 0, NULL, }, // 0x021e + {0, 0, NULL, }, // 0x021f }; -// *INDENT-ON* // Checks for packet flooding static int clif_check_packet_flood(int fd, int cmd) { struct map_session_data *sd = (struct map_session_data *)session[fd]->session_data; - unsigned int rate, tick = gettick(); + tick_t tick = gettick(); // sd will not be set if the client hasn't requested // WantToConnection yet. Do not apply flood logic to GMs // as approved bots (GMlvl1) should not have to work around // flood logic. - if (!sd || pc_isGM(sd) || clif_parse_func_table[cmd].rate == -1) + if (!sd || pc_isGM(sd) || clif_parse_func_table[cmd].rate == static_cast(-1)) return 0; // Timer has wrapped @@ -5678,17 +5605,18 @@ int clif_check_packet_flood(int fd, int cmd) } // Default rate is 100ms - if ((rate = clif_parse_func_table[cmd].rate) == 0) - rate = 100; + interval_t rate = clif_parse_func_table[cmd].rate; + if (rate == interval_t::zero()) + rate = std::chrono::milliseconds(100); // ActionRequest - attacks are allowed a faster rate than sit/stand if (cmd == 0x89) { int action_type = RFIFOB(fd, 6); if (action_type == 0x00 || action_type == 0x07) - rate = 20; + rate = std::chrono::milliseconds(20); else - rate = 1000; + rate = std::chrono::seconds(1); } // Restore this code when mana1.0 is released @@ -5944,8 +5872,8 @@ void clif_parse(int fd) return; // パケット長を計算 - packet_len = packet_len_table[cmd]; - if (packet_len == -1) + packet_len = clif_parse_func_table[cmd].len; + if (packet_len == VAR) { if (RFIFOREST(fd) < 4) { diff --git a/src/map/clif.hpp b/src/map/clif.hpp index dd061ad..df0a48b 100644 --- a/src/map/clif.hpp +++ b/src/map/clif.hpp @@ -6,6 +6,7 @@ #include #include "../common/const_array.hpp" +#include "../common/timer.t.hpp" #include "battle.t.hpp" #include "map.t.hpp" @@ -26,7 +27,7 @@ int clif_charselectok(int); int clif_dropflooritem(struct flooritem_data *); int clif_clearflooritem(struct flooritem_data *, int); int clif_clearchar(struct block_list *, BeingRemoveWhy); // area or fd -int clif_clearchar_delay(unsigned int, struct block_list *, BeingRemoveWhy); +int clif_clearchar_delay(tick_t, struct block_list *, BeingRemoveWhy); int clif_clearchar_id(int, BeingRemoveWhy, int); int clif_spawnpc(struct map_session_data *); //area int clif_spawnnpc(struct npc_data *); // area @@ -55,11 +56,13 @@ int clif_viewpoint(struct map_session_data *, int, int, int, int, int, int); // int clif_additem(struct map_session_data *, int, int, PickupFail); //self int clif_delitem(struct map_session_data *, int, int); //self int clif_updatestatus(struct map_session_data *, SP); //self -int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, DamageType, int); // area +int clif_damage(struct block_list *, struct block_list *, + tick_t, interval_t, interval_t, + int, int, DamageType, int); // area inline int clif_takeitem(struct block_list *src, struct block_list *dst) { - return clif_damage(src, dst, 0, 0, 0, 0, 0, DamageType::TAKEITEM, 0); + return clif_damage(src, dst, tick_t(), interval_t::zero(), interval_t::zero(), 0, 0, DamageType::TAKEITEM, 0); } int clif_changelook(struct block_list *, LOOK, int); // area void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. @@ -113,7 +116,7 @@ int clif_skillcastcancel(struct block_list *bl); int clif_skill_fail(struct map_session_data *sd, SkillID skill_id, int type, int btype); int clif_skill_damage(struct block_list *src, struct block_list *dst, - unsigned int tick, int sdelay, int ddelay, int damage, + tick_t tick, interval_t sdelay, interval_t ddelay, int damage, int div, SkillID skill_id, int skill_lv, int type); int clif_status_change(struct block_list *bl, diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp index 2858064..65dafe4 100644 --- a/src/map/magic-expr.cpp +++ b/src/map/magic-expr.cpp @@ -1052,7 +1052,7 @@ int fun_running_status_update(env_t *, int, val_t *result, return 1; StatusChange sc = StatusChange(ARGINT(1)); - RESULTINT = battle_get_sc_data(ARGENTITY(0))[sc].timer != -1; + RESULTINT = battle_get_sc_data(ARGENTITY(0))[sc].timer != nullptr; return 0; } diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp index ac885c2..5c68d26 100644 --- a/src/map/magic-interpreter-base.cpp +++ b/src/map/magic-interpreter-base.cpp @@ -2,6 +2,7 @@ #include "magic-interpreter.hpp" #include "../common/cxxstdio.hpp" +#include "../common/timer.hpp" #include "magic-expr.hpp" @@ -281,7 +282,8 @@ void copy_components(component_t ** component_holder, component_t *component) typedef struct spellguard_check { component_t *catalysts, *components; - int mana, casttime; + int mana; + interval_t casttime; } spellguard_check_t; static @@ -313,20 +315,10 @@ static int spellguard_can_satisfy(spellguard_check_t *check, character_t *caster, env_t *env, int *near_miss) { - unsigned int tick = gettick(); + tick_t tick = gettick(); int retval = check_prerequisites(caster, check->catalysts); -/* - FPRINTF(stderr, "MC(%d/%s)? %d%d%d%d (%u <= %u)\n", - caster->bl.id, caster->status.name, - retval, - caster->cast_tick <= tick, - check->mana <= caster->status.sp, - check_prerequisites(caster, check->components), - caster->cast_tick, tick); -*/ - if (retval && near_miss) *near_miss = 1; // close enough! @@ -336,10 +328,10 @@ int spellguard_can_satisfy(spellguard_check_t *check, character_t *caster, if (retval) { - unsigned int casttime = (unsigned int) check->casttime; + interval_t casttime = check->casttime; if (VAR(VAR_MIN_CASTTIME).ty == TYPE::INT) - casttime = max(casttime, VAR(VAR_MIN_CASTTIME).v.v_int); + casttime = max(casttime, static_cast(VAR(VAR_MIN_CASTTIME).v.v_int)); caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */ @@ -402,7 +394,7 @@ effect_set_t *spellguard_check_sub(spellguard_check_t *check, break; case SPELLGUARD::CASTTIME: - check->casttime += magic_eval_int(env, guard->s.s_mana); + check->casttime += static_cast(magic_eval_int(env, guard->s.s_mana)); break; case SPELLGUARD::EFFECT: @@ -429,7 +421,8 @@ effect_set_t *check_spellguard(spellguard_t *guard, effect_set_t *retval; check.catalysts = NULL; check.components = NULL; - check.mana = check.casttime = 0; + check.mana = 0; + check.casttime = interval_t::zero(); retval = spellguard_check_sub(&check, guard, caster, env, near_miss); diff --git a/src/map/magic-interpreter.hpp b/src/map/magic-interpreter.hpp index 35377bc..77197f0 100644 --- a/src/map/magic-interpreter.hpp +++ b/src/map/magic-interpreter.hpp @@ -320,7 +320,7 @@ typedef struct invocation int caster; /* this is the person who originally invoked the spell */ int subject; /* when this person dies, the spell dies with it */ - int timer; /* spell timer, if any */ + TimerData *timer; /* spell timer, if any */ int stack_size; cont_activation_record_t stack[MAX_STACK_SIZE]; diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp index 2061e71..fdb95fc 100644 --- a/src/map/magic-stmt.cpp +++ b/src/map/magic-stmt.cpp @@ -1,4 +1,8 @@ +#include + #include "../common/cxxstdio.hpp" +#include "../common/mt_rand.hpp" +#include "../common/timer.hpp" #include "magic-expr.hpp" #include "magic-expr-eval.hpp" @@ -76,7 +80,7 @@ void clear_activation_record(cont_activation_record_t *ar) } static -void invocation_timer_callback(timer_id, tick_t, custom_id_t id, custom_data_t) +void invocation_timer_callback(TimerData *, tick_t, int id) { invocation_t *invocation = (invocation_t *) map_id2bl(id); @@ -118,7 +122,7 @@ void spell_free_invocation(invocation_t *invocation) clear_stack(invocation); if (invocation->timer) - delete_timer(invocation->timer, invocation_timer_callback); + delete_timer(invocation->timer); magic_free_env(invocation->env); @@ -154,12 +158,12 @@ void char_set_weapon_icon(character_t *subject, int count, } static -void char_set_attack_info(character_t *subject, int speed, int range) +void char_set_attack_info(character_t *subject, interval_t speed, int range) { subject->attack_spell_delay = speed; subject->attack_spell_range = range; - if (speed == 0) + if (speed == interval_t::zero()) { pc_calcstatus(subject, 1); clif_updatestatus(subject, SP::ASPD); @@ -190,7 +194,7 @@ void magic_stop_completely(character_t *c) spell_free_invocation(attack_spell); c->attack_spell_override = 0; char_set_weapon_icon(c, 0, StatusChange::ZERO, 0); - char_set_attack_info(c, 0, 0); + char_set_attack_info(c, interval_t::zero(), 0); } } @@ -241,7 +245,7 @@ void char_update(character_t *character) } static -void timer_callback_effect(timer_id, tick_t, custom_id_t id, custom_data_t data) +void timer_callback_effect(TimerData *, tick_t, int id, int data) { entity_t *target = map_id2bl(id); if (target) @@ -249,10 +253,11 @@ void timer_callback_effect(timer_id, tick_t, custom_id_t id, custom_data_t data) } static -void entity_effect(entity_t *entity, int effect_nr, int delay) +void entity_effect(entity_t *entity, int effect_nr, interval_t delay) { add_timer(gettick() + delay, - &timer_callback_effect, entity->id, effect_nr); + std::bind(&timer_callback_effect, ph::_1, ph::_2, + entity->id, effect_nr)); } void magic_unshroud(character_t *other_char) @@ -265,8 +270,7 @@ void magic_unshroud(character_t *other_char) } static -void timer_callback_effect_npc_delete(timer_id, tick_t, - custom_id_t npc_id, custom_data_t) +void timer_callback_effect_npc_delete(TimerData *, tick_t, int npc_id) { struct npc_data *effect_npc = (struct npc_data *) map_id2bl(npc_id); npc_free(effect_npc); @@ -274,16 +278,18 @@ void timer_callback_effect_npc_delete(timer_id, tick_t, static struct npc_data *local_spell_effect(int m, int x, int y, int effect, - int tdelay) + interval_t tdelay) { - int delay = 30000; /* 1 minute should be enough for all interesting spell effects, I hope */ + /* 1 minute should be enough for all interesting spell effects, I hope */ + std::chrono::seconds delay = std::chrono::seconds(30); struct npc_data *effect_npc = npc_spawn_text(m, x, y, - INVISIBLE_NPC, "", "?"); + INVISIBLE_NPC, "", "?"); int effect_npc_id = effect_npc->bl.id; entity_effect(&effect_npc->bl, effect, tdelay); add_timer(gettick() + delay, - timer_callback_effect_npc_delete, effect_npc_id, 0); + std::bind(timer_callback_effect_npc_delete, ph::_1, ph::_2, + effect_npc_id)); return effect_npc; } @@ -291,7 +297,7 @@ struct npc_data *local_spell_effect(int m, int x, int y, int effect, static int op_sfx(env_t *, int, val_t *args) { - int delay = ARGINT(2); + interval_t delay = static_cast(ARGINT(2)); if (ARG_TYPE(0) == TYPE::ENTITY) { @@ -402,8 +408,7 @@ int op_message(env_t *, int, val_t *args) } static -void timer_callback_kill_npc(timer_id, tick_t, custom_id_t npc_id, - custom_data_t) +void timer_callback_kill_npc(TimerData *, tick_t, int npc_id) { struct npc_data *npc = (struct npc_data *) map_id2bl(npc_id); if (npc) @@ -417,10 +422,11 @@ int op_messenger_npc(env_t *, int, val_t *args) location_t *loc = &ARGLOCATION(0); npc = npc_spawn_text(loc->m, loc->x, loc->y, - ARGINT(1), ARGSTR(2), ARGSTR(3)); + ARGINT(1), ARGSTR(2), ARGSTR(3)); - add_timer(gettick() + ARGINT(4), - &timer_callback_kill_npc, npc->bl.id, 0); + add_timer(gettick() + static_cast(ARGINT(4)), + std::bind(timer_callback_kill_npc, ph::_1, ph::_2, + npc->bl.id)); return 0; } @@ -530,9 +536,12 @@ int op_status_change(env_t *env, int, val_t *args) ? VAR(VAR_INVOCATION).v.v_int : 0; invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id); - skill_status_effect(subject, StatusChange(ARGINT(1)), - ARGINT(2), ARGINT(3), ARGINT(4), ARGINT(5), - ARGINT(6), 0, invocation_id); + assert (!ARGINT(3)); + assert (!ARGINT(4)); + assert (!ARGINT(5)); + skill_status_effect(subject, static_cast(ARGINT(1)), + ARGINT(2), + static_cast(ARGINT(6)), invocation_id); if (invocation && subject->type == BL::PC) record_status_change(invocation, subject->id, StatusChange(ARGINT(1))); @@ -545,8 +554,8 @@ int op_stop_status_change(env_t *, int, val_t *args) { entity_t *subject = ARGENTITY(0); - StatusChange sc = StatusChange(ARGINT(1)); - skill_status_change_end(subject, sc, -1); + StatusChange sc = static_cast(ARGINT(1)); + skill_status_change_end(subject, sc, nullptr); return 0; } @@ -556,7 +565,7 @@ int op_override_attack(env_t *env, int, val_t *args) { entity_t *psubject = ARGENTITY(0); int charges = ARGINT(1); - int attack_delay = ARGINT(2); + interval_t attack_delay = static_cast(ARGINT(2)); int attack_range = ARGINT(3); StatusChange icon = StatusChange(ARGINT(4)); int look = ARGINT(5); @@ -675,7 +684,7 @@ int op_spawn(env_t *, int, val_t *args) int monster_id = ARGINT(2); MonsterAttitude monster_attitude = static_cast(ARGINT(3)); int monster_count = ARGINT(4); - int monster_lifetime = ARGINT(5); + interval_t monster_lifetime = static_cast(ARGINT(5)); int i; character_t *owner = NULL; @@ -729,7 +738,8 @@ int op_spawn(env_t *, int, val_t *args) MobMode::SUMMONED | MobMode::TURNS_AGAINST_BAD_MASTER; mob->deletetimer = add_timer(gettick() + monster_lifetime, - mob_timer_delete, mob_id, 0); + std::bind(mob_timer_delete, ph::_1, ph::_2, + mob_id)); if (owner) { @@ -783,7 +793,9 @@ int op_injure(env_t *env, int, val_t *args) damage_caused = 0; // display damage first, because dealing damage may deallocate the target. - clif_damage(caster, target, gettick(), 0, 0, damage_caused, 0, DamageType::NORMAL, 0); + clif_damage(caster, target, + gettick(), interval_t::zero(), interval_t::zero(), + damage_caused, 0, DamageType::NORMAL, 0); if (caster->type == BL::PC) { @@ -858,21 +870,21 @@ int op_drop_item_for (env_t *, int args_nr, val_t *args) int stackable; location_t *loc = &ARGLOCATION(0); int count = ARGINT(2); - int time = ARGINT(3); + interval_t time = static_cast(ARGINT(3)); character_t *c = ((args_nr > 4) && (ENTITY_TYPE(4) == BL::PC)) ? ARGPC(4) : NULL; - int delay = (args_nr > 5) ? ARGINT(5) : 0; - int delaytime[3] = { delay, delay, delay }; + interval_t delay = (args_nr > 5) ? static_cast(ARGINT(5)) : interval_t::zero(); + interval_t delaytime[3] = { delay, delay, delay }; character_t *owners[3] = { c, NULL, NULL }; GET_ARG_ITEM(1, item, stackable); if (stackable) map_addflooritem_any(&item, count, loc->m, loc->x, loc->y, - owners, delaytime, time, 0); + owners, delaytime, time, 0); else while (count-- > 0) map_addflooritem_any(&item, 1, loc->m, loc->x, loc->y, - owners, delaytime, time, 0); + owners, delaytime, time, 0); return 0; } @@ -1245,7 +1257,7 @@ effect_t *run_foreach(invocation_t *invocation, effect_t *foreach, for (i = entities_nr - 1; i >= 0; i--) { - int random_index = rand() % (i + 1); + int random_index = MRAND(i + 1); entities[i] = entities_collect[shuffle_board[random_index]]; shuffle_board[random_index] = shuffle_board[i]; // thus, we are guaranteed only to use unused indices } @@ -1407,10 +1419,10 @@ void print_cfg(int i, effect_t *e) * -1 if we paused to wait for a user action (via script interaction) */ static -int spell_run(invocation_t *invocation, int allow_delete) +interval_t spell_run(invocation_t *invocation, int allow_delete) { const int invocation_id = invocation->bl.id; -#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return 0; +#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return interval_t::zero(); #ifdef DEBUG FPRINTF(stderr, "Resuming execution: invocation of `%s'\n", @@ -1465,10 +1477,10 @@ int spell_run(invocation_t *invocation, int allow_delete) case EFFECT::SLEEP: { - int sleeptime = - magic_eval_int(invocation->env, e->e.e_sleep); + interval_t sleeptime = static_cast( + magic_eval_int(invocation->env, e->e.e_sleep)); invocation->current_effect = next; - if (sleeptime > 0) + if (sleeptime > interval_t::zero()) return sleeptime; break; } @@ -1517,7 +1529,7 @@ int spell_run(invocation_t *invocation, int allow_delete) /* Must set up for continuation */ recipient->npc_id = invocation->bl.id; recipient->npc_pos = invocation->script_pos = newpos; - return -1; /* Signal `wait for script' */ + return static_cast(-1); /* Signal `wait for script' */ } else invocation->script_pos = 0; @@ -1570,30 +1582,22 @@ int spell_run(invocation_t *invocation, int allow_delete) if (allow_delete) try_to_finish_invocation(invocation); - return 0; + return interval_t::zero(); #undef REFRESH_INVOCATION } static void spell_execute_d(invocation_t *invocation, int allow_deletion) { - int delta; - spell_update_location(invocation); - delta = spell_run(invocation, allow_deletion); + interval_t delta = spell_run(invocation, allow_deletion); - if (delta > 0) + if (delta > interval_t::zero()) { - if (invocation->timer) - { - FPRINTF(stderr, - "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n", - invocation->timer); - /* *((int *)0x0) = 0; */ - } + assert (invocation->timer == nullptr); invocation->timer = add_timer(gettick() + delta, - &invocation_timer_callback, - invocation->bl.id, 0); + std::bind(invocation_timer_callback, ph::_1, ph::_2, + invocation->bl.id)); } /* If 0, the script cleaned itself. If -1(wait-for-script), we must wait for the user. */ @@ -1656,7 +1660,7 @@ int spell_attack(int caster_id, int target_id) { caster->attack_spell_override = 0; char_set_weapon_icon(caster, 0, StatusChange::ZERO, 0); - char_set_attack_info(caster, 0, 0); + char_set_attack_info(caster, interval_t::zero(), 0); if (stop_attack) pc_stopattack(caster); diff --git a/src/map/map.cpp b/src/map/map.cpp index aae2e44..7e2bf13 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -16,6 +16,7 @@ #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "atcommand.hpp" #include "battle.hpp" @@ -70,9 +71,8 @@ int map_num = 0; static int map_port = 0; -int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; +interval_t autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; int save_settings = 0xFFFF; -int night_flag = 0; // 0=day, 1=night [Yor] struct charid2nick { @@ -176,14 +176,9 @@ int map_freeblock_unlock(void) return block_free_lock; } -// -// block化処理 -// -/*========================================== - * map[]のblock_listから繋がっている場合に - * bl->prevにbl_headのアドレスを入れておく - *------------------------------------------ - */ +/// This is a dummy entry that is shared by all the linked lists, +/// so that any entry can unlink itself without worrying about +/// whether it was the the head of the list. static struct block_list bl_head; @@ -755,20 +750,20 @@ void map_foreachobject(std::function func, * map.h内で#defineしてある *------------------------------------------ */ -void map_clearflooritem_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t data) +void map_clearflooritem_timer(TimerData *tid, tick_t, int id) { struct flooritem_data *fitem = NULL; fitem = (struct flooritem_data *) object[id]; if (fitem == NULL || fitem->bl.type != BL::ITEM - || (!data && fitem->cleartimer != tid)) + || (tid && fitem->cleartimer != tid)) { if (battle_config.error_log) PRINTF("map_clearflooritem_timer : error\n"); return; } - if (data) - delete_timer(fitem->cleartimer, map_clearflooritem_timer); + if (!tid) + delete_timer(fitem->cleartimer); clif_clearflooritem(fitem, 0); map_delobject(fitem->bl.id, BL::ITEM); } @@ -831,12 +826,12 @@ int map_searchrandfreecell(int m, int x, int y, int range) * item_dataはamount以外をcopyする *------------------------------------------ */ -int map_addflooritem_any(struct item *item_data, int amount, int m, int x, - int y, struct map_session_data **owners, - int *owner_protection, int lifetime, int dispersal) +int map_addflooritem_any(struct item *item_data, int amount, + int m, int x, int y, + struct map_session_data **owners, interval_t *owner_protection, + interval_t lifetime, int dispersal) { int xy, r; - unsigned int tick; struct flooritem_data *fitem = NULL; nullpo_ret(item_data); @@ -852,11 +847,11 @@ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, fitem->bl.x = xy & 0xffff; fitem->bl.y = (xy >> 16) & 0xffff; fitem->first_get_id = 0; - fitem->first_get_tick = 0; + fitem->first_get_tick = tick_t(); fitem->second_get_id = 0; - fitem->second_get_tick = 0; + fitem->second_get_tick = tick_t(); fitem->third_get_id = 0; - fitem->third_get_tick = 0; + fitem->third_get_tick = tick_t(); fitem->bl.id = map_addobject(&fitem->bl); if (fitem->bl.id == 0) @@ -865,7 +860,7 @@ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, return 0; } - tick = gettick(); + tick_t tick = gettick(); if (owners[0]) fitem->first_get_id = owners[0]->bl.id; @@ -883,9 +878,9 @@ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, fitem->item_data.amount = amount; fitem->subx = (r & 3) * 3 + 3; fitem->suby = ((r >> 2) & 3) * 3 + 3; - fitem->cleartimer = - add_timer(gettick() + lifetime, map_clearflooritem_timer, - fitem->bl.id, 0); + fitem->cleartimer = add_timer(gettick() + lifetime, + std::bind(map_clearflooritem_timer, ph::_1, ph::_2, + fitem->bl.id)); map_addblock(&fitem->bl); clif_dropflooritem(fitem); @@ -893,100 +888,33 @@ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, return fitem->bl.id; } -int map_addflooritem(struct item *item_data, int amount, int m, int x, int y, - struct map_session_data *first_sd, - struct map_session_data *second_sd, - struct map_session_data *third_sd, int type) +int map_addflooritem(struct item *item_data, int amount, + int m, int x, int y, + struct map_session_data *first_sd, + struct map_session_data *second_sd, + struct map_session_data *third_sd, bool type) { struct map_session_data *owners[3] = { first_sd, second_sd, third_sd }; - int owner_protection[3]; + interval_t owner_protection[3]; if (type) { - owner_protection[0] = battle_config.mvp_item_first_get_time; - owner_protection[1] = - owner_protection[0] + battle_config.mvp_item_second_get_time; - owner_protection[2] = - owner_protection[1] + battle_config.mvp_item_third_get_time; + owner_protection[0] = static_cast(battle_config.mvp_item_first_get_time); + owner_protection[1] = owner_protection[0] + static_cast(battle_config.mvp_item_second_get_time); + owner_protection[2] = owner_protection[1] + static_cast(battle_config.mvp_item_third_get_time); } else { - owner_protection[0] = battle_config.item_first_get_time; - owner_protection[1] = - owner_protection[0] + battle_config.item_second_get_time; - owner_protection[2] = - owner_protection[1] + battle_config.item_third_get_time; + owner_protection[0] = static_cast(battle_config.item_first_get_time); + owner_protection[1] = owner_protection[0] + static_cast(battle_config.item_second_get_time); + owner_protection[2] = owner_protection[1] + static_cast(battle_config.item_third_get_time); } return map_addflooritem_any(item_data, amount, m, x, y, - owners, owner_protection, - battle_config.flooritem_lifetime, 1); + owners, owner_protection, + static_cast(battle_config.flooritem_lifetime), 1); } -/* int xy,r; */ -/* unsigned int tick; */ -/* struct flooritem_data *fitem=NULL; */ - -/* nullpo_ret(item_data); */ - -/* if ((xy=map_searchrandfreecell(m,x,y,1))<0) */ -/* return 0; */ -/* r=rand(); */ - -/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */ -/* fitem->bl.type=BL::ITEM; */ -/* fitem->bl.prev = fitem->bl.next = NULL; */ -/* fitem->bl.m=m; */ -/* fitem->bl.x=xy&0xffff; */ -/* fitem->bl.y= (xy>>16)&0xffff; */ -/* fitem->first_get_id = 0; */ -/* fitem->first_get_tick = 0; */ -/* fitem->second_get_id = 0; */ -/* fitem->second_get_tick = 0; */ -/* fitem->third_get_id = 0; */ -/* fitem->third_get_tick = 0; */ - -/* fitem->bl.id = map_addobject(&fitem->bl); */ -/* if (fitem->bl.id==0){ */ -/* free(fitem); */ -/* return 0; */ -/* } */ - -/* tick = gettick(); */ -/* if (first_sd) { */ -/* fitem->first_get_id = first_sd->bl.id; */ -/* if (type) */ -/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */ -/* else */ -/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */ -/* } */ -/* if (second_sd) { */ -/* fitem->second_get_id = second_sd->bl.id; */ -/* if (type) */ -/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */ -/* else */ -/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */ -/* } */ -/* if (third_sd) { */ -/* fitem->third_get_id = third_sd->bl.id; */ -/* if (type) */ -/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */ -/* else */ -/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */ -/* } */ - -/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */ -/* fitem->item_data.amount=amount; */ -/* fitem->subx= (r&3)*3+3; */ -/* fitem->suby= ((r>>2)&3)*3+3; */ -/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */ - -/* map_addblock(&fitem->bl); */ -/* clif_dropflooritem(fitem); */ - -/* return fitem->bl.id; */ -/* } */ - /*========================================== * charid_dbへ追加(返信待ちがあれば返信) *------------------------------------------ @@ -1087,7 +1015,6 @@ int map_quit(struct map_session_data *sd) pc_stop_walking(sd, 0); pc_stopattack(sd); pc_delinvincibletimer(sd); - pc_delspiritball(sd, sd->spiritball, 1); skill_gangsterparadise(sd, 0); pc_calcstatus(sd, 4); @@ -1866,8 +1793,8 @@ int map_config_read(const char *cfgName) } else if (w1 == "autosave_time") { - autosave_interval = atoi(w2.c_str()) * 1000; - if (autosave_interval <= 0) + autosave_interval = std::chrono::seconds(atoi(w2.c_str())); + if (autosave_interval <= interval_t::zero()) autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; } else if (w1 == "motd_txt") @@ -2027,8 +1954,6 @@ int do_init(int argc, char *argv[]) map_readallmap(); -// add_timer_func_list (map_clearflooritem_timer, "map_clearflooritem_timer"); - do_init_chrif (); do_init_clif (); do_init_itemdb(); diff --git a/src/map/map.hpp b/src/map/map.hpp index 9d033f4..2af7ec8 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -8,7 +8,7 @@ #include #include "../common/db.hpp" -#include "../common/timer.hpp" +#include "../common/timer.t.hpp" #include "battle.t.hpp" #include "magic-interpreter.t.hpp" @@ -19,20 +19,20 @@ constexpr int MAX_NPC_PER_MAP = 512; constexpr int BLOCK_SIZE = 8; #define AREA_SIZE battle_config.area_size -constexpr int LIFETIME_FLOORITEM = 60; +constexpr std::chrono::seconds LIFETIME_FLOORITEM = std::chrono::minutes(1); constexpr int DAMAGELOG_SIZE = 30; constexpr int LOOTITEM_SIZE = 10; constexpr int MAX_SKILL_LEVEL = 100; constexpr int MAX_MOBSKILL = 32; constexpr int MAX_EVENTQUEUE = 2; constexpr int MAX_EVENTTIMER = 32; -constexpr int NATURAL_HEAL_INTERVAL = 500; +constexpr interval_t NATURAL_HEAL_INTERVAL = std::chrono::milliseconds(500); constexpr int MAX_FLOORITEM = 500000; constexpr int MAX_LEVEL = 255; constexpr int MAX_WALKPATH = 48; constexpr int MAX_DROP_PER_MAP = 48; -constexpr int DEFAULT_AUTOSAVE_INTERVAL = 60 * 1000; +constexpr interval_t DEFAULT_AUTOSAVE_INTERVAL = std::chrono::minutes(1); struct block_list { @@ -60,10 +60,8 @@ struct script_regstr }; struct status_change { - int timer; - int val1, val2, val3, val4; - SkillID val1_sk() { return SkillID(val1); } - BCT& val1_bct() { return reinterpret_cast(val1); } + TimerData *timer; + int val1; int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; @@ -124,14 +122,14 @@ struct map_session_data char mapname[24]; int fd, new_fd; short to_x, to_y; - short speed, prev_speed; + interval_t speed; Opt1 opt1; Opt2 opt2; Opt3 opt3; DIR dir, head_dir; - unsigned int client_tick, server_tick; + tick_t client_tick, server_tick; struct walkpath_data walkpath; - int walktimer; + TimerData *walktimer; int npc_id, areanpc_id, npc_shopid; int npc_pos; int npc_menu; @@ -147,15 +145,15 @@ struct map_session_data } npc_flags; unsigned int chatID; - int attacktimer; + TimerData *attacktimer; int attacktarget; ATK attacktarget_lv; - unsigned int attackabletime; + tick_t attackabletime; - int followtimer; // [MouseJstr] + // used by @hugo and @linus int followtarget; - unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed + tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it // like a weapon. Check pc_attack_timer() for details. @@ -163,7 +161,7 @@ struct map_session_data StatusChange attack_spell_icon_override; short attack_spell_look_override; // Weapon `look' (attack animation) override short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell - short attack_spell_delay; // [Fate] ms delay after spell attack + interval_t attack_spell_delay; // [Fate] ms delay after spell attack short attack_spell_range; // [Fate] spell range short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. //_current slowly approximates _target, and _target is determined by equipment. @@ -175,19 +173,17 @@ struct map_session_data // [Fate] XP that can be extracted from this player by healing int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP - int invincible_timer; - unsigned int canact_tick; - unsigned int canmove_tick; - unsigned int canlog_tick; - int hp_sub, sp_sub; - int inchealhptick, inchealsptick, inchealspirithptick, - inchealspiritsptick; -// -- moonsoul (new tick for berserk self-damage) - int berserkdamagetick; + TimerData *invincible_timer; + tick_t canact_tick; + tick_t canmove_tick; + tick_t canlog_tick; + interval_t hp_sub, sp_sub; + interval_t inchealhptick, inchealsptick; short weapontype1, weapontype2; earray paramb, paramc, parame, paramcard; - int hit, flee, flee2, aspd, amotion, dmotion; + int hit, flee, flee2; + interval_t aspd, amotion, dmotion; int watk, watk2; int def, def2, mdef, mdef2, critical, matk1, matk2; int star, overrefine; @@ -210,11 +206,7 @@ struct map_session_data short break_weapon_rate, break_armor_rate; short add_steal_rate; - short spiritball, spiritball_old; - int spirit_timer[MAX_SKILL_LEVEL]; - int die_counter; - short doridori_counter; int reg_num; struct script_reg *reg; @@ -240,10 +232,12 @@ struct map_session_data int catch_target_class; - int pvp_point, pvp_rank, pvp_timer, pvp_lastusers; + int pvp_point, pvp_rank; + TimerData *pvp_timer; + int pvp_lastusers; char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; + TimerData *eventtimer[MAX_EVENTTIMER]; struct { @@ -263,7 +257,7 @@ struct map_session_data int chat_total_repeats; char chat_lastmsg[513]; - unsigned int flood_rates[0x220]; + tick_t flood_rates[0x220]; time_t packet_flood_reset_due; int packet_flood_in; @@ -272,7 +266,8 @@ struct map_session_data struct npc_timerevent_list { - int timer, pos; + interval_t timer; + int pos; }; struct npc_label_list { @@ -289,7 +284,7 @@ struct npc_data short n; short npc_class; DIR dir; - short speed; + interval_t speed; char name[24]; char exname[24]; int chat_id; @@ -304,8 +299,10 @@ struct npc_data { const ScriptCode *script; short xs, ys; - int timer, timerid, timeramount, nexttimer; - unsigned int timertick; + interval_t timer; + TimerData *timerid; + int timeramount, nexttimer; + tick_t timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; @@ -323,7 +320,7 @@ struct npc_data // ここにメンバを追加してはならない(shop_itemが可変長の為) char eventqueue[MAX_EVENTQUEUE][50]; - int eventtimer[MAX_EVENTTIMER]; + TimerData *eventtimer[MAX_EVENTTIMER]; short arenaflag; }; @@ -339,7 +336,7 @@ struct mob_data MobMode mode; short m, x0, y0, xs, ys; char name[24]; - int spawndelay1, spawndelay2; + interval_t spawndelay1, spawndelay2; struct { MS state; @@ -353,16 +350,16 @@ struct mob_data unsigned walk_easy:1; unsigned special_mob_ai:3; } state; - int timer; + TimerData *timer; short to_x, to_y; int hp; int target_id, attacked_id; ATK target_lv; struct walkpath_data walkpath; - unsigned int next_walktime; - unsigned int attackabletime; - unsigned int last_deadtime, last_spawntime, last_thinktime; - unsigned int canmove_tick; + tick_t next_walktime; + tick_t attackabletime; + tick_t last_deadtime, last_spawntime, last_thinktime; + tick_t canmove_tick; short move_fail_count; struct { @@ -380,14 +377,14 @@ struct mob_data Option option; short min_chase; short sg_count; - int deletetimer; + TimerData *deletetimer; - int skilltimer; + TimerData *skilltimer; int skilltarget; short skillx, skilly; SkillID skillid; short skilllv, skillidx; - unsigned int skilldelay[MAX_MOBSKILL]; + tick_t skilldelay[MAX_MOBSKILL]; LevelElement def_ele; int master_id, master_dist; int exclusion_src, exclusion_party; @@ -473,9 +470,9 @@ struct flooritem_data { struct block_list bl; short subx, suby; - int cleartimer; + TimerData *cleartimer; int first_get_id, second_get_id, third_get_id; - unsigned int first_get_tick, second_get_tick, third_get_tick; + tick_t first_get_tick, second_get_tick, third_get_tick; struct item item_data; }; @@ -495,9 +492,8 @@ struct chat_data char npc_event[50]; }; -extern int autosave_interval; +extern interval_t autosave_interval; extern int save_settings; -extern int night_flag; // 0=day, 1=night [Yor] extern char motd_txt[]; extern char help_txt[]; @@ -550,18 +546,18 @@ void map_log(const_string line); sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## __VA_ARGS__) // 床アイテム関連 -void map_clearflooritem_timer(timer_id, tick_t, custom_id_t, custom_data_t); +void map_clearflooritem_timer(TimerData *, tick_t, int); inline -void map_clearflooritem(custom_id_t id) +void map_clearflooritem(int id) { - map_clearflooritem_timer(0, 0, id, 1); + map_clearflooritem_timer(nullptr, tick_t(), id); } int map_addflooritem_any(struct item *, int amount, int m, int x, int y, - struct map_session_data **owners, int *owner_protection, - int lifetime, int dispersal); + struct map_session_data **owners, interval_t *owner_protection, + interval_t lifetime, int dispersal); int map_addflooritem(struct item *, int, int, int, int, struct map_session_data *, struct map_session_data *, - struct map_session_data *, int); + struct map_session_data *, bool); // キャラid=>キャラ名 変換関連 void map_addchariddb(int charid, const char *name); diff --git a/src/map/map.t.hpp b/src/map/map.t.hpp index 6b53015..e6417eb 100644 --- a/src/map/map.t.hpp +++ b/src/map/map.t.hpp @@ -114,7 +114,6 @@ enum class MS : uint8_t WALK, ATTACK, DEAD, - DELAY, }; enum class ATK diff --git a/src/map/mob.cpp b/src/map/mob.cpp index b8339e4..20bf1ec 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -1,13 +1,17 @@ #include "mob.hpp" +#include #include #include #include +#include + #include "../common/cxxstdio.hpp" #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "battle.hpp" #include "clif.hpp" @@ -20,7 +24,7 @@ #include "../poison.hpp" -constexpr int MIN_MOBTHINKTIME = 100; +constexpr interval_t MIN_MOBTHINKTIME = std::chrono::milliseconds(100); // Move probability in the negligent mode MOB (rate of 1000 minute) constexpr int MOB_LAZYMOVEPERC = 50; @@ -38,12 +42,10 @@ int distance(int, int, int, int); static int mob_makedummymobdb(int); static -void mob_timer(timer_id, tick_t, custom_id_t, custom_data_t); +void mob_timer(TimerData *, tick_t, int, unsigned char); static int mobskill_use_id(struct mob_data *md, struct block_list *target, - int skill_idx); -static -int mob_unlocktarget(struct mob_data *md, int tick); + int skill_idx); /*========================================== * Mob is searched with a name. @@ -104,7 +106,7 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class) md->bl.id = npc_get_new_npc_id(); memset(&md->state, 0, sizeof(md->state)); - md->timer = -1; + md->timer = nullptr; md->target_id = 0; md->attacked_id = 0; @@ -429,8 +431,8 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, md->y0 = y; md->xs = 0; md->ys = 0; - md->spawndelay1 = -1; // Only once is a flag. - md->spawndelay2 = -1; // Only once is a flag. + md->spawndelay1 = static_cast(-1); // Only once is a flag. + md->spawndelay2 = static_cast(-1); // Only once is a flag. memcpy(md->npc_event, event, sizeof(md->npc_event)); @@ -537,8 +539,8 @@ int mob_spawn_guardian(struct map_session_data *sd, const char *mapname, md->y0 = y; md->xs = 0; md->ys = 0; - md->spawndelay1 = -1; // Only once is a flag. - md->spawndelay2 = -1; // Only once is a flag. + md->spawndelay1 = static_cast(-1); // Only once is a flag. + md->spawndelay2 = static_cast(-1); // Only once is a flag. memcpy(md->npc_event, event, sizeof(md->npc_event)); @@ -622,12 +624,12 @@ int mob_can_move(struct mob_data *md) *------------------------------------------ */ static -int calc_next_walk_step(struct mob_data *md) +interval_t calc_next_walk_step(struct mob_data *md) { - nullpo_ret(md); + nullpo_retr(interval_t::zero(), md); if (md->walkpath.path_pos >= md->walkpath.path_len) - return -1; + return static_cast(-1); if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos])) return battle_get_speed(&md->bl) * 14 / 10; return battle_get_speed(&md->bl); @@ -641,10 +643,10 @@ int mob_walktoxy_sub(struct mob_data *md); *------------------------------------------ */ static -int mob_walk(struct mob_data *md, unsigned int tick, int data) +int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) { int moveblock; - int i, ctype; + int ctype; int x, y, dx, dy; nullpo_ret(md); @@ -715,13 +717,15 @@ int mob_walk(struct mob_data *md, unsigned int tick, int data) -dx, -dy, BL::PC); md->state.state = MS::IDLE; } - if ((i = calc_next_walk_step(md)) > 0) + interval_t i = calc_next_walk_step(md); + if (i > interval_t::zero()) { - i = i >> 1; - if (i < 1 && md->walkpath.path_half == 0) - i = 1; - md->timer = - add_timer(tick + i, mob_timer, md->bl.id, md->walkpath.path_pos); + i = i / 2; + if (md->walkpath.path_half == 0) + i = std::max(i, std::chrono::milliseconds(1)); + md->timer = add_timer(tick + i, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, md->walkpath.path_pos)); md->state.state = MS::WALK; if (md->walkpath.path_pos >= md->walkpath.path_len) @@ -750,7 +754,7 @@ int mob_check_attack(struct mob_data *md) md->state.state = MS::IDLE; md->state.skillstate = MobSkillState::MSS_IDLE; - if (md->skilltimer != -1) + if (md->skilltimer) return 0; if (bool(md->opt1)) @@ -772,7 +776,7 @@ int mob_check_attack(struct mob_data *md) if (tsd) { - if (pc_isdead(tsd) || tsd->invincible_timer != -1 + if (pc_isdead(tsd) || tsd->invincible_timer || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { @@ -826,10 +830,10 @@ int mob_check_attack(struct mob_data *md) static void mob_ancillary_attack(struct block_list *bl, - struct block_list *mdbl, struct block_list *tbl, unsigned int tick) + struct block_list *mdbl, struct block_list *tbl, tick_t tick) { if (bl != tbl) - battle_weapon_attack(mdbl, bl, tick, BCT_ZERO); + battle_weapon_attack(mdbl, bl, tick); } /*========================================== @@ -837,7 +841,7 @@ void mob_ancillary_attack(struct block_list *bl, *------------------------------------------ */ static -int mob_attack(struct mob_data *md, unsigned int tick, int) +int mob_attack(struct mob_data *md, tick_t tick) { struct block_list *tbl = NULL; @@ -858,7 +862,7 @@ int mob_attack(struct mob_data *md, unsigned int tick, int) if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL)) return 0; - md->target_lv = battle_weapon_attack(&md->bl, tbl, tick, BCT_ZERO); + md->target_lv = battle_weapon_attack(&md->bl, tbl, tick); // If you are reading this, please note: // it is highly platform-specific that this even works at all. int radius = battle_config.mob_splash_radius; @@ -869,7 +873,9 @@ int mob_attack(struct mob_data *md, unsigned int tick, int) md->attackabletime = tick + battle_get_adelay(&md->bl); - md->timer = add_timer(md->attackabletime, mob_timer, md->bl.id, 0); + md->timer = add_timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); md->state.state = MS::ATTACK; return 0; @@ -893,66 +899,70 @@ void mob_stopattacked(struct map_session_data *sd, int id) * The timer in which the mob's states changes *------------------------------------------ */ -int mob_changestate(struct mob_data *md, MS state, int type) +static +int mob_changestate(struct mob_data *md, MS state, bool type) { - unsigned int tick; - int i; - nullpo_ret(md); - if (md->timer != -1) - delete_timer(md->timer, mob_timer); - md->timer = -1; + if (md->timer) + delete_timer(md->timer); + md->timer = nullptr; md->state.state = state; switch (state) { case MS::WALK: - if ((i = calc_next_walk_step(md)) > 0) + { + interval_t i = calc_next_walk_step(md); + if (i > interval_t::zero()) { - i = i >> 2; - md->timer = - add_timer(gettick() + i, mob_timer, md->bl.id, 0); + i = i / 4; + md->timer = add_timer(gettick() + i, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } else md->state.state = MS::IDLE; + } break; case MS::ATTACK: - tick = gettick(); - i = DIFF_TICK(md->attackabletime, tick); - if (i > 0 && i < 2000) - md->timer = - add_timer(md->attackabletime, mob_timer, md->bl.id, 0); + { + tick_t tick = gettick(); + interval_t i = md->attackabletime - tick; + if (i > interval_t::zero() && i < std::chrono::seconds(2)) + md->timer = add_timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); else if (type) { md->attackabletime = tick + battle_get_amotion(&md->bl); - md->timer = - add_timer(md->attackabletime, mob_timer, md->bl.id, 0); + md->timer = add_timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } else { - md->attackabletime = tick + 1; - md->timer = - add_timer(md->attackabletime, mob_timer, md->bl.id, 0); + md->attackabletime = tick + std::chrono::milliseconds(1); + md->timer = add_timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } - break; - case MS::DELAY: - md->timer = - add_timer(gettick() + type, mob_timer, md->bl.id, 0); + } break; case MS::DEAD: + { skill_castcancel(&md->bl, 0); -// mobskill_deltimer(md); md->state.skillstate = MobSkillState::MSS_DEAD; md->last_deadtime = gettick(); // Since it died, all aggressors' attack to this mob is stopped. clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id)); skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled. - if (md->deletetimer != -1) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = -1; + if (md->deletetimer) + delete_timer(md->deletetimer); + md->deletetimer = nullptr; md->hp = md->target_id = md->attacked_id = 0; md->state.attackable = false; + } break; } @@ -965,7 +975,7 @@ int mob_changestate(struct mob_data *md, MS state, int type) *------------------------------------------ */ static -void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mob_timer(TimerData *tid, tick_t tick, int id, unsigned char data) { struct mob_data *md; struct block_list *bl; @@ -980,13 +990,8 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) md = (struct mob_data *) bl; - if (md->timer != tid) - { - if (battle_config.error_log == 1) - PRINTF("mob_timer %d != %d\n", md->timer, tid); - return; - } - md->timer = -1; + assert (md->timer == tid); + md->timer = nullptr; if (md->bl.prev == NULL || md->state.state == MS::DEAD) return; @@ -998,10 +1003,7 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) mob_walk(md, tick, data); break; case MS::ATTACK: - mob_attack(md, tick, data); - break; - case MS::DELAY: - mob_changestate(md, MS::IDLE, 0); + mob_attack(md, tick); break; default: if (battle_config.error_log == 1) @@ -1071,7 +1073,7 @@ int mob_walktoxy(struct mob_data *md, int x, int y, int easy) *------------------------------------------ */ static -void mob_delayspawn(timer_id, tick_t, custom_id_t m, custom_data_t) +void mob_delayspawn(TimerData *, tick_t, int m) { mob_spawn(m); } @@ -1083,7 +1085,6 @@ void mob_delayspawn(timer_id, tick_t, custom_id_t m, custom_data_t) static int mob_setdelayspawn(int id) { - unsigned int spawntime, spawntime1, spawntime2, spawntime3; struct mob_data *md; struct block_list *bl; @@ -1100,7 +1101,9 @@ int mob_setdelayspawn(int id) return -1; // Processing of MOB which is not revitalized - if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0) + if (md->spawndelay1 == static_cast(-1) + && md->spawndelay2 == static_cast(-1) + && md->n == 0) { map_deliddb(&md->bl); if (md->lootitem) @@ -1112,24 +1115,14 @@ int mob_setdelayspawn(int id) return 0; } - spawntime1 = md->last_spawntime + md->spawndelay1; - spawntime2 = md->last_deadtime + md->spawndelay2; - spawntime3 = gettick() + 5000; - // spawntime = max(spawntime1,spawntime2,spawntime3); - if (DIFF_TICK(spawntime1, spawntime2) > 0) - { - spawntime = spawntime1; - } - else - { - spawntime = spawntime2; - } - if (DIFF_TICK(spawntime3, spawntime) > 0) - { - spawntime = spawntime3; - } + tick_t spawntime1 = md->last_spawntime + md->spawndelay1; + tick_t spawntime2 = md->last_deadtime + md->spawndelay2; + tick_t spawntime3 = gettick() + std::chrono::seconds(5); + tick_t spawntime = std::max({spawntime1, spawntime2, spawntime3}); - add_timer(spawntime, mob_delayspawn, id, 0); + add_timer(spawntime, + std::bind(mob_delayspawn, ph::_1, ph::_2, + id)); return 0; } @@ -1140,7 +1133,7 @@ int mob_setdelayspawn(int id) int mob_spawn(int id) { int x = 0, y = 0, c; - unsigned int tick = gettick(); + tick_t tick = gettick(); struct mob_data *md; struct block_list *bl; @@ -1185,7 +1178,9 @@ int mob_spawn(int id) { // if(battle_config.error_log==1) // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); - add_timer(tick + 5000, mob_delayspawn, id, 0); + add_timer(tick + std::chrono::seconds(5), + std::bind(mob_delayspawn, ph::_1, ph::_2, + id)); return 1; } } @@ -1210,18 +1205,18 @@ int mob_spawn(int id) md->state.state = MS::IDLE; md->state.skillstate = MobSkillState::MSS_IDLE; - md->timer = -1; + md->timer = nullptr; md->last_thinktime = tick; - md->next_walktime = tick + MPRAND(5000, 50); + md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(MRAND(50)); md->attackabletime = tick; md->canmove_tick = tick; md->sg_count = 0; - md->deletetimer = -1; + md->deletetimer = nullptr; - md->skilltimer = -1; + md->skilltimer = nullptr; for (int i = 0; i < MAX_MOBSKILL; i++) - md->skilldelay[i] = tick - 1000 * 3600 * 10; + md->skilldelay[i] = tick - std::chrono::hours(10); md->skillid = SkillID(); md->skilllv = 0; @@ -1232,9 +1227,8 @@ int mob_spawn(int id) for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE)) { - md->sc_data[i].timer = -1; - md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = - md->sc_data[i].val4 = 0; + md->sc_data[i].timer = nullptr; + md->sc_data[i].val1 = 0; } md->sc_count = 0; md->opt1 = Opt1::ZERO; @@ -1319,8 +1313,8 @@ int mob_stop_walking(struct mob_data *md, int type) clif_fixmobpos(md); if (type & 0x02) { - int delay = battle_get_dmotion(&md->bl); - unsigned int tick = gettick(); + interval_t delay = battle_get_dmotion(&md->bl); + tick_t tick = gettick(); if (md->canmove_tick < tick) md->canmove_tick = tick + delay; } @@ -1431,7 +1425,7 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) { sd = (struct map_session_data *) bl; nullpo_ret(sd); - if (sd->invincible_timer != -1 || pc_isinvisible(sd)) + if (sd->invincible_timer || pc_isinvisible(sd)) return 0; if (!bool(mode & MobMode::BOSS) && race != Race::_insect && race != Race::_demon && sd->state.gangsterparadise) @@ -1491,7 +1485,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, if (tsd && !pc_isdead(tsd) && tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && + !tsd->invincible_timer && !pc_isinvisible(tsd) && (dist = distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) @@ -1605,7 +1599,7 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru *------------------------------------------ */ static -int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) +int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) { struct mob_data *mmd = NULL; struct block_list *bl; @@ -1698,7 +1692,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) while (ret && i < 10); } - md->next_walktime = tick + 500; + md->next_walktime = tick + std::chrono::milliseconds(500); md->state.master_check = 1; } @@ -1707,7 +1701,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) && (!md->target_id || !md->state.attackable)) { struct map_session_data *sd = map_id2sd(mmd->target_id); - if (sd != NULL && !pc_isdead(sd) && sd->invincible_timer == -1 + if (sd != NULL && !pc_isdead(sd) && !sd->invincible_timer && !pc_isinvisible(sd)) { @@ -1735,14 +1729,14 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) *------------------------------------------ */ static -int mob_unlocktarget(struct mob_data *md, int tick) +int mob_unlocktarget(struct mob_data *md, tick_t tick) { nullpo_ret(md); md->target_id = 0; md->state.attackable = false; md->state.skillstate = MobSkillState::MSS_IDLE; - md->next_walktime = tick + MPRAND(3000, 3000); + md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(MRAND(3000)); return 0; } @@ -1751,17 +1745,16 @@ int mob_unlocktarget(struct mob_data *md, int tick) *------------------------------------------ */ static -int mob_randomwalk(struct mob_data *md, int tick) +int mob_randomwalk(struct mob_data *md, tick_t tick) { const int retrycount = 20; - int speed; nullpo_ret(md); - speed = battle_get_speed(&md->bl); - if (DIFF_TICK(md->next_walktime, tick) < 0) + interval_t speed = battle_get_speed(&md->bl); + if (md->next_walktime < tick) { - int i, x, y, c, d = 12 - md->move_fail_count; + int i, x, y, d = 12 - md->move_fail_count; if (d < 5) d = 5; for (i = 0; i < retrycount; i++) @@ -1770,7 +1763,8 @@ int mob_randomwalk(struct mob_data *md, int tick) int r = mt_random(); x = md->bl.x + r % (d * 2 + 1) - d; y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d; - if ((c = map_getcell(md->bl.m, x, y)) != 1 && c != 5 + uint8_t c = map_getcell(md->bl.m, x, y); + if (c != 1 && c != 5 && mob_walktoxy(md, x, y, 1) == 0) { md->move_fail_count = 0; @@ -1789,7 +1783,8 @@ int mob_randomwalk(struct mob_data *md, int tick) } } } - for (i = c = 0; i < md->walkpath.path_len; i++) + interval_t c = interval_t::zero(); + for (i = 0; i < md->walkpath.path_len; i++) { // The next walk start time is calculated. if (dir_is_diagonal(md->walkpath.path[i])) @@ -1797,7 +1792,7 @@ int mob_randomwalk(struct mob_data *md, int tick) else c += speed; } - md->next_walktime = tick + MPRAND(3000, 3000) + c; + md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(MRAND(3000)) + c; md->state.skillstate = MobSkillState::MSS_WALK; return 1; } @@ -1809,7 +1804,7 @@ int mob_randomwalk(struct mob_data *md, int tick) *------------------------------------------ */ static -void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) +void mob_ai_sub_hard(struct block_list *bl, tick_t tick) { struct mob_data *md, *tmd = NULL; struct map_session_data *tsd = NULL; @@ -1822,13 +1817,14 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) nullpo_retv(bl); md = (struct mob_data *) bl; - if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME) + if (tick < md->last_thinktime + MIN_MOBTHINKTIME) return; md->last_thinktime = tick; - if (md->skilltimer != -1 || md->bl.prev == NULL) - { // Under a skill aria and death - if (DIFF_TICK(tick, md->next_walktime) > MIN_MOBTHINKTIME) + if (md->skilltimer || md->bl.prev == NULL) + { + // Under a skill aria and death + if (tick > md->next_walktime + MIN_MOBTHINKTIME) md->next_walktime = tick; return; } @@ -1841,8 +1837,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) Race race = mob_db[md->mob_class].race; // Abnormalities - if ((bool(md->opt1) && md->opt1 != Opt1::_stone6) - || md->state.state == MS::DELAY) + if (bool(md->opt1) && md->opt1 != Opt1::_stone6) return; if (!bool(mode & MobMode::CAN_ATTACK) && md->target_id > 0) @@ -1853,7 +1848,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) struct map_session_data *asd = map_id2sd(md->attacked_id); if (asd) { - if (asd->invincible_timer == -1 && !pc_isinvisible(asd)) + if (!asd->invincible_timer && !pc_isinvisible(asd)) { map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl), md->bl.m, md->bl.x - 13, md->bl.y - 13, @@ -1874,7 +1869,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) if (abl->type == BL::PC) asd = (struct map_session_data *) abl; if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL - || asd->invincible_timer != -1 || pc_isinvisible(asd) + || asd->invincible_timer || pc_isinvisible(asd) || (dist = distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 || battle_check_target(bl, abl, BCT_ENEMY) == 0) @@ -1962,18 +1957,16 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) return; md->state.skillstate = MobSkillState::MSS_CHASE; // 突撃時スキル mobskill_use(md, tick, MobSkillCondition::ANY); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) - if (md->timer != -1 && md->state.state != MS::ATTACK - && (DIFF_TICK(md->next_walktime, tick) < 0 - || distance(md->to_x, md->to_y, tbl->x, - tbl->y) < 2)) + if (md->timer && md->state.state != MS::ATTACK + && (md->next_walktime < tick + || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2)) return; // 既に移動中 if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) else { // 追跡 - md->next_walktime = tick + 500; + md->next_walktime = tick + std::chrono::milliseconds(500); i = 0; do { @@ -1995,17 +1988,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) dx = tbl->x - md->bl.x + MRAND(3) - 1; dy = tbl->y - md->bl.y + MRAND(3) - 1; } - /* if (path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - * dx=tsd->bl.x - md->bl.x; - * dy=tsd->bl.y - md->bl.y; - * if (dx<0) dx--; - * else if (dx>0) dx++; - * if (dy<0) dy--; - * else if (dy>0) dy++; - * } */ - ret = - mob_walktoxy(md, md->bl.x + dx, - md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); i++; } while (ret && i < 5); @@ -2033,13 +2016,6 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) if (md->state.state == MS::ATTACK) return; // 既に攻撃中 mob_changestate(md, MS::ATTACK, attack_type); - -/* if (mode&0x08){ // リンクモンスター - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL::MOB,md,&tsd->bl); - }*/ } return; } @@ -2066,19 +2042,13 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) return; md->state.skillstate = MobSkillState::MSS_LOOT; // ルート時スキル使用 mobskill_use(md, tick, MobSkillCondition::ANY); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - if (md->timer != -1 && md->state.state != MS::ATTACK - && (DIFF_TICK(md->next_walktime, tick) < 0 - || distance(md->to_x, md->to_y, tbl->x, - tbl->y) <= 0)) + if (md->timer && md->state.state != MS::ATTACK + && (md->next_walktime < tick + || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0)) return; // 既に移動中 - md->next_walktime = tick + 500; + md->next_walktime = tick + std::chrono::milliseconds(500); dx = tbl->x - md->bl.x; dy = tbl->y - md->bl.y; -/* if (path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - }*/ ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); if (ret) mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) @@ -2131,13 +2101,20 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) && mob_can_move(md) && (md->master_id == 0 || md->state.special_mob_ai || md->master_dist > 10)) - { //取り巻きMOBじゃない - - if (DIFF_TICK(md->next_walktime, tick) > +7000 && - (md->walkpath.path_len == 0 - || md->walkpath.path_pos >= md->walkpath.path_len)) + { + //取り巻きMOBじゃない + if (md->next_walktime > tick + std::chrono::seconds(7) + && (md->walkpath.path_len == 0 + || md->walkpath.path_pos >= md->walkpath.path_len)) { - md->next_walktime = tick + 3000 * MRAND(2000); + // Original: (3000 * rand()) % 2000 + // yields ({0 3000 6000 9000 12000 15000 ...} * 3000) % 2000 + // = {0 1000 0 1000 0 1000 ...} + // Recent: 3000 * MRAND(2000) + // yields 3000 * {0 3000 6000 9000 ... 5991000 5994000 5997000} + // I have reverted to the original logic, but I don't understand. +#warning "I don't understand this code! It is either wrong now or was wrong before." + md->next_walktime = tick + std::chrono::seconds(MRAND(2)); } // Random movement @@ -2156,7 +2133,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) *------------------------------------------ */ static -void mob_ai_sub_foreachclient(struct map_session_data *sd, unsigned int tick) +void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick) { nullpo_retv(sd); @@ -2170,7 +2147,7 @@ void mob_ai_sub_foreachclient(struct map_session_data *sd, unsigned int tick) *------------------------------------------ */ static -void mob_ai_hard(timer_id, tick_t tick, custom_id_t, custom_data_t) +void mob_ai_hard(TimerData *, tick_t tick) { clif_foreachclient(std::bind(mob_ai_sub_foreachclient, ph::_1, tick)); } @@ -2180,7 +2157,7 @@ void mob_ai_hard(timer_id, tick_t tick, custom_id_t, custom_data_t) *------------------------------------------ */ static -void mob_ai_sub_lazy(db_key_t, db_val_t data, unsigned int tick) +void mob_ai_sub_lazy(db_key_t, db_val_t data, tick_t tick) { struct mob_data *md = (struct mob_data *)data; @@ -2192,18 +2169,18 @@ void mob_ai_sub_lazy(db_key_t, db_val_t data, unsigned int tick) if (md->bl.type == BL::NUL || md->bl.type != BL::MOB) return; - if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) + if (tick < md->last_thinktime + MIN_MOBTHINKTIME * 10) return; md->last_thinktime = tick; - if (md->bl.prev == NULL || md->skilltimer != -1) + if (md->bl.prev == NULL || md->skilltimer) { - if (DIFF_TICK(tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) + if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10) md->next_walktime = tick; return; } - if (DIFF_TICK(md->next_walktime, tick) < 0 + if (md->next_walktime < tick && bool(mob_db[md->mob_class].mode & MobMode::CAN_MOVE) && mob_can_move(md)) { @@ -2234,7 +2211,7 @@ void mob_ai_sub_lazy(db_key_t, db_val_t data, unsigned int tick) mob_warp(md, -1, -1, -1, BeingRemoveWhy::NEGATIVE1); } - md->next_walktime = tick + MPRAND(5000, 10000); + md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(MRAND(10 * 1000)); } } @@ -2243,7 +2220,7 @@ void mob_ai_sub_lazy(db_key_t, db_val_t data, unsigned int tick) *------------------------------------------ */ static -void mob_ai_lazy(timer_id, tick_t tick, custom_id_t, custom_data_t) +void mob_ai_lazy(TimerData *, tick_t tick) { map_foreachiddb(std::bind(mob_ai_sub_lazy, ph::_1, ph::_2, tick)); } @@ -2273,13 +2250,11 @@ struct delay_item_drop2 *------------------------------------------ */ static -void mob_delay_item_drop(timer_id, tick_t, custom_id_t id, custom_data_t) +void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop *ditem) { - struct delay_item_drop *ditem; struct item temp_item; PickupFail flag; - ditem = (struct delay_item_drop *) id; nullpo_retv(ditem); memset(&temp_item, 0, sizeof(temp_item)); @@ -2314,12 +2289,10 @@ void mob_delay_item_drop(timer_id, tick_t, custom_id_t id, custom_data_t) *------------------------------------------ */ static -void mob_delay_item_drop2(timer_id, tick_t, custom_id_t id, custom_data_t) +void mob_delay_item_drop2(TimerData *, tick_t, struct delay_item_drop2 *ditem) { - struct delay_item_drop2 *ditem; PickupFail flag; - ditem = (struct delay_item_drop2 *) id; nullpo_retv(ditem); if (battle_config.item_auto_get == 1) @@ -2377,7 +2350,7 @@ int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type) return 0; } -void mob_timer_delete(timer_id, tick_t, custom_id_t id, custom_data_t) +void mob_timer_delete(TimerData *, tick_t, int id) { struct block_list *bl = map_id2bl(id); struct mob_data *md; @@ -2442,7 +2415,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, } pt[DAMAGELOG_SIZE]; int pnum = 0; int mvp_damage, max_hp; - unsigned int tick = gettick(); + tick_t tick = gettick(); struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; double tdmg, temp; @@ -2756,7 +2729,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer(tick + 500 + i, mob_delay_item_drop, (int) ditem, 0); + add_timer(tick + std::chrono::milliseconds(500) + static_cast(i), + std::bind(mob_delay_item_drop, ph::_1, ph::_2, + ditem)); } if (md->lootitem) { @@ -2774,8 +2749,10 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer(tick + 540 + i, mob_delay_item_drop2, - (int) ditem, 0); + // ? + add_timer(tick + std::chrono::milliseconds(540) + static_cast(i), + std::bind(mob_delay_item_drop2, ph::_1, ph::_2, + ditem)); } } } @@ -2872,8 +2849,8 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, */ int mob_class_change(struct mob_data *md, int *value) { - unsigned int tick = gettick(); - int i, c, hp_rate, max_hp, mob_class, count = 0; + tick_t tick = gettick(); + int i, hp_rate, max_hp, mob_class, count = 0; nullpo_ret(md); nullpo_ret(value); @@ -2921,12 +2898,13 @@ int mob_class_change(struct mob_data *md, int *value) skill_castcancel(&md->bl, 0); md->state.skillstate = MobSkillState::MSS_IDLE; md->last_thinktime = tick; - md->next_walktime = tick + MPRAND(5000, 50); + md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(MRAND(50)); md->attackabletime = tick; md->canmove_tick = tick; md->sg_count = 0; - for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++) + tick_t c = tick - std::chrono::hours(10); + for (i = 0; i < MAX_MOBSKILL; i++) md->skilldelay[i] = c; md->skillid = SkillID(); md->skilllv = 0; @@ -3165,8 +3143,8 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) md->xs = 0; md->ys = 0; md->stats[mob_stat::SPEED] = md2->stats[mob_stat::SPEED]; - md->spawndelay1 = -1; // 一度のみフラグ - md->spawndelay2 = -1; // 一度のみフラグ + md->spawndelay1 = static_cast(-1); // 一度のみフラグ + md->spawndelay2 = static_cast(-1); // 一度のみフラグ memset(md->npc_event, 0, sizeof(md->npc_event)); md->bl.type = BL::MOB; @@ -3196,14 +3174,14 @@ void mob_counttargeted_sub(struct block_list *bl, if (bl->type == BL::PC) { struct map_session_data *sd = (struct map_session_data *) bl; - if (sd && sd->attacktarget == id && sd->attacktimer != -1 + if (sd && sd->attacktarget == id && sd->attacktimer && sd->attacktarget_lv >= target_lv) (*c)++; } else if (bl->type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; - if (md && md->target_id == id && md->timer != -1 + if (md && md->target_id == id && md->timer && md->state.state == MS::ATTACK && md->target_lv >= target_lv) (*c)++; } @@ -3235,7 +3213,7 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src, * スキル使用(詠唱完了、ID指定) *------------------------------------------ */ -void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) +void mobskill_castend_id(TimerData *tid, tick_t tick, int id) { struct mob_data *md = NULL; struct block_list *bl; @@ -3254,7 +3232,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ if (md->skilltimer != tid) // タイマIDの確認 return; - md->skilltimer = -1; + md->skilltimer = nullptr; if (bool(md->opt1)) return; @@ -3298,8 +3276,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ break; case 1: // 支援系 skill_castend_nodamage_id(&md->bl, bl, - md->skillid, md->skilllv, - tick, BCT_ZERO); + md->skillid, md->skilllv); break; } } @@ -3308,7 +3285,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ * スキル使用(詠唱完了、場所指定) *------------------------------------------ */ -void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) +void mobskill_castend_pos(TimerData *tid, tick_t tick, int id) { struct mob_data *md = NULL; struct block_list *bl; @@ -3327,7 +3304,7 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data if (md->skilltimer != tid) // タイマIDの確認 return; - md->skilltimer = -1; + md->skilltimer = nullptr; if (bool(md->opt1)) return; @@ -3353,7 +3330,7 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data int mobskill_use_id(struct mob_data *md, struct block_list *target, int skill_idx) { - int casttime, range; + int range; struct mob_skill *ms; SkillID skill_id; int skill_lv; @@ -3387,16 +3364,16 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, // delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix(&md->bl, ms->casttime); + interval_t casttime = skill_castfix(&md->bl, ms->casttime); md->state.skillcastcancel = ms->cancel; md->skilldelay[skill_idx] = gettick(); if (battle_config.mob_skill_log == 1) PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", - target->id, skill_id, skill_lv, - casttime, md->mob_class); + target->id, skill_id, skill_lv, + static_cast(casttime.count()), md->mob_class); - if (casttime <= 0) // 詠唱の無いものはキャンセルされない + if (casttime <= interval_t::zero()) // 詠唱の無いものはキャンセルされない md->state.skillcastcancel = 0; md->skilltarget = target->id; @@ -3406,16 +3383,16 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, md->skilllv = skill_lv; md->skillidx = skill_idx; - if (casttime > 0) + if (casttime > interval_t::zero()) { - md->skilltimer = - add_timer(gettick() + casttime, mobskill_castend_id, md->bl.id, - 0); + md->skilltimer = add_timer(gettick() + casttime, + std::bind(mobskill_castend_id, ph::_1, ph::_2, + md->bl.id)); } else { - md->skilltimer = -1; - mobskill_castend_id(md->skilltimer, gettick(), md->bl.id, 0); + md->skilltimer = nullptr; + mobskill_castend_id(md->skilltimer, gettick(), md->bl.id); } return 1; @@ -3429,7 +3406,7 @@ static int mobskill_use_pos(struct mob_data *md, int skill_x, int skill_y, int skill_idx) { - int casttime = 0, range; + int range; struct mob_skill *ms; struct block_list bl; int skill_lv; @@ -3459,16 +3436,17 @@ int mobskill_use_pos(struct mob_data *md, return 0; // delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix(&md->bl, ms->casttime); + interval_t casttime = skill_castfix(&md->bl, ms->casttime); md->skilldelay[skill_idx] = gettick(); md->state.skillcastcancel = ms->cancel; if (battle_config.mob_skill_log == 1) PRINTF("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", skill_x, skill_y, skill_id, skill_lv, - casttime, md->mob_class); + static_cast(casttime.count()), md->mob_class); - if (casttime <= 0) // A skill without a cast time wont be cancelled. + if (casttime <= interval_t::zero()) + // A skill without a cast time wont be cancelled. md->state.skillcastcancel = 0; md->skillx = skill_x; @@ -3477,16 +3455,16 @@ int mobskill_use_pos(struct mob_data *md, md->skillid = skill_id; md->skilllv = skill_lv; md->skillidx = skill_idx; - if (casttime > 0) + if (casttime > interval_t::zero()) { - md->skilltimer = - add_timer(gettick() + casttime, mobskill_castend_pos, md->bl.id, - 0); + md->skilltimer = add_timer(gettick() + casttime, + std::bind(mobskill_castend_pos, ph::_1, ph::_2, + md->bl.id)); } else { - md->skilltimer = -1; - mobskill_castend_pos(md->skilltimer, gettick(), md->bl.id, 0); + md->skilltimer = nullptr; + mobskill_castend_pos(md->skilltimer, gettick(), md->bl.id); } return 1; @@ -3496,8 +3474,8 @@ int mobskill_use_pos(struct mob_data *md, * Skill use judging *------------------------------------------ */ -int mobskill_use(struct mob_data *md, unsigned int tick, - MobSkillCondition event, SkillID) +int mobskill_use(struct mob_data *md, tick_t tick, + MobSkillCondition event) { struct mob_skill *ms; // struct block_list *target=NULL; @@ -3509,21 +3487,18 @@ int mobskill_use(struct mob_data *md, unsigned int tick, max_hp = battle_get_max_hp(&md->bl); - if (battle_config.mob_skill_use == 0 || md->skilltimer != -1) + if (battle_config.mob_skill_use == 0 || md->skilltimer) return 0; if (md->state.special_mob_ai) return 0; - if (md->sc_data[StatusChange::SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない - return 0; - for (int ii = 0; ii < mob_db[md->mob_class].maxskill; ii++) { int flag = 0; // ディレイ中 - if (DIFF_TICK(tick, md->skilldelay[ii]) < ms[ii].delay) + if (tick < md->skilldelay[ii] + ms[ii].delay) continue; // 状態判定 @@ -4024,8 +3999,8 @@ int mob_readskilldb(void) ms->skill_lv = atoi(sp[4]); ms->permillage = atoi(sp[5]); - ms->casttime = atoi(sp[6]); - ms->delay = atoi(sp[7]); + ms->casttime = static_cast(atoi(sp[6])); + ms->delay = static_cast(atoi(sp[7])); ms->cancel = atoi(sp[8]); if (strcmp(sp[8], "yes") == 0) ms->cancel = 1; @@ -4082,10 +4057,12 @@ int do_init_mob(void) mob_read_randommonster(); mob_readskilldb(); - add_timer_interval(gettick() + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, - MIN_MOBTHINKTIME); - add_timer_interval(gettick() + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, - MIN_MOBTHINKTIME * 10); + add_timer_interval(gettick() + MIN_MOBTHINKTIME, + mob_ai_hard, + MIN_MOBTHINKTIME); + add_timer_interval(gettick() + MIN_MOBTHINKTIME * 10, + mob_ai_lazy, + MIN_MOBTHINKTIME * 10); return 0; } diff --git a/src/map/mob.hpp b/src/map/mob.hpp index 384c1b9..3a7ce3d 100644 --- a/src/map/mob.hpp +++ b/src/map/mob.hpp @@ -4,7 +4,7 @@ #include "mob.t.hpp" #include "../common/mmo.hpp" -#include "../common/timer.hpp" +#include "../common/timer.t.hpp" #include "clif.t.hpp" #include "map.hpp" @@ -18,7 +18,7 @@ struct mob_skill SkillID skill_id; short skill_lv; short permillage; - int casttime, delay; + interval_t casttime, delay; short cancel; MobSkillCondition cond1; int cond2i; @@ -82,7 +82,6 @@ int mob_stop_walking(struct mob_data *md, int type); int mob_stopattack(struct mob_data *); int mob_spawn(int); int mob_damage(struct block_list *, struct mob_data *, int, int); -int mob_changestate(struct mob_data *md, MS state, int type); int mob_heal(struct mob_data *, int); int mob_get_sex(int); short mob_get_hair(int); @@ -98,7 +97,7 @@ int do_init_mob(void); int mob_delete(struct mob_data *md); int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type); -void mob_timer_delete(timer_id, tick_t, custom_id_t, custom_data_t); +void mob_timer_delete(TimerData *, tick_t, int); int mob_deleteslave(struct mob_data *md); @@ -108,11 +107,10 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src, int mob_class_change(struct mob_data *md, int *value); int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type); -int mobskill_use(struct mob_data *md, unsigned int tick, - MobSkillCondition event, SkillID skill=SkillID::ZERO); +int mobskill_use(struct mob_data *md, tick_t tick, MobSkillCondition event); int mobskill_event(struct mob_data *md, BF flag); -void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); -void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); +void mobskill_castend_id(TimerData *tid, tick_t tick, int id); +void mobskill_castend_pos(TimerData *tid, tick_t tick, int id); int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag); void mob_reload(void); diff --git a/src/map/npc.cpp b/src/map/npc.cpp index f77bac1..2aa9480 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -8,6 +8,7 @@ #include "../common/db.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "battle.hpp" #include "clif.hpp" @@ -126,7 +127,7 @@ int npc_event_dequeue(struct map_session_data *sd) if (sd->eventqueue[0][0]) // キューのイベント処理 { - if (!pc_addeventtimer(sd, 100, sd->eventqueue[0])) + if (!pc_addeventtimer(sd, std::chrono::milliseconds(100), sd->eventqueue[0])) { PRINTF("npc_event_dequeue(): Event timer is full.\n"); return 0; @@ -154,21 +155,6 @@ int npc_delete(struct npc_data *nd) return 0; } -/*========================================== - * イベントの遅延実行 - *------------------------------------------ - */ -static -void npc_event_timer(timer_id, tick_t, custom_id_t id, custom_data_t data) -{ - struct map_session_data *sd = map_id2sd(id); - if (sd == NULL) - return; - - npc_event(sd, (const char *) data, 0); - free((void *) data); -} - int npc_timer_event(const char *eventname) // Added by RoVeRT { struct event_data *ev = (struct event_data *)strdb_search(ev_db, eventname); @@ -255,7 +241,7 @@ int npc_event_do_l(const char *name, int rid, int argc, argrec_t *args) *------------------------------------------ */ static -void npc_event_do_clock(timer_id, tick_t, custom_id_t, custom_data_t) +void npc_event_do_clock(TimerData *, tick_t) { time_t timer = time(NULL); struct tm *t = gmtime(&timer); @@ -292,100 +278,20 @@ int npc_event_do_oninit(void) int c = npc_event_doall("OnInit"); PRINTF("npc: OnInit Event done. (%d npc)\n", c); - add_timer_interval(gettick() + 100, npc_event_do_clock, 0, 0, 1000); - - return 0; -} - -/*========================================== - * OnTimer NPC event - by RoVeRT - *------------------------------------------ - */ -static -int npc_addeventtimer(struct npc_data *nd, int tick, const char *name) -{ - int i; - for (i = 0; i < MAX_EVENTTIMER; i++) - if (nd->eventtimer[i] == -1) - break; - if (i < MAX_EVENTTIMER) - { - char *evname; - CREATE(evname, char, 24); - memcpy(evname, name, 24); - nd->eventtimer[i] = add_timer(gettick() + tick, - npc_event_timer, nd->bl.id, - (int) evname); - } - else - PRINTF("npc_addtimer: event timer is full !\n"); - - return 0; -} - -static -int npc_deleventtimer(struct npc_data *nd, const char *name) -{ - int i; - for (i = 0; i < MAX_EVENTTIMER; i++) - if (nd->eventtimer[i] != -1 && strcmp((char - *) (get_timer(nd->eventtimer - [i])->data), - name) == 0) - { - delete_timer(nd->eventtimer[i], npc_event_timer); - nd->eventtimer[i] = -1; - break; - } - - return 0; -} + add_timer_interval(gettick() + std::chrono::milliseconds(100), + npc_event_do_clock, + std::chrono::seconds(1)); - -static -void npc_do_ontimer_sub(db_key_t key, db_val_t data, int *c, int option) -{ - const char *p = key.s; - struct event_data *ev = (struct event_data *) data; - int tick = 0; - char temp[10]; - char event[50]; - - if (ev->nd->bl.id == *c && (p = strchr(p, ':')) && p - && strncasecmp("::OnTimer", p, 8) == 0) - { - sscanf(&p[9], "%s", temp); - tick = atoi(temp); - - strcpy(event, ev->nd->name); - strcat(event, p); - - if (option != 0) - { - npc_addeventtimer(ev->nd, tick, event); - } - else - { - npc_deleventtimer(ev->nd, event); - } - } -} - -int npc_do_ontimer(int id, struct map_session_data *, int option) -{ - strdb_foreach(ev_db, std::bind(npc_do_ontimer_sub, ph::_1, ph::_2, &id, option)); return 0; } - /*========================================== * タイマーイベント実行 *------------------------------------------ */ static -void npc_timerevent(timer_id, tick_t tick, custom_id_t id, custom_data_t data) +void npc_timerevent(TimerData *, tick_t tick, int id, interval_t data) { - int next, t; struct npc_data *nd = (struct npc_data *) map_id2bl(id); struct npc_timerevent_list *te; if (nd == NULL || nd->u.scr.nexttimer < 0) @@ -395,14 +301,16 @@ void npc_timerevent(timer_id, tick_t tick, custom_id_t id, custom_data_t data) } nd->u.scr.timertick = tick; te = nd->u.scr.timer_event + nd->u.scr.nexttimer; - nd->u.scr.timerid = -1; + nd->u.scr.timerid = nullptr; - t = nd->u.scr.timer += data; + interval_t t = nd->u.scr.timer += data; nd->u.scr.nexttimer++; if (nd->u.scr.timeramount > nd->u.scr.nexttimer) { - next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t; - nd->u.scr.timerid = add_timer(tick + next, npc_timerevent, id, next); + interval_t next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t; + nd->u.scr.timerid = add_timer(tick + next, + std::bind(npc_timerevent, ph::_1, ph::_2, + id, next)); } run_script(nd->u.scr.script, te->pos, 0, nd->bl.id); @@ -414,7 +322,7 @@ void npc_timerevent(timer_id, tick_t tick, custom_id_t id, custom_data_t data) */ int npc_timerevent_start(struct npc_data *nd) { - int j, n, next; + int j, n; nullpo_ret(nd); @@ -433,9 +341,10 @@ int npc_timerevent_start(struct npc_data *nd) if (j >= n) return 0; - next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; - nd->u.scr.timerid = - add_timer(gettick() + next, npc_timerevent, nd->bl.id, next); + interval_t next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; + nd->u.scr.timerid = add_timer(gettick() + next, + std::bind(npc_timerevent, ph::_1, ph::_2, + nd->bl.id, next)); return 0; } @@ -450,10 +359,10 @@ int npc_timerevent_stop(struct npc_data *nd) if (nd->u.scr.nexttimer >= 0) { nd->u.scr.nexttimer = -1; - nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); - if (nd->u.scr.timerid != -1) - delete_timer(nd->u.scr.timerid, npc_timerevent); - nd->u.scr.timerid = -1; + nd->u.scr.timer += gettick() - nd->u.scr.timertick; + if (nd->u.scr.timerid) + delete_timer(nd->u.scr.timerid); + nd->u.scr.timerid = nullptr; } return 0; } @@ -462,16 +371,14 @@ int npc_timerevent_stop(struct npc_data *nd) * タイマー値の所得 *------------------------------------------ */ -int npc_gettimerevent_tick(struct npc_data *nd) +interval_t npc_gettimerevent_tick(struct npc_data *nd) { - int tick; - - nullpo_ret(nd); + nullpo_retr(interval_t::zero(), nd); - tick = nd->u.scr.timer; + interval_t tick = nd->u.scr.timer; if (nd->u.scr.nexttimer >= 0) - tick += (int)(gettick() - nd->u.scr.timertick); + tick += gettick() - nd->u.scr.timertick; return tick; } @@ -479,7 +386,7 @@ int npc_gettimerevent_tick(struct npc_data *nd) * タイマー値の設定 *------------------------------------------ */ -int npc_settimerevent_tick(struct npc_data *nd, int newtimer) +int npc_settimerevent_tick(struct npc_data *nd, interval_t newtimer) { int flag; @@ -1090,7 +997,7 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4) nd->npc_class = WARP_CLASS; else nd->npc_class = WARP_DEBUG_CLASS; - nd->speed = 200; + nd->speed = std::chrono::milliseconds(200); nd->option = Option::ZERO; nd->opt1 = Opt1::ZERO; nd->opt2 = Opt2::ZERO; @@ -1209,7 +1116,7 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4) nd->flag = 0; memcpy(nd->name, w3, 24); nd->npc_class = atoi(w4); - nd->speed = 200; + nd->speed = std::chrono::milliseconds(200); nd->chat_id = 0; nd->option = Option::ZERO; nd->opt1 = Opt1::ZERO; @@ -1459,7 +1366,7 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4, nd->dir = dir; nd->flag = 0; nd->npc_class = npc_class; - nd->speed = 200; + nd->speed = std::chrono::milliseconds(200); nd->u.scr.script = script; nd->u.scr.src_id = src_id; nd->chat_id = 0; @@ -1550,11 +1457,12 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4, // ラベルデータからタイマーイベント取り込み for (int i = 0; i < nd->u.scr.label_list_num; i++) { - int t = 0, n = 0; + int t_ = 0, n = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; - if (sscanf(lname, "OnTimer%d%n", &t, &n) == 1 && lname[n] == '\0') + if (sscanf(lname, "OnTimer%d%n", &t_, &n) == 1 && lname[n] == '\0') { + interval_t t = static_cast(t_); // タイマーイベント struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; @@ -1583,7 +1491,7 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4, } } nd->u.scr.nexttimer = -1; - nd->u.scr.timerid = -1; + nd->u.scr.timerid = nullptr; return 0; } @@ -1673,22 +1581,24 @@ int npc_parse_function(char *, char *, char *w3, char *, static int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4) { - int m, x, y, xs, ys, mob_class, num, delay1, delay2; + int m, x, y, xs, ys, mob_class, num; int i; char mapname[24]; char eventname[24] = ""; struct mob_data *md; xs = ys = 0; - delay1 = delay2 = 0; + int delay1_ = 0, delay2_ = 0; // 引数の個数チェック if (sscanf(w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || - sscanf(w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1, &delay2, + sscanf(w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1_, &delay2_, eventname) < 2) { PRINTF("bad monster line : %s\n", w3); return 1; } + interval_t delay1 = std::chrono::milliseconds(delay1_); + interval_t delay2 = std::chrono::milliseconds(delay2_); m = map_mapname2mapid(mapname); @@ -1726,7 +1636,7 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4) md->spawndelay2 = delay2; memset(&md->state, 0, sizeof(md->state)); - md->timer = -1; + md->timer = nullptr; md->target_id = 0; md->attacked_id = 0; @@ -1938,7 +1848,7 @@ struct npc_data *npc_spawn_text(int m, int x, int y, retval->u.message = message ? strdup(message) : NULL; retval->npc_class = npc_class; - retval->speed = 200; + retval->speed = std::chrono::milliseconds(200); clif_spawnnpc(retval); map_addblock(&retval->bl); diff --git a/src/map/npc.hpp b/src/map/npc.hpp index 50cfaa5..bedca83 100644 --- a/src/map/npc.hpp +++ b/src/map/npc.hpp @@ -4,6 +4,8 @@ #include #include +#include "../common/timer.t.hpp" + constexpr int START_NPC_NUM = 110000000; constexpr int WARP_CLASS = 45; @@ -43,7 +45,6 @@ void npc_addsrcfile(const char *); void npc_delsrcfile(const char *); int do_init_npc(void); int npc_event_do_oninit(void); -int npc_do_ontimer(int, struct map_session_data *, int); struct argrec; int npc_event_doall_l(const char *name, int rid, @@ -63,8 +64,8 @@ int npc_event_do(const char *name) int npc_timerevent_start(struct npc_data *nd); int npc_timerevent_stop(struct npc_data *nd); -int npc_gettimerevent_tick(struct npc_data *nd); -int npc_settimerevent_tick(struct npc_data *nd, int newtimer); +interval_t npc_gettimerevent_tick(struct npc_data *nd); +int npc_settimerevent_tick(struct npc_data *nd, interval_t newtimer); int npc_delete(struct npc_data *nd); #endif // NPC_HPP diff --git a/src/map/party.cpp b/src/map/party.cpp index b422e04..f6cb84b 100644 --- a/src/map/party.cpp +++ b/src/map/party.cpp @@ -18,7 +18,7 @@ #include "../poison.hpp" // 座標やHP送信の間隔 -constexpr int PARTY_SEND_XYHP_INVERVAL = 1000; +constexpr interval_t PARTY_SEND_XYHP_INVERVAL = std::chrono::seconds(1); static struct dbt *party_db; @@ -26,15 +26,15 @@ struct dbt *party_db; static int party_check_conflict(struct map_session_data *sd); static -void party_send_xyhp_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); +void party_send_xyhp_timer(TimerData *tid, tick_t tick); // 初期化 void do_init_party(void) { party_db = numdb_init(); add_timer_interval(gettick() + PARTY_SEND_XYHP_INVERVAL, - party_send_xyhp_timer, 0, 0, - PARTY_SEND_XYHP_INVERVAL); + party_send_xyhp_timer, + PARTY_SEND_XYHP_INVERVAL); } // 検索 @@ -664,7 +664,7 @@ void party_send_xyhp_timer_sub(db_key_t, db_val_t data) } // 位置やHP通知 -void party_send_xyhp_timer(timer_id, tick_t, custom_id_t, custom_data_t) +void party_send_xyhp_timer(TimerData *, tick_t) { numdb_foreach(party_db, party_send_xyhp_timer_sub); } diff --git a/src/map/path.cpp b/src/map/path.cpp index c2ab8ca..1a4385b 100644 --- a/src/map/path.cpp +++ b/src/map/path.cpp @@ -1,4 +1,5 @@ #include "../common/cxxstdio.hpp" +#include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "battle.hpp" @@ -255,7 +256,7 @@ int path_blownpos(int m, int x0, int y0, int dx, int dy, int count) int fy = (dy != 0 && can_move(md, x0, y0, x0, y0 + dy, 0)); if (fx && fy) { - if (rand() & 1) + if (MRAND(2)) dx = 0; else dy = 0; diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 3c55b08..bbd59aa 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -1,5 +1,6 @@ #include "pc.hpp" +#include #include #include @@ -7,6 +8,7 @@ #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "atcommand.hpp" #include "battle.hpp" @@ -28,7 +30,8 @@ #include "../poison.hpp" // PVP順位計算の間隔 -constexpr int PVP_CALCRANK_INTERVAL = 1000; +constexpr std::chrono::milliseconds PVP_CALCRANK_INTERVAL = + std::chrono::seconds(1); //define it here, since the ifdef only occurs in this file #define USE_ASTRAL_SOUL_SKILL @@ -64,9 +67,6 @@ constexpr int MAGIC_SKILL_THRESHOLD = 200; pc_readglobalreg(sd, "MAGIC_EXPERIENCE") & 0xffff, \ (pc_readglobalreg(sd, "MAGIC_EXPERIENCE") >> 24) & 0xff) -timer_id day_timer_tid; -timer_id night_timer_tid; - static //const int max_weight_base_0 = 20000; static //const @@ -82,25 +82,25 @@ int sp_coefficient_0 = 100; // coefficients for each weapon type // (not all used) static //const -int aspd_base_0[17] = -{ - 650, - 700, - 750, - 600, - 2000, - 2000, - 800, - 2000, - 700, - 700, - 650, - 900, - 2000, - 2000, - 2000, - 2000, - 2000, +interval_t aspd_base_0[17] = +{ +std::chrono::milliseconds(650), +std::chrono::milliseconds(700), +std::chrono::milliseconds(750), +std::chrono::milliseconds(600), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(800), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(700), +std::chrono::milliseconds(700), +std::chrono::milliseconds(650), +std::chrono::milliseconds(900), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(2000), +std::chrono::milliseconds(2000), }; static const int exp_table_0[MAX_LEVEL] = @@ -296,7 +296,7 @@ int distance(int x0, int y0, int x1, int y1) } static -void pc_invincible_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t) +void pc_invincible_timer(TimerData *tid, tick_t, int id) { struct map_session_data *sd; @@ -304,23 +304,19 @@ void pc_invincible_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t) || sd->bl.type != BL::PC) return; - if (sd->invincible_timer != tid) - { - if (battle_config.error_log) - PRINTF("invincible_timer %d != %d\n", sd->invincible_timer, tid); - return; - } - sd->invincible_timer = -1; + assert (sd->invincible_timer == tid); + sd->invincible_timer = nullptr; } -int pc_setinvincibletimer(struct map_session_data *sd, int val) +int pc_setinvincibletimer(struct map_session_data *sd, interval_t val) { nullpo_ret(sd); - if (sd->invincible_timer != -1) - delete_timer(sd->invincible_timer, pc_invincible_timer); - sd->invincible_timer = - add_timer(gettick() + val, pc_invincible_timer, sd->bl.id, 0); + if (sd->invincible_timer != nullptr) + delete_timer(sd->invincible_timer); + sd->invincible_timer = add_timer(gettick() + val, + std::bind(pc_invincible_timer, ph::_1, ph::_2, + sd->bl.id)); return 0; } @@ -328,106 +324,11 @@ int pc_delinvincibletimer(struct map_session_data *sd) { nullpo_ret(sd); - if (sd->invincible_timer != -1) - { - delete_timer(sd->invincible_timer, pc_invincible_timer); - sd->invincible_timer = -1; - } - return 0; -} - -static -void pc_spiritball_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t) -{ - struct map_session_data *sd; - int i; - - if ((sd = map_id2sd(id)) == NULL - || sd->bl.type != BL::PC) - return; - - if (sd->spirit_timer[0] != tid) - { - if (battle_config.error_log) - PRINTF("spirit_timer %d != %d\n", sd->spirit_timer[0], tid); - return; - } - sd->spirit_timer[0] = -1; - for (i = 1; i < sd->spiritball; i++) - { - sd->spirit_timer[i - 1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - sd->spiritball--; - if (sd->spiritball < 0) - sd->spiritball = 0; -} - -int pc_addspiritball(struct map_session_data *sd, int interval, int max) -{ - int i; - - nullpo_ret(sd); - - if (max > MAX_SKILL_LEVEL) - max = MAX_SKILL_LEVEL; - if (sd->spiritball < 0) - sd->spiritball = 0; - - if (sd->spiritball >= max) - { - if (sd->spirit_timer[0] != -1) - { - delete_timer(sd->spirit_timer[0], pc_spiritball_timer); - sd->spirit_timer[0] = -1; - } - for (i = 1; i < max; i++) - { - sd->spirit_timer[i - 1] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - } - else - sd->spiritball++; - - sd->spirit_timer[sd->spiritball - 1] = - add_timer(gettick() + interval, pc_spiritball_timer, sd->bl.id, 0); - - return 0; -} - -int pc_delspiritball(struct map_session_data *sd, int count, int) -{ - int i; - - nullpo_ret(sd); - - if (sd->spiritball <= 0) + if (sd->invincible_timer) { - sd->spiritball = 0; - return 0; + delete_timer(sd->invincible_timer); + sd->invincible_timer = nullptr; } - - if (count > sd->spiritball) - count = sd->spiritball; - sd->spiritball -= count; - if (count > MAX_SKILL_LEVEL) - count = MAX_SKILL_LEVEL; - - for (i = 0; i < count; i++) - { - if (sd->spirit_timer[i] != -1) - { - delete_timer(sd->spirit_timer[i], pc_spiritball_timer); - sd->spirit_timer[i] = -1; - } - } - for (i = count; i < MAX_SKILL_LEVEL; i++) - { - sd->spirit_timer[i - count] = sd->spirit_timer[i]; - sd->spirit_timer[i] = -1; - } - return 0; } @@ -482,18 +383,17 @@ void pc_counttargeted_sub(struct block_list *bl, if (bl->type == BL::PC) { struct map_session_data *sd = (struct map_session_data *) bl; - if (sd && sd->attacktarget == id && sd->attacktimer != -1 + if (sd->attacktarget == id && sd->attacktimer && sd->attacktarget_lv >= target_lv) (*c)++; } else if (bl->type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; - if (md && md->target_id == id && md->timer != -1 + if (md->target_id == id && md->timer && md->state.state == MS::ATTACK && md->target_lv >= target_lv) (*c)++; - //PRINTF("md->target_lv:%d, target_lv:%d\n",((struct mob_data *)bl)->target_lv,target_lv); } } @@ -552,9 +452,6 @@ int pc_makesavestatus(struct map_session_data *sd) sizeof(sd->status.last_point)); } - //マナーポイントがプラスだった場合0に - if (battle_config.muting_players && sd->status.manner > 0) - sd->status.manner = 0; return 0; } @@ -563,7 +460,7 @@ int pc_makesavestatus(struct map_session_data *sd) *------------------------------------------ */ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, - int login_id1, int client_tick, int sex, int) + int login_id1, tick_t client_tick, int sex) { nullpo_ret(sd); @@ -744,8 +641,7 @@ int pc_breakweapon(struct map_session_data *sd) clif_emotion(&sd->bl, 23); clif_displaymessage(sd->fd, output); clif_equiplist(sd); - skill_status_change_start(&sd->bl, StatusChange::SC_BROKNWEAPON, 0, 0, 0, - 0, 0, 0); + skill_status_change_start(&sd->bl, StatusChange::SC_BROKNWEAPON, 0, interval_t::zero()); } } if (sd->status.inventory[i].broken == 1) @@ -783,8 +679,7 @@ int pc_breakarmor(struct map_session_data *sd) clif_emotion(&sd->bl, 23); clif_displaymessage(sd->fd, output); clif_equiplist(sd); - skill_status_change_start(&sd->bl, StatusChange::SC_BROKNARMOR, 0, 0, 0, 0, - 0, 0); + skill_status_change_start(&sd->bl, StatusChange::SC_BROKNARMOR, 0, interval_t::zero()); } } if (sd->status.inventory[i].broken == 1) @@ -804,7 +699,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct map_session_data *sd = NULL; struct party *p; - unsigned long tick = gettick(); + tick_t tick = gettick(); struct sockaddr_in sai; socklen_t sa_len = sizeof(struct sockaddr); @@ -838,24 +733,21 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, sd->dir = DIR::S; sd->head_dir = DIR::S; sd->state.auth = 1; - sd->walktimer = -1; - sd->attacktimer = -1; - sd->followtimer = -1; // [MouseJstr] - sd->invincible_timer = -1; + sd->walktimer = nullptr; + sd->attacktimer = nullptr; + sd->invincible_timer = nullptr; sd->sg_count = 0; sd->deal_locked = 0; sd->trade_partner = 0; - sd->inchealhptick = 0; - sd->inchealsptick = 0; - sd->hp_sub = 0; - sd->sp_sub = 0; + sd->inchealhptick = interval_t::zero(); + sd->inchealsptick = interval_t::zero(); + sd->hp_sub = interval_t::zero(); + sd->sp_sub = interval_t::zero(); sd->quick_regeneration_hp.amount = 0; sd->quick_regeneration_sp.amount = 0; sd->heal_xp = 0; - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; sd->canact_tick = tick; sd->canmove_tick = tick; sd->attackabletime = tick; @@ -863,14 +755,12 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, // Removed because it was buggy with the ~50 day wraparound, // and there's already a limit on how fast you can log in and log out. // -o11c + // + // The above is no longer accurate now that we use , but + // I'm still not reverting this. + // -o11c sd->cast_tick = tick; // + pc_readglobalreg (sd, "MAGIC_CAST_TICK"); - sd->doridori_counter = 0; - - sd->spiritball = 0; - for (int i = 0; i < MAX_SKILL_LEVEL; i++) - sd->spirit_timer[i] = -1; - memset(&sd->dev, 0, sizeof(struct square)); for (int i = 0; i < 5; i++) { @@ -888,9 +778,8 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, // ステータス異常の初期化 for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE)) { - sd->sc_data[i].timer = -1; - sd->sc_data[i].val1 = sd->sc_data[i].val2 = sd->sc_data[i].val3 = - sd->sc_data[i].val4 = 0; + sd->sc_data[i].timer = nullptr; + sd->sc_data[i].val1 = 0; } sd->sc_count = 0; if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && @@ -912,7 +801,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, // イベント関係の初期化 memset(sd->eventqueue, 0, sizeof(sd->eventqueue)); for (int i = 0; i < MAX_EVENTTIMER; i++) - sd->eventtimer[i] = -1; + sd->eventtimer[i] = nullptr; // 位置の設定 pc_setpos(sd, sd->status.last_point.map, sd->status.last_point.x, @@ -926,7 +815,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, // pvpの設定 sd->pvp_rank = 0; sd->pvp_point = 0; - sd->pvp_timer = -1; + sd->pvp_timer = nullptr; // 通知 @@ -938,15 +827,6 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, //スパノビ用死にカウンターのスクリプト変数からの読み出しとsdへのセット sd->die_counter = pc_readglobalreg(sd, "PC_DIE_COUNTER"); - if (night_flag == 1) - { - char tmpstr[1024]; - strcpy(tmpstr, "Actually, it's the night..."); - clif_wis_message(sd->fd, wisp_server_name, tmpstr, - strlen(tmpstr) + 1); - sd->opt2 |= Opt2::BLIND; - } - // ステータス初期計算など pc_calcstatus(sd, 1); @@ -1068,30 +948,28 @@ int pc_checkweighticon(struct map_session_data *sd) nullpo_ret(sd); if (sd->weight * 2 >= sd->max_weight - && sd->sc_data[StatusChange::SC_FLYING_BACKPACK].timer == -1) + && !sd->sc_data[StatusChange::SC_FLYING_BACKPACK].timer) flag = 1; if (sd->weight * 10 >= sd->max_weight * 9) flag = 2; if (flag == 1) { - if (sd->sc_data[StatusChange::SC_WEIGHT50].timer == -1) - skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT50, 0, 0, 0, 0, 0, - 0); + if (!sd->sc_data[StatusChange::SC_WEIGHT50].timer) + skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT50, 0, interval_t::zero()); } else { - skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT50, -1); + skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT50, nullptr); } if (flag == 2) { - if (sd->sc_data[StatusChange::SC_WEIGHT90].timer == -1) - skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT90, 0, 0, 0, 0, 0, - 0); + if (!sd->sc_data[StatusChange::SC_WEIGHT90].timer) + skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT90, 0, interval_t::zero()); } else { - skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT90, -1); + skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT90, nullptr); } return 0; } @@ -1115,9 +993,9 @@ void pc_set_weapon_look(struct map_session_data *sd) */ int pc_calcstatus(struct map_session_data *sd, int first) { - int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight, + int b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight, b_hit, b_flee; - int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, + int b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2; int b_base_atk; earray b_skill; @@ -1127,7 +1005,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) nullpo_ret(sd); - b_speed = sd->speed; + interval_t b_speed = sd->speed; b_max_hp = sd->status.max_hp; b_max_sp = sd->status.max_sp; b_hp = sd->status.hp; @@ -1139,7 +1017,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_skill = sd->status.skill; b_hit = sd->hit; b_flee = sd->flee; - b_aspd = sd->aspd; + interval_t b_aspd = sd->aspd; b_watk = sd->watk; b_def = sd->def; b_watk2 = sd->watk2; @@ -1193,7 +1071,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->flee = 0; sd->flee2 = 0; sd->critical = 0; - sd->aspd = 0; + sd->aspd = interval_t::zero(); sd->watk = 0; sd->def = 0; sd->mdef = 0; @@ -1455,7 +1333,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->aspd_add_rate != 100) sd->aspd_rate += sd->aspd_add_rate - 100; - sd->speed -= skill_power(sd, SkillID::TMW_SPEED) >> 3; + sd->speed -= std::chrono::milliseconds(skill_power(sd, SkillID::TMW_SPEED) / 8); sd->aspd_rate -= skill_power(sd, SkillID::TMW_SPEED) / 10; if (sd->aspd_rate < 20) sd->aspd_rate = 20; @@ -1631,57 +1509,42 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->sc_count) { // ATK/DEF変化形 - if (sd->sc_data[StatusChange::SC_POISON].timer != -1) // 毒状態 + if (sd->sc_data[StatusChange::SC_POISON].timer) // 毒状態 sd->def2 = sd->def2 * 75 / 100; - if (sd->sc_data[StatusChange::SC_ATKPOT].timer != -1) + if (sd->sc_data[StatusChange::SC_ATKPOT].timer) sd->watk += sd->sc_data[StatusChange::SC_ATKPOT].val1; - if (sd->sc_data[StatusChange::SC_MATKPOT].timer != -1) + if (sd->sc_data[StatusChange::SC_MATKPOT].timer) { sd->matk1 += sd->sc_data[StatusChange::SC_MATKPOT].val1; sd->matk2 += sd->sc_data[StatusChange::SC_MATKPOT].val1; } - { - if (sd->sc_data[StatusChange::SC_SPEEDPOTION0].timer != -1) - aspd_rate -= sd->sc_data[StatusChange::SC_SPEEDPOTION0].val1; - } + if (sd->sc_data[StatusChange::SC_SPEEDPOTION0].timer) + aspd_rate -= sd->sc_data[StatusChange::SC_SPEEDPOTION0].val1; - if (sd->sc_data[StatusChange::SC_HASTE].timer != -1) + if (sd->sc_data[StatusChange::SC_HASTE].timer) aspd_rate -= sd->sc_data[StatusChange::SC_HASTE].val1; /* Slow down if protected */ - if (sd->sc_data[StatusChange::SC_PHYS_SHIELD].timer != -1) + if (sd->sc_data[StatusChange::SC_PHYS_SHIELD].timer) aspd_rate += sd->sc_data[StatusChange::SC_PHYS_SHIELD].val1; - - // HIT/FLEE変化系 - if (sd->sc_data[StatusChange::SC_BLIND].timer != -1) - { // 暗黒 - sd->hit -= sd->hit * 25 / 100; - sd->flee -= sd->flee * 25 / 100; - } - - if (sd->sc_data[StatusChange::SC_CURSE].timer != -1) - sd->speed += 450; } if (sd->speed_rate != 100) sd->speed = sd->speed * sd->speed_rate / 100; - if (sd->speed < 1) - sd->speed = 1; + sd->speed = std::max(sd->speed, std::chrono::milliseconds(1)); if (aspd_rate != 100) sd->aspd = sd->aspd * aspd_rate / 100; if (sd->attack_spell_override) sd->aspd = sd->attack_spell_delay; - if (sd->aspd < battle_config.max_aspd) - sd->aspd = battle_config.max_aspd; + sd->aspd = std::max(sd->aspd, static_cast(battle_config.max_aspd)); sd->amotion = sd->aspd; - sd->dmotion = 800 - sd->paramc[ATTR::AGI] * 4; - if (sd->dmotion < 400) - sd->dmotion = 400; + sd->dmotion = std::chrono::milliseconds(800 - sd->paramc[ATTR::AGI] * 4); + sd->dmotion = std::max(sd->dmotion, std::chrono::milliseconds(400)); if (sd->status.hp > sd->status.max_hp) sd->status.hp = sd->status.max_hp; @@ -2428,7 +2291,7 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id) int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) { - unsigned int tick = gettick(); + tick_t tick = gettick(); int can_take; nullpo_ret(sd); @@ -2469,7 +2332,7 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) else { // 取得成功 - if (sd->attacktimer != -1) + if (sd->attacktimer) pc_stopattack(sd); clif_takeitem(&sd->bl, &fitem->bl); map_clearflooritem(fitem->bl.id); @@ -2615,9 +2478,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) md = (struct mob_data *) bl; if (!md->state.steal_flag && mob_db[md->mob_class].mexp <= 0 - && !bool(mob_db[md->mob_class].mode & MobMode::BOSS) - && md->sc_data[StatusChange::SC_STONE].timer == -1 - && md->sc_data[StatusChange::SC_FREEZE].timer == -1) + && !bool(mob_db[md->mob_class].mode & MobMode::BOSS)) { skill = sd->paramc[ATTR::DEX] - mob_db[md->mob_class].attrs[ATTR::DEX] + 10; @@ -2625,7 +2486,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) { for (count = 8; count <= 8 && count != 0; count--) { - i = rand() % 8; + i = MRAND(8); itemid = mob_db[md->mob_class].dropitem[i].nameid; if (itemid > 0 && itemdb_type(itemid) != ItemType::_6) @@ -2635,7 +2496,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) battle_config.item_rate_common * 100 * skill) / 100; - if (rand() % 10000 < rate) + if (MRAND(10000) < rate) { struct item tmp_item; memset(&tmp_item, 0, sizeof(tmp_item)); @@ -2680,9 +2541,7 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl) { int rate; struct mob_data *md = (struct mob_data *) bl; - if (md && !md->state.steal_coin_flag - && md->sc_data[StatusChange::SC_STONE].timer == -1 - && md->sc_data[StatusChange::SC_FREEZE].timer == -1) + if (md && !md->state.steal_coin_flag) { rate = (sd->status.base_level - mob_db[md->mob_class].lv) * 3 + sd->paramc[ATTR::DEX] * 2 + sd->paramc[ATTR::LUK] * 2; @@ -2875,12 +2734,12 @@ int pc_can_reach(struct map_session_data *sd, int x, int y) *------------------------------------------ */ static -int calc_next_walk_step(struct map_session_data *sd) +interval_t calc_next_walk_step(struct map_session_data *sd) { - nullpo_ret(sd); + nullpo_retr(interval_t::zero(), sd); if (sd->walkpath.path_pos >= sd->walkpath.path_len) - return -1; + return static_cast(-1); if (dir_is_diagonal(sd->walkpath.path[sd->walkpath.path_pos])) return sd->speed * 14 / 10; @@ -2892,10 +2751,10 @@ int calc_next_walk_step(struct map_session_data *sd) *------------------------------------------ */ static -void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_walk(TimerData *tid, tick_t tick, int id, unsigned char data) { struct map_session_data *sd; - int i, ctype; + int ctype; int moveblock; int x, y, dx, dy; @@ -2903,21 +2762,12 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) if (sd == NULL) return; - if (sd->walktimer != tid) - { - if (battle_config.error_log) - PRINTF("pc_walk %d != %d\n", sd->walktimer, tid); - return; - } - sd->walktimer = -1; + assert (sd->walktimer == tid); + sd->walktimer = nullptr; if (sd->walkpath.path_pos >= sd->walkpath.path_len || sd->walkpath.path_pos != data) return; - //歩いたので息吹のタイマーを初期化 - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; - sd->walkpath.path_half ^= 1; if (sd->walkpath.path_half == 0) { // マス目中心へ到着 @@ -2954,7 +2804,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE); - sd->walktimer = 1; + // sd->walktimer = dummy value that is not nullptr; map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, @@ -2976,7 +2826,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, BL::NUL); - sd->walktimer = -1; + // sd->walktimer = nullptr; if (sd->status.party_id > 0) { // パーティのHP情報通知検査 @@ -2995,7 +2845,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) } // ディボーション検査 - for (i = 0; i < 5; i++) + for (int i = 0; i < 5; i++) if (sd->dev.val1[i]) { skill_devotion3(&sd->bl, sd->dev.val1[i]); @@ -3007,13 +2857,15 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) else sd->areanpc_id = 0; } - if ((i = calc_next_walk_step(sd)) > 0) + interval_t i = calc_next_walk_step(sd); + if (i > interval_t::zero()) { - i = i >> 1; - if (i < 1 && sd->walkpath.path_half == 0) - i = 1; - sd->walktimer = - add_timer(tick + i, pc_walk, id, sd->walkpath.path_pos); + i = i / 2; + if (sd->walkpath.path_half == 0) + i = std::max(i, std::chrono::milliseconds(1)); + sd->walktimer = add_timer(tick + i, + std::bind(pc_walk, ph::_1, ph::_2, + id, sd->walkpath.path_pos)); } } @@ -3025,7 +2877,6 @@ static int pc_walktoxy_sub(struct map_session_data *sd) { struct walkpath_data wpd; - int i; nullpo_retr(1, sd); @@ -3036,10 +2887,13 @@ int pc_walktoxy_sub(struct map_session_data *sd) clif_walkok(sd); sd->state.change_walk_target = 0; - if ((i = calc_next_walk_step(sd)) > 0) + interval_t i = calc_next_walk_step(sd); + if (i > interval_t::zero()) { - i = i >> 2; - sd->walktimer = add_timer(gettick() + i, pc_walk, sd->bl.id, 0); + i = i / 4; + sd->walktimer = add_timer(gettick() + i, + std::bind(pc_walk, ph::_1, ph::_2, + sd->bl.id, 0)); } clif_movechar(sd); @@ -3061,7 +2915,7 @@ int pc_walktoxy(struct map_session_data *sd, int x, int y) if (pc_issit(sd)) pc_setstand(sd); - if (sd->walktimer != -1 && sd->state.change_walk_target == 0) + if (sd->walktimer && sd->state.change_walk_target == 0) { // 現在歩いている最中の目的地変更なのでマス目の中心に来た時に // timer関数からpc_walktoxy_subを呼ぶようにする @@ -3083,10 +2937,10 @@ int pc_stop_walking(struct map_session_data *sd, int type) { nullpo_ret(sd); - if (sd->walktimer != -1) + if (sd->walktimer) { - delete_timer(sd->walktimer, pc_walk); - sd->walktimer = -1; + delete_timer(sd->walktimer); + sd->walktimer = nullptr; } sd->walkpath.path_len = 0; sd->to_x = sd->bl.x; @@ -3095,8 +2949,8 @@ int pc_stop_walking(struct map_session_data *sd, int type) clif_fixpos(&sd->bl); if (type & 0x02 && battle_config.pc_damage_delay) { - unsigned int tick = gettick(); - int delay = battle_get_dmotion(&sd->bl); + tick_t tick = gettick(); + interval_t delay = battle_get_dmotion(&sd->bl); if (sd->canmove_tick < tick) sd->canmove_tick = tick + delay; } @@ -3215,24 +3069,18 @@ int pc_checkequip(struct map_session_data *sd, EPOS pos) *------------------------------------------ */ static -void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) +void pc_attack_timer(TimerData *tid, tick_t tick, int id) { struct map_session_data *sd; struct block_list *bl; eptr sc_data; int dist, range; - int attack_spell_delay; sd = map_id2sd(id); if (sd == NULL) return; - if (sd->attacktimer != tid) - { - if (battle_config.error_log) - PRINTF("pc_attack_timer %d != %d\n", sd->attacktimer, tid); - return; - } - sd->attacktimer = -1; + assert (sd->attacktimer == tid); + sd->attacktimer = nullptr; if (sd->bl.prev == NULL) return; @@ -3259,7 +3107,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) if (!battle_config.sdelay_attack_enable) { - if (DIFF_TICK(tick, sd->canact_tick) < 0) + if (tick < sd->canact_tick) { clif_skill_fail(sd, SkillID::ONE, 4, 0); return; @@ -3269,7 +3117,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) if (sd->attackabletime > tick) return; // cannot attack yet - attack_spell_delay = sd->attack_spell_delay; + interval_t attack_spell_delay = sd->attack_spell_delay; if (sd->attack_spell_override // [Fate] If we have an active attack spell, use that && spell_attack(id, sd->attacktarget)) { @@ -3296,33 +3144,34 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) // TMW client doesn't support this //pc_walktoxy(sd,bl->x,bl->y); clif_movetoattack(sd, bl); - sd->attackabletime = tick + (sd->aspd << 1); + sd->attackabletime = tick + (sd->aspd * 2); } else { if (battle_config.pc_attack_direction_change) sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->x, bl->y); // 向き設定 - if (sd->walktimer != -1) + if (sd->walktimer) pc_stop_walking(sd, 1); { map_freeblock_lock(); pc_stop_walking(sd, 0); sd->attacktarget_lv = - battle_weapon_attack(&sd->bl, bl, tick, BCT_ZERO); + battle_weapon_attack(&sd->bl, bl, tick); map_freeblock_unlock(); - sd->attackabletime = tick + (sd->aspd << 1); + sd->attackabletime = tick + (sd->aspd * 2); } if (sd->attackabletime <= tick) - sd->attackabletime = tick + (battle_config.max_aspd << 1); + sd->attackabletime = tick + static_cast(battle_config.max_aspd) * 2; } } if (sd->state.attack_continue) { - sd->attacktimer = - add_timer(sd->attackabletime, pc_attack_timer, sd->bl.id, 0); + sd->attacktimer = add_timer(sd->attackabletime, + std::bind(pc_attack_timer, ph::_1, ph::_2, + sd->bl.id)); } } @@ -3334,7 +3183,6 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) int pc_attack(struct map_session_data *sd, int target_id, int type) { struct block_list *bl; - int d; nullpo_ret(sd); @@ -3350,21 +3198,22 @@ int pc_attack(struct map_session_data *sd, int target_id, int type) if (!battle_check_target(&sd->bl, bl, BCT_ENEMY)) return 1; - if (sd->attacktimer != -1) + if (sd->attacktimer) pc_stopattack(sd); sd->attacktarget = target_id; sd->state.attack_continue = type; - d = DIFF_TICK(sd->attackabletime, gettick()); - if (d > 0 && d < 2000) + interval_t d = sd->attackabletime - gettick(); + if (d > interval_t::zero() && d < std::chrono::seconds(2)) { // 攻撃delay中 - sd->attacktimer = - add_timer(sd->attackabletime, pc_attack_timer, sd->bl.id, 0); + sd->attacktimer = add_timer(sd->attackabletime, + std::bind(pc_attack_timer, ph::_1, ph::_2, + sd->bl.id)); } else { // 本来timer関数なので引数を合わせる - pc_attack_timer(-1, gettick(), sd->bl.id, 0); + pc_attack_timer(nullptr, gettick(), sd->bl.id); } return 0; @@ -3378,10 +3227,10 @@ int pc_stopattack(struct map_session_data *sd) { nullpo_ret(sd); - if (sd->attacktimer != -1) + if (sd->attacktimer) { - delete_timer(sd->attacktimer, pc_attack_timer); - sd->attacktimer = -1; + delete_timer(sd->attacktimer); + sd->attacktimer = nullptr; } sd->attacktarget = 0; sd->state.attack_continue = 0; @@ -4928,7 +4777,7 @@ int pc_setaccountreg2(struct map_session_data *sd, const char *reg, int val) *------------------------------------------ */ static -void pc_eventtimer(timer_id tid, tick_t, custom_id_t id, custom_data_t data) +void pc_eventtimer(TimerData *tid, tick_t, int id, const char *data) { struct map_session_data *sd = map_id2sd(id); int i; @@ -4939,12 +4788,12 @@ void pc_eventtimer(timer_id tid, tick_t, custom_id_t id, custom_data_t data) { if (sd->eventtimer[i] == tid) { - sd->eventtimer[i] = -1; - npc_event(sd, (const char *) data, 0); + sd->eventtimer[i] = nullptr; + npc_event(sd, data, 0); break; } } - free((void *) data); + free(const_cast(data)); if (i == MAX_EVENTTIMER) { if (battle_config.error_log) @@ -4956,14 +4805,14 @@ void pc_eventtimer(timer_id tid, tick_t, custom_id_t id, custom_data_t data) * イベントタイマー追加 *------------------------------------------ */ -int pc_addeventtimer(struct map_session_data *sd, int tick, const char *name) +int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *name) { int i; nullpo_ret(sd); for (i = 0; i < MAX_EVENTTIMER; i++) - if (sd->eventtimer[i] == -1) + if (!sd->eventtimer[i]) break; if (i < MAX_EVENTTIMER) @@ -4972,62 +4821,14 @@ int pc_addeventtimer(struct map_session_data *sd, int tick, const char *name) strncpy(evname, name, 24); evname[23] = '\0'; sd->eventtimer[i] = add_timer(gettick() + tick, - pc_eventtimer, sd->bl.id, - (int) evname); + std::bind(pc_eventtimer, ph::_1, ph::_2, + sd->bl.id, evname)); return 1; } return 0; } -/*========================================== - * イベントタイマー削除 - *------------------------------------------ - */ -int pc_deleventtimer(struct map_session_data *sd, const char *name) -{ - int i; - - nullpo_ret(sd); - - for (i = 0; i < MAX_EVENTTIMER; i++) - if (sd->eventtimer[i] != -1 && strcmp((char - *) (get_timer(sd->eventtimer - [i])->data), - name) == 0) - { - delete_timer(sd->eventtimer[i], pc_eventtimer); - sd->eventtimer[i] = -1; - break; - } - - return 0; -} - -/*========================================== - * イベントタイマーカウント値追加 - *------------------------------------------ - */ -int pc_addeventtimercount(struct map_session_data *sd, const char *name, - int tick) -{ - int i; - - nullpo_ret(sd); - - for (i = 0; i < MAX_EVENTTIMER; i++) - if (sd->eventtimer[i] != -1 && strcmp((char - *) (get_timer(sd->eventtimer - [i])->data), - name) == 0) - { - addtick_timer(sd->eventtimer[i], tick); - break; - } - - return 0; -} - /*========================================== * イベントタイマー全削除 *------------------------------------------ @@ -5039,10 +4840,10 @@ int pc_cleareventtimer(struct map_session_data *sd) nullpo_ret(sd); for (i = 0; i < MAX_EVENTTIMER; i++) - if (sd->eventtimer[i] != -1) + if (sd->eventtimer[i]) { - delete_timer(sd->eventtimer[i], pc_eventtimer); - sd->eventtimer[i] = -1; + delete_timer(sd->eventtimer[i]); + sd->eventtimer[i] = nullptr; } return 0; @@ -5261,10 +5062,10 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type) } pc_signal_advanced_equipment_change(sd, n); - if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer != -1 + if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer && bool(sd->status.inventory[n].equip & EPOS::WEAPON) && sd->status.inventory[n].broken == 1) - skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, -1); + skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr); clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1); sd->status.inventory[n].equip = EPOS::ZERO; @@ -5468,7 +5269,7 @@ int pc_calc_pvprank(struct map_session_data *sd) * PVP順位計算(timer) *------------------------------------------ */ -void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t id, custom_data_t data) +void pc_calc_pvprank_timer(TimerData *, tick_t, int id) { struct map_session_data *sd = NULL; if (battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris] @@ -5477,10 +5278,11 @@ void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t id, custom_data_t data) sd = map_id2sd(id); if (sd == NULL) return; - sd->pvp_timer = -1; + sd->pvp_timer = nullptr; if (pc_calc_pvprank(sd) > 0) sd->pvp_timer = add_timer(gettick() + PVP_CALCRANK_INTERVAL, - pc_calc_pvprank_timer, id, data); + std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, + id)); } /*========================================== @@ -5578,15 +5380,16 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd) *------------------------------------------ */ static -int natural_heal_tick, natural_heal_prev_tick, natural_heal_diff_tick; +tick_t natural_heal_tick, natural_heal_prev_tick; static -int pc_spheal(struct map_session_data *sd) -{ - int a; +interval_t natural_heal_diff_tick; - nullpo_ret(sd); +static +interval_t pc_spheal(struct map_session_data *sd) +{ + nullpo_retr(interval_t::zero(), sd); - a = natural_heal_diff_tick; + interval_t a = natural_heal_diff_tick; if (pc_issit(sd)) a += a; @@ -5598,13 +5401,11 @@ int pc_spheal(struct map_session_data *sd) *------------------------------------------ */ static -int pc_hpheal(struct map_session_data *sd) +interval_t pc_hpheal(struct map_session_data *sd) { - int a; - - nullpo_ret(sd); + nullpo_retr(interval_t::zero(), sd); - a = natural_heal_diff_tick; + interval_t a = natural_heal_diff_tick; if (pc_issit(sd)) a += a; @@ -5615,42 +5416,42 @@ static int pc_natural_heal_hp(struct map_session_data *sd) { int bhp; - int inc_num, bonus; + int bonus; nullpo_ret(sd); if (pc_checkoverhp(sd)) { - sd->hp_sub = sd->inchealhptick = 0; + sd->hp_sub = sd->inchealhptick = interval_t::zero(); return 0; } bhp = sd->status.hp; - if (sd->walktimer == -1) + if (!sd->walktimer) { - inc_num = pc_hpheal(sd); + interval_t inc_num = pc_hpheal(sd); sd->hp_sub += inc_num; sd->inchealhptick += natural_heal_diff_tick; } else { - sd->hp_sub = sd->inchealhptick = 0; + sd->hp_sub = sd->inchealhptick = interval_t::zero(); return 0; } - if (sd->hp_sub >= battle_config.natural_healhp_interval) + if (sd->hp_sub >= static_cast(battle_config.natural_healhp_interval)) { bonus = sd->nhealhp; - while (sd->hp_sub >= battle_config.natural_healhp_interval) + while (sd->hp_sub >= static_cast(battle_config.natural_healhp_interval)) { - sd->hp_sub -= battle_config.natural_healhp_interval; + sd->hp_sub -= static_cast(battle_config.natural_healhp_interval); if (sd->status.hp + bonus <= sd->status.max_hp) sd->status.hp += bonus; else { sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; + sd->hp_sub = sd->inchealhptick = interval_t::zero(); } } } @@ -5659,28 +5460,26 @@ int pc_natural_heal_hp(struct map_session_data *sd) if (sd->nshealhp > 0) { - if (sd->inchealhptick >= battle_config.natural_heal_skill_interval + if (sd->inchealhptick >= static_cast(battle_config.natural_heal_skill_interval) && sd->status.hp < sd->status.max_hp) { bonus = sd->nshealhp; - while (sd->inchealhptick >= - battle_config.natural_heal_skill_interval) + while (sd->inchealhptick >= static_cast(battle_config.natural_heal_skill_interval)) { - sd->inchealhptick -= - battle_config.natural_heal_skill_interval; + sd->inchealhptick -= static_cast(battle_config.natural_heal_skill_interval); if (sd->status.hp + bonus <= sd->status.max_hp) sd->status.hp += bonus; else { bonus = sd->status.max_hp - sd->status.hp; sd->status.hp = sd->status.max_hp; - sd->hp_sub = sd->inchealhptick = 0; + sd->hp_sub = sd->inchealhptick = interval_t::zero(); } } } } else - sd->inchealhptick = 0; + sd->inchealhptick = interval_t::zero(); return 0; } @@ -5689,37 +5488,37 @@ static int pc_natural_heal_sp(struct map_session_data *sd) { int bsp; - int inc_num, bonus; + int bonus; nullpo_ret(sd); if (pc_checkoversp(sd)) { - sd->sp_sub = sd->inchealsptick = 0; + sd->sp_sub = sd->inchealsptick = interval_t::zero(); return 0; } bsp = sd->status.sp; - inc_num = pc_spheal(sd); + interval_t inc_num = pc_spheal(sd); sd->sp_sub += inc_num; - if (sd->walktimer == -1) + if (!sd->walktimer) sd->inchealsptick += natural_heal_diff_tick; else - sd->inchealsptick = 0; + sd->inchealsptick = interval_t::zero(); - if (sd->sp_sub >= battle_config.natural_healsp_interval) + if (sd->sp_sub >= static_cast(battle_config.natural_healsp_interval)) { - bonus = sd->nhealsp;; - while (sd->sp_sub >= battle_config.natural_healsp_interval) + bonus = sd->nhealsp; + while (sd->sp_sub >= static_cast(battle_config.natural_healsp_interval)) { - sd->sp_sub -= battle_config.natural_healsp_interval; + sd->sp_sub -= static_cast(battle_config.natural_healsp_interval); if (sd->status.sp + bonus <= sd->status.max_sp) sd->status.sp += bonus; else { sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; + sd->sp_sub = sd->inchealsptick = interval_t::zero(); } } } @@ -5729,30 +5528,26 @@ int pc_natural_heal_sp(struct map_session_data *sd) if (sd->nshealsp > 0) { - if (sd->inchealsptick >= battle_config.natural_heal_skill_interval + if (sd->inchealsptick >= static_cast(battle_config.natural_heal_skill_interval) && sd->status.sp < sd->status.max_sp) { bonus = sd->nshealsp; - sd->doridori_counter = 0; - while (sd->inchealsptick >= - battle_config.natural_heal_skill_interval) + while (sd->inchealsptick >= static_cast(battle_config.natural_heal_skill_interval)) { - sd->inchealsptick -= - battle_config.natural_heal_skill_interval; + sd->inchealsptick -= static_cast(battle_config.natural_heal_skill_interval); if (sd->status.sp + bonus <= sd->status.max_sp) sd->status.sp += bonus; else { bonus = sd->status.max_sp - sd->status.sp; sd->status.sp = sd->status.max_sp; - sd->sp_sub = sd->inchealsptick = 0; + sd->sp_sub = sd->inchealsptick = interval_t::zero(); } } } } else - sd->inchealsptick = 0; - + sd->inchealsptick = interval_t::zero(); return 0; } @@ -5809,13 +5604,16 @@ void pc_natural_heal_sub(struct map_session_data *sd) pc_calcstatus(sd, 0); } - if (sd->sc_data[StatusChange::SC_HALT_REGENERATE].timer != -1) + if (sd->sc_data[StatusChange::SC_HALT_REGENERATE].timer) return; if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount) { int hp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_hp, - (sd->sc_data[StatusChange::SC_POISON].timer == -1 || sd->sc_data[StatusChange::SC_SLOWPOISON].timer != -1) ? sd->nhealhp : 1); // [fate] slow down when poisoned + (!sd->sc_data[StatusChange::SC_POISON].timer == -1 + || sd->sc_data[StatusChange::SC_SLOWPOISON].timer) + ? sd->nhealhp + : 1); // [fate] slow down when poisoned int sp_bonus = pc_quickregenerate_effect(&sd->quick_regeneration_sp, sd->nhealsp); @@ -5823,23 +5621,20 @@ void pc_natural_heal_sub(struct map_session_data *sd) } skill_update_heal_animation(sd); // if needed. -// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status) - if ((sd->sc_data[StatusChange::SC_FLYING_BACKPACK].timer != -1 - || battle_config.natural_heal_weight_rate > 100 - || sd->weight * 100 / sd->max_weight < - battle_config.natural_heal_weight_rate) && !pc_isdead(sd) - && sd->sc_data[StatusChange::SC_POISON].timer == -1) + if ((sd->sc_data[StatusChange::SC_FLYING_BACKPACK].timer + || battle_config.natural_heal_weight_rate > 100 + || sd->weight * 100 / sd->max_weight < battle_config.natural_heal_weight_rate) + && !pc_isdead(sd) + && !sd->sc_data[StatusChange::SC_POISON].timer) { pc_natural_heal_hp(sd); pc_natural_heal_sp(sd); } else { - sd->hp_sub = sd->inchealhptick = 0; - sd->sp_sub = sd->inchealsptick = 0; + sd->hp_sub = sd->inchealhptick = interval_t::zero(); + sd->sp_sub = sd->inchealsptick = interval_t::zero(); } - sd->inchealspirithptick = 0; - sd->inchealspiritsptick = 0; } /*========================================== @@ -5847,11 +5642,10 @@ void pc_natural_heal_sub(struct map_session_data *sd) *------------------------------------------ */ static -void pc_natural_heal(timer_id, tick_t tick, custom_id_t, custom_data_t) +void pc_natural_heal(TimerData *, tick_t tick) { natural_heal_tick = tick; - natural_heal_diff_tick = - DIFF_TICK(natural_heal_tick, natural_heal_prev_tick); + natural_heal_diff_tick = natural_heal_tick - natural_heal_prev_tick; clif_foreachclient(pc_natural_heal_sub); natural_heal_prev_tick = tick; @@ -5899,19 +5693,17 @@ void pc_autosave_sub(struct map_session_data *sd) *------------------------------------------ */ static -void pc_autosave(timer_id, tick_t, custom_id_t, custom_data_t) +void pc_autosave(TimerData *, tick_t) { - int interval; - save_flag = 0; clif_foreachclient(pc_autosave_sub); if (save_flag == 0) last_save_fd = 0; - interval = autosave_interval / (clif_countusers() + 1); - if (interval <= 0) - interval = 1; - add_timer(gettick() + interval, pc_autosave, 0, 0); + interval_t interval = autosave_interval / (clif_countusers() + 1); + if (interval <= interval_t::zero()) + interval = std::chrono::milliseconds(1); + add_timer(gettick() + interval, pc_autosave); } int pc_read_gm_account(int fd) @@ -5932,72 +5724,6 @@ int pc_read_gm_account(int fd) return GM_num; } -/*========================================== - * timer to do the day - *------------------------------------------ - */ -static -void map_day_timer(timer_id, tick_t, custom_id_t, custom_data_t) -{ - // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.day_duration > 0) - { // if we want a day - if (night_flag != 0) - { - strcpy(tmpstr, "The day has arrived!"); - night_flag = 0; // 0=day, 1=night [Yor] - for (i = 0; i < fd_max; i++) - { - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - pl_sd->opt2 &= ~Opt2::BLIND; - clif_changeoption(&pl_sd->bl); - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, - strlen(tmpstr) + 1); - } - } - } - } -} - -/*========================================== - * timer to do the night - *------------------------------------------ - */ -static -void map_night_timer(timer_id, tick_t, custom_id_t, custom_data_t) -{ - // by [yor] - struct map_session_data *pl_sd = NULL; - int i; - char tmpstr[1024]; - - if (battle_config.night_duration > 0) - { // if we want a night - if (night_flag == 0) - { - strcpy(tmpstr, "The night has fallen..."); - night_flag = 1; // 0=day, 1=night [Yor] - for (i = 0; i < fd_max; i++) - { - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - pl_sd->opt2 |= Opt2::BLIND; - clif_changeoption(&pl_sd->bl); - clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, - strlen(tmpstr) + 1); - } - } - } - } -} - void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); @@ -6029,44 +5755,12 @@ int pc_calc_sigma(void) int do_init_pc(void) { pc_calc_sigma(); - - add_timer_interval((natural_heal_prev_tick = - gettick() + NATURAL_HEAL_INTERVAL), pc_natural_heal, - 0, 0, NATURAL_HEAL_INTERVAL); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); - - { - int day_duration = battle_config.day_duration; - int night_duration = battle_config.night_duration; - if (day_duration < 60000) - day_duration = 60000; - if (night_duration < 60000) - night_duration = 60000; - if (battle_config.night_at_start == 0) - { - night_flag = 0; // 0=day, 1=night [Yor] - day_timer_tid = - add_timer_interval(gettick() + day_duration + - night_duration, map_day_timer, 0, 0, - day_duration + night_duration); - night_timer_tid = - add_timer_interval(gettick() + day_duration, - map_night_timer, 0, 0, - day_duration + night_duration); - } - else - { - night_flag = 1; // 0=day, 1=night [Yor] - day_timer_tid = - add_timer_interval(gettick() + night_duration, - map_day_timer, 0, 0, - day_duration + night_duration); - night_timer_tid = - add_timer_interval(gettick() + day_duration + - night_duration, map_night_timer, 0, 0, - day_duration + night_duration); - } - } + natural_heal_prev_tick = gettick() + NATURAL_HEAL_INTERVAL; + add_timer_interval(natural_heal_prev_tick, + pc_natural_heal, + NATURAL_HEAL_INTERVAL); + add_timer(gettick() + autosave_interval, + pc_autosave); return 0; } @@ -6097,7 +5791,7 @@ int pc_logout(struct map_session_data *sd) // [fate] Player logs out if (!sd) return 0; - if (sd->sc_data[StatusChange::SC_POISON].timer != -1) + if (sd->sc_data[StatusChange::SC_POISON].timer) sd->status.hp = 1; // Logging out while poisoned -> bad /* diff --git a/src/map/pc.hpp b/src/map/pc.hpp index bc565ab..18e72e9 100644 --- a/src/map/pc.hpp +++ b/src/map/pc.hpp @@ -55,7 +55,7 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src, ATK target_lv); int pc_setrestartvalue(struct map_session_data *sd, int type); int pc_makesavestatus(struct map_session_data *); -int pc_setnewpc(struct map_session_data *, int, int, int, int, int, int); +int pc_setnewpc(struct map_session_data *, int, int, int, tick_t, int); int pc_authok(int, int, time_t, short tmw_version, const struct mmo_charstatus *); int pc_authfail(int); @@ -142,15 +142,12 @@ int pc_setaccountreg(struct map_session_data *, const char *, int); int pc_readaccountreg2(struct map_session_data *, const char *); int pc_setaccountreg2(struct map_session_data *, const char *, int); -int pc_addeventtimer(struct map_session_data *sd, int tick, +int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *name); -int pc_deleventtimer(struct map_session_data *sd, const char *name); int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd, const char *name, - int tick); int pc_calc_pvprank(struct map_session_data *sd); -void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t, custom_data_t); +void pc_calc_pvprank_timer(TimerData *, tick_t, int); int pc_marriage(struct map_session_data *sd, struct map_session_data *dstsd); @@ -161,16 +158,10 @@ void pc_setstand(struct map_session_data *sd); void pc_cleanup(struct map_session_data *sd); // [Fate] Clean up after a logged-out PC int pc_read_gm_account(int fd); -int pc_setinvincibletimer(struct map_session_data *sd, int); +int pc_setinvincibletimer(struct map_session_data *sd, interval_t); int pc_delinvincibletimer(struct map_session_data *sd); -int pc_addspiritball(struct map_session_data *sd, int, int); -int pc_delspiritball(struct map_session_data *sd, int, int); int pc_logout(struct map_session_data *sd); // [fate] Player logs out int do_init_pc(void); -// timer for night.day -extern timer_id day_timer_tid; -extern timer_id night_timer_tid; - #endif // PC_HPP diff --git a/src/map/script.cpp b/src/map/script.cpp index 3228160..22e2f16 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -15,6 +15,7 @@ #include "../common/mt_rand.hpp" #include "../common/socket.hpp" #include "../common/utils.hpp" +#include "../common/timer.hpp" #include "atcommand.hpp" #include "battle.hpp" @@ -72,7 +73,7 @@ struct dbt *mapregstr_db = NULL; static int mapreg_dirty = -1; char mapreg_txt[256] = "save/mapreg.txt"; -constexpr int MAPREG_AUTOSAVE_INTERVAL = 10 * 1000; +constexpr std::chrono::milliseconds MAPREG_AUTOSAVE_INTERVAL = std::chrono::seconds(10); static struct dbt *scriptlabel_db = NULL; @@ -2662,7 +2663,7 @@ void builtin_gettimetick(ScriptState *st) /* Asgard Version */ /* System tick(unsigned int, and yes, it will wrap). */ case 0: default: - push_val(st->stack, ScriptCode::INT, gettick()); + push_val(st->stack, ScriptCode::INT, (int) gettick().time_since_epoch().count()); break; } } @@ -2837,8 +2838,8 @@ void builtin_killmonster_sub(struct block_list *bl, const char *event, int allfl } else if (allflag) { - if (((struct mob_data *) bl)->spawndelay1 == -1 - && ((struct mob_data *) bl)->spawndelay2 == -1) + if (((struct mob_data *) bl)->spawndelay1 == static_cast(-1) + && ((struct mob_data *) bl)->spawndelay2 == static_cast(-1)) mob_delete((struct mob_data *) bl); return; } @@ -2895,8 +2896,7 @@ void builtin_donpcevent(ScriptState *st) static void builtin_addtimer(ScriptState *st) { - int tick; - tick = conv_num(st, &(st->stack->stack_data[st->start + 2])); + interval_t tick = static_cast(conv_num(st, &(st->stack->stack_data[st->start + 2]))); const char *event = conv_str(st, &(st->stack->stack_data[st->start + 3])); pc_addeventtimer(script_rid2sd(st), tick, event); } @@ -2914,7 +2914,7 @@ void builtin_initnpctimer(ScriptState *st) else nd = (struct npc_data *) map_id2bl(st->oid); - npc_settimerevent_tick(nd, 0); + npc_settimerevent_tick(nd, interval_t::zero()); npc_timerevent_start(nd); } @@ -2968,7 +2968,7 @@ void builtin_getnpctimer(ScriptState *st) switch (type) { case 0: - val = npc_gettimerevent_tick(nd); + val = (int) npc_gettimerevent_tick(nd).count(); break; case 1: val = (nd->u.scr.nexttimer >= 0); @@ -2987,9 +2987,8 @@ void builtin_getnpctimer(ScriptState *st) static void builtin_setnpctimer(ScriptState *st) { - int tick; struct npc_data *nd; - tick = conv_num(st, &(st->stack->stack_data[st->start + 2])); + interval_t tick = static_cast(conv_num(st, &(st->stack->stack_data[st->start + 2]))); if (st->end > st->start + 3) nd = npc_name2id(conv_str(st, &(st->stack->stack_data[st->start + 3]))); else @@ -3224,15 +3223,24 @@ static void builtin_sc_start(ScriptState *st) { struct block_list *bl; - int tick, val1; - StatusChange type = StatusChange(conv_num(st, &(st->stack->stack_data[st->start + 2]))); - tick = conv_num(st, &(st->stack->stack_data[st->start + 3])); + int val1; + StatusChange type = static_cast(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + interval_t tick = static_cast(conv_num(st, &(st->stack->stack_data[st->start + 3]))); + if (tick < std::chrono::seconds(1)) + // work around old behaviour of: + // speed potion + // atk potion + // matk potion + // + // which used to use seconds + // all others used milliseconds + tick *= 1000; val1 = conv_num(st, &(st->stack->stack_data[st->start + 4])); if (st->end > st->start + 5) //指定したキャラを状態異常にする bl = map_id2bl(conv_num(st, &(st->stack->stack_data[st->start + 5]))); else bl = map_id2bl(st->rid); - skill_status_change_start(bl, type, val1, 0, 0, 0, tick, 0); + skill_status_change_start(bl, type, val1, tick); } /*========================================== @@ -3245,9 +3253,7 @@ void builtin_sc_end(ScriptState *st) struct block_list *bl; StatusChange type = StatusChange(conv_num(st, &(st->stack->stack_data[st->start + 2]))); bl = map_id2bl(st->rid); - skill_status_change_end(bl, type, -1); -// if(battle_config.etc_log) -// PRINTF("sc_end : %d %d\n",st->rid,type); + skill_status_change_end(bl, type, nullptr); } static @@ -3579,11 +3585,11 @@ void builtin_pvpon(ScriptState *st) if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - if (m == pl_sd->bl.m && pl_sd->pvp_timer == -1) + if (m == pl_sd->bl.m && !pl_sd->pvp_timer) { - pl_sd->pvp_timer = - add_timer(gettick() + 200, pc_calc_pvprank_timer, - pl_sd->bl.id, 0); + pl_sd->pvp_timer = add_timer(gettick() + std::chrono::milliseconds(200), + std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, + pl_sd->bl.id)); pl_sd->pvp_rank = 0; pl_sd->pvp_lastusers = 0; pl_sd->pvp_point = 5; @@ -3616,11 +3622,10 @@ void builtin_pvpoff(ScriptState *st) { if (m == pl_sd->bl.m) { - if (pl_sd->pvp_timer != -1) + if (pl_sd->pvp_timer) { - delete_timer(pl_sd->pvp_timer, - pc_calc_pvprank_timer); - pl_sd->pvp_timer = -1; + delete_timer(pl_sd->pvp_timer); + pl_sd->pvp_timer = nullptr; } } } @@ -4226,7 +4231,7 @@ void builtin_getsavepoint(ScriptState *st) *------------------------------------------ */ static -void builtin_areatimer_sub(struct block_list *bl, int tick, const char *event) +void builtin_areatimer_sub(struct block_list *bl, interval_t tick, const char *event) { pc_addeventtimer((struct map_session_data *) bl, tick, event); } @@ -4234,7 +4239,7 @@ void builtin_areatimer_sub(struct block_list *bl, int tick, const char *event) static void builtin_areatimer(ScriptState *st) { - int tick, m; + int m; int x0, y0, x1, y1; const char *mapname = conv_str(st, &(st->stack->stack_data[st->start + 2])); @@ -4242,7 +4247,7 @@ void builtin_areatimer(ScriptState *st) y0 = conv_num(st, &(st->stack->stack_data[st->start + 4])); x1 = conv_num(st, &(st->stack->stack_data[st->start + 5])); y1 = conv_num(st, &(st->stack->stack_data[st->start + 6])); - tick = conv_num(st, &(st->stack->stack_data[st->start + 7])); + interval_t tick = static_cast(conv_num(st, &(st->stack->stack_data[st->start + 7]))); const char *event = conv_str(st, &(st->stack->stack_data[st->start + 8])); if ((m = map_mapname2mapid(mapname)) < 0) @@ -5037,7 +5042,7 @@ void script_save_mapreg(void) } static -void script_autosave_mapreg(timer_id, tick_t, custom_id_t, custom_data_t) +void script_autosave_mapreg(TimerData *, tick_t) { if (mapreg_dirty) script_save_mapreg(); @@ -5110,8 +5115,8 @@ void do_init_script(void) script_load_mapreg(); add_timer_interval(gettick() + MAPREG_AUTOSAVE_INTERVAL, - script_autosave_mapreg, 0, 0, - MAPREG_AUTOSAVE_INTERVAL); + script_autosave_mapreg, + MAPREG_AUTOSAVE_INTERVAL); scriptlabel_db = strdb_init(50); } diff --git a/src/map/skill.cpp b/src/map/skill.cpp index ed9e551..d1d5c38 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -1,5 +1,6 @@ #include "skill.hpp" +#include #include #include #include @@ -8,6 +9,7 @@ #include "../common/mt_rand.hpp" #include "../common/nullpo.hpp" #include "../common/socket.hpp" +#include "../common/timer.hpp" #include "battle.hpp" #include "clif.hpp" @@ -56,13 +58,13 @@ earray skill_db; static int skill_attack(BF attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, BCT flag); + SkillID skillid, int skilllv, tick_t tick, BCT flag); static void skill_devotion_end(struct map_session_data *md, struct map_session_data *sd, int target); static -void skill_status_change_timer(timer_id tid, tick_t tick, - custom_id_t id, custom_data_t data); +void skill_status_change_timer(TimerData *tid, tick_t tick, + int id, StatusChange type); int skill_get_hit(SkillID id) { @@ -145,8 +147,7 @@ int distance(int x0, int y0, int x1, int y1) *------------------------------------------ */ int skill_additional_effect(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, BF, - unsigned int) + SkillID skillid, int skilllv) { struct map_session_data *sd = NULL; struct mob_data *md = NULL; @@ -174,7 +175,7 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl, } sc_def_phys_shield_spell = 0; - if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer != -1) + if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer) sc_def_phys_shield_spell = battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1; @@ -208,11 +209,9 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl, switch (skillid) { case SkillID::NPC_POISON: - if (MRAND(100) < - 50 - (sc_def_vit >> 2) - (sc_def_phys_shield_spell) + - (skilllv >> 2)) - skill_status_change_start(bl, StatusChange::SC_POISON, - skilllv, 0, 0, 0, skilllv, 0); + // blame Fate for this + if (MRAND(100) < 50 - (sc_def_vit >> 2) - (sc_def_phys_shield_spell) + (skilllv >> 2)) + skill_status_change_start(bl, StatusChange::SC_POISON, skilllv, static_cast(skilllv)); break; } @@ -233,7 +232,7 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl, int skill_attack(BF attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, BCT flag) + SkillID skillid, int skilllv, tick_t tick, BCT flag) { struct Damage dmg; eptr sc_data; @@ -298,8 +297,7 @@ int skill_attack(BF attack_type, struct block_list *src, if (bl->type != BL::PC || (sd && !pc_isdead(sd))) { if (damage > 0) - skill_additional_effect(src, bl, skillid, skilllv, - attack_type, tick); + skill_additional_effect(src, bl, skillid, skilllv); if (bl->type == BL::MOB && src != bl) /* スキル使用条件のMOBスキル */ { struct mob_data *md = (struct mob_data *) bl; @@ -310,11 +308,11 @@ int skill_attack(BF attack_type, struct block_list *src, target = md->target_id; if (src->type == BL::PC) md->target_id = src->id; - mobskill_use(md, tick, MobSkillCondition::ANY, skillid); + mobskill_use(md, tick, MobSkillCondition::ANY); md->target_id = target; } else - mobskill_use(md, tick, MobSkillCondition::ANY, skillid); + mobskill_use(md, tick, MobSkillCondition::ANY); } } } @@ -359,12 +357,12 @@ int skill_attack(BF attack_type, struct block_list *src, typedef int(*SkillFunc)(struct block_list *, struct block_list *, SkillID, int, - unsigned int, BCT); + tick_t, BCT); static void skill_area_sub(struct block_list *bl, struct block_list *src, SkillID skill_id, int skill_lv, - unsigned int tick, BCT flag, SkillFunc func) + tick_t tick, BCT flag, SkillFunc func) { nullpo_retv(bl); @@ -375,6 +373,7 @@ void skill_area_sub(struct block_list *bl, func(src, bl, skill_id, skill_lv, tick, flag); } + /* 範囲スキル使用処理小分けここまで * ------------------------------------------------------------------------- */ @@ -391,7 +390,7 @@ static int skill_area_temp_id, skill_area_temp_hp; */ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, SkillID skillid, int skilllv, - unsigned int tick, BCT flag) + tick_t tick, BCT flag) { struct map_session_data *sd = NULL; @@ -438,7 +437,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, { skill_area_temp_id = bl->id; skill_area_temp_hp = battle_get_hp(src); - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, + tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - 5, bl->y - 5, bl->x + 5, bl->y + 5, BL::NUL); battle_damage(src, src, md->hp, 0); @@ -460,7 +460,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, { // TODO does this happen? skill_area_temp_id = bl->id; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, + tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - 0, bl->y - 0, bl->x + 0, bl->y + 0, BL::NUL); } @@ -483,8 +484,7 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, // skillid.nk == 1 // so skillid in (SkillID::NPC_SUMMONSLAVE, SkillID::NPC_EMOTION) int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, - unsigned int, BCT) + SkillID skillid, int skilllv) { struct map_session_data *sd = NULL; struct map_session_data *dstsd = NULL; @@ -561,7 +561,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, * 詠唱時間計算 *------------------------------------------ */ -int skill_castfix(struct block_list *bl, int time) +interval_t skill_castfix(struct block_list *bl, interval_t time) { struct mob_data *md; // [Valaris] eptr sc_data; @@ -570,7 +570,7 @@ int skill_castfix(struct block_list *bl, int time) SkillID skill; int lv, castnodex; - nullpo_ret(bl); + nullpo_retr(interval_t::zero(), bl); if (bl->type == BL::MOB) { // Crash fix [Valaris] @@ -588,12 +588,12 @@ int skill_castfix(struct block_list *bl, int time) dex = battle_get_dex(bl); if (skill > SkillID::MAX_SKILL_DB /*|| skill < SkillID()*/) - return 0; + return interval_t::zero(); castnodex = skill_get_castnodex(skill, lv); - if (time == 0) - return 0; + if (time == interval_t::zero()) + return interval_t::zero(); if (castnodex > 0 && bl->type == BL::PC) castrate = 100; else if (castnodex <= 0 && bl->type == BL::PC) @@ -606,22 +606,22 @@ int skill_castfix(struct block_list *bl, int time) time = time * battle_config.cast_rate / 100; } - return (time > 0) ? time : 0; + return std::max(time, interval_t::zero()); } /*========================================== * ディレイ計算 *------------------------------------------ */ -int skill_delayfix(struct block_list *bl, int time) +interval_t skill_delayfix(struct block_list *bl, interval_t time) { eptr sc_data; - nullpo_ret(bl); + nullpo_retr(interval_t::zero(), bl); sc_data = battle_get_sc_data(bl); - if (time <= 0) - return 0; + if (time <= interval_t::zero()) + return interval_t::zero(); if (bl->type == BL::PC) { @@ -633,7 +633,7 @@ int skill_delayfix(struct block_list *bl, int time) time = time * battle_config.delay_rate / 100; } - return (time > 0) ? time : 0; + return std::max(time, interval_t::zero()); } /*========================================== @@ -642,15 +642,12 @@ int skill_delayfix(struct block_list *bl, int time) */ int skill_castcancel(struct block_list *bl, int) { - int inf; - nullpo_ret(bl); if (bl->type == BL::PC) { struct map_session_data *sd = (struct map_session_data *) bl; - unsigned long tick = gettick(); - nullpo_ret(sd); + tick_t tick = gettick(); sd->canact_tick = tick; sd->canmove_tick = tick; @@ -659,14 +656,10 @@ int skill_castcancel(struct block_list *bl, int) else if (bl->type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; - nullpo_ret(md); - if (md->skilltimer != -1) + if (md->skilltimer) { - if ((inf = skill_get_inf(md->skillid)) == 2 || inf == 32) - delete_timer(md->skilltimer, mobskill_castend_pos); - else - delete_timer(md->skilltimer, mobskill_castend_id); - md->skilltimer = -1; + delete_timer(md->skilltimer); + md->skilltimer = nullptr; clif_skillcastcancel(bl); } return 0; @@ -765,10 +758,10 @@ int skill_status_change_active(struct block_list *bl, StatusChange type) if (not sc_data) return 0; - return sc_data[type].timer != -1; + return sc_data[type].timer != nullptr; } -int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) +int skill_status_change_end(struct block_list *bl, StatusChange type, TimerData *tid) { eptr sc_data; int opt_flag = 0, calc_flag = 0; @@ -799,15 +792,16 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) opt3 = battle_get_opt3(bl); nullpo_ret(opt3); - if ((*sc_count) > 0 && sc_data[type].timer != -1 - && (sc_data[type].timer == tid || tid == -1)) + if ((*sc_count) > 0 && sc_data[type].timer + && (sc_data[type].timer == tid || !tid)) { - if (tid == -1) // タイマから呼ばれていないならタイマ削除をする - delete_timer(sc_data[type].timer, skill_status_change_timer); + if (!tid) + // タイマから呼ばれていないならタイマ削除をする + delete_timer(sc_data[type].timer); /* 該当の異常を正常に戻す */ - sc_data[type].timer = -1; + sc_data[type].timer = nullptr; (*sc_count)--; switch (type) @@ -819,27 +813,9 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) case StatusChange::SC_HASTE: calc_flag = 1; break; - case StatusChange::SC_NOCHAT: //チャット禁止状態 - break; - case StatusChange::SC_SELFDESTRUCTION: /* 自爆 */ - { - //自分のダメージは0にして - struct mob_data *md = NULL; - if (bl->type == BL::MOB && (md = (struct mob_data *) bl)) - skill_castend_damage_id(bl, bl, - static_cast(sc_data[type].val2), sc_data[type].val1, - gettick(), BCT_ZERO); - } - break; - /* option1 */ - case StatusChange::SC_FREEZE: - sc_data[type].val3 = 0; - break; /* option2 */ case StatusChange::SC_POISON: /* 毒 */ - case StatusChange::SC_BLIND: /* 暗黒 */ - case StatusChange::SC_CURSE: calc_flag = 1; break; } @@ -848,37 +824,14 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) clif_status_change(bl, type, 0); /* アイコン消去 */ switch (type) - { /* 正常に戻るときなにか処理が必要 */ - case StatusChange::SC_STONE: - case StatusChange::SC_FREEZE: - case StatusChange::SC_STAN: - case StatusChange::SC_SLEEP: - *opt1 = Opt1::ZERO; - opt_flag = 1; - break; - + { case StatusChange::SC_POISON: *opt2 &= ~Opt2::_poison; opt_flag = 1; break; - case StatusChange::SC_CURSE: - *opt2 &= ~Opt2::_curse; - opt_flag = 1; - break; - - case StatusChange::SC_SILENCE: - *opt2 &= ~Opt2::_silence; - opt_flag = 1; - break; - - case StatusChange::SC_BLIND: - *opt2 &= ~Opt2::BLIND; - opt_flag = 1; - break; - case StatusChange::SC_SLOWPOISON: - if (sc_data[StatusChange::SC_POISON].timer != -1) + if (sc_data[StatusChange::SC_POISON].timer) *opt2 |= Opt2::_poison; *opt2 &= ~Opt2::_slowpoison; opt_flag = 1; @@ -895,14 +848,6 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) break; } - if (night_flag == 1 - && !bool(*opt2 & Opt2::BLIND) - && bl->type == BL::PC) - { // by [Yor] - *opt2 |= Opt2::BLIND; - opt_flag = 1; - } - if (opt_flag) /* optionの変更を伝える */ clif_changeoption(bl); @@ -936,9 +881,8 @@ int skill_update_heal_animation(struct map_session_data *sd) * ステータス異常終了タイマー *------------------------------------------ */ -void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void skill_status_change_timer(TimerData *tid, tick_t tick, int id, StatusChange type) { - StatusChange type = static_cast(data); struct block_list *bl; struct map_session_data *sd = NULL; eptr sc_data; @@ -956,12 +900,7 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom //sc_count=battle_get_sc_count(bl); //使ってない? - if (sc_data[type].timer != tid) - { - if (battle_config.error_log) - PRINTF("skill_status_change_timer %d != %d\n", tid, - sc_data[type].timer); - } + assert (sc_data[type].timer == tid); if (sc_data[type].spell_invocation) { // Must report termination @@ -971,51 +910,9 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom } switch (type) - { /* 特殊な処理になる場合 */ - case StatusChange::SC_STONE: - if (sc_data[type].val2 != 0) - { - Opt1 *opt1 = battle_get_opt1(bl); - sc_data[type].val2 = 0; - sc_data[type].val4 = 0; - battle_stopwalking(bl, 1); - if (opt1) - { - *opt1 = Opt1::_stone1; - clif_changeoption(bl); - } - sc_data[type].timer = - add_timer(1000 + tick, skill_status_change_timer, bl->id, - data); - return; - } - else if ((--sc_data[type].val3) > 0) - { - int hp = battle_get_max_hp(bl); - if ((++sc_data[type].val4) % 5 == 0 - && battle_get_hp(bl) > hp >> 2) - { - hp = hp / 100; - if (hp < 1) - hp = 1; - if (bl->type == BL::PC) - pc_heal((struct map_session_data *) bl, -hp, 0); - else if (bl->type == BL::MOB) - { - struct mob_data *md; - if ((md = ((struct mob_data *) bl)) == NULL) - break; - md->hp -= hp; - } - } - sc_data[type].timer = - add_timer(1000 + tick, skill_status_change_timer, bl->id, - data); - return; - } - break; + { case StatusChange::SC_POISON: - if (sc_data[StatusChange::SC_SLOWPOISON].timer == -1) + if (!sc_data[StatusChange::SC_SLOWPOISON].timer) { const int resist_poison = skill_power_bl(bl, SkillID::TMW_RESIST_POISON) >> 3; @@ -1042,15 +939,15 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom md->hp -= hp; } } - sc_data[type].timer = - add_timer(1000 + tick, skill_status_change_timer, - bl->id, data); + sc_data[type].timer = add_timer(tick + std::chrono::seconds(1), + std::bind(skill_status_change_timer, ph::_1, ph::_2, + bl->id, type)); } } else - sc_data[type].timer = - add_timer(2000 + tick, skill_status_change_timer, bl->id, - data); + sc_data[type].timer = add_timer(tick + std::chrono::seconds(2), + std::bind(skill_status_change_timer, ph::_1, ph::_2, + bl->id, type)); break; /* 時間切れ無し?? */ @@ -1059,45 +956,11 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom case StatusChange::SC_BROKNWEAPON: case StatusChange::SC_BROKNARMOR: if (sc_data[type].timer == tid) - sc_data[type].timer = - add_timer(1000 * 600 + tick, skill_status_change_timer, - bl->id, data); + sc_data[type].timer = add_timer(tick + std::chrono::minutes(10), + std::bind(skill_status_change_timer, ph::_1, ph::_2, + bl->id, type)); return; - case StatusChange::SC_NOCHAT: //チャット禁止状態 - if (sd && battle_config.muting_players) - { - time_t timer; - if ((++sd->status.manner) - && time(&timer) < - ((sc_data[type].val2) + 60 * (0 - sd->status.manner))) - { //開始からstatus.manner分経ってないので継続 - sc_data[type].timer = add_timer( /* タイマー再設定(60秒) */ - 60000 + tick, - skill_status_change_timer, - bl->id, data); - return; - } - } - break; - case StatusChange::SC_SELFDESTRUCTION: /* 自爆 */ - if (--sc_data[type].val3 > 0) - { - struct mob_data *md; - if (bl->type == BL::MOB && (md = (struct mob_data *) bl) - && md->stats[mob_stat::SPEED] > 250) - { - md->stats[mob_stat::SPEED] -= 250; - md->next_walktime = tick; - } - sc_data[type].timer = add_timer( /* タイマー再設定 */ - 1000 + tick, - skill_status_change_timer, - bl->id, data); - return; - } - break; - case StatusChange::SC_FLYING_BACKPACK: clif_updatestatus(sd, SP::WEIGHT); break; @@ -1112,16 +975,15 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom *------------------------------------------ */ int skill_status_change_start(struct block_list *bl, StatusChange type, - int val1, int val2, int val3, int val4, - int tick, int flag) + int val1, + interval_t tick) { - return skill_status_effect(bl, type, val1, val2, val3, val4, tick, flag, - 0); + return skill_status_effect(bl, type, val1, tick, 0); } int skill_status_effect(struct block_list *bl, StatusChange type, - int val1, int val2, int val3, int val4, - int tick, int flag, int spell_invocation) + int val1, + interval_t tick, int spell_invocation) { struct map_session_data *sd = NULL; eptr sc_data; @@ -1131,7 +993,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type, Opt2 *opt2; Opt3 *opt3; int opt_flag = 0, calc_flag = 0; - int undead_flag; SP updateflag = SP::ZERO; int scdef = 0; @@ -1150,33 +1011,11 @@ int skill_status_effect(struct block_list *bl, StatusChange type, opt3 = battle_get_opt3(bl); nullpo_ret(opt3); - Race race = battle_get_race(bl); - MobMode mode = battle_get_mode(bl); - Element elem = battle_get_elem_type(bl); - undead_flag = battle_check_undead(race, elem); - switch (type) { - case StatusChange::SC_STONE: - case StatusChange::SC_FREEZE: - scdef = 3 + battle_get_mdef(bl) + battle_get_luk(bl) / 3; - break; - case StatusChange::SC_STAN: - case StatusChange::SC_SILENCE: case StatusChange::SC_POISON: scdef = 3 + battle_get_vit(bl) + battle_get_luk(bl) / 3; break; - case StatusChange::SC_SLEEP: - case StatusChange::SC_BLIND: - scdef = 3 + battle_get_int(bl) + battle_get_luk(bl) / 3; - break; - case StatusChange::SC_CURSE: - scdef = 3 + battle_get_luk(bl); - break; - -// case StatusChange::SC_CONFUSION: - default: - scdef = 0; } if (scdef >= 100) return 0; @@ -1194,51 +1033,35 @@ int skill_status_effect(struct block_list *bl, StatusChange type, return 0; } - if (type == StatusChange::SC_FREEZE && undead_flag && !(flag & 1)) - return 0; - - if (bool(mode & MobMode::BOSS) - && (type == StatusChange::SC_STONE - || type == StatusChange::SC_FREEZE - || type == StatusChange::SC_STAN - || type == StatusChange::SC_SLEEP - || type == StatusChange::SC_SILENCE - ) - && !(flag & 1)) - { - /* ボスには効かない(ただしカードによる効果は適用される) */ - return 0; - } - if (type == StatusChange::SC_FREEZE || type == StatusChange::SC_STAN || type == StatusChange::SC_SLEEP) - battle_stopwalking(bl, 1); - - if (sc_data[type].timer != -1) + if (sc_data[type].timer) { /* すでに同じ異常になっている場合タイマ解除 */ if (sc_data[type].val1 > val1 && type != StatusChange::SC_SPEEDPOTION0 && type != StatusChange::SC_ATKPOT && type != StatusChange::SC_MATKPOT) // added atk and matk potions [Valaris] return 0; - if (type >= StatusChange::SC_STAN && type <= StatusChange::SC_BLIND) - return 0; /* 継ぎ足しができない状態異常である時は状態異常を行わない */ + if (type == StatusChange::SC_POISON) + return 0; + + /* 継ぎ足しができない状態異常である時は状態異常を行わない */ { (*sc_count)--; - delete_timer(sc_data[type].timer, skill_status_change_timer); - sc_data[type].timer = -1; + delete_timer(sc_data[type].timer); + sc_data[type].timer = nullptr; } } switch (type) - { /* 異常の種類ごとの処理 */ + { + /* 異常の種類ごとの処理 */ case StatusChange::SC_SLOWPOISON: - if (sc_data[StatusChange::SC_POISON].timer == -1) + if (!sc_data[StatusChange::SC_POISON].timer) return 0; break; case StatusChange::SC_SPEEDPOTION0: /* 増速ポーション */ *opt2 |= Opt2::_speedpotion0; calc_flag = 1; - tick = 1000 * tick; // val2 = 5*(2+type-StatusChange::SC_SPEEDPOTION0); break; @@ -1248,109 +1071,26 @@ int skill_status_effect(struct block_list *bl, StatusChange type, FALLTHROUGH; case StatusChange::SC_MATKPOT: calc_flag = 1; - tick = 1000 * tick; - break; - - case StatusChange::SC_NOCHAT: //チャット禁止状態 - { - time_t timer; - - if (!battle_config.muting_players) - break; - - tick = 60000; - if (!val2) - val2 = time(&timer); - // updateflag = SP_MANNER; - } - break; - case StatusChange::SC_SELFDESTRUCTION: //自爆 - val3 = tick / 1000; - tick = 1000; - break; - - /* option1 */ - case StatusChange::SC_STONE: /* 石化 */ - if (!(flag & 2)) - { - int sc_def = battle_get_mdef(bl) * 200; - tick = tick - sc_def; - } - val3 = tick / 1000; - if (val3 < 1) - val3 = 1; - tick = 5000; - val2 = 1; - break; - case StatusChange::SC_SLEEP: /* 睡眠 */ - if (!(flag & 2)) - { -// int sc_def = 100 - (battle_get_int(bl) + battle_get_luk(bl)/3); -// tick = tick * sc_def / 100; -// if(tick < 1000) tick = 1000; - tick = 30000; //睡眠はステータス耐性に関わらず30秒 - } - break; - case StatusChange::SC_FREEZE: /* 凍結 */ - if (!(flag & 2)) - { - int sc_def = 100 - battle_get_mdef(bl); - tick = tick * sc_def / 100; - } - break; - case StatusChange::SC_STAN: /* スタン(val2にミリ秒セット) */ - if (!(flag & 2)) - { - int sc_def = - 100 - (battle_get_vit(bl) + battle_get_luk(bl) / 3); - tick = tick * sc_def / 100; - } break; /* option2 */ case StatusChange::SC_POISON: /* 毒 */ calc_flag = 1; - if (!(flag & 2)) { int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl) / 5); tick = tick * sc_def / 100; } - val3 = tick / 1000; - if (val3 < 1) - val3 = 1; - tick = 1000; - break; - case StatusChange::SC_SILENCE: /* 沈黙(レックスデビーナ) */ - if (!(flag & 2)) - { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } - break; - case StatusChange::SC_BLIND: /* 暗黒 */ - calc_flag = 1; - if (!(flag & 2)) - { - int sc_def = - battle_get_lv(bl) / 10 + battle_get_int(bl) / 15; - tick = 30000 - sc_def; - } - break; - case StatusChange::SC_CURSE: - calc_flag = 1; - if (!(flag & 2)) - { - int sc_def = 100 - battle_get_vit(bl); - tick = tick * sc_def / 100; - } + + // huh? + tick = std::chrono::seconds(1); break; case StatusChange::SC_WEIGHT50: case StatusChange::SC_WEIGHT90: case StatusChange::SC_BROKNWEAPON: case StatusChange::SC_BROKNARMOR: - tick = 600 * 1000; + tick = std::chrono::minutes(10); break; case StatusChange::SC_HASTE: @@ -1376,53 +1116,14 @@ int skill_status_effect(struct block_list *bl, StatusChange type, /* optionの変更 */ switch (type) { - case StatusChange::SC_STONE: - case StatusChange::SC_FREEZE: - case StatusChange::SC_STAN: - case StatusChange::SC_SLEEP: - battle_stopattack(bl); /* 攻撃停止 */ - skill_stop_dancing(bl, 0); /* 演奏/ダンスの中断 */ - /* 同時に掛からないステータス異常を解除 */ - for (StatusChange i : MAJOR_STATUS_EFFECTS_1) - { - if (sc_data[i].timer != -1) - { - (*sc_count)--; - delete_timer(sc_data[i].timer, - skill_status_change_timer); - sc_data[i].timer = -1; - } - } - switch (type) - { - case StatusChange::SC_STONE: *opt1 = Opt1::_stone6; break; - case StatusChange::SC_FREEZE: *opt1 = Opt1::_freeze; break; - case StatusChange::SC_STAN: *opt1 = Opt1::_stan; break; - case StatusChange::SC_SLEEP: *opt1 = Opt1::_sleep; break; - } - opt_flag = 1; - break; case StatusChange::SC_POISON: - if (sc_data[StatusChange::SC_SLOWPOISON].timer == -1) + if (!sc_data[StatusChange::SC_SLOWPOISON].timer) { *opt2 |= Opt2::_poison; opt_flag = 1; } break; - case StatusChange::SC_CURSE: - *opt2 |= Opt2::_curse; - opt_flag = 1; - break; - case StatusChange::SC_SILENCE: - *opt2 |= Opt2::_silence; - opt_flag = 1; - break; - case StatusChange::SC_BLIND: - *opt2 |= Opt2::BLIND; - opt_flag = 1; - break; - case StatusChange::SC_SLOWPOISON: *opt2 &= ~Opt2::_poison; *opt2 |= Opt2::_slowpoison; @@ -1436,9 +1137,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type, (*sc_count)++; /* ステータス異常の数 */ sc_data[type].val1 = val1; - sc_data[type].val2 = val2; - sc_data[type].val3 = val3; - sc_data[type].val4 = val4; if (sc_data[type].spell_invocation) // Supplant by newer spell spell_effect_report_termination(sc_data[type].spell_invocation, bl->id, type, 1); @@ -1446,9 +1144,9 @@ int skill_status_effect(struct block_list *bl, StatusChange type, sc_data[type].spell_invocation = spell_invocation; /* タイマー設定 */ - sc_data[type].timer = - add_timer(gettick() + tick, skill_status_change_timer, bl->id, - custom_data_t(type)); + sc_data[type].timer = add_timer(gettick() + tick, + std::bind(skill_status_change_timer, ph::_1, ph::_2, + bl->id, type)); if (bl->type == BL::PC && calc_flag) pc_calcstatus(sd, 0); /* ステータス再計算 */ @@ -1491,10 +1189,8 @@ int skill_status_change_clear(struct block_list *bl, int type) return 0; for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE)) { - if (sc_data[i].timer != -1) - { - skill_status_change_end(bl, i, -1); - } + if (sc_data[i].timer) + skill_status_change_end(bl, i, nullptr); } *sc_count = 0; *opt1 = Opt1::ZERO; @@ -1502,9 +1198,6 @@ int skill_status_change_clear(struct block_list *bl, int type) *opt3 = Opt3::ZERO; *option = Option::ZERO; - if (night_flag == 1 && type == 1) // by [Yor] - *opt2 |= Opt2::BLIND; - if (type == 0 || type & 2) clif_changeoption(bl); diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 9fb95a2..10b6d89 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -25,7 +25,6 @@ struct skill_db hp_rate[MAX_SKILL_LEVEL], sp_rate[MAX_SKILL_LEVEL], zeny[MAX_SKILL_LEVEL]; int weapon; - int spiritball[MAX_SKILL_LEVEL]; int itemid[10], amount[10]; int castnodex[MAX_SKILL_LEVEL]; }; @@ -65,11 +64,10 @@ int skill_get_maxcount(SkillID id); // 追加効果 int skill_additional_effect(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, BF attack_type, - unsigned int tick); + SkillID skillid, int skilllv); -int skill_castfix(struct block_list *bl, int time); -int skill_delayfix(struct block_list *bl, int time); +interval_t skill_castfix(struct block_list *bl, interval_t time); +interval_t skill_delayfix(struct block_list *bl, interval_t time); void skill_stop_dancing(struct block_list *src, int flag); @@ -82,20 +80,20 @@ int skill_devotion3(struct block_list *bl, int target); // ステータス異常 int skill_status_effect(struct block_list *bl, StatusChange type, - int val1, int val2, int val3, int val4, - int tick, int flag, int spell_invocation); + int val1, + interval_t tick, int spell_invocation); int skill_status_change_start(struct block_list *bl, StatusChange type, - int val1, int val2, int val3, int val4, int tick, int flag); + int val1, + interval_t tick); int skill_status_change_active(struct block_list *bl, StatusChange type); // [fate] -int skill_status_change_end(struct block_list *bl, StatusChange type, int tid); +int skill_status_change_end(struct block_list *bl, StatusChange type, TimerData *tid); int skill_status_change_clear(struct block_list *bl, int type); // mobスキルのため int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, - BCT flag); + SkillID skillid, int skilllv); int skill_castend_damage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, + SkillID skillid, int skilllv, tick_t tick, BCT flag); int skill_update_heal_animation(struct map_session_data *sd); // [Fate] Check whether the healing flag must be updated, do so if needed diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp index 9dcb119..3214062 100644 --- a/src/map/skill.t.hpp +++ b/src/map/skill.t.hpp @@ -13,7 +13,6 @@ enum class StatusChange : uint16_t // sometimes means "none", sometimes not NEGATIVE1 = 0xffff, - ANY_BAD = NEGATIVE1, // these ones are used by clif_status_change, // e.g. by the magic system @@ -36,23 +35,11 @@ enum class StatusChange : uint16_t SC_HEALING = 70, // item script - SC_STONE = 128, // ?bad - SC_FREEZE = 129, // ?bad - SC_STAN = 130, // ?bad - SC_SLEEP = 131, // ?bad SC_POISON = 132, // bad; actually used - SC_CURSE = 133, // ?bad - SC_SILENCE = 134, // ?bad - SC_CONFUSION = 135, // ?bad - SC_BLIND = 136, // ?bad SC_ATKPOT = 185, // item script SC_MATKPOT = 186, // unused, but kept for parallel - SC_NOCHAT = 188, // ? something with manner - - SC_SELFDESTRUCTION = 190, // see table - maybe used, maybe not - // Added for Fate's spells SC_HIDE = 194, // Hide from `detect' magic (PCs only) SC_SHEARED = 194, // Has been sheared (mobs only) @@ -64,60 +51,6 @@ enum class StatusChange : uint16_t MAX_STATUSCHANGE = 200, }; -constexpr -StatusChange MAJOR_STATUS_EFFECTS[] = -{ - StatusChange::SC_STONE, - StatusChange::SC_FREEZE, - StatusChange::SC_STAN, - StatusChange::SC_SLEEP, - StatusChange::SC_POISON, - StatusChange::SC_CURSE, - StatusChange::SC_SILENCE, - StatusChange::SC_CONFUSION, - StatusChange::SC_BLIND, -}; - -constexpr -StatusChange MAJOR_STATUS_EFFECTS_1[] = -{ - StatusChange::SC_STONE, - StatusChange::SC_FREEZE, - StatusChange::SC_STAN, - StatusChange::SC_SLEEP, -}; - -// needed to work around some subtractative indexing -// I think it *might* be able to be totally removed. -enum class BadSC -{ - STONE = 0, - FREEZE = 1, - STAN = 2, - SLEEP = 3, - POISON = 4, - CURSE = 5, - SILENCE = 6, - CONFUSION = 7, - BLIND = 8, - - COUNT = 9, // formerly 10, - // there is apocryphal evidence of a "bleeding" effect -}; - -constexpr -StatusChange BadSC_to_SC(BadSC bsc) -{ - return StatusChange(uint16_t(StatusChange::SC_STONE) + int(bsc)); -} - -constexpr -BadSC BadSC_from_SC(StatusChange sc) -{ - return BadSC(uint16_t(sc) - uint16_t(StatusChange::SC_STONE)); -} - -// TODO remove most of these enum class SkillID : uint16_t { // TODO: Remove these! -- cgit v1.2.3-70-g09d2