From c67c2b7435a13d7ce17b2075e22dc5c6036f702a Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Mon, 4 Feb 2013 00:49:50 -0800 Subject: Remove some more Skill-related stuff --- src/map/skill.hpp | 39 --------------------------------------- 1 file changed, 39 deletions(-) (limited to 'src/map/skill.hpp') diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 0966d68..7ecdd37 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -21,8 +21,6 @@ struct skill_db int upkeep_time[MAX_SKILL_LEVEL], upkeep_time2[MAX_SKILL_LEVEL]; int castcancel, cast_def_rate; int inf2, maxcount; - BF skill_type; - int blewcount[MAX_SKILL_LEVEL]; int hp[MAX_SKILL_LEVEL], sp[MAX_SKILL_LEVEL], mhp[MAX_SKILL_LEVEL], hp_rate[MAX_SKILL_LEVEL], sp_rate[MAX_SKILL_LEVEL], zeny[MAX_SKILL_LEVEL]; @@ -48,15 +46,12 @@ skill_name_db& skill_lookup_by_name(const char *name); struct block_list; struct map_session_data; -struct skill_unit; -struct skill_unit_group; int do_init_skill(void); // スキルデータベースへのアクセサ int skill_get_hit(SkillID id); int skill_get_inf(SkillID id); -int skill_get_pl(SkillID id); int skill_get_nk(SkillID id); int skill_get_max(SkillID id); int skill_get_max_raise(SkillID id); @@ -65,44 +60,16 @@ int skill_get_sp(SkillID id, int lv); int skill_get_num(SkillID id, int lv); int skill_get_cast(SkillID id, int lv); int skill_get_delay(SkillID id, int lv); -int skill_get_time(SkillID id, int lv); -int skill_get_time2(SkillID id, int lv); -int skill_get_castdef(SkillID id); -int skill_get_weapontype(SkillID id); int skill_get_inf2(SkillID id); int skill_get_maxcount(SkillID id); -int skill_get_blewcount(SkillID id, int lv); - -// スキルの使用 -int skill_use_id(struct map_session_data *sd, int target_id, - SkillID skill_num, int skill_lv); -int skill_use_pos(struct map_session_data *sd, - int skill_x, int skill_y, SkillID skill_num, int skill_lv); - -int skill_castend_map(struct map_session_data *sd, SkillID skill_num, - const char *map); - -int skill_cleartimerskill(struct block_list *src); // 追加効果 int skill_additional_effect(struct block_list *src, struct block_list *bl, SkillID skillid, int skilllv, BF attack_type, unsigned int tick); -int skill_delunit(struct skill_unit *unit); -int skill_clear_unitgroup(struct block_list *src); - -int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, - int damage, unsigned int tick); - int skill_castfix(struct block_list *bl, int time); int skill_delayfix(struct block_list *bl, int time); -int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid); -int skill_check_unit_range2(int m, int x, int y, int range); -int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range); -int skill_unit_move(struct block_list *bl, unsigned int tick, int range); -int skill_unit_move_unit_group(struct skill_unit_group *group, - int m, int dx, int dy); void skill_stop_dancing(struct block_list *src, int flag); @@ -111,14 +78,8 @@ int skill_castcancel(struct block_list *bl, int type); int skill_gangsterparadise(struct map_session_data *sd, int type); void skill_devotion(struct map_session_data *md, int target); -void skill_devotion2(struct block_list *bl, int crusader); int skill_devotion3(struct block_list *bl, int target); -#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) - -// その他 -int skill_check_cloaking(struct block_list *bl); - // ステータス異常 int skill_status_effect(struct block_list *bl, StatusChange type, int val1, int val2, int val3, int val4, -- cgit v1.2.3-70-g09d2