From ace159199161f555d6e13d05ccc374166ff375b6 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 20 Dec 2012 21:14:24 -0800 Subject: Purge some unused functions --- src/map/skill.hpp | 36 ------------------------------------ 1 file changed, 36 deletions(-) (limited to 'src/map/skill.hpp') diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 3e45c8b..8b23d64 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -65,10 +65,7 @@ int skill_get_nk(SkillID id); int skill_get_max(SkillID id); int skill_get_max_raise(SkillID id); int skill_get_range(SkillID id, int lv); -int skill_get_hp(SkillID id, int lv); -int skill_get_mhp(SkillID id, int lv); int skill_get_sp(SkillID id, int lv); -int skill_get_zeny(SkillID id, int lv); int skill_get_num(SkillID id, int lv); int skill_get_cast(SkillID id, int lv); int skill_get_delay(SkillID id, int lv); @@ -76,7 +73,6 @@ int skill_get_time(SkillID id, int lv); int skill_get_time2(SkillID id, int lv); int skill_get_castdef(SkillID id); int skill_get_weapontype(SkillID id); -int skill_get_unit_id(SkillID id, int flag); int skill_get_inf2(SkillID id); int skill_get_maxcount(SkillID id); int skill_get_blewcount(SkillID id, int lv); @@ -91,26 +87,13 @@ int skill_castend_map(struct map_session_data *sd, SkillID skill_num, const char *map); int skill_cleartimerskill(struct block_list *src); -int skill_addtimerskill(struct block_list *src, unsigned int tick, - int target, int x, int y, SkillID skill_id, - int skill_lv, int type, int flag); // 追加効果 int skill_additional_effect(struct block_list *src, struct block_list *bl, SkillID skillid, int skilllv, int attack_type, unsigned int tick); -// ユニットスキル -struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx, - int x, int y); int skill_delunit(struct skill_unit *unit); -struct skill_unit_group *skill_initunitgroup(struct block_list *src, - int count, SkillID skillid, - int skilllv, int unit_id); -int skill_delunitgroup(struct skill_unit_group *group); -struct skill_unit_group_tickset *skill_unitgrouptickset_search( - struct block_list *bl, int group_id); -int skill_unitgrouptickset_delete(struct block_list *bl, int group_id); int skill_clear_unitgroup(struct block_list *src); int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, @@ -120,34 +103,25 @@ int skill_castfix(struct block_list *bl, int time); int skill_delayfix(struct block_list *bl, int time); int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid); int skill_check_unit_range2(int m, int x, int y, int range); -// -- moonsoul (added skill_check_unit_cell) -int skill_check_unit_cell(SkillID skillid, int m, int x, int y, int unit_id); int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range); int skill_unit_move(struct block_list *bl, unsigned int tick, int range); int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx, int dy); -struct skill_unit_group *skill_check_dancing(struct block_list *src); void skill_stop_dancing(struct block_list *src, int flag); // 詠唱キャンセル int skill_castcancel(struct block_list *bl, int type); int skill_gangsterparadise(struct map_session_data *sd, int type); -void skill_brandishspear_first(struct square *tc, int dir, int x, int y); -void skill_brandishspear_dir(struct square *tc, int dir, int are); -int skill_autospell(struct map_session_data *md, SkillID skillid); void skill_devotion(struct map_session_data *md, int target); void skill_devotion2(struct block_list *bl, int crusader); int skill_devotion3(struct block_list *bl, int target); -void skill_devotion_end(struct map_session_data *md, - struct map_session_data *sd, int target); #define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) // その他 int skill_check_cloaking(struct block_list *bl); -int skill_is_danceskill(SkillID id); // ステータス異常 int skill_status_effect(struct block_list *bl, StatusChange type, @@ -155,7 +129,6 @@ int skill_status_effect(struct block_list *bl, StatusChange type, int tick, int flag, int spell_invocation); int skill_status_change_start(struct block_list *bl, StatusChange type, int val1, int val2, int val3, int val4, int tick, int flag); -void skill_status_change_timer(timer_id, tick_t, custom_id_t, custom_data_t); int skill_status_change_active(struct block_list *bl, StatusChange type); // [fate] int skill_encchant_eremental_end(struct block_list *bl, StatusChange type); int skill_status_change_end(struct block_list *bl, StatusChange type, int tid); @@ -171,11 +144,6 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, int skill_castend_pos2(struct block_list *src, int x, int y, SkillID skillid, int skilllv, unsigned int tick, int flag); -// スキル攻撃一括処理 -int skill_attack(int attack_type, struct block_list *src, - struct block_list *dsrc, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, int flag); - int skill_update_heal_animation(struct map_session_data *sd); // [Fate] Check whether the healing flag must be updated, do so if needed void skill_reload(void); @@ -196,7 +164,6 @@ extern int skill_pool_skills_size; // Number of entries in skill_pool_skills int skill_pool(struct map_session_data *sd, SkillID *skills); int skill_pool_size(struct map_session_data *sd); int skill_pool_max(struct map_session_data *sd); // Max. number of pool skills -void skill_pool_empty(struct map_session_data *sd); // Deactivate all pool skills // Skill into skill pool. Return is zero iff okay. int skill_pool_activate(struct map_session_data *sd, SkillID skill); // Skill into skill pool. Return is zero when activated. @@ -209,9 +176,6 @@ const char *skill_name(SkillID skill) { return skill_lookup_by_id(skill).desc; } -// Yields the stat associated with a skill. -// Returns zero if none, or SP_STR, SP_VIT, ... otherwise -int skill_stat(SkillID skill); // Yields the power of a skill. // This is zero if the skill is unknown // or if it's a pool skill that is outside of the skill pool, -- cgit v1.2.3-70-g09d2