From 264bf4fd6dfb501643cf9178e5471e9e0e55152b Mon Sep 17 00:00:00 2001 From: Fate Date: Sun, 20 Sep 2009 00:30:15 +0000 Subject: Initial support for skill pools --- src/map/pc.c | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 7d083d1..51165ea 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4756,18 +4756,12 @@ int pc_skillup(struct map_session_data *sd,int skill_num) { nullpo_retr(0, sd); - if( skill_num>=10000 ){ - guild_skillup(sd,skill_num); - return 0; - } - - if( sd->status.skill_point>0 && - sd->status.skill[skill_num].id!=0 && - sd->status.skill[skill_num].lv < skill_get_max(skill_num) && - skill_get_inf2(skill_num) & 0x01) - { + if (sd->status.skill[skill_num].id !=0 + && sd->status.skill_point > sd->status.skill[skill_num].lv + && sd->status.skill[skill_num].lv < skill_db[skill_num].max_raise) { sd->status.skill[skill_num].lv++; - sd->status.skill_point--; + sd->status.skill_point -= sd->status.skill[skill_num].lv; + pc_calcstatus(sd,0); clif_skillup(sd,skill_num); clif_updatestatus(sd,SP_SKILLPOINT); -- cgit v1.2.3-70-g09d2