From 634aeeb9d58b01f9de6632a014a063ef0c4cf31e Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Fri, 25 Dec 2009 05:00:31 -0500 Subject: Used the "indent" C formatting program from GNU to do some clean ups The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl --- src/map/mob.c | 7877 +++++++++++++++++++++++++++++++-------------------------- 1 file changed, 4315 insertions(+), 3562 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index f3822c4..f36d60e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -27,13 +27,13 @@ #endif #ifndef max - #define max( a, b ) ( ((a) > (b)) ? (a) : (b) ) +#define max( a, b ) ( ((a) > (b)) ? (a) : (b) ) #endif #define MIN_MOBTHINKTIME 100 -#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) -#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) +#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) +#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) struct mob_db mob_db[2001]; @@ -41,122 +41,121 @@ struct mob_db mob_db[2001]; * Local prototype declaration (only required thing) *------------------------------------------ */ -static int distance(int,int,int,int); -static int mob_makedummymobdb(int); -static int mob_timer(int,unsigned int,int,int); -int mobskill_use(struct mob_data *md,unsigned int tick,int event); -int mobskill_deltimer(struct mob_data *md ); -int mob_skillid2skillidx(int class,int skillid); -int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx); -static int mob_unlocktarget(struct mob_data *md,int tick); +static int distance (int, int, int, int); +static int mob_makedummymobdb (int); +static int mob_timer (int, unsigned int, int, int); +int mobskill_use (struct mob_data *md, unsigned int tick, int event); +int mobskill_deltimer (struct mob_data *md); +int mob_skillid2skillidx (int class, int skillid); +int mobskill_use_id (struct mob_data *md, struct block_list *target, + int skill_idx); +static int mob_unlocktarget (struct mob_data *md, int tick); /*========================================== * Mob is searched with a name. *------------------------------------------ */ -int mobdb_searchname(const char *str) +int mobdb_searchname (const char *str) { - int i; - - for(i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++) { - if (strcmpi(mob_db[i].name, str) == 0 || strcmp(mob_db[i].jname, str) == 0 || - memcmp(mob_db[i].name, str, 24) == 0 || memcmp(mob_db[i].jname, str, 24) == 0) - return i; - } - - return 0; + int i; + + for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++) + { + if (strcmpi (mob_db[i].name, str) == 0 + || strcmp (mob_db[i].jname, str) == 0 + || memcmp (mob_db[i].name, str, 24) == 0 + || memcmp (mob_db[i].jname, str, 24) == 0) + return i; + } + + return 0; } /*========================================== * Id Mob is checked. *------------------------------------------ */ -int mobdb_checkid(const int id) +int mobdb_checkid (const int id) { - if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') - return 0; + if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0])) + || mob_db[id].name[0] == '\0') + return 0; - return id; + return id; } -static void -mob_init(struct mob_data *md); +static void mob_init (struct mob_data *md); /*========================================== * The minimum data set for MOB spawning *------------------------------------------ */ -int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) +int mob_spawn_dataset (struct mob_data *md, const char *mobname, int class) { - nullpo_retr(0, md); + nullpo_retr (0, md); - if(strcmp(mobname,"--en--")==0) - memcpy(md->name,mob_db[class].name,24); - else if(strcmp(mobname,"--ja--")==0) - memcpy(md->name,mob_db[class].jname,24); - else - memcpy(md->name,mobname,24); + if (strcmp (mobname, "--en--") == 0) + memcpy (md->name, mob_db[class].name, 24); + else if (strcmp (mobname, "--ja--") == 0) + memcpy (md->name, mob_db[class].jname, 24); + else + memcpy (md->name, mobname, 24); - md->bl.prev=NULL; - md->bl.next=NULL; - md->n = 0; - md->base_class = md->class = class; - md->bl.id= npc_get_new_npc_id(); + md->bl.prev = NULL; + md->bl.next = NULL; + md->n = 0; + md->base_class = md->class = class; + md->bl.id = npc_get_new_npc_id (); - memset(&md->state,0,sizeof(md->state)); - md->timer = -1; - md->target_id=0; - md->attacked_id=0; + memset (&md->state, 0, sizeof (md->state)); + md->timer = -1; + md->target_id = 0; + md->attacked_id = 0; - mob_init(md); + mob_init (md); - return 0; + return 0; } // Mutation values indicate how `valuable' a change to each stat is, XP wise. // For one 256th of change, we give out that many 1024th fractions of XP change // (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value) -static int -mutation_value[MOB_XP_BONUS] = -{ - 2, // MOB_LV - 3, // MOB_MAX_HP - 1, // MOB_STR - 2, // MOB_AGI - 1, // MOB_VIT - 0, // MOB_INT - 2, // MOB_DEX - 2, // MOB_LUK - 1, // MOB_ATK1 - 1, // MOB_ATK2 - 2, // MOB_ADELAY - 2, // MOB_DEF - 2, // MOB_MDEF - 2, // MOB_SPEED +static int mutation_value[MOB_XP_BONUS] = { + 2, // MOB_LV + 3, // MOB_MAX_HP + 1, // MOB_STR + 2, // MOB_AGI + 1, // MOB_VIT + 0, // MOB_INT + 2, // MOB_DEX + 2, // MOB_LUK + 1, // MOB_ATK1 + 1, // MOB_ATK2 + 2, // MOB_ADELAY + 2, // MOB_DEF + 2, // MOB_MDEF + 2, // MOB_SPEED }; // The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple // calls to `mutate'. -static int -mutation_scale[MOB_XP_BONUS] = -{ - 16, // MOB_LV - 256, // MOB_MAX_HP - 32, // MOB_STR - 48, // MOB_AGI - 48, // MOB_VIT - 48, // MOB_INT - 48, // MOB_DEX - 64, // MOB_LUK - 48, // MOB_ATK1 - 48, // MOB_ATK2 - 80, // MOB_ADELAY - 48, // MOB_DEF - 48, // MOB_MDEF - 80, // MOB_SPEED +static int mutation_scale[MOB_XP_BONUS] = { + 16, // MOB_LV + 256, // MOB_MAX_HP + 32, // MOB_STR + 48, // MOB_AGI + 48, // MOB_VIT + 48, // MOB_INT + 48, // MOB_DEX + 64, // MOB_LUK + 48, // MOB_ATK1 + 48, // MOB_ATK2 + 80, // MOB_ADELAY + 48, // MOB_DEF + 48, // MOB_MDEF + 80, // MOB_SPEED }; - // The table below indicates the `average' value for each of the statistics, or -1 if there is none. // This average is used to determine XP modifications for mutations. The experience point bonus is // based on mutation_value and mutation_base as follows: @@ -164,744 +163,871 @@ mutation_scale[MOB_XP_BONUS] = // (2) second, determine the absolute stat change // (3) third, compute the percentage stat change relative to mutation_base (p1) // (4) fourth, compute the XP mofication based on the smaller of (p0, p1). -static int -mutation_base[MOB_XP_BONUS] = -{ - 30, // MOB_LV - -1, // MOB_MAX_HP - 20, // MOB_STR - 20, // MOB_AGI - 20, // MOB_VIT - 20, // MOB_INT - 20, // MOB_DEX - 20, // MOB_LUK - -1, // MOB_ATK1 - -1, // MOB_ATK2 - -1, // MOB_ADELAY - -1, // MOB_DEF - 20, // MOB_MDEF - -1, // MOB_SPEED +static int mutation_base[MOB_XP_BONUS] = { + 30, // MOB_LV + -1, // MOB_MAX_HP + 20, // MOB_STR + 20, // MOB_AGI + 20, // MOB_VIT + 20, // MOB_INT + 20, // MOB_DEX + 20, // MOB_LUK + -1, // MOB_ATK1 + -1, // MOB_ATK2 + -1, // MOB_ADELAY + -1, // MOB_DEF + 20, // MOB_MDEF + -1, // MOB_SPEED }; - /*======================================== * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni. *---------------------------------------- */ -static void -mob_mutate(struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. +static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. { - int old_stat; - int new_stat; - int real_intensity; // relative intensity - const int mut_base = mutation_base[stat]; - int sign = 1; - - if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0) - return; - - while (intensity > mutation_scale[stat]) { - mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments - intensity -= mutation_scale[stat]; - } - while (intensity < -mutation_scale[stat]) { - mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments - intensity += mutation_scale[stat]; - } - - if (!intensity) - return; - - // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here. - if (stat == MOB_ADELAY || stat == MOB_SPEED) - sign = -1; - - // Now compute the new stat - old_stat = md->stats[stat]; - new_stat = old_stat + ((old_stat * sign * intensity) / 256); - - if (new_stat < 0) - new_stat = 0; - - if (old_stat == 0) - real_intensity = 0; - else - real_intensity = (((new_stat - old_stat) << 8) / old_stat); - - if (mut_base != -1) { - // Now compute the mutation intensity relative to an absolute value. - // Take the lesser of the two effects. - int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); - - if (real_intensity < 0) - if (real_intensity2 > real_intensity) - real_intensity = real_intensity2; - - if (real_intensity > 0) - if (real_intensity2 < real_intensity) - real_intensity = real_intensity2; - } - - real_intensity *= sign; - - md->stats[stat] = new_stat; - - // Adjust XP value - md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity; - if (md->stats[MOB_XP_BONUS] <= 0) - md->stats[MOB_XP_BONUS] = 1; - - // Sanitise - if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2]) { - int swap = md->stats[MOB_ATK2]; - md->stats[MOB_ATK2] = md->stats[MOB_ATK1]; - md->stats[MOB_ATK1] = swap; - } + int old_stat; + int new_stat; + int real_intensity; // relative intensity + const int mut_base = mutation_base[stat]; + int sign = 1; + + if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0) + return; + + while (intensity > mutation_scale[stat]) + { + mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + intensity -= mutation_scale[stat]; + } + while (intensity < -mutation_scale[stat]) + { + mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + intensity += mutation_scale[stat]; + } + + if (!intensity) + return; + + // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here. + if (stat == MOB_ADELAY || stat == MOB_SPEED) + sign = -1; + + // Now compute the new stat + old_stat = md->stats[stat]; + new_stat = old_stat + ((old_stat * sign * intensity) / 256); + + if (new_stat < 0) + new_stat = 0; + + if (old_stat == 0) + real_intensity = 0; + else + real_intensity = (((new_stat - old_stat) << 8) / old_stat); + + if (mut_base != -1) + { + // Now compute the mutation intensity relative to an absolute value. + // Take the lesser of the two effects. + int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); + + if (real_intensity < 0) + if (real_intensity2 > real_intensity) + real_intensity = real_intensity2; + + if (real_intensity > 0) + if (real_intensity2 < real_intensity) + real_intensity = real_intensity2; + } + + real_intensity *= sign; + + md->stats[stat] = new_stat; + + // Adjust XP value + md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity; + if (md->stats[MOB_XP_BONUS] <= 0) + md->stats[MOB_XP_BONUS] = 1; + + // Sanitise + if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2]) + { + int swap = md->stats[MOB_ATK2]; + md->stats[MOB_ATK2] = md->stats[MOB_ATK1]; + md->stats[MOB_ATK1] = swap; + } } // This calculates the exp of a given mob -int -mob_gen_exp(struct mob_db *mob) +int mob_gen_exp (struct mob_db *mob) { - if (mob->max_hp <= 1) return 1; - double mod_def = 100 - mob->def; - if (mod_def == 0) mod_def = 1; - double effective_hp = ((50 - mob->luk) * mob->max_hp / 50.0) + (2 * mob->luk * mob->max_hp / mod_def); - double attack_factor = (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + mob->luk) * (1872.0 / mob->adelay) / 4; - double dodge_factor = pow(mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); - double persuit_factor = (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed; - double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0; - int xp = (int) floor(effective_hp * pow(sqrt(attack_factor) + sqrt(dodge_factor) + sqrt(persuit_factor) + 55, 3) * aggression_factor / 2000000.0 * (double) battle_config.base_exp_rate / 100.); - if (xp < 1) xp = 1; - printf("Exp for mob '%s' generated: %d\n", mob->name, xp); - return xp; + if (mob->max_hp <= 1) + return 1; + double mod_def = 100 - mob->def; + if (mod_def == 0) + mod_def = 1; + double effective_hp = + ((50 - mob->luk) * mob->max_hp / 50.0) + + (2 * mob->luk * mob->max_hp / mod_def); + double attack_factor = + (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + + mob->luk) * (1872.0 / mob->adelay) / 4; + double dodge_factor = + pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); + double persuit_factor = + (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed; + double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0; + int xp = + (int) floor (effective_hp * + pow (sqrt (attack_factor) + sqrt (dodge_factor) + + sqrt (persuit_factor) + 55, + 3) * aggression_factor / 2000000.0 * + (double) battle_config.base_exp_rate / 100.); + if (xp < 1) + xp = 1; + printf ("Exp for mob '%s' generated: %d\n", mob->name, xp); + return xp; } -static void -mob_init(struct mob_data *md) +static void mob_init (struct mob_data *md) { - int i; - const int class = md->class; - const int mutations_nr = mob_db[class].mutations_nr; - const int mutation_power = mob_db[class].mutation_power; - - md->stats[MOB_LV] = mob_db[class].lv; - md->stats[MOB_MAX_HP] = mob_db[class].max_hp; - md->stats[MOB_STR] = mob_db[class].str; - md->stats[MOB_AGI] = mob_db[class].agi; - md->stats[MOB_VIT] = mob_db[class].vit; - md->stats[MOB_INT] = mob_db[class].int_; - md->stats[MOB_DEX] = mob_db[class].dex; - md->stats[MOB_LUK] = mob_db[class].luk; - md->stats[MOB_ATK1] = mob_db[class].atk1; - md->stats[MOB_ATK2] = mob_db[class].atk2; - md->stats[MOB_ADELAY] = mob_db[class].adelay; - md->stats[MOB_DEF] = mob_db[class].def; - md->stats[MOB_MDEF] = mob_db[class].mdef; - md->stats[MOB_SPEED] = mob_db[class].speed; - md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE; - - for (i = 0; i < mutations_nr; i++) { - int stat_nr = MRAND(MOB_XP_BONUS + 1); - int strength; - - if (stat_nr >= MOB_XP_BONUS) - stat_nr = MOB_MAX_HP; - - strength = ((MRAND((mutation_power >> 1)) + (MRAND((mutation_power >> 1))) + 2) * mutation_scale[stat_nr]) / 100; - - strength = MRAND(2)? strength : -strength; - - if (strength < -240) - strength = -240; /* Don't go too close to zero */ - - mob_mutate(md, stat_nr, strength); - } + int i; + const int class = md->class; + const int mutations_nr = mob_db[class].mutations_nr; + const int mutation_power = mob_db[class].mutation_power; + + md->stats[MOB_LV] = mob_db[class].lv; + md->stats[MOB_MAX_HP] = mob_db[class].max_hp; + md->stats[MOB_STR] = mob_db[class].str; + md->stats[MOB_AGI] = mob_db[class].agi; + md->stats[MOB_VIT] = mob_db[class].vit; + md->stats[MOB_INT] = mob_db[class].int_; + md->stats[MOB_DEX] = mob_db[class].dex; + md->stats[MOB_LUK] = mob_db[class].luk; + md->stats[MOB_ATK1] = mob_db[class].atk1; + md->stats[MOB_ATK2] = mob_db[class].atk2; + md->stats[MOB_ADELAY] = mob_db[class].adelay; + md->stats[MOB_DEF] = mob_db[class].def; + md->stats[MOB_MDEF] = mob_db[class].mdef; + md->stats[MOB_SPEED] = mob_db[class].speed; + md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE; + + for (i = 0; i < mutations_nr; i++) + { + int stat_nr = MRAND (MOB_XP_BONUS + 1); + int strength; + + if (stat_nr >= MOB_XP_BONUS) + stat_nr = MOB_MAX_HP; + + strength = + ((MRAND ((mutation_power >> 1)) + + (MRAND ((mutation_power >> 1))) + + 2) * mutation_scale[stat_nr]) / 100; + + strength = MRAND (2) ? strength : -strength; + + if (strength < -240) + strength = -240; /* Don't go too close to zero */ + + mob_mutate (md, stat_nr, strength); + } } - /*========================================== * The MOB appearance for one time (for scripts) *------------------------------------------ */ -int mob_once_spawn(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event) +int mob_once_spawn (struct map_session_data *sd, char *mapname, + int x, int y, const char *mobname, int class, int amount, + const char *event) { - struct mob_data *md=NULL; - int m,count,lv=255,r=class; - - if( sd ) - lv=sd->status.base_level; - - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める - return 0; - - if(class<0){ // ランダムに召喚 - int i=0; - int j=-class-1; - int k; - if(j>=0 && j=2000){ - class=mob_db[0].summonper[j]; - } - }else{ - return 0; - } -// if(battle_config.etc_log==1) -// printf("mobclass=%d try=%d\n",class,i); - } - if(sd){ - if(x<=0) x=sd->bl.x; - if(y<=0) y=sd->bl.y; - }else if(x<=0 || y<=0){ - printf("mob_once_spawn: ??\n"); - } - - for(count=0;countlootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - mob_spawn_dataset(md,mobname,class); - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - if(r<0&&battle_config.dead_branch_active==1) md->mode=0x1+0x4+0x80; //移動してアクティブで反撃する - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->spawndelay1=-1; // Only once is a flag. - md->spawndelay2=-1; // Only once is a flag. - - memcpy(md->npc_event,event,sizeof(md->npc_event)); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - if(class==1288) { // emperium hp based on defense level [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - md->hp=mob_db[class].max_hp; - } - } // end addition [Valaris] - - - } - return (amount>0)?md->bl.id:0; + struct mob_data *md = NULL; + int m, count, lv = 255, r = class; + + if (sd) + lv = sd->status.base_level; + + if (sd && strcmp (mapname, "this") == 0) + m = sd->bl.m; + else + m = map_mapname2mapid (mapname); + + if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める + return 0; + + if (class < 0) + { // ランダムに召喚 + int i = 0; + int j = -class - 1; + int k; + if (j >= 0 && j < MAX_RANDOMMONSTER) + { + do + { + class = MPRAND (1001, 1000); + k = MRAND (1000000); + } + while ((mob_db[class].max_hp <= 0 + || mob_db[class].summonper[j] <= k + || (lv < mob_db[class].lv + && battle_config.random_monster_checklv == 1)) + && (i++) < 2000); + if (i >= 2000) + { + class = mob_db[0].summonper[j]; + } + } + else + { + return 0; + } +// if(battle_config.etc_log==1) +// printf("mobclass=%d try=%d\n",class,i); + } + if (sd) + { + if (x <= 0) + x = sd->bl.x; + if (y <= 0) + y = sd->bl.y; + } + else if (x <= 0 || y <= 0) + { + printf ("mob_once_spawn: ??\n"); + } + + for (count = 0; count < amount; count++) + { + md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data)); + memset (md, '\0', sizeof *md); + if (mob_db[class].mode & 0x02) + md->lootitem = + (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item)); + else + md->lootitem = NULL; + + mob_spawn_dataset (md, mobname, class); + md->bl.m = m; + md->bl.x = x; + md->bl.y = y; + if (r < 0 && battle_config.dead_branch_active == 1) + md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する + md->m = m; + md->x0 = x; + md->y0 = y; + md->xs = 0; + md->ys = 0; + md->spawndelay1 = -1; // Only once is a flag. + md->spawndelay2 = -1; // Only once is a flag. + + memcpy (md->npc_event, event, sizeof (md->npc_event)); + + md->bl.type = BL_MOB; + map_addiddb (&md->bl); + mob_spawn (md->bl.id); + + if (class == 1288) + { // emperium hp based on defense level [Valaris] + struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); + if (gc) + { + mob_db[class].max_hp += 2000 * gc->defense; + md->hp = mob_db[class].max_hp; + } + } // end addition [Valaris] + + } + return (amount > 0) ? md->bl.id : 0; } + /*========================================== * The MOB appearance for one time (& area specification for scripts) *------------------------------------------ */ -int mob_once_spawn_area(struct map_session_data *sd,char *mapname, - int x0,int y0,int x1,int y1, - const char *mobname,int class,int amount,const char *event) +int mob_once_spawn_area (struct map_session_data *sd, char *mapname, + int x0, int y0, int x1, int y1, + const char *mobname, int class, int amount, + const char *event) { - int x,y,i,c,max,lx=-1,ly=-1,id=0; - int m; - - if(strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - max=(y1-y0+1)*(x1-x0+1)*3; - if(max>1000)max=1000; - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // A summon is stopped if a value is unusual - return 0; - - for(i=0;i=max){ - if(lx>=0){ // Since reference went wrong, the place which boiled before is used. - x=lx; - y=ly; - }else - return 0; // Since reference of the place which boils first went wrong, it stops. - } - id=mob_once_spawn(sd,mapname,x,y,mobname,class,1,event); - lx=x; - ly=y; - } - return id; + int x, y, i, c, max, lx = -1, ly = -1, id = 0; + int m; + + if (strcmp (mapname, "this") == 0) + m = sd->bl.m; + else + m = map_mapname2mapid (mapname); + + max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3; + if (max > 1000) + max = 1000; + + if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // A summon is stopped if a value is unusual + return 0; + + for (i = 0; i < amount; i++) + { + int j = 0; + do + { + x = MPRAND (x0, (x1 - x0 + 1)); + y = MPRAND (y0, (y1 - y0 + 1)); + } + while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max); + if (j >= max) + { + if (lx >= 0) + { // Since reference went wrong, the place which boiled before is used. + x = lx; + y = ly; + } + else + return 0; // Since reference of the place which boils first went wrong, it stops. + } + id = mob_once_spawn (sd, mapname, x, y, mobname, class, 1, event); + lx = x; + ly = y; + } + return id; } /*========================================== * Summoning Guardians [Valaris] *------------------------------------------ */ -int mob_spawn_guardian(struct map_session_data *sd,char *mapname, - int x,int y,const char *mobname,int class,int amount,const char *event,int guardian) +int mob_spawn_guardian (struct map_session_data *sd, char *mapname, + int x, int y, const char *mobname, int class, + int amount, const char *event, int guardian) { - struct mob_data *md=NULL; - int m,count=1,lv=255; - - if( sd ) - lv=sd->status.base_level; - - if( sd && strcmp(mapname,"this")==0) - m=sd->bl.m; - else - m=map_mapname2mapid(mapname); - - if(m<0 || amount<=0 || (class>=0 && class<=1000) || class>2000) // 値が異常なら召喚を止める - return 0; - - if(class<0) - return 0; - - if(sd){ - if(x<=0) x=sd->bl.x; - if(y<=0) y=sd->bl.y; - } - - else if(x<=0 || y<=0) - printf("mob_spawn_guardian: ??\n"); - - - for(count=0;countbl.m=m; - md->bl.x=x; - md->bl.y=y; - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->spawndelay1=-1; // Only once is a flag. - md->spawndelay2=-1; // Only once is a flag. - - memcpy(md->npc_event,event,sizeof(md->npc_event)); - - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - - gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - mob_db[class].max_hp+=2000*gc->defense; - if(guardian==0) { md->hp=gc->Ghp0; gc->GID0=md->bl.id; } - if(guardian==1) { md->hp=gc->Ghp1; gc->GID1=md->bl.id; } - if(guardian==2) { md->hp=gc->Ghp2; gc->GID2=md->bl.id; } - if(guardian==3) { md->hp=gc->Ghp3; gc->GID3=md->bl.id; } - if(guardian==4) { md->hp=gc->Ghp4; gc->GID4=md->bl.id; } - if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; } - if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; } - if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; } - - } - } + struct mob_data *md = NULL; + int m, count = 1, lv = 255; + + if (sd) + lv = sd->status.base_level; + + if (sd && strcmp (mapname, "this") == 0) + m = sd->bl.m; + else + m = map_mapname2mapid (mapname); + + if (m < 0 || amount <= 0 || (class >= 0 && class <= 1000) || class > 2000) // 値が異常なら召喚を止める + return 0; + + if (class < 0) + return 0; + + if (sd) + { + if (x <= 0) + x = sd->bl.x; + if (y <= 0) + y = sd->bl.y; + } + + else if (x <= 0 || y <= 0) + printf ("mob_spawn_guardian: ??\n"); + + for (count = 0; count < amount; count++) + { + struct guild_castle *gc; + md = calloc (sizeof (struct mob_data), 1); + if (md == NULL) + { + printf ("mob_spawn_guardian: out of memory !\n"); + exit (1); + } + memset (md, '\0', sizeof *md); + + mob_spawn_dataset (md, mobname, class); + md->bl.m = m; + md->bl.x = x; + md->bl.y = y; + md->m = m; + md->x0 = x; + md->y0 = y; + md->xs = 0; + md->ys = 0; + md->spawndelay1 = -1; // Only once is a flag. + md->spawndelay2 = -1; // Only once is a flag. + + memcpy (md->npc_event, event, sizeof (md->npc_event)); + + md->bl.type = BL_MOB; + map_addiddb (&md->bl); + mob_spawn (md->bl.id); + + gc = guild_mapname2gc (map[md->bl.m].name); + if (gc) + { + mob_db[class].max_hp += 2000 * gc->defense; + if (guardian == 0) + { + md->hp = gc->Ghp0; + gc->GID0 = md->bl.id; + } + if (guardian == 1) + { + md->hp = gc->Ghp1; + gc->GID1 = md->bl.id; + } + if (guardian == 2) + { + md->hp = gc->Ghp2; + gc->GID2 = md->bl.id; + } + if (guardian == 3) + { + md->hp = gc->Ghp3; + gc->GID3 = md->bl.id; + } + if (guardian == 4) + { + md->hp = gc->Ghp4; + gc->GID4 = md->bl.id; + } + if (guardian == 5) + { + md->hp = gc->Ghp5; + gc->GID5 = md->bl.id; + } + if (guardian == 6) + { + md->hp = gc->Ghp6; + gc->GID6 = md->bl.id; + } + if (guardian == 7) + { + md->hp = gc->Ghp7; + gc->GID7 = md->bl.id; + } - return (amount>0)?md->bl.id:0; -} + } + } + return (amount > 0) ? md->bl.id : 0; +} /*========================================== * Appearance income of mob *------------------------------------------ */ -int mob_get_viewclass(int class) +int mob_get_viewclass (int class) { - return mob_db[class].view_class; + return mob_db[class].view_class; } -int mob_get_sex(int class) + +int mob_get_sex (int class) { - return mob_db[class].sex; + return mob_db[class].sex; } -short mob_get_hair(int class) + +short mob_get_hair (int class) { - return mob_db[class].hair; + return mob_db[class].hair; } -short mob_get_hair_color(int class) + +short mob_get_hair_color (int class) { - return mob_db[class].hair_color; + return mob_db[class].hair_color; } -short mob_get_weapon(int class) + +short mob_get_weapon (int class) { - return mob_db[class].weapon; + return mob_db[class].weapon; } -short mob_get_shield(int class) + +short mob_get_shield (int class) { - return mob_db[class].shield; + return mob_db[class].shield; } -short mob_get_head_top(int class) + +short mob_get_head_top (int class) { - return mob_db[class].head_top; + return mob_db[class].head_top; } -short mob_get_head_mid(int class) + +short mob_get_head_mid (int class) { - return mob_db[class].head_mid; + return mob_db[class].head_mid; } -short mob_get_head_buttom(int class) + +short mob_get_head_buttom (int class) { - return mob_db[class].head_buttom; + return mob_db[class].head_buttom; } -short mob_get_clothes_color(int class) // Add for player monster dye - Valaris + +short mob_get_clothes_color (int class) // Add for player monster dye - Valaris { - return mob_db[class].clothes_color; // End + return mob_db[class].clothes_color; // End } -int mob_get_equip(int class) // mob equip [Valaris] + +int mob_get_equip (int class) // mob equip [Valaris] { - return mob_db[class].equip; + return mob_db[class].equip; } + /*========================================== * Is MOB in the state in which the present movement is possible or not? *------------------------------------------ */ -int mob_can_move(struct mob_data *md) +int mob_can_move (struct mob_data *md) { - nullpo_retr(0, md); - - if(md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) || md->option&2) - return 0; - // アンクル中で動けないとか - if( md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア - md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター - md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ - ) - return 0; - - return 1; + nullpo_retr (0, md); + + if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6) + || md->option & 2) + return 0; + // アンクル中で動けないとか + if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア + md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り + md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ + ) + return 0; + + return 1; } /*========================================== * Time calculation concerning one step next to mob *------------------------------------------ */ -static int calc_next_walk_step(struct mob_data *md) +static int calc_next_walk_step (struct mob_data *md) { - nullpo_retr(0, md); + nullpo_retr (0, md); - if(md->walkpath.path_pos>=md->walkpath.path_len) - return -1; - if(md->walkpath.path[md->walkpath.path_pos]&1) - return battle_get_speed(&md->bl)*14/10; - return battle_get_speed(&md->bl); + if (md->walkpath.path_pos >= md->walkpath.path_len) + return -1; + if (md->walkpath.path[md->walkpath.path_pos] & 1) + return battle_get_speed (&md->bl) * 14 / 10; + return battle_get_speed (&md->bl); } -static int mob_walktoxy_sub(struct mob_data *md); +static int mob_walktoxy_sub (struct mob_data *md); /*========================================== * Mob Walk processing *------------------------------------------ */ -static int mob_walk(struct mob_data *md,unsigned int tick,int data) +static int mob_walk (struct mob_data *md, unsigned int tick, int data) { - int moveblock; - int i,ctype; - static int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static int diry[8]={1,1,0,-1,-1,-1,0,1}; - int x,y,dx,dy; - - nullpo_retr(0, md); - - md->state.state=MS_IDLE; - if(md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_pos!=data) - return 0; - - md->walkpath.path_half ^= 1; - if(md->walkpath.path_half==0){ - md->walkpath.path_pos++; - if(md->state.change_walk_target){ - mob_walktoxy_sub(md); - return 0; - } - } - else { - if(md->walkpath.path[md->walkpath.path_pos]>=8) - return 1; - - x = md->bl.x; - y = md->bl.y; - ctype = map_getcell(md->bl.m,x,y); - if(ctype == 1 || ctype == 5) { - mob_stop_walking(md,1); - return 0; - } - md->dir=md->walkpath.path[md->walkpath.path_pos]; - dx = dirx[md->dir]; - dy = diry[md->dir]; - - ctype = map_getcell(md->bl.m,x+dx,y+dy); - if(ctype == 1 || ctype == 5) { - mob_walktoxy_sub(md); - return 0; - } - - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - - md->state.state=MS_WALK; - map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md); - - x += dx; - y += dy; - if(md->min_chase>13) - md->min_chase--; - - if(moveblock) map_delblock(&md->bl); - md->bl.x = x; - md->bl.y = y; - if(moveblock) map_addblock(&md->bl); - - map_foreachinmovearea(clif_mobinsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,md); - md->state.state=MS_IDLE; - - if(md->option&4) - skill_check_cloaking(&md->bl); - - skill_unit_move(&md->bl,tick,1); // Inspection of a skill unit - } - if((i=calc_next_walk_step(md))>0){ - i = i>>1; - if(i < 1 && md->walkpath.path_half == 0) - i = 1; - md->timer=add_timer(tick+i,mob_timer,md->bl.id,md->walkpath.path_pos); - md->state.state=MS_WALK; + int moveblock; + int i, ctype; + static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; + static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; + int x, y, dx, dy; + + nullpo_retr (0, md); + + md->state.state = MS_IDLE; + if (md->walkpath.path_pos >= md->walkpath.path_len + || md->walkpath.path_pos != data) + return 0; + + md->walkpath.path_half ^= 1; + if (md->walkpath.path_half == 0) + { + md->walkpath.path_pos++; + if (md->state.change_walk_target) + { + mob_walktoxy_sub (md); + return 0; + } + } + else + { + if (md->walkpath.path[md->walkpath.path_pos] >= 8) + return 1; + + x = md->bl.x; + y = md->bl.y; + ctype = map_getcell (md->bl.m, x, y); + if (ctype == 1 || ctype == 5) + { + mob_stop_walking (md, 1); + return 0; + } + md->dir = md->walkpath.path[md->walkpath.path_pos]; + dx = dirx[md->dir]; + dy = diry[md->dir]; + + ctype = map_getcell (md->bl.m, x + dx, y + dy); + if (ctype == 1 || ctype == 5) + { + mob_walktoxy_sub (md); + return 0; + } - if(md->walkpath.path_pos>=md->walkpath.path_len) - clif_fixmobpos(md); // When mob stops, retransmission current of a position. - } - return 0; + moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE + || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE); + + md->state.state = MS_WALK; + map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE, + y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, + dx, dy, BL_PC, md); + + x += dx; + y += dy; + if (md->min_chase > 13) + md->min_chase--; + + if (moveblock) + map_delblock (&md->bl); + md->bl.x = x; + md->bl.y = y; + if (moveblock) + map_addblock (&md->bl); + + map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE, + y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, + -dx, -dy, BL_PC, md); + md->state.state = MS_IDLE; + + if (md->option & 4) + skill_check_cloaking (&md->bl); + + skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit + } + if ((i = calc_next_walk_step (md)) > 0) + { + i = i >> 1; + if (i < 1 && md->walkpath.path_half == 0) + i = 1; + md->timer = + add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos); + md->state.state = MS_WALK; + + if (md->walkpath.path_pos >= md->walkpath.path_len) + clif_fixmobpos (md); // When mob stops, retransmission current of a position. + } + return 0; } /*========================================== * Check if mob should be attempting to attack *------------------------------------------ */ -static int mob_check_attack(struct mob_data *md) +static int mob_check_attack (struct mob_data *md) { - struct block_list *tbl=NULL; - struct map_session_data *tsd=NULL; - struct mob_data *tmd=NULL; - - int mode,race,range; - - nullpo_retr(0, md); - - md->min_chase=13; - md->state.state=MS_IDLE; - md->state.skillstate=MSS_IDLE; - - if( md->skilltimer!=-1 ) - return 0; - - if(md->opt1>0 || md->option&2) - return 0; - - if(md->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - - if(md->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if((tbl=map_id2bl(md->target_id))==NULL){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - - if(tbl->type==BL_PC) - tsd=(struct map_session_data *)tbl; - else if(tbl->type==BL_MOB) - tmd=(struct mob_data *)tbl; - else - return 0; - - if(tsd){ - if( pc_isdead(tsd) || tsd->invincible_timer != -1 || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13 ) { - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - } - if(tmd){ - if(md->bl.m != tbl->m || tbl->prev == NULL || distance(md->bl.x,md->bl.y,tbl->x,tbl->y)>=13){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - } - - - if(!md->mode) - mode=mob_db[md->class].mode; - else - mode=md->mode; - - race=mob_db[md->class].race; - if(!(mode&0x80)){ - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || - ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6) ) ) { - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - return 0; - } - - range = mob_db[md->class].range; - if(mode&1) - range++; - if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range) - return 0; - - return 1; + struct block_list *tbl = NULL; + struct map_session_data *tsd = NULL; + struct mob_data *tmd = NULL; + + int mode, race, range; + + nullpo_retr (0, md); + + md->min_chase = 13; + md->state.state = MS_IDLE; + md->state.skillstate = MSS_IDLE; + + if (md->skilltimer != -1) + return 0; + + if (md->opt1 > 0 || md->option & 2) + return 0; + + if (md->sc_data[SC_AUTOCOUNTER].timer != -1) + return 0; + + if (md->sc_data[SC_BLADESTOP].timer != -1) + return 0; + + if ((tbl = map_id2bl (md->target_id)) == NULL) + { + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + return 0; + } + + if (tbl->type == BL_PC) + tsd = (struct map_session_data *) tbl; + else if (tbl->type == BL_MOB) + tmd = (struct mob_data *) tbl; + else + return 0; + + if (tsd) + { + if (pc_isdead (tsd) || tsd->invincible_timer != -1 + || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL + || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + { + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + return 0; + } + } + if (tmd) + { + if (md->bl.m != tbl->m || tbl->prev == NULL + || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + { + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + return 0; + } + } + + if (!md->mode) + mode = mob_db[md->class].mode; + else + mode = md->mode; + + race = mob_db[md->class].race; + if (!(mode & 0x80)) + { + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + return 0; + } + if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || + ((pc_ishiding (tsd) + || tsd->state.gangsterparadise) + && race != 4 && race != 6))) + { + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + return 0; + } + + range = mob_db[md->class].range; + if (mode & 1) + range++; + if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range) + return 0; + + return 1; } /*========================================== * Attack processing of mob *------------------------------------------ */ -static int mob_attack(struct mob_data *md,unsigned int tick,int data) +static int mob_attack (struct mob_data *md, unsigned int tick, int data) { - struct block_list *tbl=NULL; + struct block_list *tbl = NULL; - nullpo_retr(0, md); + nullpo_retr (0, md); - if((tbl=map_id2bl(md->target_id))==NULL) - return 0; + if ((tbl = map_id2bl (md->target_id)) == NULL) + return 0; - if (!mob_check_attack(md)) - return 0; + if (!mob_check_attack (md)) + return 0; - if(battle_config.monster_attack_direction_change) - md->dir=map_calc_dir(&md->bl, tbl->x,tbl->y ); // 向き設定 + if (battle_config.monster_attack_direction_change) + md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定 - //clif_fixmobpos(md); + //clif_fixmobpos(md); - md->state.skillstate=MSS_ATTACK; - if( mobskill_use(md,tick,-2) ) // スキル使用 - return 0; + md->state.skillstate = MSS_ATTACK; + if (mobskill_use (md, tick, -2)) // スキル使用 + return 0; - md->target_lv = battle_weapon_attack(&md->bl,tbl,tick,0); + md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0); - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); + if (!(battle_config.monster_cloak_check_type & 2) + && md->sc_data[SC_CLOAKING].timer != -1) + skill_status_change_end (&md->bl, SC_CLOAKING, -1); - md->attackabletime = tick + battle_get_adelay(&md->bl); + md->attackabletime = tick + battle_get_adelay (&md->bl); - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - md->state.state=MS_ATTACK; + md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + md->state.state = MS_ATTACK; - return 0; + return 0; } - /*========================================== * The attack of PC which is attacking id is stopped. * The callback function of clif_foreachclient *------------------------------------------ */ -int mob_stopattacked(struct map_session_data *sd,va_list ap) +int mob_stopattacked (struct map_session_data *sd, va_list ap) { - int id; + int id; - nullpo_retr(0, sd); - nullpo_retr(0, ap); + nullpo_retr (0, sd); + nullpo_retr (0, ap); - id=va_arg(ap,int); - if(sd->attacktarget==id) - pc_stopattack(sd); - return 0; + id = va_arg (ap, int); + if (sd->attacktarget == id) + pc_stopattack (sd); + return 0; } + /*========================================== * The timer in which the mob's states changes *------------------------------------------ */ -int mob_changestate(struct mob_data *md,int state,int type) +int mob_changestate (struct mob_data *md, int state, int type) { - unsigned int tick; - int i; - - nullpo_retr(0, md); - - if(md->timer != -1) - delete_timer(md->timer,mob_timer); - md->timer=-1; - md->state.state=state; - - switch(state){ - case MS_WALK: - if((i=calc_next_walk_step(md))>0){ - i = i>>2; - md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0); - } - else - md->state.state=MS_IDLE; - break; - case MS_ATTACK: - tick = gettick(); - i=DIFF_TICK(md->attackabletime,tick); - if(i>0 && i<2000) - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - else if(type) { - md->attackabletime = tick + battle_get_amotion(&md->bl); - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - } - else { - md->attackabletime = tick + 1; - md->timer=add_timer(md->attackabletime,mob_timer,md->bl.id,0); - } - break; - case MS_DELAY: - md->timer=add_timer(gettick()+type,mob_timer,md->bl.id,0); - break; - case MS_DEAD: - skill_castcancel(&md->bl,0); -// mobskill_deltimer(md); - md->state.skillstate=MSS_DEAD; - md->last_deadtime=gettick(); - // Since it died, all aggressors' attack to this mob is stopped. - clif_foreachclient(mob_stopattacked,md->bl.id); - skill_unit_out_all(&md->bl,gettick(),1); - skill_status_change_clear(&md->bl,2); // The abnormalities in status are canceled. - skill_clear_unitgroup(&md->bl); // All skill unit groups are deleted. - skill_cleartimerskill(&md->bl); - if(md->deletetimer!=-1) - delete_timer(md->deletetimer,mob_timer_delete); - md->deletetimer=-1; - md->hp=md->target_id=md->attacked_id=0; - md->state.targettype = NONE_ATTACKABLE; - break; - } - - return 0; + unsigned int tick; + int i; + + nullpo_retr (0, md); + + if (md->timer != -1) + delete_timer (md->timer, mob_timer); + md->timer = -1; + md->state.state = state; + + switch (state) + { + case MS_WALK: + if ((i = calc_next_walk_step (md)) > 0) + { + i = i >> 2; + md->timer = + add_timer (gettick () + i, mob_timer, md->bl.id, 0); + } + else + md->state.state = MS_IDLE; + break; + case MS_ATTACK: + tick = gettick (); + i = DIFF_TICK (md->attackabletime, tick); + if (i > 0 && i < 2000) + md->timer = + add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + else if (type) + { + md->attackabletime = tick + battle_get_amotion (&md->bl); + md->timer = + add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + } + else + { + md->attackabletime = tick + 1; + md->timer = + add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + } + break; + case MS_DELAY: + md->timer = + add_timer (gettick () + type, mob_timer, md->bl.id, 0); + break; + case MS_DEAD: + skill_castcancel (&md->bl, 0); +// mobskill_deltimer(md); + md->state.skillstate = MSS_DEAD; + md->last_deadtime = gettick (); + // Since it died, all aggressors' attack to this mob is stopped. + clif_foreachclient (mob_stopattacked, md->bl.id); + skill_unit_out_all (&md->bl, gettick (), 1); + skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled. + skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted. + skill_cleartimerskill (&md->bl); + if (md->deletetimer != -1) + delete_timer (md->deletetimer, mob_timer_delete); + md->deletetimer = -1; + md->hp = md->target_id = md->attacked_id = 0; + md->state.targettype = NONE_ATTACKABLE; + break; + } + + return 0; } /*========================================== @@ -909,598 +1035,659 @@ int mob_changestate(struct mob_data *md,int state,int type) * It branches to a walk and an attack. *------------------------------------------ */ -static int mob_timer(int tid,unsigned int tick,int id,int data) +static int mob_timer (int tid, unsigned int tick, int id, int data) { - struct mob_data *md; - struct block_list *bl; - - if( (bl=map_id2bl(id)) == NULL ){ //攻撃してきた敵がもういないのは正常のようだ - return 1; - } - - if(!bl || !bl->type || bl->type!=BL_MOB) - return 1; - - nullpo_retr(1, md=(struct mob_data*)bl); - - if(!md->bl.type || md->bl.type!=BL_MOB) - return 1; - - if(md->timer != tid){ - if(battle_config.error_log==1) - printf("mob_timer %d != %d\n",md->timer,tid); - return 0; - } - md->timer=-1; - if(md->bl.prev == NULL || md->state.state == MS_DEAD) - return 1; - - map_freeblock_lock(); - switch(md->state.state){ - case MS_WALK: - mob_check_attack(md); - mob_walk(md,tick,data); - break; - case MS_ATTACK: - mob_attack(md,tick,data); - break; - case MS_DELAY: - mob_changestate(md,MS_IDLE,0); - break; - default: - if(battle_config.error_log==1) - printf("mob_timer : %d ?\n",md->state.state); - break; - } - map_freeblock_unlock(); - return 0; + struct mob_data *md; + struct block_list *bl; + + if ((bl = map_id2bl (id)) == NULL) + { //攻撃してきた敵がもういないのは正常のようだ + return 1; + } + + if (!bl || !bl->type || bl->type != BL_MOB) + return 1; + + nullpo_retr (1, md = (struct mob_data *) bl); + + if (!md->bl.type || md->bl.type != BL_MOB) + return 1; + + if (md->timer != tid) + { + if (battle_config.error_log == 1) + printf ("mob_timer %d != %d\n", md->timer, tid); + return 0; + } + md->timer = -1; + if (md->bl.prev == NULL || md->state.state == MS_DEAD) + return 1; + + map_freeblock_lock (); + switch (md->state.state) + { + case MS_WALK: + mob_check_attack (md); + mob_walk (md, tick, data); + break; + case MS_ATTACK: + mob_attack (md, tick, data); + break; + case MS_DELAY: + mob_changestate (md, MS_IDLE, 0); + break; + default: + if (battle_config.error_log == 1) + printf ("mob_timer : %d ?\n", md->state.state); + break; + } + map_freeblock_unlock (); + return 0; } /*========================================== * *------------------------------------------ */ -static int mob_walktoxy_sub(struct mob_data *md) +static int mob_walktoxy_sub (struct mob_data *md) { - struct walkpath_data wpd; + struct walkpath_data wpd; - nullpo_retr(0, md); + nullpo_retr (0, md); - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy)) - return 1; - memcpy(&md->walkpath,&wpd,sizeof(wpd)); + if (path_search + (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, + md->state.walk_easy)) + return 1; + memcpy (&md->walkpath, &wpd, sizeof (wpd)); - md->state.change_walk_target=0; - mob_changestate(md,MS_WALK,0); - clif_movemob(md); + md->state.change_walk_target = 0; + mob_changestate (md, MS_WALK, 0); + clif_movemob (md); - return 0; + return 0; } /*========================================== * mob move start *------------------------------------------ */ -int mob_walktoxy(struct mob_data *md,int x,int y,int easy) +int mob_walktoxy (struct mob_data *md, int x, int y, int easy) { - struct walkpath_data wpd; - - nullpo_retr(0, md); - - if(md->state.state == MS_WALK && path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,x,y,easy) ) - return 1; - - md->state.walk_easy = easy; - md->to_x=x; - md->to_y=y; - if(md->state.state == MS_WALK) { - md->state.change_walk_target=1; - } else { - return mob_walktoxy_sub(md); - } - - return 0; + struct walkpath_data wpd; + + nullpo_retr (0, md); + + if (md->state.state == MS_WALK + && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) + return 1; + + md->state.walk_easy = easy; + md->to_x = x; + md->to_y = y; + if (md->state.state == MS_WALK) + { + md->state.change_walk_target = 1; + } + else + { + return mob_walktoxy_sub (md); + } + + return 0; } /*========================================== * mob spawn with delay (timer function) *------------------------------------------ */ -static int mob_delayspawn(int tid,unsigned int tick,int m,int n) +static int mob_delayspawn (int tid, unsigned int tick, int m, int n) { - mob_spawn(m); - return 0; + mob_spawn (m); + return 0; } /*========================================== * spawn timing calculation *------------------------------------------ */ -int mob_setdelayspawn(int id) +int mob_setdelayspawn (int id) { - unsigned int spawntime,spawntime1,spawntime2,spawntime3; - struct mob_data *md; - struct block_list *bl; + unsigned int spawntime, spawntime1, spawntime2, spawntime3; + struct mob_data *md; + struct block_list *bl; - if((bl=map_id2bl(id)) == NULL) - return -1; + if ((bl = map_id2bl (id)) == NULL) + return -1; - if(!bl || !bl->type || bl->type!=BL_MOB) - return -1; + if (!bl || !bl->type || bl->type != BL_MOB) + return -1; - nullpo_retr(-1, md=(struct mob_data*)bl); + nullpo_retr (-1, md = (struct mob_data *) bl); - if(!md || md->bl.type!=BL_MOB) - return -1; + if (!md || md->bl.type != BL_MOB) + return -1; - // Processing of MOB which is not revitalized - if(md->spawndelay1==-1 && md->spawndelay2==-1 && md->n==0){ - map_deliddb(&md->bl); - if(md->lootitem) { - map_freeblock(md->lootitem); - md->lootitem=NULL; - } - map_freeblock(md); // Instead of [ of free ] - return 0; - } - - spawntime1=md->last_spawntime+md->spawndelay1; - spawntime2=md->last_deadtime+md->spawndelay2; - spawntime3=gettick()+5000; - // spawntime = max(spawntime1,spawntime2,spawntime3); - if(DIFF_TICK(spawntime1,spawntime2)>0){ - spawntime=spawntime1; - } else { - spawntime=spawntime2; - } - if(DIFF_TICK(spawntime3,spawntime)>0){ - spawntime=spawntime3; - } - - add_timer(spawntime,mob_delayspawn,id,0); - return 0; + // Processing of MOB which is not revitalized + if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0) + { + map_deliddb (&md->bl); + if (md->lootitem) + { + map_freeblock (md->lootitem); + md->lootitem = NULL; + } + map_freeblock (md); // Instead of [ of free ] + return 0; + } + + spawntime1 = md->last_spawntime + md->spawndelay1; + spawntime2 = md->last_deadtime + md->spawndelay2; + spawntime3 = gettick () + 5000; + // spawntime = max(spawntime1,spawntime2,spawntime3); + if (DIFF_TICK (spawntime1, spawntime2) > 0) + { + spawntime = spawntime1; + } + else + { + spawntime = spawntime2; + } + if (DIFF_TICK (spawntime3, spawntime) > 0) + { + spawntime = spawntime3; + } + + add_timer (spawntime, mob_delayspawn, id, 0); + return 0; } /*========================================== * Mob spawning. Initialization is also variously here. *------------------------------------------ */ -int mob_spawn(int id) +int mob_spawn (int id) { - int x=0,y=0,i=0,c; - unsigned int tick = gettick(); - struct mob_data *md; - struct block_list *bl; - - nullpo_retr(-1, bl=map_id2bl(id)); - - if(!bl || !bl->type || bl->type!=BL_MOB) - return -1; - - nullpo_retr(-1, md=(struct mob_data*)bl); - - if(!md || !md->bl.type || md->bl.type!=BL_MOB) - return -1; - - md->last_spawntime=tick; - if( md->bl.prev!=NULL ){ -// clif_clearchar_area(&md->bl,3); - skill_unit_out_all(&md->bl,gettick(),1); - map_delblock(&md->bl); - } - else - md->class = md->base_class; - - md->bl.m =md->m; - do { - if(md->x0==0 && md->y0==0){ - x=MPRAND(1, (map[md->bl.m].xs-2)); - y=MPRAND(1, (map[md->bl.m].ys-2)); - } else { - x=MPRAND(md->x0, (md->xs+1)) - md->xs/2; - y=MPRAND(md->y0, (md->ys+1)) - md->ys/2; - } - i++; - } while(((c=map_getcell(md->bl.m,x,y))==1 || c==5) && i<50); - - if(i>=50){ -// if(battle_config.error_log==1) -// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); - add_timer(tick+5000,mob_delayspawn,id,0); - return 1; - } - - md->to_x=md->bl.x=x; - md->to_y=md->bl.y=y; - md->dir=0; - - map_addblock(&md->bl); - - memset(&md->state,0,sizeof(md->state)); - md->attacked_id = 0; - md->target_id = 0; - md->move_fail_count = 0; - mob_init(md); - - if(!md->stats[MOB_SPEED]) - md->stats[MOB_SPEED] = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; - md->master_id=0; - md->master_dist=0; - - md->state.state = MS_IDLE; - md->state.skillstate = MSS_IDLE; - md->timer = -1; - md->last_thinktime = tick; - md->next_walktime = tick+MPRAND(5000, 50); - md->attackabletime = tick; - md->canmove_tick = tick; - - md->sg_count=0; - md->deletetimer=-1; - - md->skilltimer=-1; - for(i=0,c=tick-1000*3600*10;iskilldelay[i] = c; - md->skillid=0; - md->skilllv=0; - - memset(md->dmglog,0,sizeof(md->dmglog)); - if(md->lootitem) - memset(md->lootitem,0,sizeof(md->lootitem)); - md->lootitem_count = 0; - - for(i=0;iskilltimerskill[i].timer = -1; - - for(i=0;isc_data[i].timer=-1; - md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = md->sc_data[i].val4 =0; - } - md->sc_count=0; - md->opt1=md->opt2=md->opt3=md->option=0; - - memset(md->skillunit,0,sizeof(md->skillunit)); - memset(md->skillunittick,0,sizeof(md->skillunittick)); - - md->hp = battle_get_max_hp(&md->bl); - if(md->hp<=0){ - mob_makedummymobdb(md->class); - md->hp = battle_get_max_hp(&md->bl); - } - - clif_spawnmob(md); - - return 0; + int x = 0, y = 0, i = 0, c; + unsigned int tick = gettick (); + struct mob_data *md; + struct block_list *bl; + + nullpo_retr (-1, bl = map_id2bl (id)); + + if (!bl || !bl->type || bl->type != BL_MOB) + return -1; + + nullpo_retr (-1, md = (struct mob_data *) bl); + + if (!md || !md->bl.type || md->bl.type != BL_MOB) + return -1; + + md->last_spawntime = tick; + if (md->bl.prev != NULL) + { +// clif_clearchar_area(&md->bl,3); + skill_unit_out_all (&md->bl, gettick (), 1); + map_delblock (&md->bl); + } + else + md->class = md->base_class; + + md->bl.m = md->m; + do + { + if (md->x0 == 0 && md->y0 == 0) + { + x = MPRAND (1, (map[md->bl.m].xs - 2)); + y = MPRAND (1, (map[md->bl.m].ys - 2)); + } + else + { + x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2; + y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2; + } + i++; + } + while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50); + + if (i >= 50) + { +// if(battle_config.error_log==1) +// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); + add_timer (tick + 5000, mob_delayspawn, id, 0); + return 1; + } + + md->to_x = md->bl.x = x; + md->to_y = md->bl.y = y; + md->dir = 0; + + map_addblock (&md->bl); + + memset (&md->state, 0, sizeof (md->state)); + md->attacked_id = 0; + md->target_id = 0; + md->move_fail_count = 0; + mob_init (md); + + if (!md->stats[MOB_SPEED]) + md->stats[MOB_SPEED] = mob_db[md->class].speed; + md->def_ele = mob_db[md->class].element; + md->master_id = 0; + md->master_dist = 0; + + md->state.state = MS_IDLE; + md->state.skillstate = MSS_IDLE; + md->timer = -1; + md->last_thinktime = tick; + md->next_walktime = tick + MPRAND (5000, 50); + md->attackabletime = tick; + md->canmove_tick = tick; + + md->sg_count = 0; + md->deletetimer = -1; + + md->skilltimer = -1; + for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++) + md->skilldelay[i] = c; + md->skillid = 0; + md->skilllv = 0; + + memset (md->dmglog, 0, sizeof (md->dmglog)); + if (md->lootitem) + memset (md->lootitem, 0, sizeof (md->lootitem)); + md->lootitem_count = 0; + + for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++) + md->skilltimerskill[i].timer = -1; + + for (i = 0; i < MAX_STATUSCHANGE; i++) + { + md->sc_data[i].timer = -1; + md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = + md->sc_data[i].val4 = 0; + } + md->sc_count = 0; + md->opt1 = md->opt2 = md->opt3 = md->option = 0; + + memset (md->skillunit, 0, sizeof (md->skillunit)); + memset (md->skillunittick, 0, sizeof (md->skillunittick)); + + md->hp = battle_get_max_hp (&md->bl); + if (md->hp <= 0) + { + mob_makedummymobdb (md->class); + md->hp = battle_get_max_hp (&md->bl); + } + + clif_spawnmob (md); + + return 0; } /*========================================== * Distance calculation between two points *------------------------------------------ */ -static int distance(int x0,int y0,int x1,int y1) +static int distance (int x0, int y0, int x1, int y1) { - int dx,dy; + int dx, dy; - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; + dx = abs (x0 - x1); + dy = abs (y0 - y1); + return dx > dy ? dx : dy; } /*========================================== * The stop of MOB's attack *------------------------------------------ */ -int mob_stopattack(struct mob_data *md) +int mob_stopattack (struct mob_data *md) { - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - md->attacked_id=0; - return 0; + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + md->attacked_id = 0; + return 0; } + /*========================================== * The stop of MOB's walking *------------------------------------------ */ -int mob_stop_walking(struct mob_data *md,int type) +int mob_stop_walking (struct mob_data *md, int type) { - nullpo_retr(0, md); - - - if(md->state.state == MS_WALK || md->state.state == MS_IDLE) { - int dx=0,dy=0; - - md->walkpath.path_len=0; - if(type&4){ - dx=md->to_x-md->bl.x; - if(dx<0) - dx=-1; - else if(dx>0) - dx=1; - dy=md->to_y-md->bl.y; - if(dy<0) - dy=-1; - else if(dy>0) - dy=1; - } - md->to_x=md->bl.x+dx; - md->to_y=md->bl.y+dy; - if(dx!=0 || dy!=0){ - mob_walktoxy_sub(md); - return 0; - } - mob_changestate(md,MS_IDLE,0); - } - if(type&0x01) - clif_fixmobpos(md); - if(type&0x02) { - int delay=battle_get_dmotion(&md->bl); - unsigned int tick = gettick(); - if(md->canmove_tick < tick) - md->canmove_tick = tick + delay; - } - - return 0; + nullpo_retr (0, md); + + if (md->state.state == MS_WALK || md->state.state == MS_IDLE) + { + int dx = 0, dy = 0; + + md->walkpath.path_len = 0; + if (type & 4) + { + dx = md->to_x - md->bl.x; + if (dx < 0) + dx = -1; + else if (dx > 0) + dx = 1; + dy = md->to_y - md->bl.y; + if (dy < 0) + dy = -1; + else if (dy > 0) + dy = 1; + } + md->to_x = md->bl.x + dx; + md->to_y = md->bl.y + dy; + if (dx != 0 || dy != 0) + { + mob_walktoxy_sub (md); + return 0; + } + mob_changestate (md, MS_IDLE, 0); + } + if (type & 0x01) + clif_fixmobpos (md); + if (type & 0x02) + { + int delay = battle_get_dmotion (&md->bl); + unsigned int tick = gettick (); + if (md->canmove_tick < tick) + md->canmove_tick = tick + delay; + } + + return 0; } /*========================================== * Reachability to a Specification ID existence place *------------------------------------------ */ -int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) +int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) { - int dx,dy; - struct walkpath_data wpd; - int i; - - nullpo_retr(0, md); - nullpo_retr(0, bl); - - dx=abs(bl->x - md->bl.x); - dy=abs(bl->y - md->bl.y); - - //=========== guildcastle guardian no search start=========== - //when players are the guild castle member not attack them ! - if(md->class == 1285 || md->class == 1286 || md->class == 1287){ - struct map_session_data *sd; - struct guild *g=NULL; - struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); - - if(gc && agit_flag==0) // Guardians will not attack during non-woe time [Valaris] - return 0; // end addition [Valaris] - - if(bl && bl->type == BL_PC){ - if((sd=(struct map_session_data *)bl) == NULL){ - printf("mob_can_reach nullpo\n"); - return 0; - } - - if(gc && sd && sd->status.guild_id && sd->status.guild_id>0) { - g=guild_search(sd->status.guild_id); // don't attack guild members [Valaris] - if(g && g->guild_id > 0 && g->guild_id == gc->guild_id) - return 0; - if(g && gc && guild_isallied(g,gc)) - return 0; - - } - } - } - //========== guildcastle guardian no search eof============== - - if(bl && bl->type == BL_PC && battle_config.monsters_ignore_gm==1) { // option to have monsters ignore GMs [Valaris] - struct map_session_data *sd; - if((sd=(struct map_session_data *)bl) != NULL && pc_isGM(sd)) - return 0; - } - - if( md->bl.m != bl->m) // 違うャbプ - return 0; - - if( range>0 && range < ((dx>dy)?dx:dy) ) // 遠すぎる - return 0; - - if( md->bl.x==bl->x && md->bl.y==bl->y ) // 同じャX - return 1; - - // Obstacle judging - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x,bl->y,0)!=-1) - return 1; - - if(bl->type!=BL_PC && bl->type!=BL_MOB) - return 0; - - // It judges whether it can adjoin or not. - dx=(dx>0)?1:((dx<0)?-1:0); - dy=(dy>0)?1:((dy<0)?-1:0); - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-dx,bl->y-dy,0)!=-1) - return 1; - for(i=0;i<9;i++){ - if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,bl->x-1+i/3,bl->y-1+i%3,0)!=-1) - return 1; - } - return 0; + int dx, dy; + struct walkpath_data wpd; + int i; + + nullpo_retr (0, md); + nullpo_retr (0, bl); + + dx = abs (bl->x - md->bl.x); + dy = abs (bl->y - md->bl.y); + + //=========== guildcastle guardian no search start=========== + //when players are the guild castle member not attack them ! + if (md->class == 1285 || md->class == 1286 || md->class == 1287) + { + struct map_session_data *sd; + struct guild *g = NULL; + struct guild_castle *gc = guild_mapname2gc (map[bl->m].name); + + if (gc && agit_flag == 0) // Guardians will not attack during non-woe time [Valaris] + return 0; // end addition [Valaris] + + if (bl && bl->type == BL_PC) + { + if ((sd = (struct map_session_data *) bl) == NULL) + { + printf ("mob_can_reach nullpo\n"); + return 0; + } + + if (gc && sd && sd->status.guild_id && sd->status.guild_id > 0) + { + g = guild_search (sd->status.guild_id); // don't attack guild members [Valaris] + if (g && g->guild_id > 0 && g->guild_id == gc->guild_id) + return 0; + if (g && gc && guild_isallied (g, gc)) + return 0; + + } + } + } + //========== guildcastle guardian no search eof============== + + if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1) + { // option to have monsters ignore GMs [Valaris] + struct map_session_data *sd; + if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd)) + return 0; + } + + if (md->bl.m != bl->m) // 違うャbプ + return 0; + + if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる + return 0; + + if (md->bl.x == bl->x && md->bl.y == bl->y) // 同じャX + return 1; + + // Obstacle judging + wpd.path_len = 0; + wpd.path_pos = 0; + wpd.path_half = 0; + if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != + -1) + return 1; + + if (bl->type != BL_PC && bl->type != BL_MOB) + return 0; + + // It judges whether it can adjoin or not. + dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0); + dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0); + if (path_search + (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) + return 1; + for (i = 0; i < 9; i++) + { + if (path_search + (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, + bl->y - 1 + i % 3, 0) != -1) + return 1; + } + return 0; } /*========================================== * Determination for an attack of a monster *------------------------------------------ */ -int mob_target(struct mob_data *md,struct block_list *bl,int dist) +int mob_target (struct mob_data *md, struct block_list *bl, int dist) { - struct map_session_data *sd; - struct status_change *sc_data; - short *option; - int mode,race; - - nullpo_retr(0, md); - nullpo_retr(0, bl); - - sc_data = battle_get_sc_data(bl); - option = battle_get_option(bl); - race=mob_db[md->class].race; - - if(!md->mode){ - mode=mob_db[md->class].mode; - }else{ - mode=md->mode; - } - if(!(mode&0x80)) { - md->target_id = 0; - return 0; - } - // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && ( !(mode&0x04) || MRAND(100)>25) ) - return 0; - - if(mode&0x20 || // Coercion is exerted if it is MVPMOB. - (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && - ( (option && !(*option&0x06) ) || race==4 || race==6) ) ){ - if(bl->type == BL_PC) { - nullpo_retr(0, sd = (struct map_session_data *)bl); - if(sd->invincible_timer != -1 || pc_isinvisible(sd)) - return 0; - if(!(mode&0x20) && race!=4 && race!=6 && sd->state.gangsterparadise) - return 0; - } + struct map_session_data *sd; + struct status_change *sc_data; + short *option; + int mode, race; + + nullpo_retr (0, md); + nullpo_retr (0, bl); + + sc_data = battle_get_sc_data (bl); + option = battle_get_option (bl); + race = mob_db[md->class].race; + + if (!md->mode) + { + mode = mob_db[md->class].mode; + } + else + { + mode = md->mode; + } + if (!(mode & 0x80)) + { + md->target_id = 0; + return 0; + } + // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. + if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) + && (!(mode & 0x04) || MRAND (100) > 25)) + return 0; + + if (mode & 0x20 || // Coercion is exerted if it is MVPMOB. + (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && + ((option && !(*option & 0x06)) || race == 4 || race == 6))) + { + if (bl->type == BL_PC) + { + nullpo_retr (0, sd = (struct map_session_data *) bl); + if (sd->invincible_timer != -1 || pc_isinvisible (sd)) + return 0; + if (!(mode & 0x20) && race != 4 && race != 6 + && sd->state.gangsterparadise) + return 0; + } - md->target_id=bl->id; // Since there was no disturbance, it locks on to target. - if(bl->type == BL_PC || bl->type == BL_MOB) - md->state.targettype = ATTACKABLE; - else - md->state.targettype = NONE_ATTACKABLE; - md->min_chase=dist+13; - if(md->min_chase>26) - md->min_chase=26; - } - return 0; + md->target_id = bl->id; // Since there was no disturbance, it locks on to target. + if (bl->type == BL_PC || bl->type == BL_MOB) + md->state.targettype = ATTACKABLE; + else + md->state.targettype = NONE_ATTACKABLE; + md->min_chase = dist + 13; + if (md->min_chase > 26) + md->min_chase = 26; + } + return 0; } /*========================================== * The ?? routine of an active monster *------------------------------------------ */ -static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) +static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) { - struct map_session_data *tsd=NULL; - struct mob_data *smd,*tmd=NULL; - int mode,race,dist,*pcc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, smd=va_arg(ap,struct mob_data *)); - nullpo_retr(0, pcc=va_arg(ap,int *)); - - if(bl->type==BL_PC) - tsd=(struct map_session_data *)bl; - else if(bl->type==BL_MOB) - tmd=(struct mob_data *)bl; - else - return 0; - - //敵味方判定 - if(battle_check_target(&smd->bl,bl,BCT_ENEMY)==0) - return 0; - - if(!smd->mode) - mode=mob_db[smd->class].mode; - else - mode=smd->mode; - - // アクティブでターゲット射程内にいるなら、ロックする - if( mode&0x04 ){ - race=mob_db[smd->class].race; - //対象がPCの場合 - if(tsd && - !pc_isdead(tsd) && - tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && - !pc_isinvisible(tsd) && - (dist=distance(smd->bl.x,smd->bl.y,tsd->bl.x,tsd->bl.y))<9 - ) - { - if(mode&0x20 || - (tsd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race==4 || race==6))){ // 妨害がないか判定 - if( mob_can_reach(smd,bl,12) && // 到達可能性判定 - MRAND(1000)<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする - smd->target_id=tsd->bl.id; - smd->state.targettype = ATTACKABLE; - smd->min_chase=13; - } - } - } - //対象がMobの場合 - else if(tmd && - tmd->bl.m == smd->bl.m && - (dist=distance(smd->bl.x,smd->bl.y,tmd->bl.x,tmd->bl.y))<9 - ) - { - if( mob_can_reach(smd,bl,12) && // 到達可能性判定 - MRAND(1000)<1000/(++(*pcc)) ){ // 範囲内で等確率にする - smd->target_id=bl->id; - smd->state.targettype = ATTACKABLE; - smd->min_chase=13; - } - } - } - return 0; + struct map_session_data *tsd = NULL; + struct mob_data *smd, *tmd = NULL; + int mode, race, dist, *pcc; + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, smd = va_arg (ap, struct mob_data *)); + nullpo_retr (0, pcc = va_arg (ap, int *)); + + if (bl->type == BL_PC) + tsd = (struct map_session_data *) bl; + else if (bl->type == BL_MOB) + tmd = (struct mob_data *) bl; + else + return 0; + + //敵味方判定 + if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0) + return 0; + + if (!smd->mode) + mode = mob_db[smd->class].mode; + else + mode = smd->mode; + + // アクティブでターゲット射程内にいるなら、ロックする + if (mode & 0x04) + { + race = mob_db[smd->class].race; + //対象がPCの場合 + if (tsd && + !pc_isdead (tsd) && + tsd->bl.m == smd->bl.m && + tsd->invincible_timer == -1 && + !pc_isinvisible (tsd) && + (dist = + distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) + { + if (mode & 0x20 || + (tsd->sc_data[SC_TRICKDEAD].timer == -1 && + ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise) + || race == 4 || race == 6))) + { // 妨害がないか判定 + if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 + MRAND (1000) < 1000 / (++(*pcc))) + { // 範囲内PCで等確率にする + smd->target_id = tsd->bl.id; + smd->state.targettype = ATTACKABLE; + smd->min_chase = 13; + } + } + } + //対象がMobの場合 + else if (tmd && + tmd->bl.m == smd->bl.m && + (dist = + distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) + { + if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 + MRAND (1000) < 1000 / (++(*pcc))) + { // 範囲内で等確率にする + smd->target_id = bl->id; + smd->state.targettype = ATTACKABLE; + smd->min_chase = 13; + } + } + } + return 0; } /*========================================== * loot monster item search *------------------------------------------ */ -static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) +static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) { - struct mob_data* md; - int mode,dist,*itc; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=va_arg(ap,struct mob_data *)); - nullpo_retr(0, itc=va_arg(ap,int *)); - - if(!md->mode){ - mode=mob_db[md->class].mode; - }else{ - mode=md->mode; - } - - if( !md->target_id && mode&0x02){ - if(!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) ) - return 0; - if(bl->m == md->bl.m && (dist=distance(md->bl.x,md->bl.y,bl->x,bl->y))<9){ - if( mob_can_reach(md,bl,12) && // Reachability judging - MRAND(1000)<1000/(++(*itc)) ){ // It is made a probability, such as within the limits PC. - md->target_id=bl->id; - md->state.targettype = NONE_ATTACKABLE; - md->min_chase=13; - } - } - } - return 0; + struct mob_data *md; + int mode, dist, *itc; + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, md = va_arg (ap, struct mob_data *)); + nullpo_retr (0, itc = va_arg (ap, int *)); + + if (!md->mode) + { + mode = mob_db[md->class].mode; + } + else + { + mode = md->mode; + } + + if (!md->target_id && mode & 0x02) + { + if (!md->lootitem + || (battle_config.monster_loot_type == 1 + && md->lootitem_count >= LOOTITEM_SIZE)) + return 0; + if (bl->m == md->bl.m + && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9) + { + if (mob_can_reach (md, bl, 12) && // Reachability judging + MRAND (1000) < 1000 / (++(*itc))) + { // It is made a probability, such as within the limits PC. + md->target_id = bl->id; + md->state.targettype = NONE_ATTACKABLE; + md->min_chase = 13; + } + } + } + return 0; } /*========================================== * The ?? routine of a link monster *------------------------------------------ */ -static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) +static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) { - struct mob_data *tmd; - struct mob_data* md; - struct block_list *target; + struct mob_data *tmd; + struct mob_data *md; + struct block_list *target; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, tmd=(struct mob_data *)bl); - nullpo_retr(0, md=va_arg(ap,struct mob_data *)); - nullpo_retr(0, target=va_arg(ap,struct block_list *)); + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, tmd = (struct mob_data *) bl); + nullpo_retr (0, md = va_arg (ap, struct mob_data *)); + nullpo_retr (0, target = va_arg (ap, struct block_list *)); - // same family free in a range at a link monster -- it will be made to lock if MOB is + // same family free in a range at a link monster -- it will be made to lock if MOB is /* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){ if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging @@ -1510,118 +1697,149 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) } } }*/ - if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ - if( mob_can_reach(tmd,target,12) ){ // Reachability judging - tmd->target_id=md->attacked_id; - tmd->state.targettype = ATTACKABLE; - tmd->min_chase=13; - } - } - } + if (md->attacked_id > 0 && mob_db[md->class].mode & 0x08) + { + if (tmd->class == md->class && tmd->bl.m == md->bl.m + && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)) + { + if (mob_can_reach (tmd, target, 12)) + { // Reachability judging + tmd->target_id = md->attacked_id; + tmd->state.targettype = ATTACKABLE; + tmd->min_chase = 13; + } + } + } - return 0; + return 0; } + /*========================================== * Processing of slave monsters *------------------------------------------ */ -static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) +static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) { - struct mob_data *mmd=NULL; - struct block_list *bl; - int mode,race,old_dist; - - nullpo_retr(0, md); - - if((bl=map_id2bl(md->master_id)) != NULL ) - mmd=(struct mob_data *)bl; - - mode=mob_db[md->class].mode; - - // It is not main monster/leader. - if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) - return 0; - - // Since it is in the map on which the master is not, teleport is carried out and it pursues. - if( mmd->bl.m != md->bl.m ){ - mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3); - md->state.master_check = 1; - return 0; - } - - // Distance with between slave and master is measured. - old_dist=md->master_dist; - md->master_dist=distance(md->bl.x,md->bl.y,mmd->bl.x,mmd->bl.y); - - // Since the master was in near immediately before, teleport is carried out and it pursues. - if( old_dist<10 && md->master_dist>18){ - mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3); - md->state.master_check = 1; - return 0; - } - - // Although there is the master, since it is somewhat far, it approaches. - if((!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mob_can_move(md) && - (md->walkpath.path_pos>=md->walkpath.path_len || md->walkpath.path_len==0) && md->master_dist<15){ - int i=0,dx,dy,ret; - if(md->master_dist>4) { - do { - if(i<=5){ - dx=mmd->bl.x - md->bl.x; - dy=mmd->bl.y - md->bl.y; - if(dx<0) dx+=(MPRAND(1, ( (dx<-3)?3:-dx ))); - else if(dx>0) dx-=(MPRAND(1, ( (dx>3)?3:dx ))); - if(dy<0) dy+=(MPRAND(1, ( (dy<-3)?3:-dy ))); - else if(dy>0) dy-=(MPRAND(1, ( (dy>3)?3:dy ))); - }else{ - dx=mmd->bl.x - md->bl.x + MRAND(7) - 3; - dy=mmd->bl.y - md->bl.y + MRAND(7) - 3; - } - - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - i++; - } while(ret && i<10); - } - else { - do { - dx = MRAND(9) - 5; - dy = MRAND(9) - 5; - if( dx == 0 && dy == 0) { - dx = (MRAND(1))? 1:-1; - dy = (MRAND(1))? 1:-1; - } - dx += mmd->bl.x; - dy += mmd->bl.y; - - ret=mob_walktoxy(md,mmd->bl.x+dx,mmd->bl.y+dy,0); - i++; - } while(ret && i<10); - } - - md->next_walktime=tick+500; - md->state.master_check = 1; - } - - // There is the master, the master locks a target and he does not lock. - if( (mmd->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!md->target_id || md->state.targettype == NONE_ATTACKABLE) ){ - struct map_session_data *sd=map_id2sd(mmd->target_id); - if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - - race=mob_db[md->class].race; - if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || race==4 || race==6) ) ){ // 妨害がないか判定 + struct mob_data *mmd = NULL; + struct block_list *bl; + int mode, race, old_dist; + + nullpo_retr (0, md); + + if ((bl = map_id2bl (md->master_id)) != NULL) + mmd = (struct mob_data *) bl; + + mode = mob_db[md->class].mode; + + // It is not main monster/leader. + if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id) + return 0; + + // Since it is in the map on which the master is not, teleport is carried out and it pursues. + if (mmd->bl.m != md->bl.m) + { + mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3); + md->state.master_check = 1; + return 0; + } + + // Distance with between slave and master is measured. + old_dist = md->master_dist; + md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); + + // Since the master was in near immediately before, teleport is carried out and it pursues. + if (old_dist < 10 && md->master_dist > 18) + { + mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3); + md->state.master_check = 1; + return 0; + } + + // Although there is the master, since it is somewhat far, it approaches. + if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) + && mob_can_move (md) + && (md->walkpath.path_pos >= md->walkpath.path_len + || md->walkpath.path_len == 0) && md->master_dist < 15) + { + int i = 0, dx, dy, ret; + if (md->master_dist > 4) + { + do + { + if (i <= 5) + { + dx = mmd->bl.x - md->bl.x; + dy = mmd->bl.y - md->bl.y; + if (dx < 0) + dx += (MPRAND (1, ((dx < -3) ? 3 : -dx))); + else if (dx > 0) + dx -= (MPRAND (1, ((dx > 3) ? 3 : dx))); + if (dy < 0) + dy += (MPRAND (1, ((dy < -3) ? 3 : -dy))); + else if (dy > 0) + dy -= (MPRAND (1, ((dy > 3) ? 3 : dy))); + } + else + { + dx = mmd->bl.x - md->bl.x + MRAND (7) - 3; + dy = mmd->bl.y - md->bl.y + MRAND (7) - 3; + } + + ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); + i++; + } + while (ret && i < 10); + } + else + { + do + { + dx = MRAND (9) - 5; + dy = MRAND (9) - 5; + if (dx == 0 && dy == 0) + { + dx = (MRAND (1)) ? 1 : -1; + dy = (MRAND (1)) ? 1 : -1; + } + dx += mmd->bl.x; + dy += mmd->bl.y; + + ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0); + i++; + } + while (ret && i < 10); + } - md->target_id=sd->bl.id; - md->state.targettype = ATTACKABLE; - md->min_chase=5+distance(md->bl.x,md->bl.y,sd->bl.x,sd->bl.y); - md->state.master_check = 1; - } - } - } + md->next_walktime = tick + 500; + md->state.master_check = 1; + } + + // There is the master, the master locks a target and he does not lock. + if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE) + && (!md->target_id || md->state.targettype == NONE_ATTACKABLE)) + { + struct map_session_data *sd = map_id2sd (mmd->target_id); + if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1 + && !pc_isinvisible (sd)) + { + + race = mob_db[md->class].race; + if (mode & 0x20 || + (sd->sc_data[SC_TRICKDEAD].timer == -1 && + ((!pc_ishiding (sd) && !sd->state.gangsterparadise) + || race == 4 || race == 6))) + { // 妨害がないか判定 + + md->target_id = sd->bl.id; + md->state.targettype = ATTACKABLE; + md->min_chase = + 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); + md->state.master_check = 1; + } + } + } - // There is the master, the master locks a target and he does not lock. + // There is the master, the master locks a target and he does not lock. /* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ struct map_session_data *sd=map_id2sd(md->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ @@ -1639,251 +1857,319 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) } }*/ - return 0; + return 0; } /*========================================== * A lock of target is stopped and mob moves to a standby state. *------------------------------------------ */ -static int mob_unlocktarget(struct mob_data *md,int tick) +static int mob_unlocktarget (struct mob_data *md, int tick) { - nullpo_retr(0, md); + nullpo_retr (0, md); - md->target_id=0; - md->state.targettype = NONE_ATTACKABLE; - md->state.skillstate=MSS_IDLE; - md->next_walktime=tick+MPRAND(3000, 3000); - return 0; + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + md->state.skillstate = MSS_IDLE; + md->next_walktime = tick + MPRAND (3000, 3000); + return 0; } + /*========================================== * Random walk *------------------------------------------ */ -static int mob_randomwalk(struct mob_data *md,int tick) +static int mob_randomwalk (struct mob_data *md, int tick) { - const int retrycount=20; - int speed; - - nullpo_retr(0, md); - - speed=battle_get_speed(&md->bl); - if(DIFF_TICK(md->next_walktime,tick)<0){ - int i,x,y,c,d=12-md->move_fail_count; - if(d<5) d=5; - for(i=0;ibl.x+r%(d*2+1)-d; - y=md->bl.y+r/(d*2+1)%(d*2+1)-d; - if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){ - md->move_fail_count=0; - break; - } - if(i+1>=retrycount){ - md->move_fail_count++; - if(md->move_fail_count>1000){ - if(battle_config.error_log==1) - printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); - md->move_fail_count=0; - mob_spawn(md->bl.id); - } - } - } - for(i=c=0;iwalkpath.path_len;i++){ // The next walk start time is calculated. - if(md->walkpath.path[i]&1) - c+=speed*14/10; - else - c+=speed; - } - md->next_walktime = tick+MPRAND(3000, 3000)+c; - md->state.skillstate=MSS_WALK; - return 1; - } - return 0; + const int retrycount = 20; + int speed; + + nullpo_retr (0, md); + + speed = battle_get_speed (&md->bl); + if (DIFF_TICK (md->next_walktime, tick) < 0) + { + int i, x, y, c, d = 12 - md->move_fail_count; + if (d < 5) + d = 5; + for (i = 0; i < retrycount; i++) + { // Search of a movable place + int r = mt_random (); + x = md->bl.x + r % (d * 2 + 1) - d; + y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d; + if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5 + && mob_walktoxy (md, x, y, 1) == 0) + { + md->move_fail_count = 0; + break; + } + if (i + 1 >= retrycount) + { + md->move_fail_count++; + if (md->move_fail_count > 1000) + { + if (battle_config.error_log == 1) + printf + ("MOB cant move. random spawn %d, class = %d\n", + md->bl.id, md->class); + md->move_fail_count = 0; + mob_spawn (md->bl.id); + } + } + } + for (i = c = 0; i < md->walkpath.path_len; i++) + { // The next walk start time is calculated. + if (md->walkpath.path[i] & 1) + c += speed * 14 / 10; + else + c += speed; + } + md->next_walktime = tick + MPRAND (3000, 3000) + c; + md->state.skillstate = MSS_WALK; + return 1; + } + return 0; } /*========================================== * AI of MOB whose is near a Player *------------------------------------------ */ -static int mob_ai_sub_hard(struct block_list *bl,va_list ap) +static int mob_ai_sub_hard (struct block_list *bl, va_list ap) { - struct mob_data *md,*tmd=NULL; - struct map_session_data *tsd=NULL; - struct block_list *tbl=NULL; - struct flooritem_data *fitem; - unsigned int tick; - int i,dx,dy,ret,dist; - int attack_type=0; - int mode,race; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data*)bl); - - tick=va_arg(ap,unsigned int); - - - if(DIFF_TICK(tick,md->last_thinktime)last_thinktime=tick; - - if( md->skilltimer!=-1 || md->bl.prev==NULL ){ // Under a skill aria and death - if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME) - md->next_walktime=tick; - return 0; - } - - if(!md->mode) - mode=mob_db[md->class].mode; - else - mode=md->mode; - - race=mob_db[md->class].race; - - // Abnormalities - if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if(!(mode&0x80) && md->target_id > 0) - md->target_id = 0; - - if(md->attacked_id > 0 && mode&0x08){ // Link monster - struct map_session_data *asd=map_id2sd(md->attacked_id); - if(asd){ - if(asd->invincible_timer == -1 && !pc_isinvisible(asd)){ - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&asd->bl); - } - } - } - - // It checks to see it was attacked first (if active, it is target change at 25% of probability). - if( mode>0 && md->attacked_id>0 && (!md->target_id || md->state.targettype == NONE_ATTACKABLE - || (mode&0x04 && MRAND(100)<25 ) ) ){ - struct block_list *abl=map_id2bl(md->attacked_id); - struct map_session_data *asd=NULL; - if(abl){ - if(abl->type==BL_PC) - asd=(struct map_session_data *)abl; - if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) || - (dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0) - md->attacked_id=0; - else { - md->target_id=md->attacked_id; // set target - md->state.targettype = ATTACKABLE; - attack_type = 1; - md->attacked_id=0; - md->min_chase=dist+13; - if(md->min_chase>26) - md->min_chase=26; - } - } - } - - md->state.master_check = 0; - // Processing of slave monster - if( md->master_id > 0 && md->state.special_mob_ai==0) - mob_ai_sub_hard_slavemob(md,tick); - - // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) - if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check && - battle_config.monster_active_enable==1){ - i=0; - if(md->state.special_mob_ai){ - map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - 0,md,&i); - }else{ - map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - BL_PC,md,&i); - } - } - - // The item search of a route monster - if( !md->target_id && mode&0x02 && !md->state.master_check){ - i=0; - map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m, - md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2, - md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2, - BL_ITEM,md,&i); - } - - // It will attack, if the candidate for an attack is. - if(md->target_id > 0){ - if((tbl=map_id2bl(md->target_id))){ - if(tbl->type==BL_PC) - tsd=(struct map_session_data *)tbl; - else if(tbl->type==BL_MOB) - tmd=(struct mob_data *)tbl; - if(tsd || tmd) { - if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase) - mob_unlocktarget(md,tick); // 別マップか、視界外 - else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6)) ) - mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 - else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ - // 攻撃範囲外なので移動 - if(!(mode&1)){ // 移動しないモード - mob_unlocktarget(md,tick); - return 0; - } - if( !mob_can_move(md) ) // 動けない状態にある - return 0; - md->state.skillstate=MSS_CHASE; // 突撃時スキル - mobskill_use(md,tick,-1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) - if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - return 0; // 既に移動中 - if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) ) - mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?) - else{ - // 追跡 - md->next_walktime=tick+500; - i=0; - do { - if(i==0){ // 最初はAEGISと同じ方法で検索 - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - if(dx<0) dx++; - else if(dx>0) dx--; - if(dy<0) dy++; - else if(dy>0) dy--; - }else{ // だめならAthena式(ランダム) - dx=tbl->x - md->bl.x + MRAND(3) - 1; - dy=tbl->y - md->bl.y + MRAND(3) - 1; - } - /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tsd->bl.x - md->bl.x; - dy=tsd->bl.y - md->bl.y; - if(dx<0) dx--; - else if(dx>0) dx++; - if(dy<0) dy--; - else if(dy>0) dy++; - }*/ - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - i++; - } while(ret && i<5); - - if(ret){ // 移動不可能な所からの攻撃なら2歩下る - if(dx<0) dx=2; - else if(dx>0) dx=-2; - if(dy<0) dy=2; - else if(dy>0) dy=-2; - mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - } - } - } else { // 攻撃射程範囲内 - md->state.skillstate=MSS_ATTACK; - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - if(md->state.state==MS_ATTACK) - return 0; // 既に攻撃中 - mob_changestate(md,MS_ATTACK,attack_type); + struct mob_data *md, *tmd = NULL; + struct map_session_data *tsd = NULL; + struct block_list *tbl = NULL; + struct flooritem_data *fitem; + unsigned int tick; + int i, dx, dy, ret, dist; + int attack_type = 0; + int mode, race; + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, md = (struct mob_data *) bl); + + tick = va_arg (ap, unsigned int); + + if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME) + return 0; + md->last_thinktime = tick; + + if (md->skilltimer != -1 || md->bl.prev == NULL) + { // Under a skill aria and death + if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME) + md->next_walktime = tick; + return 0; + } + + if (!md->mode) + mode = mob_db[md->class].mode; + else + mode = md->mode; + + race = mob_db[md->class].race; + + // Abnormalities + if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY + || md->sc_data[SC_BLADESTOP].timer != -1) + return 0; + + if (!(mode & 0x80) && md->target_id > 0) + md->target_id = 0; + + if (md->attacked_id > 0 && mode & 0x08) + { // Link monster + struct map_session_data *asd = map_id2sd (md->attacked_id); + if (asd) + { + if (asd->invincible_timer == -1 && !pc_isinvisible (asd)) + { + map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m, + md->bl.x - 13, md->bl.y - 13, + md->bl.x + 13, md->bl.y + 13, + BL_MOB, md, &asd->bl); + } + } + } + + // It checks to see it was attacked first (if active, it is target change at 25% of probability). + if (mode > 0 && md->attacked_id > 0 + && (!md->target_id || md->state.targettype == NONE_ATTACKABLE + || (mode & 0x04 && MRAND (100) < 25))) + { + struct block_list *abl = map_id2bl (md->attacked_id); + struct map_session_data *asd = NULL; + if (abl) + { + if (abl->type == BL_PC) + asd = (struct map_session_data *) abl; + if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL + || asd->invincible_timer != -1 || pc_isinvisible (asd) + || (dist = + distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 + || battle_check_target (bl, abl, BCT_ENEMY) == 0) + md->attacked_id = 0; + else + { + md->target_id = md->attacked_id; // set target + md->state.targettype = ATTACKABLE; + attack_type = 1; + md->attacked_id = 0; + md->min_chase = dist + 13; + if (md->min_chase > 26) + md->min_chase = 26; + } + } + } + + md->state.master_check = 0; + // Processing of slave monster + if (md->master_id > 0 && md->state.special_mob_ai == 0) + mob_ai_sub_hard_slavemob (md, tick); + + // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) + if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) + && mode & 0x04 && !md->state.master_check + && battle_config.monster_active_enable == 1) + { + i = 0; + if (md->state.special_mob_ai) + { + map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, + md->bl.x - AREA_SIZE * 2, + md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, + md->bl.y + AREA_SIZE * 2, 0, md, &i); + } + else + { + map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, + md->bl.x - AREA_SIZE * 2, + md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, + md->bl.y + AREA_SIZE * 2, BL_PC, md, &i); + } + } + + // The item search of a route monster + if (!md->target_id && mode & 0x02 && !md->state.master_check) + { + i = 0; + map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m, + md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, + BL_ITEM, md, &i); + } + + // It will attack, if the candidate for an attack is. + if (md->target_id > 0) + { + if ((tbl = map_id2bl (md->target_id))) + { + if (tbl->type == BL_PC) + tsd = (struct map_session_data *) tbl; + else if (tbl->type == BL_MOB) + tmd = (struct mob_data *) tbl; + if (tsd || tmd) + { + if (tbl->m != md->bl.m || tbl->prev == NULL + || (dist = + distance (md->bl.x, md->bl.y, tbl->x, + tbl->y)) >= md->min_chase) + mob_unlocktarget (md, tick); // 別マップか、視界外 + else if (tsd && !(mode & 0x20) + && (tsd->sc_data[SC_TRICKDEAD].timer != -1 + || + ((pc_ishiding (tsd) + || tsd->state.gangsterparadise) && race != 4 + && race != 6))) + mob_unlocktarget (md, tick); // スキルなどによる策敵妨害 + else if (!battle_check_range + (&md->bl, tbl, mob_db[md->class].range)) + { + // 攻撃範囲外なので移動 + if (!(mode & 1)) + { // 移動しないモード + mob_unlocktarget (md, tick); + return 0; + } + if (!mob_can_move (md)) // 動けない状態にある + return 0; + md->state.skillstate = MSS_CHASE; // 突撃時スキル + mobskill_use (md, tick, -1); +// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) + if (md->timer != -1 && md->state.state != MS_ATTACK + && (DIFF_TICK (md->next_walktime, tick) < 0 + || distance (md->to_x, md->to_y, tbl->x, + tbl->y) < 2)) + return 0; // 既に移動中 + if (!mob_can_reach + (md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) + mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + else + { + // 追跡 + md->next_walktime = tick + 500; + i = 0; + do + { + if (i == 0) + { // 最初はAEGISと同じ方法で検索 + dx = tbl->x - md->bl.x; + dy = tbl->y - md->bl.y; + if (dx < 0) + dx++; + else if (dx > 0) + dx--; + if (dy < 0) + dy++; + else if (dy > 0) + dy--; + } + else + { // だめならAthena式(ランダム) + dx = tbl->x - md->bl.x + MRAND (3) - 1; + dy = tbl->y - md->bl.y + MRAND (3) - 1; + } + /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ + * dx=tsd->bl.x - md->bl.x; + * dy=tsd->bl.y - md->bl.y; + * if(dx<0) dx--; + * else if(dx>0) dx++; + * if(dy<0) dy--; + * else if(dy>0) dy++; + * } */ + ret = + mob_walktoxy (md, md->bl.x + dx, + md->bl.y + dy, 0); + i++; + } + while (ret && i < 5); + + if (ret) + { // 移動不可能な所からの攻撃なら2歩下る + if (dx < 0) + dx = 2; + else if (dx > 0) + dx = -2; + if (dy < 0) + dy = 2; + else if (dy > 0) + dy = -2; + mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, + 0); + } + } + } + else + { // 攻撃射程範囲内 + md->state.skillstate = MSS_ATTACK; + if (md->state.state == MS_WALK) + mob_stop_walking (md, 1); // 歩行中なら停止 + if (md->state.state == MS_ATTACK) + return 0; // 既に攻撃中 + mob_changestate (md, MS_ATTACK, attack_type); /* if(mode&0x08){ // リンクモンスター map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, @@ -1891,633 +2177,735 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) md->bl.x+13,md->bl.y+13, BL_MOB,md,&tsd->bl); }*/ - } - return 0; - }else{ // ルートモンスター処理 - if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m || - (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){ - // 遠すぎるかアイテムがなくなった - mob_unlocktarget(md,tick); - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - }else if(dist){ - if(!(mode&1)){ // 移動しないモード - mob_unlocktarget(md,tick); - return 0; - } - if( !mob_can_move(md) ) // 動けない状態にある - return 0; - md->state.skillstate=MSS_LOOT; // ルート時スキル使用 - mobskill_use(md,tick,-1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y) <= 0)) - return 0; // 既に移動中 - md->next_walktime=tick+500; - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; + } + return 0; + } + else + { // ルートモンスター処理 + if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m + || (dist = + distance (md->bl.x, md->bl.y, tbl->x, + tbl->y)) >= md->min_chase || !md->lootitem) + { + // 遠すぎるかアイテムがなくなった + mob_unlocktarget (md, tick); + if (md->state.state == MS_WALK) + mob_stop_walking (md, 1); // 歩行中なら停止 + } + else if (dist) + { + if (!(mode & 1)) + { // 移動しないモード + mob_unlocktarget (md, tick); + return 0; + } + if (!mob_can_move (md)) // 動けない状態にある + return 0; + md->state.skillstate = MSS_LOOT; // ルート時スキル使用 + mobskill_use (md, tick, -1); +// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) + if (md->timer != -1 && md->state.state != MS_ATTACK + && (DIFF_TICK (md->next_walktime, tick) < 0 + || distance (md->to_x, md->to_y, tbl->x, + tbl->y) <= 0)) + return 0; // 既に移動中 + md->next_walktime = tick + 500; + dx = tbl->x - md->bl.x; + dy = tbl->y - md->bl.y; /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ dx=tbl->x - md->bl.x; dy=tbl->y - md->bl.y; }*/ - ret=mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0); - if(ret) - mob_unlocktarget(md,tick);// 移動できないのでタゲ解除(IWとか?) - }else{ // アイテムまでたどり着いた - if(md->state.state==MS_ATTACK) - return 0; // 攻撃中 - if(md->state.state==MS_WALK) - mob_stop_walking(md,1); // 歩行中なら停止 - fitem = (struct flooritem_data *)tbl; - if(md->lootitem_count < LOOTITEM_SIZE) - memcpy(&md->lootitem[md->lootitem_count++],&fitem->item_data,sizeof(md->lootitem[0])); - else if(battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) { - mob_unlocktarget(md,tick); - return 0; - } - else { - for(i=0;ilootitem[i],&md->lootitem[i+1],sizeof(md->lootitem[0])); - memcpy(&md->lootitem[LOOTITEM_SIZE-1],&fitem->item_data,sizeof(md->lootitem[0])); - } - map_clearflooritem(tbl->id); - mob_unlocktarget(md,tick); - } - return 0; - } - }else{ - mob_unlocktarget(md,tick); - if(md->state.state==MS_WALK) - mob_stop_walking(md,4); // 歩行中なら停止 - return 0; - } - } - - // It is skill use at the time of /standby at the time of a walk. - if( mobskill_use(md,tick,-1) ) - return 0; - - // 歩行処理 - if( mode&1 && mob_can_move(md) && // 移動可能MOB&動ける状態にある - (md->master_id==0 || md->state.special_mob_ai || md->master_dist>10) ){ //取り巻きMOBじゃない - - if( DIFF_TICK(md->next_walktime,tick) > + 7000 && - (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) ){ - md->next_walktime = tick + 3000*MRAND(2000); - } + ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); + if (ret) + mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + } + else + { // アイテムまでたどり着いた + if (md->state.state == MS_ATTACK) + return 0; // 攻撃中 + if (md->state.state == MS_WALK) + mob_stop_walking (md, 1); // 歩行中なら停止 + fitem = (struct flooritem_data *) tbl; + if (md->lootitem_count < LOOTITEM_SIZE) + memcpy (&md->lootitem[md->lootitem_count++], + &fitem->item_data, sizeof (md->lootitem[0])); + else if (battle_config.monster_loot_type == 1 + && md->lootitem_count >= LOOTITEM_SIZE) + { + mob_unlocktarget (md, tick); + return 0; + } + else + { + for (i = 0; i < LOOTITEM_SIZE - 1; i++) + memcpy (&md->lootitem[i], &md->lootitem[i + 1], + sizeof (md->lootitem[0])); + memcpy (&md->lootitem[LOOTITEM_SIZE - 1], + &fitem->item_data, sizeof (md->lootitem[0])); + } + map_clearflooritem (tbl->id); + mob_unlocktarget (md, tick); + } + return 0; + } + } + else + { + mob_unlocktarget (md, tick); + if (md->state.state == MS_WALK) + mob_stop_walking (md, 4); // 歩行中なら停止 + return 0; + } + } + + // It is skill use at the time of /standby at the time of a walk. + if (mobskill_use (md, tick, -1)) + return 0; + + // 歩行処理 + if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある + (md->master_id == 0 || md->state.special_mob_ai + || md->master_dist > 10)) + { //取り巻きMOBじゃない + + if (DIFF_TICK (md->next_walktime, tick) > +7000 && + (md->walkpath.path_len == 0 + || md->walkpath.path_pos >= md->walkpath.path_len)) + { + md->next_walktime = tick + 3000 * MRAND (2000); + } - // Random movement - if( mob_randomwalk(md,tick) ) - return 0; - } + // Random movement + if (mob_randomwalk (md, tick)) + return 0; + } - // Since he has finished walking, it stands by. - if( md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len ) - md->state.skillstate=MSS_IDLE; - return 0; + // Since he has finished walking, it stands by. + if (md->walkpath.path_len == 0 + || md->walkpath.path_pos >= md->walkpath.path_len) + md->state.skillstate = MSS_IDLE; + return 0; } /*========================================== * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------ */ -static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) +static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap) { - unsigned int tick; - nullpo_retr(0, sd); - nullpo_retr(0, ap); + unsigned int tick; + nullpo_retr (0, sd); + nullpo_retr (0, ap); - tick=va_arg(ap,unsigned int); - map_foreachinarea(mob_ai_sub_hard,sd->bl.m, - sd->bl.x-AREA_SIZE*2,sd->bl.y-AREA_SIZE*2, - sd->bl.x+AREA_SIZE*2,sd->bl.y+AREA_SIZE*2, - BL_MOB,tick); + tick = va_arg (ap, unsigned int); + map_foreachinarea (mob_ai_sub_hard, sd->bl.m, + sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2, + sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, + BL_MOB, tick); - return 0; + return 0; } /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------ */ -static int mob_ai_hard(int tid,unsigned int tick,int id,int data) +static int mob_ai_hard (int tid, unsigned int tick, int id, int data) { - clif_foreachclient(mob_ai_sub_foreachclient,tick); + clif_foreachclient (mob_ai_sub_foreachclient, tick); - return 0; + return 0; } /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------ */ -static int mob_ai_sub_lazy(void * key,void * data,va_list app) +static int mob_ai_sub_lazy (void *key, void *data, va_list app) { - struct mob_data *md=data; - unsigned int tick; - va_list ap; - - nullpo_retr(0, md); - nullpo_retr(0, app); - nullpo_retr(0, ap=va_arg(app,va_list)); + struct mob_data *md = data; + unsigned int tick; + va_list ap; - if(md==NULL) - return 0; + nullpo_retr (0, md); + nullpo_retr (0, app); + nullpo_retr (0, ap = va_arg (app, va_list)); - if(!md->bl.type || md->bl.type!=BL_MOB) - return 0; + if (md == NULL) + return 0; - tick=va_arg(ap,unsigned int); + if (!md->bl.type || md->bl.type != BL_MOB) + return 0; - if(DIFF_TICK(tick,md->last_thinktime)last_thinktime=tick; + tick = va_arg (ap, unsigned int); - if(md->bl.prev==NULL || md->skilltimer!=-1){ - if(DIFF_TICK(tick,md->next_walktime)>MIN_MOBTHINKTIME*10) - md->next_walktime=tick; - return 0; - } + if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) + return 0; + md->last_thinktime = tick; - if(DIFF_TICK(md->next_walktime,tick)<0 && - (mob_db[md->class].mode&1) && mob_can_move(md) ){ + if (md->bl.prev == NULL || md->skilltimer != -1) + { + if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) + md->next_walktime = tick; + return 0; + } - if( map[md->bl.m].users>0 ){ - // Since PC is in the same map, somewhat better negligent processing is carried out. + if (DIFF_TICK (md->next_walktime, tick) < 0 && + (mob_db[md->class].mode & 1) && mob_can_move (md)) + { - // It sometimes moves. - if(MRAND(1000)bl.m].users > 0) + { + // Since PC is in the same map, somewhat better negligent processing is carried out. - // MOB which is not not the summons MOB but BOSS, either sometimes reboils. - else if( MRAND(1000)x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) - mob_spawn(md->bl.id); + // It sometimes moves. + if (MRAND (1000) < MOB_LAZYMOVEPERC) + mob_randomwalk (md, tick); - }else{ - // Since PC is not even in the same map, suitable processing is carried out even if it takes. + // MOB which is not not the summons MOB but BOSS, either sometimes reboils. + else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 + && md->master_id != 0 && mob_db[md->class].mexp <= 0 + && !(mob_db[md->class].mode & 0x20)) + mob_spawn (md->bl.id); - // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping - if( MRAND(1000)x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) - mob_warp(md,-1,-1,-1,-1); - } + } + else + { + // Since PC is not even in the same map, suitable processing is carried out even if it takes. + + // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping + if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 + && md->master_id != 0 && mob_db[md->class].mexp <= 0 + && !(mob_db[md->class].mode & 0x20)) + mob_warp (md, -1, -1, -1, -1); + } - md->next_walktime = tick+MPRAND(5000, 10000); - } - return 0; + md->next_walktime = tick + MPRAND (5000, 10000); + } + return 0; } /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------ */ -static int mob_ai_lazy(int tid,unsigned int tick,int id,int data) +static int mob_ai_lazy (int tid, unsigned int tick, int id, int data) { - map_foreachiddb(mob_ai_sub_lazy,tick); + map_foreachiddb (mob_ai_sub_lazy, tick); - return 0; + return 0; } - /*========================================== * The structure object for item drop with delay * Since it is only two being able to pass [ int ] a timer function * Data is put in and passed to this structure object. *------------------------------------------ */ -struct delay_item_drop { - int m,x,y; - int nameid,amount; - struct map_session_data *first_sd,*second_sd,*third_sd; +struct delay_item_drop +{ + int m, x, y; + int nameid, amount; + struct map_session_data *first_sd, *second_sd, *third_sd; }; -struct delay_item_drop2 { - int m,x,y; - struct item item_data; - struct map_session_data *first_sd,*second_sd,*third_sd; +struct delay_item_drop2 +{ + int m, x, y; + struct item item_data; + struct map_session_data *first_sd, *second_sd, *third_sd; }; /*========================================== * item drop with delay (timer function) *------------------------------------------ */ -static int mob_delay_item_drop(int tid,unsigned int tick,int id,int data) +static int mob_delay_item_drop (int tid, unsigned int tick, int id, int data) { - struct delay_item_drop *ditem; - struct item temp_item; - int flag; - - nullpo_retr(0, ditem=(struct delay_item_drop *)id); - - memset(&temp_item,0,sizeof(temp_item)); - temp_item.nameid = ditem->nameid; - temp_item.amount = ditem->amount; - temp_item.identify = !itemdb_isequip3(temp_item.nameid); - - if(battle_config.item_auto_get==1){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&temp_item,ditem->amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - return 0; - } + struct delay_item_drop *ditem; + struct item temp_item; + int flag; + + nullpo_retr (0, ditem = (struct delay_item_drop *) id); + + memset (&temp_item, 0, sizeof (temp_item)); + temp_item.nameid = ditem->nameid; + temp_item.amount = ditem->amount; + temp_item.identify = !itemdb_isequip3 (temp_item.nameid); + + if (battle_config.item_auto_get == 1) + { + if (ditem->first_sd + && (flag = + pc_additem (ditem->first_sd, &temp_item, ditem->amount))) + { + clif_additem (ditem->first_sd, 0, 0, flag); + map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, + ditem->third_sd, 0); + } + free (ditem); + return 0; + } - map_addflooritem(&temp_item,1,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); - free(ditem); - return 0; + free (ditem); + return 0; } /*========================================== * item drop (timer function)-lootitem with delay *------------------------------------------ */ -static int mob_delay_item_drop2(int tid,unsigned int tick,int id,int data) +static int mob_delay_item_drop2 (int tid, unsigned int tick, int id, int data) { - struct delay_item_drop2 *ditem; - int flag; - - nullpo_retr(0, ditem=(struct delay_item_drop2 *)id); - - if(battle_config.item_auto_get==1){ - if(ditem->first_sd && (flag = pc_additem(ditem->first_sd,&ditem->item_data,ditem->item_data.amount))){ - clif_additem(ditem->first_sd,0,0,flag); - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); - } - free(ditem); - return 0; - } + struct delay_item_drop2 *ditem; + int flag; + + nullpo_retr (0, ditem = (struct delay_item_drop2 *) id); + + if (battle_config.item_auto_get == 1) + { + if (ditem->first_sd + && (flag = + pc_additem (ditem->first_sd, &ditem->item_data, + ditem->item_data.amount))) + { + clif_additem (ditem->first_sd, 0, 0, flag); + map_addflooritem (&ditem->item_data, ditem->item_data.amount, + ditem->m, ditem->x, ditem->y, ditem->first_sd, + ditem->second_sd, ditem->third_sd, 0); + } + free (ditem); + return 0; + } - map_addflooritem(&ditem->item_data,ditem->item_data.amount,ditem->m,ditem->x,ditem->y,ditem->first_sd,ditem->second_sd,ditem->third_sd,0); + map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m, + ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, + ditem->third_sd, 0); - free(ditem); - return 0; + free (ditem); + return 0; } /*========================================== * mob data is erased. *------------------------------------------ */ -int mob_delete(struct mob_data *md) +int mob_delete (struct mob_data *md) { - nullpo_retr(1, md); - - if(md->bl.prev == NULL) - return 1; - mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) - clif_clearchar_delay(gettick()+3000,&md->bl,0); - mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); - return 0; + nullpo_retr (1, md); + + if (md->bl.prev == NULL) + return 1; + mob_changestate (md, MS_DEAD, 0); + clif_clearchar_area (&md->bl, 1); + map_delblock (&md->bl); + if (mob_get_viewclass (md->class) <= 1000) + clif_clearchar_delay (gettick () + 3000, &md->bl, 0); + mob_deleteslave (md); + mob_setdelayspawn (md->bl.id); + return 0; } -int mob_catch_delete(struct mob_data *md,int type) +int mob_catch_delete (struct mob_data *md, int type) { - nullpo_retr(1, md); - - if(md->bl.prev == NULL) - return 1; - mob_changestate(md,MS_DEAD,0); - clif_clearchar_area(&md->bl,type); - map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); - return 0; + nullpo_retr (1, md); + + if (md->bl.prev == NULL) + return 1; + mob_changestate (md, MS_DEAD, 0); + clif_clearchar_area (&md->bl, type); + map_delblock (&md->bl); + mob_setdelayspawn (md->bl.id); + return 0; } -int mob_timer_delete(int tid, unsigned int tick, int id, int data) +int mob_timer_delete (int tid, unsigned int tick, int id, int data) { - struct block_list *bl=map_id2bl(id); - struct mob_data *md; + struct block_list *bl = map_id2bl (id); + struct mob_data *md; - nullpo_retr(0, bl); + nullpo_retr (0, bl); - md = (struct mob_data *)bl; - mob_catch_delete(md,3); - return 0; + md = (struct mob_data *) bl; + mob_catch_delete (md, 3); + return 0; } /*========================================== * *------------------------------------------ */ -int mob_deleteslave_sub(struct block_list *bl,va_list ap) +int mob_deleteslave_sub (struct block_list *bl, va_list ap) { - struct mob_data *md; - int id; + struct mob_data *md; + int id; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md = (struct mob_data *)bl); + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, md = (struct mob_data *) bl); - id=va_arg(ap,int); - if(md->master_id > 0 && md->master_id == id ) - mob_damage(NULL,md,md->hp,1); - return 0; + id = va_arg (ap, int); + if (md->master_id > 0 && md->master_id == id) + mob_damage (NULL, md, md->hp, 1); + return 0; } + /*========================================== * *------------------------------------------ */ -int mob_deleteslave(struct mob_data *md) +int mob_deleteslave (struct mob_data *md) { - nullpo_retr(0, md); + nullpo_retr (0, md); - map_foreachinarea(mob_deleteslave_sub, md->bl.m, - 0,0,map[md->bl.m].xs,map[md->bl.m].ys, - BL_MOB,md->bl.id); - return 0; + map_foreachinarea (mob_deleteslave_sub, md->bl.m, + 0, 0, map[md->bl.m].xs, map[md->bl.m].ys, + BL_MOB, md->bl.id); + return 0; } -#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for +#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = { - 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0 + 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0 }; /*========================================== * It is the damage of sd to damage to md. *------------------------------------------ */ -int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) +int mob_damage (struct block_list *src, struct mob_data *md, int damage, + int type) { - int i,count,minpos,mindmg; - struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE]; - struct { - struct party *p; - int id,base_exp,job_exp; - } pt[DAMAGELOG_SIZE]; - int pnum=0; - int mvp_damage,max_hp; - unsigned int tick = gettick(); - struct map_session_data *mvp_sd = NULL, *second_sd = NULL,*third_sd = NULL; - double dmg_rate,tdmg,temp; - struct item item; - int ret; - int drop_rate; - int skill,sp; - - nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック - - if (src && src->id == md->master_id - && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER) { - /* If the master hits a monster, have the monster turn against him */ - md->master_id = 0; - md->mode = 0x85; /* Regular war mode */ - md->target_id = src->id; - md->attacked_id = src->id; + int i, count, minpos, mindmg; + struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; + struct + { + struct party *p; + int id, base_exp, job_exp; + } pt[DAMAGELOG_SIZE]; + int pnum = 0; + int mvp_damage, max_hp; + unsigned int tick = gettick (); + struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = + NULL; + double dmg_rate, tdmg, temp; + struct item item; + int ret; + int drop_rate; + int skill, sp; + + nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック + + if (src && src->id == md->master_id + && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER) + { + /* If the master hits a monster, have the monster turn against him */ + md->master_id = 0; + md->mode = 0x85; /* Regular war mode */ + md->target_id = src->id; + md->attacked_id = src->id; + } + + max_hp = battle_get_max_hp (&md->bl); + + if (src && src->type == BL_PC) + { + sd = (struct map_session_data *) src; + mvp_sd = sd; + } + +// if(battle_config.battle_log) +// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage); + if (md->bl.prev == NULL) + { + if (battle_config.error_log == 1) + printf ("mob_damage : BlockError!!\n"); + return 0; + } + + if (md->state.state == MS_DEAD || md->hp <= 0) + { + if (md->bl.prev != NULL) + { + mob_changestate (md, MS_DEAD, 0); + mobskill_use (md, tick, -1); // It is skill at the time of death. + clif_clearchar_area (&md->bl, 1); + map_delblock (&md->bl); + mob_setdelayspawn (md->bl.id); + } + return 0; + } + + if (md->sc_data[SC_ENDURE].timer == -1) + mob_stop_walking (md, 3); + if (damage > max_hp >> 2) + skill_stop_dancing (&md->bl, 0); + + if (md->hp > max_hp) + md->hp = max_hp; + + // The amount of overkill rounds to hp. + if (damage > md->hp) + damage = md->hp; + + if (!(type & 2)) + { + if (sd != NULL) + { + for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE; + i++) + { + if (md->dmglog[i].id == sd->bl.id) + break; + if (md->dmglog[i].id == 0) + { + minpos = i; + mindmg = 0; + } + else if (md->dmglog[i].dmg < mindmg) + { + minpos = i; + mindmg = md->dmglog[i].dmg; + } + } + if (i < DAMAGELOG_SIZE) + md->dmglog[i].dmg += damage; + else + { + md->dmglog[minpos].id = sd->bl.id; + md->dmglog[minpos].dmg = damage; + } + + if (md->attacked_id <= 0 && md->state.special_mob_ai == 0) + md->attacked_id = sd->bl.id; + } + if (src && src->type == BL_MOB + && ((struct mob_data *) src)->state.special_mob_ai) + { + struct mob_data *md2 = (struct mob_data *) src; + struct block_list *master_bl = map_id2bl (md2->master_id); + if (master_bl && master_bl->type == BL_PC) + { + MAP_LOG_PC (((struct map_session_data *) master_bl), + "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d", + md2->bl.id, md2->class, md->bl.id, md->class, + damage); + } + + nullpo_retr (0, md2); + for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE; + i++) + { + if (md->dmglog[i].id == md2->master_id) + break; + if (md->dmglog[i].id == 0) + { + minpos = i; + mindmg = 0; + } + else if (md->dmglog[i].dmg < mindmg) + { + minpos = i; + mindmg = md->dmglog[i].dmg; + } + } + if (i < DAMAGELOG_SIZE) + md->dmglog[i].dmg += damage; + else + { + md->dmglog[minpos].id = md2->master_id; + md->dmglog[minpos].dmg = damage; + + if (md->attacked_id <= 0 && md->state.special_mob_ai == 0) + md->attacked_id = md2->master_id; + } } - max_hp = battle_get_max_hp(&md->bl); - - if(src && src->type == BL_PC) { - sd = (struct map_session_data *)src; - mvp_sd = sd; - } - -// if(battle_config.battle_log) -// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage); - if(md->bl.prev==NULL){ - if(battle_config.error_log==1) - printf("mob_damage : BlockError!!\n"); - return 0; - } - - if(md->state.state==MS_DEAD || md->hp<=0) { - if(md->bl.prev != NULL) { - mob_changestate(md,MS_DEAD,0); - mobskill_use(md,tick,-1); // It is skill at the time of death. - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - mob_setdelayspawn(md->bl.id); - } - return 0; - } - - if(md->sc_data[SC_ENDURE].timer == -1) - mob_stop_walking(md,3); - if(damage > max_hp>>2) - skill_stop_dancing(&md->bl,0); - - if(md->hp > max_hp) - md->hp = max_hp; - - // The amount of overkill rounds to hp. - if(damage>md->hp) - damage=md->hp; - - if(!(type&2)) { - if(sd!=NULL){ - for(i=0,minpos=0,mindmg=0x7fffffff;idmglog[i].id==sd->bl.id) - break; - if(md->dmglog[i].id==0){ - minpos=i; - mindmg=0; - } - else if(md->dmglog[i].dmgdmglog[i].dmg; - } - } - if(idmglog[i].dmg+=damage; - else { - md->dmglog[minpos].id=sd->bl.id; - md->dmglog[minpos].dmg=damage; - } - - if(md->attacked_id <= 0 && md->state.special_mob_ai==0) - md->attacked_id = sd->bl.id; - } - if(src && src->type == BL_MOB && ((struct mob_data*)src)->state.special_mob_ai){ - struct mob_data *md2 = (struct mob_data *)src; - struct block_list *master_bl = map_id2bl(md2->master_id); - if (master_bl && master_bl->type == BL_PC) { - MAP_LOG_PC(((struct map_session_data *)master_bl), "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d", - md2->bl.id, md2->class, - md->bl.id, md->class, - damage); - } - - nullpo_retr(0, md2); - for(i=0,minpos=0,mindmg=0x7fffffff;idmglog[i].id==md2->master_id) - break; - if(md->dmglog[i].id==0){ - minpos=i; - mindmg=0; - } - else if(md->dmglog[i].dmgdmglog[i].dmg; - } - } - if(idmglog[i].dmg+=damage; - else { - md->dmglog[minpos].id=md2->master_id; - md->dmglog[minpos].dmg=damage; - - if(md->attacked_id <= 0 && md->state.special_mob_ai==0) - md->attacked_id = md2->master_id; - } - } - - } - - md->hp-=damage; - - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - - if(md->bl.id==gc->GID0) { - gc->Ghp0=md->hp; - if(gc->Ghp0<=0) { - guild_castledatasave(gc->castle_id,10,0); - guild_castledatasave(gc->castle_id,18,0); - } - } - if(md->bl.id==gc->GID1) { - gc->Ghp1=md->hp; - if(gc->Ghp1<=0) { - guild_castledatasave(gc->castle_id,11,0); - guild_castledatasave(gc->castle_id,19,0); - } - } - if(md->bl.id==gc->GID2) { - gc->Ghp2=md->hp; - if(gc->Ghp2<=0) { - guild_castledatasave(gc->castle_id,12,0); - guild_castledatasave(gc->castle_id,20,0); - } - } - if(md->bl.id==gc->GID3) { - gc->Ghp3=md->hp; - if(gc->Ghp3<=0) { - guild_castledatasave(gc->castle_id,13,0); - guild_castledatasave(gc->castle_id,21,0); - } - } - if(md->bl.id==gc->GID4) { - gc->Ghp4=md->hp; - if(gc->Ghp4<=0) { - guild_castledatasave(gc->castle_id,14,0); - guild_castledatasave(gc->castle_id,22,0); - } - } - if(md->bl.id==gc->GID5) { - gc->Ghp5=md->hp; - if(gc->Ghp5<=0) { - guild_castledatasave(gc->castle_id,15,0); - guild_castledatasave(gc->castle_id,23,0); - } - } - if(md->bl.id==gc->GID6) { - gc->Ghp6=md->hp; - if(gc->Ghp6<=0) { - guild_castledatasave(gc->castle_id,16,0); - guild_castledatasave(gc->castle_id,24,0); - } - } - if(md->bl.id==gc->GID7) { - gc->Ghp7=md->hp; - if(gc->Ghp7<=0) { - guild_castledatasave(gc->castle_id,17,0); - guild_castledatasave(gc->castle_id,25,0); - - } - } - } - } // end addition [Valaris] - - if(md->option&2 ) - skill_status_change_end(&md->bl, SC_HIDING, -1); - if(md->option&4 ) - skill_status_change_end(&md->bl, SC_CLOAKING, -1); - - if(md->state.special_mob_ai == 2){//スフィアーマイン - int skillidx=0; - - if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){ - md->mode |= 0x1; - md->next_walktime=tick; - mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始 - md->state.special_mob_ai++; - } - } - - if(md->hp>0){ - return 0; - } - - MAP_LOG("MOB%d DEAD", md->bl.id); - - // ----- ここから死亡処理 ----- - - map_freeblock_lock(); - mob_changestate(md,MS_DEAD,0); - mobskill_use(md,tick,-1); // 死亡時スキル - - memset(tmpsd,0,sizeof(tmpsd)); - memset(pt,0,sizeof(pt)); - - max_hp = battle_get_max_hp(&md->bl); - - if(src && src->type == BL_MOB) - mob_unlocktarget((struct mob_data *)src,tick); - - /* ソウルドレイン */ - if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){ - clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1); - sp = (battle_get_lv(&md->bl))*(65+15*skill)/100; - if(sd->status.sp + sp > sd->status.max_sp) - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp += sp; - clif_heal(sd->fd,SP_SP,sp); - } - - // map外に消えた人は計算から除くので - // overkill分は無いけどsumはmax_hpとは違う - - tdmg = 0; - for(i=0,count=0,mvp_damage=0;idmglog[i].id==0) - continue; - tmpsd[i] = map_id2sd(md->dmglog[i].id); - if(tmpsd[i] == NULL) - continue; - count++; - if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) - continue; - - tdmg += (double)md->dmglog[i].dmg; - if(mvp_damagedmglog[i].dmg){ - third_sd = second_sd; - second_sd = mvp_sd; - mvp_sd=tmpsd[i]; - mvp_damage=md->dmglog[i].dmg; - } - } + } + + md->hp -= damage; + + if (md->class >= 1285 && md->class <= 1287) + { // guardian hp update [Valaris] + struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); + if (gc) + { + + if (md->bl.id == gc->GID0) + { + gc->Ghp0 = md->hp; + if (gc->Ghp0 <= 0) + { + guild_castledatasave (gc->castle_id, 10, 0); + guild_castledatasave (gc->castle_id, 18, 0); + } + } + if (md->bl.id == gc->GID1) + { + gc->Ghp1 = md->hp; + if (gc->Ghp1 <= 0) + { + guild_castledatasave (gc->castle_id, 11, 0); + guild_castledatasave (gc->castle_id, 19, 0); + } + } + if (md->bl.id == gc->GID2) + { + gc->Ghp2 = md->hp; + if (gc->Ghp2 <= 0) + { + guild_castledatasave (gc->castle_id, 12, 0); + guild_castledatasave (gc->castle_id, 20, 0); + } + } + if (md->bl.id == gc->GID3) + { + gc->Ghp3 = md->hp; + if (gc->Ghp3 <= 0) + { + guild_castledatasave (gc->castle_id, 13, 0); + guild_castledatasave (gc->castle_id, 21, 0); + } + } + if (md->bl.id == gc->GID4) + { + gc->Ghp4 = md->hp; + if (gc->Ghp4 <= 0) + { + guild_castledatasave (gc->castle_id, 14, 0); + guild_castledatasave (gc->castle_id, 22, 0); + } + } + if (md->bl.id == gc->GID5) + { + gc->Ghp5 = md->hp; + if (gc->Ghp5 <= 0) + { + guild_castledatasave (gc->castle_id, 15, 0); + guild_castledatasave (gc->castle_id, 23, 0); + } + } + if (md->bl.id == gc->GID6) + { + gc->Ghp6 = md->hp; + if (gc->Ghp6 <= 0) + { + guild_castledatasave (gc->castle_id, 16, 0); + guild_castledatasave (gc->castle_id, 24, 0); + } + } + if (md->bl.id == gc->GID7) + { + gc->Ghp7 = md->hp; + if (gc->Ghp7 <= 0) + { + guild_castledatasave (gc->castle_id, 17, 0); + guild_castledatasave (gc->castle_id, 25, 0); + + } + } + } + } // end addition [Valaris] + + if (md->option & 2) + skill_status_change_end (&md->bl, SC_HIDING, -1); + if (md->option & 4) + skill_status_change_end (&md->bl, SC_CLOAKING, -1); + + if (md->state.special_mob_ai == 2) + { //スフィアーマイン + int skillidx = 0; + + if ((skillidx = + mob_skillid2skillidx (md->class, NPC_SELFDESTRUCTION2)) >= 0) + { + md->mode |= 0x1; + md->next_walktime = tick; + mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始 + md->state.special_mob_ai++; + } + } + + if (md->hp > 0) + { + return 0; + } + + MAP_LOG ("MOB%d DEAD", md->bl.id); + + // ----- ここから死亡処理 ----- + + map_freeblock_lock (); + mob_changestate (md, MS_DEAD, 0); + mobskill_use (md, tick, -1); // 死亡時スキル + + memset (tmpsd, 0, sizeof (tmpsd)); + memset (pt, 0, sizeof (pt)); + + max_hp = battle_get_max_hp (&md->bl); + + if (src && src->type == BL_MOB) + mob_unlocktarget ((struct mob_data *) src, tick); + + /* ソウルドレイン */ + if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0) + { + clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1); + sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100; + if (sd->status.sp + sp > sd->status.max_sp) + sp = sd->status.max_sp - sd->status.sp; + sd->status.sp += sp; + clif_heal (sd->fd, SP_SP, sp); + } + + // map外に消えた人は計算から除くので + // overkill分は無いけどsumはmax_hpとは違う + + tdmg = 0; + for (i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE; i++) + { + if (md->dmglog[i].id == 0) + continue; + tmpsd[i] = map_id2sd (md->dmglog[i].id); + if (tmpsd[i] == NULL) + continue; + count++; + if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i])) + continue; + + tdmg += (double) md->dmglog[i].dmg; + if (mvp_damage < md->dmglog[i].dmg) + { + third_sd = second_sd; + second_sd = mvp_sd; + mvp_sd = tmpsd[i]; + mvp_damage = md->dmglog[i].dmg; + } + } - // [MouseJstr] - if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { + // [MouseJstr] + if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) + { - if((double)max_hp < tdmg) - dmg_rate = ((double)max_hp) / tdmg; - else dmg_rate = 1; + if ((double) max_hp < tdmg) + dmg_rate = ((double) max_hp) / tdmg; + else + dmg_rate = 1; - // 経験値の分配 - for(i=0;ibl.m != md->bl.m) - continue; + int pid, base_exp, job_exp, flag = 1; + double per; + struct party *p; + if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m) + continue; /* jAthena's exp formula per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; temp = ((double)mob_db[md->class].base_exp * (double)battle_config.base_exp_rate / 100. * per); @@ -2530,576 +2918,697 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(job_exp < 0) job_exp = 0; */ //eAthena's exp formula rather than jAthena's -// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; - // [Fate] The above is the old formula. We do a more involved computation below. - per = (double)md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score - per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack - if(per>512) per=512; // [Fate] Retained from before. The maximum a single individual can get is double the original value. - if(per<1) per=1; - - base_exp = ((mob_db[md->class].base_exp * md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per/256; - if(base_exp < 1) base_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0; // Added [Valaris] - job_exp=mob_db[md->class].job_exp*per/256; - if(job_exp < 1) job_exp = 1; - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) { - job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0; // Added [Valaris] - - if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている - int j=0; - for(j=0;jexp!=0){ - pt[pnum].id=pid; - pt[pnum].p=p; - pt[pnum].base_exp=base_exp; - pt[pnum].job_exp=job_exp; - pnum++; - flag=0; - } - }else{ // いるときは公平 - pt[j].base_exp+=base_exp; - pt[j].job_exp+=job_exp; - flag=0; - } - } - if(flag) // 各自所得 - pc_gainexp(tmpsd[i],base_exp,job_exp); - } - // 公平分配 - for(i=0;ibl.m,pt[i].base_exp,pt[i].job_exp); - - // item drop - if(!(type&1)) { - for(i=0;i<8;i++){ - struct delay_item_drop *ditem; - int drop_rate; - - if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] - break; // End - - if(mob_db[md->class].dropitem[i].nameid <= 0) - continue; - drop_rate = mob_db[md->class].dropitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item==1) - drop_rate = 1; - if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] - if(drop_rate <= MRAND(10000)) - continue; - - ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = mob_db[md->class].dropitem[i].nameid; - ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+500+i,mob_delay_item_drop,(int)ditem,0); - } - if(sd && sd->state.attack_type == BF_WEAPON) { - for(i=0;imonster_drop_item_count;i++) { - struct delay_item_drop *ditem; - int race = battle_get_race(&md->bl); - if(sd->monster_drop_itemid[i] <= 0) - continue; - if(sd->monster_drop_race[i] & (1<class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || - (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { - if(sd->monster_drop_itemrate[i] <= MRAND(10000)) - continue; - - ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = sd->monster_drop_itemid[i]; - ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+520+i,mob_delay_item_drop,(int)ditem,0); - } - } - if(sd->get_zeny_num > 0) - pc_getzeny(sd,mob_db[md->class].lv*10 + MRAND((sd->get_zeny_num+1))); - } - if(md->lootitem) { - for(i=0;ilootitem_count;i++) { - struct delay_item_drop2 *ditem; - - ditem=(struct delay_item_drop2 *)aCalloc(1,sizeof(struct delay_item_drop2)); - memcpy(&ditem->item_data,&md->lootitem[i],sizeof(md->lootitem[0])); - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer(tick+540+i,mob_delay_item_drop2,(int)ditem,0); - } - } - } - - // mvp処理 - if(mvp_sd && mob_db[md->class].mexp > 0 ){ - int j; - int mexp = battle_get_mexp(&md->bl); - temp = ((double)mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.); - mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mexp < 1) mexp = 1; - clif_mvp_effect(mvp_sd); // エフェクト - clif_mvp_exp(mvp_sd,mexp); - pc_gainexp(mvp_sd,mexp,0); - for(j=0;j<3;j++){ - i = MRAND(3); - if(mob_db[md->class].mvpitem[i].nameid <= 0) - continue; - drop_rate = mob_db[md->class].mvpitem[i].p; - if(drop_rate <= 0 && battle_config.drop_rate0item==1) - drop_rate = 1; - if(drop_rate < battle_config.item_drop_mvp_min) - drop_rate = battle_config.item_drop_mvp_min; - if(drop_rate > battle_config.item_drop_mvp_max) - drop_rate = battle_config.item_drop_mvp_max; - if(drop_rate <= MRAND(10000)) - continue; - memset(&item,0,sizeof(item)); - item.nameid=mob_db[md->class].mvpitem[i].nameid; - item.identify=!itemdb_isequip3(item.nameid); - clif_mvp_item(mvp_sd,item.nameid); - if(mvp_sd->weight*2 > mvp_sd->max_weight) - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1); - else if((ret = pc_additem(mvp_sd,&item,1))) { - clif_additem(sd,0,0,ret); - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd,second_sd,third_sd,1); - } - break; - } - } - - } // [MouseJstr] - - // NPC Event [OnAgitBreak] - if(md->npc_event[0] && strcmp(((md->npc_event)+strlen(md->npc_event)-13),"::OnAgitBreak") == 0) { - printf("MOB.C: Run NPC_Event[OnAgitBreak].\n"); - if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] - guild_agit_break(md); - } - - // SCRIPT実行 - if(md->npc_event[0]){ - if(sd == NULL) { - if(mvp_sd != NULL) - sd = mvp_sd; - else { - struct map_session_data *tmpsd; - int i; - for(i=0;isession_data) && tmpsd->state.auth) { - if(md->bl.m == tmpsd->bl.m) { - sd = tmpsd; - break; - } - } - } - } - } - if(sd) - npc_event(sd,md->npc_event,0); - } - - clif_clearchar_area(&md->bl,1); - map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) - clif_clearchar_delay(tick+3000,&md->bl,0); - mob_deleteslave(md); - mob_setdelayspawn(md->bl.id); - map_freeblock_unlock(); - - return 0; +// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; + // [Fate] The above is the old formula. We do a more involved computation below. + per = (double) md->dmglog[i].dmg * 256 / (double) max_hp; // 256 = 100% of the score + per *= damage_bonus_factor[count > DAMAGE_BONUS_COUNT ? DAMAGE_BONUS_COUNT : count]; // Bonus for party attack + if (per > 512) + per = 512; // [Fate] Retained from before. The maximum a single individual can get is double the original value. + if (per < 1) + per = 1; + + base_exp = + ((mob_db[md->class].base_exp * + md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256; + if (base_exp < 1) + base_exp = 1; + if (sd && md && battle_config.pk_mode == 1 + && (mob_db[md->class].lv - sd->status.base_level >= 20)) + { + base_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris] + } + if (md->state.special_mob_ai >= 1 + && battle_config.alchemist_summon_reward != 1) + base_exp = 0; // Added [Valaris] + job_exp = mob_db[md->class].job_exp * per / 256; + if (job_exp < 1) + job_exp = 1; + if (sd && md && battle_config.pk_mode == 1 + && (mob_db[md->class].lv - sd->status.base_level >= 20)) + { + job_exp *= 1.15; // pk_mode additional exp if monster >20 levels [Valaris] + } + if (md->state.special_mob_ai >= 1 + && battle_config.alchemist_summon_reward != 1) + job_exp = 0; // Added [Valaris] + + if ((pid = tmpsd[i]->status.party_id) > 0) + { // パーティに入っている + int j = 0; + for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか + if (pt[j].id == pid) + break; + if (j == pnum) + { // いないときは公平かどうか確認 + if ((p = party_search (pid)) != NULL && p->exp != 0) + { + pt[pnum].id = pid; + pt[pnum].p = p; + pt[pnum].base_exp = base_exp; + pt[pnum].job_exp = job_exp; + pnum++; + flag = 0; + } + } + else + { // いるときは公平 + pt[j].base_exp += base_exp; + pt[j].job_exp += job_exp; + flag = 0; + } + } + if (flag) // 各自所得 + pc_gainexp (tmpsd[i], base_exp, job_exp); + } + // 公平分配 + for (i = 0; i < pnum; i++) + party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp, + pt[i].job_exp); + + // item drop + if (!(type & 1)) + { + for (i = 0; i < 8; i++) + { + struct delay_item_drop *ditem; + int drop_rate; + + if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] + break; // End + + if (mob_db[md->class].dropitem[i].nameid <= 0) + continue; + drop_rate = mob_db[md->class].dropitem[i].p; + if (drop_rate <= 0 && battle_config.drop_rate0item == 1) + drop_rate = 1; + if (battle_config.drops_by_luk > 0 && sd && md) + drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris] + if (sd && md && battle_config.pk_mode == 1 + && (mob_db[md->class].lv - sd->status.base_level >= 20)) + drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris] + if (drop_rate <= MRAND (10000)) + continue; + + ditem = + (struct delay_item_drop *) aCalloc (1, + sizeof (struct + delay_item_drop)); + ditem->nameid = mob_db[md->class].dropitem[i].nameid; + ditem->amount = 1; + ditem->m = md->bl.m; + ditem->x = md->bl.x; + ditem->y = md->bl.y; + ditem->first_sd = mvp_sd; + ditem->second_sd = second_sd; + ditem->third_sd = third_sd; + add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, + 0); + } + if (sd && sd->state.attack_type == BF_WEAPON) + { + for (i = 0; i < sd->monster_drop_item_count; i++) + { + struct delay_item_drop *ditem; + int race = battle_get_race (&md->bl); + if (sd->monster_drop_itemid[i] <= 0) + continue; + if (sd->monster_drop_race[i] & (1 << race) || + (mob_db[md->class].mode & 0x20 + && sd->monster_drop_race[i] & 1 << 10) + || (!(mob_db[md->class].mode & 0x20) + && sd->monster_drop_race[i] & 1 << 11)) + { + if (sd->monster_drop_itemrate[i] <= MRAND (10000)) + continue; + + ditem = + (struct delay_item_drop *) aCalloc (1, + sizeof (struct + delay_item_drop)); + ditem->nameid = sd->monster_drop_itemid[i]; + ditem->amount = 1; + ditem->m = md->bl.m; + ditem->x = md->bl.x; + ditem->y = md->bl.y; + ditem->first_sd = mvp_sd; + ditem->second_sd = second_sd; + ditem->third_sd = third_sd; + add_timer (tick + 520 + i, mob_delay_item_drop, + (int) ditem, 0); + } + } + if (sd->get_zeny_num > 0) + pc_getzeny (sd, + mob_db[md->class].lv * 10 + + MRAND ((sd->get_zeny_num + 1))); + } + if (md->lootitem) + { + for (i = 0; i < md->lootitem_count; i++) + { + struct delay_item_drop2 *ditem; + + ditem = + (struct delay_item_drop2 *) aCalloc (1, + sizeof (struct + delay_item_drop2)); + memcpy (&ditem->item_data, &md->lootitem[i], + sizeof (md->lootitem[0])); + ditem->m = md->bl.m; + ditem->x = md->bl.x; + ditem->y = md->bl.y; + ditem->first_sd = mvp_sd; + ditem->second_sd = second_sd; + ditem->third_sd = third_sd; + add_timer (tick + 540 + i, mob_delay_item_drop2, + (int) ditem, 0); + } + } + } + + // mvp処理 + if (mvp_sd && mob_db[md->class].mexp > 0) + { + int j; + int mexp = battle_get_mexp (&md->bl); + temp = + ((double) mexp * (double) battle_config.mvp_exp_rate * + (9. + (double) count) / 1000.); + mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp; + if (mexp < 1) + mexp = 1; + clif_mvp_effect (mvp_sd); // エフェクト + clif_mvp_exp (mvp_sd, mexp); + pc_gainexp (mvp_sd, mexp, 0); + for (j = 0; j < 3; j++) + { + i = MRAND (3); + if (mob_db[md->class].mvpitem[i].nameid <= 0) + continue; + drop_rate = mob_db[md->class].mvpitem[i].p; + if (drop_rate <= 0 && battle_config.drop_rate0item == 1) + drop_rate = 1; + if (drop_rate < battle_config.item_drop_mvp_min) + drop_rate = battle_config.item_drop_mvp_min; + if (drop_rate > battle_config.item_drop_mvp_max) + drop_rate = battle_config.item_drop_mvp_max; + if (drop_rate <= MRAND (10000)) + continue; + memset (&item, 0, sizeof (item)); + item.nameid = mob_db[md->class].mvpitem[i].nameid; + item.identify = !itemdb_isequip3 (item.nameid); + clif_mvp_item (mvp_sd, item.nameid); + if (mvp_sd->weight * 2 > mvp_sd->max_weight) + map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, + mvp_sd->bl.y, mvp_sd, second_sd, + third_sd, 1); + else if ((ret = pc_additem (mvp_sd, &item, 1))) + { + clif_additem (sd, 0, 0, ret); + map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, + mvp_sd->bl.y, mvp_sd, second_sd, + third_sd, 1); + } + break; + } + } + + } // [MouseJstr] + + // NPC Event [OnAgitBreak] + if (md->npc_event[0] + && strcmp (((md->npc_event) + strlen (md->npc_event) - 13), + "::OnAgitBreak") == 0) + { + printf ("MOB.C: Run NPC_Event[OnAgitBreak].\n"); + if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] + guild_agit_break (md); + } + + // SCRIPT実行 + if (md->npc_event[0]) + { + if (sd == NULL) + { + if (mvp_sd != NULL) + sd = mvp_sd; + else + { + struct map_session_data *tmpsd; + int i; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (tmpsd = session[i]->session_data) + && tmpsd->state.auth) + { + if (md->bl.m == tmpsd->bl.m) + { + sd = tmpsd; + break; + } + } + } + } + } + if (sd) + npc_event (sd, md->npc_event, 0); + } + + clif_clearchar_area (&md->bl, 1); + map_delblock (&md->bl); + if (mob_get_viewclass (md->class) <= 1000) + clif_clearchar_delay (tick + 3000, &md->bl, 0); + mob_deleteslave (md); + mob_setdelayspawn (md->bl.id); + map_freeblock_unlock (); + + return 0; } /*========================================== * *------------------------------------------ */ -int mob_class_change(struct mob_data *md,int *value) +int mob_class_change (struct mob_data *md, int *value) { - unsigned int tick = gettick(); - int i,c,hp_rate,max_hp,class,count = 0; - - nullpo_retr(0, md); - nullpo_retr(0, value); - - if(value[0]<=1000 || value[0]>2000) - return 0; - if(md->bl.prev == NULL) return 0; - - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; - if(count < 1) return 0; - - class = value[MRAND(count)]; - if(class<=1000 || class>2000) return 0; - - max_hp = battle_get_max_hp(&md->bl); - hp_rate = md->hp*100/max_hp; - clif_mob_class_change(md,class); - md->class = class; - max_hp = battle_get_max_hp(&md->bl); - if(battle_config.monster_class_change_full_recover==1) { - md->hp = max_hp; - memset(md->dmglog,0,sizeof(md->dmglog)); - } - else - md->hp = max_hp*hp_rate/100; - if(md->hp > max_hp) md->hp = max_hp; - else if(md->hp < 1) md->hp = 1; - - memcpy(md->name,mob_db[class].jname,24); - memset(&md->state,0,sizeof(md->state)); - md->attacked_id = 0; - md->target_id = 0; - md->move_fail_count = 0; - - md->stats[MOB_SPEED] = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; - - mob_changestate(md,MS_IDLE,0); - skill_castcancel(&md->bl,0); - md->state.skillstate = MSS_IDLE; - md->last_thinktime = tick; - md->next_walktime = tick+MPRAND(5000, 50); - md->attackabletime = tick; - md->canmove_tick = tick; - md->sg_count=0; - - for(i=0,c=tick-1000*3600*10;iskilldelay[i] = c; - md->skillid=0; - md->skilllv=0; - - if(md->lootitem == NULL && mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - - skill_clear_unitgroup(&md->bl); - skill_cleartimerskill(&md->bl); - - clif_clearchar_area(&md->bl,0); - clif_spawnmob(md); - - return 0; + unsigned int tick = gettick (); + int i, c, hp_rate, max_hp, class, count = 0; + + nullpo_retr (0, md); + nullpo_retr (0, value); + + if (value[0] <= 1000 || value[0] > 2000) + return 0; + if (md->bl.prev == NULL) + return 0; + + while (count < 5 && value[count] > 1000 && value[count] <= 2000) + count++; + if (count < 1) + return 0; + + class = value[MRAND (count)]; + if (class <= 1000 || class > 2000) + return 0; + + max_hp = battle_get_max_hp (&md->bl); + hp_rate = md->hp * 100 / max_hp; + clif_mob_class_change (md, class); + md->class = class; + max_hp = battle_get_max_hp (&md->bl); + if (battle_config.monster_class_change_full_recover == 1) + { + md->hp = max_hp; + memset (md->dmglog, 0, sizeof (md->dmglog)); + } + else + md->hp = max_hp * hp_rate / 100; + if (md->hp > max_hp) + md->hp = max_hp; + else if (md->hp < 1) + md->hp = 1; + + memcpy (md->name, mob_db[class].jname, 24); + memset (&md->state, 0, sizeof (md->state)); + md->attacked_id = 0; + md->target_id = 0; + md->move_fail_count = 0; + + md->stats[MOB_SPEED] = mob_db[md->class].speed; + md->def_ele = mob_db[md->class].element; + + mob_changestate (md, MS_IDLE, 0); + skill_castcancel (&md->bl, 0); + md->state.skillstate = MSS_IDLE; + md->last_thinktime = tick; + md->next_walktime = tick + MPRAND (5000, 50); + md->attackabletime = tick; + md->canmove_tick = tick; + md->sg_count = 0; + + for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++) + md->skilldelay[i] = c; + md->skillid = 0; + md->skilllv = 0; + + if (md->lootitem == NULL && mob_db[class].mode & 0x02) + md->lootitem = + (struct item *) aCalloc (LOOTITEM_SIZE, sizeof (struct item)); + + skill_clear_unitgroup (&md->bl); + skill_cleartimerskill (&md->bl); + + clif_clearchar_area (&md->bl, 0); + clif_spawnmob (md); + + return 0; } /*========================================== * mob回復 *------------------------------------------ */ -int mob_heal(struct mob_data *md,int heal) +int mob_heal (struct mob_data *md, int heal) { - int max_hp = battle_get_max_hp(&md->bl); - - nullpo_retr(0, md); - - md->hp += heal; - if( max_hp < md->hp ) - md->hp = max_hp; - - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] - struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); - if(gc) { - if(md->bl.id==gc->GID0) gc->Ghp0=md->hp; - if(md->bl.id==gc->GID1) gc->Ghp1=md->hp; - if(md->bl.id==gc->GID2) gc->Ghp2=md->hp; - if(md->bl.id==gc->GID3) gc->Ghp3=md->hp; - if(md->bl.id==gc->GID4) gc->Ghp4=md->hp; - if(md->bl.id==gc->GID5) gc->Ghp5=md->hp; - if(md->bl.id==gc->GID6) gc->Ghp6=md->hp; - if(md->bl.id==gc->GID7) gc->Ghp7=md->hp; - } - } // end addition [Valaris] + int max_hp = battle_get_max_hp (&md->bl); + + nullpo_retr (0, md); + + md->hp += heal; + if (max_hp < md->hp) + md->hp = max_hp; + + if (md->class >= 1285 && md->class <= 1287) + { // guardian hp update [Valaris] + struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); + if (gc) + { + if (md->bl.id == gc->GID0) + gc->Ghp0 = md->hp; + if (md->bl.id == gc->GID1) + gc->Ghp1 = md->hp; + if (md->bl.id == gc->GID2) + gc->Ghp2 = md->hp; + if (md->bl.id == gc->GID3) + gc->Ghp3 = md->hp; + if (md->bl.id == gc->GID4) + gc->Ghp4 = md->hp; + if (md->bl.id == gc->GID5) + gc->Ghp5 = md->hp; + if (md->bl.id == gc->GID6) + gc->Ghp6 = md->hp; + if (md->bl.id == gc->GID7) + gc->Ghp7 = md->hp; + } + } // end addition [Valaris] - return 0; + return 0; } - /*========================================== * Added by RoVeRT *------------------------------------------ */ -int mob_warpslave_sub(struct block_list *bl,va_list ap) +int mob_warpslave_sub (struct block_list *bl, va_list ap) { - struct mob_data *md=(struct mob_data *)bl; - int id,x,y; - id=va_arg(ap,int); - x=va_arg(ap,int); - y=va_arg(ap,int); - if( md->master_id==id ) { - mob_warp(md,-1,x,y,2); - } - return 0; + struct mob_data *md = (struct mob_data *) bl; + int id, x, y; + id = va_arg (ap, int); + x = va_arg (ap, int); + y = va_arg (ap, int); + if (md->master_id == id) + { + mob_warp (md, -1, x, y, 2); + } + return 0; } /*========================================== * Added by RoVeRT *------------------------------------------ */ -int mob_warpslave(struct mob_data *md,int x, int y) +int mob_warpslave (struct mob_data *md, int x, int y) { //printf("warp slave\n"); - map_foreachinarea(mob_warpslave_sub, md->bl.m, - x-AREA_SIZE,y-AREA_SIZE, - x+AREA_SIZE,y+AREA_SIZE,BL_MOB, - md->bl.id, md->bl.x, md->bl.y ); - return 0; + map_foreachinarea (mob_warpslave_sub, md->bl.m, + x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, BL_MOB, + md->bl.id, md->bl.x, md->bl.y); + return 0; } /*========================================== * mobワープ *------------------------------------------ */ -int mob_warp(struct mob_data *md,int m,int x,int y,int type) +int mob_warp (struct mob_data *md, int m, int x, int y, int type) { - int i=0,c,xs=0,ys=0,bx=x,by=y; - - nullpo_retr(0, md); - - if( md->bl.prev==NULL ) - return 0; - - if( m<0 ) m=md->bl.m; - - if(type >= 0) { - if(map[md->bl.m].flag.monster_noteleport) - return 0; - clif_clearchar_area(&md->bl,type); - } - skill_unit_out_all(&md->bl,gettick(),1); - map_delblock(&md->bl); - - if(bx>0 && by>0){ // 位置指定の場合周囲9セルを探索 - xs=ys=9; - } - - while( ( x<0 || y<0 || ((c=read_gat(m,x,y))==1 || c==5) ) && (i++)<1000 ){ - if( xs>0 && ys>0 && i<250 ){ // 指定位置付近の探索 - x=MPRAND(bx, xs) - xs/2; - y=MPRAND(by, ys) - ys/2; - }else{ // 完全ランダム探索 - x=MPRAND(1, (map[m].xs-2)); - y=MPRAND(1, (map[m].ys-2)); - } - } - md->dir=0; - if(i<1000){ - md->bl.x=md->to_x=x; - md->bl.y=md->to_y=y; - md->bl.m=m; - }else { - m=md->bl.m; - if(battle_config.error_log==1) - printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class); - } - - md->target_id=0; // タゲを解除する - md->state.targettype=NONE_ATTACKABLE; - md->attacked_id=0; - md->state.skillstate=MSS_IDLE; - mob_changestate(md,MS_IDLE,0); - - if(type>0 && i==1000) { - if(battle_config.battle_log==1) - printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class); - } - - map_addblock(&md->bl); - if(type>0) { - clif_spawnmob(md); - mob_warpslave(md,md->bl.x,md->bl.y); - } - - return 0; + int i = 0, c, xs = 0, ys = 0, bx = x, by = y; + + nullpo_retr (0, md); + + if (md->bl.prev == NULL) + return 0; + + if (m < 0) + m = md->bl.m; + + if (type >= 0) + { + if (map[md->bl.m].flag.monster_noteleport) + return 0; + clif_clearchar_area (&md->bl, type); + } + skill_unit_out_all (&md->bl, gettick (), 1); + map_delblock (&md->bl); + + if (bx > 0 && by > 0) + { // 位置指定の場合周囲9セルを探索 + xs = ys = 9; + } + + while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5)) + && (i++) < 1000) + { + if (xs > 0 && ys > 0 && i < 250) + { // 指定位置付近の探索 + x = MPRAND (bx, xs) - xs / 2; + y = MPRAND (by, ys) - ys / 2; + } + else + { // 完全ランダム探索 + x = MPRAND (1, (map[m].xs - 2)); + y = MPRAND (1, (map[m].ys - 2)); + } + } + md->dir = 0; + if (i < 1000) + { + md->bl.x = md->to_x = x; + md->bl.y = md->to_y = y; + md->bl.m = m; + } + else + { + m = md->bl.m; + if (battle_config.error_log == 1) + printf ("MOB %d warp failed, class = %d\n", md->bl.id, md->class); + } + + md->target_id = 0; // タゲを解除する + md->state.targettype = NONE_ATTACKABLE; + md->attacked_id = 0; + md->state.skillstate = MSS_IDLE; + mob_changestate (md, MS_IDLE, 0); + + if (type > 0 && i == 1000) + { + if (battle_config.battle_log == 1) + printf ("MOB %d warp to (%d,%d), class = %d\n", md->bl.id, x, y, + md->class); + } + + map_addblock (&md->bl); + if (type > 0) + { + clif_spawnmob (md); + mob_warpslave (md, md->bl.x, md->bl.y); + } + + return 0; } /*========================================== * 画面内の取り巻きの数計算用(foreachinarea) *------------------------------------------ */ -int mob_countslave_sub(struct block_list *bl,va_list ap) +int mob_countslave_sub (struct block_list *bl, va_list ap) { - int id,*c; - struct mob_data *md; - - id=va_arg(ap,int); + int id, *c; + struct mob_data *md; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - nullpo_retr(0, md = (struct mob_data *)bl); + id = va_arg (ap, int); + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retr (0, md = (struct mob_data *) bl); - if( md->master_id==id ) - (*c)++; - return 0; + if (md->master_id == id) + (*c)++; + return 0; } + /*========================================== * 画面内の取り巻きの数計算 *------------------------------------------ */ -int mob_countslave(struct mob_data *md) +int mob_countslave (struct mob_data *md) { - int c=0; + int c = 0; - nullpo_retr(0, md); + nullpo_retr (0, md); - map_foreachinarea(mob_countslave_sub, md->bl.m, - 0,0,map[md->bl.m].xs-1,map[md->bl.m].ys-1, - BL_MOB,md->bl.id,&c); - return c; + map_foreachinarea (mob_countslave_sub, md->bl.m, + 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, + BL_MOB, md->bl.id, &c); + return c; } + /*========================================== * 手下MOB召喚 *------------------------------------------ */ -int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag) +int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) { - struct mob_data *md; - int bx,by,m,count = 0,class,k,a = amount; - - nullpo_retr(0, md2); - nullpo_retr(0, value); - - bx=md2->bl.x; - by=md2->bl.y; - m=md2->bl.m; - - if(value[0]<=1000 || value[0]>2000) // 値が異常なら召喚を止める - return 0; - while(count < 5 && value[count] > 1000 && value[count] <= 2000) count++; - if(count < 1) return 0; - - for(k=0;k2000) continue; - for(;amount>0;amount--){ - int x=0,y=0,c=0,i=0; - md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); - if(mob_db[class].mode&0x02) - md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); - else - md->lootitem=NULL; - - while((x<=0 || y<=0 || (c=map_getcell(m,x,y))==1 || c==5 ) && (i++)<100){ - x=MPRAND(bx, 9)-4; - y=MPRAND(by, 9)-4; - } - if(i>=100){ - x=bx; - y=by; - } - - mob_spawn_dataset(md,"--ja--",class); - md->bl.prev=NULL; - md->bl.next=NULL; - md->bl.m=m; - md->bl.x=x; - md->bl.y=y; - - md->m =m; - md->x0=x; - md->y0=y; - md->xs=0; - md->ys=0; - md->stats[MOB_SPEED]=md2->stats[MOB_SPEED]; - md->spawndelay1=-1; // 一度のみフラグ - md->spawndelay2=-1; // 一度のみフラグ - - memset(md->npc_event,0,sizeof(md->npc_event)); - md->bl.type=BL_MOB; - map_addiddb(&md->bl); - mob_spawn(md->bl.id); - clif_skill_nodamage(&md->bl,&md->bl,(flag)? NPC_SUMMONSLAVE:NPC_SUMMONMONSTER,a,1); - - if(flag) - md->master_id=md2->bl.id; - } - } - return 0; + struct mob_data *md; + int bx, by, m, count = 0, class, k, a = amount; + + nullpo_retr (0, md2); + nullpo_retr (0, value); + + bx = md2->bl.x; + by = md2->bl.y; + m = md2->bl.m; + + if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める + return 0; + while (count < 5 && value[count] > 1000 && value[count] <= 2000) + count++; + if (count < 1) + return 0; + + for (k = 0; k < count; k++) + { + amount = a; + class = value[k]; + if (class <= 1000 || class > 2000) + continue; + for (; amount > 0; amount--) + { + int x = 0, y = 0, c = 0, i = 0; + md = (struct mob_data *) aCalloc (1, sizeof (struct mob_data)); + if (mob_db[class].mode & 0x02) + md->lootitem = + (struct item *) aCalloc (LOOTITEM_SIZE, + sizeof (struct item)); + else + md->lootitem = NULL; + + while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1 + || c == 5) && (i++) < 100) + { + x = MPRAND (bx, 9) - 4; + y = MPRAND (by, 9) - 4; + } + if (i >= 100) + { + x = bx; + y = by; + } + + mob_spawn_dataset (md, "--ja--", class); + md->bl.prev = NULL; + md->bl.next = NULL; + md->bl.m = m; + md->bl.x = x; + md->bl.y = y; + + md->m = m; + md->x0 = x; + md->y0 = y; + md->xs = 0; + md->ys = 0; + md->stats[MOB_SPEED] = md2->stats[MOB_SPEED]; + md->spawndelay1 = -1; // 一度のみフラグ + md->spawndelay2 = -1; // 一度のみフラグ + + memset (md->npc_event, 0, sizeof (md->npc_event)); + md->bl.type = BL_MOB; + map_addiddb (&md->bl); + mob_spawn (md->bl.id); + clif_skill_nodamage (&md->bl, &md->bl, + (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER, + a, 1); + + if (flag) + md->master_id = md2->bl.id; + } + } + return 0; } /*========================================== * 自分をロックしているPCの数を数える(foreachclient) *------------------------------------------ */ -static int mob_counttargeted_sub(struct block_list *bl,va_list ap) +static int mob_counttargeted_sub (struct block_list *bl, va_list ap) { - int id,*c,target_lv; - struct block_list *src; - - id=va_arg(ap,int); - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, c=va_arg(ap,int *)); - - src=va_arg(ap,struct block_list *); - target_lv=va_arg(ap,int); - if(id == bl->id || (src && id == src->id)) return 0; - if(bl->type == BL_PC) { - struct map_session_data *sd = (struct map_session_data *)bl; - if(sd && sd->attacktarget == id && sd->attacktimer != -1 && sd->attacktarget_lv >= target_lv) - (*c)++; - } - else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data *)bl; - if(md && md->target_id == id && md->timer != -1 && md->state.state == MS_ATTACK && md->target_lv >= target_lv) - (*c)++; - } - return 0; + int id, *c, target_lv; + struct block_list *src; + + id = va_arg (ap, int); + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, c = va_arg (ap, int *)); + + src = va_arg (ap, struct block_list *); + target_lv = va_arg (ap, int); + if (id == bl->id || (src && id == src->id)) + return 0; + if (bl->type == BL_PC) + { + struct map_session_data *sd = (struct map_session_data *) bl; + if (sd && sd->attacktarget == id && sd->attacktimer != -1 + && sd->attacktarget_lv >= target_lv) + (*c)++; + } + else if (bl->type == BL_MOB) + { + struct mob_data *md = (struct mob_data *) bl; + if (md && md->target_id == id && md->timer != -1 + && md->state.state == MS_ATTACK && md->target_lv >= target_lv) + (*c)++; + } + return 0; } + /*========================================== * 自分をロックしているPCの数を数える *------------------------------------------ */ -int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv) +int mob_counttargeted (struct mob_data *md, struct block_list *src, + int target_lv) { - int c=0; + int c = 0; - nullpo_retr(0, md); + nullpo_retr (0, md); - map_foreachinarea(mob_counttargeted_sub, md->bl.m, - md->bl.x-AREA_SIZE,md->bl.y-AREA_SIZE, - md->bl.x+AREA_SIZE,md->bl.y+AREA_SIZE,0,md->bl.id,&c,src,target_lv); - return c; + map_foreachinarea (mob_counttargeted_sub, md->bl.m, + md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, + md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0, + md->bl.id, &c, src, target_lv); + return c; } /*========================================== *MOBskillから該当skillidのskillidxを返す *------------------------------------------ */ -int mob_skillid2skillidx(int class,int skillid) +int mob_skillid2skillidx (int class, int skillid) { - int i; - struct mob_skill *ms=mob_db[class].skill; - - if(ms==NULL) - return -1; - - for(i=0;iid:%d\n",mbl->id); - return 0; - } - if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) - return 0; - if( md->skilltimer != tid ) // タイマIDの確認 - return 0; - - md->skilltimer=-1; - //沈黙や状態異常など - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - if(md->skillid != NPC_EMOTION) - md->last_thinktime=tick + battle_get_adelay(&md->bl); - - if((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev==NULL){ //スキルターゲットが存在しない - //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 - return 0; - } - if(md->bl.m != bl->m) - return 0; - - if(md->skillid == PR_LEXAETERNA) { - struct status_change *sc_data = battle_get_sc_data(bl); - if(sc_data && (sc_data[SC_FREEZE].timer != -1 || (sc_data[SC_STONE].timer != -1 && sc_data[SC_STONE].val2 == 0))) - return 0; - } - else if(md->skillid == RG_BACKSTAP) { - int dir = map_calc_dir(&md->bl,bl->x,bl->y),t_dir = battle_get_dir(bl); - int dist = distance(md->bl.x,md->bl.y,bl->x,bl->y); - if(bl->type != BL_SKILL && (dist == 0 || map_check_dir(dir,t_dir))) - return 0; - } - if( ( (skill_get_inf(md->skillid)&1) || (skill_get_inf2(md->skillid)&4) ) && // 彼我敵対関係チェック - battle_check_target(&md->bl,bl, BCT_ENEMY)<=0 ) - return 0; - range = skill_get_range(md->skillid,md->skilllv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,bl->x,bl->y)) - return 0; - - md->skilldelay[md->skillidx]=tick; - - if(battle_config.mob_skill_log==1) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); - mob_stop_walking(md,0); - - switch( skill_get_nk(md->skillid) ) - { - // 攻撃系/吹き飛ばし系 - case 0: case 2: - skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - break; - case 1:// 支援系 - if(!mob_db[md->class].skill[md->skillidx].val[0] && - (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ) - skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - else - skill_castend_nodamage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); - break; - } - - - return 0; + struct mob_data *md = NULL; + struct block_list *bl; + struct block_list *mbl; + int range; + + if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 + return 0; + if ((md = (struct mob_data *) mbl) == NULL) + { + printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); + return 0; + } + if (md->bl.type != BL_MOB || md->bl.prev == NULL) + return 0; + if (md->skilltimer != tid) // タイマIDの確認 + return 0; + + md->skilltimer = -1; + //沈黙や状態異常など + if (md->sc_data) + { + if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + || md->sc_data[SC_ROKISWEIL].timer != -1 + || md->sc_data[SC_STEELBODY].timer != -1) + return 0; + if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター + return 0; + if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り + return 0; + if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク + return 0; + } + if (md->skillid != NPC_EMOTION) + md->last_thinktime = tick + battle_get_adelay (&md->bl); + + if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL) + { //スキルターゲットが存在しない + //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 + return 0; + } + if (md->bl.m != bl->m) + return 0; + + if (md->skillid == PR_LEXAETERNA) + { + struct status_change *sc_data = battle_get_sc_data (bl); + if (sc_data + && (sc_data[SC_FREEZE].timer != -1 + || (sc_data[SC_STONE].timer != -1 + && sc_data[SC_STONE].val2 == 0))) + return 0; + } + else if (md->skillid == RG_BACKSTAP) + { + int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir = + battle_get_dir (bl); + int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y); + if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir))) + return 0; + } + if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック + battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0) + return 0; + range = skill_get_range (md->skillid, md->skilllv); + if (range < 0) + range = battle_get_range (&md->bl) - (range + 1); + if (range + battle_config.mob_skill_add_range < + distance (md->bl.x, md->bl.y, bl->x, bl->y)) + return 0; + + md->skilldelay[md->skillidx] = tick; + + if (battle_config.mob_skill_log == 1) + printf ("MOB skill castend skill=%d, class = %d\n", md->skillid, + md->class); + mob_stop_walking (md, 0); + + switch (skill_get_nk (md->skillid)) + { + // 攻撃系/吹き飛ばし系 + case 0: + case 2: + skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv, + tick, 0); + break; + case 1: // 支援系 + if (!mob_db[md->class].skill[md->skillidx].val[0] && + (md->skillid == AL_HEAL + || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC)) + && battle_check_undead (battle_get_race (bl), + battle_get_elem_type (bl))) + skill_castend_damage_id (&md->bl, bl, md->skillid, + md->skilllv, tick, 0); + else + skill_castend_nodamage_id (&md->bl, bl, md->skillid, + md->skilllv, tick, 0); + break; + } + + return 0; } /*========================================== * スキル使用(詠唱完了、場所指定) *------------------------------------------ */ -int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) +int mobskill_castend_pos (int tid, unsigned int tick, int id, int data) { - struct mob_data* md=NULL; - struct block_list *bl; - int range,maxcount; - - //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if((bl=map_id2bl(id))==NULL) - return 0; - - nullpo_retr(0, md=(struct mob_data *)bl); - - if( md->bl.type!=BL_MOB || md->bl.prev==NULL ) - return 0; - - if( md->skilltimer != tid ) // タイマIDの確認 - return 0; - - md->skilltimer=-1; - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(battle_config.monster_skill_reiteration == 0) { - range = -1; - switch(md->skillid) { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 0; - break; - case AL_PNEUMA: - case AL_WARP: - range = 1; - break; - } - if(range >= 0) { - if(skill_check_unit_range(md->bl.m,md->skillx,md->skilly,range,md->skillid) > 0) - return 0; - } - } - if(battle_config.monster_skill_nofootset==1) { - range = -1; - switch(md->skillid) { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case AM_DEMONSTRATION: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if(range >= 0) { - if(skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,range) > 0) - return 0; - } - } - - if(battle_config.monster_land_skill_limit==1) { - maxcount = skill_get_maxcount(md->skillid); - if(maxcount > 0) { - int i,c; - for(i=c=0;iskillunit[i].alive_count > 0 && md->skillunit[i].skill_id == md->skillid) - c++; - } - if(c >= maxcount) - return 0; - } - } + struct mob_data *md = NULL; + struct block_list *bl; + int range, maxcount; + + //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 + if ((bl = map_id2bl (id)) == NULL) + return 0; + + nullpo_retr (0, md = (struct mob_data *) bl); + + if (md->bl.type != BL_MOB || md->bl.prev == NULL) + return 0; + + if (md->skilltimer != tid) // タイマIDの確認 + return 0; + + md->skilltimer = -1; + if (md->sc_data) + { + if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + || md->sc_data[SC_ROKISWEIL].timer != -1 + || md->sc_data[SC_STEELBODY].timer != -1) + return 0; + if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター + return 0; + if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り + return 0; + if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク + return 0; + } + + if (battle_config.monster_skill_reiteration == 0) + { + range = -1; + switch (md->skillid) + { + case MG_SAFETYWALL: + case WZ_FIREPILLAR: + case HT_SKIDTRAP: + case HT_LANDMINE: + case HT_ANKLESNARE: + case HT_SHOCKWAVE: + case HT_SANDMAN: + case HT_FLASHER: + case HT_FREEZINGTRAP: + case HT_BLASTMINE: + case HT_CLAYMORETRAP: + case PF_SPIDERWEB: /* スパイダーウェッブ */ + range = 0; + break; + case AL_PNEUMA: + case AL_WARP: + range = 1; + break; + } + if (range >= 0) + { + if (skill_check_unit_range + (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0) + return 0; + } + } + if (battle_config.monster_skill_nofootset == 1) + { + range = -1; + switch (md->skillid) + { + case WZ_FIREPILLAR: + case HT_SKIDTRAP: + case HT_LANDMINE: + case HT_ANKLESNARE: + case HT_SHOCKWAVE: + case HT_SANDMAN: + case HT_FLASHER: + case HT_FREEZINGTRAP: + case HT_BLASTMINE: + case HT_CLAYMORETRAP: + case AM_DEMONSTRATION: + case PF_SPIDERWEB: /* スパイダーウェッブ */ + range = 1; + break; + case AL_WARP: + range = 0; + break; + } + if (range >= 0) + { + if (skill_check_unit_range2 + (md->bl.m, md->skillx, md->skilly, range) > 0) + return 0; + } + } + + if (battle_config.monster_land_skill_limit == 1) + { + maxcount = skill_get_maxcount (md->skillid); + if (maxcount > 0) + { + int i, c; + for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++) + { + if (md->skillunit[i].alive_count > 0 + && md->skillunit[i].skill_id == md->skillid) + c++; + } + if (c >= maxcount) + return 0; + } + } - range = skill_get_range(md->skillid,md->skilllv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(range + battle_config.mob_skill_add_range < distance(md->bl.x,md->bl.y,md->skillx,md->skilly)) - return 0; - md->skilldelay[md->skillidx]=tick; + range = skill_get_range (md->skillid, md->skilllv); + if (range < 0) + range = battle_get_range (&md->bl) - (range + 1); + if (range + battle_config.mob_skill_add_range < + distance (md->bl.x, md->bl.y, md->skillx, md->skilly)) + return 0; + md->skilldelay[md->skillidx] = tick; - if(battle_config.mob_skill_log==1) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); - mob_stop_walking(md,0); + if (battle_config.mob_skill_log == 1) + printf ("MOB skill castend skill=%d, class = %d\n", md->skillid, + md->class); + mob_stop_walking (md, 0); - skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0); + skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid, + md->skilllv, tick, 0); - return 0; + return 0; } - /*========================================== * Skill use (an aria start, ID specification) *------------------------------------------ */ -int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) +int mobskill_use_id (struct mob_data *md, struct block_list *target, + int skill_idx) { - int casttime,range; - struct mob_skill *ms; - int skill_id, skill_lv, forcecast = 0; - - nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); - - if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) - return 0; - - if( target->prev==NULL || md->bl.prev==NULL ) - return 0; - - skill_id=ms->skill_id; - skill_lv=ms->skill_lv; - - // 沈黙や異常 - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(md->option&4 && skill_id==TF_HIDING) - return 0; - if(md->option&2 && skill_id!=TF_HIDING && skill_id!=AS_GRIMTOOTH && skill_id!=RG_BACKSTAP && skill_id!=RG_RAID) - return 0; - - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) - return 0; - - if(skill_get_inf2(skill_id)&0x200 && md->bl.id == target->id) - return 0; - - // 射程と障害物チェック - range = skill_get_range(skill_id,skill_lv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - - if(!battle_check_range(&md->bl,target,range)) - return 0; - -// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); - - casttime=skill_castfix(&md->bl,ms->casttime); - md->state.skillcastcancel=ms->cancel; - md->skilldelay[skill_idx]=gettick(); - - switch(skill_id){ /* 何か特殊な処理が必要 */ - case ALL_RESURRECTION: /* リザレクション */ - if(target->type != BL_PC && battle_check_undead(battle_get_race(target),battle_get_elem_type(target))){ /* 敵がアンデッドなら */ - forcecast=1; /* ターンアンデットと同じ詠唱時間 */ - casttime=skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD,skill_lv) ); - } - break; - case MO_EXTREMITYFIST: /*阿修羅覇鳳拳*/ - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast=1; - break; - } - - if(battle_config.mob_skill_log==1) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class); - - if(casttime>0 || forcecast){ // 詠唱が必要 -// struct mob_data *md2; - clif_skillcasting( &md->bl, - md->bl.id, target->id, 0,0, skill_id,casttime); - - // 詠唱反応モンスター + int casttime, range; + struct mob_skill *ms; + int skill_id, skill_lv, forcecast = 0; + + nullpo_retr (0, md); + nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]); + + if (target == NULL && (target = map_id2bl (md->target_id)) == NULL) + return 0; + + if (target->prev == NULL || md->bl.prev == NULL) + return 0; + + skill_id = ms->skill_id; + skill_lv = ms->skill_lv; + + // 沈黙や異常 + if (md->sc_data) + { + if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + || md->sc_data[SC_ROKISWEIL].timer != -1 + || md->sc_data[SC_STEELBODY].timer != -1) + return 0; + if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター + return 0; + if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り + return 0; + if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク + return 0; + } + + if (md->option & 4 && skill_id == TF_HIDING) + return 0; + if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH + && skill_id != RG_BACKSTAP && skill_id != RG_RAID) + return 0; + + if (map[md->bl.m].flag.gvg + && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT + || skill_id == AL_WARP || skill_id == WZ_ICEWALL + || skill_id == TF_BACKSLIDING)) + return 0; + + if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id) + return 0; + + // 射程と障害物チェック + range = skill_get_range (skill_id, skill_lv); + if (range < 0) + range = battle_get_range (&md->bl) - (range + 1); + + if (!battle_check_range (&md->bl, target, range)) + return 0; + +// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); + + casttime = skill_castfix (&md->bl, ms->casttime); + md->state.skillcastcancel = ms->cancel; + md->skilldelay[skill_idx] = gettick (); + + switch (skill_id) + { /* 何か特殊な処理が必要 */ + case ALL_RESURRECTION: /* リザレクション */ + if (target->type != BL_PC + && battle_check_undead (battle_get_race (target), + battle_get_elem_type (target))) + { /* 敵がアンデッドなら */ + forcecast = 1; /* ターンアンデットと同じ詠唱時間 */ + casttime = + skill_castfix (&md->bl, + skill_get_cast (PR_TURNUNDEAD, skill_lv)); + } + break; + case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */ + case SA_MAGICROD: + case SA_SPELLBREAKER: + forcecast = 1; + break; + } + + if (battle_config.mob_skill_log == 1) + printf + ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n", + target->id, skill_id, skill_lv, casttime, md->class); + + if (casttime > 0 || forcecast) + { // 詠唱が必要 +// struct mob_data *md2; + clif_skillcasting (&md->bl, + md->bl.id, target->id, 0, 0, skill_id, casttime); + + // 詠唱反応モンスター /* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 && md2->state.state!=MS_ATTACK){ md2->target_id=md->bl.id; md->state.targettype = ATTACKABLE; md2->min_chase=13; }*/ - } - - if( casttime<=0 ) // 詠唱の無いものはキャンセルされない - md->state.skillcastcancel=0; - - md->skilltarget = target->id; - md->skillx = 0; - md->skilly = 0; - md->skillid = skill_id; - md->skilllv = skill_lv; - md->skillidx = skill_idx; - - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); - - if( casttime>0 ){ - md->skilltimer = - add_timer( gettick()+casttime, mobskill_castend_id, md->bl.id, 0 ); - }else{ - md->skilltimer = -1; - mobskill_castend_id(md->skilltimer,gettick(),md->bl.id, 0); - } - - return 1; + } + + if (casttime <= 0) // 詠唱の無いものはキャンセルされない + md->state.skillcastcancel = 0; + + md->skilltarget = target->id; + md->skillx = 0; + md->skilly = 0; + md->skillid = skill_id; + md->skilllv = skill_lv; + md->skillidx = skill_idx; + + if (!(battle_config.monster_cloak_check_type & 2) + && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) + skill_status_change_end (&md->bl, SC_CLOAKING, -1); + + if (casttime > 0) + { + md->skilltimer = + add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id, + 0); + } + else + { + md->skilltimer = -1; + mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0); + } + + return 1; } + /*========================================== * スキル使用(場所指定) *------------------------------------------ */ -int mobskill_use_pos( struct mob_data *md, - int skill_x, int skill_y, int skill_idx) +int mobskill_use_pos (struct mob_data *md, + int skill_x, int skill_y, int skill_idx) { - int casttime=0,range; - struct mob_skill *ms; - struct block_list bl; - int skill_id, skill_lv; - - nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); - - if( md->bl.prev==NULL ) - return 0; - - skill_id=ms->skill_id; - skill_lv=ms->skill_lv; - - //沈黙や状態異常など - if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if(md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if(md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if(md->option&2) - return 0; - - if(map[md->bl.m].flag.gvg && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT || skill_id == AL_WARP || - skill_id == WZ_ICEWALL || skill_id == TF_BACKSLIDING)) - return 0; - - // 射程と障害物チェック - bl.type = BL_NUL; - bl.m = md->bl.m; - bl.x = skill_x; - bl.y = skill_y; - range = skill_get_range(skill_id,skill_lv); - if(range < 0) - range = battle_get_range(&md->bl) - (range + 1); - if(!battle_check_range(&md->bl,&bl,range)) - return 0; - -// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); - casttime=skill_castfix(&md->bl,ms->casttime); - md->skilldelay[skill_idx]=gettick(); - md->state.skillcastcancel=ms->cancel; - - if(battle_config.mob_skill_log==1) - printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", - skill_x,skill_y,skill_id,skill_lv,casttime,md->class); - - if( casttime>0 ) // A cast time is required. - clif_skillcasting( &md->bl, - md->bl.id, 0, skill_x,skill_y, skill_id,casttime); - - if( casttime<=0 ) // A skill without a cast time wont be cancelled. - md->state.skillcastcancel=0; - - - md->skillx = skill_x; - md->skilly = skill_y; - md->skilltarget = 0; - md->skillid = skill_id; - md->skilllv = skill_lv; - md->skillidx = skill_idx; - if(!(battle_config.monster_cloak_check_type&2) && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end(&md->bl,SC_CLOAKING,-1); - if( casttime>0 ){ - md->skilltimer = - add_timer( gettick()+casttime, mobskill_castend_pos, md->bl.id, 0 ); - }else{ - md->skilltimer = -1; - mobskill_castend_pos(md->skilltimer,gettick(),md->bl.id, 0); - } - - return 1; + int casttime = 0, range; + struct mob_skill *ms; + struct block_list bl; + int skill_id, skill_lv; + + nullpo_retr (0, md); + nullpo_retr (0, ms = &mob_db[md->class].skill[skill_idx]); + + if (md->bl.prev == NULL) + return 0; + + skill_id = ms->skill_id; + skill_lv = ms->skill_lv; + + //沈黙や状態異常など + if (md->sc_data) + { + if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + || md->sc_data[SC_ROKISWEIL].timer != -1 + || md->sc_data[SC_STEELBODY].timer != -1) + return 0; + if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター + return 0; + if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り + return 0; + if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク + return 0; + } + + if (md->option & 2) + return 0; + + if (map[md->bl.m].flag.gvg + && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT + || skill_id == AL_WARP || skill_id == WZ_ICEWALL + || skill_id == TF_BACKSLIDING)) + return 0; + + // 射程と障害物チェック + bl.type = BL_NUL; + bl.m = md->bl.m; + bl.x = skill_x; + bl.y = skill_y; + range = skill_get_range (skill_id, skill_lv); + if (range < 0) + range = battle_get_range (&md->bl) - (range + 1); + if (!battle_check_range (&md->bl, &bl, range)) + return 0; + +// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); + casttime = skill_castfix (&md->bl, ms->casttime); + md->skilldelay[skill_idx] = gettick (); + md->state.skillcastcancel = ms->cancel; + + if (battle_config.mob_skill_log == 1) + printf + ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", + skill_x, skill_y, skill_id, skill_lv, casttime, md->class); + + if (casttime > 0) // A cast time is required. + clif_skillcasting (&md->bl, + md->bl.id, 0, skill_x, skill_y, skill_id, + casttime); + + if (casttime <= 0) // A skill without a cast time wont be cancelled. + md->state.skillcastcancel = 0; + + md->skillx = skill_x; + md->skilly = skill_y; + md->skilltarget = 0; + md->skillid = skill_id; + md->skilllv = skill_lv; + md->skillidx = skill_idx; + if (!(battle_config.monster_cloak_check_type & 2) + && md->sc_data[SC_CLOAKING].timer != -1) + skill_status_change_end (&md->bl, SC_CLOAKING, -1); + if (casttime > 0) + { + md->skilltimer = + add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id, + 0); + } + else + { + md->skilltimer = -1; + mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0); + } + + return 1; } - /*========================================== * Friendly Mob whose HP is decreasing by a nearby MOB is looked for. *------------------------------------------ */ -int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap) +int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap) { - int rate; - struct mob_data **fr, *md, *mmd; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); - - md=(struct mob_data *)bl; - - if( mmd->bl.id == bl->id ) - return 0; - rate=va_arg(ap,int); - fr=va_arg(ap,struct mob_data **); - if( md->hp < mob_db[md->class].max_hp*rate/100 ) - (*fr)=md; - return 0; + int rate; + struct mob_data **fr, *md, *mmd; + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); + + md = (struct mob_data *) bl; + + if (mmd->bl.id == bl->id) + return 0; + rate = va_arg (ap, int); + fr = va_arg (ap, struct mob_data **); + if (md->hp < mob_db[md->class].max_hp * rate / 100) + (*fr) = md; + return 0; } -struct mob_data *mob_getfriendhpltmaxrate(struct mob_data *md,int rate) + +struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate) { - struct mob_data *fr=NULL; - const int r=8; + struct mob_data *fr = NULL; + const int r = 8; - nullpo_retr(NULL, md); + nullpo_retr (NULL, md); - map_foreachinarea(mob_getfriendhpltmaxrate_sub, md->bl.m, - md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r, - BL_MOB,md,rate,&fr); - return fr; + map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m, + md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, + BL_MOB, md, rate, &fr); + return fr; } + /*========================================== * What a status state suits by nearby MOB is looked for. *------------------------------------------ */ -int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) +int mob_getfriendstatus_sub (struct block_list *bl, va_list ap) { - int cond1,cond2; - struct mob_data **fr, *md, *mmd; - int flag=0; - - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data *)bl); - nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); - - if( mmd->bl.id == bl->id ) - return 0; - cond1=va_arg(ap,int); - cond2=va_arg(ap,int); - fr=va_arg(ap,struct mob_data **); - if( cond2==-1 ){ - int j; - for(j=SC_STONE;j<=SC_BLIND && !flag;j++){ - flag=(md->sc_data[j].timer!=-1 ); - } - }else - flag=( md->sc_data[cond2].timer!=-1 ); - if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) - (*fr)=md; + int cond1, cond2; + struct mob_data **fr, *md, *mmd; + int flag = 0; + + nullpo_retr (0, bl); + nullpo_retr (0, ap); + nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); + + if (mmd->bl.id == bl->id) + return 0; + cond1 = va_arg (ap, int); + cond2 = va_arg (ap, int); + fr = va_arg (ap, struct mob_data **); + if (cond2 == -1) + { + int j; + for (j = SC_STONE; j <= SC_BLIND && !flag; j++) + { + flag = (md->sc_data[j].timer != -1); + } + } + else + flag = (md->sc_data[cond2].timer != -1); + if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) + (*fr) = md; - return 0; + return 0; } -struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) + +struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1, + int cond2) { - struct mob_data *fr=NULL; - const int r=8; + struct mob_data *fr = NULL; + const int r = 8; - nullpo_retr(0, md); + nullpo_retr (0, md); - map_foreachinarea(mob_getfriendstatus_sub, md->bl.m, - md->bl.x-r ,md->bl.y-r, md->bl.x+r, md->bl.y+r, - BL_MOB,md,cond1,cond2,&fr); - return fr; + map_foreachinarea (mob_getfriendstatus_sub, md->bl.m, + md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, + BL_MOB, md, cond1, cond2, &fr); + return fr; } /*========================================== * Skill use judging *------------------------------------------ */ -int mobskill_use(struct mob_data *md,unsigned int tick,int event) +int mobskill_use (struct mob_data *md, unsigned int tick, int event) { - struct mob_skill *ms; -// struct block_list *target=NULL; - int i,max_hp; - - nullpo_retr(0, md); - nullpo_retr(0, ms = mob_db[md->class].skill); - - max_hp = battle_get_max_hp(&md->bl); - - if(battle_config.mob_skill_use == 0 || md->skilltimer != -1) - return 0; - - if(md->state.special_mob_ai) - return 0; - - if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない - return 0; - - for(i=0;iclass].maxskill;i++){ - int c2=ms[i].cond2,flag=0; - struct mob_data *fmd=NULL; - - // ディレイ中 - if( DIFF_TICK(tick,md->skilldelay[i])=0 && ms[i].state!=md->state.skillstate ) - continue; - - // 条件判定 - flag=(event==ms[i].cond1); - if(!flag){ - switch( ms[i].cond1 ){ - case MSC_ALWAYS: - flag=1; break; - case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag=( md->hp < max_hp*c2/100 ); break; - case MSC_MYSTATUSON: // status[num] on - case MSC_MYSTATUSOFF: // status[num] off - if( ms[i].cond2==-1 ){ - int j; - for(j=SC_STONE;j<=SC_BLIND && !flag;j++){ - flag=(md->sc_data[j].timer!=-1 ); - } - }else - flag=( md->sc_data[ms[i].cond2].timer!=-1 ); - flag^=( ms[i].cond1==MSC_MYSTATUSOFF ); break; - case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% - flag=(( fmd=mob_getfriendhpltmaxrate(md,ms[i].cond2) )!=NULL ); break; - case MSC_FRIENDSTATUSON: // friend status[num] on - case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag=(( fmd=mob_getfriendstatus(md,ms[i].cond1,ms[i].cond2) )!=NULL ); break; - case MSC_SLAVELT: // slave < num - flag=( mob_countslave(md) < c2 ); break; - case MSC_ATTACKPCGT: // attack pc > num - flag=( mob_counttargeted(md,NULL,0) > c2 ); break; - case MSC_SLAVELE: // slave <= num - flag=( mob_countslave(md) <= c2 ); break; - case MSC_ATTACKPCGE: // attack pc >= num - flag=( mob_counttargeted(md,NULL,0) >= c2 ); break; - case MSC_SKILLUSED: // specificated skill used - flag=( (event&0xffff)==MSC_SKILLUSED && ((event>>16)==c2 || c2==0)); break; - } - } + struct mob_skill *ms; +// struct block_list *target=NULL; + int i, max_hp; + + nullpo_retr (0, md); + nullpo_retr (0, ms = mob_db[md->class].skill); + + max_hp = battle_get_max_hp (&md->bl); + + if (battle_config.mob_skill_use == 0 || md->skilltimer != -1) + return 0; + + if (md->state.special_mob_ai) + return 0; + + if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない + return 0; + + for (i = 0; i < mob_db[md->class].maxskill; i++) + { + int c2 = ms[i].cond2, flag = 0; + struct mob_data *fmd = NULL; + + // ディレイ中 + if (DIFF_TICK (tick, md->skilldelay[i]) < ms[i].delay) + continue; + + // 状態判定 + if (ms[i].state >= 0 && ms[i].state != md->state.skillstate) + continue; + + // 条件判定 + flag = (event == ms[i].cond1); + if (!flag) + { + switch (ms[i].cond1) + { + case MSC_ALWAYS: + flag = 1; + break; + case MSC_MYHPLTMAXRATE: // HP< maxhp% + flag = (md->hp < max_hp * c2 / 100); + break; + case MSC_MYSTATUSON: // status[num] on + case MSC_MYSTATUSOFF: // status[num] off + if (ms[i].cond2 == -1) + { + int j; + for (j = SC_STONE; j <= SC_BLIND && !flag; j++) + { + flag = (md->sc_data[j].timer != -1); + } + } + else + flag = (md->sc_data[ms[i].cond2].timer != -1); + flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); + break; + case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% + flag = + ((fmd = + mob_getfriendhpltmaxrate (md, + ms[i].cond2)) != NULL); + break; + case MSC_FRIENDSTATUSON: // friend status[num] on + case MSC_FRIENDSTATUSOFF: // friend status[num] off + flag = + ((fmd = + mob_getfriendstatus (md, ms[i].cond1, + ms[i].cond2)) != NULL); + break; + case MSC_SLAVELT: // slave < num + flag = (mob_countslave (md) < c2); + break; + case MSC_ATTACKPCGT: // attack pc > num + flag = (mob_counttargeted (md, NULL, 0) > c2); + break; + case MSC_SLAVELE: // slave <= num + flag = (mob_countslave (md) <= c2); + break; + case MSC_ATTACKPCGE: // attack pc >= num + flag = (mob_counttargeted (md, NULL, 0) >= c2); + break; + case MSC_SKILLUSED: // specificated skill used + flag = ((event & 0xffff) == MSC_SKILLUSED + && ((event >> 16) == c2 || c2 == 0)); + break; + } + } - // 確率判定 - if( flag && MRAND(10000) < ms[i].permillage ){ - - if( skill_get_inf(ms[i].skill_id)&2 ){ - // 場所指定 - struct block_list *bl = NULL; - int x=0,y=0; - if( ms[i].target<=MST_AROUND ){ - bl= ((ms[i].target==MST_TARGET || ms[i].target==MST_AROUND5)? map_id2bl(md->target_id): - (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl); - if(bl!=NULL){ - x=bl->x; y=bl->y; - } - } - if( x<=0 || y<=0 ) - continue; - // 自分の周囲 - if( ms[i].target>=MST_AROUND1 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=ms[i].target-MST_AROUND1; - do{ - bx=x + MRAND((r*2+3)) - r; - by=y + MRAND((r*2+3)) - r; - }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); - if(i<1000){ - x=bx; y=by; - } - } - // 相手の周囲 - if( ms[i].target>=MST_AROUND5 ){ - int bx=x, by=y, i=0, c, m=bl->m, r=(ms[i].target-MST_AROUND5)+1; - do{ - bx=x + MRAND((r*2+1)) - r; - by=y + MRAND((r*2+1)) - r; - }while( ( bx<=0 || by<=0 || bx>=map[m].xs || by>=map[m].ys || - ((c=read_gat(m,bx,by))==1 || c==5) ) && (i++)<1000); - if(i<1000){ - x=bx; y=by; - } - } - if(!mobskill_use_pos(md,x,y,i)) - return 0; - - }else{ - // ID指定 - if( ms[i].target<=MST_FRIEND ){ - struct block_list *bl = NULL; - bl= ((ms[i].target==MST_TARGET)? map_id2bl(md->target_id): - (ms[i].target==MST_FRIEND)? &fmd->bl : &md->bl); - if(bl && !mobskill_use_id(md,bl,i)) - return 0; - } - } - if(ms[i].emotion >= 0) - clif_emotion(&md->bl,ms[i].emotion); - return 1; - } - } + // 確率判定 + if (flag && MRAND (10000) < ms[i].permillage) + { + + if (skill_get_inf (ms[i].skill_id) & 2) + { + // 場所指定 + struct block_list *bl = NULL; + int x = 0, y = 0; + if (ms[i].target <= MST_AROUND) + { + bl = ((ms[i].target == MST_TARGET + || ms[i].target == + MST_AROUND5) ? map_id2bl (md-> + target_id) + : (ms[i].target == + MST_FRIEND) ? &fmd->bl : &md->bl); + if (bl != NULL) + { + x = bl->x; + y = bl->y; + } + } + if (x <= 0 || y <= 0) + continue; + // 自分の周囲 + if (ms[i].target >= MST_AROUND1) + { + int bx = x, by = y, i = 0, c, m = bl->m, r = + ms[i].target - MST_AROUND1; + do + { + bx = x + MRAND ((r * 2 + 3)) - r; + by = y + MRAND ((r * 2 + 3)) - r; + } + while ((bx <= 0 || by <= 0 || bx >= map[m].xs + || by >= map[m].ys + || ((c = read_gat (m, bx, by)) == 1 || c == 5)) + && (i++) < 1000); + if (i < 1000) + { + x = bx; + y = by; + } + } + // 相手の周囲 + if (ms[i].target >= MST_AROUND5) + { + int bx = x, by = y, i = 0, c, m = bl->m, r = + (ms[i].target - MST_AROUND5) + 1; + do + { + bx = x + MRAND ((r * 2 + 1)) - r; + by = y + MRAND ((r * 2 + 1)) - r; + } + while ((bx <= 0 || by <= 0 || bx >= map[m].xs + || by >= map[m].ys + || ((c = read_gat (m, bx, by)) == 1 || c == 5)) + && (i++) < 1000); + if (i < 1000) + { + x = bx; + y = by; + } + } + if (!mobskill_use_pos (md, x, y, i)) + return 0; + + } + else + { + // ID指定 + if (ms[i].target <= MST_FRIEND) + { + struct block_list *bl = NULL; + bl = ((ms[i].target == + MST_TARGET) ? map_id2bl (md-> + target_id) : (ms[i].target + == + MST_FRIEND) + ? &fmd->bl : &md->bl); + if (bl && !mobskill_use_id (md, bl, i)) + return 0; + } + } + if (ms[i].emotion >= 0) + clif_emotion (&md->bl, ms[i].emotion); + return 1; + } + } - return 0; + return 0; } + /*========================================== * Skill use event processing *------------------------------------------ */ -int mobskill_event(struct mob_data *md,int flag) +int mobskill_event (struct mob_data *md, int flag) { - nullpo_retr(0, md); - - if(flag==-1 && mobskill_use(md,gettick(),MSC_CASTTARGETED)) - return 1; - if( (flag&BF_SHORT) && mobskill_use(md,gettick(),MSC_CLOSEDATTACKED)) - return 1; - if( (flag&BF_LONG) && mobskill_use(md,gettick(),MSC_LONGRANGEATTACKED)) - return 1; - return 0; + nullpo_retr (0, md); + + if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED)) + return 1; + if ((flag & BF_SHORT) + && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED)) + return 1; + if ((flag & BF_LONG) + && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED)) + return 1; + return 0; } + /*========================================== * Mobがエンペリウムなどの場合の判定 *------------------------------------------ */ -int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) +int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl) { - struct mob_data *md=NULL; - - nullpo_retr(0,sd); - nullpo_retr(0,bl); - - if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && - (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285)) - { - struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); - struct guild *g=guild_search(sd->status.guild_id); - - if(g == NULL && md->class == 1288) - return 0;//ギルド未加入ならダメージ無し - else if(gc != NULL && !map[sd->bl.m].flag.gvg) - return 0;//砦内でGvじゃないときはダメージなし - else if(g && gc != NULL && g->guild_id == gc->guild_id) - return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288) - return 0;//正規ギルド承認がないとダメージ無し - - } - - return 1; + struct mob_data *md = NULL; + + nullpo_retr (0, sd); + nullpo_retr (0, bl); + + if (bl->type == BL_MOB && (md = (struct mob_data *) bl) && + (md->class == 1288 || md->class == 1287 || md->class == 1286 + || md->class == 1285)) + { + struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name); + struct guild *g = guild_search (sd->status.guild_id); + + if (g == NULL && md->class == 1288) + return 0; //ギルド未加入ならダメージ無し + else if (gc != NULL && !map[sd->bl.m].flag.gvg) + return 0; //砦内でGvじゃないときはダメージなし + else if (g && gc != NULL && g->guild_id == gc->guild_id) + return 0; //自占領ギルドのエンペならダメージ無し + else if (g && guild_checkskill (g, GD_APPROVAL) <= 0 + && md->class == 1288) + return 0; //正規ギルド承認がないとダメージ無し + + } + + return 1; } + /*========================================== * スキル用タイマー削除 *------------------------------------------ */ -int mobskill_deltimer(struct mob_data *md ) +int mobskill_deltimer (struct mob_data *md) { - nullpo_retr(0, md); - - if( md->skilltimer!=-1 ){ - if( skill_get_inf( md->skillid )&2 ) - delete_timer( md->skilltimer, mobskill_castend_pos ); - else - delete_timer( md->skilltimer, mobskill_castend_id ); - md->skilltimer=-1; - } - return 0; + nullpo_retr (0, md); + + if (md->skilltimer != -1) + { + if (skill_get_inf (md->skillid) & 2) + delete_timer (md->skilltimer, mobskill_castend_pos); + else + delete_timer (md->skilltimer, mobskill_castend_id); + md->skilltimer = -1; + } + return 0; } + // // 初期化 // @@ -3799,510 +4447,615 @@ int mobskill_deltimer(struct mob_data *md ) * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------ */ -static int mob_makedummymobdb(int class) +static int mob_makedummymobdb (int class) { - int i; - - sprintf(mob_db[class].name,"mob%d",class); - sprintf(mob_db[class].jname,"mob%d",class); - mob_db[class].lv=1; - mob_db[class].max_hp=1000; - mob_db[class].max_sp=1; - mob_db[class].base_exp=2; - mob_db[class].job_exp=1; - mob_db[class].range=1; - mob_db[class].atk1=7; - mob_db[class].atk2=10; - mob_db[class].def=0; - mob_db[class].mdef=0; - mob_db[class].str=1; - mob_db[class].agi=1; - mob_db[class].vit=1; - mob_db[class].int_=1; - mob_db[class].dex=6; - mob_db[class].luk=2; - mob_db[class].range2=10; - mob_db[class].range3=10; - mob_db[class].size=0; - mob_db[class].race=0; - mob_db[class].element=0; - mob_db[class].mode=0; - mob_db[class].speed=300; - mob_db[class].adelay=1000; - mob_db[class].amotion=500; - mob_db[class].dmotion=500; - mob_db[class].dropitem[0].nameid=909; // Jellopy - mob_db[class].dropitem[0].p=1000; - for(i=1;i<8;i++){ - mob_db[class].dropitem[i].nameid=0; - mob_db[class].dropitem[i].p=0; - } - // Item1,Item2 - mob_db[class].mexp=0; - mob_db[class].mexpper=0; - for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=0; - mob_db[class].mvpitem[i].p=0; - } - for(i=0;i0) - continue; - return -1; - } - while(fgets(line,1020,fp)){ - int class,i; - char *str[57],*p,*np; - - if(line[0] == '/' && line[1] == '/') - continue; - - for(i=0,p=line;i<57;i++){ - while (*p == '\t' || *p == ' ') p++; - if((np=strchr(p,','))!=NULL){ - str[i]=p; - *np=0; - p=np+1; - } else - str[i]=p; - } - - class=atoi(str[0]); - if(class<=1000 || class>2000) - continue; - - mob_db[class].view_class=class; - memcpy(mob_db[class].name,str[1],24); - memcpy(mob_db[class].jname,str[2],24); - mob_db[class].lv=atoi(str[3]); - mob_db[class].max_hp=atoi(str[4]); - mob_db[class].max_sp=atoi(str[5]); - - mob_db[class].base_exp=atoi(str[6]); - if(mob_db[class].base_exp < 0) - mob_db[class].base_exp = 0; - else if(mob_db[class].base_exp > 0 && (mob_db[class].base_exp*battle_config.base_exp_rate/100 > 1000000000 || - mob_db[class].base_exp*battle_config.base_exp_rate/100 < 0)) - mob_db[class].base_exp=1000000000; - else - mob_db[class].base_exp*= battle_config.base_exp_rate/100; - - mob_db[class].job_exp=atoi(str[7]); - if(mob_db[class].job_exp < 0) - mob_db[class].job_exp = 0; - else if(mob_db[class].job_exp > 0 && (mob_db[class].job_exp*battle_config.job_exp_rate/100 > 1000000000 || - mob_db[class].job_exp*battle_config.job_exp_rate/100 < 0)) - mob_db[class].job_exp=1000000000; - else - mob_db[class].job_exp*=battle_config.job_exp_rate/100; - - mob_db[class].range=atoi(str[8]); - mob_db[class].atk1=atoi(str[9]); - mob_db[class].atk2=atoi(str[10]); - mob_db[class].def=atoi(str[11]); - mob_db[class].mdef=atoi(str[12]); - mob_db[class].str=atoi(str[13]); - mob_db[class].agi=atoi(str[14]); - mob_db[class].vit=atoi(str[15]); - mob_db[class].int_=atoi(str[16]); - mob_db[class].dex=atoi(str[17]); - mob_db[class].luk=atoi(str[18]); - mob_db[class].range2=atoi(str[19]); - mob_db[class].range3=atoi(str[20]); - mob_db[class].size=atoi(str[21]); - mob_db[class].race=atoi(str[22]); - mob_db[class].element=atoi(str[23]); - mob_db[class].mode=atoi(str[24]); - mob_db[class].speed=atoi(str[25]); - mob_db[class].adelay=atoi(str[26]); - mob_db[class].amotion=atoi(str[27]); - mob_db[class].dmotion=atoi(str[28]); - - for(i=0;i<8;i++){ - int rate = 0,type,ratemin,ratemax; - mob_db[class].dropitem[i].nameid=atoi(str[29+i*2]); - type = itemdb_type(mob_db[class].dropitem[i].nameid); - if (type == 0) { // Added [Valaris] - rate = battle_config.item_rate_heal; - ratemin = battle_config.item_drop_heal_min; - ratemax = battle_config.item_drop_heal_max; - } - else if (type == 2) { - rate = battle_config.item_rate_use; - ratemin = battle_config.item_drop_use_min; - ratemax = battle_config.item_drop_use_max; // End - } - else if (type == 4 || type == 5 || type == 8) { - rate = battle_config.item_rate_equip; - ratemin = battle_config.item_drop_equip_min; - ratemax = battle_config.item_drop_equip_max; - } - else if (type == 6) { - rate = battle_config.item_rate_card; - ratemin = battle_config.item_drop_card_min; - ratemax = battle_config.item_drop_card_max; - } - else { - rate = battle_config.item_rate_common; - ratemin = battle_config.item_drop_common_min; - ratemax = battle_config.item_drop_common_max; - } - rate = (rate / 100) * atoi(str[30+i*2]); - rate = (rate < ratemin)? ratemin: (rate > ratemax)? ratemax: rate; - mob_db[class].dropitem[i].p = rate; - } - // Item1,Item2 - mob_db[class].mexp=atoi(str[45])*battle_config.mvp_exp_rate/100; - mob_db[class].mexpper=atoi(str[46]); - for(i=0;i<3;i++){ - mob_db[class].mvpitem[i].nameid=atoi(str[47+i*2]); - mob_db[class].mvpitem[i].p=atoi(str[48+i*2])*battle_config.mvp_item_rate/100; - } - mob_db[class].mutations_nr = atoi(str[55]); - mob_db[class].mutation_power = atoi(str[56]); - - for(i=0;i 0) + continue; + return -1; + } + while (fgets (line, 1020, fp)) + { + int class, i; + char *str[57], *p, *np; + + if (line[0] == '/' && line[1] == '/') + continue; + + for (i = 0, p = line; i < 57; i++) + { + while (*p == '\t' || *p == ' ') + p++; + if ((np = strchr (p, ',')) != NULL) + { + str[i] = p; + *np = 0; + p = np + 1; + } + else + str[i] = p; + } + + class = atoi (str[0]); + if (class <= 1000 || class > 2000) + continue; + + mob_db[class].view_class = class; + memcpy (mob_db[class].name, str[1], 24); + memcpy (mob_db[class].jname, str[2], 24); + mob_db[class].lv = atoi (str[3]); + mob_db[class].max_hp = atoi (str[4]); + mob_db[class].max_sp = atoi (str[5]); + + mob_db[class].base_exp = atoi (str[6]); + if (mob_db[class].base_exp < 0) + mob_db[class].base_exp = 0; + else if (mob_db[class].base_exp > 0 + && (mob_db[class].base_exp * + battle_config.base_exp_rate / 100 > 1000000000 + || mob_db[class].base_exp * + battle_config.base_exp_rate / 100 < 0)) + mob_db[class].base_exp = 1000000000; + else + mob_db[class].base_exp *= battle_config.base_exp_rate / 100; + + mob_db[class].job_exp = atoi (str[7]); + if (mob_db[class].job_exp < 0) + mob_db[class].job_exp = 0; + else if (mob_db[class].job_exp > 0 + && (mob_db[class].job_exp * battle_config.job_exp_rate / + 100 > 1000000000 + || mob_db[class].job_exp * + battle_config.job_exp_rate / 100 < 0)) + mob_db[class].job_exp = 1000000000; + else + mob_db[class].job_exp *= battle_config.job_exp_rate / 100; + + mob_db[class].range = atoi (str[8]); + mob_db[class].atk1 = atoi (str[9]); + mob_db[class].atk2 = atoi (str[10]); + mob_db[class].def = atoi (str[11]); + mob_db[class].mdef = atoi (str[12]); + mob_db[class].str = atoi (str[13]); + mob_db[class].agi = atoi (str[14]); + mob_db[class].vit = atoi (str[15]); + mob_db[class].int_ = atoi (str[16]); + mob_db[class].dex = atoi (str[17]); + mob_db[class].luk = atoi (str[18]); + mob_db[class].range2 = atoi (str[19]); + mob_db[class].range3 = atoi (str[20]); + mob_db[class].size = atoi (str[21]); + mob_db[class].race = atoi (str[22]); + mob_db[class].element = atoi (str[23]); + mob_db[class].mode = atoi (str[24]); + mob_db[class].speed = atoi (str[25]); + mob_db[class].adelay = atoi (str[26]); + mob_db[class].amotion = atoi (str[27]); + mob_db[class].dmotion = atoi (str[28]); + + for (i = 0; i < 8; i++) + { + int rate = 0, type, ratemin, ratemax; + mob_db[class].dropitem[i].nameid = atoi (str[29 + i * 2]); + type = itemdb_type (mob_db[class].dropitem[i].nameid); + if (type == 0) + { // Added [Valaris] + rate = battle_config.item_rate_heal; + ratemin = battle_config.item_drop_heal_min; + ratemax = battle_config.item_drop_heal_max; + } + else if (type == 2) + { + rate = battle_config.item_rate_use; + ratemin = battle_config.item_drop_use_min; + ratemax = battle_config.item_drop_use_max; // End + } + else if (type == 4 || type == 5 || type == 8) + { + rate = battle_config.item_rate_equip; + ratemin = battle_config.item_drop_equip_min; + ratemax = battle_config.item_drop_equip_max; + } + else if (type == 6) + { + rate = battle_config.item_rate_card; + ratemin = battle_config.item_drop_card_min; + ratemax = battle_config.item_drop_card_max; + } + else + { + rate = battle_config.item_rate_common; + ratemin = battle_config.item_drop_common_min; + ratemax = battle_config.item_drop_common_max; + } + rate = (rate / 100) * atoi (str[30 + i * 2]); + rate = + (rate < ratemin) ? ratemin : (rate > + ratemax) ? ratemax : rate; + mob_db[class].dropitem[i].p = rate; + } + // Item1,Item2 + mob_db[class].mexp = + atoi (str[45]) * battle_config.mvp_exp_rate / 100; + mob_db[class].mexpper = atoi (str[46]); + for (i = 0; i < 3; i++) + { + mob_db[class].mvpitem[i].nameid = atoi (str[47 + i * 2]); + mob_db[class].mvpitem[i].p = + atoi (str[48 + i * 2]) * battle_config.mvp_item_rate / + 100; + } + mob_db[class].mutations_nr = atoi (str[55]); + mob_db[class].mutation_power = atoi (str[56]); + + for (i = 0; i < MAX_RANDOMMONSTER; i++) + mob_db[class].summonper[i] = 0; + mob_db[class].maxskill = 0; + + mob_db[class].sex = 0; + mob_db[class].hair = 0; + mob_db[class].hair_color = 0; + mob_db[class].weapon = 0; + mob_db[class].shield = 0; + mob_db[class].head_top = 0; + mob_db[class].head_mid = 0; + mob_db[class].head_buttom = 0; + mob_db[class].clothes_color = 0; //Add for player monster dye - Valaris + + if (mob_db[class].base_exp == 0) + mob_db[class].base_exp = mob_gen_exp (&mob_db[class]); + } + fclose_ (fp); + printf ("read %s done\n", filename[i]); + } + return 0; } /*========================================== * MOB display graphic change data reading *------------------------------------------ */ -static int mob_readdb_mobavail(void) +static int mob_readdb_mobavail (void) { - FILE *fp; - char line[1024]; - int ln=0; - int class,j,k; - char *str[20],*p,*np; - - if( (fp=fopen_("db/mob_avail.txt","r"))==NULL ){ - printf("can't read db/mob_avail.txt\n"); - return -1; - } - - while(fgets(line,1020,fp)){ - if(line[0]=='/' && line[1]=='/') - continue; - memset(str,0,sizeof(str)); - - for(j=0,p=line;j<12;j++){ - if((np=strchr(p,','))!=NULL){ - str[j]=p; - *np=0; - p=np+1; - } else - str[j]=p; - } + FILE *fp; + char line[1024]; + int ln = 0; + int class, j, k; + char *str[20], *p, *np; + + if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL) + { + printf ("can't read db/mob_avail.txt\n"); + return -1; + } + + while (fgets (line, 1020, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + + for (j = 0, p = line; j < 12; j++) + { + if ((np = strchr (p, ',')) != NULL) + { + str[j] = p; + *np = 0; + p = np + 1; + } + else + str[j] = p; + } - if(str[0]==NULL) - continue; - - class=atoi(str[0]); - - if(class<=1000 || class>2000) // 値が異常なら処理しない。 - continue; - k=atoi(str[1]); - if(k >= 0) - mob_db[class].view_class=k; - - if((mob_db[class].view_class < 24) || (mob_db[class].view_class > 4000)) { - mob_db[class].sex=atoi(str[2]); - mob_db[class].hair=atoi(str[3]); - mob_db[class].hair_color=atoi(str[4]); - mob_db[class].weapon=atoi(str[5]); - mob_db[class].shield=atoi(str[6]); - mob_db[class].head_top=atoi(str[7]); - mob_db[class].head_mid=atoi(str[8]); - mob_db[class].head_buttom=atoi(str[9]); - mob_db[class].option=atoi(str[10])&~0x46; - mob_db[class].clothes_color=atoi(str[11]); // Monster player dye option - Valaris - } + if (str[0] == NULL) + continue; + + class = atoi (str[0]); + + if (class <= 1000 || class > 2000) // 値が異常なら処理しない。 + continue; + k = atoi (str[1]); + if (k >= 0) + mob_db[class].view_class = k; + + if ((mob_db[class].view_class < 24) + || (mob_db[class].view_class > 4000)) + { + mob_db[class].sex = atoi (str[2]); + mob_db[class].hair = atoi (str[3]); + mob_db[class].hair_color = atoi (str[4]); + mob_db[class].weapon = atoi (str[5]); + mob_db[class].shield = atoi (str[6]); + mob_db[class].head_top = atoi (str[7]); + mob_db[class].head_mid = atoi (str[8]); + mob_db[class].head_buttom = atoi (str[9]); + mob_db[class].option = atoi (str[10]) & ~0x46; + mob_db[class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris + } - else if(atoi(str[2]) > 0) mob_db[class].equip=atoi(str[2]); // mob equipment [Valaris] + else if (atoi (str[2]) > 0) + mob_db[class].equip = atoi (str[2]); // mob equipment [Valaris] - ln++; - } - fclose_(fp); - printf("read db/mob_avail.txt done (count=%d)\n",ln); - return 0; + ln++; + } + fclose_ (fp); + printf ("read db/mob_avail.txt done (count=%d)\n", ln); + return 0; } /*========================================== * Reading of random monster data *------------------------------------------ */ -static int mob_read_randommonster(void) +static int mob_read_randommonster (void) { - FILE *fp; - char line[1024]; - char *str[10],*p; - int i,j; - - const char* mobfile[] = { - "db/mob_branch.txt", - "db/mob_poring.txt", - "db/mob_boss.txt" }; - - for(i=0;i1000 && class<=2000) || class==0) - mob_db[class].summonper[i]=per; - } - fclose_(fp); - printf("read %s done\n",mobfile[i]); - } - return 0; + FILE *fp; + char line[1024]; + char *str[10], *p; + int i, j; + + const char *mobfile[] = { + "db/mob_branch.txt", + "db/mob_poring.txt", + "db/mob_boss.txt" + }; + + for (i = 0; i < MAX_RANDOMMONSTER; i++) + { + mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく + fp = fopen_ (mobfile[i], "r"); + if (fp == NULL) + { + printf ("can't read %s\n", mobfile[i]); + return -1; + } + while (fgets (line, 1020, fp)) + { + int class, per; + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + for (j = 0, p = line; j < 3 && p; j++) + { + str[j] = p; + p = strchr (p, ','); + if (p) + *p++ = 0; + } + + if (str[0] == NULL || str[2] == NULL) + continue; + + class = atoi (str[0]); + per = atoi (str[2]); + if ((class > 1000 && class <= 2000) || class == 0) + mob_db[class].summonper[i] = per; + } + fclose_ (fp); + printf ("read %s done\n", mobfile[i]); + } + return 0; } + /*========================================== * db/mob_skill_db.txt reading *------------------------------------------ */ -static int mob_readskilldb(void) +static int mob_readskilldb (void) { - FILE *fp; - char line[1024]; - int i; - - const struct { - char str[32]; - int id; - } cond1[] = { - { "always", MSC_ALWAYS }, - { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, - { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE }, - { "mystatuson", MSC_MYSTATUSON }, - { "mystatusoff", MSC_MYSTATUSOFF }, - { "friendstatuson", MSC_FRIENDSTATUSON }, - { "friendstatusoff", MSC_FRIENDSTATUSOFF }, - { "attackpcgt", MSC_ATTACKPCGT }, - { "attackpcge", MSC_ATTACKPCGE }, - { "slavelt", MSC_SLAVELT }, - { "slavele", MSC_SLAVELE }, - { "closedattacked", MSC_CLOSEDATTACKED }, - { "longrangeattacked",MSC_LONGRANGEATTACKED }, - { "skillused", MSC_SKILLUSED }, - { "casttargeted", MSC_CASTTARGETED }, - }, cond2[] ={ - { "anybad", -1 }, - { "stone", SC_STONE }, - { "freeze", SC_FREEZE }, - { "stan", SC_STAN }, - { "sleep", SC_SLEEP }, - { "poison", SC_POISON }, - { "curse", SC_CURSE }, - { "silence", SC_SILENCE }, - { "confusion", SC_CONFUSION }, - { "blind", SC_BLIND }, - { "hiding", SC_HIDING }, - { "sight", SC_SIGHT }, - }, state[] = { - { "any", -1 }, - { "idle", MSS_IDLE }, - { "walk", MSS_WALK }, - { "attack", MSS_ATTACK }, - { "dead", MSS_DEAD }, - { "loot", MSS_LOOT }, - { "chase", MSS_CHASE }, - }, target[] = { - { "target", MST_TARGET }, - { "self", MST_SELF }, - { "friend", MST_FRIEND }, - { "around5", MST_AROUND5 }, - { "around6", MST_AROUND6 }, - { "around7", MST_AROUND7 }, - { "around8", MST_AROUND8 }, - { "around1", MST_AROUND1 }, - { "around2", MST_AROUND2 }, - { "around3", MST_AROUND3 }, - { "around4", MST_AROUND4 }, - { "around", MST_AROUND }, - }; - - int x; - char *filename[]={ "db/mob_skill_db.txt","db/mob_skill_db2.txt" }; - - for(x=0;x<2;x++){ - - fp=fopen_(filename[x],"r"); - if(fp==NULL){ - if(x==0) - printf("can't read %s\n",filename[x]); - continue; - } - while(fgets(line,1020,fp)){ - char *sp[20],*p; - int mob_id; - struct mob_skill *ms; - int j=0; - - if(line[0] == '/' && line[1] == '/') - continue; - - memset(sp,0,sizeof(sp)); - for(i=0,p=line;i<18 && p;i++){ - sp[i]=p; - if((p=strchr(p,','))!=NULL) - *p++=0; - } - if( (mob_id=atoi(sp[0]))<=0 ) - continue; - - if( strcmp(sp[1],"clear")==0 ){ - memset(mob_db[mob_id].skill,0,sizeof(mob_db[mob_id].skill)); - mob_db[mob_id].maxskill=0; - continue; - } - - for(i=0;iskill_id == 0) - break; - if(i==MAX_MOBSKILL){ - printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", - sp[1],mob_id,mob_db[mob_id].jname); - continue; - } - - ms->state=atoi(sp[2]); - for(j=0;jstate=state[j].id; - } - ms->skill_id=atoi(sp[3]); - ms->skill_lv=atoi(sp[4]); - - ms->permillage=atoi(sp[5]); - ms->casttime=atoi(sp[6]); - ms->delay=atoi(sp[7]); - ms->cancel=atoi(sp[8]); - if( strcmp(sp[8],"yes")==0 ) ms->cancel=1; - ms->target=atoi(sp[9]); - for(j=0;jtarget=target[j].id; - } - ms->cond1=-1; - for(j=0;jcond1=cond1[j].id; - } - ms->cond2=atoi(sp[11]); - for(j=0;jcond2=cond2[j].id; - } - ms->val[0]=atoi(sp[12]); - ms->val[1]=atoi(sp[13]); - ms->val[2]=atoi(sp[14]); - ms->val[3]=atoi(sp[15]); - ms->val[4]=atoi(sp[16]); - if(sp[17] != NULL && strlen(sp[17])>2) - ms->emotion=atoi(sp[17]); - else - ms->emotion=-1; - mob_db[mob_id].maxskill=i+1; - } - fclose_(fp); - printf("read %s done\n",filename[x]); - } - return 0; + FILE *fp; + char line[1024]; + int i; + + const struct + { + char str[32]; + int id; + } cond1[] = + { + { + "always", MSC_ALWAYS}, + { + "myhpltmaxrate", MSC_MYHPLTMAXRATE}, + { + "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE}, + { + "mystatuson", MSC_MYSTATUSON}, + { + "mystatusoff", MSC_MYSTATUSOFF}, + { + "friendstatuson", MSC_FRIENDSTATUSON}, + { + "friendstatusoff", MSC_FRIENDSTATUSOFF}, + { + "attackpcgt", MSC_ATTACKPCGT}, + { + "attackpcge", MSC_ATTACKPCGE}, + { + "slavelt", MSC_SLAVELT}, + { + "slavele", MSC_SLAVELE}, + { + "closedattacked", MSC_CLOSEDATTACKED}, + { + "longrangeattacked", MSC_LONGRANGEATTACKED}, + { + "skillused", MSC_SKILLUSED}, + { + "casttargeted", MSC_CASTTARGETED},}, cond2[] = + { + { + "anybad", -1}, + { + "stone", SC_STONE}, + { + "freeze", SC_FREEZE}, + { + "stan", SC_STAN}, + { + "sleep", SC_SLEEP}, + { + "poison", SC_POISON}, + { + "curse", SC_CURSE}, + { + "silence", SC_SILENCE}, + { + "confusion", SC_CONFUSION}, + { + "blind", SC_BLIND}, + { + "hiding", SC_HIDING}, + { + "sight", SC_SIGHT},}, state[] = + { + { + "any", -1}, + { + "idle", MSS_IDLE}, + { + "walk", MSS_WALK}, + { + "attack", MSS_ATTACK}, + { + "dead", MSS_DEAD}, + { + "loot", MSS_LOOT}, + { + "chase", MSS_CHASE},}, target[] = + { + { + "target", MST_TARGET}, + { + "self", MST_SELF}, + { + "friend", MST_FRIEND}, + { + "around5", MST_AROUND5}, + { + "around6", MST_AROUND6}, + { + "around7", MST_AROUND7}, + { + "around8", MST_AROUND8}, + { + "around1", MST_AROUND1}, + { + "around2", MST_AROUND2}, + { + "around3", MST_AROUND3}, + { + "around4", MST_AROUND4}, + { + "around", MST_AROUND},}; + + int x; + char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" }; + + for (x = 0; x < 2; x++) + { + + fp = fopen_ (filename[x], "r"); + if (fp == NULL) + { + if (x == 0) + printf ("can't read %s\n", filename[x]); + continue; + } + while (fgets (line, 1020, fp)) + { + char *sp[20], *p; + int mob_id; + struct mob_skill *ms; + int j = 0; + + if (line[0] == '/' && line[1] == '/') + continue; + + memset (sp, 0, sizeof (sp)); + for (i = 0, p = line; i < 18 && p; i++) + { + sp[i] = p; + if ((p = strchr (p, ',')) != NULL) + *p++ = 0; + } + if ((mob_id = atoi (sp[0])) <= 0) + continue; + + if (strcmp (sp[1], "clear") == 0) + { + memset (mob_db[mob_id].skill, 0, + sizeof (mob_db[mob_id].skill)); + mob_db[mob_id].maxskill = 0; + continue; + } + + for (i = 0; i < MAX_MOBSKILL; i++) + if ((ms = &mob_db[mob_id].skill[i])->skill_id == 0) + break; + if (i == MAX_MOBSKILL) + { + printf + ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", + sp[1], mob_id, mob_db[mob_id].jname); + continue; + } + + ms->state = atoi (sp[2]); + for (j = 0; j < sizeof (state) / sizeof (state[0]); j++) + { + if (strcmp (sp[2], state[j].str) == 0) + ms->state = state[j].id; + } + ms->skill_id = atoi (sp[3]); + ms->skill_lv = atoi (sp[4]); + + ms->permillage = atoi (sp[5]); + ms->casttime = atoi (sp[6]); + ms->delay = atoi (sp[7]); + ms->cancel = atoi (sp[8]); + if (strcmp (sp[8], "yes") == 0) + ms->cancel = 1; + ms->target = atoi (sp[9]); + for (j = 0; j < sizeof (target) / sizeof (target[0]); j++) + { + if (strcmp (sp[9], target[j].str) == 0) + ms->target = target[j].id; + } + ms->cond1 = -1; + for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++) + { + if (strcmp (sp[10], cond1[j].str) == 0) + ms->cond1 = cond1[j].id; + } + ms->cond2 = atoi (sp[11]); + for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++) + { + if (strcmp (sp[11], cond2[j].str) == 0) + ms->cond2 = cond2[j].id; + } + ms->val[0] = atoi (sp[12]); + ms->val[1] = atoi (sp[13]); + ms->val[2] = atoi (sp[14]); + ms->val[3] = atoi (sp[15]); + ms->val[4] = atoi (sp[16]); + if (sp[17] != NULL && strlen (sp[17]) > 2) + ms->emotion = atoi (sp[17]); + else + ms->emotion = -1; + mob_db[mob_id].maxskill = i + 1; + } + fclose_ (fp); + printf ("read %s done\n", filename[x]); + } + return 0; } -void mob_reload(void) +void mob_reload (void) { - /* - - - mob_read(); - - */ - - do_init_mob(); + /* + * + * + * mob_read(); + * + */ + + do_init_mob (); } /*========================================== * Circumference initialization of mob *------------------------------------------ */ -int do_init_mob(void) +int do_init_mob (void) { - mob_readdb(); - - mob_readdb_mobavail(); - mob_read_randommonster(); - mob_readskilldb(); - - add_timer_func_list(mob_timer,"mob_timer"); - add_timer_func_list(mob_delayspawn,"mob_delayspawn"); - add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); - add_timer_func_list(mob_delay_item_drop2,"mob_delay_item_drop2"); - add_timer_func_list(mob_ai_hard,"mob_ai_hard"); - add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); - add_timer_func_list(mobskill_castend_id,"mobskill_castend_id"); - add_timer_func_list(mobskill_castend_pos,"mobskill_castend_pos"); - add_timer_func_list(mob_timer_delete,"mob_timer_delete"); - add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); - add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); - - return 0; + mob_readdb (); + + mob_readdb_mobavail (); + mob_read_randommonster (); + mob_readskilldb (); + + add_timer_func_list (mob_timer, "mob_timer"); + add_timer_func_list (mob_delayspawn, "mob_delayspawn"); + add_timer_func_list (mob_delay_item_drop, "mob_delay_item_drop"); + add_timer_func_list (mob_delay_item_drop2, "mob_delay_item_drop2"); + add_timer_func_list (mob_ai_hard, "mob_ai_hard"); + add_timer_func_list (mob_ai_lazy, "mob_ai_lazy"); + add_timer_func_list (mobskill_castend_id, "mobskill_castend_id"); + add_timer_func_list (mobskill_castend_pos, "mobskill_castend_pos"); + add_timer_func_list (mob_timer_delete, "mob_timer_delete"); + add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, + MIN_MOBTHINKTIME); + add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, + MIN_MOBTHINKTIME * 10); + + return 0; } -- cgit v1.2.3-60-g2f50