From ee9035cc12fec70f062a0a7c3c1597e5e63f93f7 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 26 Jan 2009 19:08:13 +0000 Subject: Add a new monster mode to the magic system: frozen --- src/map/magic-stmt.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/map/magic-stmt.c b/src/map/magic-stmt.c index 15e00e4..782f560 100644 --- a/src/map/magic-stmt.c +++ b/src/map/magic-stmt.c @@ -566,6 +566,7 @@ op_aggravate(env_t *env, int args_nr, val_t *args) #define MONSTER_ATTITUDE_HOSTILE 0 #define MONSTER_ATTITUDE_FRIENDLY 1 #define MONSTER_ATTITUDE_SERVANT 2 +#define MONSTER_ATTITUDE_FROZEN 3 static int op_spawn(env_t *env, int args_nr, val_t *args) @@ -615,6 +616,10 @@ op_spawn(env_t *env, int args_nr, val_t *args) mob->attacked_id = owner->bl.id; } break; + + case MONSTER_ATTITUDE_FROZEN: + mob->mode = 0; + break; } mob->mode |= MOB_MODE_SUMMONED | MOB_MODE_TURNS_AGAINST_BAD_MASTER; -- cgit v1.2.3-70-g09d2