// TMW2 script // Author: Jesusalva // // Magic Script: TMW2_TRANSMIGRATION // // Attempts to make stuff from other stuff // This is actually referred as transmutation in human-readable forms, and // transmigration in scripts. // Variables: // @transmemo: array of item1, amount1, ... // first element must be the main result item // (for display purposes). - script sk#mkpot 32767,{ end; OnCall: // Check cooldown if (@mkpot_at > gettimetick(2)) { dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@mkpot_at)); end; } // Check requisites if (!MagicCheck(TMW2_TRANSMIGRATION, 215, -5)) end; .@q=getq(General_Auldsbel); do { mes ".:: " + l("Transmutation Skill") + " ::."; mesc l("What will you transmute today?"); mes ""; menuint rif(@transmemo, l("Repeat %s", getitemname(@transmemo[0]))), 1, l("Crazy Rum"), CrazyRum, l("Coal"), 9901, // 9901 cheat code l("Mouboo Figurine"), MoubooFigurine, rif(.@q >= 9, l("Downgrade Snake Skin")), SnakeSkin, rif(.@q >= 9, l("Downgrade Snake Egg")), SnakeEgg, rif(.@q >= 9, l("Downgrade Snake Tongue")), SnakeTongue, rif(.@q >= 7, l("Downgrade Scorpion Stinger")), ScorpionStinger, rif(.@q >= 7, l("Downgrade Scorpion Claw")), ScorpionClaw, l("Downgrade Ore"), IronOre, l("Cancel"), 0; // Possible submenu. switch (@menuret) { case SnakeSkin: menuint l("Black Mamba Skin -> Mountain Snake Skin"), MountainSnakeSkin, l("Mountain Snake Skin -> Snake Skin"), SnakeSkin, l("Snake Skin -> Cave Snake Skin"), CaveSnakeSkin, l("Cancel"), 0; break; case SnakeEgg: menuint l("Black Mamba Egg -> Mountain Snake Egg"), MountainSnakeEgg, l("Mountain Snake Egg -> Snake Egg"), SnakeEgg, l("Snake Egg -> Cave Snake Egg"), CaveSnakeEgg, l("Cancel"), 0; break; case SnakeTongue: menuint l("Black Mamba Tongue -> Mountain Snake Tongue"), MountainSnakeTongue, l("Mountain Snake Tongue -> Snake Tongue"), SnakeTongue, l("Snake Tongue -> Cave Snake Tongue"), CaveSnakeTongue, l("5x Snake Tongues -> Tortuga Tongue"), TortugaTongue, l("Cancel"), 0; break; case ScorpionStinger: menuint l("Black Scorpion Stinger -> Red Scorpion Stinger"), RedScorpionStinger, l("Red Scorpion Stinger -> Scorpion Stinger"), ScorpionStinger, l("Cancel"), 0; break; case ScorpionClaw: menuint l("Golden Scorpion Claw -> Black Scorpion Claw"), BlackScorpionClaw, l("Black Scorpion Claw -> Red Scorpion Claw"), RedScorpionClaw, l("Red Scorpion Claw -> Scorpion Claw"), ScorpionClaw, l("Cancel"), 0; break; case IronOre: menuint l("Platinum Ore -> Iridium Ore"), IridiumOre, l("Iridium Ore -> Titanium Ore"), TitaniumOre, l("Titanium Ore -> Lead Ore"), LeadOre, l("Lead Ore -> Tin Ore"), TinOre, l("Tin Ore -> Gold Ore"), GoldOre, l("Gold Ore -> Silver Ore"), SilverOre, l("Silver Ore -> Copper Ore"), CopperOre, l("Copper Ore -> Iron Ore"), IronOre, l("Iron Ore -> Coal"), Coal, l("Cancel"), 0; break; default: break; // @menuret is final. } // Set requirements. switch (@menuret) { case 1:// Skip display, just repeat. break; case CrazyRum: setarray @transmemo, CrazyRum, 2, Plushroom, -18, Milk, -5; break; case 9901: // This is coal setarray @transmemo, Coal, 2, WoodenLog, -6; break; case MoubooFigurine: setarray @transmemo, MoubooFigurine, 1, WoodenLog, -1; break; case MountainSnakeSkin: setarray @transmemo, MountainSnakeSkin, 2, BlackMambaSkin, -1; break; case SnakeSkin: setarray @transmemo, SnakeSkin, 2, MountainSnakeSkin, -1; break; case CaveSnakeSkin: setarray @transmemo, CaveSnakeSkin, 2, SnakeSkin, -1; break; // Snake Egg Chain case MountainSnakeEgg: setarray @transmemo, MountainSnakeEgg, 2, BlackMambaEgg, -1; break; case SnakeEgg: setarray @transmemo, SnakeEgg, 2, MountainSnakeEgg, -1; break; case CaveSnakeEgg: setarray @transmemo, CaveSnakeEgg, 2, SnakeEgg, -1; break; // Snake Tongue Chain case MountainSnakeTongue: setarray @transmemo, MountainSnakeTongue, 2, BlackMambaTongue, -1; break; case SnakeTongue: setarray @transmemo, SnakeTongue, 2, MountainSnakeTongue, -1; break; case CaveSnakeTongue: setarray @transmemo, CaveSnakeTongue, 2, SnakeTongue, -1; break; case TortugaTongue: setarray @transmemo, TortugaTongue, 2, SnakeTongue, -5; break; // Scorpion Claw Chain case BlackScorpionClaw: setarray @transmemo, BlackScorpionClaw, 2, GoldenScorpionClaw, -1; break; case RedScorpionClaw: setarray @transmemo, RedScorpionClaw, 2, BlackScorpionClaw, -1; break; case ScorpionClaw: setarray @transmemo, ScorpionClaw, 2, RedScorpionClaw, -1; break; // Scorpion Stinger Chain case RedScorpionStinger: setarray @transmemo, RedScorpionStinger, 2, BlackScorpionStinger, -1; break; case ScorpionStinger: setarray @transmemo, ScorpionStinger, 2, RedScorpionStinger, -1; break; // Ore Chain (the biggest one) case IridiumOre: setarray @transmemo, IridiumOre, 2, PlatinumOre, -1; break; case TitaniumOre: setarray @transmemo, TitaniumOre, 2, IridiumOre, -1; break; case LeadOre: setarray @transmemo, LeadOre, 2, TitaniumOre, -1; break; case TinOre: setarray @transmemo, TinOre, 2, LeadOre, -1; break; case GoldOre: setarray @transmemo, GoldOre, 2, TinOre, -1; break; case SilverOre: setarray @transmemo, SilverOre, 2, GoldOre, -1; break; case CopperOre: setarray @transmemo, CopperOre, 2, SilverOre, -1; break; case IronOre: setarray @transmemo, IronOre, 2, CopperOre, -1; break; case Coal: setarray @transmemo, Coal, 2, IronOre, -1; break; default: Exception("ERROR, INVALID TRANSMIGRATION OPTION", RB_DEFAULT|RB_SPEECH); @menuret=0; break; } transDisplayReqArray(@transmemo); // Confirmation if (@menuret) { next; mesc l("Transmute?!"); .@me=@menuret; if (askyesno() == ASK_NO) @menuret=0; else @menuret=.@me; } } while (!@menuret); // Close the dialog closeclientdialog; // Check and Consume the reagents // Failing to make crazy rum had this side effect: // percentheal 0, -2; // Additionally takes 2% of your MP // Do the roll from 1 to 100 // Base success chance is 0% // Each abizit() point gives you 18% success rate (max 90%) // Each skill level gives you 1% success rate (max 10%) .@r=rand2(1, 100)-abizit()*18-getskilllv(TMW2_TRANSMIGRATION); // Backfire chance: 30% if (.@r >= 70) { dispbottom l("The spell backfires!"); percentheal -(rand2(5, 15)), 0; // Chance for nothing to happen } else if (.@r >= 30) { dispbottom l("Your reagents vanish into emptiness!"); // Chance for you getting a junk item } else if (.@r > 0) { dispbottom l("Your spell takes a mind of its own and shapes in something else!"); getitem any(WarpedLog, .@me), 1; // You were successful } else if (transCheckArray(@transmemo)) { dispbottom l("*plim*"); } else { dispbottom l("Not enough items!"); } // set cooldown @mkpot_at=gettimetick(2); @mkpot_at=@mkpot_at+6; // Get a few mana experience points (this is NOT used by Mana Stone) GetManaExp(TMW2_TRANSMIGRATION, rand2(4,9)); end; OnInit: bindatcmd "sk-trans", "sk#mkpot::OnCall", 0, 100, 0; end; }