// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 032-2: Tree Maze conf 032-2,40,21,0 script #032-2_40_21 NPC_HIDDEN,0,1,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,75,28,0 script #032-2_75_28 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,133,29,0 script #032-2_133_29 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,177,39,0 script #032-2_177_39 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,165,79,0 script #032-2_165_79 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,147,66,0 script #032-2_147_66 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,178,88,0 script #032-2_178_88 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,170,107,0 script #032-2_170_107 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,168,150,0 script #032-2_168_150 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,146,153,0 script #032-2_146_153 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,119,154,0 script #032-2_119_154 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,87,174,0 script #032-2_87_174 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,47,167,0 script #032-2_47_167 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,25,179,0 script #032-2_25_179 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,41,136,0 script #032-2_41_136 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,36,109,0 script #032-2_36_109 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,34,71,0 script #032-2_34_71 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,75,54,0 script #032-2_75_54 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; } 032-2,130,72,0 script #032-2_130_72 NPC_HIDDEN,0,0,{ end; OnTouch: doevent "#DungeonCore::OnClocked"; end; }