// TMW2 Scripts. // Author: // Saulc // Jesusalva // Description: // Ben Parkison invites players to the TMW2 Project // Part of the THIEF/MERCHANT branches 015-2,269,172,0 script Ben Parkison NPC_MOUBOO,{ if (JobLevel > 20 && MERC_RANK == 0) goto L_Quest; L_Intro: mesn; mesq l("Hey newbie... I am a dangerous bandit."); next; mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a dangerous bandit?!"); next; mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); mesc l("(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)"); next; mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; L_Quest: if (THIEF_RANK == 0) goto L_Recruit; mesn; mesq l("Hello there, @@, fear from the wealthy.", thiefrank()); if (THIEF_RANK == 5) close; mesq l("I see you have collected some experience. Let me try to rank you up!"); next; if (THIEF_EXP > (THIEF_RANK*2)**5) { THIEF_EXP-=(THIEF_RANK*2)**5; THIEF_EXP=(THIEF_EXP/20); // Penalty for postponing rank up (you keep 5%) THIEF_RANK+=1; mesn; mesq l("Congrats! You rank up! You are now a(n) @@!", thiefrank()); if (THIEF_RANK == 2) goto L_Rank2; } else { mesn; mesq l("Well, you need more experience. Keep trying!"); } close; L_Recruit: mesn; mesq l("You seem to be doing some money. Would you consider fighting for evil, and against all those whom make wealthy unworthly?"); mesc l("Notice: If you join the ##BBandits Guild##b now, you WON'T BE ABLE to be a merchant police later!"), 1; next; if (askyesno() == ASK_YES) { THIEF_EXP=0; THIEF_RANK=1; mes ""; mesn; mesq l("Welcome to the ##BBandits Guild##b! Steal anyone wealthy!"); } else { goto L_Intro; } close; // Learn STEAL L_Rank2: skill(TF_STEAL,1,0); next; mesn; mesq l("Now, you'll learn a thief trick! This one allows you to steal drops from monsters! Ka-pow! Amazing!"); next; mesn; mesq l("You must be close to it, and stealing won't change drops! If you fail, just try again! Good luck!"); close; OnInit: .sex = G_MALE; .distance = 5; end; }