// TMW2 scripts. // Authors: // Jesusalva // Description: // Protect Hurnscald 012-1,71,24,0 script Lieutenant Paul NPC_PLAYER,{ .@q=getq(HurnscaldQuest_Lieutenant); .@k=getq2(HurnscaldQuest_Lieutenant); // The Monster King guild have a special menu if (!$HURNS_LIBDATE && is_master()) goto L_Admus; if (strcharinfo(2) == "Monster King") goto L_MKControl; inspectorQuest(); mesn; mesq l("It is %s since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2)); next; mesn; mesq l("Many citzens are still cowering in fear. Paths are closed, economy is a disaster, things are not as they should be."); next; mesn; mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again."); if (BaseLevel >= 20 && MPQUEST && .@q <= 15) goto L_Quest; close; // Paul's quest L_Quest: next; // Quest State, Legacy value @fc=0; if (.@q == 0 && BaseLevel >= 20) @fc=1; if (.@q == 1 && BaseLevel >= 22) @fc=2; if (.@q == 2 && BaseLevel >= 24) @fc=3; if (.@q == 3 && BaseLevel >= 26) @fc=4; if (.@q == 4 && BaseLevel >= 28) @fc=5; if (.@q == 5 && BaseLevel >= 30) @fc=6; if (.@q == 6 && BaseLevel >= 32) @fc=7; if (.@q == 7 && BaseLevel >= 34) @fc=8; if (.@q == 8 && BaseLevel >= 36) @fc=9; if (.@q == 9 && BaseLevel >= 38) @fc=10; if (.@q == 10 && BaseLevel >= 40) @fc=11; if (.@q == 11 && BaseLevel >= 44) @fc=12; if (.@q == 12 && BaseLevel >= 48) @fc=13; if (.@q == 13 && BaseLevel >= 52) @fc=14; if (.@q == 14 && BaseLevel >= 56) @fc=15; if (.@q == 15 && BaseLevel >= 60) @fc=16; if (@fc) goto L_Assign; mesn; mesq l("I see you are a Monster Hunting Quest Participant, right? I don't need your help right now, but maybe later, who knows?"); close; L_Assign: // 2 ** 0 = 1 * 100 = 100 mob points // 2 ** 1 = 2 * 99 = 198 mob points // 2 ** 2 = 4 * 98 = 392 mob points // ... // 2 ** 9 = 512 * 91 = 46592 mob points (when fc = 10) // Then comes the stupdly high table // 2 ** 10 = 1024 * 90 = 92,160 mpt (when fc = 11) // 2 ** 11 = 2048 * 89 = 182k // 2 ** 12 = 4096 * 88 = 360k // 2 ** 13 = 8192 * 87 = 712k // ... 2 ^ 15 * 85 = 2.8 million @rq=(2**(@fc-1))*(101-@fc); if (@fc == 16) @rq=1500000; // Check if you already met objective if (.@k > 0 && Mobpt >= .@k+@rq) { setq HurnscaldQuest_Lieutenant, @fc, 0; // Do not deduct mob points anymore because gathering them without spending is a challenge on its own. // Mobpt-=@rq; mesn; mesq l("Good job collecting the monster points for me. Here's your reward."); @xp=1000; // reward is 30% from reference level exp to level up switch (@fc) { case 1: @xp=486; break; case 2: @xp=597; break; case 3: @xp=751; break; case 4: @xp=1028; break; case 5: @xp=1342; break; case 6: @xp=2399; break; case 7: @xp=3128; break; case 8: @xp=4190; break; case 9: @xp=5303; break; case 10: @xp=6532; break; /* After this it demands so much XP, I raised the rate from 30 to 100% case 11: @xp=10234; break; case 12: @xp=12630; break; case 13: @xp=15908; break; case 14: @xp=19212; break; case 15: @xp=22792; break; case 16: @xp=34577; break; */ case 11: @xp=34212; break; case 12: @xp=53026; break; case 13: @xp=75973; break; case 14: @xp=142784; break; case 15: @xp=215198; break; case 16: @xp=365914; break; } getexp @xp, @fc*3; Zeny=Zeny+@fc*15+@fc; mesc l("* Gained @@ EXP and @@ Job Exp", @xp, @fc*3); mesc l("* Gained @@ GP", @fc*15+@fc); // Welcome to the stupid table if (@fc >= 10) { switch (@fc) { case 10: .@tea=Coffee; .@gift=BronzeGift; .@rare=ScrollSTerranite; break; case 11: .@tea=ChamomileTea; .@gift=SilverGift; .@rare=WhiskeyAle; break; case 12: .@tea=SpearmintTea; .@gift=SilverGift; .@rare=PrecisionPotion; break; case 13: .@tea=OolongTea; .@gift=GoldenGift; .@rare=SacredLifePotion; break; case 14: .@tea=JasmineTea; .@gift=GoldenGift; .@rare=MercBoxEE; break; case 15: .@tea=YerbaMate; .@gift=PrismGift; .@rare=MysteriousFruit; break; default: // 16+ .@tea=ElixirOfLife; .@gift=PrismGift; .@rare=MylarinDust; break; } mesc l("For your incredibly hard work, you got:"); mesf("* %d %s", 1, getitemlink(.@tea)); mesf("* %d %s", 1, getitemlink(.@gift)); mesf("##B* %d %s##b", 1, getitemlink(.@rare)); getitem .@rare, 1; getitem .@gift, 1; getitem .@tea, 1; } close; } // Assign quest else if (.@k == 0) { mesn; mesq l("Maybe you can help our city. I see you are a Monster Hunting Quest Participant, right?"); next; mesn; mesq l("So, I'm placing a special bounty for @@ Mob Points.", @rq); mesq l("You currently have @@, so if you accept and come back later with @@ Mob Points, I'll mark the bounty as complete.", Mobpt, Mobpt+@rq); next; mesc l("Accept quest?"); if (askyesno() == ASK_YES && @fc) { setq HurnscaldQuest_Lieutenant, max(0, @fc-1), Mobpt; } } // Resume quest else { // Reset if needed if (Mobpt-.@k < 0) { setq2 HurnscaldQuest_Lieutenant, Mobpt; .@k=0; } mesn; mesq l("You have collected @@/@@ Mob Points.", Mobpt-.@k, @rq); } close; /////////////////////////// // Liberation Day facility /////////////////////////// L_Admus: mes ".:: " + col("HURNSCALD LIBERATION DAY - ADMUS PANEL", 2) + " ::."; mesc l("For HLib, a GM must take the role of the Monster King"); mesc("Protip: Use @hide to not interfere."); mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1); input $@BG1_SIZE; if ($@BG1_SIZE < 2 && !$@GM_OVERRIDE) close; $@BG1_SIZE=$@BG1_SIZE+1; kickwaitingroomall("Hurnsguard"); setmapflagnosave("012-1", "000-1", 22, 22); //setmapflag("012-1", mf_nocommand); // This is just too powerful! setmapflag("012-1",mf_zone,"MMO"); // MMO Zone: Overrides GM Commands setmapflag("012-1", mf_battleground); setmapflag("012-1", mf_nopenalty); setmapflag("012-1",mf_bexp,126); enablenpc "Hurnsguard"; donpcevent "Hurnsguard::OnSet"; donpcevent "Lieutenant Paul::OnSet"; addmapmask "012-1", MASK_MATTACK; addmapmask "012-1", MASK_EVILSANCTUM; pvpon("012-1"); disablenpc "#012-1_22_62"; disablenpc "#012-1_79_17"; disablenpc "#012-1_79_102"; disablenpc "#012-1_132_101"; disablenpc "#012-1_65_55"; disablenpc "#012-1_89_58"; disablenpc "#012-1_101_55"; disablenpc "#012-1_121_71"; disablenpc "#012-1_116_66"; disablenpc "#012-1_110_56"; disablenpc "#012-1_102_69"; disablenpc "Andrei Sakar"; disablenpc "Dyrin The Traveler"; disablenpc "Gwendolyn"; disablenpc "Jack"; disablenpc "Locamit"; disablenpc "Richard"; disablenpc "Soul Menhir#hurns"; disablenpc "HurnsShip#M"; disablenpc "Hinnak"; disablenpc "Tezzerin"; disablenpc "Luffyx"; disablenpc "Shoppa Kep"; announce "##1Hear ya, hear ya! There are "+str($@BG1_SIZE-1)+" vacant slots at Hurnsguard to LIBERATE HURNSCALD!", bc_all | bc_npc; mesc "You are assigned to Monster Forces. Do not leave Hurnscald.", 1; close; // Monster King Siege (deprecated) L_MKControl: mesn; mes l("Oh noes! You've found the Hurnscald control panel!"); next; select l("Abort"), l("Initiate a siege"); mes ""; if (@menu == 2) { doevent "#HurnscaldSiege::OnStartSiege"; closedialog; } close; // Hurnscald Liberation Day Core Logic OnSet: .CYCLES=0; waitingroom("Monster Army", 2, "start#hurns_lib::OnReadyCheck", 1); end; OnEnterBG: debugmes "Paul::OnEnterBG"; $@FK_Team2 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayer2Quit","start#hurns_lib::OnPlayer2Death"); setbgteam $@FK_Team2, 2; end; OnInit: .sex = G_MALE; .distance = 4; .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, BullHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor); setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots setunitdata(.@npcId, UDT_WEAPON, Backsword); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 15); end; } // Liberation Day Script 012-1,122,25,0 script Hurnsguard NPC_PLAYER,{ //query_sql("SELECT online FROM `char` WHERE name='Saulc GM'", .@online); // TODO .@online=$@BG1_SIZE; if (!.@online && !is_master()) { mesn; mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help."); next; mesn; mesq l("As soon that Saulc GM get back, we can start."); close; } mesc l("Hurnscald Liberation Day special event"), 3; mes ""; mesc l("The objective of this event is to ##Bslay the Monster Admiral##b."); mesc l("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty."); next; mesc l("If all players there die, Hurnscald WON'T BE LIBERATED."); mesc l("This basically means that it'll be another day without it."); mesc l("Also, the more players survive, the better rewards will be given."); next; mesc l("Right click on this NPC to join the Hurnscald Alliance."), 3; mesc l("The number of players must be precise, meaning if someone doesn't joins,"); mesc l("the event won't start and HURNSCALD WON'T BE LIBERATED."); next; mesc l("Once you join the Alliance, you won't be able to talk with people outside it."); mesc l("Additionaly, all your movement will be restricted until either you're warped or log out."); close; OnSet: waitingroom("Hurnscald Alliance", $@BG1_SIZE, "start#hurns_lib::OnReadyCheck", $@BG1_SIZE-1); end; OnInit: .CYCLES=0; .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, GoldenWarlordPlate); // Light armor setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // Pants setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots); // Shoes setunitdata(.@npcId, UDT_WEAPON, BugSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); if ($HURNS_LIBDATE) disablenpc(.name$); end; OnEnterBG: debugmes "Alliance::OnEnterBG"; $@FK_Team1 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayerQuit","start#hurns_lib::OnPlayerDeath"); setbgteam $@FK_Team1, 1; end; OnDoEvent: debugmes "OnDoEvent"; mapannounce("012-1", "Find and slay the Monster Admiral! DO NOT ATTACK GUARDS. Don't let everyone die!", bc_map); .@Pl=getmapusers("012-1"); .CYCLES=0; // Guards won't attack the Monster Staff areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Forain, .@Pl/3+1, "Hurnsguard::OnXtreem"); areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Moonshroom, .@Pl/2+1, "Hurnsguard::OnXtreem"); areamonster("012-1", 52, 45, 127, 80, "Monster Soldier", AngryScorpion, .@Pl, "Hurnsguard::OnSkip"); for (.@i = 0; .@i < .@Pl; .@i++) bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip"); initnpctimer(); end; OnSkip: // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL. // A level 100 monster can have a 5% drop bonus against a level 0 monster. // You have 1.2% of base chance, plus 0.5% each player + 0.05% each monster level. if (rand(10000) <= 120 + (getmapusers("012-1")*50) + (strmobinfo(3,killedrid)*5)) getmapxy(.@m$, .@x, .@y, 0); makeitem(any(Plushroom, Chagashroom, Bread, HalfCroconut, Aquada, CasinoCoins, CactusCocktail, AppleCocktail, CherryCocktail), any(1,1,2), "012-1", .@x, .@y); end; OnTimer300000: .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia::OnSkip")-1; .@Pla=getmapusers("012-1"); .@Mb=mobcount("012-1", "Hurnsguard::OnSkip")+mobcount("012-1", "Hurnsguard::OnXtreem")+2; // Saulc GM is an enemy for server code for (.@i = 0; .@i < .@Pla; .@i++) bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip"); // See if we need extra guards, depending on how outnumbered allied forces are. if ((.@Mb / .@Pl) > 7) { bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); } if ((.@Mb / .@Pl) > 6) { bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); } if ((.@Mb / .@Pl) > 5) { bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); } if ((.@Mb / .@Pl) > 4) { bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); } if ((.@Mb / .@Pl) > 3) { bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); } .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia::OnSkip")-1; .@Pla=getmapusers("012-1")-1; mapannounce("012-1", "Survivors: "+.@Pla+" Hurnscald Alliance: "+.@Pl+" Monsters: "+.@Mb, bc_map); initnpctimer; end; OnTimer10000: OnTimer120000: OnTimer240000: .CYCLES=.CYCLES+1; // Scripted monsters if (.CYCLES == 2) { mapannounce("012-1", "Monster Lieutenant appears! Watch out!", bc_map); bg_monster($@FK_Team2, "012-1", 65, 71, "Monster Lieutenant", NightScorpion, "Hurnsguard::OnXtreem"); } else if (.CYCLES == 3) { mapannounce("012-1", "Monster Admiral appears! Kill it to liberate Hurns!", bc_map); .@boss=bg_monster($@FK_Team2, "012-1", 65, 71, "Monster Admiral", GiantMutatedBat, "Hurnsguard::OnVictory"); // Give huge amounts of health to the boss (Default: 43310) setunitdata(.@boss, UDT_MAXHP, 100000); setunitdata(.@boss, UDT_HP, 100000); } // One monster per user alive .@Pl=getmapusers("012-1"); for (.@i = 0; .@i < .@Pl; .@i++) { .@monsterId=any(CaveMaggot, RedSlime, LavaSlime, BlackScorpion, AngryRedScorpion, Sarracenus, Snake, MountainSnake, GreenSlime, Bandit, BlackScorpion, HouseMaggot, AngryScorpion, MagicGoblin, Pinkie, Mouboo, Scorpion, Yeti); bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip"); // 40% odds of having an extra monster spawned (player loop) if (rand(1,5) % 2 == 0) bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip"); } // One slime blast per general .@Mgg=mobcount("012-1", "Hurnsguard::OnXtreem"); for (.@i = 0; .@i < .@Mgg; .@i++) { bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", SlimeBlast, "Cassia::OnSkip"); } // One Magic Goblin or Pinkie per cycle for (.@i = 0; .@i < .CYCLES; .@i++) { if (rand(1,2) == 1) bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", Pinkie, "Hurnsguard::OnSkip"); else bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", MagicGoblin, "Hurnsguard::OnSkip"); } // Spawn Angry Scorpions on the whole map. These monsters are neutral! areamonster("012-1", 33, 16, 137, 100, "Monster Soldier", AngryScorpion, .CYCLES, "Hurnsguard::OnSkip"); // One extra guard on every summon bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip"); end; OnXtreem: if (rand2(0,100) > 50) getitem StrangeCoin, 2; // Here, the drop is a Bronze Gift, based on living players and players nearby. // You have 0.1% of base chance, plus 0.2% each fighting player + 1% each near player. getmapxy(.@m$, .@x, .@y, 0); if (rand(10000) <= 10 + (getmapusers("012-1")*20) + (getareausers("012-1", .@x-8, .@x+8, .@y-8, .@y+8)*100)) makeitem(BronzeGift, 1, "012-1", .@x, .@y); end; OnVictory: $HURNS_LIBDATE=gettimetick(2); removemapflag("012-1", mf_nosave); disablenpc "Hurnsguard"; pvpoff("012-1"); removemapmask "012-1", MASK_MATTACK; removemapmask "012-1", MASK_EVILSANCTUM; //removemapflag("012-1", mf_nocommand); setmapflag("012-1",mf_zone,"Normal2"); // Revert MMO Zone removemapflag("012-1", mf_battleground); removemapflag("012-1", mf_bexp); setmapflag("012-1",mf_bexp,100); enablenpc "#012-1_22_62"; enablenpc "#012-1_79_17"; enablenpc "#012-1_79_102"; enablenpc "#012-1_132_101"; enablenpc "#012-1_65_55"; enablenpc "#012-1_89_58"; enablenpc "#012-1_101_55"; enablenpc "#012-1_121_71"; enablenpc "#012-1_116_66"; enablenpc "#012-1_110_56"; enablenpc "#012-1_102_69"; enablenpc "Andrei Sakar"; enablenpc "Dyrin The Traveler"; enablenpc "Gwendolyn"; enablenpc "Jack"; enablenpc "Locamit"; enablenpc "Richard"; enablenpc "Soul Menhir#hurns"; enablenpc "HurnsShip#M"; enablenpc "Hinnak"; enablenpc "Tezzerin"; enablenpc "Luffyx"; enablenpc "Shoppa Kep"; announce "##2Hurnscald was recovered!", bc_all | bc_npc; killmonster("012-1", "All"); changemusic "012-1", "tws_birds_in_the_sunrise.ogg"; // Play a more peaceful tune. stopnpctimer; maptimer("012-1", 10, "Hurnsguard::OnReward"); // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL. // You have $coinsrate of base chance, plus 2% for each living player. // $coinsrate is set on Aeros Event Master, and defaults to 6% if (rand(10000) <= $coinsrate + (getmapusers("012-1")*200)) getmapxy(.@m$, .@x, .@y, 0); makeitem(StrangeCoin, 1, "012-1", .@x, .@y); //Karma=Karma+1; $MOST_HEROIC$=strcharinfo(0); bg_destroy(1); bg_destroy(2); // Auto-schedule Liberation Day // a month from now, to happen on a saturday .@offset = gettime(GETTIME_WEEKDAY); // How long since sunday? .@offset += 1; // Move it to Saturday .@offset += 30; // Add a month .@offset += gettimeparam(GETTIME_DAYOFMONTH); // Apply offset to the all days $NLIB_SEQDAY = .@offset; // Schedule the event end; OnReward: bg_leave(); // Let's say we have 5 players for reference. Subtract a Game Master, he doesn't counts. .@Pl=getmapusers("012-1")-1; getexp .@Pl*600, .@Pl*30; // 3,000 exp, 150 jxp Zeny=Zeny+.@Pl*300; // 1,500 gp specialeffect(FX_FANFARE, AREA, getcharid(3)); end; } //////////////////////////////////////////////// //== Battleground Engine ====================== //////////////////////////////////////////////// 012-1,0,0,0 script start#hurns_lib NPC_HIDDEN,{ OnInit: end; OnEnable: end; OnPlayerQuit: OnPlayerDeath: OnPlayer2Quit: OnPlayer2Death: bg_leave(); // Check if we are done for. warp "000-1", 22, 22; .@Pl=getmapusers("012-1"); if (.@Pl <= 1 && !$@GM_OVERRIDE) { announce "##1Hurnscald is lost!", bc_all | bc_npc; disablenpc "Hurnsguard"; pvpoff("012-1"); removemapmask "012-1", 10; removemapflag("012-1", mf_nocommand); removemapflag("012-1", mf_battleground); killmonster("012-1", "all"); bg_destroy(1); bg_destroy(2); } end; OnReadyCheck: .@Alliance = getwaitingroomstate(0,"Hurnsguard"); debugmes "Check:" +str(.@Alliance)+"<"+ str($@BG1_SIZE-1); if ( .@Alliance < $@BG1_SIZE-1 ) end; donpcevent "Hurnsguard::OnEnterBG"; donpcevent "Lieutenant Paul::OnEnterBG"; debugmes "Prepare Warp"; bg_warp $@FK_Team1,"012-1",141, 65; bg_warp $@FK_Team2,"012-1",69, 71; changemusic "012-1", "misuse.ogg"; donpcevent "Hurnsguard::OnDoEvent"; //initnpctimer; end; } //////////////////////// // Handle Guard's logic //////////////////////// function script CheckpointGuard { mesn; mesq l("I am stationed here to protect Hurnscald from monsters."); next; mesn; mesq l("If the Monster King attacks, I will try to control inbound monsters here."); close; return; } 012-1,81,18,0 script Checkpoint Guard#1 NPC_GUARD2,{ inspectorQuest(); CheckpointGuard(); end; OnInit: .sex = G_FEMALE; .distance = 5; end; } 012-1,26,60,0 script Checkpoint Guard#2 NPC_GUARD1,{ inspectorQuest(); CheckpointGuard(); end; OnInit: .sex = G_MALE; .distance = 5; end; } 012-1,80,98,0 script Checkpoint Guard#3 NPC_GUARD2,{ inspectorQuest(); CheckpointGuard(); end; OnInit: .sex = G_FEMALE; .distance = 5; end; } 012-1,134,98,0 script Checkpoint Guard#4 NPC_GUARD1,{ inspectorQuest(); CheckpointGuard(); end; OnInit: .sex = G_MALE; .distance = 5; end; } 012-1,94,56,0 script Guard#012-1.1 NPC_GUARD1,{ inspectorQuest(); .@q=getq(HurnscaldQuest_HungryGuard); if (.@q == 0) { mesn l("Guard"); mesq l("Hey, you! Could you bring me an @@?", getitemlink(RedApple)); next; mesn l("Guard"); mesq l("I'm hungry like a bear :b"); if (!countitem(RedApple)) close; select l("Here, you can have this one!"), l("Nope, sorry!"); mes ""; if (@menu == 1) { delitem RedApple, 1; setq HurnscaldQuest_HungryGuard, 1; getexp 500, 0; mesn l("Guard"); mesq l("Oooh, many thanks! ^.^"); } close; } legiontalk; end; OnInit: .sex = G_MALE; .distance = 5; end; } 012-1,112,65,0 script Guard#012-1.2 NPC_GUARD2,{ inspectorQuest(); legiontalk(); end; OnInit: .sex = G_FEMALE; .distance = 5; end; } 012-1,0,0,0 script #HurnscaldSiege NPC_HIDDEN,{ end; // Begin Siege OnMKSiege: $@SIEGE_ABORTED = false; OnStartSiege: kamibroadcast(col("WARNING! WARNING! Monster Army is moving towards Hurnscald!!",1)); do_siege("012-1", "014-3", "HURNS", TP_HURNS, .name$, .siegetime); initnpctimer; end; // Timers OnTimer5000: .siegetime+=5; do_siege("012-1", "014-3", "HURNS", TP_HURNS, .name$, .siegetime); switch (.siegetime) { // Monster Army arrives in town case 60: disablenpc "Oscar"; disablenpc "Gwendolyn"; disablenpc "Milly"; disablenpc "LOFBot"; disablenpc "Locamit"; disablenpc "Andrei Sakar"; disablenpc "Luffyx"; disablenpc "Tezzerin"; disablenpc "Hinnak"; disablenpc "Igor"; disablenpc "Dyrin The Traveler"; disablenpc "Mahad"; disablenpc "Jack"; break; // Monster Army deployed in town case 90: disablenpc "Shoppa Kep"; disablenpc "Richard"; disablenpc "Celestia"; disablenpc "Airlia"; disablenpc "Nicholas"; disablenpc "Wyara"; disablenpc "Alan"; disablenpc "Khafar"; disablenpc "Melina"; disablenpc "Helena"; disablenpc "Rakinorf, Mayor"; break; // Monster army have withdrawn completly case MK_SIEGE_DURATION: .siegetime=0; announce(("Hurnscald siege is over!"), bc_all); enablenpc "Gwendolyn"; enablenpc "Milly"; enablenpc "LOFBot"; enablenpc "Locamit"; enablenpc "Andrei Sakar"; enablenpc "Luffyx"; enablenpc "Tezzerin"; enablenpc "Hinnak"; enablenpc "Igor"; enablenpc "Dyrin The Traveler"; enablenpc "Mahad"; enablenpc "Jack"; enablenpc "Shoppa Kep"; enablenpc "Richard"; enablenpc "Celestia"; enablenpc "Airlia"; enablenpc "Nicholas"; enablenpc "Wyara"; enablenpc "Alan"; enablenpc "Khafar"; enablenpc "Melina"; enablenpc "Helena"; enablenpc "Rakinorf, Mayor"; enablenpc "Oscar"; stopnpctimer; end; break; } // Loop again initnpctimer; end; OnInit: .siegetime=0; end; }