// TMW2 Scripts // SQuest_ElliChest, which gives equipments but cannot be open before MK is down. // TODO 011-4,265,68,0 script Elli's Chest NPC_CHEST_BIG,{ mesn; if ($GAME_STORYLINE < 5) { mesc l("This chest belongs to Elli and is sealed by a great power. At this point in time, it is impossible to open it."); close; } // Bitwise storing which seasons were open .@season = 2 ** season(); mesc l("This is Elli's chest."); if (getq(SQuest_ElliChest) & .@season) { mesc l("You already opened it recently. Please wait a few months before Elli replenishes it."); close; } mesc l("Elli prepared a prize for you... If you manage to open it."); switch (season()) { case SUMMER: .@item=any(CherryCocktail, CactusCocktail, AppleCocktail); .@prize=0; break; case WINTER: .@item=any(Snowflake, CaramelCandy, SmallChocolateBar); .@prize=0; break; case SPRING: .@item=any(Rose, Tulip, Blueberries); .@prize=0; break; case AUTUMN: .@item=any(Lawncandy, Saulcandy, Poocandy); .@prize=Zambacutou; break; } mesc l("Maybe %s %s will do it.", fnum(1000), .@item); if (!.@prize) { next; mesn l("Elli"); mesq l("Not today, I still haven't decided the prize!"); close; } if (countitem(.@item) < 1000) close; mesc l("Deliver the items to the Chest?"), 1; if (askyesno() == ASK_NO) close; delitem .@item, 1000; getitem .@prize, 1; setq SQuest_ElliChest, (getq(SQuest_ElliChest) | .@season); mes ""; mesc l("You found a(n) %s inside.", getitemlink(.@prize)); close; OnInit: .sex=G_OTHER; .distance=5; end; }