// TMW2 scripts. // Authors: // Jesusalva // Description: // Controls Eternal Swamps. // Contains functions to flood the map (hide the bridges - mask 1024 + mask 2) // Flood happens at random and causes BluePar to be spawn. Runs every 6/4 minutes. // At the 6th minute of an hour (6, 16, 26, 36, 46, 56) // At the 2nd minute of an hour (2, 14 ... 44, 54) 011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{ end; OnSwampMob: end; OnInit: addmapmask "011-3", MASK_SPECIAL; bindatcmd "es_flood", "#EternalSwampCore::OnSkipFlood", 99, 99, 1; // We need to keep 011-4 in sync with 011-3, dealt here addmapmask "011-4", MASK_SPECIAL; setcells "011-4", 157, 31, 159, 34, 1, "ESwpRBridge1"; setcells "011-4", 157, 44, 159, 52, 1, "ESwpRBridge2"; setcells "011-4", 151, 76, 153, 83, 1, "ESwpRBridge3"; end; OnMinute02: OnMinute06: OnMinute12: OnMinute16: OnMinute22: OnMinute26: OnMinute32: OnMinute36: OnMinute42: OnMinute46: OnMinute52: OnMinute56: // Check if auto-restart was scheduled SchedRestart(); OnSkipFlood: if ($@GM_OVERRIDE) debugmes "[Flood] Cycle begin"; .@fd=!(getmapmask("011-3")&MASK_SPECIAL); // .@fd - is flooded? if (.@fd) { if ($@GM_OVERRIDE) debugmes "[Flood] UF - Unflooding"; // If it is flooded, unflood it to prevent players getting struck for too long killmonster("011-3", "#EternalSwampCore::OnSwampMob"); addmapmask "011-3", MASK_SPECIAL; addmapmask "011-4", MASK_SPECIAL; //debugmes "[Flood] UF - Del Cells"; delcells "ESwpBridge1"; delcells "ESwpBridge2"; delcells "ESwpBridge3"; delcells "ESwpBridge4"; delcells "ESwpBridge5"; delcells "ESwpBridge6"; delcells "ESwpBridge7"; delcells "ESwpBridge8"; setcells "011-4", 157, 31, 159, 34, 1, "ESwpRBridge1"; setcells "011-4", 157, 44, 159, 52, 1, "ESwpRBridge2"; setcells "011-4", 151, 76, 153, 83, 1, "ESwpRBridge3"; mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc; mapannounce "011-4", "Eternal Swamps: The flood ceases!",bc_all|bc_npc; } else { // 45% chances to flood, 80% during night // When raining: floods 60% at day and 95% at night .@odds=45; if (is_night()) .@odds+=35; if (getmapmask("011-3") & MASK_RAIN) .@odds+=15; /* // Bugfix if ($@GM_OVERRIDE) .@odds=100; else .@odds=0; debugmes "[Flood] Analysis with %d odds to flood", .@odds; */ // Maybe we should flood it if (rand2(0,100) < .@odds) { if ($@GM_OVERRIDE) debugmes "[Flood] F - Flooding"; removemapmask "011-3", MASK_SPECIAL; removemapmask "011-4", MASK_SPECIAL; //debugmes "[Flood] F - Adding Cells"; setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1"; setcells "011-3", 37, 34, 39, 41, 1, "ESwpBridge2"; setcells "011-3", 31, 107, 33, 113, 1, "ESwpBridge3"; setcells "011-3", 40, 136, 42, 142, 1, "ESwpBridge4"; setcells "011-3", 38, 170, 40, 176, 1, "ESwpBridge5"; setcells "011-3", 41, 197, 43, 203, 1, "ESwpBridge6"; setcells "011-3", 36, 227, 38, 233, 1, "ESwpBridge7"; setcells "011-3", 31, 67, 33, 72, 1, "ESwpBridge8"; delcells "ESwpRBridge1"; delcells "ESwpRBridge2"; delcells "ESwpRBridge3"; //debugmes "[Flood] F - Spawn and Announce"; areamonster "011-3", 20, 20, 60, 260, "Bluepar", Bluepar, rand2(11,29), "#EternalSwampCore::OnSwampMob"; mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc; mapannounce "011-4", "Eternal Swamps: A flood starts!",bc_all|bc_npc; // TODO: Handle players in bridges //debugmes "[Flood] F - Map Timer OK"; maptimer("011-3", 100, "#EternalSwampCore::OnBridgeDown"); } } if ($@GM_OVERRIDE) debugmes "[Flood] Cycle finished"; end; // Fix players struck by setcells OnBridgeDown: //debugmes "[Flood] [OnBD] Bridge is Down"; if (isin("011-3", 37, 22, 39, 24)) slide 38, 21; else if (isin("011-3", 37, 34, 39, 41)) slide 38, 33; else if (isin("011-3", 31, 107, 33, 113)) slide 32, 65; else if (isin("011-3", 40, 136, 42, 142)) slide 41, 95; else if (isin("011-3", 38, 170, 40, 176)) slide 39, 128; else if (isin("011-3", 41, 197, 43, 203)) slide 42, 155; else if (isin("011-3", 36, 227, 38, 233)) slide 37, 185; else if (isin("011-3", 31, 67, 32, 72)) slide 37, 185; //debugmes "[Flood] [OnBD] Finished"; end; }