// TMW2 Scripts. // Author: // Jesusalva 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ .@n = getq(General_Narrator); mesn; mesq l("Hello, I act on the Alliance's behalf."); L_Menu: mes ""; menu l("Ok, see you later."),L_Close, rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info, rif(is_gm(), l("I need a GM set, please!")), L_GMItems, rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent, rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero, l("What alliance?"),-; mes ""; mesn; mesq l("The Alliance which was formed after the war!"); close; L_GMItems: getnameditem "GMRobe", strcharinfo(0); getnameditem "GMCap", strcharinfo(0); logmes(strcharinfo(0)+" just took a GM set."); logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here they are, miss.", "Here they are, mister."); mes ""; goto L_Menu; L_GMEvent: #GMEVENT_T=gettimetick(2)+(60*60*24); getitem "StrangeCoin", 20; logmes(strcharinfo(0)+" just took twenty event coins."); logmes(strcharinfo(0)+" just took twenty event coins.", LOGMES_ATCOMMAND); mes ""; mesn; mesq lg("Here they are, miss.", "Here they are, mister."); mes ""; goto L_Menu; L_NewHero: mes ""; mes l("Current hero: @@", $MOST_HEROIC$); input .@MH$; logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$; logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND); $MOST_HEROIC$ = .@MH$; goto L_Menu; L_Info: mes ""; mesn; mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0)); next; mes "..."; next; mes "... ..."; next; mes "... ... ..."; next; mesn; mesq l("No criminal record, no bank account, not even a tax payment declaration."); next; mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo."); next; mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."); next; mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."); next; mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."); next; mesn; mesq l("I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier."); next; mesq l("You will then be able to register citzenship in any city, for free. But just once."); next; mesn; mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."); next; mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment."); next; mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!"); setq General_Narrator, 2; close; L_Close: close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe); setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); setunitdata(.@npcId, UDT_WEAPON, PiouSlayer); setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 5); .sex = G_FEMALE; .distance = 4; end; }