// TMW2 scripts. // Author: // Saulc // Jesusalva // Description: // Ched is from a quest. // But as he is now unused, he'll become someone else on summer. 003-1,62,48,0 script Ched NPC_PLAYER,{ function ValidSSC { return countitem(CactusCocktail)+countitem(CherryCocktail)+countitem(AppleCocktail); } function ScoreSSC { .@nb = query_sql("SELECT c.name, i.count2 FROM `quest` AS i, `char` AS c WHERE i.quest_id=305 AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 10", .@name$, .@value); mes "##B"+l("Top 10 - Summer Ched's Event")+"##b"; mes("1."+.@name$[0]+" ("+.@value[0]+")"); mes("2."+.@name$[1]+" ("+.@value[1]+")"); mes("3."+.@name$[2]+" ("+.@value[2]+")"); mes("4."+.@name$[3]+" ("+.@value[3]+")"); mes("5."+.@name$[4]+" ("+.@value[4]+")"); mes("6."+.@name$[5]+" ("+.@value[5]+")"); mes("7."+.@name$[6]+" ("+.@value[6]+")"); mes("8."+.@name$[7]+" ("+.@value[7]+")"); mes("9."+.@name$[8]+" ("+.@value[8]+")"); mes("10."+.@name$[9]+" ("+.@value[9]+")"); next; } function InfoSSC { mesc l("@@ - @@ point(s)", getitemlink(CactusCocktail), "1"); mesc l("@@ - @@ point(s)", getitemlink(CherryCocktail), "3"); mesc l("@@ - @@ point(s)", getitemlink(AppleCocktail), "5"); next; } function DepositSSC { .@pts=.@pts+countitem(CactusCocktail)*1; .@pts=.@pts+countitem(CherryCocktail)*3; .@pts=.@pts+countitem(AppleCocktail)*5; delitem CactusCocktail, countitem(CactusCocktail); delitem CherryCocktail, countitem(CherryCocktail); delitem AppleCocktail, countitem(AppleCocktail); getexp rand(.@pts-1, .@pts*11/10), rand(0,.@pts/25); setq2 SQuest_Ched, @ched+.@pts; @ched=getq2(SQuest_Ched); mesc l("Gained @@ points.", .@pts), 3; next; mesc l("Your Score: @@", @ched), 1; mes ""; ScoreSSC; closedialog; goodbye; close; } // Begin: Ched .@year=getq(SQuest_Ched); if (.@year != (gettime(GETTIME_YEAR)-2000)) setq SQuest_Ched, (gettime(GETTIME_YEAR)-2000), 0, 0; @ched=getq2(SQuest_Ched); .@claimed=getq3(SQuest_Ched); // Required to prevent rewriting scoreboards if (season() == SUMMER && !$@GM_OVERRIDE) goto L_Summer; if ((season() == AUTUMN && !.@claimed) || is_gm()) goto L_Autumn; hello; end; // Summer Event L_Summer: if (BaseLevel < 25) { mesn; mesq l("Get Rekt Noob."); close; } // Main Core do { mesn; mesc l("Current score: @@", @ched), 1; mesc l("Thus far you have collected @@ @@, @@ @@ and @@ @@.", countitem(CactusCocktail), getitemlink(CactusCocktail), countitem(AppleCocktail), getitemlink(AppleCocktail), countitem(CherryCocktail), getitemlink(CherryCocktail)), 2; mesc l("You can convert these items in event points and claim rewards at autumn."), 2; next; select l("Scoreboards"), l("Information"), rif(ValidSSC(), l("Deposit all")), l("Abort"); mes ""; if (@menu == 1) ScoreSSC; if (@menu == 2) InfoSSC; if (@menu == 3) DepositSSC; } while (@menu < 3); close; // Summer Quest Claim Rewards Time L_Autumn: mesc l("Your Score: @@", @ched), 1; mes ""; ScoreSSC; next; // Ensure you have free space on your inv. inventoryplace NPCEyes, 1; // Are you entitled for a Boia? if (@ched >= 25) { mesc l("Boias, unlike common shields, does not have any penalty!"); mesc l("They are filled with a strange gas which makes they deflect attacks. They are done from a material which cannot be cut easily."); mesc l("They can be a bit lacking in defensive power, however."); mes ""; } // Give you the due boia if (strcharinfo(0) == $@AUTUMN_VICTOR && @ched > 1000) getitem MasterBola, 1; else if (@ched >= 1000) getitem PiouBola, 1; else if (@ched >= 700) getitem SnakeBola, 1; else if (@ched >= 400) getitem TulimsharBola, 1; else if (@ched >= 200) getitem PurpleBola, 1; else if (@ched >= 60) getitem CandorBola, 1; else if (@ched >= 25) getitem KidBola, 1; // Give extra on GP and EXP rewards on 2018 Summer due extensive amount of bugs if (gettime(7) == 2018) @ched=@ched*12/10; // Give you experience and money reward Zeny=Zeny+@ched; getexp BaseLevel*@ched, @ched; // The quest is complete for the year. setq3 SQuest_Ched, 1; closedialog; goodbye; close; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 5; end; }