// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 002-1: Second Deck saves 002-1,40,37,0 script #save_002-1_40_37 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 002-1,46,37,0 script #save_002-1_46_37 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 002-1,55,40,0 script #save_002-1_55_40 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 002-1,46,25,0 script #save_002-1_46_25 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 002-1,40,25,0 script #save_002-1_40_25 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; } 002-1,40,27,0 script #save_002-1_40_27 NPC_SAVE_POINT,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; }