// TMW2 scripts. // Author: // Jesusalva // Description: // Moubootaur Legends :: Final Showdown - Post Mortem Realm 001-16 mapflag zone FinalMMO // This Obelisk will warp you back to the Showdown. Are you sure? 89 48 001-16,89,48,0 script Obelisk#MLDL1 NPC_FINAL_POINT,{ mesn; mesc l("Lost soul who wanders the mazes of life and death, the path lies herein ahead, but only those of stout heart may return."); mesc l("This is the challenge which Mr. Saves has determined upon all those whom die outside the Mana Source's Jurisdiction."); .@ans = ASK_NO; if ($@ML_SHOWDOWN) { next; mesc l("Do you wish to return to the Moubootaur Showdown as an undead?"), 1; next; .@ans = askyesno(); } closeclientdialog; if (.@ans == ASK_YES) "#Moubootaur"::DeathHandler(true); close; OnInit: .distance=2; end; } // This Obelisk will warp you to a random town. Are you sure? 215 162 001-16,215,162,0 script Obelisk#MLDL2 NPC_FINAL_POINT,{ mesc l("This Obelisk will warp you to a random town. Are you sure?"), 1; .@ans = askyesno(); closeclientdialog; if (.@ans == ASK_YES) { .@dest = any(TP_FROST, TP_HALIN, TP_LOF, TP_FORT, TP_LILIT, TP_CANDOR, TP_ARTIS); // TP_BOSSR? TP_NIVAL? .@i = array_find($@LOCMASTER_TP, .@dest); warp $@LOCMASTER_MAP$[.@i], $@LOCMASTER_X[.@i], $@LOCMASTER_Y[.@i]; EnterTown($@LOCMASTER_LOC$[.@i], true); "#Moubootaur"::ReviveHandler(true); } close; OnInit: .distance=2; end; } // This Obelist will warp you to the Optional Dungeon. Are you sure? 286 287 // if you can't, then the Obelisk does not react 001-16,286,287,0 script Obelisk#MLDL3 NPC_FINAL_POINT,{ if (!MK_WINNER) { npctalk3 l("The Obelisk doesn't react. You likely haven't fulfilled the requisites to use it."); end; } mesc l("This Obelisk will warp you to the Optional Dungeon. Are you sure?"), 1; .@ans = askyesno(); closeclientdialog; if (.@ans == ASK_YES) { .@dest = TP_HEART; .@i = array_find($@LOCMASTER_TP, .@dest); warp $@LOCMASTER_MAP$[.@i], $@LOCMASTER_X[.@i], $@LOCMASTER_Y[.@i]; EnterTown($@LOCMASTER_LOC$[.@i], true); "#Moubootaur"::ReviveHandler(true); } close; OnInit: .distance=2; end; } // This Obelisk will return you to your savepoint and heal you fully. Are you sure? // 108 216 001-16,108,216,0 script Obelisk#MLDL4 NPC_FINAL_POINT,{ mesc l("This Obelisk will return you to your savepoint and heal you fully. Are you sure?"), 1; .@ans = askyesno(); closeclientdialog; if (.@ans == ASK_YES) { teleporthome(); "#Moubootaur"::ReviveHandler(false); percentheal 100, 100; SC_Bonus(180, SC_KAIZEL, 1); // Revives with 1% HP if you die } end; OnInit: .distance=2; end; }