// Experience & Drop Rate Modifier Database // // Structure of Database: // Type,Race,Level difference,Rate // // TYPE: // 1=experience, 2=item drop // RACE: // 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, // 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, // 10=Boss monsters, 11=Normal monsters // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. // Every 5 levels below the monster level causes +5% exp // Every 5 levels above the monster level causes -4% exp // Bonus are capped at 20 levels difference, where they shouldn't be killable anymore // The penalty is capped at 50 levels difference and serves to push players into // killing monsters same level or stronger than the players themselves ;-) 1,12,20,120 1,12,15,115 1,12,10,110 1,12,5,105 1,12,0,100 1,12,-1,100 1,12,-5,96 1,12,-10,92 1,12,-15,88 1,12,-20,84 1,12,-25,80 1,12,-30,76 1,12,-35,72 1,12,-40,68 1,12,-45,64 1,12,-50,60