From df4ad6efbf0c385553fc48c028aa4745c25f7e57 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 17 May 2022 22:45:03 -0300 Subject: Make that a permanent bonus to item healing on rebirth --- npc/025-1/phoenix.txt | 1 + npc/items/rand_sc_heal.txt | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'npc') diff --git a/npc/025-1/phoenix.txt b/npc/025-1/phoenix.txt index 6f49cd3e4..f700f3b5b 100644 --- a/npc/025-1/phoenix.txt +++ b/npc/025-1/phoenix.txt @@ -55,6 +55,7 @@ mes l("* +%d%% EXP Gain and Drop Chance, permanently", 2); mes l("* 1 %s", getitemlink(SupremeGift)); mes l("* 1 Trait"); + mes l("* Healing items improved"); if (BaseLevel < .@blvl) { setpcblock(PCBLOCK_HARD, false); close; diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt index 91ba1a150..1bf582444 100644 --- a/npc/items/rand_sc_heal.txt +++ b/npc/items/rand_sc_heal.txt @@ -41,8 +41,8 @@ function script ItHeal2 { .@min=.@rarity * ((.@type*1) + 1); .@max=.@rarity * ((.@type*2) + 1); - // Healing items always have a bonus positive variation of 1% - .@max+=1; + // Healing items always have a bonus positive variation as you are reborn + .@max+=REBIRTH; // Vitality raises the minimum healing value in 1%, capped at maximum vlaue // It also raises @max up to double -- cgit v1.2.3-70-g09d2