From aa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 30 Dec 2018 22:01:30 -0200 Subject: Move Juliet & Billy Bons to 002-1 --- npc/002-1/_import.txt | 2 + npc/002-1/billybons.txt | 108 ++++++++++++++++++++++++ npc/002-1/juliet.txt | 219 ++++++++++++++++++++++++++++++++++++++++++++++++ npc/002-3/_import.txt | 2 - npc/002-3/billybons.txt | 108 ------------------------ npc/002-3/juliet.txt | 218 ----------------------------------------------- 6 files changed, 329 insertions(+), 328 deletions(-) create mode 100644 npc/002-1/billybons.txt create mode 100644 npc/002-1/juliet.txt delete mode 100644 npc/002-3/billybons.txt delete mode 100644 npc/002-3/juliet.txt (limited to 'npc') diff --git a/npc/002-1/_import.txt b/npc/002-1/_import.txt index 459d26fd2..4bc0b9230 100644 --- a/npc/002-1/_import.txt +++ b/npc/002-1/_import.txt @@ -4,12 +4,14 @@ "npc/002-1/_savepoints.txt", "npc/002-1/alige.txt", "npc/002-1/arpan.txt", +"npc/002-1/billybons.txt", "npc/002-1/chefgado.txt", "npc/002-1/chest.txt", "npc/002-1/dan.txt", "npc/002-1/devis.txt", "npc/002-1/doors.txt", "npc/002-1/hammock.txt", +"npc/002-1/juliet.txt", "npc/002-1/knife.txt", "npc/002-1/mapflags.txt", "npc/002-1/peter.txt", diff --git a/npc/002-1/billybons.txt b/npc/002-1/billybons.txt new file mode 100644 index 000000000..d23b13736 --- /dev/null +++ b/npc/002-1/billybons.txt @@ -0,0 +1,108 @@ +// TMW2 Script +// Evol scripts. +// Author: +// Reid +// Description: +// Drunk easteregg telling about the player's past. +// For TMW2 it is just to provide a bottle + +002-1,29,33,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ + if (rand(5) == 2) goto L_Hic; + .@q = getq(ShipQuests_Bottle); + if (.@q == 1) goto L_Hic; + + mesn; + mesq l("You? Here?"); + mesq l("How is *hic* it possible?"); + next; + + mesn "Narrator"; + mesc l("The sailor chugs his beer."); + next; + + select + lg("Excuse me? Do you know who I am?"); + + mes ""; + mesn; + mesq l("Don't do theee... *hic* with me eh!"); + next; + + menu + l("Are you ok?"), L_Quit, + ("Take the bottle?"), L_Give, + l("Alright... Bye."), -; + + mes ""; + mesn; + mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); + next; + mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); + next; + mesq l("But you won't *hic* me this time..."); + next; + + menu + l("What are you talking about? What guild?"), L_Quit, + l("You are full of wine, my friend..."), -, + l("You should go and get some sleep."), L_Quit; + + mes ""; + mesn; + mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); + next; + + menu + l("But who am I?"), -, + l("What am I supposed to say?"), L_Quit, + l("You should go and get some sleep."), L_Secret; + + mes ""; + mesn; + mesq l("The giant boogeyman!"); + + close; + +L_Secret: + mes ""; + mesn; + mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); + next; + mesq l("Nobody can know! *burp*"); + next; + + close; + +L_Hic: + npctalk3 l("*Hic*"); + + close; + +L_Quit: + mes ""; + mesn; + mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); + next; + mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); + mesq l("*burp*"); + next; + + mesn "Narrator"; + mesc l("The sailor turns his back to you."); + + close; + +L_Give: + mes ""; + inventoryplace EmptyBottle, 1; + + setq ShipQuests_Bottle, 1; + getitem EmptyBottle, 1; + + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} diff --git a/npc/002-1/juliet.txt b/npc/002-1/juliet.txt new file mode 100644 index 000000000..0c9e25c7a --- /dev/null +++ b/npc/002-1/juliet.txt @@ -0,0 +1,219 @@ +// TMW2 scripts. +// Authors: +// 4144 +// Qwerty Dragon +// Vasily_Makarov +// Jesusalva +// Description: +// Allows to change language and talks about what happened to him. +// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. +// Variables: +// 0 ShipQuests_Julia +// Values: +// Julia: +// 0 Default, haven't started the game yet. +// 1 Need to see Julia. +// 2 Has been registered by Julia. +// 3 Has talked with Nard + +002-1,67,26,0 script Juliet NPC_JULIA,2,10,{ + + function ynMenu { + if (select(l("Yes, I do."), l("No, none.")) == 1) { + return; + } + closedialog; + } + + function sellFood { + closeclientdialog; + openshop; + close; + return; + } + + + + function basicSkill { + mes ""; + mesn; + mesq l("Let me check into it..."); + next; + adddefaultskills; + mesq l("Here you go, everything is fixed."); + emotion E_HAPPY; + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function chooseLang { + mes ""; + mesn; + mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); + next; + mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); + next; + + asklanguage(LANG_IN_SHIP); + + mes ""; + mesn; + mesq l("Ok, done."); + + if (getq(ShipQuests_Julia) == 2) { + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + next; + mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); + + mesq l("Here they are."); + next; + + narrator S_LAST_NEXT, + l("There is a paper with some rules written on it."); + + GameRules 8 | 4; + + mesn; + mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); + next; + mesq l("If you want to read this page again, there is a copy up on the left wall."); + next; + mesq l("You can also read The Book of Laws at any time to see the rules."); + next; + mesq l("I think I'm done with that now. Do you have any questions?"); + next; + + setq ShipQuests_Julia, 2; + return; + } + + function whereAmI { + mes ""; + mesn; + mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); + next; + mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function whatHappened { + mes ""; + mesn; + mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); + next; + mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); + next; + + //select + // l("Sorry, but I can't tell you anything about that."), + // l("Nothing, sorry."); + + mes ""; + mesn; + mesq l("Did you have any other questions for me?"); + next; + ynMenu; + return; + } + + function readRules { + mes ""; + mesn; + mesq l("Of course, they are on the left wall, go have a look at them."); + next; + mesq l("Do you have any other questions for me?"); + next; + ynMenu; + return; + } + + function mainMenu { + do + { + .@q4 = getq(General_Narrator); + + select + l("I am hungry. Can I buy some food here?"), + rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), + lg("I made a mistake, I would like to change my language."), + rif(!.@q4, l("Could you explain to me where I am?")), + rif(!.@q4, l("What happened to me?")), + l("Can I read these rules again?"), + l("Nothing, sorry."); + + switch (@menu) { + case 1: sellFood; break; + case 2: basicSkill; break; + case 3: chooseLang .@s$; break; + case 4: whereAmI; break; + case 5: whatHappened; break; + case 6: readRules; break; + case 7: closedialog; end; + } + } while (1); + } + + mesn; + mesq lg("Hello dear!"); + next; + mesq l("What do you want today?"); + next; + + mainMenu; + +OnTouch: + .@q = getq(ShipQuests_Julia); + if (.@q > 1) end; + + checkclientversion; + + mesn; + mesq l("Hi, nice to see you!"); + next; + mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); + next; + if (getq(ShipQuests_Julia) < 2) { + mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); + next; + + GameRules 8 | 4; + + mesn; + mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); + next; + mesn; + mesq l("If you want to read this page again, there is a copy up on the wall."); + next; + mesn; + mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); + // No inventoryplace here. + getitem BookOfLaws, 1; + setq ShipQuests_Julia, 2; + next; + mesq l("I think I'm done with that now. Do you have any questions?"); + next; + } + mainMenu; + end; + +OnInit: + .sex = G_FEMALE; + .distance = 10; + sellitem Cheese; + sellitem Aquada; + sellitem Piberries; + +} diff --git a/npc/002-3/_import.txt b/npc/002-3/_import.txt index 0fae87c7e..3421a5c5e 100644 --- a/npc/002-3/_import.txt +++ b/npc/002-3/_import.txt @@ -1,8 +1,6 @@ // Map 002-3: First Deck // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/002-3/_mobs.txt", -"npc/002-3/billybons.txt", "npc/002-3/doors.txt", -"npc/002-3/juliet.txt", "npc/002-3/mapflags.txt", "npc/002-3/note.txt", diff --git a/npc/002-3/billybons.txt b/npc/002-3/billybons.txt deleted file mode 100644 index 6e1c77300..000000000 --- a/npc/002-3/billybons.txt +++ /dev/null @@ -1,108 +0,0 @@ -// TMW2 Script -// Evol scripts. -// Author: -// Reid -// Description: -// Drunk easteregg telling about the player's past. -// For TMW2 it is just to provide a bottle - -002-3,31,23,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ - if (rand(5) == 2) goto L_Hic; - .@q = getq(ShipQuests_Bottle); - if (.@q == 1) goto L_Hic; - - mesn; - mesq l("You? Here?"); - mesq l("How is *hic* it possible?"); - next; - - mesn "Narrator"; - mesc l("The sailor chugs his beer."); - next; - - select - lg("Excuse me? Do you know who I am?"); - - mes ""; - mesn; - mesq l("Don't do theee... *hic* with me eh!"); - next; - - menu - l("Are you ok?"), L_Quit, - ("Take the bottle?"), L_Give, - l("Alright... Bye."), -; - - mes ""; - mesn; - mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); - next; - mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); - next; - mesq l("But you won't *hic* me this time..."); - next; - - menu - l("What are you talking about? What guild?"), L_Quit, - l("You are full of wine, my friend..."), -, - l("You should go and get some sleep."), L_Quit; - - mes ""; - mesn; - mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); - next; - - menu - l("But who am I?"), -, - l("What am I supposed to say?"), L_Quit, - l("You should go and get some sleep."), L_Secret; - - mes ""; - mesn; - mesq l("The giant boogeyman!"); - - close; - -L_Secret: - mes ""; - mesn; - mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); - next; - mesq l("Nobody can know! *burp*"); - next; - - close; - -L_Hic: - npctalk3 l("*Hic*"); - - close; - -L_Quit: - mes ""; - mesn; - mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); - next; - mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); - mesq l("*burp*"); - next; - - mesn "Narrator"; - mesc l("The sailor turns his back to you."); - - close; - -L_Give: - mes ""; - inventoryplace EmptyBottle, 1; - - setq ShipQuests_Bottle, 1; - getitem EmptyBottle, 1; - - close; - -OnInit: - .sex = G_MALE; - .distance = 3; - end; -} diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt deleted file mode 100644 index c4aac8108..000000000 --- a/npc/002-3/juliet.txt +++ /dev/null @@ -1,218 +0,0 @@ -// TMW2 scripts. -// Authors: -// 4144 -// Qwerty Dragon -// Vasily_Makarov -// Jesusalva -// Description: -// Allows to change language and talks about what happened to him. -// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. -// Variables: -// 0 ShipQuests_Julia -// Values: -// Julia: -// 10 Default, no quest given. -// 01 Need to see Julia. -// 02 Has been registered by Julia. - -002-3,38,24,0 script Juliet NPC_JULIA,2,10,{ - - function ynMenu { - if (select(l("Yes, I do."), l("No, none.")) == 1) { - return; - } - closedialog; - } - - function sellFood { - closeclientdialog; - openshop; - close; - return; - } - - - - function basicSkill { - mes ""; - mesn; - mesq l("Let me check into it..."); - next; - adddefaultskills; - mesq l("Here you go, everything is fixed."); - emotion E_HAPPY; - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function chooseLang { - mes ""; - mesn; - mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); - next; - mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); - next; - - asklanguage(LANG_IN_SHIP); - - mes ""; - mesn; - mesq l("Ok, done."); - - if (getq(ShipQuests_Julia) == 2) { - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - next; - mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); - - mesq l("Here they are."); - next; - - narrator S_LAST_NEXT, - l("There is a paper with some rules written on it."); - - GameRules 8 | 4; - - mesn; - mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); - next; - mesq l("If you want to read this page again, there is a copy up on the left wall."); - next; - mesq l("You can also read The Book of Laws at any time to see the rules."); - next; - mesq l("I think I'm done with that now. Do you have any questions?"); - next; - - setq ShipQuests_Julia, 2; - return; - } - - function whereAmI { - mes ""; - mesn; - mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); - next; - mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function whatHappened { - mes ""; - mesn; - mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); - next; - mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); - next; - - //select - // l("Sorry, but I can't tell you anything about that."), - // l("Nothing, sorry."); - - mes ""; - mesn; - mesq l("Did you have any other questions for me?"); - next; - ynMenu; - return; - } - - function readRules { - mes ""; - mesn; - mesq l("Of course, they are on the left wall, go have a look at them."); - next; - mesq l("Do you have any other questions for me?"); - next; - ynMenu; - return; - } - - function mainMenu { - do - { - .@q4 = getq(General_Narrator); - - select - l("I am hungry. Can I buy some food here?"), - rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), - lg("I made a mistake, I would like to change my language."), - rif(!.@q4, l("Could you explain to me where I am?")), - rif(!.@q4, l("What happened to me?")), - l("Can I read these rules again?"), - l("Nothing, sorry."); - - switch (@menu) { - case 1: sellFood; break; - case 2: basicSkill; break; - case 3: chooseLang .@s$; break; - case 4: whereAmI; break; - case 5: whatHappened; break; - case 6: readRules; break; - case 7: closedialog; end; - } - } while (1); - } - - mesn; - mesq lg("Hello dear!"); - next; - mesq l("What do you want today?"); - next; - - mainMenu; - -OnTouch: - .@q = getq(ShipQuests_Julia); - if (.@q > 1) end; - - checkclientversion; - - mesn; - mesq l("Hi, nice to see you!"); - next; - mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); - next; - if (getq(ShipQuests_Julia) < 2) { - mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); - next; - - GameRules 8 | 4; - - mesn; - mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); - next; - mesn; - mesq l("If you want to read this page again, there is a copy up on the left wall."); - next; - mesn; - mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); - // No inventoryplace here. - getitem BookOfLaws, 1; - setq ShipQuests_Julia, 2; - next; - mesq l("I think I'm done with that now. Do you have any questions?"); - next; - } - mainMenu; - end; - -OnInit: - .sex = G_FEMALE; - .distance = 10; - sellitem Cheese; - sellitem Aquada; - sellitem Piberries; - -} -- cgit v1.2.3-70-g09d2