From 5c7269b9cb4bb8e31222dbbb0947b01dace61e01 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 12 Mar 2019 00:39:08 -0300 Subject: Heroes Hold is not meant for quick die-and-retry attempts, so require a minute between attempts (this time can be spent inside). I haven't forgot Saulc wants a herb taxing system, but that's harder to implement. --- npc/018-2-1/warps.txt | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'npc') diff --git a/npc/018-2-1/warps.txt b/npc/018-2-1/warps.txt index ddace7c81..6864c2bb2 100644 --- a/npc/018-2-1/warps.txt +++ b/npc/018-2-1/warps.txt @@ -32,6 +32,11 @@ OnTouch: npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom."); end; } + if (HH_COOLDOWN > gettimetick(2)) { + npctalk3 l("You still need to wait @@ before going to HH again.", FuzzyTime(HH_COOLDOWN)); + end; + } + .@q=getq2(LoFQuest_HH); mesn l("Heroes Hold"); mes l("This is only for the skilled players. Newbies, KEEP OUT!"); @@ -48,6 +53,8 @@ OnTouch: l("Heroes Hold - Exchange Hall"), l("Information"); mes ""; + if (@menu > 1 && @menu < 7) + HH_COOLDOWN=gettimetick(2)+60; switch (@menu) { case 2: @HH_LEVEL=HH_NOVICE; -- cgit v1.2.3-70-g09d2