From 1a8f33e5c3183275d66a2c37abcc129225d861be Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 10 Apr 2019 13:42:56 -0300 Subject: Set friends limit to double the beverage test. Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus). --- npc/items/alcohol.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc') diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index ad3d59a53..b5d187f67 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -49,11 +49,11 @@ OnUse: // Default value is 1 minute per alcohol point - you'll be somber after at most two hours. // Taste is affected by users near you. - // Each user raises exp bonus in 1%, capped to the beverage taste + // Each user raises exp bonus in 1%, capped to twice the beverage taste // If you are with many people, drink a better beverage! ;-) getmapxy(.@m$, .@x, .@y, 0); .@bonus=getareausers(.@m$, .@x-10, .@y-10, .@x+10, .@y+10)-1; - @taste+=min(@taste, .@bonus); + @taste+=min(@taste*2, .@bonus); // Put the delay in ms. Each Alcohol point is 10 minutes. .@delay = remaining_bonus(SC_CASH_PLUSEXP, false); -- cgit v1.2.3-70-g09d2