From 8a40430096f7d56285385dcd1c51ae6392c645ec Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 13 Jul 2018 18:49:05 -0300 Subject: [skip ci] Make gemstone and rares less frequent on random treasure --- npc/items/shovel.txt | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'npc/items') diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt index 7c4e68d89..e16fce0ce 100644 --- a/npc/items/shovel.txt +++ b/npc/items/shovel.txt @@ -276,11 +276,15 @@ OnHour00: // Current treasures list // Food, misc, ores, gems, "rares" - setarray .@Treasure,Bread,Candy,BugLeg,Cheese,Acorn, + setarray .@Treasure, + Bread,Candy,BugLeg,Cheese,Acorn, + Bread,Candy,BugLeg,Cheese,Acorn, ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, - BoneArrow; + BoneArrow, SacredBullet; // Scatter Treasure. // There are 25600 possible cells, and over half of them are collisions. -- cgit v1.2.3-70-g09d2