From 5ca671d4347217e5a867ac825b7ff67bb1d7bbe0 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 18 Jun 2019 13:51:46 -0300 Subject: Grenades now work (by force), but they never kill a monster and doesn't works on players! --- npc/items/grenade.txt | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'npc/items') diff --git a/npc/items/grenade.txt b/npc/items/grenade.txt index a1348039c..218758b8a 100644 --- a/npc/items/grenade.txt +++ b/npc/items/grenade.txt @@ -5,7 +5,8 @@ // Grenades workaround // Main loop - TODO: Should not affect boss -// grenade(range, damage - in 0.01%) - defaults to 3x3 square, with 5% damage +// grenade(range, damage - in 0.01%, flag) - defaults to 3x3 square, with 5% damage. +// If flag is set, damage will be deemed to be absolute values. function script grenade { .@r=getarg(0, 3); .@d=getarg(1, 500); @@ -14,7 +15,12 @@ function script grenade { .@c=getunits(BL_MOB, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r); for (.@i = 0; .@i < .@c; .@i++) { .@hp=getunitdata(.@mbs[.@i], UDT_HP); - setunitdata(.@mbs[.@i], UDT_HP, max(1, .@hp*(10000-.@d)/10000)); + .@dm=max(1, .@hp*(10000-.@d)/10000); + if (getarg(2, false)) + .@dm=max(1, .@hp-.@d); + //debugmes "Hitting monster (%d hp) for %d damage", .@hp, .@dm; + setunitdata(.@mbs[.@i], UDT_HP, .@dm); + specialeffect(FX_ATTACK, AREA, .@mbs[.@i]); } return; } -- cgit v1.2.3-70-g09d2