From b04e65c9404c658d7c00118e4b6615d005cba4cf Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 27 Aug 2018 20:22:25 -0300 Subject: Make Mana Stone requeriments more flexible and more obscure. Values are exactly the same as before, but we can now have some special, massive, hardcoded, risky events betting the Mana Fragments on it. Winning the event means easier to get magic: Less int required, for example. Losing the event means the opposite. Isn't cool how many cool things we can do? --- npc/003-3/malindou.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'npc/003-3/malindou.txt') diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 101e5488b..f10455cd4 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -79,6 +79,16 @@ OnInit: debugmes ""; DelItemFromEveryPlayer(SilverMirror); } + // Current UPDATE value: Seg Ago 27 20:20:21 -03 2018 + if ($UPDATE < 1535412021) { + $UPDATE=1535412021; + debugmes ""; + debugmes "* SETUP mana stone default values."; + debugmes ""; + $MANA_BINT=30; + $MANA_BLVL=40; + $MANA_JLVL=10; + } -- cgit v1.2.3-70-g09d2